Not related to anything; anyone else playing with SSAO on now? It's making my graphics cards run really hot (i.e. playing for a few hours it's the first time I've ever been able to feel heat distinctly radiating from my pc under my desk).
I'm not sure if it's implemented poorly or? I should check for new drivers but I doubt that'll make a huge difference.
I would bet it's about a 15% (edit: or probably a bit higher, between 15-20%) chance of winning a "roll" on a boss in the new system.
Edit: As in each individual person's roll is probably like a /random 100 and if it ends up under 15-20 they get flung a piece of loot if there is one on the boss' table for them.
It's been the way it is (guild xp) for awhile on beta; so I think it was their intent.
That isn't to say it won't get nerfed at some point; but I'm super tempted to actually finish out zones on my Horde characters to get my personal guild up.
I did some rough math last night and figured out that if they don't nerf it, solely on my own (have a few RL friends in the guild now too) I would be able to get the guild to level 15 or so just getting all my horde characters to 90 from 85.
That's pretty awesome.
It's actually made me reconsider putting my Panda Monk on Alliance; an entire 1-90 would be like...several guild levels.
Maybe I'll level 2.
Not likely.
Yeah, just seems too good to be true with all the Cleveland steamers Blizzard has typically dished out.
I mean a guild scenario is worth "only" 50k. Getting 3 people in the guild together to complete a 15-30 minute even is worth 50k XP, but 1 person doing 1 quest is worth 20% more? This isn't a complaint, because it really is awesome. It just seems too awesome to be something they would do.
One of the big issues with all the guild rewards as is...is that it feels like you're playing the game wrong if you don't have access to those. Like, when I make a new character (as I did recently to level a lock), I feel like I'm wasting resources if I don't wait until someone from my guild is on to send an invite before I start doing any quests at all.
edit: Which is to say, not that they should get rid of the rewards, but that I totally understand realizing that letting people level these things quickly so they can use them? Not so crazy.
Yeah, other than a few levels with more raid/large guild related perks (cauldrons, feasts, etc.), most levels offer something useful even for tiny guilds like mine. That said, I still think the removal of HGWT was retarded.
Magus, I'm sure 25-30 will take a long time since that's all the guild leveling content the next two years will offer for all the large, established guilds that played through Cata. I don't really care, though, since knowing that even being able to get to, say, 20 in the next year or so is actually a reasonable possibility now is pretty nice.
That reminds me, what are the new level 90 heirlooms? Are there any? Are they unlocked by guild level (what level if so)? Or are they rep based or something?
One of the big issues with all the guild rewards as is...is that it feels like you're playing the game wrong if you don't have access to those. Like, when I make a new character (as I did recently to level a lock), I feel like I'm wasting resources if I don't wait until someone from my guild is on to send an invite before I start doing any quests at all.
Yup, I remember pointing this out two years ago and having people act like I'm crazy or entitled. The difference in how "valued" my time is by the game when I play on my DK in a level 25 guild vs. a character in a low level (or no guild) is pretty huge.
only mass rez has any real impact on gameplay, and even that is almost entirely convenience for raid groups.
I recognize the value of the rest of the guild perks (some of them, anyway), it's just that none of them are a big enough deal to warrant needing to powerlevel a new guild.
hold your head high soldier, it ain't over yet
that's why we call it the struggle, you're supposed to sweat
only mass rez has any real impact on gameplay, and even that is almost entirely convenience for raid groups.
I recognize the value of the rest of the guild perks (some of them, anyway), it's just that none of them are a big enough deal to warrant needing to powerlevel a new guild.
Yeah, I don't really think I'd miss anything except mass ress and have group will travel should they all be gone, and I totally get why they removed the latter.
The extended quest window was intentional I believe, due to how the new MoP quest mechanics work with offering items for your spec. Also new to MoP: if a quest giver has multiple quests then you don't need to right click on them again to get at the other quests, the window stays open until you've turned in and/or accepted every available quest.
And since the replacement to the mass summon is faster flight points, so I'm pretty sure they only really thought about MoP raids/dungeons when making the switch. You can get a personal summons to dungeons by getting a gold on challenge mode, but if I remember correctly that has a multi hour cooldown that is reset by completing a challenge mode dungeon, so it's not that useful for getting to places in general.
