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[Twilight Imperium] Game 5 - Round 8: Game Over!

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Posts

  • MrBlarneyMrBlarney Registered User regular
    SeGaTai wrote: »
    Wrong thread MrB, was impressed with you keeping this going while running Phalla

    Sorry about the mistake there, got my threads mixed up. Currently on a laptop right now, so it's not my usual environment.

    4463rwiq7r47.png
  • MrBlarneyMrBlarney Registered User regular
    OK, taking a quick look at things, it appears as though stever777 initially made one decision on Trade II and then subsequently reversed it? I'll allow it, but stever777 needs to verify whether or not he will do anything with his open Trade Contract (i.e. offer to renew his trade with the L1z1x) or if he will close his action.

    4463rwiq7r47.png
  • KilnagaKilnaga Registered User regular
    Psssh, he's not going to trade with me.

    "The psychedelic mind is a higher dimensional mind, it is not fit for three dimensional space time."
    - Terence McKenna
  • stever777stever777 AFK most Saturdays Registered User regular
    No trade with L1Z1X

    Hosting Android: Netrunner - Thread 2: The Revenge

    The Black Hole of Cygnus X-1
  • MrBlarneyMrBlarney Registered User regular
    Round 5: Start of Action Phase

    The L1z1x Mindnet: Select (1) Leadership Strategy Card.
    The Ghosts of Creuss: Select (4) Production Strategy Card, converting the bonus counter into a Command Counter in Command Pool (CP 2 --> 3).
    The Embers of Muaat: Selecet (3) Assembly Strategy Card, converting the bonus counter into a Command Counter in Fleet Supply (CP 4 --> 5).
    The Yin Brotherhood: Select (6) Warfare II Strategy Card.
    Universities of Jol-Nar: Select (2) Diplomacy Strategy Card.
    Naalu plays Action Card "Productivity Spike" to increase production capacity of the Druaa Space Dock by 1 (AC 5 --> 4).
    Naalu plays Action Card "Signal Jamming" to place a Command Counter from the L1z1x reserve into the Queen's Folly system (AC 4 --> 3).
    The Naalu Collective: Select (5) Trade II Strategy Card.
    Jol-Nar plays Action Card "Signal Jamming" to place a Command Counter from the Naalu reserve into the Bereg-Lirta IV system (AC 5 --> 4).

    A bonus counter is placed on the (7) Technology II and (8) Bureaucracy Strategy Cards.



    Order of Play
    The Naalu Collective: (0) Trade II Current Turn
    The L1z1x Mindnet: (1) Leadership
    Universities of Jol-Nar: (2) Diplomacy
    The Embers of Muaat: (3) Assembly
    The Ghosts of Creuss: (4) Production
    The Yin Brotherhood: (6) Warfare II

    4463rwiq7r47.png
  • MrBlarneyMrBlarney Registered User regular
    And with stever777's verification, it is now the L1z1x turn to act.

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  • KilnagaKilnaga Registered User regular
    The L1Z1X take a tactical action, using 1 CP to activate the Lodor system. 3 Dreadnoughts carrying 2 GFs enter from the Tequ'ran/Torkan system.


    TG/PC/AC: 0/0/4
    SA/FS/CP: 1/4/1

    "The psychedelic mind is a higher dimensional mind, it is not fit for three dimensional space time."
    - Terence McKenna
  • MrBlarneyMrBlarney Registered User regular
    Alright, once I get verification of any initial battle orders from both sides, I'll get this thing started.

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  • KilnagaKilnaga Registered User regular
    MrBlarney wrote: »
    Alright, once I get verification of any initial battle orders from both sides, I'll get this thing started.

    Fire Assault Cannons, gooooooooooooooooooooo!

    "The psychedelic mind is a higher dimensional mind, it is not fit for three dimensional space time."
    - Terence McKenna
  • Void SlayerVoid Slayer Very Suspicious Registered User regular
    Wait, wait, what happened with my trade proposal?

    Just wondering.

    Oh combat, carry on.

    Awesome.

