I agree, champions do have abilities, but their abilities are less-than-debatable when it comes to what wins matches.
I would hope that all of us laugh at those scrubs who say, "I not bad. U bad. 1v1 me without your team!"
All of your quotations are exactly what we should be discussing to help people understand when they should and shouldn't be hanging around!
A new player does need help with the numbers as if they were played by a stick. No doubt. People need to know the fundamentals.
But then what? "Cool. I know the numbers, and I just bursted Ashe, but she still killed my Graves! WTF?! The numbers, man! THE NUMBERS!<"
Most of us on this forum know the numbers. It's the player skill and foresight that needs to be built upon now for all of us to begin elevating our own skill levels.
Mostly agreed.
For instance: would you place a ward in the river bush against me playing Rammus? Fuck no! You ward plenty far back so you don't get caught by my rapid Powerball which would blow past your river-bush ward before you could escape in time.
There are optimal ward placements, barring anything weird. River bush is always too close, barring special circumstances.
There are optimal ward placements, barring anything weird. River bush is always too close, barring special circumstances.
I don't know how far back you started playing, but I remember a time when warding river bush was the place to ward. Then it began shifting further up river while still giving you vision of anybody coming out of the tri-bush area. Again, something that had to be learned or taught as you grew in skill and level.
There are optimal ward placements, barring anything weird. River bush is always too close, barring special circumstances.
I don't know how far back you started playing, but I remember a time when warding river bush was the place to ward. Then it began shifting further up river while still giving you vision of anybody coming out of the tri-bush area. Again, something that had to be learned or taught as you grew in skill and level.
I started playing barely post-beta (when my dumb friend who has dumb opinions said LOL sucked and wasn't worth my time), and people didn't play nearly as consistently.
It is absolutely something learned over time, and even I cannot tell you pixel perfect where the spot is, but generally you want to lightly brush the jungle exits/ dragons with vision while not losing anything.
There are optimal ward placements, barring anything weird. River bush is always too close, barring special circumstances.
I don't know how far back you started playing, but I remember a time when warding river bush was the place to ward. Then it began shifting further up river while still giving you vision of anybody coming out of the tri-bush area. Again, something that had to be learned or taught as you grew in skill and level.
I started playing barely post-beta (when my dumb friend who has dumb opinions said LOL sucked and wasn't worth my time), and people didn't play nearly as consistently.
It is absolutely something learned over time, and even I cannot tell you pixel perfect where the spot is, but generally you want to lightly brush the jungle exits/ dragons with vision while not losing anything.
I'd use MSPaint or something sloppy to illustrate what I find to be optimal, but there's a rather noticeable small white rock roughly halfway between dragon pit and tri-bush. I try to drop a ward slightly north of said rock. Maybe when I feel like it, I'll do a custom game and screencap me dropping a ward there. Although it may give vision of anybody going in the dragon cove from the front entrance and anybody coming out of tri-bush below, it requires a person keep an eye on the minimap (as everybody should be doing) constantly, because so often, people don't pay attention, see me running back, and then rage at me for not saving them when I saw mid and jungle coming bot through tri-bush.
eeSanGI slice like a goddamn hammer.Registered Userregular
Hargaad. When you're discussing champion match ups, you have to assume no one outplays the other. If they dodged your ability then they outplayed you. Saying that skill is relevant is not productive to champion analysis. You shouldn't use different values for the same variable (players).
Slice like a god damn hammer. LoL: Rafflesia / BNet: Talonflame#11979
Hargaad. When you're discussing champion match ups, you have to assume no one outplays the other. If they dodged your ability then they outplayed you. Saying that skill is relevant is not productive to champion analysis. You shouldn't use different values for the same variable (players).
Assuming 100% skill shot hits is nonsense, because two equally skilled players will not get 100% accuracy with skill shots, nor 0%, but some number in between.
And honestly, excel sheet battles have pretty limited uses considering that 1v1 fights between equally skilled players at equal gold levels are basically non-existent. Looking at "in practice, Graves / Taric consistently beats Ashe / Soraka," is more useful than a pure numbers analysis in most cases.
The best use of numbers analysis is itemization, because it is very amenable to DPS against 100 armor targets vs. gold cost analysis, for example.
Really, the best data would come from game data with some human analysis added (for example, use "#ganks" as a criteria, which a computer could be trained to do, but it is easier to use a human to score IMHO).
Hargaad. When you're discussing champion match ups, you have to assume no one outplays the other. If they dodged your ability then they outplayed you. Saying that skill is relevant is not productive to champion analysis. You shouldn't use different values for the same variable (players).
The only scenarios you will prove with no human-variable is that of an AI v AI game. It does not translate to any normal games.
Hargaad. When you're discussing champion match ups, you have to assume no one outplays the other. If they dodged your ability then they outplayed you. Saying that skill is relevant is not productive to champion analysis. You shouldn't use different values for the same variable (players).
The only scenarios you will prove with no human-variable is that of an AI v AI game. It does not translate to any normal games.
