Club PA 2.0 has arrived! If you'd like to access some extra PA content and help support the forums, check it out at patreon.com/ClubPA
The image size limit has been raised to 1mb! Anything larger than that should be linked to. This is a HARD limit, please do not abuse it.
Our new Indie Games subforum is now open for business in G&T. Go and check it out, you might land a code for a free game. If you're developing an indie game and want to post about it, follow these directions. If you don't, he'll break your legs! Hahaha! Seriously though.
Our rules have been updated and given their own forum. Go and look at them! They are nice, and there may be new ones that you didn't know about! Hooray for rules! Hooray for The System! Hooray for Conforming!

[Twilight Imperium] Game 5 - Round 8: Game Over!

1121315171868

Posts

  • MrBodyMrBody Registered User regular
    Ooooooo geez this entire time I figured it was only for one player to claim.

  • GrimmyTOAGrimmyTOA Registered User regular
    We PLAY on the Secondary, spending one token from our Strategy Allocation to draw sweet, sweet cards. Hopefully they're sweet, anyway.

    SA/FS/CP 1/3/3

  • MrBlarneyMrBlarney Registered User regular
    edited September 2012
    Round 2: Action Phase Update 2

    Universities of Jol-Nar: Play Primary Ability of the (4) Production Strategy Card, exhausting Jol (1R), Nar (2R), Rigel II (1R), Rigel III (1R), and use Sarween Tools (1R) and 2 free resources to produce 1 Dreadnought (5R), 1 Mechanized Unit (2R), and 2 Ground Forces (1R).
    Naalu plays on the secondary (SA 3 --> 2), exhausting Bereg (3R) and Druaa (3R) to build 1 PDS (2R) and 2 Mechanized Units (4R) on Druaa.
    L1z1x plays on the secondary (SA 1 --> 0), exhausting [0.0.0] (5R), Saudor (2R), Vega Major (2R), and Vega Minor (1R) to build 2 Dreadnoughts (8R) and 1 PDS (2R) on [0.0.0].
    Creuss plays on the secondary (SA 3 --> 2), exhausting Lodor (3R) to build 3 Destroyers (3R) on Creuss.
    The Embers of Muaat: Activate the Quann System (CP 2 --> 1).
    Move in 1 Warsun and 2 Ground Forces (1 each from Centuri an Gral) from the Centuri-Gral system.
    Land 2 Ground Forces on Quann.
    The Ghosts of Creuss: Play the Primary Ability of the (8) Bureaucracy Strategy Card, placing a Command Counter into Command Pool (CP 3 --> 4).
    Creuss draws two Objective Cards from the top of the Objective Deck, placing one back on top and revealing: [1 VP] I control planets with a total influence greater than the player to my immediate right and greater than the player to my immediate left.
    Creuss claims the objective [1 VP] I now spend 3 Command Counters from my Command and/or Strategy Allocation areas. (SA 2 --> 0, CP 4 --> 3)
    Yin plays on the secondary ability (SA 2 --> 1), drawing 1 Action card and 1 Political card (AC 3 --> 4, PC 2 --> 3).
    Jol-Nar plays on the secondary abiliy (SA 2 --> 1), drawing 1 Action card and 1 Political card (AC 1 --> 2, PC 2 --> 3).
    Naalu plays on the secondary ability (SA 2 --> 1), drawing 1 Action card and 1 Political card (AC 0 --> 1, PC 1 --> 2).

    Current Map: Round 2, Action Phase Update 2

    Current Technologies

    Victory Points and Objectives
    The L1z1x Mindnet: 1 VP
    The Ghosts of Creuss: 1 VP
    Universities of Jol-Nar: 0 VP
    The Naalu Collective: 0 VP
    The Embers of Muaat: 0 VP
    The Yin Brotherhood: 0 VP


    Public Objectives
    [1 VP] I now spend 3 Command Counters from my Command and/or Strategy Allocation areas.: L1z1x, Creuss
    [1 VP] I am blockading an opponent's Space Dock.:
    [1 VP] I control planets with a total influence greater than the player to my immediate right and greater than the player to my immediate left.:

    Secret Objectives
    Universities of Jol-Nar: 1 Secret Objective
    The Naalu Collective: 1 Secret Objective
    The L1z1x Mindnet: 1 Secret Objective
    The Ghosts of Creuss: 1 Secret Objective
    The Embers of Muaat: 1 Secret Objective
    The Yin Brotherhood: 2 Secret Objectives

