mi-go hunterOnce again I'm back in the lab.Cleaning my knives, ready for stabs.Registered Userregular
Well, I had fun hosting and that's what matters! I'll take all your criticisms into account and next time, hopefully, have a better balanced more streamlined phalla.
I felt sorta bad for Rawkking at the end there, but honestly there were so many kills flying around it would have been damn near impossible for this game to go 7 days.
I felt sorta bad for Rawkking at the end there, but honestly there were so many kills flying around it would have been damn near impossible for this game to go 7 days.
I was a meanie on the proboards.
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Erin The RedThe Name's Erin! Woman, Podcaster, Dungeon Master, IT nerd, Parent, Trans. AMABaton Rouge, LARegistered Userregular
Also, I was incredibly lucky that mega frost contacted me day 1
That was pretty lucky, but I had a plan to publicly reveal in thread if I couldn't find you via soft-networking. Would you have reached out to me if I (EDIT: publicly) claimed to be Saki Makijima looking for you?
As far as this game goes, I was really surprised that people were willing to reveal to ebum on day 2. I didn't think that his "vote close reveal" meant a thing, as narration did not in any way confirm him village and his vote manipulator power wasn't even confirmed because Alegis was leading in votes already. I didn't trust him until Egos and Slym died.
That was one of the names in my role PM, and it said if someone found me that the penalty would go away, so probably
Looks like the game was a mess but you did okay host-wise, so you should keep on keeping-on "mi-go hunter"!
I didn't realize that this game was looked over by kime until reading the postgame. For the record, kime is a long-term veteran player but terrible at mechanics and balance. He knows threads, not GAME THEORY.
I did not make this game. I warned mi-go where problems could occur, which includes everything people have mentioned so far (and some extra things :P). If he chooses to keep potentially game-breaking roles in the game on the chance good things come of it, that was his decision. It didn't turn out too well this game, but it possibly could have gone a lot better. But he knew that the design had several potentially huge imbalances, and decided to go with it anyways.
I don't think that's something that either I or he should be insulted over. Risks have to be taken sometimes, as both hosts and players. It's unfortunate that certain things transpired the way they did this game, but many people said they enjoyed it, and that's the main goal anyways. Yeah, some didn't, and that's undesirable, but oh well, it happens.
I felt sorta bad for Rawkking at the end there, but honestly there were so many kills flying around it would have been damn near impossible for this game to go 7 days.
Yeah, the timing on his condition was a bit tough. He definitely had to be more proactive. 6 kills, roughly, a night, in a 32 player game means that it was definitely doable. But it really required either a very nice village willing to voluntarily extend the game a day or so (which Rawkking didn't have :P), or for him to take more control. Overlap kills, arrange the deaths of vigs or kills on guards, even blatantly lying to stall an extra day or so (I don't think he even had to survive, so if backlash hit him for lying, all the better). Unfortunately, Rawkking was too trusting
MegafrostLeader of the DecepticonsRegistered Userregular
For what it's worth, I appreciated the role I was given. It forced me to try and address one of my weaknesses as a player (that I had an aversion to soft-networking) and gave me something to do while also reassuring me that the village wouldn't lose too much if I died.
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mi-go hunterOnce again I'm back in the lab.Cleaning my knives, ready for stabs.Registered Userregular
I felt sorta bad for Rawkking at the end there, but honestly there were so many kills flying around it would have been damn near impossible for this game to go 7 days.
Yeah, the timing on his condition was a bit tough. He definitely had to be more proactive. 6 kills, roughly, a night, in a 32 player game means that it was definitely doable. But it really required either a very nice village willing to voluntarily extend the game a day or so (which Rawkking didn't have :P), or for him to take more control. Overlap kills, arrange the deaths of vigs or kills on guards, even blatantly lying to stall an extra day or so (I don't think he even had to survive, so if backlash hit him for lying, all the better). Unfortunately, Rawkking was too trusting
Izaya did have to survive to the end though. But, yeah Izaya is difficult to play and requires maybe more networking?
If he knew a good number of player roles, he can busdrive a LOT of stuff his way.
Looks like the game was a mess but you did okay host-wise, so you should keep on keeping-on "mi-go hunter"!
I didn't realize that this game was looked over by kime until reading the postgame. For the record, kime is a long-term veteran player but terrible at mechanics and balance. He knows threads, not GAME THEORY.
