Primary, Vit, Crit chance, crit damage, attack speed, sockets, life on hit/lifesteal, armour, all resist, class resource, movement speed, bleed (assuming it gets buffed to the level we saw in the legendary preview), MF
I don't think most slots can even fill 6 affixes without MF, kind of a shame.
You can double up on affixes for stats. And there's always the "nice to have but not critical" stats of individual resist, pickup radius, gold find and +HP on health globes. I'm pretty sure that even without MF, every slot can have 6 affixes that you're happy with.
As a monk, I deeply, deeply resent single resist and how it works with OWE. Those other stats I wouldn't pay even a penny for, but to each their own :P
If I could spend 20k extra gold for piece to double the amount of health I get from health globes I'd do it. Anyway the individual resists are still icing affixes even without OWE. Oh yes, and reduced CC is something you wouldn't say "no" to.
Reduced CC got changed so it sucks now.
"Crowd Control Reduction from items and skills will now reduce the percentage value of Slow, Chill, and Attack Speed debuffs rather than reducing how long the debuff lasts"
I don't even know what applies a slow effect except the Knockback affix on elites.
I'm astounded that people are cheering for what amounts to removal of MF as an affix from gear.
There are people who never wanted MF as a stat in the first place. The rationale being that drop rates are balanced around everyone having it, and that if they don't get the stat they have to grind for much longer to progress. It's a reasonable point of view and plenty of people are going to be happy that the importance of MF on gear is getting greatly diminished.
I hear you! I don't want MF on gear either! But what I want more is something, anything that requires actual GAME elements such as decisions, compromise, planning. I was onboard when they transferred ALL decisions to gear by eliminating stat and skill points, but the problem is that the way affixes are designed right now, there just isn't a whole lot decisions to make with gear because there is a handful of overpowering affixes and nothing else matters.
MF was one of those, and by taking it away the game just got a whole lot dumber. What am I supposed to look forward to now as I replace my MF gear, a few more points of dex here, resists there? No thanks, totally not interested. Or should I cross my fingers and hope that blizzard realizes this and improves affix balance.
didn't they say that affixes were something they were specifically focusing on? like they're adding a lot more as well as tweaking the ones that currently exist?
i mean no that doesn't mean they're going to nail it enough to immediately compensate for the loss of MF but I'm pretty sure they said that's one of their goals too
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GnomeTankWhat the what?Portland, OregonRegistered Userregular
I'm astounded that people are cheering for what amounts to removal of MF as an affix from gear.
There are people who never wanted MF as a stat in the first place. The rationale being that drop rates are balanced around everyone having it, and that if they don't get the stat they have to grind for much longer to progress. It's a reasonable point of view and plenty of people are going to be happy that the importance of MF on gear is getting greatly diminished.
I hear you! I don't want MF on gear either! But what I want more is something, anything that requires actual GAME elements such as decisions, compromise, planning. I was onboard when they transferred ALL decisions to gear by eliminating stat and skill points, but the problem is that the way affixes are designed right now, there just isn't a whole lot decisions to make with gear because there is a handful of overpowering affixes and nothing else matters.
MF was one of those, and by taking it away the game just got a whole lot dumber. What am I supposed to look forward to now as I replace my MF gear, a few more points of dex here, resists there? No thanks, totally not interested. Or should I cross my fingers and hope that blizzard realizes this and improves affix balance.
I don't think it's crossing your fingers at all, I think that's inevitable. Legendaries were the beginning, but I would expect to see gear get a lot more interesting, side-grade style, things later on. They've realized part of what made D2 items fun was the unique effects, but they can't do a pass over the whole item system in one refresher patch. I see Legendaries as the test bed for this code and data flow.
I am going to enjoy the death of the "20% MF on every piece or you're doing it wrong" attitude.
Also, I just realized that this system fits in very nicely with the earlier change announced of removing MF averaging. When you give people less incentive to load up on MF gear, they're less likely to weigh down your party with it.
Profile -> Signature Settings -> Hide signatures always. Then you don't have to read this worthless text anymore.
I'm astounded that people are cheering for what amounts to removal of MF as an affix from gear.
There are people who never wanted MF as a stat in the first place. The rationale being that drop rates are balanced around everyone having it, and that if they don't get the stat they have to grind for much longer to progress. It's a reasonable point of view and plenty of people are going to be happy that the importance of MF on gear is getting greatly diminished.
I hear you! I don't want MF on gear either! But what I want more is something, anything that requires actual GAME elements such as decisions, compromise, planning. I was onboard when they transferred ALL decisions to gear by eliminating stat and skill points, but the problem is that the way affixes are designed right now, there just isn't a whole lot decisions to make with gear because there is a handful of overpowering affixes and nothing else matters.
MF was one of those, and by taking it away the game just got a whole lot dumber. What am I supposed to look forward to now as I replace my MF gear, a few more points of dex here, resists there? No thanks, totally not interested. Or should I cross my fingers and hope that blizzard realizes this and improves affix balance.
didn't they say that affixes were something they were specifically focusing on? like they're adding a lot more as well as tweaking the ones that currently exist?
i mean no that doesn't mean they're going to nail it enough to immediately compensate for the loss of MF but I'm pretty sure they said that's one of their goals too
In 1.0.4 there will be higher tier affixes for 2h melee weapons, I haven't heard anything beyond that. I like where weapons are as items, there is a lot to choose from, but the current armor situation is severely lacking, which is 11 out of 13 slots.
