OP - The Basics
2nd - Weekly PA Events
3rd - PENTAKILL!
4th - Currently Open Contests/One-Time Events
The Basics@Talith's Alternate Thread Title&Pic:
League of Adventure Time!
League of Legends (popularly known as LoL) is a Multiplayer Online Battle Arena (MOBA) game.
It is made by Riot games and brought to you by sexy lagomorphs.
You play as a summoner that selects Taric or Rammus to battle with and against other summoners and their respective non-armordillo or non-bedazzled champions. During games, your champion will level up, get gold for better equipment and hopefully destroy the enemy nexus. Outside of games, your summoner level will rise. This will unlock new runes to enhance champion stats, bestow mastery points for further champion customization and goodies like avatars. At max level you can then compete in ranked matches and/or judge player behavior in what is called the Tribunal.
New Player Guide
1. Make an account:
NA EU (West) EU (Nordic & East)It is worth noting that referring new players has perks, so I would ask for a referral link in the thread rather than a vanilla account.
2. Download the client:
Right hereThe official Mac client has been discontinued.
3. Play the tutorials!
New User Guide
The game can be a bit overwhelming, and I highly suggest you play the tutorials OR find someone willing to do a few vs. AI games with you.
4. Join the "Penny Arcade" Chat Channel to find helpful people and people to escape solo queue with! Click the little double speech bubble looking thing at the bottom right of your screen. Click the + speech bubble right above it. Type in "Penny Arcade" and introduce yourself. Not everyone you see in the thread will be there, as not everyone plays on the same server. You can ask these people how to play champions, we pretty much have someone who plays each kind of Riven, whether it be bunny girl (broken tier), crimson elite (garbage tier) and every kind in between.
(Hargaad felt this should be more stressed because of players like Arivia...who CHOOSES to solo queue, which is a terribad idea in the first place.
)
5. Play vs. People
Do it, damn you. As said above, the AI is not going to give you the legitimate LoL experience. You don't want to hit your 20s solely from bot matches.
6. Get yer free champs.
Subscribe to Riot's Youtube and get a free Alistar skin! Includes the champion!
Free Tristana if you're into the Facebook thing. Promo skins always include the champion if you never bought it.
The Dos and Don'ts of LoL
Meta Stuff
1. Don't buy champions randomly!
LoL has two currencies: Riot Points (RP), which are bought with real money, and Influence Points (IP) which are earned solely by playing games. Champions can be bought with both, but every week there will be ten free champions to play with. Play
these champs instead. Get a feel for each type of champion and see which you find more fun. It's far better to do this as opposed to buying a champ randomly and ultimately being unhappy with it. Also, (it's rumored) you can get ONE refund opportunity for (I believe I read) up to 3 RP purchases. After that, it's your own fault for spending RP.
2. Don't buy Tier 2 Runes.
They are pretty much a waste of IP. Buy Tier 1 and save up for Tier 3. Or, if you're baller like Hargaad, don't even buy Tier 1. Wait to hit level 30, then buy all the Tier 3 runes you need.
3. Do queue with friends.
Playing with randoms is a crapshoot, and playing with an armordillo or two can put the odds in your favor. Play complementary champs and request feedback on how you did in each game (even if you won). Likewise, you can offer advice to others you saw having trouble in a polite manner (because if you aren't polite, you're likely to get flamed).
4. Do learn the champions
When a new rotation occurs, it is wise to play a few games with each champ. Knowing what each champ is capable of will be useful even if you hate how they play and never intend on using them. For example, Karthus has a skill that does damage to every enemy champion, regardless of location! If you know this, then you can be a jerk and take Soraka.
5. Do read guides.
There are multiple ways to play a champion. This combination of skills, runes, masteries and items is called a "build" and are the general strategies for any champion. The recommended items in the game store are not always accurate, and the order you level skills can have a big impact on how the early stages of the game play out. Sites like
Mobafire and
Solomid offer builds for just about every champion. It's cookie-cutter, but a great foundation for new people. Once you learn the ins and outs, you can tweak a build to better serve your playstyles or as a reaction to enemy or ally players.
6. Do be polite and do report
Sometimes people will suck or do shit wrong. It's a game, so try to keep that in mind when things get a little unhinged. If you insult or yell at people, even if they DID do something wrong, you're likely going to get that person defensive and things break down. Instead of focusing on the game, you focus on hurling insults at each. Stay calm, and politely offer advice when needed. And yet, people are jerks. It happens. Simply /mute them and quietly report them after the game. Taking their bait is probably what they want you to do. Do not give them the satisfaction! Keep your cool.
