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[Twilight Imperium] Game 5 - Round 8: Game Over!

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Posts

  • KilnagaKilnaga Registered User regular
    Ohh dear god that is such a large fleet. D:

    "The psychedelic mind is a higher dimensional mind, it is not fit for three dimensional space time."
    - Terence McKenna
  • Void SlayerVoid Slayer Very Suspicious Registered User regular
    I thought you could only buy 3 counters.

    He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
  • SeGaTaiSeGaTai Registered User regular
    curses

    why do they make the OP so far away, yea purchase 3 counters- 2 in fleet, 1 in command. Our fleet will reach its full potential soon

    PSN SeGaTai
  • MrBodyMrBody Registered User regular
    You can only buy up to 3 counters with the secondary.

  • KilnagaKilnaga Registered User regular
    I think you can only buy up to 3 counters with the secondary.

    "The psychedelic mind is a higher dimensional mind, it is not fit for three dimensional space time."
    - Terence McKenna
  • stever777stever777 AFK most Saturdays Registered User regular
    I also believe you can only buy up to 3 counters with the secondary.

    Hosting Android: Netrunner - Thread 2: The Revenge

    The Black Hole of Cygnus X-1
  • MrBodyMrBody Registered User regular
    We're waiting on the rest of the players to remind Cruess they can only buy 3 counters with the secondary.

  • GrimmyTOAGrimmyTOA Registered User regular
    The Universities PASS on the opportunity to remind Creuss that they can only buy 3 counters with the secondary.

  • KilnagaKilnaga Registered User regular
    GrimmyTOA wrote: »
    The Universities PASS on the opportunity to remind Creuss that they can only buy 3 counters with the secondary.


    :lol:

    "The psychedelic mind is a higher dimensional mind, it is not fit for three dimensional space time."
    - Terence McKenna
  • MrBlarneyMrBlarney Registered User regular
    ... right, then. With that, I think we're on to Yin's turn again.

    4463rwiq7r47.png
  • MrBodyMrBody Registered User regular
    edited October 2012
    Yin
    Activate Rarron system. Build spacedock on Rarron. Exhaust Heraclor(1R), Tiamat(1R), Thibah(1R), and discard political card "Investigate Spatial Anomalies (LAW)"

    Move carrier + 1 GF from Vefut II to Rarron, landing the GF on Rarron.

    TG/AC/PC: 0/4/2
    SA/FS/CP: 2/5/2

    MrBody on
  • MrBlarneyMrBlarney Registered User regular
    edited October 2012
    Round 3: Action Phase Update 5

    The Ghosts of Creuss: Pass turn.
    The Yin Brotherhood: Activate The Lucky Lady system (CP 2 --> 1).
    Move in 3 Destroyers and High Alert token from Yin Home System and 1 Cruiser, 1 Carrier, and 3 Fighters from Qucen'n-Rarron.
    Jol-Nar elects not to use PDS Fire.
    Anti-Fighter Barrage destroys 1 Yin Fighter and 4 Muaat Fighters.
    During battle, Yin plays Action Card "Direct Hit" (AC 4 --> 3) and Muaat plays Action Card "Emergency Repairs" (AC 1 --> 0).
    At battle's end, Yin loses 3 Destroyers and 2 Fighters; Muaat loses 1 War Sun, 1 Cruiser, and 1 Destroyer. Combat is resolved in favor of Yin.
    The L1z1x Mindnet: Pass turn.
    Jol-Nar transfers 2 Trade Goods to Yin (Jol-Nar TG 2 --> 0, Yin TG 0 --> 2).
    The Embers of Muaat: Play the Primary Ability of the (1) Leadership Strategy Card, exhausting Centauri (3I) and Gral (1I) to place 2 Command Counters into Strategic Allocation, 1 Counter into Fleet Supply, and 2 Counters into Command Pool (SA 0 --> 2, FS 3 --> 4, CP 0 --> 2).
    Yin plays on the secondary, exhausting Darien (4I) and Rarron (3I) to place 1 Counter into Strategic Allocation and 2 Counters into Command Pool (SA 1 --> 2, CP 1 --> 3).
    Naalu plays on the secondary, exhausting Lirta IV (3I) and Maaluuk (2I) to place 1 Counter into Command Pool and 1 Counter into Strategic Allocation (SA 0 --> 1, CP 0 --> 1).
    Creuss plays on the secondary, exhausting Mallice (3I) and Torkan (3I) to place 2 Counters into Fleet Supply and 1 Counter into Command Pool (FS 4 --> 6, CP 0 --> 1).
    The Yin Brotherhood: Activate Qucen'n-Rarron system (CP 3 --> 2).
    Move in 1 Carrier and 1 Ground Force from Vefut II.
    Land 1 Ground Force on Rarron.
    Exhaust Hercalor (1R), Tiamat (1R), Thibah (1R), and discard Political Card "Investigate Spatial Anomalies" (PC 3 --> 2) to build a Space Dock on Rarron.