Oh ok, I thought it was a bug or something. Thanks for clearing that up for me.
You cant find WW at all? It should be a base ability now. Meaning you can use it in both DPS specs. I am pretty sure I found it in my ability book and it had Fury, Arms underneath it. In fact it might be usable in all specs now.
Also I agree with you on the muscle memory thing. I had to move my bars around a bit so I didnt rage starve myself raiding this week. But on a positive not I was easily up there with the Prot Pali tank in terms of DPS and DMG taken now. I am going to toy with swapping to beserker stance to see if I get crit with it on. If not I will actually have to stance dance again and that should allow me to crank out the dps even more.
I'll be honest...they should never have put HGWT in the game. People got too complacent with it, and now it seems like a massive chore that it's gone.
Expansion after expansion, patch after patch, the progression of WoW has been toward making the general MMO drudgeries, time wastes, chores, etc. more convenient or removed outright. It's an odd step in the opposite design direction for them to get rid of it.
I'll be honest...they should never have put HGWT in the game. People got too complacent with it, and now it seems like a massive chore that it's gone.
Expansion after expansion, patch after patch, the progression of WoW has been toward making the general MMO drudgeries, time wastes, chores, etc. more convenient or removed outright. It's an odd step in the opposite design direction for them to get rid of it.
Considering they are now also requiring you to grind dailies to be able to use your VP, I'd say that's the new course for the expansion.
Somehow, they must have gotten it into their heads that people didn't like Cata because of too much convenience, so they decided to remove a bunch of it? I dunno, I'm not happy with a lot of these decisions in MoP, but I'll still play it at least for a bit. We'll see how I feel once I've hit 90.
I think it's more that, when you have TOO much convenience, you get lots of people come in after a patch, gobble up all of that immediately accessible content all at once, then leave once a new game comes along to distract them. It seems like they're trying to, in a calculated fashion, make content take longer to absorb to keep people around.
I'll be honest...they should never have put HGWT in the game. People got too complacent with it, and now it seems like a massive chore that it's gone.
Expansion after expansion, patch after patch, the progression of WoW has been toward making the general MMO drudgeries, time wastes, chores, etc. more convenient or removed outright. It's an odd step in the opposite design direction for them to get rid of it.
Considering they are now also requiring you to grind dailies to be able to use your VP, I'd say that's the new course for the expansion.
Yeah, I don't know what this is about either. Let's see what the situation is next year after a new content tier or two and whether or not Blizzard changes their mind on it yet again.
It seems like the other dumb VP changes were the result of a strange overreaction to a vocal minority of raiders complaining that there was "nothing to do" after they finished their raiding and capped VPs for the week. Somehow (I think paint fumes were involved), the "solution" to that was apparently to make it take longer to grind out VPs for the week.
Besides these things and the ground mount thing, Mists/5.0 is loaded with many changes, big and small, to streamline the game and reduce boring, filler activity.
Not related to anything; anyone else playing with SSAO on now? It's making my graphics cards run really hot (i.e. playing for a few hours it's the first time I've ever been able to feel heat distinctly radiating from my pc under my desk).
I'm not sure if it's implemented poorly or? I should check for new drivers but I doubt that'll make a huge difference.
Nvidia card? I noticed it too and turned it off. My last few Nvidia cards have been nothing but trouble, especially on any game that I can set to DX11. It's supposedly an issue of cards being overclocked not syncing up probably with the games and the drivers, which is beyond ridiculous.
As far as loot goes, Blizzard just needs to stop beating around the bush and put in something that scans you, your bags, your bank and the sellback options of a vendor for gear. If a piece drops, you're the spec it's for, and you have nothing better ANYWHERE, you can roll. Then, at the end of the run, if you haven't gotten a chance to roll on anything for whatever reason, you get bonus justice points or whatever. Everyone wins. No more ret pallies rolling on healing plate or resto druids on rogue gear. You want multiples of some item cause you're obsessed with reforging or transmogging every possible way or something, get a group of guildies or friends and do it with them. You want to build an ult set? Start at the bottom like everyone else and work your way up or get with your guild and take pieces no one else wants. End of every expansion I have full sets of the best gear for all my specs on all my characters, not because I roll offspec in pugs, but because after weeks of doing the same raids we don't need the gear or shards. It's pretty simple.