Actually, the majority of games can be played with the assumption the players are generally at the same skill. That's the entire point of an Elo system.
What a perfect jungle Evelynn match. Everything went great. Ganks went off without a hitch, managed to counter-jungle their Mundo a few times, even stole dragon out from under them once with my ult. I was sitting on around 4K gold when they decided to surrender.
Hargaad. When you're discussing champion match ups, you have to assume no one outplays the other. If they dodged your ability then they outplayed you. Saying that skill is relevant is not productive to champion analysis. You shouldn't use different values for the same variable (players).
The only scenarios you will prove with no human-variable is that of an AI v AI game. It does not translate to any normal games.
Actually, the majority of games can be played with the assumption the players are generally at the same skill. That's the entire point of an Elo system.
PAving Grounds spreadsheet is up-to-date, and ready for another exciting week of ARAM Proving Grounds!
Anybody that wants to be a captain, feel free to message me in the LoL client. I'll be bouncing back and forth, but things will be starting in 45 minutes!
Hope to see people there.
I had a really good jungler friend me after I destroyed as Akali. Next game, he spends half the game in chat shitting on our bottom lane for being noobs. And just like that, he went off my list.
eeSanGI slice like a goddamn hammer.Registered Userregular
Whenever you're analyzing champions, you should be discussing their potential. Human play will fall short of maximum potential but isn't really relevant otherwise.
Adding too many variables and what-ifs will taint an analysis.
But just because perfect play isn't feasibly reachable doesn't mean you shouldn't strive for it.
Slice like a god damn hammer. LoL: Rafflesia / BNet: Talonflame#11979
0
BethrynUnhappiness is MandatoryRegistered Userregular
Hargaad. When you're discussing champion match ups, you have to assume no one outplays the other. If they dodged your ability then they outplayed you. Saying that skill is relevant is not productive to champion analysis. You shouldn't use different values for the same variable (players).
The only scenarios you will prove with no human-variable is that of an AI v AI game. It does not translate to any normal games.
Actually, the majority of games can be played with the assumption the players are generally at the same skill. That's the entire point of an Elo system.
Correct. It is a very flawed assumption.
It is not a flawed assumption. It is, perhaps, not one that will translate directly to gameplay, but it is the only way to reasonably discuss champion matchups (whether it be 1v1 in a vacuum or laning situations or just where their potential lies lategame). If you assume uneven skill or mitigating factors, then all discussion is meaningless because you can always just say "the more skilled team will win, so talking about it is pointless." The entire point of theoretical discussion is to talk about things assuming that mitigating factors are mostly irrelevant, and in this case accepting that you can't control for intangibles like skillshot aim or the heart of the cards or whatever.
What a perfect jungle Evelynn match. Everything went great. Ganks went off without a hitch, managed to counter-jungle their Mundo a few times, even stole dragon out from under them once with my ult. I was sitting on around 4K gold when they decided to surrender.
Lee Sin and Blitz look good. Triumpant was my favorite Jarvan skin (and of course the only one I can't get) and is now the worst. The opposite is true of dragon slayer but I don't actually like it enough to want to go buy it. The Golden Boy needs a new damn skin that doesn't suck.
I do like the only 9.98 with a neon image of Janna on Miss Fortune's splash though. Cute.
A few thoughts:
-Ez is so good for carrying.
- My friend Emman is ridiculously good for his 3rd game ever. 10K against a 1v2 is pretty impressive. None of the enemies were as experienced as me, but OTOH, they were vastly more experienced than the rest of my team, barring Zilean.
- I really wish Lichbane was greyed out till a large amount of AP. So annoyed by even level 30 players buying it too early.
Posts
Mostly agreed.
There are optimal ward placements, barring anything weird. River bush is always too close, barring special circumstances.
I don't know how far back you started playing, but I remember a time when warding river bush was the place to ward. Then it began shifting further up river while still giving you vision of anybody coming out of the tri-bush area. Again, something that had to be learned or taught as you grew in skill and level.
Yelling at butts will never NOT be funny. Thanks, Psy!
Also, Abby is awesome. Keep up with TLH because it's the tits!
I love League of Legends, but seriously...screw you, Teemo.
I started playing barely post-beta (when my dumb friend who has dumb opinions said LOL sucked and wasn't worth my time), and people didn't play nearly as consistently.
It is absolutely something learned over time, and even I cannot tell you pixel perfect where the spot is, but generally you want to lightly brush the jungle exits/ dragons with vision while not losing anything.
I'd use MSPaint or something sloppy to illustrate what I find to be optimal, but there's a rather noticeable small white rock roughly halfway between dragon pit and tri-bush. I try to drop a ward slightly north of said rock. Maybe when I feel like it, I'll do a custom game and screencap me dropping a ward there. Although it may give vision of anybody going in the dragon cove from the front entrance and anybody coming out of tri-bush below, it requires a person keep an eye on the minimap (as everybody should be doing) constantly, because so often, people don't pay attention, see me running back, and then rage at me for not saving them when I saw mid and jungle coming bot through tri-bush.