    Current Map: Round 3, Action Phase Update 5

    Current Technologies

    Victory Points and Objectives
    The Ghosts of Creuss: 2 VP
    The L1z1x Mindnet: 1 VP
    The Naalu Collective: 1 VP
    The Yin Brotherhood: 1 VP
    Universities of Jol-Nar: 0 VP
    The Embers of Muaat: 0 VP


    Public Objectives
    [1 VP] I now spend 3 Command Counters from my Command and/or Strategy Allocation areas.: L1z1x, Creuss, Naalu
    [1 VP] I am blockading an opponent's Space Dock.:
    [1 VP] I control planets with a total influence greater than the player to my immediate right and greater than the player to my immediate left.: Creuss, Yin

    Secret Objectives
    Universities of Jol-Nar: 1 Secret Objective
    The Naalu Collective: 1 Secret Objective
    The L1z1x Mindnet: 1 Secret Objective
    The Ghosts of Creuss: 1 Secret Objective
    The Embers of Muaat: 1 Secret Objective
    The Yin Brotherhood: 2 Secret Objectives

    Universities of Jol-Nar - caliber and GrimmyTOA:
    Trade Goods: 0
    Action Cards: 2
    Political Cards: 3

    Strategy Allocation: 0
    Fleet Supply: 3
    Command Pool: 2

    Trade Contracts: Creuss [2], Yin [1]
    Technology: Hylar V Assault Laser, Deep Space Cannon, Antimass Deflectors, Enviro Compensator, Sarween Tools, Micro Technology, Nano Technology

    Worlds:
    X - Jol (1R, 2I)
    X - Nar (2R, 3I)
    X - Arinam (1R, 2I, B)
    X - Meer (0R, 4I)
    R - Rigel I (0R, 1I, G)
    X - Rigel II (1R, 2I)
    X - Rigel III (1R, 1I, B)
    The Naalu Collective - stever777:
    Trade Goods: 0
    Action Cards: 2
    Political Cards: 2

    Strategy Allocation: 1
    Fleet Supply: 3
    Command Pool: 1

    Trade Contracts: Muaat [2] (Naalu [1])
    Technology: Antimass Deflectors, Enviro Compensator

    Worlds:
    X - Maaluuk (0R, 2I)
    X - Druaa (3R, 1I)
    X - Abaddon (1R, 0I, R)
    X - Ashtroth (2R, 0I)
    X - Bereg (3R, 1I, R)
    X - Lirta IV (2R, 3I, G)
    X - Loki (1R, 2I)
    The L1z1x Mindnet - Kilnaga and Iron Weasel:
    Trade Goods: 0
    Action Cards: 3
    Political Cards: 1

    Strategy Allocation: 1
    Fleet Supply: 3
    Command Pool: 1

    Trade Contracts: Yin [1] (L1z1x [1])
    Technology: Enviro Compensator, Stasis Capsules, Cybernetics, Hylar V Assault Laser, Automated Defense Turrets, Assault Cannon

    Worlds:
    X - [0.0.0] (5R, 0I)
    X - Faunus (1R, 3I, G (x2))
    X - Saudor (2R, 2I)
    X - Vega Major (2R, 1I)
    X - Vega Minor (1R, 2I, B)
    The Ghosts of Creuss - Orange Soda and SeGaTai:
    Trade Goods: 1
    Action Cards: 2
    Political Cards: 2

    Strategy Allocation: 2
    Fleet Supply: 6
    Command Pool: 1

    Trade Contracts: Jol-Nar [3], Muaat [2]
    Technology: Antimass Deflectors, XRD Transporters, Hylar V Assault Laser