    Universities of Jol-Nar - caliber and GrimmyTOA:
    Trade Goods: 0
    Action Cards: 2
    Political Cards: 3

    Strategy Allocation: 1
    Fleet Supply: 3
    Command Pool: 3

    Trade Contracts: Creuss [2], Yin [1]
    Technology: Hylar V Assault Laser, Antimass Deflectors, Enviro Compensator, Sarween Tools, Micro Technology, Nano Technology

    Worlds:
    X - Jol (1R, 2I)
    X - Nar (2R, 3I)
    R - Rigel I (0R, 1I, G)
    X - Rigel II (1R, 2I)
    X - Rigel III (1R, 1I, B)
    The Naalu Collective - stever777:
    Trade Goods: 0
    Action Cards: 1
    Political Cards: 2

    Strategy Allocation: 1
    Fleet Supply: 3
    Command Pool: 2

    Trade Contracts: L1z1x [1], Muaat [2]
    Technology: Antimass Deflectors, Enviro Compensator

    Worlds:
    R - Maaluuk (0R, 2I)
    X - Druaa (3R, 1I)
    X - Bereg (3R, 1I, R)
    R - Lirta IV (2R, 3I, G)
    X - Mallice (0R, 3I)
    The L1z1x Mindnet - Kilnaga and Iron Weasel:
    Trade Goods: 1
    Action Cards: 3
    Political Cards: 1

    Strategy Allocation: 0
    Fleet Supply: 3
    Command Pool: 2

    Trade Contracts: Naalu [1], Yin [1]
    Technology: Enviro Compensator, Stasis Capsules, Cybernetics, Hylar V Assault Laser

    Worlds:
    X - [0.0.0] (5R, 0I)
    X - Faunus (1R, 3I, G (x2))
    X - Saudor (2R, 2I)
    X - Vega Major (2R, 1I)
    X - Vega Minor (1R, 2I, B)
    The Ghosts of Creuss - Orange Soda and SeGaTai:
    Trade Goods: 0
    Action Cards: 1
    Political Cards: 2

    Strategy Allocation: 0
    Fleet Supply: 5
    Command Pool: 3

    Trade Contracts: Jol-Nar [3], Muaat [2]
    Technology: Antimass Deflectors, XRD Transporters

    Worlds:
    R - Creuss (4R, 2I)
    X - Lodor (3R, 1I, G)
    R - Mirage (1R, 2I, F (x2))
    The Embers of Muaat - Void Slayer:
    Trade Goods: 0
    Action Cards: 1
    Political Cards: 0

    Strategy Allocation: 0
    Fleet Supply: 3
    Command Pool: 1

    Trade Contracts: Naalu [2], Creuss [2]
    Technology: Enviro Compensator, Sarween Tools, Micro Technology, War Sun

    Worlds:
    R - Muaat (4R, 1I)
    R - Capha (3R, 0I)
    R - Centauri (1R, 3I)
    R - Gral (1R, 1I, B)
    R - Meer (0R, 4I)
    X - Quann (2R, 1I, G)
    The Yin Brotherhood - MrBody:
    Trade Goods: 0
    Action Cards: 4
    Political Cards: 3

    Strategy Allocation: 1
    Fleet Supply: 3
    Command Pool: 1

    Trade Contracts: Jol-Nar [1], L1z1x [1]
    Technology: Hylar V Assault Laser, Automated Defense Turrets

    Worlds:
    R - Darien (2R, 4I)
    R - Hercalor (1R, 0I, Y)
    X - Qucen'n (1R, 2I)
    X - Rarron (0R, 3I, G)
    X - Thibah (1R, 1I)
    R - Tiamat (1R, 2I, Y)
    R - Vefut II (2R, 0I, R)

    Neutral Worlds
    N - Mecatol Rex (1R, 6I)
    N - Abaddon (1R, 0I, R)
    N - Arinam (1R, 2I, B)
    N - Ashtroth (2R, 0I)
    N - Loki (1R, 2I)
    N - Tar'mann (1R, 1I)
    N - Tequ'ran (2R, 0I, R)
    N - Torkan (0R, 3I, B)
    N - Wellon (1R, 2I)

    Order of Play
    The Naalu Collective: (0) Warfare II Current Turn
    The Yin Brotherhood: (1) Leadership
    The L1z1x Mindnet: (3) Assembly
    Universities of Jol-Nar: (4) Production
    The Embers of Muaat: (5) Trade II
    The Ghosts of Creuss: (8) Bureaucracy

    MrBlarney on
    4463rwiq7r47.png
  • SeGaTaiSeGaTai Registered User regular
    MrBody wrote: »
    Ooooooo geez this entire time I figured it was only for one player to claim.

