Club PA 2.0 has arrived! If you'd like to access some extra PA content and help support the forums, check it out at patreon.com/ClubPA
The image size limit has been raised to 1mb! Anything larger than that should be linked to. This is a HARD limit, please do not abuse it.
Our new Indie Games subforum is now open for business in G&T. Go and check it out, you might land a code for a free game. If you're developing an indie game and want to post about it, follow these directions. If you don't, he'll break your legs! Hahaha! Seriously though.
Our rules have been updated and given their own forum. Go and look at them! They are nice, and there may be new ones that you didn't know about! Hooray for rules! Hooray for The System! Hooray for Conforming!

[Twilight Imperium] Game 5 - Round 8: Game Over!

18911131468

Posts

  • MrBodyMrBody Registered User regular
  • GrimmyTOAGrimmyTOA Registered User regular
    MrBody wrote: »

    Well... at least you aren't playing the Lazax, right? SIlver linings?

  • GrimmyTOAGrimmyTOA Registered User regular
    With our diplomatic overture concluded amicably (thanks to the wise decision of the Naalu - may our peace last until the suns burn out), The Universities of Jol-Nar PASS.

    I hate being the first guy to do that. :(

  • KilnagaKilnaga Registered User regular
    I think most of us will be right behind you Grimmy, so no worries. :P

    "The psychedelic mind is a higher dimensional mind, it is not fit for three dimensional space time."
    - Terence McKenna
  • Void SlayerVoid Slayer Very Suspicious Registered User regular
    Muaat

    I take a Tactical Action, activating the Muaat system and exhausting Muaat(4R) to build two Mechanized Units(4R) and one Destroyer(1R)


    TG/AC/PC: 0/0/0
    SA/FS/CP: 0/3/1

    He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
  • stever777stever777 AFK most Saturdays Registered User regular
    Naalu PASS

    TG/AC/PC: 0/0/1
    SA/FS/CP: 1/3/2

    Hosting Android: Netrunner - Thread 2: The Revenge

    The Black Hole of Cygnus X-1
  • SeGaTaiSeGaTai Registered User regular
    Creuss PASSES

    TG/AC/PC: 0/0/1
    SA/FS/CP: 3/3/3

    PSN SeGaTai
  • stever777stever777 AFK most Saturdays Registered User regular
    Naalu CRAP!
    Thought Leadership hadn't been played yet.

    Hosting Android: Netrunner - Thread 2: The Revenge

    The Black Hole of Cygnus X-1
  • SeGaTaiSeGaTai Registered User regular
    You did play on the secondary already

    PSN SeGaTai
  • stever777stever777 AFK most Saturdays Registered User regular
    Well, nobody said telepathic snakes were smart. :cry:

    Hosting Android: Netrunner - Thread 2: The Revenge

    The Black Hole of Cygnus X-1
  • KilnagaKilnaga Registered User regular
    stever777 wrote: »
    Well, nobody said telepathic snakes were smart. :cry:

    It seems pertinent to point out the Queen's Folly map sector here. :P

    "The psychedelic mind is a higher dimensional mind, it is not fit for three dimensional space time."
    - Terence McKenna
  • stever777stever777 AFK most Saturdays Registered User regular
    Too much Snake Beer, if that's possible & a thing.

    Hosting Android: Netrunner - Thread 2: The Revenge

    The Black Hole of Cygnus X-1
  • MrBlarneyMrBlarney Registered User regular
    Round 1: Action Phase Update 5