I did not make this game. I warned mi-go where problems could occur, which includes everything people have mentioned so far (and some extra things :P). If he chooses to keep potentially game-breaking roles in the game on the chance good things come of it, that was his decision. It didn't turn out too well this game, but it possibly could have gone a lot better. But he knew that the design had several potentially huge imbalances, and decided to go with it anyways.
I don't think that's something that either I or he should be insulted over. Risks have to be taken sometimes, as both hosts and players. It's unfortunate that certain things transpired the way they did this game, but many people said they enjoyed it, and that's the main goal anyways. Yeah, some didn't, and that's undesirable, but oh well, it happens.
To be fair, the game was almost impossible to judge for balance. Kime did help me a LOT, even if he did not balance it perfectly.
kime is right, I took a risk hosting it. And the game didn't turn out exactly how I wanted it to be and in retrospect maybe the village was too powerful (still not gamebreaking though). But it was a lot of fun.
Yeah not chatting up more dudes was a mistake, even if it wasn't necessarily to betray the village (though it could be that) but just to befriend people and make them on-board helping me win.
I was way too convinced that Shizuo needed to kill me or something and I tend to foolishly assume that all players are smart like Phyphor and wouldn't needlessly share information with a neutral :P
I mean there IS something to be said for keeping a low profile with a survival neutral role but obviously it didn't work this time.
Also busdriving kills doesn't prevent kills, just reallocates them. Helps delay the game for a bit yeah, but from day 1 I knew I would show up in gray in the associated narration and then the village would just vote me out or something.
Rawkking Goodguy on
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mi-go hunterOnce again I'm back in the lab.Cleaning my knives, ready for stabs.Registered Userregular
Yeah not chatting up dudes was my big mistake, I was way too convinced that Shizuo needed to kill me or something and I tend to foolishly assume that all players are smart like Phyphor and wouldn't needlessly share information with a neutral :P
Shizuo didn't need to kill you specifically, but I warned he could do it randomly :P
Yeah not chatting up dudes was my big mistake, I was way too convinced that Shizuo needed to kill me or something and I tend to foolishly assume that all players are smart like Phyphor and wouldn't needlessly share information with a neutral :P
I mean there IS something to be said for keeping a low profile with a survival neutral role but obviously it didn't work this time.
Also busdriving kills doesn't prevent kills, just reallocates them. Helps delay the game for a bit yeah, but from day 1 I knew I would show up in gray in the associated narration and then the village would just vote me out or something.
I sorta mentioned it on our proboards, but if I were you I would have kept a couple mafia out of the villages hands until you could guarantee that you would get a win. Even if you fed the village one mafia a day they would have kept you around and trusted you somewhat.
For what it's worth, I appreciated the role I was given. It forced me to try and address one of my weaknesses as a player (that I had an aversion to soft-networking) and gave me something to do while also reassuring me that the village wouldn't lose too much if I died.
I was actively seeking you on day 1 so that I could help, or at least determine what your goal was, so in that respect you did well. Info about your search was spreading around, but your name most definitely was not!
--I had a faction-specific guard, usable only against Seika's Children. if it triggered, i killed one of them at random.
--I guarded myself day one.
--my self-guard was busdriven off of me.
--the Seika's Children kill was busdriven onto me.
Looks like the game was a mess but you did okay host-wise, so you should keep on keeping-on "mi-go hunter"!
I didn't realize that this game was looked over by kime until reading the postgame. For the record, kime is a long-term veteran player but terrible at mechanics and balance. He knows threads, not GAME THEORY.
I did not make this game. I warned mi-go where problems could occur, which includes everything people have mentioned so far (and some extra things :P). If he chooses to keep potentially game-breaking roles in the game on the chance good things come of it, that was his decision. It didn't turn out too well this game, but it possibly could have gone a lot better. But he knew that the design had several potentially huge imbalances, and decided to go with it anyways.
I don't think that's something that either I or he should be insulted over. Risks have to be taken sometimes, as both hosts and players. It's unfortunate that certain things transpired the way they did this game, but many people said they enjoyed it, and that's the main goal anyways. Yeah, some didn't, and that's undesirable, but oh well, it happens.
It wasn't an insult, and I was only addressing you. You have a notorious reputation for going "well, in the end" and deflecting any points on mechanics.
It is not your thing. "Some enjoyed it, some didn't, whatever" isn't agreed by many people around here as the best we can strive for.
It is counterproductive for the community to have someone with that outlook reviewing games for hosts, there is an expectation from them that they'll get some sanity checking going on. Knowing how to play doesn't mean knowing how to host or design, not everyone is cut out for it.