    That would make for a much longer game-your secret objective can only be claimed by you

    PSN SeGaTai
  • stever777stever777 AFK most Saturdays Registered User regular
    edited September 2012
    Naalu

    I believe I have no TG's, as I gave my only one to The L1z1x Mindnet.

    I spend a Command Pool Counter to activate Loki system and perform a Tactical Action.
    Move High Alert Counter, cruiser, carrier w/2 mechs, 1 GF, 1 fighter & 1 PDS to Loki System,
    landing mechs on Ashtroth & Loki, GF & PDS on Abaddon, taking control of the planets.
    (E - Your ships in the system with the token gain +1 movement and +1 on all combat rolls.)

    I exhaust Lirta IV & build a cruiser in Druaa system.

    I then wave "Hi" to our friends, The L1z1x Mindnet.

    TG/AC/PC: 0/1/2
    SA/FS/CP: 1/3/1

    stever777 on
    Hosting Android: Netrunner - Thread 2: The Revenge

    The Black Hole of Cygnus X-1
  • SeGaTaiSeGaTai Registered User regular
    You can't move to Loki system and build in the Druaa system by the same activation-you have to activate the system you want to move your fleet to.

    PSN SeGaTai
  • MrBlarneyMrBlarney Registered User regular
    I'll update the Trade Good count and the associated maps tonight, once I get home.

    As SeGaTai states, you can't do all the stuff you want to do there, stever777. Activate your home system and build there, or activate the Ashtroth-Abaddon-Loki system and move in, but not both. Transfer actions are invalid since the Ashtroth-Abaddon-Loki system is empty, not friendly.

    4463rwiq7r47.png
  • stever777stever777 AFK most Saturdays Registered User regular
    Post edited.
    Maybe, someday, I can do one action without screwing it up.

    Hosting Android: Netrunner - Thread 2: The Revenge

    The Black Hole of Cygnus X-1
  • MrBodyMrBody Registered User regular
    Oh yeah. It's ON!

  • MrBlarneyMrBlarney Registered User regular
    OK, I think the images and text have been updated.

    @MrBody, I believe it's your action.

    4463rwiq7r47.png
  • MrBodyMrBody Registered User regular
    edited September 2012
    Yin
    Activate Leadership Primary: Receive 3 command counters 0/+2/+1
    1/5/2

    PASS on secondary

    Leadership secondary open to everyone

    MrBody on
  • Void SlayerVoid Slayer Very Suspicious Registered User regular
    Muaat

    PLAY on Leadership Secondary.
    Exhaust Meer(4I) and Centauri(3I) to purchase 3 Command Counters, placing 2 in Strategy Allocation and one in Command Pool.


    TG/AC/PC: 0/1/0
    SA/FS/CP: 2/3/2

    He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
  • GrimmyTOAGrimmyTOA Registered User regular
    Universities PASS on Leadership Secondary.

  • stever777stever777 AFK most Saturdays Registered User regular
    Naalu

    PLAY on Leadership Secondary.
    Exhaust Maaluuk(2I) to purchase 1 Command Counter, placing it in Strategy Allocation.

    TG/AC/PC: 0/1/2
    SA/FS/CP: 2/3/1

    Hosting Android: Netrunner - Thread 2: The Revenge

    The Black Hole of Cygnus X-1
  • SeGaTaiSeGaTai Registered User regular
    Creuss

    Play on Leadership secondary, exhaust Mirage(2I) for 1 command counter in CP

    TG/AC/PC:0/1/2
    SA/FS/CP:0/5/4

    PSN SeGaTai
  • Iron WeaselIron Weasel Dillon! You son of a bitch!Registered User regular
    edited September 2012
    Hey guys, just a head's up that I will not be around as often as I'd like for the next little while.

    My neighbour's house burned down last night, and while my place is still intact, we've suffered some damage and can't live there for a while. I'll be occuppied trying to coordinate repairs and wrangling with my insurance company.

    So if the L1z1X do anything to piss you off, it's Kilnaga's fault!