    He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
  • GrimmyTOAGrimmyTOA Registered User regular
    Our trade contacts weren't canceled, VS, so you're still trading with Creuss.

  • Iron WeaselIron Weasel Dillon! You son of a bitch!Registered User regular
    C'mon you drones! You wanna live forever?

    Currently Playing:
    The Division, Warframe (XB1)
    GT: Tanith 6227
  • SeGaTaiSeGaTai Registered User regular
    Orders in-here's hoping my corruption of orokos continues

    PSN SeGaTai
  • MrBlarneyMrBlarney Registered User regular
    edited November 2012
    EDIT: Hold on a sec. Gotta make a confirmation of something first.

    MrBlarney on
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  • Iron WeaselIron Weasel Dillon! You son of a bitch!Registered User regular
    L1z1X play an Action Card

    Communications Breakdown
    No players may play Action Cards until the end of the battle (except the Sabotage Action Card).
    Play: Immediately before a Space Battle in which you are participating.

    Currently Playing:
    The Division, Warframe (XB1)
    GT: Tanith 6227
  • stever777stever777 AFK most Saturdays Registered User regular
    It's always the same... :whistle:

    Hosting Android: Netrunner - Thread 2: The Revenge

    The Black Hole of Cygnus X-1
  • stever777stever777 AFK most Saturdays Registered User regular
    No sabotage

    Hosting Android: Netrunner - Thread 2: The Revenge

    The Black Hole of Cygnus X-1
  • GrimmyTOAGrimmyTOA Registered User regular
    No Sabotage

  • SeGaTaiSeGaTai Registered User regular
    Haha clearly we have differing ideas about how this fight will go down, no sabotage

    PSN SeGaTai
  • KilnagaKilnaga Registered User regular
    SeGaTai wrote: »
    Haha clearly we have differing ideas about how this fight will go down, no sabotage

    Cant risk you using Direct hit, mate. :p

    "The psychedelic mind is a higher dimensional mind, it is not fit for three dimensional space time."
    - Terence McKenna
  • Void SlayerVoid Slayer Very Suspicious Registered User regular
    Nice card!

    No sabotage

    He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
  • MrBodyMrBody Registered User regular
    Yin no sabotage

  • MrBlarneyMrBlarney Registered User regular
    edited November 2012
    In the interest of fair disclosure and the declare-reveal method for Action Card plays in case of simultaneous play, I should reveal that Creuss also declared privately the play of a duplicate "Communications Breakdown" Action Card. Since it can no longer be played due to the L1z1x card, it returns to the Creuss hand.

    Round 5: Battle at Lodor

    Pre-Combat: L1z1x Assault Cannons 3d10 = {2 < 5; 9, 8 > 5}, 2 hits. Creuss destroys 2 Fighters.

    L1z1x has 3 Dreadnoughts.
    Creuss has 1 Cruiser, 3 Destroyers, 1 Carrier, and 3 Fighters.

    Round 1: L1z1x Dreadnoughts 3#1d10+1 = {7, 8, 5 >= 5}, 3 hits. Creuss destroys 3 Fighters.
    Creuss Cruiser 1d10+1 = {2 < 7}, Destroyers 3#1d10+1 = {4, 8 < 9; 11 > 9}, Fighters 3d10 = {8, 8 < 9; 9 = 9}, Carrier 1d10 = {10 > 9}, 3 hits. All three of the L1z1x Dreadnoughts are damaged.

    Pausing for retreat/sustain calls.

    MrBlarney on
    4463rwiq7r47.png
  • KilnagaKilnaga Registered User regular
    Press on I guess.

    "The psychedelic mind is a higher dimensional mind, it is not fit for three dimensional space time."
    - Terence McKenna
  • GrimmyTOAGrimmyTOA Registered User regular
    Err, the card returns to the Creuss hand I think, MrBlarney.

    I mean, we'll take it, but...

    caliber
  • Iron WeaselIron Weasel Dillon! You son of a bitch!Registered User regular
    I did jump the gun on playing our AC, but as we have the higher Initiative, our card would have been revealed and played first anyway. Sorry about that.