Wasn't there another interview months ago with an old Blizzard North guy who also basically said "I would have done things differently" or something along those lines?
How come that didn't create such a stir?
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GnomeTankWhat the what?Portland, OregonRegistered Userregular
I find it hard to believe people can't find six affixes they want on their gear, other than MF/GF.
Just off the top of my head, knowing that not all gear can have all affixes, there are plenty I want:
+Armor
+Dex
+Vit
IAS
Crit
Crit Damage
Life On Hit
Life Per Spirit Spent
Spirit Regen
Block Rate (for my shield set)
Single Resist
All Resist
That's just off the top of my head, 12 affixes I want on my gear, just randomly thinking about it without looking at D3. There are plenty of choices to be made there too. Heavy IAS/life on hit? Lean more towards spirit regen and LPSS and go with a more dumpy build? Do I want to do more damage and go with a Crit/Crit Damage build, knowing I'll be sacrificing life on hit potential by dropping IAS?
I'm not saying more can't be added, I just don't buy this "Not wanting MF on gear means there isn't anything at all, I want, ever!" line of thinking.
Wasn't there another interview months ago with an old Blizzard North guy who also basically said "I would have done things differently" or something along those lines?
Wasn't there another interview months ago with an old Blizzard North guy who also basically said "I would have done things differently" or something along those lines?
How come that didn't create such a stir?
If there was it was because Blizzard employees didn't comment on it.
"For no one - no one in this world can you trust. Not men. Not women. Not beasts...this you can trust."
"I would have done things differently" is not quite the same as being glad that there is a public backlash towards your game and comparing Blizzard Irvine to Treyarch.
I'm astounded that people are cheering for what amounts to removal of MF as an affix from gear.
There are people who never wanted MF as a stat in the first place. The rationale being that drop rates are balanced around everyone having it, and that if they don't get the stat they have to grind for much longer to progress. It's a reasonable point of view and plenty of people are going to be happy that the importance of MF on gear is getting greatly diminished.
I hear you! I don't want MF on gear either! But what I want more is something, anything that requires actual GAME elements such as decisions, compromise, planning. I was onboard when they transferred ALL decisions to gear by eliminating stat and skill points, but the problem is that the way affixes are designed right now, there just isn't a whole lot decisions to make with gear because there is a handful of overpowering affixes and nothing else matters.
MF was one of those, and by taking it away the game just got a whole lot dumber. What am I supposed to look forward to now as I replace my MF gear, a few more points of dex here, resists there? No thanks, totally not interested. Or should I cross my fingers and hope that blizzard realizes this and improves affix balance.
didn't they say that affixes were something they were specifically focusing on? like they're adding a lot more as well as tweaking the ones that currently exist?
i mean no that doesn't mean they're going to nail it enough to immediately compensate for the loss of MF but I'm pretty sure they said that's one of their goals too
In 1.0.4 there will be higher tier affixes for 2h melee weapons, I haven't heard anything beyond that. I like where weapons are as items, there is a lot to choose from, but the current armor situation is severely lacking, which is 11 out of 13 slots.
Pretty sure in the prestige blog they talked about wanting to add more affixes down the road, not just for two handed weapons.
E: well, I'm not finding it now...but I remember reading it just like RandomEngy, that they wanted more affixes and not just for 2h weapons.
Loving the Paragon levels thing. I never stacked MF/GF on my gear so this will be nice. I can see people stacking their gear for MF early on and slowly switching it out as they gain levels to keep themselves up there in % but slowly getting stronger with the base stat increases and itemization.
Good stuff.
I may actually give WD a good solid play now with the changes.
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GnomeTankWhat the what?Portland, OregonRegistered Userregular
WD is what I'm most excited for with this patch. That's what I'm going to be doing when the patch comes out, leveling my WD and getting him in to Inferno.
I'm astounded that people are cheering for what amounts to removal of MF as an affix from gear.
There are people who never wanted MF as a stat in the first place. The rationale being that drop rates are balanced around everyone having it, and that if they don't get the stat they have to grind for much longer to progress. It's a reasonable point of view and plenty of people are going to be happy that the importance of MF on gear is getting greatly diminished.
I hear you! I don't want MF on gear either! But what I want more is something, anything that requires actual GAME elements such as decisions, compromise, planning. I was onboard when they transferred ALL decisions to gear by eliminating stat and skill points, but the problem is that the way affixes are designed right now, there just isn't a whole lot decisions to make with gear because there is a handful of overpowering affixes and nothing else matters.
MF was one of those, and by taking it away the game just got a whole lot dumber. What am I supposed to look forward to now as I replace my MF gear, a few more points of dex here, resists there? No thanks, totally not interested. Or should I cross my fingers and hope that blizzard realizes this and improves affix balance.
didn't they say that affixes were something they were specifically focusing on? like they're adding a lot more as well as tweaking the ones that currently exist?
i mean no that doesn't mean they're going to nail it enough to immediately compensate for the loss of MF but I'm pretty sure they said that's one of their goals too
In 1.0.4 there will be higher tier affixes for 2h melee weapons, I haven't heard anything beyond that. I like where weapons are as items, there is a lot to choose from, but the current armor situation is severely lacking, which is 11 out of 13 slots.
Wow, I had missed that one. Excitement level raised from "eh I guess I'll play this again" to "This is coming out yesterday, right?"