    Iron Weasel on
    Currently Playing:
    The Division, Warframe (XB1)
    GT: Tanith 6227
  • stever777stever777 AFK most Saturdays Registered User regular
    Wow, IW.
    Hope all's good.
    Our house burned down years ago after Christmas.
    Not fun.

    Hosting Android: Netrunner - Thread 2: The Revenge

    The Black Hole of Cygnus X-1
  • KilnagaKilnaga Registered User regular
    L1z1x Passes on the Secondary (What with all our planets currently exhausted).

    "The psychedelic mind is a higher dimensional mind, it is not fit for three dimensional space time."
    - Terence McKenna
  • SeGaTaiSeGaTai Registered User regular
    That completes the secondary so your up Kilnaga

    PSN SeGaTai
  • KilnagaKilnaga Registered User regular
    edited September 2012
    The L1z1x takes a Tactical Action, activating the Saudor system and moving in 2 Dreadnoughts and a GF from the 0.0.0 system. The GF lands on Saudor.

    1TG/3AC/1PC
    0SA/3FS/1CP

    Kilnaga on
    "The psychedelic mind is a higher dimensional mind, it is not fit for three dimensional space time."
    - Terence McKenna
  • MrBlarneyMrBlarney Registered User regular
    Error: Dreadnoughts may not carry PDS units: the Stasis Capsules Technology only allows them to carry Ground Forces. Try again?

    4463rwiq7r47.png
  • KilnagaKilnaga Registered User regular
    Well I'll just leave the PDS behind then (I looked for the Tech List with the explaination of what it did before I posted the move up but couldn't find it. Don't hurt me). D:

    "The psychedelic mind is a higher dimensional mind, it is not fit for three dimensional space time."
    - Terence McKenna
  • Iron WeaselIron Weasel Dillon! You son of a bitch!Registered User regular
    MrBlarney wrote: »
    Error: Dreadnoughts may not carry PDS units: the Stasis Capsules Technology only allows them to carry Ground Forces. Try again?
    Correction: The Overmind does make mistakes - he makes adjustments.

    Currently Playing:
    The Division, Warframe (XB1)
    GT: Tanith 6227
  • MrBodyMrBody Registered User regular
  • GrimmyTOAGrimmyTOA Registered User regular
    The Universities take a Tactical Action, activating the Arinam/Meer system, and moving a carrier (with 2 ground forces and a mechanized infantry aboard) and one dreadnought into the system from Jol/Nar. Land all forces on Meer, bombard, and begin ground invasion.

    Sorry, Muaat. Can't have you right next to our home system. We have no plans to push this conflict beyond our goals of securing the immediate vicinity of our homeworld. @MrBlarney -- you want us to run combat via PMs, correct?

  • calibercaliber Registered User regular
    "The temerity of those Embers! First our war sun, then annexing Meer under the cover of Supported Expansion. Supported Expansion indeed!" scoffed Admiral Gl'bolyp. "Feh. We'll give them a whalecome back party they won't forget ..."

  • MrBodyMrBody Registered User regular
    Those ungrateful slaves.

    caliber
  • MrBlarneyMrBlarney Registered User regular
    edited September 2012
    GrimmyTOA wrote: »
    MrBlarney -- you want us to run combat via PMs, correct?

    Yeah. The way combat will normally work is that I will roll all the numbers, and players will make decisions based on outcomes or may submit to me conditional orders for how they will act in battle. For starters, I'd like each side to tell me whether or not they will be using any Action Cards pre-battle or during the first round of Invasion Combat.

    MrBlarney on
    4463rwiq7r47.png
  • Void SlayerVoid Slayer Very Suspicious Registered User regular
    Our peaceful colonists will be avenged!

    He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
  • MrBlarneyMrBlarney Registered User regular
    Round 2: Invasion of Meer

    Jol-Nar Bombardment roll: 1d10-1 = 8 > 5, Hit. Muaat Ground Force eliminated.

    Combat has resolved in favor of the Jol-Nar. Game status update coming up shortly.