    Anyway, things can only improve from here on, right?

    Currently Playing:
    The Division, Warframe (XB1)
    GT: Tanith 6227
  • SeGaTaiSeGaTai Registered User regular
    keep up the fight-got pretty good odds to take out some dreadnoughts.

    I did laugh when I saw your action card play, thought for a bit that MrB just wrote down the wrong race name, guess I'll just be holding on to that one

    PSN SeGaTai
  • MrBlarneyMrBlarney Registered User regular
    Whoops, my previous post has been corrected to state "Creuss" instead of "Jol-Nar". Moving on with combat:

    Round 5: Battle at Lodor

    Round 2: L1z1x Dreadnoughts 3#1d10+1 = {6, 11, 10 > 5}, 3 hits. Creuss destroys 1 Carrier and 2 Destroyers.
    Creuss Cruiser 1d10+1 = {5 < 7}, Destroyers 3#1d10+1 = {2 < 9; 10, 11 > 9}, Carrier 1d10 = {1 < 9}, 2 hits. L1z1x destroys 2 Dreadnoughts, losing 1 Ground Force as collateral damage.

    Round 3: L1z1x Dreadnought 1d10+1 = {5 = 5}, 1 hit. Creuss destroys 1 Destroyer.
    Creuss Cruiser 1d10+1 = {8 > 7}, Destroyer 1d10 = {3 < 9}, 1 hit. L1x1x destroys 1 Dreadnought, losing 1 Ground Force as collateral damage.

    Combat resolves in favor of Creuss.

    It is now Jol-Nar's turn to act.

    4463rwiq7r47.png
  • Iron WeaselIron Weasel Dillon! You son of a bitch!Registered User regular
    Bloody drones!

    Currently Playing:
    The Division, Warframe (XB1)
    GT: Tanith 6227
  • SeGaTaiSeGaTai Registered User regular
    Suck these ethereal nuts

    PSN SeGaTai
    Iron Weasel
  • GrimmyTOAGrimmyTOA Registered User regular
    Yeah, I don't think that it'll come as a huge surprise to anyone that Jol Nar PLAYS on the primary ability a) of the Diplomacy Strategy card.

    I activate the primary ability of the (2) Diplomacy II Strategy Card, choosing option a) and targeting the Jol-Nar system.


    The Secondary ability of the Strategy Card is now available for play.

  • MrBlarneyMrBlarney Registered User regular
    Tar'mann is still up for grabs. Creuss has first option for annexation, and if SeGaTai declines, Muaat will have their opportunity.

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  • SeGaTaiSeGaTai Registered User regular
    we continue to not include Tar'mann in our master plans and offer it to the Muaat in our continued efforts to keep troops(what we have remaining) away from our shared border.

    Creuss passes on secondary

    PSN SeGaTai
  • Void SlayerVoid Slayer Very Suspicious Registered User regular
    edited November 2012
    Muaat

    I activate the secondary of the diplomacy card, spending a strategic allocation and two three trade goods to take Tar'mann.

    TG/AC/PC: 5/4/1
    SA/FS/CP: 2/5/2

    Void Slayer on
    He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
  • MrBlarneyMrBlarney Registered User regular
    It takes three Influence to annex a planet using the Diplomacy secondary, if you could update your order.

    4463rwiq7r47.png
  • Void SlayerVoid Slayer Very Suspicious Registered User regular
    Oh right, will do.

    He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
  • MrBodyMrBody Registered User regular
    Muat up next I believe.

