Yea, but that doesn't mean that dota 1 is perfect and every element from dota 1 needs to be preserved here. The engine now is a million times better and techies should be able to be better implemented.
In fact, Dota 2 doesn't even preserve every elements of dota 1. There's a lot of quirks that have been fixed (Batrider being immune to some spells while flying, Luna completely breaking apart with some orbs) and some design elements that Icefrog thought weren't significant enough to bring in the sequel (the creeps being awake at night is a significant one that pro players actually questioned Icefrog about).
basically techies will be in the game so page still makes bad posts
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3cl1ps3I will build a labyrinth to house the cheeseRegistered Userregular
You know, I have now had three games in a row with pretty good teammates who communicate and are like. Generally competent.
Not sure if I'm lucky or if I got kicked up a notch in matchmaking. Probably the former.
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Dac VinS-s-screw you! I only listen to DOUBLE MUSIC!Registered Userregular
Opinion time: I don't like mines in general when it comes to video games, more so in shooters and ARTS and games where you control one main hero instead of an army. They just feel too detached, like I'm not even responsible for whatever they kill: woo, someone ventured somewhere where I put a mine sometime ago, and now they are dead.
Techies would be funnier if you had to set off all his mines manually, and not just his ult mine. Would be too hard to use though.
Alternately just replace him with HoN's Bombardier. He was a fun guy.
GAMEPLAY
- Added Reverse Captains Mode.
- Dark Seer: Fixed Wall of Replica illusion creation timing (affects instantly dying illusions mainly).
- Dragon Knight: Fixed Elder Dragon Form not splashing on siege units.
- Enchantress: Fixed being unable to be healed by Nature's Attendants if you are sleeping.
- Enchantress: Fixed Impetus not being castable on Magic Immune enemies (still does no damage if immune on impact).
- Gyrocopter: Homing Missile now starts 150 units in front him.
- Huskar: Fixed Life Break not properly dispelling buffs on you when cast.
- Lich: Fixed Chainfrost not working with Refresher.
- Phantom Lancer: Fixed not reproducing his abilities (including stat bonuses) correctly on his Dopplewalked illusion.
- Phantom Lancer: Fixed Dopplewalked illusions never Juxtaposing.
- Shadow Shaman: Fixed Mass Serpent Wards having no cast point.
- Silencer: Fixed Illusions stealing intelligence.
- Spiritbreaker: Fixed case where he could interrupt his Charge by previously having given an attack order to his target.
- Templar Assassin: Fixed Psionic Trap's nearby detonate ability not always working if the trap is too far.
- Undying: Zombies now correctly disable Blink Dagger.
- Venomancer: Fixed Poison Sting duration not increasing per level.
- Visage: Fixed Familiars agroing neutrals when flying over them.
- Wisp: Fixed his Spirits dying if he gets cycloned or purged.
- Wisp: Fixed Tether targeting magic immune allies.
- Witch Doctor: Fixed Paralyzing Casks not bouncing between Magic Immune enemies (doesn't stun them, but doesn't cause the bouncing to end prematurely).
- Witch Doctor: Fixed Death Ward not bouncing on magic immune enemies.
- Fixed heroes being able to get stuck on each other in rare cases.
- Fixed neutrals seeing and killing other sentry wards (as well as other non-attacking ward-type units).
- Fixed Arcane Boots and Mekansm being unable to affected allied invulnerable units.
- Fixed Orb of Venom doing lethal damage.
- Fixed Neutral Gnoll's poison attack doing lethal damage.
- Fixed Vladmir's Offering applying the aura when they owning unit is dead.
UI
- Movement speed on the HUD is now written as a total rather than two seperate numbers.
- Fixed Disabled Tranquil Boots movement speed.
- Updated Tranquil boots disabled icon.
- If you miss the queue for Diretide and accept a requeue, you will be put back in the Diretide queue.
- Adding chat bubble visualization of your current mic volume.
- Voice Threshold and Mute Cobroadcasters settings should now persist when the game is restarted.
AUDIO
- Added voice auto-gain. All voices are now brought up to a normal level. Turning off microphone boost in Windows settings is recommended.
- Reduced the delay on voice transmission.
............we're through the looking glass here people.........