Edit - Obviously there's some logistics to work out as far as rings/trinkets and melee weapons (is it a tank sword or frost DK dps?), but you get the general idea.
I would prefer if it added both of your specs to that list. Having to gear up two different specs separately will be a pain. And what if your a 3spec class that decides to swap to healing or tanking or dps... good luck with that. You will no longer be able to get the loot that no one else wants and so you will start from square one which means buying gear from factions and the AH etc etc. Adding restrictions to looting is going to be a pain as the xpac ages. I can see it now.
I'd still rather have it be based on the spec you're in when something drops, then if no one rolls on something open it up to rolls for people's offspecs. There is nothing worse than seeing some bottom of the list DPS roll on tanking or healing gear that you know they'll never use because they're too scared to do one of the "harder" roles in a group. If you want to build up your off set, do what other people playing that role in the group did, start from scratch, build your gear up and actually play the role you're trying to gear. Not only will you get gear, but you'll actually learn the role. Everyone who has ever pugged knows the difference between a warrior who through on a few pieces of tanking gear and a DK who played blood before it was the "official" tanking spec. The change would just be for LFR and 5 mans, in a "real" raid with guildies and friends you'd still ML as it is now and it's not an issue.
Given Blizzard's track record with odd itemization, probably just ilevel. Could even go in and set individual items. There's not a ton of items this time around, and some of them are obviously pretty terrible for certain specs. It'd have to account for reforges and such too though. Again, the systems not perfect, but I think they could make it work if they tried instead of just skating around the issue with every new expansion by hamfistedly throwing in some other new system. Need/greed is fine, it's just that too many people can need/greed on too many things. It took them years to make it so warriors couldn't roll on healing plate, that should've been an easy fix. I'm not sure if they're just lazy or maybe it is too big of an issue, but they really need to address it better or at the very least talk to the community more about it.
Edit - Also, if they do a system like that, it'll help fix the dps queue times. You want gear for your other specs? Queue as them. Tada.
So finally gave Frost a try since I am dual spec in arcane and frost.. wow awesomeness even though I don't know my rotation and need to redo UI since I keep getting errors.
“You have brains in your head. You have feet in your shoes. You can steer yourself any direction you choose. You're on your own. And you know what you know. And YOU are the one who'll decide where to go...”
― Dr. Seuss, Oh, the Places You'll Go!
Posts
I'm not sure if it's implemented poorly or? I should check for new drivers but I doubt that'll make a huge difference.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
Edit: As in each individual person's roll is probably like a /random 100 and if it ends up under 15-20 they get flung a piece of loot if there is one on the boss' table for them.
I mean a guild scenario is worth "only" 50k. Getting 3 people in the guild together to complete a 15-30 minute even is worth 50k XP, but 1 person doing 1 quest is worth 20% more? This isn't a complaint, because it really is awesome. It just seems too awesome to be something they would do.
that's why we call it the struggle, you're supposed to sweat
All the rep, honor, jp bonuses; reduced hearth time, mass rez, access to guild bank anywhere, among other bonuses.
Yeah, I think there's plenty of reasons. The teleport was not even remotely the only nice reward.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
Also yes, there are a ton of cool things to get from guild leveling and achievements. Pets, mounts and BoA items, for example.
Steam Profile | Signature art by Alexandra 'Lexxy' Douglass
edit: Which is to say, not that they should get rid of the rewards, but that I totally understand realizing that letting people level these things quickly so they can use them? Not so crazy.
All addons already disabled.
I know I do!
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
Magus, I'm sure 25-30 will take a long time since that's all the guild leveling content the next two years will offer for all the large, established guilds that played through Cata. I don't really care, though, since knowing that even being able to get to, say, 20 in the next year or so is actually a reasonable possibility now is pretty nice.
That reminds me, what are the new level 90 heirlooms? Are there any? Are they unlocked by guild level (what level if so)? Or are they rep based or something?
Sure I do. But I'm already wearing that exact same level 41 item.