7. Buy skins
Having a skin for a character is a great way to say "Hey I'm fucking awesome with this champion so get the fuck out of my way." If your team is using more skins than your enemy team, you basically have already won. If you're playing as , you've won the awesome award.
8. Please watch Metalocalypse, Sunday @ 12:15am on Adult Swim. It's far better than Community (thursday nights at 8 on NBC).
Game Stuff
1. Do not be aggressive
There will be a serious urge to want to kill enemy champs. Resist! Death is an all-around loss: your opponents get more cash and experience, you miss out on experience and your lane risks getting pushed. If you set-up a kill and fail, do not continue chasing. In many cases, you will just die to a tower or get ganked. While later on you will learn when to take risks, early in your career it's best to be less aggressive and just let the other guy get away.
2. Do not focus on KDR
Your kill-death-ratio is not the end-all of your value. It is possible to lose despite having a serious kill advantage over the enemy team! Certain champions, once getting the right items, can be unstoppable murder machines. Even if you do kill them a lot, if they reach this threshold, it's possible for a dramatic reversal to occur. It is far more important to support your team's objectives: push towers, protect your own towers from being pushed and keep your team informed of enemy activity. It is far better to have a modest KDR and win, than be the team killer and lose.
3. Do watch the minimap and your enemy
Enemy locations are important! In your low-level games you will likely have two champs tops lane, one mid and two bottom (in later level games, one from top will be off "jungling," so top will have just one champ). If a player in YOUR lane is missing,
let the team know. The player might just be heading back to base to buy items, or they could be trying to jump your friend in another lane. And mention when they came back to your lane! But this doesn't mean you should rely wholly on team recon. Watch the minimap yourself for enemy locations in other lanes whenever you can. People aren't perfect, and sometimes that warning comes a bit too late. Another set of eyes is always useful.
4. Do buy wards.
Wards are items that grant you vision of an area for 180 seconds. They are, without a doubt, one of the best purchases you will make. You can plop them along the river and have advance warning of ganks. They'll grant you vision of the brush. They'll alert you of enemy attempts on big-reward neutral monsters like the dragon or baron. If you attack them in the middle of something like that, you could mob up their entire team. Or maybe you are aware of a gank attempt on you. You could alert a nearby friend, bait the ganker in and turn the tables. Buy wards. BUY. WARDS.
5. Do buy wards.
Wards are items that grant you vision of an area for 180 seconds. They are, without a doubt, one of the best purchases you will make. You can plop them along the river and have advance warning of ganks. They'll grant you vision of the brush. They'll alert you of enemy attempts on big reward neutral monsters like the dragon or baron. If you attack them in the middle of something like that, you could mob up their entire team. Or maybe you are aware of a gank attempt on you. You could alert a nearby friend, bait the ganker in and turn the tables. Buy wards. BUY. WARDS. Yes, I posted this twice. It is that important.
6. Do something.
So you just wiped the enemy team out. Hooray! But...what are you doing now? Did you just go back to your respective lanes and farm? Incorrect! You now have precious map control, and should be taking advantage of it. Gather up as a team and take out a tower. Head to the dragon and get a clean kill. Steal enemy creeps (especially their blue and red buffs). You can always check the status of both teams by pressing tab. If multiple enemies are waiting on respawn, then you need to press that advantage.
7. Don't just wait around all day when you're in a position to win.
8. Do buy wards.
Seriously, kids. If Hargaad can do it, so can you. I know you have 75 gold just laying around sometimes. Don't feed us with your bullshit of, "But I need to save for x item!" No! Fuck you, and your high horse. If you don't buy wards, and you die a lot, nobody on your team is going to be able to save you from a beefed up (whatever) lane.
Consequences will never be the same!
Meet the Team
Like any group activity, stuff is usually broken down into roles. It's worth noting that champions don't always fit neatly in categories. A champion's role in the team may depend on what build has been chosen, and sometimes you may fill several roles depending on the group composition. When picking champions, it's a good idea to see what people are doing and fill in any holes.