    The Ghosts of Creuss: Play Primary Ability of the (1) Leadership Strategy Card, placing one counter into Strategic Allocation (SA 2 --> 3) and two counters into Command Pool (CP 1 --> 3).
    Naalu plays on the secondary, exhausting Maaluuk (2I) to place a counter into Command Pool (CP 1 --> 2).
    The Yin Brotherhood: Play Primary Ability of the (3) Assembly Strategy Card, gaining 1 Political Card (PC 2 --> 3) and 2 Action Cards (AC 0 --> 2).
    The Speaker Token is passed to the Muaat, and the Yin play Political Card "Archived Secret" from their hand. (PC 3 --> 2)
    Yin wins the agenda at 5 votes (Yin, Jol-Nar; remaining 4 votes undeclared) and draws a second Secret Objective Card.
    Naaly plays on the Secondary Ability, spending a Strategy Allocation Counter (SA 2 --> 1) to refresh Druaa and Maaluuk.
    Muaat plays on the Secondary Ability, spending a Strategy Allocation Counter (SA 1 --> 0) to refresh Muaat.
    The L1z1x Mindnet: Activate Vega System. (CP 2 --> 1)
    Move in 2 Dreadnoughts, 1 Carrier, 3 Ground Forces, 3 Fighters, and 1 PDS from L1z1x Home System.
    Land 1 Ground Force on Vega Minor and 2 Ground Forces and 1 PDS on Vega Major.
    Universities of Jol-Nar: Pass turn.
    The Embers of Muaat: Activate Muaat Home System. (CP 2 --> 1)
    Exhaust Muaat (4R) and use Sarween Tools (1R) to produce 2 Mechanized Units (4R) and 1 Destroyer (1R).
    The Naalu Collective: Pass turn.
    The Ghosts of Creuss: Pass turn.

    Current Map: Round 1, Action Phase Update 5

    Current Technologies

    Victory Points and Objectives
    Universities of Jol-Nar: 0 VP
    The Naalu Collective: 0 VP
    The L1z1x Mindnet: 0 VP
    The Ghosts of Creuss: 0 VP
    The Embers of Muaat: 0 VP
    The Yin Brotherhood: 0 VP


    Public Objectives
    [1 VP] I now spend 3 Command Counters from my Command and/or Strategy Allocation areas.:

    Secret Objectives
    Universities of Jol-Nar: 1 Secret Objective
    The Naalu Collective: 1 Secret Objective
    The L1z1x Mindnet: 1 Secret Objective
    The Ghosts of Creuss: 1 Secret Objective
    The Embers of Muaat: 1 Secret Objective
    The Yin Brotherhood: 2 Secret Objectives

    Universities of Jol-Nar - caliber and GrimmyTOA:
    Trade Goods: 0
    Action Cards: 0
    Political Cards: 2

    Strategy Allocation: 1
    Fleet Supply: 3
    Command Pool: 2

    Trade Contracts: Creuss [2], Yin [1]
    Technology: Hylar V Assault Laser, Antimass Deflectors, Enviro Compensator, Sarween Tools, Micro Technology, Nano Technology

    Worlds:
    X - Jol (1R, 2I)
    X - Nar (2R, 3I)
    X - Rigel II (1R, 2I)
    X - Rigel III (1R, 1I, B)
    The Naalu Collective - stever777:
    Trade Goods: 0
    Action Cards: 0
    Political Cards: 1

    Strategy Allocation: 1
    Fleet Supply: 3
    Command Pool: 2

    Trade Contracts: L1z1x [1], Muaat [2]
    Technology: Antimass Deflectors, Enviro Compensator

    Worlds:
    R - Maaluuk (0R, 2I)
    R - Druaa (3R, 1I)
    X - Bereg (3R, 1I, R)
    X - Lirta IV (2R, 3I, G)
    The L1z1x Mindnet - Kilnaga and Iron Weasel:
    Trade Goods: 0
    Action Cards: 0
    Political Cards: 1

    Strategy Allocation: 3
    Fleet Supply: 3
    Command Pool: 1

    Trade Contracts: Naalu [1], Yin [1]
    Technology: Enviro Compensator, Stasis Capsules, Cybernetics, Hylar V Assault Laser

    Worlds:
    X - [0.0.0] (5R, 0I)
    X - Saudor (2R, 2I)
    X - Vega Major (2R, 1I)
    X - Vega Minor (1R, 2I, B)
    The Ghosts of Creuss - Orange Soda and SeGaTai:
    Trade Goods: 0
    Action Cards: 0
    Political Cards: 2