I do find it funny that everyone glosses over the turd that was HGL when talking about Roper and Brevik.
The guys did amazing work with D2, but lets be honest here...HGL is a fucking turd, which is part of what makes that Brevik interview so bristly for some people I think. For those of us burnt hardcore by HGL (I almost bought a lifetime sub, I was almost that guy), our last dose of Brevik and Roper wasn't D2...and wasn't positive.
I am that guy. I bought the lifetime founders sub and got burned. 8(
I find it hard to believe people can't find six affixes they want on their gear, other than MF/GF.
Just off the top of my head, knowing that not all gear can have all affixes, there are plenty I want:
+Armor
+Dex
+Vit
IAS
Crit
Crit Damage
Life On Hit
Life Per Spirit Spent
Spirit Regen
Block Rate (for my shield set)
Single Resist
All Resist
That's just off the top of my head, 12 affixes I want on my gear, just randomly thinking about it without looking at D3. There are plenty of choices to be made there too. Heavy IAS/life on hit? Lean more towards spirit regen and LPSS and go with a more dumpy build? Do I want to do more damage and go with a Crit/Crit Damage build, knowing I'll be sacrificing life on hit potential by dropping IAS?
I'm not saying more can't be added, I just don't buy this "Not wanting MF on gear means there isn't anything at all, I want, ever!" line of thinking.
1) you're dumping all your desirable affixes into one group, they don't come on the same items 2) monk has the most needed affixes 3) you don't need a million defensive affixes on every item, you quickly reach a point where you rarely die and don't need more
What should a DH get on shoulders, dex, vit, ar. Exciting!
I find it hard to believe people can't find six affixes they want on their gear, other than MF/GF.
Just off the top of my head, knowing that not all gear can have all affixes, there are plenty I want:
+Armor - Anything
+Dex - Anything
+Vit - Anything
IAS - Rings/Weps/Gloves
Crit - Rings/Offhands/Gloves/Bracers/Helms/Amulets
Crit Damage - Rings/Weps/Gloves/Amulets
Life On Hit - Rings/Amulets/Weps
Life Per Spirit Spent - Rings/Amulets/Weps?
Spirit Regen - Weps/Shields only?
Block Rate (for my shield set) - I know this can be on helms and shields...not sure if anything else
Single Resist - Anything
All Resist - Anything
That's just off the top of my head, 12 affixes I want on my gear, just randomly thinking about it without looking at D3. There are plenty of choices to be made there too. Heavy IAS/life on hit? Lean more towards spirit regen and LPSS and go with a more dumpy build? Do I want to do more damage and go with a Crit/Crit Damage build, knowing I'll be sacrificing life on hit potential by dropping IAS?
I'm not saying more can't be added, I just don't buy this "Not wanting MF on gear means there isn't anything at all, I want, ever!" line of thinking.
Removing rings/weps/amulets and gloves (IAS/CC/CD) from the mix...
The basic affixes you want on your items are as follows:
Shoulders - Main Stat x2, Vit, All Resist, Single Resist, Life %
Helm - Main Stat x2, Vit, All Resist, Single Resist, CC, Socket?
Chest - Main Stat, Vit, All Resist, Single Resist, Sockets
Legs - Main Stat, Vit, All Resist, Single Resist, Sockets
Belt - Main Stat, Vit, All Resist, Single Resist, Life %
Bracers - Main Stat, Vit, All Resist, Single Resist, CC
Boots - Main Stat, Vit, All Resist, Single Resist, Movement Speed
Yeah, you can get your health globe increase stat, and +armor is a nice to have yet bland stat. But the above are your main affixes. Remove magic find and you're left with doubling more of the same stats or adding gold find?
As stated before, removing important affixes from the game (yes i know they're not removing them, but they're severely devaluing) only makes your gear choices more narrow and bland. You telling me you find a 5 affix chest piece that matches a 6 affix chest piece exactly but with an added health globe increase or pickup radius is going to make it worth the extra money? I don't think so.
"Look out here comes"..."Susan"..."Suuuuuuuuuuuuusan".
"Woah, I just scared myself!"
The paragon thing seems pretty straightforward to me. You still want to get MF early on for the drops, but as you gain paragon levels you can safely start getting rid of MF gear making yourself more powerful without losing the good drops.
This is good for everyone. People who already have MF gear are starting out at ground zero with amazing MF and they can start shedding MF itemization as they go up in levels. People who have no MF or very little can carry on as they have and gradually get better drops as they level.
I don't see the downside here unless you want to still itemize for MF at Paragon 100 for some reason. What it is doing is removing MF as an endgame stat and letting you focus on stuff that helps you progress in Inferno. For those that were itemizing for that perfect balance of power and MF you can start to focus more on Power as you level.
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I am going to enjoy the death of the "20% MF on every piece or you're doing it wrong" attitude.
Disagree.
MF on gear was the only metagaming aspect of the game left. Stat allocation is automatic, so every DH has the same stats. Skills can be swapped at any time, so if persons are using a suboptimal spec they can change it as soon as they learn about better skills.
The only semi-permanent aspect of a character is its gear. The stats on that gear indicated what sort of player had crafted the gear choices.
Persons who crafted gear sets with both high damage / survivability and MF were persons who understood the game, who know what the point of Diablo is. They spent time on the AH searching for the optimal configuration of MF and DPS. They made decisions, and utilized thought, to create an ideal character.