1. The Carry: If your team is a car, then the carry is the engine. It's what makes the team function. The carry, when doing its job, will be able to easily destroy the whole team. But, just like an engine is useless without any other parts of your car, the carry relies on its team to get the gold necessary to buy the items needed to kill swathes of enemies. Early on, carries tend to be more vulnerable and weaker than other champs. LOTS of people pick carry in random, because it's the star character that generally gets all the kills. One of the reasons Caitlyn is so great is that she can carry a team since her AS ratios are amazing and she can easily carry and dominate fools.
2. The Tank: Following the car metaphor, the tank is your steering. It'll guide the team into battle, and in many cases will be the one starting the fights. Tanks are there to absorb damage and lock down the most dangerous champions on the enemy team so you can position yourselves to win the fight. Some tanks do this with CC, whereas other tanks have some damage and will soften up the enemy team instead. Tanks still tend to need the rest of their team to back them up. Rammus is probably the most boss at doing all of this, and with zazz.
3. The Support: I guess support are your tires or something? Maybe the AC. Either, support help the team out with buffs and generally shields or healing. Healers tend to assist the carry by allowing the carry to stay in the lane longer through said healing or shields. Unlike, well, just about everyone else, Support don't rely so much on gear and thus will purposefully AVOID getting last hits so that their lane partner can farm gold faster. Because of their reduced need of gold, support should also be buying and placing wards when needed. It's worth noting that EVERYONE should generally buy wards, but as a support you can afford to take the financial hit. FEW people pick support in random due to how hard it is to influence games. You have to be
very proactive to make up for bad teammates as a carry. Veigar commonly supports the enemy team to their graves.
4. The Jungler: Jungling is a more advanced concept, and you won't see it until higher summoner levels. This is due to runes and masteries allowing for more efficient jungling. It is still possible on a few champs, even at Summoner Level 1, but very uncommon. As the name implies, the jungler sits in the jungle and kills neutral creeps. This benefits your team by creating a second solo lane (top lane), resulting in more experience and gold for your team as a whole. Once the jungler hits a certain gear/level point, they look for opportunities to gank enemies. This is generally done via strong CC abilities, such as Warwick's ultimate or Nunu's slow coupled with his speed buff. Skills such as these will enable the jungler's teammate in that lane to easily assist with the kill. When not ganking, the jungler will return to the jungle regularly to keep up in terms of gold and experience. Due to their roaming, the jungler has plenty of opportunities to place wards for its teammates. Riven can do this and she's amazing. Only, Rammus can do it faster, and still have plenty of juice left in his zazz-tank.
This is a very simple guide! There are other roles in teams, but this is a rough outline of the basics. Roles can easily overlap, and a champion can fill more than one role! Experiment and see what works and what doesn't.
Thursday Night Painhouse!
Join channel "Painhouse" to play!
Hargaad made a NEW Summoner info form for Painhouse. Please only fill it out if you plan on playing or coming back to Painhouse.
Summoner Info Table for the summarized info you just filled out.
Wanna play with other PA people in a cutthroat (but still fun and casual) FIGHT TO THE DEATH? Every thursday night at 8 est. we draft up players for Promptu (the opposite of impromptu) Inhouses that are known as PAINHOUSES. Please put your info down so we know why we should invite you!
Summoner info form. (defunct, but still fun to fill out)
Summoner info table. (old info, not used, but still fun to look at)
Useful StuffWebsites!
Stuff You Should Know
-Yes, a promo skin will unlock that champion for free.
-Promo skin codes
generally work once on each region. If you have used a code for yourself, don't toss it out! Make a post here and give it away or swap it for another skin.
-Buy Wards
-Buy Wards
-When in doubt, take Promote/Flash
List of helpful LoL terminology.
Previous thread:
http://forums.penny-arcade.com/discussion/164351/league-of-legends-its-not-punny-how-much-of-a-thorn-in-my-side-zyra-will-be/
Posts
PAving Grounds
I'll make this as brief as possible, and insert more info as questions and rulings arise.
Day and Time: Saturdays at 5pm PDT (8pm EDT)
Team Drafting Type: Snake and Salary
Map: Proving Grounds
Game Type (currently): All Random. Not Draft or Blind and 'random'...it must be the game type, "All Random"
Hargaad's Duties
Hargaad runs the spreadsheet. Hargaad (and Auralynx) are working on the rewards.
Hargaad will take care of tallying the points while we draft.
Captains' Duties
1. Drafting
Drafting will be in snake-draft order. 1, 2, 3, 4, 4, 3, 2, 1, 1, 2, etc.