    Strategy Allocation: 3
    Fleet Supply: 3
    Command Pool: 3

    Trade Contracts: Jol-Nar [3], Muaat [2]
    Technology: Antimass Deflectors, XRD Transporters

    Worlds:
    X - Creuss (4R, 2I)
    X - Lodor (3R, 1I, G)
    The Embers of Muaat - Void Slayer:
    Trade Goods: 0
    Action Cards: 0
    Political Cards: 0

    Strategy Allocation: 0
    Fleet Supply: 3
    Command Pool: 1

    Trade Contracts: Naalu [2], Creuss [2]
    Technology: Enviro Compensator, Sarween Tools, Micro Technology, War Sun

    Worlds:
    X - Muaat (4R, 1I)
    X - Capha (3R, 0I)
    X - Centauri (1R, 3I)
    X - Gral (1R, 1I, B)
    The Yin Brotherhood - MrBody and BertezBertez:
    Trade Goods: 0
    Action Cards: 2
    Political Cards: 2

    Strategy Allocation: 2
    Fleet Supply: 3
    Command Pool: 1

    Trade Contracts: Jol-Nar [1], L1z1x [1]
    Technology: Hylar V Assault Laser, Automated Defense Turrets

    Worlds:
    R - Darien (2R, 4I)
    X - Hercalor (1R, 0I, Y)
    X - Tiamat (1R, 2I, Y)
    X - Vefut II (2R, 0I, R)

    Neutral Worlds
    N - Mecatol Rex (1R, 6I)
    N - Abaddon (1R, 0I, R)
    N - Arinam (1R, 2I, B)
    N - Ashtroth (2R, 0I)
    N - Faunus (1R, 3I, G (x2))
    N - Loki (1R, 2I)
    N - Mallice (0R, 3I)
    N - Meer (0R, 4I)
    N - Mirage (1R, 2I, F (x2))
    N - Quann (2R, 1I, G)
    N - Qucen'n (1R, 2I)
    N - Rarron (0R, 3I, G)
    N - Rigel I (0R, 1I, G)
    N - Tar'mann (1R, 1I)
    N - Tequ'ran (2R, 0I, R)
    N - Thibah (1R, 1I)
    N - Torkan (0R, 3I, B)
    N - Wellon (1R, 2I)

    Order of Play
    The Naalu Collective: (0) Diplomacy II PASSED
    The Ghosts of Creuss: (1) Leadership PASSED
    The Yin Brotherhood: (3) Assembly Current Turn
    The L1z1x Mindnet: (4) Production
    Universities of Jol-Nar: (5) Trade II PASSED
    The Embers of Muaat: (7) Technology II

    4463rwiq7r47.png
  • MrBodyMrBody Registered User regular
    Yin uses racial ability to swap resource/influence values of planet Darien.

  • KilnagaKilnaga Registered User regular
    Which brings us to L1z1x passes

    "The psychedelic mind is a higher dimensional mind, it is not fit for three dimensional space time."
    - Terence McKenna
  • Void SlayerVoid Slayer Very Suspicious Registered User regular
    Ha ha ah now I can ... Pass for Muaat

    He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
  • MrBodyMrBody Registered User regular
    Yin activate Darien system. Exhaust homeworld to build 2 GF, 2 fighters, 1 cruiser.

    and PASS


  • MrBlarneyMrBlarney Registered User regular
    edited August 2012
    Round 1: Start of Status Phase

    The Yin Brotherhood: Use racial ability to switch resource and influence values of Darien.
    The L1z1x Mindnet: Pass turn.
    The Embers of Muaat: Pass turn.
    The Yin Brotherhood: Activate Yin Home System. (CP 1 --> 0)
    Exhaust Darien (4R*) to build 2 Ground Forces (1R), 2 Fighters (1R), and 1 Cruiser (2R).
    The Yin Brotherhood: Pass turn.

