I haven't seen a thread on this yet, and I did a search, so in a manner consistent with my love for all games horrific I present Slender for your consideration.
Slender is a free horror/exploration game developed by
Parsec Productions based off of the
Slender Man myth of Something Awful fame. Rather than trying to write a synopsis that doesn't do it justice, I'll refer to the one they wrote for themselves:
Slender is a short, experimental horror game in which you must travel into a dark woods at night, with a simple goal: find 8 pages that are scattered across the woods. But as you are looking for them, you are being stalked by an entity that grows more persistent and relentless as each page is collected, an entity that you cannot even look at for long, let alone fight. Your only hope is to collect all 8 pages before it catches you...
I know some people think that this game is a cheap thrill, and that it just kinda relies on jump scares to get the better of you, but I haven't been this freaked out by a game in a long time. Considering the cost of admission, the simplicity of the concept, and elegance of its execution I can't help but recommend this game to pretty much anyone with the stomach for a good scare.
Slender was developed with the Unity engine, which means that it is available on Mac OS X and Windows. The game is available on the fansite
slendergame.com and is currently at v0.9.6 for both platforms. The game itself can be a little choppy, which is frustrating considering that it is not a graphical powerhouse, but it runs well enough on my 2009 Macbook Pro as long as I keep the settings low.
This concludes the non-spoilered parts of the OP. Below are some tips and videos about Slender that will probably make it a little easier and less terrifying off the bat, which I would recommend against reading if you have never played the game. Honestly, looking for a map online is a good way to figure out how to collect all eight pictures, but experiencing the disorientation and horror of exploring a dark forest is pretty awesome.
One freebie, non-spoiler tip I will give you is this: there is no way to pause the game. If you hit esc looking for a moment of respite, you'll have to start all over again.
Map:
Tips:
1. There are 10 landmarks and 8 photos.
2. I usually explore the centre of the map first so that I can get the tanks and bathrooms out of the way. They're convoluted enough that you can spend a lot of time looking at them before finding a picture (if there is one in either location), so getting those ones before SM gets really aggressive is a good move.
3. Apparently, spamming the sprint button draws more attention to the player, so sprint when you need to sprint and walk when you don't. I haven't confirmed this for myself though, so feel free to disregard that comment if you believe otherwise.
4. If you see SM, look at the ground and run the fuck away.
5. If you're in a position where you can't run the opposite direction from SM but you're far enough away that it won't get you, look at the ground. The static will usually dissipate and you can continue.
6. Apparently, if you find a picture in the tunnel there wont be one on the gas truck. I can't confirm that is true though.
7. SM only shows up after you collect the first page or enough time has passed. You don't have an infinite supply of free time before SM shows up, but if you are so inclined you have some freedom to explore before the drum beats begin. If you're the sort to draw maps, I would suggest using this time wisely.
I still have not gotten all 8 pages, but I'm trying. Lately I have been playing it with a co-pilot that guides me with the map that we drew together. I'm starting to get good enough that I don't think I'll need it anymore, but it's good to still have someone around. Lemme know what you guys think!
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I think my friend got a bigger jump from his sms tone.
Not to say the game isn't scary. it is. I think I got lucky for my first playthrough and made it out relatively unscathed. I was nervous throughout the whole play, though.
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It isn't pretty.
Definitely one of the scariest times I've had with vidya.
Yeah, it looks like it's made out of garbage bags. Everything else about the game is really pretty freaky but that is... not.
The amnesia monster is terrifying looking and Jaws is clearly a shark. The slenderman model in this looks like an early 90s CGI cartoon that wants to teach me spanish and math. It would be significantly scarier if the thing chasing me was actually scary. Regular Slenderman is genuinely terrifying. That thing is hilarious.
Slender: Source
everything looks great until you actually see the damn thing, and then it all falls apart
seeing slenderman in the marble hornets videos actually makes scared, this has the opposite effect
it was better than i thought, but not by much
seeing slendy on the edge of your vision was creepy but i always managed to just look the other way and just walk in a straight line until the static effect stopped
if you get any static or see him at all, just go the opposite direction
i made it to 5/8 pages before he just randomly grabbed me and i died i guess? that was dumb
Tanks>building>silo>big rocks>cross wall>burnt trees>tunnel>tanker truck>portable + truck>creepy tree
For better or worse, being randomly grabbed (after he teleports) and losing the game? I think that's the point of it all.
Where I find Slender to be very interesting is in the field of game mechanics as emotional tools. I think this is a space games is just starting to tap in to seriously, and is going to be THE SPACE where games differentiates itself from other mediums (and really it always has, but we are becoming sophisticated enough with the concepts to actually implement them on purpose, and not as some serendipitous accident).
If you haven't done so, I really recommend you watch the last two Extra Credits episodes about Spec Ops: The Line. It deals with this concept, and talks about how mechanics as an actual driver of emotion can really separate games from other mediums. There are some Spec Ops spoilers in the series though, so if you haven't beaten Spec Ops and plan to, I'd avoid it.
Here's a link to part 1: http://penny-arcade.com/patv/episode/spec-ops-the-line-part-1
At any rate, I think it's a very interesting broader discussion to be had. Games like Spec Ops, Day-Z and Slender are really driving the conversation. I hope this is the start of a new golden age in gaming, where we really start to realize the potential of the medium...but lets not get ahead of ourselves. Slender as an experiment is very cool, and I hope the author keeps up with it.
Turns out it scared the shit out of me! I played Amnesia: A Machine for Pigs just before but this was much worse!