Hello everyone, I'm here to present and test my very own card game, Raiders and Relics
b]This thread is approved by Echo.[/b
What is Raiders and Relics?
Raiders and Relics is a strategic card game in which players race to explore ruins and excavate the very valuable relics found inside. To do so, the very powerful Raiders build up their dig camp and protect it from monsters and rival Raiders with traps and mercs, while bolstering them with equipment and treasures. The ultimate goal is to accumulate the most wealth from your expedition, but to do so, you will no doubt need to dirty your hands and sabotage your opponent's efforts.
As of now, the Relics and Raiders is on version 0.4.0.
So, how do you play Raiders and Relics?
The Gameplay is quite simple: You build yourself a deck, draw cards, play resources that will, in time, allow you to play other cards such as Mercs, Traps, Treasures, Equipment and Orders to affect other cards in play. The goal of these cards is to support and protect your Raider who is key to excavating the ruins, which leads to treasures and, periodically, to very valuable Relics, which are key to winning the game. If you're familiar with Magic: The Gathering, you should pick up on Raiders and Relics quickly.
So, how is Raiders and Relics different from Magic?
Raiders and Relics diverges from Magic: The Gathering in several ways.
Sounds fun, How do I play?
- instead of having life points, you have a Raider, which can attack and use abilities and is key to excavating and exploring ruins.
- The Goal is not to kill the opponent, it is to obtain the most wealth by exploring ruins.
- Players pick a Raider at the beginning of the game, adding a layer of strategy to the deckbuilding, as Raiders have unique and powerful abilities but may not be copied.
- Raiders grow during the game as you destroy creatures and gain XP, allowing you to bestow new abilities upon them. Additionally, there is a strong emphasis on equipment, meaning even your lowliest merc can become a powerful engine of destruction.
- Players have 3 Decks of their own, the Main Deck, the Resource Deck and the Ability Deck. Additionally, there is a shared Excavations deck that you dig through to get to the Relics.
- As mentioned earlier, resources are in their own, separate deck, meaning you're never resource-starved due to poor luck.
- Resources include the ability to draw more cards, meaning you always have more options.
- Resources also include troop resources, which generate a steady stream of token creatures.
- The emphasis is less on playing creatures and more on building up traps and treasures to support the creatures you generate.
I made a plugin for a program called LackeyCCG that allows people to play Raiders and Relics online. To get the program and the plugin, simply visit this page
for information on how to install the plugin and get the game working.
To begin a game, you need to have one player load the Vitals Deck into the Vitals Deck shared zone and the Excavations Deck into the Excavations Deck shared zone. This is important. That's how you can have the Raider and Relic cards available to all players. Another important point is that you should open up the left section of the screen, by dragging it open. That's how you can have access to the Token tab which lets you drag tokens into the field. it's also a good idea to stretch the window as the game's virtual table can get quite crowded.
You can drag cards from various areas and can use a variety of functions to emulate playing the game, it's all manual, nothing's automatic, just like real life. Be sure not to cheat, as that is totally lame.
The program also allows you to build your own decks quite easily. Just make sure to put the right cards in the right decks: Traps, Treasures, Equipment, Mercs and Orders go in your Main Deck, Resource Buildings go in your Resource Deck and Abilities go in your Ability Deck. Relics, Raiders, Ruins Rooms and any Excavated card don't go in your decks, they're in the Shared decks, you don't need to worry about those. It's not that complicated to get it working, you just load the full deck to yourself when in a game.
That should just about cover it, if you have problems with LackeyCCG, post here, I'll do my best to help you out.
Whoah, hold on! Where are the rules? And the cards?
You can find the rules, the cards and some decks on This handy site i made for the game.
How can we help you with this game?
You can help me by participating in games, by commenting on the cards or rules or concepts in general, by building better decks to really test the limits of the game and, if you're artistically inclined, by allowing me to use your work as card art. Don't be afraid to criticize the game. There's no way it'll get better without criticism and I am aware that it may very well be completely broken already, but i believe in it, and i want it to be better. Just, keep in mind, constructive criticism is better than simply saying "Your game sucks" or "This card sucks".
Also, I'm open to card suggestions, mechanics suggestions, et cetera. This game is not nearly close to version 1 yet, so everything can change. Think of this as a pre-alpha release.
I have other questions!
Then ask away in the thread, i'm not afraid of questions.