Dunno if they require rep; but they're listed at 1750g base.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
I recognize the value of the rest of the guild perks (some of them, anyway), it's just that none of them are a big enough deal to warrant needing to powerlevel a new guild.
that's why we call it the struggle, you're supposed to sweat
Yeah, I don't really think I'd miss anything except mass ress and have group will travel should they all be gone, and I totally get why they removed the latter.
I'm usually worried about getting up debuffs and revenge and pummel, I keep pushing Shield Slam back and running out of rage.
Must reprogram muscle memory!
Pull up Talent Calc, choose warrior. Pick Fury spec.
Tell me if Whirlwind shows up as an ability. It doesn't for me, cleared cache etc etc.
Steam: YOU FACE JARAXXUS| Twitch.tv: CainLoveless
It's just missing on wowhead talent calc.
Oh ok, I thought it was a bug or something. Thanks for clearing that up for me.
Weird. I've got it on my arms warrior too. Maybe it's a built-in ability now and they just stuck it in the wrong spot.
You cant find WW at all? It should be a base ability now. Meaning you can use it in both DPS specs. I am pretty sure I found it in my ability book and it had Fury, Arms underneath it. In fact it might be usable in all specs now.
Also I agree with you on the muscle memory thing. I had to move my bars around a bit so I didnt rage starve myself raiding this week. But on a positive not I was easily up there with the Prot Pali tank in terms of DPS and DMG taken now. I am going to toy with swapping to beserker stance to see if I get crit with it on. If not I will actually have to stance dance again and that should allow me to crank out the dps even more.
I have it fine in-game.
Considering they are now also requiring you to grind dailies to be able to use your VP, I'd say that's the new course for the expansion.
It seems like the other dumb VP changes were the result of a strange overreaction to a vocal minority of raiders complaining that there was "nothing to do" after they finished their raiding and capped VPs for the week. Somehow (I think paint fumes were involved), the "solution" to that was apparently to make it take longer to grind out VPs for the week.
Besides these things and the ground mount thing, Mists/5.0 is loaded with many changes, big and small, to streamline the game and reduce boring, filler activity.
Nvidia card? I noticed it too and turned it off. My last few Nvidia cards have been nothing but trouble, especially on any game that I can set to DX11. It's supposedly an issue of cards being overclocked not syncing up probably with the games and the drivers, which is beyond ridiculous.
As far as loot goes, Blizzard just needs to stop beating around the bush and put in something that scans you, your bags, your bank and the sellback options of a vendor for gear. If a piece drops, you're the spec it's for, and you have nothing better ANYWHERE, you can roll. Then, at the end of the run, if you haven't gotten a chance to roll on anything for whatever reason, you get bonus justice points or whatever. Everyone wins. No more ret pallies rolling on healing plate or resto druids on rogue gear. You want multiples of some item cause you're obsessed with reforging or transmogging every possible way or something, get a group of guildies or friends and do it with them. You want to build an ult set? Start at the bottom like everyone else and work your way up or get with your guild and take pieces no one else wants. End of every expansion I have full sets of the best gear for all my specs on all my characters, not because I roll offspec in pugs, but because after weeks of doing the same raids we don't need the gear or shards. It's pretty simple.
Edit - Obviously there's some logistics to work out as far as rings/trinkets and melee weapons (is it a tank sword or frost DK dps?), but you get the general idea.
Given Blizzard's track record with odd itemization, probably just ilevel. Could even go in and set individual items. There's not a ton of items this time around, and some of them are obviously pretty terrible for certain specs. It'd have to account for reforges and such too though. Again, the systems not perfect, but I think they could make it work if they tried instead of just skating around the issue with every new expansion by hamfistedly throwing in some other new system. Need/greed is fine, it's just that too many people can need/greed on too many things. It took them years to make it so warriors couldn't roll on healing plate, that should've been an easy fix. I'm not sure if they're just lazy or maybe it is too big of an issue, but they really need to address it better or at the very least talk to the community more about it.
Edit - Also, if they do a system like that, it'll help fix the dps queue times. You want gear for your other specs? Queue as them. Tada.
― Dr. Seuss, Oh, the Places You'll Go!