    Worlds:
    X - Creuss (4R, 2I)
    X - Lodor (3R, 1I, G)
    X - Mallice (0R, 3I)
    R - Mirage (1R, 2I, F (x2))
    X - Tequ'ran (2R, 0I, R)
    X - Torkan (0R, 3I, B)
    X - Wellon (1R, 2I)
    The Embers of Muaat - Void Slayer:
    Trade Goods: 0
    Action Cards: 0
    Political Cards: 0

    Strategy Allocation: 2
    Fleet Supply: 4
    Command Pool: 2

    Trade Contracts: Naalu [2], Creuss [2]
    Technology: Enviro Compensator, Sarween Tools, Micro Technology, War Sun, Neural Motivator

    Worlds:
    R - Muaat (4R, 1I)
    X - Capha (3R, 0I)
    X - Centauri (1R, 3I)
    X - Gral (1R, 1I, B)
    X - Quann (2R, 1I, G)
    The Yin Brotherhood - MrBody:
    Trade Goods: 2
    Action Cards: 3
    Political Cards: 2

    Strategy Allocation: 2
    Fleet Supply: 5
    Command Pool: 2

    Trade Contracts: Jol-Nar [1], L1z1x [1]
    Technology: Hylar V Assault Laser, Automated Defense Turrets, Enviro Compensator

    Worlds:
    X - Darien (2R, 4I)
    X - Hercalor (1R, 0I, Y)
    X - Qucen'n (2R, 1I) *values reversed*
    X - Rarron (0R, 3I, G)
    X - Thibah (1R, 1I)
    X - Tiamat (1R, 2I, Y)
    X - Vefut II (2R, 0I, R)

    Neutral Worlds and Special Effects
    N - Mecatol Rex (1R, 6I)
    N - Tar'mann (1R, 1I)

    Enhanced Armor - Until the end of Round 3, Yin's cruisers have the "sustain damage" ability.

    Order of Play
    The Naalu Collective: (0) Assembly PASSED
    The Embers of Muaat: (1) Leadership Current Turn
    The Ghosts of Creuss: (2) Diplomacy PASSED
    Universities of Jol-Nar: (4) Production PASSED
    The Yin Brotherhood: (6) Warfare
    The L1z1x Mindnet: (7) Technology II PASSED

    MrBlarney on
    4463rwiq7r47.png
  • Void SlayerVoid Slayer Very Suspicious Registered User regular
    Muaat

    Activate Quaan with a Tactical Action. Move Flagship and four Fighters to Quaan. Exhaust Muaat to build a Space Dock in Quaan.

    TG/AC/PC: 0/1/0
    SA/FS/CP: 2/4/1

    He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
  • MrBodyMrBody Registered User regular
    edited October 2012
    Yin PASS
    TG/AC/PC: 2/3/2
    SA/FS/CP: 2/5/2

    MrBody on
  • Void SlayerVoid Slayer Very Suspicious Registered User regular
    Muaat Pass

    He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
  • stever777stever777 AFK most Saturdays Registered User regular
    If I get Leadership, I'm playing it first, not holding onto it like a mean goose.

    Hosting Android: Netrunner - Thread 2: The Revenge

    The Black Hole of Cygnus X-1
  • Void SlayerVoid Slayer Very Suspicious Registered User regular
    stever777 wrote: »
    If I get Leadership, I'm playing it first, not holding onto it like a mean goose.

    Any of you could have just asked me to play it, if it was vital to your plans, or you could have saved up the influence, or not ruined everyone's trade good supply.

    I am a mean goose though so...

    He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
  • stever777stever777 AFK most Saturdays Registered User regular
    Just ask?
    Really?
    Hmm.

    HISS!!!

    Hosting Android: Netrunner - Thread 2: The Revenge

    The Black Hole of Cygnus X-1
  • MrBlarneyMrBlarney Registered User regular
    edited October 2012
    Round 3: Start of Status Phase

    The Embers of Muaat: Activate Quann system (CP 2 --> 1).
    Move in Flagship and 4 Fighters from Muaat home system.
    Exhaust Muaat (4R) to build a Space Dock in Quann.
    The Yin Brotherhood: Pass turn.
    The Embers of Muaat: Pass turn.