  • MrBlarneyMrBlarney Registered User regular
    edited November 2012
    Round 5: Action Phase Update 1

    The Naalu Collective: Play Primary Ability of the (5) Trade II Strategy Card, gaining 5 Trade Goods (3 free + 2 from agreements) (TG 1 --> 6).
    L1z1x gains no Trade Goods (1 from agreements - 1 non-primary).
    Creuss gains 4 Trade Goods (5 from agreements - 1 non-primary) (TG 5 --> 9).
    Muaat gains 5 Trade Goods (4 from agreements + 2 from Micro Technology - 1 non-primary) (TG 3 --> 8).
    Yin gains 1 Trade Good (2 from agreements - 1 non-primary) (TG 0 --> 1).
    Jol-Nar gains 4 Trade Goods (3 from agreements + 2 from Micro Technology - 1 non-primary) (TG 0 --> 4).
    The L1z1x Mindnet: Activate Lodor system (CP 2 --> 1).
    Move in 3 Dreadnoughts and 2 Ground Forces from Tequ'ran-Torkan.
    Pre-combat, L1z1x plays Action Card "Communications Breakdown", preventing any other Action Cards from being played for the combat (AC 4 --> 3).
    In the space battle, L1z1x loses 3 Dreadnoughts (and 2 Ground Forces to Creuss' 3 Destroyers, 1 Carrier, and 5 Fighters; combat resolves in favor of Creuss.
    Universities of Jol-Nar: Play Primary Ability of the (2) Diplomacy Strategy Card, requiring all other players to place a Command Counter from their reserves into the Jol-Nar Home System.
    Muaat plays on the secondary ability (SA 3 --> 2), exhausting 3 Trade Goods (TG 8 --> 5) to annex Tar'mann.

    Current Map: Round 5, Action Phase Update 1

    Current Technologies

    Victory Points and Objectives
    The L1z1x Mindnet: 4 VP
    The Ghosts of Creuss: 3 VP
    Universities of Jol-Nar: 2 VP
    The Naalu Collective: 1 VP
    The Yin Brotherhood: 1 VP
    The Embers of Muaat: 1 VP


    Public Objectives
    [1 VP] I now spend 3 Command Counters from my Command and/or Strategy Allocation areas.: L1z1x, Creuss, Naalu, Muaat
    [1 VP] I am blockading an opponent's Space Dock.:
    [1 VP] I control planets with a total influence greater than the player to my immediate right and greater than the player to my immediate left.: Creuss, Yin Jol-Nar
    [1 VP] I control Mecatol Rex.: Creuss
    [1 VP] I successfully invaded one planet containing at least 1 opposing Ground Force this turn.: Jol-Nar, L1z1x
    1 Stage I Objective and 5 Stage II Objectives remain hidden.

    Secret Objectives
    Universities of Jol-Nar: 1 Secret Objective
    The Naalu Collective: 1 Secret Objective
    The L1z1x Mindnet: [2 VP] Threatening: I control systems adjacent to 2 different player's Home Systems.
    The Ghosts of Creuss: 1 Secret Objective
    The Embers of Muaat: 1 Secret Objective
    The Yin Brotherhood: 2 Secret Objectives

    Universities of Jol-Nar - caliber and GrimmyTOA:
    Trade Goods: 4
    Action Cards: 4
    Political Cards: 4

    Strategy Allocation: 3
    Fleet Supply: 4
    Command Pool: 4

    Trade Contracts: Creuss [2], Yin [1]
    Technology: Hylar V Assault Laser, Deep Space Cannon, Magen Defense Grid, Antimass Deflectors, Enviro Compensator, Sarween Tools, Micro Technology, Nano Technology, Graviton Laser System

    Worlds:
    R - Jol (1R, 2I)
    R - Nar (2R, 3I)
    R - Arinam (1R, 2I, B)
    R - Bereg (3R, 1I, R)
    R - Lirta IV (2R, 3I, G)
    R - Meer (0R, 4I)
    R - Rigel I (0R, 1I, G)
    R - Rigel II (1R, 2I)
    R - Rigel III (1R, 1I, B)
    The Naalu Collective - stever777:
    Trade Goods: 6
    Action Cards: 3
    Political Cards: 3

    Strategy Allocation: 2
    Fleet Supply: 3
    Command Pool: 2

    Trade Contracts: Muaat [2] (Naalu [1])
    Technology: Antimass Deflectors, Enviro Compensator