Yelling at butts will never NOT be funny. Thanks, Psy!
Also, Abby is awesome. Keep up with TLH because it's the tits!
I love League of Legends, but seriously...screw you, Teemo.
playing ranked
oh look who my top laner is
no pressure
Slice like a god damn hammer. LoL: Rafflesia / BNet: Talonflame#11979
Assuming 100% skill shot hits is nonsense, because two equally skilled players will not get 100% accuracy with skill shots, nor 0%, but some number in between.
And honestly, excel sheet battles have pretty limited uses considering that 1v1 fights between equally skilled players at equal gold levels are basically non-existent. Looking at "in practice, Graves / Taric consistently beats Ashe / Soraka," is more useful than a pure numbers analysis in most cases.
The best use of numbers analysis is itemization, because it is very amenable to DPS against 100 armor targets vs. gold cost analysis, for example.
Really, the best data would come from game data with some human analysis added (for example, use "#ganks" as a criteria, which a computer could be trained to do, but it is easier to use a human to score IMHO).
The only scenarios you will prove with no human-variable is that of an AI v AI game. It does not translate to any normal games.
Yelling at butts will never NOT be funny. Thanks, Psy!
Also, Abby is awesome. Keep up with TLH because it's the tits!
I love League of Legends, but seriously...screw you, Teemo.
GUYS
New Chinese art
http://imgur.com/a/e3ak4/all
Dat PAX Sivir
Actually, the majority of games can be played with the assumption the players are generally at the same skill. That's the entire point of an Elo system.
That first Xin is pretty damn amazing.
Please don't go. The drones need you. They look up to you.
What a perfect jungle Evelynn match. Everything went great. Ganks went off without a hitch, managed to counter-jungle their Mundo a few times, even stole dragon out from under them once with my ult. I was sitting on around 4K gold when they decided to surrender.
Doubt I could do that again.
I dunno, she looks less Tron and more Evangelion or Gantz.
Not really a fan.
Jungle Naut vs enemy jungle WW and enemy counterjungle Shaco
Shaco decides to live in my top jungle literally all game
At one point I am level 4, Shaco is level 5, top lane is level 10
I do like that Jarvan art
The normal Xin art is good, the Winged Hussar art is way too good because the actual skin is not that cool and I don't like that
XBL - Foreverender | 3DS FC - 1418 6696 1012 | Steam ID | LoL
Correct. It is a very flawed assumption.
Yelling at butts will never NOT be funny. Thanks, Psy!
Also, Abby is awesome. Keep up with TLH because it's the tits!
I love League of Legends, but seriously...screw you, Teemo.
Anybody that wants to be a captain, feel free to message me in the LoL client. I'll be bouncing back and forth, but things will be starting in 45 minutes!
Hope to see people there.
Yelling at butts will never NOT be funny. Thanks, Psy!
Also, Abby is awesome. Keep up with TLH because it's the tits!
I love League of Legends, but seriously...screw you, Teemo.
Adding too many variables and what-ifs will taint an analysis.
But just because perfect play isn't feasibly reachable doesn't mean you shouldn't strive for it.
Slice like a god damn hammer. LoL: Rafflesia / BNet: Talonflame#11979
Team Cyan takes it!
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BUT WHAT ABOUT THE TOE?!?!
Joe's Stream.
It is not a flawed assumption. It is, perhaps, not one that will translate directly to gameplay, but it is the only way to reasonably discuss champion matchups (whether it be 1v1 in a vacuum or laning situations or just where their potential lies lategame). If you assume uneven skill or mitigating factors, then all discussion is meaningless because you can always just say "the more skilled team will win, so talking about it is pointless." The entire point of theoretical discussion is to talk about things assuming that mitigating factors are mostly irrelevant, and in this case accepting that you can't control for intangibles like skillshot aim or the heart of the cards or whatever.
Not Tron at all. Doesn't mean it doesn't look good. And... Gantz? Not enough blood/skin.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
I do like the only 9.98 with a neon image of Janna on Miss Fortune's splash though. Cute.
PSN: BrightWing13 FFX|V:ARR Bright Asuna
You know, I realize Miss Fortune is to some extent "the slutty one," but dag, yo.
Battle damage aside, it was all full body, skin-tight catsuits.
Then again, my only experience with the series comes from Gantz Abridged.
tell my team captain I want to jungle Naut
same time rest of the team is telling him to ban Blitz
he bans Naut
enemy team picks Blitz
did I kick a puppy or something recently?
A few thoughts:
-Ez is so good for carrying.
- My friend Emman is ridiculously good for his 3rd game ever. 10K against a 1v2 is pretty impressive. None of the enemies were as experienced as me, but OTOH, they were vastly more experienced than the rest of my team, barring Zilean.
- I really wish Lichbane was greyed out till a large amount of AP. So annoyed by even level 30 players buying it too early.