With the new Paragon system, there is no decision to make anymore. There's no metagaming to be had. Players simply continue to level, and eventually the game will automatically increase their MF through the simple process of smashing monsters. Gearing decisions require only that players understand the base stat of their class and how other affixes related to that. I'm a DH? Oh, ok, I want dex, crit dmg, crit chance, and attack speed. Herp. Derp.
No balance between DPS and MF.
No searching over days and weeks to find optimal configurations.
Just fucking stack your dex. Because we wouldn't want you to have to think about what you're doing.
The MF cap and Paragon is another terrible step away from D2, another manifestation of Wilson's desire to streamline the game to the 99%. There's no thought required, no research. And with the changes to the AH, now players don't even have to think when searching for gear. They just plug in the 6 stats they want and the game does it all for them. Monks don't have to search dex/allres/theirres and then look through the search results. Rather, they just plug in the search criteria and the game spit out what is available, with no additional memory required on the part of the player.
No thought.
No research.
No metagaming.
It's just a time sink. If you click monsters and wait a while the game automatically gives you the MF and GF you ought to have obtained via gear selection.
All of our stats are the same.
All of our skills are the same.
Now, all of our MF%s are the same.
Fantastic.
When is Torchlight 2 coming out, and does it have a MF cap?
I find it hard to believe people can't find six affixes they want on their gear, other than MF/GF.
Just off the top of my head, knowing that not all gear can have all affixes, there are plenty I want:
+Armor
+Dex
+Vit
IAS
Crit
Crit Damage
Life On Hit
Life Per Spirit Spent
Spirit Regen
Block Rate (for my shield set)
Single Resist
All Resist
That's just off the top of my head, 12 affixes I want on my gear, just randomly thinking about it without looking at D3. There are plenty of choices to be made there too. Heavy IAS/life on hit? Lean more towards spirit regen and LPSS and go with a more dumpy build? Do I want to do more damage and go with a Crit/Crit Damage build, knowing I'll be sacrificing life on hit potential by dropping IAS?
I'm not saying more can't be added, I just don't buy this "Not wanting MF on gear means there isn't anything at all, I want, ever!" line of thinking.
1) you're dumping all your desirable affixes into one group, they don't come on the same items 2) monk has the most needed affixes 3) you don't need a million defensive affixes on every item, you quickly reach a point where you rarely die and don't need more
What should a DH get on shoulders, dex, vit, ar. Exciting!
armor, life regen, single resists, indestructible? you could even say intellect since 200 int is 20 all res
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GnomeTankWhat the what?Portland, OregonRegistered Userregular
I find it hard to believe people can't find six affixes they want on their gear, other than MF/GF.
Just off the top of my head, knowing that not all gear can have all affixes, there are plenty I want:
+Armor - Anything
+Dex - Anything
+Vit - Anything
IAS - Rings/Weps/Gloves
Crit - Rings/Offhands/Gloves/Bracers/Helms/Amulets
Crit Damage - Rings/Weps/Gloves/Amulets
Life On Hit - Rings/Amulets/Weps
Life Per Spirit Spent - Rings/Amulets/Weps?
Spirit Regen - Weps/Shields only?
Block Rate (for my shield set) - I know this can be on helms and shields...not sure if anything else
Single Resist - Anything
All Resist - Anything
That's just off the top of my head, 12 affixes I want on my gear, just randomly thinking about it without looking at D3. There are plenty of choices to be made there too. Heavy IAS/life on hit? Lean more towards spirit regen and LPSS and go with a more dumpy build? Do I want to do more damage and go with a Crit/Crit Damage build, knowing I'll be sacrificing life on hit potential by dropping IAS?
I'm not saying more can't be added, I just don't buy this "Not wanting MF on gear means there isn't anything at all, I want, ever!" line of thinking.
Removing rings/weps/amulets and gloves (IAS/CC/CD) from the mix...
The basic affixes you want on your items are as follows:
Shoulders - Main Stat x2, Vit, All Resist, Single Resist, Life %
Helm - Main Stat x2, Vit, All Resist, Single Resist, CC, Socket?
Chest - Main Stat, Vit, All Resist, Single Resist, Sockets
Legs - Main Stat, Vit, All Resist, Single Resist, Sockets
Belt - Main Stat, Vit, All Resist, Single Resist, Life %
Bracers - Main Stat, Vit, All Resist, Single Resist, CC
Boots - Main Stat, Vit, All Resist, Single Resist, Movement Speed
Yeah, you can get your health globe increase stat, and +armor is a nice to have yet bland stat. But the above are your main affixes. Remove magic find and you're left with doubling more of the same stats or adding gold find?
As stated before, removing important affixes from the game (yes i know they're not removing them, but they're severely devaluing) only makes your gear choices more narrow and bland. You telling me you find a 5 affix chest piece that matches a 6 affix chest piece exactly but with an added health globe increase or pickup radius is going to make it worth the extra money? I don't think so.
So removing almost half your possible gear from the mix, you get this bland set of affixes...
*sighs* These arguments are all so pointless when gets to this point.
Also +health globe and +pickup are super handy, and not enough people realize it. I wouldn't pay MILLIONS MORE for a six affix chest with it, but no one is going to charge MILLIONS MORE for it anyway. I would pay a premium for that to be my sixth affix though, as it's way more handy than people give it credit for.