    4463rwiq7r47.png
  • MrBlarneyMrBlarney Registered User regular
    Round 2: Action Phase Update 3

    The Naalu Collective: Activate Ashtroth-Abaddon-Loki system (CP 2 --> 1).
    Move in High Alert Counter, 1 Cruiser, 1 Carrier, 1 Fighter, 2 Mechanized Units, 1 Ground Force, and 1 PDS from Naalu Home System.
    Land 1 Mechanized Unit on Ashtroth, 1 Ground Force and 1 PDS on Abaddon, and 1 Mechanized Unit on Loki.
    The Yin Brotherhood: Play Primary Ability of the (1) Leadership Strategy Card, placing 2 Command Counters into Fleet Supply and 1 Command Counter into Command Pool (FS 3 --> 5, CP 1 --> 2).
    Naalu plays on the secondary ability, exhausting Maaluuk (2I) to place 1 Command Counter into Strategy Allocation (SA 1 --> 2).
    Creuss plays on the secondary ability, exhausting Mirage (2I) to place 1 Command Counter into Command Pool (CP 3 --> 4).
    Muaat plays on the secondary ability, exhausting Meer (4I) and Centauri (3I) to place 2 Command Counters into Strategy Allocation and 1 Command Counter into Command Pool (SA 0 --> 2, CP 1 --> 2).
    The L1z1x Mindnet: Activate Saudor system (CP 2 --> 1).
    Move in 2 Dreadnoughts and 1 Ground Force from L1z1x Home System.
    Land 1 Ground Force on Saudor.
    Universities of Jol-Nar: Activate Arinam-Meer system (CP 3 --> 2).
    Move in 1 Dreadnought, 1 Carrier, 1 Mechanized Unit, and 2 Ground Units from Jol-Nar Home System.
    Land 1 Mechanized Unit and 2 Ground Forces on Meer, initiating Invasion Combat.
    Dreadnought bombardment destroys 1 Muaat Ground Force; combat is resolved in favor of Jol-Nar.

    Current Map: Round 2, Action Phase Update 3

    Current Technologies

    Victory Points and Objectives
    The L1z1x Mindnet: 1 VP
    The Ghosts of Creuss: 1 VP
    Universities of Jol-Nar: 0 VP
    The Naalu Collective: 0 VP
    The Embers of Muaat: 0 VP
    The Yin Brotherhood: 0 VP


    Public Objectives
    [1 VP] I now spend 3 Command Counters from my Command and/or Strategy Allocation areas.: L1z1x, Creuss
    [1 VP] I am blockading an opponent's Space Dock.:
    [1 VP] I control planets with a total influence greater than the player to my immediate right and greater than the player to my immediate left.:

    Secret Objectives
    Universities of Jol-Nar: 1 Secret Objective
    The Naalu Collective: 1 Secret Objective
    The L1z1x Mindnet: 1 Secret Objective
    The Ghosts of Creuss: 1 Secret Objective
    The Embers of Muaat: 1 Secret Objective
    The Yin Brotherhood: 2 Secret Objectives

    Universities of Jol-Nar - caliber and GrimmyTOA:
    Trade Goods: 0
    Action Cards: 2
    Political Cards: 3

    Strategy Allocation: 1
    Fleet Supply: 3
    Command Pool: 2

    Trade Contracts: Creuss [2], Yin [1]
    Technology: Hylar V Assault Laser, Antimass Deflectors, Enviro Compensator, Sarween Tools, Micro Technology, Nano Technology

    Worlds:
    X - Jol (1R, 2I)
    X - Nar (2R, 3I)
    R - Meer (0R, 4I)
    R - Rigel I (0R, 1I, G)
    X - Rigel II (1R, 2I)
    X - Rigel III (1R, 1I, B)
    The Naalu Collective - stever777:
    Trade Goods: 0
    Action Cards: 1
    Political Cards: 2

    Strategy Allocation: 2
    Fleet Supply: 3
    Command Pool: 1

    Trade Contracts: L1z1x [1], Muaat [2]
    Technology: Antimass Deflectors, Enviro Compensator

    Worlds:
    X - Maaluuk (0R, 2I)
    X - Druaa (3R, 1I)
    X - Abaddon (1R, 0I, R)
    X - Ashtroth (2R, 0I)
    X - Bereg (3R, 1I, R)
    R - Lirta IV (2R, 3I, G)
    X - Loki (1R, 2I)
    X - Mallice (0R, 3I)
    The L1z1x Mindnet - Kilnaga and Iron Weasel:
    Trade Goods: 1
    Action Cards: 3
    Political Cards: 1

    Strategy Allocation: 0
    Fleet Supply: 3
    Command Pool: 1

    Trade Contracts: Naalu [1], Yin [1]
    Technology: Enviro Compensator, Stasis Capsules, Cybernetics, Hylar V Assault Laser