Volunteering as a captain gives you the privilege of choosing which team you will command. You can be first, last, or anywhere between. The earlier you volunteer, the more options you have. Simple enough?
Hargaad will tally the points you've spent. If it looks like teams are uneven in points, we'll have to reach a majority-vote agreement between captains and Hargaad as to whether we will let a noticeable point difference between over-the-limit teams slide or not.
2. Coordinating
Create the custom game, direct your team to a separate Ventrilo channel, join a team LoL chat channel. Delegation of coordination responsibilities is allowed. The general assumption is that you are the final say for your team. Own it, and never apologize. If people don't like it, they should have volunteered to be a captain.
3. MVP
Hargaad has rewards for top MVP. It will be your duty to communicate with your team on who you all thought was MVP of all opposing teams as well as the collective performance of your own team. One MVP per team.
4. Proper Judgement
This will probably get absorbed into "Drafting" but it should be pretty common knowledge. Just try to not abuse the system. If things look pretty uneven, Hargaad will step in to reset things, but I'm not always quick to correlate the names to their skill. Hargaad has other things to focus on setting up without the distraction of determining who is stacking teams with absurdly over-the-limit point teams.
Everybody's Duty
Shut the fuck up, and listen to Hargaad. It gets really loud and cluttered having more than 10 people in a Ventrilo channel, and it's difficult to inform people of new rules, confirm drafting names, etc. The less people start talking about off-topic topics, the easier and faster things can progress.
If you can't stay, that's fine. Hargaad would prefer that people stay for all games, because the awarding of 2, 1, -1, and -2 points for 1st, 2nd, 3rd, and 4th place has less drastic change than awarding 1 point for each win and taking away 1 point for each loss which would result in awarding (possibly) 3 points for a clean sweep and taking away 3 points for a bad night. Understandably, life happens. You just need to understand that there is a line of judgement that Hargaad has to decide how to deal with the outcome of any games after you leave which may not be what you feel is appropriate.
Pay attention to the enemy team, too. At the end of the night, captains are to gather the popularly agreed-upon votes of their respective teams to decide who the MVP for each team is based on the games you played against them. Also, teams must vote for one of their own for MVP based on all games. It can be for any reason. Good sportsmanship, good K/D ratio, amazing support, great coordinator, whatever. You may present your argument to the rest of your team why you feel your choice is the right choice, but an agreement must be reached, and captains do not have to report the reason why you all chose the MVPs, just who you all voted MVP.
Hargaad would also like to note that sometimes voting for your best player should take some more reflection. Did the person who did the best do so because they're highly skilled? What about the less-skilled player? Did the less-skilled player perform exceptionally well against a team that is mostly higher-skilled players than they are? Just something to think about.
The Rules
Provided there are less people joining Hargaad and Co. for PAving Grounds, some rules may not apply. They will be discussed in their own paragraph of such occurrence.
The chosen starting time (currently, 5pm PDT [8pm EDT]) will be the dividing point of which, those in LoL channel "PAving Grounds" will be considered priority draft players. Those arriving after will be designated late-comers. When drafting commences, late-comers are ineligible to be drafted until either all priority draft players have been picked, or the remaining priority draft players are too expensive to draft, in which case, late-comers who might be inexpensive enough to fill a slot on a team may be drafted. *In the case of low-show numbers for drafting, there will be no division based on timely arrival, but point-drafting will still be in effect.
Salary (point) drafting will be in effect. The point-cap may vary, but Hargaad's hopeful bar will be 50 points. If Hargaad had an actual system that calculated the average points of the available players that show up on any given week that also provided for captains to draft people in a manner that still balances the cost of each team, that would be fantastic. As it is, there is no such system. Hargaad cannot force any of you to play each week. Having a variance each week means that points won't always balance out just right. If Hargaad feels that teams are getting overly-stacked, the draft will be reset, and Hargaad will have to start holding hands for draft picks. Hargaad is not affectionate in the least, and really does not want to have to hold your hands. *Again, it will be difficult to balance teams with a small turnout. Hargaad will do his best to, and expect the captains to, try to keep things as fair as possible.
It is up to captains to create the custom game, or an appointed teammate. It would be in generally good form for captains to just briefly inform the other of "Hey, I'll make the game." Simple as that.