I don't see the downside here unless you want to still itemize for MF at Paragon 100 for some reason. What it is doing is removing MF as an endgame stat and letting you focus on stuff that helps you progress in Inferno. For those that were itemizing for that perfect balance of power and MF you can start to focus more on Power as you level.
Removing MF as an endgame stat is the downside.
Paragon removes another thing that players had to think about. "Oh, it's too difficult to gear MF and progression stats? Well, here, let me help you with that."
It's another step of catering to the 99%, another stage of dumbing down character construction.
They could have added Paragon without the cap. So players with MF gear still get to have higher MF, but players without MF get to have some.
But they couldn't do that, because then persons who don't know how to gear a character would be upset that they aren't getting as many drops as the people who stack MF.
So we all have to be on the same level. Everyone at 300% MF.
Because heaven forfend that silly geese be at a disadvantage.
It's just a time sink. If you click monsters and wait a while the game automatically gives you the MF and GF you ought to have obtained via gear selection.
I think it's hilarious that _J_ is complaining that now the game is a time sink where you just click monsters til the game gives you what you want.
I find it hard to believe people can't find six affixes they want on their gear, other than MF/GF.
Just off the top of my head, knowing that not all gear can have all affixes, there are plenty I want:
+Armor
+Dex
+Vit
IAS
Crit
Crit Damage
Life On Hit
Life Per Spirit Spent
Spirit Regen
Block Rate (for my shield set)
Single Resist
All Resist
That's just off the top of my head, 12 affixes I want on my gear, just randomly thinking about it without looking at D3. There are plenty of choices to be made there too. Heavy IAS/life on hit? Lean more towards spirit regen and LPSS and go with a more dumpy build? Do I want to do more damage and go with a Crit/Crit Damage build, knowing I'll be sacrificing life on hit potential by dropping IAS?
I'm not saying more can't be added, I just don't buy this "Not wanting MF on gear means there isn't anything at all, I want, ever!" line of thinking.
Monks are in a unique position, and the fact that you can't roll half of those on most gear actually does matter.
On helms and gloves, monks get kind of screwed stat wise and the MF change absolutely helps us. On the rest of gear, not so much. Boots should have double Dex (Dex + Dex/Vit), MS, All resist, single resist, armor. That's six stats out of seven. If you're a DH, it'll only be four (since single resist/armor don't matter.) That actually isn't that hard to attain.
Legendaries will change everything though, and it may turn out that MF rares have become obsolete anyways. If there wasn't a legendary change, the argument would be that diminishing the usefulness of MF diminishes the rarity of top level gear, since it has one less stat to account for. Now, most people won't get very far in Paragon anyways but most of those people never had the chance of affording an item with 7 perfect rolls to begin with. The people who will rise through Paragon ranks the quickest are also those who have the least to gain from Paragon.
Jibba on
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GnomeTankWhat the what?Portland, OregonRegistered Userregular
Well, this is exactly the kind of change _J_ would hate. It caters to those other people that play the game (aka the vast majority of people who put down money to play it), and not the top top top top tier that _J_ feels should be catered to in video games.
I mean, he said it himself, it's a change for the 99%. _J_ is self admittedly the 1%, who doesn't feel like he should have to pay "taxes" (changes to a janky mechanic) because he "stimulates the economy" (has all the gear required to enjoy that janky mechanic).
I find it hard to believe people can't find six affixes they want on their gear, other than MF/GF.
Just off the top of my head, knowing that not all gear can have all affixes, there are plenty I want:
+Armor
+Dex
+Vit
IAS
Crit
Crit Damage
Life On Hit
Life Per Spirit Spent
Spirit Regen
Block Rate (for my shield set)
Single Resist
All Resist
That's just off the top of my head, 12 affixes I want on my gear, just randomly thinking about it without looking at D3. There are plenty of choices to be made there too. Heavy IAS/life on hit? Lean more towards spirit regen and LPSS and go with a more dumpy build? Do I want to do more damage and go with a Crit/Crit Damage build, knowing I'll be sacrificing life on hit potential by dropping IAS?
I'm not saying more can't be added, I just don't buy this "Not wanting MF on gear means there isn't anything at all, I want, ever!" line of thinking.
1) you're dumping all your desirable affixes into one group, they don't come on the same items 2) monk has the most needed affixes 3) you don't need a million defensive affixes on every item, you quickly reach a point where you rarely die and don't need more
What should a DH get on shoulders, dex, vit, ar. Exciting!
armor, life regen, single resists, indestructible? you could even say intellect since 200 int is 20 all res
Don't need any of those, I die like once an hour already.
Agree with everything you're saying _J_ and it looks like my love for D2 is inhibiting my love for this variant. I liked D3 up until they announced this patch coming. Then i said, what's the point of killing more mobs to find sub par gear. So i worked the AH for 10 million and a few sets of MF gear. I found myself having more fun just flipping gear in the AH then actually playing the game.
That's when I knew i wasn't playing a Diablo game anymore. I'm not trying to be one of those naysayers, i swear I'm not. It's just the ideology brought into this game are the same ones that made WoW crap (which i played from beta till WOTLK). I'll probably give it a shot at 1.04, but i'm already keeping my eyes out for Borderlands 2, Torchlight 2 (because 1 was awesome on xbla...to a point) and Marvel Heroes.
"Look out here comes"..."Susan"..."Suuuuuuuuuuuuusan".
"Woah, I just scared myself!"
Well, this is exactly the kind of change _J_ would hate. It caters to those other people that play the game (aka the vast majority of people who put down money to play it), and not the top top top top tier that _J_ feels should be catered to in video games.