Anyway, Clockwerk is awesome right now. If only because no one realizes what kind of damage he puts out with that Q, eventually he'll make it back into a pro rotation and the jig will be up, but it's so much going against bruisers with him. And he straight stomps on a carry if you can isolate em.
Tauren Chieftain hasn't been a stable pick for years now
You can point at any random hero getting a bunch of picks for a month or whatever. Trends happen all the time. OMG omniknight is top solo mid! This is the difference between, say, BM or ES--who have always been relevant--and solo Warlock or flash in the pan heroes like Luna.
Tauren Chieftain hasn't been a stable pick for years now
You can point at any random hero getting a bunch of picks for a month or whatever. Trends happen all the time. OMG omniknight is top solo mid! This is the difference between, say, BM or ES--who have always been relevant--and solo Warlock or flash in the pan heroes like Luna.
Dac VinS-s-screw you! I only listen to DOUBLE MUSIC!Registered Userregular
Nah, he's being semantic and suffering from a gigantic case of not paying attention to the recent DotA scene. But we really should not bring his drama back no matter how wrong he is.
GnomeTankWhat the what?Portland, OregonRegistered Userregular
Let me know if you wanna play any tonight. I should be around, and I've been helping a couple of other friends get in to it, so you wouldn't be a too far behind the knowledge curve.
Customizable wards are awesome. No, not for the direct benefit of having spiffy looking wards, but because there are people out there who will spend their money on this stuff - the compulsive people who "gotta catch 'em all!" So, when people buy them, they are going to want to show off their sexy bling. The only way to do that is to actually place wards!
Though I suppose they could just buy one and plop it just outside the well... :?
GnomeTankWhat the what?Portland, OregonRegistered Userregular
I'll admit, I am a courier nut. I've spent probably 30 bucks since Diretide released getting my Baby Roshan and Diretide keys to trade for seraphic eggs and unusual essences (I didn't want to actually play Diretide).
So yeah, I am one of their target customers with this stuff. I'll probably end up with some custom wards.
I probably would be, too, but I'm trying to reel it in a bit. I've spent $300 on LoL and probably twice that on HoN. I've promised myself I will not spend a dime on Dota 2 (even though I'd much rather show my support for it than the other two), but we'll see how long I can maintain this not-so-stoic resolve.
they are missing out by not having a LOTR eyeball ward.
that reverse captains mode tourny sounds awesome
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GnomeTankWhat the what?Portland, OregonRegistered Userregular
While the Eye of Sauron would be awesome, it would probably get Valve sued. Though if Valve was ever going to do cross promotion, that would be a good one.
Pretty much. Huskar feasts on uncoordinated teams.
I caused this poor Viper to rage quit the other day. He was doing okay until I got Life Break, then every time he showed up in lane I just jumped up and killed him almost instantly...jump, huck, huck, dead, activate regen to run away from the tower laughing.
I was 4/0 when he finally rage quit and I proceeded to steam roll the rest of his team.
A really fun combo is to take omni along in lane with Husk. Like the one and only time your Repel will have some early game value. Omni is also a nice lane counter to Husk too.
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GnomeTankWhat the what?Portland, OregonRegistered Userregular
Huskar is such a level dependent character, I really prefer him mid. The only item you really NEED on Huskar (at least if you're playing the build I use) is Morbid Mask -> HoD. He self-scales so well, I usually just go straight BKB after that. I may make a Satanic super late game.
Posts
In fact, Dota 2 doesn't even preserve every elements of dota 1. There's a lot of quirks that have been fixed (Batrider being immune to some spells while flying, Luna completely breaking apart with some orbs) and some design elements that Icefrog thought weren't significant enough to bring in the sequel (the creeps being awake at night is a significant one that pro players actually questioned Icefrog about).
since that was what we were talking about?
Not sure if I'm lucky or if I got kicked up a notch in matchmaking. Probably the former.
Techies would be funnier if you had to set off all his mines manually, and not just his ult mine. Would be too hard to use though.
Alternately just replace him with HoN's Bombardier. He was a fun guy.
GAMEPLAY
- Added Reverse Captains Mode.
- Dark Seer: Fixed Wall of Replica illusion creation timing (affects instantly dying illusions mainly).
- Dragon Knight: Fixed Elder Dragon Form not splashing on siege units.
- Enchantress: Fixed being unable to be healed by Nature's Attendants if you are sleeping.