    Worlds:
    X - [0.0.0] (5R, 0I)
    X - Faunus (1R, 3I, G (x2))
    X - Saudor (2R, 2I)
    X - Vega Major (2R, 1I)
    X - Vega Minor (1R, 2I, B)
    The Ghosts of Creuss - Orange Soda and SeGaTai:
    Trade Goods: 0
    Action Cards: 1
    Political Cards: 2

    Strategy Allocation: 0
    Fleet Supply: 5
    Command Pool: 4

    Trade Contracts: Jol-Nar [3], Muaat [2]
    Technology: Antimass Deflectors, XRD Transporters

    Worlds:
    R - Creuss (4R, 2I)
    X - Lodor (3R, 1I, G)
    X - Mirage (1R, 2I, F (x2))
    The Embers of Muaat - Void Slayer:
    Trade Goods: 0
    Action Cards: 1
    Political Cards: 0

    Strategy Allocation: 2
    Fleet Supply: 3
    Command Pool: 2

    Trade Contracts: Naalu [2], Creuss [2]
    Technology: Enviro Compensator, Sarween Tools, Micro Technology, War Sun

    Worlds:
    R - Muaat (4R, 1I)
    R - Capha (3R, 0I)
    X - Centauri (1R, 3I)
    R - Gral (1R, 1I, B)
    X - Quann (2R, 1I, G)
    The Yin Brotherhood - MrBody:
    Trade Goods: 0
    Action Cards: 4
    Political Cards: 3

    Strategy Allocation: 1
    Fleet Supply: 5
    Command Pool: 2

    Trade Contracts: Jol-Nar [1], L1z1x [1]
    Technology: Hylar V Assault Laser, Automated Defense Turrets

    Worlds:
    R - Darien (2R, 4I)
    R - Hercalor (1R, 0I, Y)
    X - Qucen'n (1R, 2I)
    X - Rarron (0R, 3I, G)
    X - Thibah (1R, 1I)
    R - Tiamat (1R, 2I, Y)
    R - Vefut II (2R, 0I, R)

    Neutral Worlds
    N - Mecatol Rex (1R, 6I)
    N - Arinam (1R, 2I, B)
    N - Tar'mann (1R, 1I)
    N - Tequ'ran (2R, 0I, R)
    N - Torkan (0R, 3I, B)
    N - Wellon (1R, 2I)

    Order of Play
    The Naalu Collective: (0) Warfare II
    The Yin Brotherhood: (1) Leadership
    The L1z1x Mindnet: (3) Assembly
    Universities of Jol-Nar: (4) Production
    The Embers of Muaat: (5) Trade II Current Turn
    The Ghosts of Creuss: (8) Bureaucracy

    4463rwiq7r47.png
  • Void SlayerVoid Slayer Very Suspicious Registered User regular
    Muaat

    Play action card Rise of a Messiah.


    Rise of a Messiah

    Receive one Ground Force unit on each planet that you control.
    Play: As an action.

    He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
  • MrBlarneyMrBlarney Registered User regular
    Sabotage plays, anyone?

    4463rwiq7r47.png
  • SeGaTaiSeGaTai Registered User regular
    no sabotage from Creuss

    PSN SeGaTai
  • stever777stever777 AFK most Saturdays Registered User regular
    no sabotage from Naalu

    Hosting Android: Netrunner - Thread 2: The Revenge

    The Black Hole of Cygnus X-1
  • KilnagaKilnaga Registered User regular
    negatory

    "The psychedelic mind is a higher dimensional mind, it is not fit for three dimensional space time."
    - Terence McKenna
  • MrBodyMrBody Registered User regular
    Muad'Dib!!!

    No sabotage.

  • GrimmyTOAGrimmyTOA Registered User regular
    No sabotage.

  • Void SlayerVoid Slayer Very Suspicious Registered User regular
    Play on card ability, adding 1 Ground Force to each planet.

    Then that's it for my turn, Creuss up.

    TG/AC/PC: 0/1/0
    SA/FS/CP: 2/3/2

    He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
  • MrBodyMrBody Registered User regular
    edited September 2012
    Looking at this game I can't believe how real life games take 5+ hours. It doesn't seem THAT time consuming, not any more complex than Arkham Horror. Is it just setup, rules explanation, and AP that bog down physical games?

    MrBody on
Sign In or Register to comment.