I mean, he said it himself, it's a change for the 99%. _J_ is self admittedly the 1%, who doesn't feel like he should have to pay "taxes" (changes to a janky mechanic) because he "stimulates the economy" (has all the gear required to enjoy that janky mechanic).
The game is structured to place everyone on the same level with respect to skills and talents. Now everyone is on the same level with respect to MF and GF. The only difference is the amount of time that players invest. You're at paragon level 80 and I'm at paragon level 50? The only thing that means is that you have played longer.
There's no need to metagame gear choice. No need to weight out costs and benefits.
Just keep dumping time in.
There's no way for me to get ahead of you in MF since there is a MF cap.
The next step is to place a cap on DPS, on life, on resistance.
Because heaven forfend anyone's number be higher than anyone else's number.
I would put hard money down that 80% or more of the 10 million D3 customers categorically do not post on or read videogame forums, which includes shit like /r/gaming. Reddit is exactly the place to go when you want to hear what a vocal minority sounds like.
My point is that the vocal minority that voices their opinion on videogame forums is representative of the 80% silent majority. Any big game, no matter how good, will have its set of whiners constantly crying on different forums about this and that, but not every game will have all its social outlets virtually overtaken by such posts in the way d3 has. Those 80% aren't aliens from another planet, I bet they are not that different from the ones on the forums.
I think Bnet forums should be largely ignored, but there has been a lot of well spoken and reasoned criticism of the game, and to Blizzard's credit they've acknowledged that and are trying to fix it. This patch is all the verification you need that class mechanics need fixing, items need a lot of fixing and end game needs a lot of fixing.
Yeah. Blizzard released a highly flawed product (but still a very good game for a single playthrough from 1-60) that, to their credit, they've been working hard to improve ever since. I played this game incessantly when it was first released and sort of burned out when my preferred WD playstyle turned out to suck in inferno and my HC barbs kept dying. I don't think any one of my friends is still playing. Funny thing is I'm not sure the flaws in Diablo 3 contributed to our burnout. It could just be that we enjoy grinding less than we did 10 years ago and have a lot more going on lifewise than we did as teenagers. In any case I'm definitely planning on at least trying out the new WD in 1.0.4 and the PvP in 1.1. And I'll almost certainly buy the expansion in a year (or whenever).
Paragon levels are cool as a method of endgame progression but I think they totally fail as a method of MF gear switching limitation. Not sure I like the idea of an MF cap either. Isn't Diablo about moar, higher numbers? caps are the tool of the devil. Also isn't it just an admission that the level cap was too low? (though the MF improvement is pretty sweet)
legendary changes, class changes, AH changes all look great. Though theres no reason the AH couldn't have been released like that initially. It's basically just now becoming workable.
What it is doing is removing MF as an endgame stat and letting you focus on stuff that helps you progress in Inferno. For those that were itemizing for that perfect balance of power and MF you can start to focus more on Power as you level.
I'd assume for Sensational and co. Inferno progression isn't an issue. The rest of the game for them is just efficiency and trying to get slightly better gear, and for the most part atm they're actually able to keep near-maximum power along with high MF because their gear is so good. Reaching maximum power for them is already attainable, so the only thing left to shoot for was better MF.
Well, this is exactly the kind of change _J_ would hate. It caters to those other people that play the game (aka the vast majority of people who put down money to play it), and not the top top top top tier that _J_ feels should be catered to in video games.
I mean, he said it himself, it's a change for the 99%. _J_ is self admittedly the 1%, who doesn't feel like he should have to pay "taxes" (changes to a janky mechanic) because he "stimulates the economy" (has all the gear required to enjoy that janky mechanic).
The game is structured to place everyone on the same level with respect to skills and talents. Now everyone is on the same level with respect to MF and GF. The only difference is the amount of time that players invest. You're at paragon level 80 and I'm at paragon level 50? The only thing that means is that you have played longer.
There's no need to metagame gear choice. No need to weight out costs and benefits.
Just keep dumping time in.
There's no way for me to get ahead of you in MF since there is a MF cap.
The next step is to place a cap on DPS, on life, on resistance.
Because heaven forfend anyone's number be higher than anyone else's number.
And then Blizzard will be coming to your door and murdering you and your family.
Posts
Reduced CC got changed so it sucks now.
"Crowd Control Reduction from items and skills will now reduce the percentage value of Slow, Chill, and Attack Speed debuffs rather than reducing how long the debuff lasts"
I don't even know what applies a slow effect except the Knockback affix on elites.
i mean no that doesn't mean they're going to nail it enough to immediately compensate for the loss of MF but I'm pretty sure they said that's one of their goals too
I don't think it's crossing your fingers at all, I think that's inevitable. Legendaries were the beginning, but I would expect to see gear get a lot more interesting, side-grade style, things later on. They've realized part of what made D2 items fun was the unique effects, but they can't do a pass over the whole item system in one refresher patch. I see Legendaries as the test bed for this code and data flow.
Also, I just realized that this system fits in very nicely with the earlier change announced of removing MF averaging. When you give people less incentive to load up on MF gear, they're less likely to weigh down your party with it.
In 1.0.4 there will be higher tier affixes for 2h melee weapons, I haven't heard anything beyond that. I like where weapons are as items, there is a lot to choose from, but the current armor situation is severely lacking, which is 11 out of 13 slots.