    Current Map: Round 1, Start of Status Phase

    Current Technologies

    Victory Points and Objectives
    Universities of Jol-Nar: 0 VP
    The Naalu Collective: 0 VP
    The L1z1x Mindnet: 0 VP
    The Ghosts of Creuss: 0 VP
    The Embers of Muaat: 0 VP
    The Yin Brotherhood: 0 VP


    Public Objectives
    [1 VP] I now spend 3 Command Counters from my Command and/or Strategy Allocation areas.:

    Secret Objectives
    Universities of Jol-Nar: 1 Secret Objective
    The Naalu Collective: 1 Secret Objective
    The L1z1x Mindnet: 1 Secret Objective
    The Ghosts of Creuss: 1 Secret Objective
    The Embers of Muaat: 1 Secret Objective
    The Yin Brotherhood: 2 Secret Objectives

    Universities of Jol-Nar - caliber and GrimmyTOA:
    Trade Goods: 0
    Action Cards: 0
    Political Cards: 2

    Strategy Allocation: 1
    Fleet Supply: 3
    Command Pool: 2

    Trade Contracts: Creuss [2], Yin [1]
    Technology: Hylar V Assault Laser, Antimass Deflectors, Enviro Compensator, Sarween Tools, Micro Technology, Nano Technology

    Worlds:
    X - Jol (1R, 2I)
    X - Nar (2R, 3I)
    X - Rigel II (1R, 2I)
    X - Rigel III (1R, 1I, B)
    The Naalu Collective - stever777:
    Trade Goods: 0
    Action Cards: 0
    Political Cards: 1

    Strategy Allocation: 1
    Fleet Supply: 3
    Command Pool: 2

    Trade Contracts: L1z1x [1], Muaat [2]
    Technology: Antimass Deflectors, Enviro Compensator

    Worlds:
    R - Maaluuk (0R, 2I)
    R - Druaa (3R, 1I)
    X - Bereg (3R, 1I, R)
    X - Lirta IV (2R, 3I, G)
    The L1z1x Mindnet - Kilnaga and Iron Weasel:
    Trade Goods: 0
    Action Cards: 0
    Political Cards: 1

    Strategy Allocation: 3
    Fleet Supply: 3
    Command Pool: 1

    Trade Contracts: Naalu [1], Yin [1]
    Technology: Enviro Compensator, Stasis Capsules, Cybernetics, Hylar V Assault Laser

    Worlds:
    X - [0.0.0] (5R, 0I)
    X - Saudor (2R, 2I)
    X - Vega Major (2R, 1I)
    X - Vega Minor (1R, 2I, B)
    The Ghosts of Creuss - Orange Soda and SeGaTai:
    Trade Goods: 0
    Action Cards: 0
    Political Cards: 2

    Strategy Allocation: 3
    Fleet Supply: 3
    Command Pool: 3

    Trade Contracts: Jol-Nar [3], Muaat [2]
    Technology: Antimass Deflectors, XRD Transporters

    Worlds:
    X - Creuss (4R, 2I)
    X - Lodor (3R, 1I, G)
    The Embers of Muaat - Void Slayer:
    Trade Goods: 0
    Action Cards: 0
    Political Cards: 0

    Strategy Allocation: 0
    Fleet Supply: 3
    Command Pool: 1

    Trade Contracts: Naalu [2], Creuss [2]
    Technology: Enviro Compensator, Sarween Tools, Micro Technology, War Sun

    Worlds:
    X - Muaat (4R, 1I)
    X - Capha (3R, 0I)
    X - Centauri (1R, 3I)
    X - Gral (1R, 1I, B)
    The Yin Brotherhood - MrBody and BertezBertez:
    Trade Goods: 0
    Action Cards: 2
    Political Cards: 2

    Strategy Allocation: 2
    Fleet Supply: 3
    Command Pool: 0

    Trade Contracts: Jol-Nar [1], L1z1x [1]
    Technology: Hylar V Assault Laser, Automated Defense Turrets

    Worlds:
    X - Darien (2I, 4R) *values switched*
    X - Hercalor (1R, 0I, Y)
    X - Tiamat (1R, 2I, Y)
    X - Vefut II (2R, 0I, R)