Rerolls: This shouldn't be difficult to understand. Each team is allowed one reroll per match. To reroll, simply have one teammate 'quit' the match while in team selection. As the client works atm, the leaver will have to find the game again in the custom lobby. Easiest done by (first opening up the private games, then) sorting the creator's name column and finding the person who made the game.
Scoring
Each player starts a week worth an initial amount. After all games are played, Hargaad will update their new score based on their performance in the latest PAving Grounds.
Scoring will change based on how many teams there are.
4 Teams will be scored based on overall standings after all games. 1st place=(+2) points; 2nd place=(+1) point; 3rd place=(-1) point; 4th place=(-2) points
3 Teams will be scored based on each match. +1 point for a win; -1 point for a loss
2 Teams will be scored +1 for winning or -1 for losing. Should players remain interested in playing more, a "Best of 3" will be held, but additional points will not be awarded. It will still just be +1/-1 for the winning/losing team of the 3 games.
The Prizes!
1st Place MVP will get a prize.
2nd Place MVP will likely get a consolation prize.
3rd Place MVP may or may not get something. Available prizes have not been finalized yet to guarantee something to trickle down to 3rd place.
RP will be awarded, but how much is unknown to me at the moment because I don't have that much free money to spend. That being said, I still have plenty of time before the year is up to get a few more RP codes, so stay tuned for updated and more info.
PAinhouses
(to be filled with what @Schuss wants me to insert)
Basics of PAinhouse:
Day and Time: Thursdays at 8pm EDT (5pm PDT).
Team Drafting Type: Snake and Salary
Map: Summoner's Rift (Winter map no longer available)
Game Type (currently): Draft
Alternating weeks will pertain to one of the following:
1. Theme Week
At Schuss's discretion, a theme will be presented to all teams for all games which will provide a challenge of reduced selection of champions or a change from the current meta-style play of 1 jungler, 1 tank top, 1 AP (or counter) mid, 1 AD and 1 support (or kill-lane) bottom.
2. Normal Week
No themes present, unless a team chooses to at their own discretion. No bonuses awarded for running a gimmick composition.
If I have anything wrong, I'm sorry, @Schuss, just let me know how you want it fixed.
Yelling at butts will never NOT be funny. Thanks, Psy!
Also, Abby is awesome. Keep up with TLH because it's the tits!
I love League of Legends, but seriously...screw you, Teemo.
Have you scored a penta?
Yelling at butts will never NOT be funny. Thanks, Psy!
Also, Abby is awesome. Keep up with TLH because it's the tits!
I love League of Legends, but seriously...screw you, Teemo.
Yelling at butts will never NOT be funny. Thanks, Psy!
Also, Abby is awesome. Keep up with TLH because it's the tits!
I love League of Legends, but seriously...screw you, Teemo.
COME FORTH, AMATERASU! - Switch Friend Code SW-5465-2458-5696 - Twitch
PSN: BrightWing13 FFX|V:ARR Bright Asuna
Dammit, PMAvers! I'm not omnipotent! Had I have known, the last thread would have died at page 66 for a new Diana one.
As if our avatar pics weren't clue enough for you?
Yelling at butts will never NOT be funny. Thanks, Psy!
Also, Abby is awesome. Keep up with TLH because it's the tits!
I love League of Legends, but seriously...screw you, Teemo.
....
That Luna art was really good.
PSN: BrightWing13 FFX|V:ARR Bright Asuna
So much hatred in this one.
Official PA Forums FFXIV:ARR Free Company <GHOST> gitl.enjin.com Join us on Sargatanas!
I know, sorry.
PSN: BrightWing13 FFX|V:ARR Bright Asuna
It's ok, from what I understand there is still plenty of love and tolerance for everyone, hate filled heart or no
Official PA Forums FFXIV:ARR Free Company <GHOST> gitl.enjin.com Join us on Sargatanas!
Depends on who you ask.
That guy, for instance, will just DRAG HIM DOWN...
COME FORTH, AMATERASU! - Switch Friend Code SW-5465-2458-5696 - Twitch
Yelling at butts will never NOT be funny. Thanks, Psy!
Also, Abby is awesome. Keep up with TLH because it's the tits!
I love League of Legends, but seriously...screw you, Teemo.
Gee, I wonder why you can't cross ponies with Korea. I thought Koreans loved Hecarim.
Yelling at butts will never NOT be funny. Thanks, Psy!
Also, Abby is awesome. Keep up with TLH because it's the tits!