How come that didn't create such a stir?
Just off the top of my head, knowing that not all gear can have all affixes, there are plenty I want:
+Armor
+Dex
+Vit
IAS
Crit
Crit Damage
Life On Hit
Life Per Spirit Spent
Spirit Regen
Block Rate (for my shield set)
Single Resist
All Resist
That's just off the top of my head, 12 affixes I want on my gear, just randomly thinking about it without looking at D3. There are plenty of choices to be made there too. Heavy IAS/life on hit? Lean more towards spirit regen and LPSS and go with a more dumpy build? Do I want to do more damage and go with a Crit/Crit Damage build, knowing I'll be sacrificing life on hit potential by dropping IAS?
I'm not saying more can't be added, I just don't buy this "Not wanting MF on gear means there isn't anything at all, I want, ever!" line of thinking.
Because nobody responded with "fuck you, loser".
If there was it was because Blizzard employees didn't comment on it.
Also this.
Pretty sure in the prestige blog they talked about wanting to add more affixes down the road, not just for two handed weapons.
E: well, I'm not finding it now...but I remember reading it just like RandomEngy, that they wanted more affixes and not just for 2h weapons.
Good stuff.
I may actually give WD a good solid play now with the changes.
Official PA Forums FFXIV:ARR Free Company <GHOST> gitl.enjin.com Join us on Sargatanas!
Wow, I had missed that one. Excitement level raised from "eh I guess I'll play this again" to "This is coming out yesterday, right?"
us.battle.net/d3/en/profile/Sivanoshei-1758/hero/1749869
Comments and Suggestions welcome and appreciated;-)
I am that guy. I bought the lifetime founders sub and got burned. 8(
I had high hopes.
1) you're dumping all your desirable affixes into one group, they don't come on the same items 2) monk has the most needed affixes 3) you don't need a million defensive affixes on every item, you quickly reach a point where you rarely die and don't need more
What should a DH get on shoulders, dex, vit, ar. Exciting!
Removing rings/weps/amulets and gloves (IAS/CC/CD) from the mix...
The basic affixes you want on your items are as follows:
Shoulders - Main Stat x2, Vit, All Resist, Single Resist, Life %
Helm - Main Stat x2, Vit, All Resist, Single Resist, CC, Socket?
Chest - Main Stat, Vit, All Resist, Single Resist, Sockets
Legs - Main Stat, Vit, All Resist, Single Resist, Sockets
Belt - Main Stat, Vit, All Resist, Single Resist, Life %
Bracers - Main Stat, Vit, All Resist, Single Resist, CC
Boots - Main Stat, Vit, All Resist, Single Resist, Movement Speed
Yeah, you can get your health globe increase stat, and +armor is a nice to have yet bland stat. But the above are your main affixes. Remove magic find and you're left with doubling more of the same stats or adding gold find?
As stated before, removing important affixes from the game (yes i know they're not removing them, but they're severely devaluing) only makes your gear choices more narrow and bland. You telling me you find a 5 affix chest piece that matches a 6 affix chest piece exactly but with an added health globe increase or pickup radius is going to make it worth the extra money? I don't think so.
"Woah, I just scared myself!"
This is good for everyone. People who already have MF gear are starting out at ground zero with amazing MF and they can start shedding MF itemization as they go up in levels. People who have no MF or very little can carry on as they have and gradually get better drops as they level.
I don't see the downside here unless you want to still itemize for MF at Paragon 100 for some reason. What it is doing is removing MF as an endgame stat and letting you focus on stuff that helps you progress in Inferno. For those that were itemizing for that perfect balance of power and MF you can start to focus more on Power as you level.
Official PA Forums FFXIV:ARR Free Company <GHOST> gitl.enjin.com Join us on Sargatanas!
Disagree.
MF on gear was the only metagaming aspect of the game left. Stat allocation is automatic, so every DH has the same stats. Skills can be swapped at any time, so if persons are using a suboptimal spec they can change it as soon as they learn about better skills.
The only semi-permanent aspect of a character is its gear. The stats on that gear indicated what sort of player had crafted the gear choices.
Persons who crafted gear sets with both high damage / survivability and MF were persons who understood the game, who know what the point of Diablo is. They spent time on the AH searching for the optimal configuration of MF and DPS. They made decisions, and utilized thought, to create an ideal character.
With the new Paragon system, there is no decision to make anymore. There's no metagaming to be had. Players simply continue to level, and eventually the game will automatically increase their MF through the simple process of smashing monsters. Gearing decisions require only that players understand the base stat of their class and how other affixes related to that. I'm a DH? Oh, ok, I want dex, crit dmg, crit chance, and attack speed. Herp. Derp.
No balance between DPS and MF.
No searching over days and weeks to find optimal configurations.
Just fucking stack your dex. Because we wouldn't want you to have to think about what you're doing.
The MF cap and Paragon is another terrible step away from D2, another manifestation of Wilson's desire to streamline the game to the 99%. There's no thought required, no research. And with the changes to the AH, now players don't even have to think when searching for gear. They just plug in the 6 stats they want and the game does it all for them. Monks don't have to search dex/allres/theirres and then look through the search results. Rather, they just plug in the search criteria and the game spit out what is available, with no additional memory required on the part of the player.
No thought.
No research.
No metagaming.
It's just a time sink. If you click monsters and wait a while the game automatically gives you the MF and GF you ought to have obtained via gear selection.