And MrBlarney and I harping on it always but this game is a good example of host well and you will get "thanks for running" at least. Which is honestly the most important part. Hosting competently will lead to more games that you can work on in the future, learning as you go.
My only suggestions for future games are that first, you had a fairly normal mafia and a mafia with a very unlikely conversion against a very over powered village, including 4 masons! That is almost as big a mason group as the entire yellow mafia!
And with the lovers, the sister and izaya that is another group that is basically a 4 person mason group!
This earns it 5 Farangus from me, due to subverting the normal Mafia balance, it was basically two informed minorities against two other informed minorities.
I don't even know with the vig killing randomly, it removes the agency from the village and turns it into just a game of chance.
The last point on hosting is including too much information in the narrations, specifically on non-kill abilities like guards, conversions and role blocks. Your basically turning them into seer powers by revealing too much. This takes away from the village having to coordinate information and network, this again removes the uninformed majority part of the game.
I remember one game where I was the big bad overpowered serial killer and was attacked by three people but guarded against it, but the narration named me outright as the target of their attacks basically turning their vigs into public seers. Rather then having to actually talk about what happened and me maybe saying that I had just guarded or something there was nothing I could do to defend myself from a vote. I was rather bitter that basically my guard was useless because any vig just seered me.
To sum up about narration reveals :you should include in your design which abilities reveal what in the narration and account for that in the balance, then follow the rules you create when writing the narration.
This game was clearly experimental so I would never hold that against a host but I disliked several of the mechanics I listed above.
Also the guy who knew everything. With that kind of knowledge his objective should have been a lot harder then "just survive for about the same amount of time the game should take anyway."
Going by the kills it should have lasted 7+ days either way.
Void Slayer on
He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
Oh and thank you for hosting the game in general Mi-Go, I had fun.
He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
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mi-go hunterOnce again I'm back in the lab.Cleaning my knives, ready for stabs.Registered Userregular
edited August 2012
Ah well, thanks for the tips Void Slayer. Glad you had fun despite the numerous mistakes I have made.
Hey mi-go thanks for running. As I'm sure you've figured out it was not necessarily the most balanced game, but you definitely demonstrated that you've got the chops to host. The biggest criticism I would lay down is to probably be a bit reserved when interacting with people and making sure you think about how every post you make will be interpreted - a few times I think you made clarifications when it would have been either unnecessary or better to just let the players talk it out. Overall it was a very ambitious start and while it didn't pan out it's made me interested in seeing what your games will be in the future after you learn from this. In the long run it's better to get the game where you totally fuck up balance and hate yourself out of the way early to make more badass games later.
Basically don't talk unless directly asked a clarification in orange.
And then reserve the right to Clarification Denied.
That was the hardest thing for me to do in my first phalla. I wanted to comment on stuff and I think it was @SaberOverEasy that was like "yo, stop" and so in my second one, I did a lot better. The best thing you can do is ALWAYS LEARN, both from the good and bad
I feel sorry for the role whose win condition was to kill me. I resist 50% of attacks and his only has a 25% chance of working? What are the odds of him finding me and actually killing me?
1-in-8 IF he knew who you were day one and relentlessly attacked you without you getting any guards or bus drivers.
But they didn't know who you were so close to zero.
I feel sorry for the role whose win condition was to kill me. I resist 50% of attacks and his only has a 25% chance of working? What are the odds of him finding me and actually killing me?
Like none. You were nowhere near the top of the list of people I was planning to seervig.
"The psychedelic mind is a higher dimensional mind, it is not fit for three dimensional space time."
- Terence McKenna
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blahmcblahYou pick your side and you stick - you don't cut and run when things get ugly.Registered Userregular
Assuming just random vig kills with no other powers taking effect:
Day 1: 1 in 248 or 0.4%
Day 2: 1 in 200 or 0.5%
Day 3: 1 in 168 or 0.6%
The chances get better, but not significantly enough to make it anything other than a huge longshot.
Basically don't talk unless directly asked a clarification in orange.
And then reserve the right to Clarification Denied.
That was the hardest thing for me to do in my first phalla. I wanted to comment on stuff and I think it was @SaberOverEasy that was like "yo, stop" and so in my second one, I did a lot better. The best thing you can do is ALWAYS LEARN, both from the good and bad
Also struggled mightily with this. (edit: I mean, I did in the game I ran)
Another point - closing the vote early on day 1 was a big whoa for me... I was planning to break that tie at the last moment and didn't get a chance to. If I'd done so, there's a good chance that ebum wouldn't have felt he could call his vote manip, that jdark would've been out on day 1 (I was leaning that way)...