I love League of Legends, but seriously...screw you, Teemo.
League of Legends v1.0.0.145
Rengar, the Pridestalker
Pending the completion of some further testing on PBE, Rengar will be released at a future date
Garen
General
Base Health Regen reduced to 8.25 from 9.85
Health Regen per level reduced to 0.75 from 0.85
Base Attack Damage reduced to 56 from 60.1
Attack Damage per level increased to 3.5 from 3
Perseverance (Passive)
Delay increased to 9 seconds from 7 seconds
No longer deactivates when damaged by lane minions
Now displays the Health Regen gained in the tooltip
Decisive Strike
Cooldown reduced to 8 seconds at all ranks from 12/11/10/9/8
Movement Speed increased to 35% at all ranks from 15/20/25/30/35%
Movement Speed duration adjusted to 1.5/2.25/3/3.75/4.5 seconds from 4 at all ranks
Base damage increased to 30/55/80/105/130 from 30/45/60/75/90
Silence duration reduced to 1.5/1.75/2/2.25/2.5 seconds from 2.5 at all ranks
Now removes slows on activation
Can now critically strike again
Buff duration reduced to 4.5 seconds from 6
Fixed: Garen's next basic attack after Decisive Strike no longer occurs unusually quickly
Fixed: Decisive Strike is no longer consumed if Garen fails to finish attacking
While performing Decisive Strike, Garen now continues to follow his target if they are moving
Courage
Changed to passively increase Armor and Magic Resist by 20% rather than 0 to 25 based on kills
Damage reduction adjusted to 30% from 20/24/28/32/36%
Active now additionally grants 30% Crowd Control Reduction
Duration adjusted to 2/3/4/5/6 seconds from 3/3/3/3/3
Cooldown adjusted to 24/23/22/21/20 seconds from 30/27/24/21/18
Judgment
Damage adjusted to 20/45/70/95/120 (+0.7/0.8/0.9/1.0/1.1 total Attack Damage) from 50/90/130/170/210 (+1.4 bonus Attack Damage)
Damage dealt to minions increased to 75% from 50%
No longer removes slows on activation or reduces the duration of incoming slows while active
Ignores unit collision during Judgment but takes a 20% Movement Speed penalty when spinning through minions
Fixed: Judgment no longer locks out Garen from taking other actions longer than intended
Demacian Justice
Cooldown adjusted to 160/120/80 seconds from 140/120/100
Gangplank
Remove Scurvy
Fixed: Remove Scurvy now removes Blinds
Jayce
General
Improved the responsiveness of his basic attacks, primarily in Hammer stance
Fixed: The first basic attack after swapping to Mercury Cannon is now more responsive
Katarina (Gameplay and Art Remake)
Voracity (Passive)
Champion kills or assists reduce Death Lotus's cooldown by 10 seconds and refresh basic abilities
Bouncing Blades
10/9.5/9/8.5/8 second cooldown
Katarina throws a dagger which deals 50/85/120/155/190 (+0.5 Ability Power) magic damage. The dagger bounces to the 4 closest enemies dealing 10% less damage with each bounce
Enemies hit are marked for 4 seconds. Katarina's basic attacks or spells will consume the mark dealing 15/30/45/60/75 (+0.2 Ability Power) magic damage
Sinister Steel
4 second cooldown
Whirls daggers in a circle dealing 40/80/120/160/200 (+0.5 bonus Attack Damage) (+0.35 Ability Power) magic damage. If she hits an enemy Champion, Katarina gains 12/20/28/36/44% Movement Speed for 1 second
Shunpo
14/12/10/8/6 second cooldown
Moves to a target's location. Deals 40/70/100/130/160 (+0.5 Ability Power) magic damage if the target is an enemy
After using Shunpo, Katarina gains 20% damage reduction for 3 seconds
Death Lotus
60/55/50 second cooldown
Becomes a flurry of blades, throwing daggers at the closest 3 enemy Champions dealing 400/500/600 (+3 bonus Attack Damage) (+1.75 Ability Power) magic damage over 2 seconds
Daggers apply Grievous Wounds, reducing incoming healing by 50% for 3 seconds
Kayle
Righteous Fury
Ability Power ratio increased to 0.4 from 0.2
Pantheon
Aegis of Zeonia
Slight increase in the speed of the jump
Now places Pantheon slightly in front of the target instead of directly on top of the enemy
Shyvana
Dragon's Descent
Fixed a bug where Dragon's Descent would hitch on initial use when using skins
Teemo
Toxic Shot