All of our stats are the same.
All of our skills are the same.
Now, all of our MF%s are the same.
Fantastic.
When is Torchlight 2 coming out, and does it have a MF cap?
Lets do endless dungeon next, k?
armor, life regen, single resists, indestructible? you could even say intellect since 200 int is 20 all res
So removing almost half your possible gear from the mix, you get this bland set of affixes...
*sighs* These arguments are all so pointless when gets to this point.
Also +health globe and +pickup are super handy, and not enough people realize it. I wouldn't pay MILLIONS MORE for a six affix chest with it, but no one is going to charge MILLIONS MORE for it anyway. I would pay a premium for that to be my sixth affix though, as it's way more handy than people give it credit for.
Removing MF as an endgame stat is the downside.
Paragon removes another thing that players had to think about. "Oh, it's too difficult to gear MF and progression stats? Well, here, let me help you with that."
It's another step of catering to the 99%, another stage of dumbing down character construction.
They could have added Paragon without the cap. So players with MF gear still get to have higher MF, but players without MF get to have some.
But they couldn't do that, because then persons who don't know how to gear a character would be upset that they aren't getting as many drops as the people who stack MF.
So we all have to be on the same level. Everyone at 300% MF.
Because heaven forfend that silly geese be at a disadvantage.
I think it's hilarious that _J_ is complaining that now the game is a time sink where you just click monsters til the game gives you what you want.
Monks are in a unique position, and the fact that you can't roll half of those on most gear actually does matter.
On helms and gloves, monks get kind of screwed stat wise and the MF change absolutely helps us. On the rest of gear, not so much. Boots should have double Dex (Dex + Dex/Vit), MS, All resist, single resist, armor. That's six stats out of seven. If you're a DH, it'll only be four (since single resist/armor don't matter.) That actually isn't that hard to attain.
Legendaries will change everything though, and it may turn out that MF rares have become obsolete anyways. If there wasn't a legendary change, the argument would be that diminishing the usefulness of MF diminishes the rarity of top level gear, since it has one less stat to account for. Now, most people won't get very far in Paragon anyways but most of those people never had the chance of affording an item with 7 perfect rolls to begin with. The people who will rise through Paragon ranks the quickest are also those who have the least to gain from Paragon.
I mean, he said it himself, it's a change for the 99%. _J_ is self admittedly the 1%, who doesn't feel like he should have to pay "taxes" (changes to a janky mechanic) because he "stimulates the economy" (has all the gear required to enjoy that janky mechanic).
Don't need any of those, I die like once an hour already.
PSN: FettS1
FFXIV: Kashell Valeth
That's when I knew i wasn't playing a Diablo game anymore. I'm not trying to be one of those naysayers, i swear I'm not. It's just the ideology brought into this game are the same ones that made WoW crap (which i played from beta till WOTLK). I'll probably give it a shot at 1.04, but i'm already keeping my eyes out for Borderlands 2, Torchlight 2 (because 1 was awesome on xbla...to a point) and Marvel Heroes.
"Woah, I just scared myself!"
Destroying MF entierly is basically taking a nuke to a fly.
While also effectivly deleting a stat off of theoretically perfect gear.
Great for souless grindmonsters, terrible for people like me who like looking for that perfect piece with MF as well.
Uhh, it's actually the "souless grindmonsters" that will benefit from this the least, as they already have near perfect MF kill sets.
It's the rest of us, that aren't souless grindmonsters, that this will benefit, as we DON'T have perfect MF kill sets.
The game is structured to place everyone on the same level with respect to skills and talents. Now everyone is on the same level with respect to MF and GF. The only difference is the amount of time that players invest. You're at paragon level 80 and I'm at paragon level 50? The only thing that means is that you have played longer.
There's no need to metagame gear choice. No need to weight out costs and benefits.
Just keep dumping time in.
There's no way for me to get ahead of you in MF since there is a MF cap.
The next step is to place a cap on DPS, on life, on resistance.
Because heaven forfend anyone's number be higher than anyone else's number.
Yes.
Because that's the game.
Or, it will be the game until 1.0.4.
Yeah. Blizzard released a highly flawed product (but still a very good game for a single playthrough from 1-60) that, to their credit, they've been working hard to improve ever since. I played this game incessantly when it was first released and sort of burned out when my preferred WD playstyle turned out to suck in inferno and my HC barbs kept dying. I don't think any one of my friends is still playing. Funny thing is I'm not sure the flaws in Diablo 3 contributed to our burnout. It could just be that we enjoy grinding less than we did 10 years ago and have a lot more going on lifewise than we did as teenagers. In any case I'm definitely planning on at least trying out the new WD in 1.0.4 and the PvP in 1.1. And I'll almost certainly buy the expansion in a year (or whenever).
Paragon levels are cool as a method of endgame progression but I think they totally fail as a method of MF gear switching limitation. Not sure I like the idea of an MF cap either. Isn't Diablo about moar, higher numbers? caps are the tool of the devil. Also isn't it just an admission that the level cap was too low? (though the MF improvement is pretty sweet)
legendary changes, class changes, AH changes all look great. Though theres no reason the AH couldn't have been released like that initially. It's basically just now becoming workable.
So what you're saying, is that Jay Wilson's a communist.
And then Blizzard will be coming to your door and murdering you and your family.
I mean, it's obviously the next step.
I mean...I killed things in my normal gear and just swapped to MF before the pack/boss died.