    Neutral Worlds
    N - Mecatol Rex (1R, 6I)
    N - Abaddon (1R, 0I, R)
    N - Arinam (1R, 2I, B)
    N - Ashtroth (2R, 0I)
    N - Faunus (1R, 3I, G (x2))
    N - Loki (1R, 2I)
    N - Mallice (0R, 3I)
    N - Meer (0R, 4I)
    N - Mirage (1R, 2I, F (x2))
    N - Quann (2R, 1I, G)
    N - Qucen'n (1R, 2I)
    N - Rarron (0R, 3I, G)
    N - Rigel I (0R, 1I, G)
    N - Tar'mann (1R, 1I)
    N - Tequ'ran (2R, 0I, R)
    N - Thibah (1R, 1I)
    N - Torkan (0R, 3I, B)
    N - Wellon (1R, 2I)

    Order of Play
    The Naalu Collective:
    The Ghosts of Creuss:
    The Yin Brotherhood:
    The L1z1x Mindnet:
    Universities of Jol-Nar:
    The Embers of Muaat:

    We have now reached the Status Phase. First, all teams will need to declare whether or not they will be fulfilling any objectives. Once all teams have declared, I will send out Action Card draws and teams will need to allocate two Command Counters. All other actions in the Status Phase will be handled automatically.

    MrBlarney on
    4463rwiq7r47.png
  • MrBodyMrBody Registered User regular
    edited August 2012
    No objecctives for Yin

    How does the order work in who gets to claim objectives? Is it just the usual start at speaker and go clockwise?

    Does the Yin kamikaze ability apply ONLY to the 2nd combat round, or is it the start of every round beginning with the 2nd?

    MrBody on
  • GrimmyTOAGrimmyTOA Registered User regular
    No Objectives claimed by Jol Nar

  • Void SlayerVoid Slayer Very Suspicious Registered User regular
    No objectives for Muaat.

    He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
  • SeGaTaiSeGaTai Registered User regular
    no objectives for Creuss

    PSN SeGaTai
  • stever777stever777 AFK most Saturdays Registered User regular
    No Objectives claimed by Naalu

    Hosting Android: Netrunner - Thread 2: The Revenge

    The Black Hole of Cygnus X-1
  • Iron WeaselIron Weasel Dillon! You son of a bitch!Registered User regular
    L1z1X spend 1 Command Counter from Command Pool and 2 Command Counters from Strategy Allocation to claim 1 VP from Public Objective:
    I now spend 3 Command Counters from my Command and/or Strategy Allocation areas

    TG/AC/PC: 0/0/1
    SA/FS/CP: 1/3/0

    Currently Playing:
    The Division, Warframe (XB1)
    GT: Tanith 6227
  • MrBlarneyMrBlarney Registered User regular
    MrBody wrote: »
    How does the order work in who gets to claim objectives? Is it just the usual start at speaker and go clockwise?
    I messed that up - since everyone still has their Strategy Cards until the end of the Status Phase, the order of play for claiming objectives should be the same as that observed in the Action Phase. This doesn't matter in the early game, but once people get close to the VP threshold, order could be the difference between victory and defeat.
    MrBody wrote: »
    Does the Yin kamikaze ability apply ONLY to the 2nd combat round, or is it the start of every round beginning with the 2nd?
    The Yin kamikaze ability only applies to the 2nd combat round.

    Since everyone has claimed or declined objectives, we'll move on to Command Counter allocation. I'll be sending out Action Card draws shortly.

    Incidentally, I'm here in the airport now, on my way to Seattle for PAX. Let's just say I may be a bit slow in terms of updates for the next week, hmm?

    4463rwiq7r47.png
  • MrBodyMrBody Registered User regular
    edited August 2012
    When combat starts, who handles the rolling?

    When receiving command counters from the leadership card, where on your sheet do they go? Any of the 3 areas you want? To a reserve that you cannot use until you reallocate them during the status phase?

    MrBody on
  • MrBodyMrBody Registered User regular
    edited August 2012
    Yin

    I gain 2 Command Counters, rearranging my Command Areas to include 2 in Strategy Allocation, 3 in Fleet Supply, and 2 in Command Pool.