    Current Map: Round 3, Start of Status Phase

    Current Technologies

    Victory Points and Objectives
    The Ghosts of Creuss: 2 VP
    The L1z1x Mindnet: 1 VP
    The Naalu Collective: 1 VP
    The Yin Brotherhood: 1 VP
    Universities of Jol-Nar: 0 VP
    The Embers of Muaat: 0 VP


    Public Objectives
    [1 VP] I now spend 3 Command Counters from my Command and/or Strategy Allocation areas.: L1z1x, Creuss, Naalu
    [1 VP] I am blockading an opponent's Space Dock.:
    [1 VP] I control planets with a total influence greater than the player to my immediate right and greater than the player to my immediate left.: Creuss, Yin

    Secret Objectives
    Universities of Jol-Nar: 1 Secret Objective
    The Naalu Collective: 1 Secret Objective
    The L1z1x Mindnet: 1 Secret Objective
    The Ghosts of Creuss: 1 Secret Objective
    The Embers of Muaat: 1 Secret Objective
    The Yin Brotherhood: 2 Secret Objectives

    Universities of Jol-Nar - caliber and GrimmyTOA:
    Trade Goods: 0
    Action Cards: 2
    Political Cards: 3

    Strategy Allocation: 0
    Fleet Supply: 3
    Command Pool: 2

    Trade Contracts: Creuss [2], Yin [1]
    Technology: Hylar V Assault Laser, Deep Space Cannon, Antimass Deflectors, Enviro Compensator, Sarween Tools, Micro Technology, Nano Technology

    Worlds:
    X - Jol (1R, 2I)
    X - Nar (2R, 3I)
    X - Arinam (1R, 2I, B)
    X - Meer (0R, 4I)
    R - Rigel I (0R, 1I, G)
    X - Rigel II (1R, 2I)
    X - Rigel III (1R, 1I, B)
    The Naalu Collective - stever777:
    Trade Goods: 0
    Action Cards: 2
    Political Cards: 2

    Strategy Allocation: 1
    Fleet Supply: 3
    Command Pool: 1

    Trade Contracts: Muaat [2] (Naalu [1])
    Technology: Antimass Deflectors, Enviro Compensator

    Worlds:
    X - Maaluuk (0R, 2I)
    X - Druaa (3R, 1I)
    X - Abaddon (1R, 0I, R)
    X - Ashtroth (2R, 0I)
    X - Bereg (3R, 1I, R)
    X - Lirta IV (2R, 3I, G)
    X - Loki (1R, 2I)
    The L1z1x Mindnet - Kilnaga and Iron Weasel:
    Trade Goods: 0
    Action Cards: 3
    Political Cards: 1

    Strategy Allocation: 1
    Fleet Supply: 3
    Command Pool: 1

    Trade Contracts: Yin [1] (L1z1x [1])
    Technology: Enviro Compensator, Stasis Capsules, Cybernetics, Hylar V Assault Laser, Automated Defense Turrets, Assault Cannon

    Worlds:
    X - [0.0.0] (5R, 0I)
    X - Faunus (1R, 3I, G (x2))
    X - Saudor (2R, 2I)
    X - Vega Major (2R, 1I)
    X - Vega Minor (1R, 2I, B)
    The Ghosts of Creuss - Orange Soda and SeGaTai:
    Trade Goods: 1
    Action Cards: 2
    Political Cards: 2

    Strategy Allocation: 2
    Fleet Supply: 6
    Command Pool: 1

    Trade Contracts: Jol-Nar [3], Muaat [2]
    Technology: Antimass Deflectors, XRD Transporters, Hylar V Assault Laser

    Worlds:
    X - Creuss (4R, 2I)
    X - Lodor (3R, 1I, G)
    X - Mallice (0R, 3I)
    R - Mirage (1R, 2I, F (x2))
    X - Tequ'ran (2R, 0I, R)
    X - Torkan (0R, 3I, B)
    X - Wellon (1R, 2I)
    The Embers of Muaat - Void Slayer:
    Trade Goods: 0
    Action Cards: 0
    Political Cards: 0

    Strategy Allocation: 2
    Fleet Supply: 4
    Command Pool: 1

    Trade Contracts: Naalu [2], Creuss [2]
    Technology: Enviro Compensator, Sarween Tools, Micro Technology, War Sun, Neural Motivator

    Worlds:
    X - Muaat (4R, 1I)
    X - Capha (3R, 0I)
    X - Centauri (1R, 3I)
    X - Gral (1R, 1I, B)
    X - Quann (2R, 1I, G)
    The Yin Brotherhood - MrBody:
    Trade Goods: 2
    Action Cards: 3
    Political Cards: 2