    Worlds:
    R - Maaluuk (0R, 2I)
    R - Druaa (3R, 1I)
    R - Abaddon (1R, 0I, R)
    R - Ashtroth (2R, 0I)
    R - Loki (1R, 2I)
    The L1z1x Mindnet - Kilnaga and Iron Weasel:
    Trade Goods: 0
    Action Cards: 3
    Political Cards: 0

    Strategy Allocation: 1
    Fleet Supply: 4
    Command Pool: 1

    Trade Contracts: Yin [1] (L1z1x [1])
    Technology: Enviro Compensator, Stasis Capsules, Cybernetics, Hylar V Assault Laser, Automated Defense Turrets, Assault Cannon

    Worlds:
    R - [0.0.0] (5R, 0I)
    R - Faunus (1R, 3I, G (x2))
    R - Saudor (2R, 2I)
    R - Tequ'ran (2R, 0I, R)
    R - Torkan (0R, 3I, B)
    R - Vega Major (2R, 1I)
    R - Vega Minor (1R, 2I, B)
    The Ghosts of Creuss - Orange Soda and SeGaTai:
    Trade Goods: 9
    Action Cards: 4
    Political Cards: 2

    Strategy Allocation: 2
    Fleet Supply: 8
    Command Pool: 3

    Trade Contracts: Jol-Nar [3], Muaat [2]
    Technology: Antimass Deflectors, XRD Transporters, Hylar V Assault Laser

    Worlds:
    R - Creuss (4R, 2I)
    R - Lodor (3R, 1I, G)
    R - Mallice (0R, 3I)
    R - Mecatol Rex (1R, 6I)
    R - Mirage (1R, 2I, F (x2))
    R - Wellon (1R, 2I)
    The Embers of Muaat - Void Slayer:
    Trade Goods: 5
    Action Cards: 4
    Political Cards: 1

    Strategy Allocation: 2
    Fleet Supply: 5
    Command Pool: 2

    Trade Contracts: Naalu [2], Creuss [2]
    Technology: Enviro Compensator, Sarween Tools, Micro Technology, Hylar V Assault Laser, Deep Space Cannon, War Sun, Neural Motivator

    Worlds:
    R - Muaat (4R, 1I)
    R - Capha (3R, 0I)
    R - Centauri (1R, 3I)
    R - Gral (1R, 1I, B)
    R - Quann (2R, 1I, G)
    X - Tar'mann (1R, 1I)
    The Yin Brotherhood - MrBody:
    Trade Goods: 1
    Action Cards: 4
    Political Cards: 1

    Strategy Allocation: 4
    Fleet Supply: 7
    Command Pool: 2

    Trade Contracts: Jol-Nar [1], L1z1x [1]
    Technology: Hylar V Assault Laser, Automated Defense Turrets, Enviro Compensator, Stasis Capsules

    Worlds:
    R - Darien (2R, 4I)
    R - Hercalor (1R, 0I, Y)
    R - Qucen'n (1R, 2I)
    R - Rarron (0R, 3I, G)
    R - Thibah (1R, 1I)
    R - Tiamat (1R, 2I, Y)
    R - Vefut II (2R, 0I, R)

    Special Effects
    Productivity Spike - For the period of Round 5, the production capacity of the Druaa Space Dock is increased by 1.

    Order of Play
    The Naalu Collective: (0) Trade II
    The L1z1x Mindnet: (1) Leadership
    Universities of Jol-Nar: (2) Diplomacy
    The Embers of Muaat: (3) Assembly Current Turn
    The Ghosts of Creuss: (4) Production
    The Yin Brotherhood: (6) Warfare II

    MrBlarney on
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  • Void SlayerVoid Slayer Very Suspicious Registered User regular
    Sorry about that weird hours. Solar flares and such. :p

    Muaat

    I will play the primary ability of the (3) Assembly card.


    I intend to select the ghosts but... lets just see those cards first.

    He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
  • SeGaTaiSeGaTai Registered User regular
    we figured as much, I'm sure there has to be something in that deck that's just too hard to pass up

    PSN SeGaTai
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