    TG/AC/PC: 0/3/1
    SA/FS/CP:2/3/2

    MrBody on
  • SeGaTaiSeGaTai Registered User regular
    You specify where to place them when you play the leadership card.

    MrBlarney had handled all the rolling in previous games w/conditional interrupts for action cards and what have you, it's worked out pretty well doing it that way.

    PSN SeGaTai
  • stever777stever777 AFK most Saturdays Registered User regular
    Naalu

    I gain 2 Command Counters, placing both in Strategy Allocation.

    TG/AC/PC: 0/1/1
    SA/FS/CP: 3/3/2

    Hosting Android: Netrunner - Thread 2: The Revenge

    The Black Hole of Cygnus X-1
  • SeGaTaiSeGaTai Registered User regular
    Creuss

    I gain two CCs, placing one in fleet, one in strategy

    TG/AC/PC: 0/1/1
    SA/FS/CP:4/4/3

    PSN SeGaTai
  • Iron WeaselIron Weasel Dillon! You son of a bitch!Registered User regular
    L1z1X

    We gain two CCs, placing both in Command Pool



    TG/AC/PC: 0/1/1
    SA/FS/CP: 1/3/2

    Currently Playing:
    The Division, Warframe (XB1)
    GT: Tanith 6227
  • Void SlayerVoid Slayer Very Suspicious Registered User regular
    MrBlarney wrote: »
    Incidentally, I'm here in the airport now, on my way to Seattle for PAX. Let's just say I may be a bit slow in terms of updates for the next week, hmm?

    What is this PAX and why is it more important then Muaat! (Have a good time, we will no doubt be waiting eagerly to destroy eachother)

    Muaat place one counter into Strategy Allocation and one into Command Pool.

    TG/AC/PC: 0/1/0
    SA/FS/CP: 1/3/2

    He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
  • GrimmyTOAGrimmyTOA Registered User regular
    Jol-Nar gains two CCs, and places both in Command Pool.

    TG/AC/PC: 0/1/2
    SA/FS/CP: 2/3/3

  • MrBodyMrBody Registered User regular
    My understanding of the rules was that you could totally rearrange all command markers on your sheet during the status phase. The wording here makes it sound like placements are permanent and you only get a choice where to place new ones. Which is correct?

  • SeGaTaiSeGaTai Registered User regular
    Status phase you can rearrange all you want

    PSN SeGaTai
  • SeGaTaiSeGaTai Registered User regular
    Not sure how limited MrBlarney's access will be but that should wrap up the status phase if we want to start choosing strategies. Muaat is the new speaker and starts us off. 1 bonus counter was placed on the (6) warfare and (8) bureaucracy strategies.

    PSN SeGaTai
  • stever777stever777 AFK most Saturdays Registered User regular
    I'll Play Strategic Shift on (7) Technology II Card.

    Strategic Shift
    Choose one Strategy Card. No player may choose that Strategy Card this round.
    Play: During the Strategy Phase, before the first player chooses a Strategy Card.

    Hosting Android: Netrunner - Thread 2: The Revenge

    The Black Hole of Cygnus X-1
  • Iron WeaselIron Weasel Dillon! You son of a bitch!Registered User regular
    edited August 2012
    Sneaky snakes!

    If anyone wants to Sabotage that, they should say so now.
    Once everyone has confirmed whether or not they are going to Sabotage, we can proceed with Strategy selection as SeGaTai outlined above.

    L1z1X: No Sabotage

    Iron Weasel on
    Currently Playing:
    The Division, Warframe (XB1)
    GT: Tanith 6227
  • GrimmyTOAGrimmyTOA Registered User regular
    edited August 2012
    In any sort of order, or just all at once?

    EDIT: for the sabotage, I mean.

    GrimmyTOA on
  • SeGaTaiSeGaTai Registered User regular
    Not sure if order starts from the speaker or to the right of the Naalu, only really matters if more than one race plans on sabotaging it. It's usually rare for more than one race to consider playing a sabotage so strict order usually isn't followed. Regardless Creuss won't be sabotaging.

    PSN SeGaTai
Sign In or Register to comment.