    Strategy Allocation: 2
    Fleet Supply: 5
    Command Pool: 2

    Trade Contracts: Jol-Nar [1], L1z1x [1]
    Technology: Hylar V Assault Laser, Automated Defense Turrets, Enviro Compensator

    Worlds:
    X - Darien (2R, 4I)
    X - Hercalor (1R, 0I, Y)
    X - Qucen'n (2R, 1I) *values reversed*
    X - Rarron (0R, 3I, G)
    X - Thibah (1R, 1I)
    X - Tiamat (1R, 2I, Y)
    X - Vefut II (2R, 0I, R)

    Neutral Worlds and Special Effects
    N - Mecatol Rex (1R, 6I)
    N - Tar'mann (1R, 1I)

    Enhanced Armor - Until the end of Round 3, Yin's cruisers have the "sustain damage" ability.

    Order of Play
    The Naalu Collective:
    The Embers of Muaat:
    The Ghosts of Creuss:
    Universities of Jol-Nar:
    The Yin Brotherhood:
    The L1z1x Mindnet:

    Teams may now claim up to one Public and one Secret Objective. Once all players have claimed or declined, I will send out Action Card draws and teams will be able to allocate gained Command Counters.

    MrBlarney on
    4463rwiq7r47.png
  • MrBodyMrBody Registered User regular
    Yin
    No claim

  • stever777stever777 AFK most Saturdays Registered User regular
    edited October 2012
    Naalu
    No claim

    stever777 on
    Hosting Android: Netrunner - Thread 2: The Revenge

    The Black Hole of Cygnus X-1
  • KilnagaKilnaga Registered User regular
    No claim

    "The psychedelic mind is a higher dimensional mind, it is not fit for three dimensional space time."
    - Terence McKenna
  • calibercaliber Registered User regular
    The Universities claim "I control planets with a total influence greater than the player to my immediate right and greater than the player to my immediate left"

  • SeGaTaiSeGaTai Registered User regular
    Creuss claims nothing

    PSN SeGaTai
  • Void SlayerVoid Slayer Very Suspicious Registered User regular
    edited October 2012
    Muaat claim "I now spend 3 Command Counters from my Command and/or Strategy Allocation areas." Using two from my Strategic Allocation, one from my Command.

    TG/AC/PC: 0/1/0
    SA/FS/CP: 0/4/0

    Void Slayer on
    He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
  • MrBlarneyMrBlarney Registered User regular
    Void Slayer, if you're playing on that objective as stated, you should be at SA/FS/CP: 0/4/0.

    Each team should be receiving 2 Command Counters and 1 Action Card except Muaat, who will gain 2 Action Cards. I'll start sending out updated Action Card hands shortly; feel free to make your counter allocations and rearrangements now.

    4463rwiq7r47.png
  • KilnagaKilnaga Registered User regular
    edited October 2012
    2 counters into CP and 1 new AC leaves L1z1x with:

    TG/AC/PC: 0/4/1
    SA/FS/CP: 1/3/3

    Kilnaga on
    "The psychedelic mind is a higher dimensional mind, it is not fit for three dimensional space time."
    - Terence McKenna
  • MrBlarneyMrBlarney Registered User regular
    I believe you only have 1 Political Card in hand, Kilnaga.

    4463rwiq7r47.png
  • KilnagaKilnaga Registered User regular
    edited October 2012
    How did I fuck that up? I swear I copy and pasted it from the last status update. -.-

    Kilnaga on
    "The psychedelic mind is a higher dimensional mind, it is not fit for three dimensional space time."
    - Terence McKenna
  • SeGaTaiSeGaTai Registered User regular
    2 Counters in CP

    TG/AC/PC:1/3/2
    SA/FS/CP:2/6/3

    PSN SeGaTai
  • MrBodyMrBody Registered User regular
    edited October 2012
    Yin

    +1 fleet supply +1 Strategic action

    TG/AC/PC:2/3/2
    SA/FS/CP: 3/6/2


    MrBody on
  • Void SlayerVoid Slayer Very Suspicious Registered User regular
    MrBlarney wrote: »
    Void Slayer, if you're playing on that objective as stated, you should be at SA/FS/CP: 0/4/0.

    Each team should be receiving 2 Command Counters and 1 Action Card except Muaat, who will gain 2 Action Cards. I'll start sending out updated Action Card hands shortly; feel free to make your counter allocations and rearrangements now.