Damage on impact increased to 10/20/30/40/50 (+0.4 Ability Power) from 9/18/27/36/45 (+0.14 Ability Power)
Poison Ability Power ratio reduced to 0.1 from 0.14
Fixed: Fixed a bug where the poison was lasting longer than intended
Fixed: Damage values will now update correctly when Teemo hits a unit with a lower level Toxic Shot poison
Varus
Piercing Arrow
Fixed: Piercing Arrow no longer sometimes fires from a point above his bow
Fixed: Piercing Arrow now more reliably hits targets at the end of its range
Blighted Quiver
Ability Power ratio on Blight stack detonation increased to 0.02 per stack from 0.01
Chain of Corruption
Missile width increased to 100 from 60
Increased missile visibility
Spread range from primary target to nearby targets increased to 550 from 450
Tendril break range increased to 600 from 550
Ziggs
Fixed: Satchel Charge's timeout tone will now play properly
Zyra
Rise of the Thorns (Passive)
Now properly cancels spell casts upon activation
Rampant Growth
Destroying a seed no longer breaks spell shields
Plant selection radius increased slightly
Grasping Roots
Modified the vine particle to be easier to see
General
Friend List notes
Pending the completion of some further testing on PBE, Friend List notes will be released at a future date
Updated tooltips for Cho'Gath
The main HUD health and mana bars will now display regen per second as opposed to regen per 5 seconds
The "Reset HUD" button in the "Interface Options" menu will now set the global scale value to the correct amount
Fixed: Wraiths and Lesser Wraiths no longer state they steal life in the tooltip
Proving Grounds
Nexus turrets
Amount increased back to 2 from 1
Health reduced by 900
Armor reduced by 20
Base Attack Damage reduced by 30
Slice like a god damn hammer. LoL: Rafflesia / BNet: Talonflame#11979
Also, second time now that I have absolutely destroyed a lane playing with Ezreal with a Sona support. This time though I was laning with a PA person instead of solo queue. I'm starting to think this is a real thing, not a fluke. Both times I feel like I got carried by the Sona making it so easy to get kills.
Thank you?
Also, I expect your next win to be all the kills and none of the deaths. Do not disappoint, Pac!
Yelling at butts will never NOT be funny. Thanks, Psy!
Also, Abby is awesome. Keep up with TLH because it's the tits!
I love League of Legends, but seriously...screw you, Teemo.
specifically ask for mine!
PSN: BrightWing13 FFX|V:ARR Bright Asuna
use my LoL link in my sig instead
also cool Varus buffs, I enjoyed him this free week
XBL - Foreverender | 3DS FC - 1418 6696 1012 | Steam ID | LoL
Yelling at butts will never NOT be funny. Thanks, Psy!
Also, Abby is awesome. Keep up with TLH because it's the tits!
I love League of Legends, but seriously...screw you, Teemo.
Oh damn!
Just don't try that against Taric. He's just gonna kill you.
holy shit how have i not seen this video
i am in tears
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it's all repetitive GRR HUNTING BLOOD YEAH
mundo tier champ
Slice like a god damn hammer. LoL: Rafflesia / BNet: Talonflame#11979
EEEEEEEEESPORTSSSSSSSSS
tumblr | instagram | twitter | steam
I'm going to have to stay out of this thread for a few days aren't I?
3DS FCode: 1993-7512-8991
NASHORS TEETH NASHORS TEETH GET YOUR LOVELY NASHORS TEETH HERE
So do you think we should start buying NASHORS TEETH
Guys, Jungle Ori should be a thing it's awesome.
3DS FCode: 1993-7512-8991
It helps that Kabitzy is a very good support.
Mundo tier is like a special tier above all other champs? =P
http://www.surrenderat20.net/2012/08/gamescom-preview-syndra.html
Hmm.. didn't think about it on Diana, a friends been playing her a lot so I'll have to insist on giving it a shot, it seems like it makes sense on her but I didn't think she really built AS at all since it's nice early but she seems way more magey post 6. It's still really cheap for 25% CDR, but then it kinda makes either choice of item built from the pick kinda overkill on the CDR front and each is really solid.
twitch.tv/tehsloth
EDIT: BUT I LOVE JAYCE!