- Enchantress: Fixed Impetus not being castable on Magic Immune enemies (still does no damage if immune on impact).
- Gyrocopter: Homing Missile now starts 150 units in front him.
- Huskar: Fixed Life Break not properly dispelling buffs on you when cast.
- Lich: Fixed Chainfrost not working with Refresher.
- Phantom Lancer: Fixed not reproducing his abilities (including stat bonuses) correctly on his Dopplewalked illusion.
- Phantom Lancer: Fixed Dopplewalked illusions never Juxtaposing.
- Shadow Shaman: Fixed Mass Serpent Wards having no cast point.
- Silencer: Fixed Illusions stealing intelligence.
- Spiritbreaker: Fixed case where he could interrupt his Charge by previously having given an attack order to his target.
- Templar Assassin: Fixed Psionic Trap's nearby detonate ability not always working if the trap is too far.
- Undying: Zombies now correctly disable Blink Dagger.
- Venomancer: Fixed Poison Sting duration not increasing per level.
- Visage: Fixed Familiars agroing neutrals when flying over them.
- Wisp: Fixed his Spirits dying if he gets cycloned or purged.
- Wisp: Fixed Tether targeting magic immune allies.
- Witch Doctor: Fixed Paralyzing Casks not bouncing between Magic Immune enemies (doesn't stun them, but doesn't cause the bouncing to end prematurely).
- Witch Doctor: Fixed Death Ward not bouncing on magic immune enemies.
- Fixed heroes being able to get stuck on each other in rare cases.
- Fixed neutrals seeing and killing other sentry wards (as well as other non-attacking ward-type units).
- Fixed Arcane Boots and Mekansm being unable to affected allied invulnerable units.
- Fixed Orb of Venom doing lethal damage.
- Fixed Neutral Gnoll's poison attack doing lethal damage.
- Fixed Vladmir's Offering applying the aura when they owning unit is dead.
UI
- Movement speed on the HUD is now written as a total rather than two seperate numbers.
- Fixed Disabled Tranquil Boots movement speed.
- Updated Tranquil boots disabled icon.
- If you miss the queue for Diretide and accept a requeue, you will be put back in the Diretide queue.
- Adding chat bubble visualization of your current mic volume.
- Voice Threshold and Mute Cobroadcasters settings should now persist when the game is restarted.
AUDIO
- Added voice auto-gain. All voices are now brought up to a normal level. Turning off microphone boost in Windows settings is recommended.
- Reduced the delay on voice transmission.
Joe's Stream.
............we're through the looking glass here people.........
Anyway, Clockwerk is awesome right now. If only because no one realizes what kind of damage he puts out with that Q, eventually he'll make it back into a pro rotation and the jig will be up, but it's so much going against bruisers with him. And he straight stomps on a carry if you can isolate em.
Trading various things for unusual essences btw, like rare weapons and shit like that.
tumblr | instagram | twitter | steam
Did you just quote and argue with yourself, Page?
Is there no one left to troll but yourself now?
Anyone want to beta read a paranormal mystery novella? Here's your chance.
stream
(have one blue essence, desire one yellow essence) dropped.
Drowning in the things
Yes. What's your steam profile?
Though I suppose they could just buy one and plop it just outside the well... :?
XBL: InvaderJims
Bnet: Pudgestomp#11153
So yeah, I am one of their target customers with this stuff. I'll probably end up with some custom wards.
XBL: InvaderJims
Bnet: Pudgestomp#11153
I'll end up spending a lot more than that on Dota 2 over the it's lifetime, I'm sure.
that reverse captains mode tourny sounds awesome
g-shred is my boy
do not take this from me
What they need is a Wisp ward.
If I solo queue these days, I almost insta-lock Huskar and go mid because I find more and more I can win games at my skill level by myself that way.
I caused this poor Viper to rage quit the other day. He was doing okay until I got Life Break, then every time he showed up in lane I just jumped up and killed him almost instantly...jump, huck, huck, dead, activate regen to run away from the tower laughing.
I was 4/0 when he finally rage quit and I proceeded to steam roll the rest of his team.
"Hmm... Riki is 6+ and I can't see him. Should I really be this far away from my tower? YES!"
omnomnomnomnom!
XBL: InvaderJims
Bnet: Pudgestomp#11153
So do you not level the spears at all?