    Edited

    He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
  • Void SlayerVoid Slayer Very Suspicious Registered User regular
    +1 SA +1 CC

    TG/AC/PC: 0/2/0
    SA/FS/CP: 1/4/1

    He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
  • MrBlarneyMrBlarney Registered User regular
    I believe we've only got Naalu and Jol-Nar left to declare their allocations.

    4463rwiq7r47.png
  • stever777stever777 AFK most Saturdays Registered User regular
    edited October 2012
    Naalu

    +1 SA & +1 CP

    TG/AC/PC: 0/3/2
    SA/FS/CP: 2/3/2

    stever777 on
    Hosting Android: Netrunner - Thread 2: The Revenge

    The Black Hole of Cygnus X-1
  • MrBodyMrBody Registered User regular
    How many cards in the objective deck? How many minimum before the Imperium Rex card can pop up?

  • MrBlarneyMrBlarney Registered User regular
    MrBody wrote: »
    How many cards in the objective deck? How many minimum before the Imperium Rex card can pop up?

    The Public Objective deck is comprised of 6 Stage I cards and 5 Stage II cards (which includes the Imperium Rex card). There are currently three Stage I cards revealed. If Imperium Rex is the first Stage II card, it may be revealed at the earliest in Round 5.

    4463rwiq7r47.png
  • GrimmyTOAGrimmyTOA Registered User regular
    Apologies. Three-day wedding (not mine). On phone so formatting tricky.

    Also writing only in fragments for some reason. Brain damage likely.

    1 CP, 1 SA please.

  • MrBlarneyMrBlarney Registered User regular
    edited November 2012
    Round 4: Start of Strategy Phase

    Claim Objectives
    The Embers of Muaat: [1 VP] I now spend 3 Command Counters from my Command and/or Strategy Allocation areas. (SA 2 --> 0, CP 1 --> 0; VP 0 --> 1)
    Universities of Jol-Nar: [1 VP] I control planets with a total influence greater than the player to my immediate right and greater than the player to my immediate left. (VP 0 --> 1)
    Draw Action Cards and Allocate Command Counters
    The Naalu Collective: AC 2 --> 3; SA 1 --> 2, CP 1 --> 2.
    The Embers of Muaat: AC 0 --> 2; SA 0 --> 1, CP 0 --> 1.
    The Ghosts of Creuss: AC 2 --> 3; CP 1 --> 3.
    Universities of Jol-Nar: AC 2 --> 3; SA 0 --> 1, CP 2 --> 3.
    The Yin Brotherhood: AC 3 --> 4; SA 2 --> 3, FS 5 --> 6.
    The L1z1x Mindnet: AC 3 --> 4; CP 1 --> 3.

    Current Map: Round 4, Start of Strategy Phase

    Current Technologies

    Victory Points and Objectives
    The Ghosts of Creuss: 2 VP
    The L1z1x Mindnet: 1 VP
    The Naalu Collective: 1 VP
    The Yin Brotherhood: 1 VP
    Universities of Jol-Nar: 1 VP
    The Embers of Muaat: 1 VP


    Public Objectives
    [1 VP] I now spend 3 Command Counters from my Command and/or Strategy Allocation areas.: L1z1x, Creuss, Naalu, Muaat
    [1 VP] I am blockading an opponent's Space Dock.:
    [1 VP] I control planets with a total influence greater than the player to my immediate right and greater than the player to my immediate left.: Creuss, Yin Jol-Nar

    Secret Objectives
    Universities of Jol-Nar: 1 Secret Objective
    The Naalu Collective: 1 Secret Objective
    The L1z1x Mindnet: 1 Secret Objective
    The Ghosts of Creuss: 1 Secret Objective
    The Embers of Muaat: 1 Secret Objective
    The Yin Brotherhood: 2 Secret Objectives

    Universities of Jol-Nar - caliber and GrimmyTOA:
    Trade Goods: 0
    Action Cards: 3
    Political Cards: 3

    Strategy Allocation: 1
    Fleet Supply: 3
    Command Pool: 3

    Trade Contracts: Creuss [2], Yin [1]
    Technology: Hylar V Assault Laser, Deep Space Cannon, Antimass Deflectors, Enviro Compensator, Sarween Tools, Micro Technology, Nano Technology

    Worlds:
    R - Jol (1R, 2I)
    R - Nar (2R, 3I)
    R - Arinam (1R, 2I, B)
    R - Meer (0R, 4I)
    R - Rigel I (0R, 1I, G)
    R - Rigel II (1R, 2I)
    R - Rigel III (1R, 1I, B)
    The Naalu Collective - stever777:
    Trade Goods: 0
    Action Cards: 3
    Political Cards: 2

    Strategy Allocation: 2
    Fleet Supply: 3
    Command Pool: 2

    Trade Contracts: Muaat [2] (Naalu [1])
    Technology: Antimass Deflectors, Enviro Compensator

    Worlds:
    R - Maaluuk (0R, 2I)
    R - Druaa (3R, 1I)
    R - Abaddon (1R, 0I, R)
    R - Ashtroth (2R, 0I)
    R - Bereg (3R, 1I, R)
    R - Lirta IV (2R, 3I, G)
    R - Loki (1R, 2I)
    The L1z1x Mindnet - Kilnaga and Iron Weasel:
    Trade Goods: 0
    Action Cards: 4
    Political Cards: 1

    Strategy Allocation: 1
    Fleet Supply: 3
    Command Pool: 3

    Trade Contracts: Yin [1] (L1z1x [1])
    Technology: Enviro Compensator, Stasis Capsules, Cybernetics, Hylar V Assault Laser, Automated Defense Turrets, Assault Cannon

    Worlds:
    R - [0.0.0] (5R, 0I)
    R - Faunus (1R, 3I, G (x2))
    R - Saudor (2R, 2I)
    R - Vega Major (2R, 1I)
    R - Vega Minor (1R, 2I, B)
    The Ghosts of Creuss - Orange Soda and SeGaTai:
    Trade Goods: 1
    Action Cards: 3
    Political Cards: 2

    Strategy Allocation: 2
    Fleet Supply: 6
    Command Pool: 3

    Trade Contracts: Jol-Nar [3], Muaat [2]
    Technology: Antimass Deflectors, XRD Transporters, Hylar V Assault Laser

    Worlds:
    R - Creuss (4R, 2I)
    R - Lodor (3R, 1I, G)
    R - Mallice (0R, 3I)
    R - Mirage (1R, 2I, F (x2))
    R - Tequ'ran (2R, 0I, R)
    R - Torkan (0R, 3I, B)
    R - Wellon (1R, 2I)
    The Embers of Muaat - Void Slayer:
    Trade Goods: 0
    Action Cards: 2
    Political Cards: 0

    Strategy Allocation: 1
    Fleet Supply: 4
    Command Pool: 1

    Trade Contracts: Naalu [2], Creuss [2]
    Technology: Enviro Compensator, Sarween Tools, Micro Technology, War Sun, Neural Motivator

    Worlds:
    R - Muaat (4R, 1I)
    R - Capha (3R, 0I)
    R - Centauri (1R, 3I)
    R - Gral (1R, 1I, B)
    R - Quann (2R, 1I, G)
    The Yin Brotherhood - MrBody:
    Trade Goods: 2
    Action Cards: 4
    Political Cards: 2

    Strategy Allocation: 3
    Fleet Supply: 6
    Command Pool: 2

    Trade Contracts: Jol-Nar [1], L1z1x [1]
    Technology: Hylar V Assault Laser, Automated Defense Turrets, Enviro Compensator

    Worlds:
    R - Darien (2R, 4I)
    R - Hercalor (1R, 0I, Y)
    R - Qucen'n (1R, 2I)
    R - Rarron (0R, 3I, G)
    R - Thibah (1R, 1I)
    R - Tiamat (1R, 2I, Y)
    R - Vefut II (2R, 0I, R)

    Neutral Worlds and Special Effects
    N - Mecatol Rex (1R, 6I)
    N - Tar'mann (1R, 1I)

    Order of Play
    The L1z1x Mindnet:
    The Ghosts of Creuss:
    The Embers of Muaat:
    The Yin Brotherhood:
    Universities of Jol-Nar:
    The Naalu Collective:

    Strategy Cards (5) Trade II and (8) Bureaucracy each have a bonus counter; players that select either of these cards may immediately convert them into a Trade Good or allocated Command Counter.

    MrBlarney on
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  • KilnagaKilnaga Registered User regular
    L1z1x takes (2) Diplomacy II

    "The psychedelic mind is a higher dimensional mind, it is not fit for three dimensional space time."
    - Terence McKenna
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