Basically the whole game might've been different if I'd had those extra three minutes. :shock:
I feel sorry for the role whose win condition was to kill me. I resist 50% of attacks and his only has a 25% chance of working? What are the odds of him finding me and actually killing me?
Like none. You were nowhere near the top of the list of people I was planning to seervig.
Don't worry, I was planning on maybe telling you if things didn't work out on the last day.
phyphor is, according to information received, the seer. If they could go after him/her tonight that would be great. If for some reason that's wrong, I'd appreciate some notice.
I would love to know how they got that info, since the only people I told was a 'confirmed' vig and my mason buddies. And I let them know not to share your identity.
I would love to know how they got that info, since the only people I told was a 'confirmed' vig and my mason buddies. And I let them know not to share your identity.
Red mafia seered Phyphor on day 2, according to the spreadsheet.
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MegafrostLeader of the DecepticonsRegistered Userregular
Speaking of red mafia, I haven't seen a link to their proboards yet.
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Erin The RedThe Name's Erin! Woman, Podcaster, Dungeon Master, IT nerd, Parent, Trans. AMABaton Rouge, LARegistered Userregular
Posts
Yup, that's me on Steam.
If you are interested in playing, discussing, or hosting Arkham Horror, click here!
3DS: 1289-8447-4695
I was a meanie on the proboards.
That was one of the names in my role PM, and it said if someone found me that the penalty would go away, so probably
I did not make this game. I warned mi-go where problems could occur, which includes everything people have mentioned so far (and some extra things :P). If he chooses to keep potentially game-breaking roles in the game on the chance good things come of it, that was his decision. It didn't turn out too well this game, but it possibly could have gone a lot better. But he knew that the design had several potentially huge imbalances, and decided to go with it anyways.
I don't think that's something that either I or he should be insulted over. Risks have to be taken sometimes, as both hosts and players. It's unfortunate that certain things transpired the way they did this game, but many people said they enjoyed it, and that's the main goal anyways. Yeah, some didn't, and that's undesirable, but oh well, it happens.
3DS Friend Code: 3110-5393-4113
Steam profile
Yeah, the timing on his condition was a bit tough. He definitely had to be more proactive. 6 kills, roughly, a night, in a 32 player game means that it was definitely doable. But it really required either a very nice village willing to voluntarily extend the game a day or so (which Rawkking didn't have :P), or for him to take more control. Overlap kills, arrange the deaths of vigs or kills on guards, even blatantly lying to stall an extra day or so (I don't think he even had to survive, so if backlash hit him for lying, all the better). Unfortunately, Rawkking was too trusting
3DS Friend Code: 3110-5393-4113
Steam profile
Izaya did have to survive to the end though. But, yeah Izaya is difficult to play and requires maybe more networking?
If he knew a good number of player roles, he can busdrive a LOT of stuff his way.
Yup, that's me on Steam.
If you are interested in playing, discussing, or hosting Arkham Horror, click here!
To be fair, the game was almost impossible to judge for balance. Kime did help me a LOT, even if he did not balance it perfectly.
kime is right, I took a risk hosting it. And the game didn't turn out exactly how I wanted it to be and in retrospect maybe the village was too powerful (still not gamebreaking though). But it was a lot of fun.
Yup, that's me on Steam.
If you are interested in playing, discussing, or hosting Arkham Horror, click here!
I was way too convinced that Shizuo needed to kill me or something and I tend to foolishly assume that all players are smart like Phyphor and wouldn't needlessly share information with a neutral :P
I mean there IS something to be said for keeping a low profile with a survival neutral role but obviously it didn't work this time.
Also busdriving kills doesn't prevent kills, just reallocates them. Helps delay the game for a bit yeah, but from day 1 I knew I would show up in gray in the associated narration and then the village would just vote me out or something.
Shizuo didn't need to kill you specifically, but I warned he could do it randomly :P
Yup, that's me on Steam.
If you are interested in playing, discussing, or hosting Arkham Horror, click here!
I sorta mentioned it on our proboards, but if I were you I would have kept a couple mafia out of the villages hands until you could guarantee that you would get a win. Even if you fed the village one mafia a day they would have kept you around and trusted you somewhat.
3DS: 1289-8447-4695
http://weareallbestfriends.proboards.com/index.cgi
3DS: 1289-8447-4695
I was actively seeking you on day 1 so that I could help, or at least determine what your goal was, so in that respect you did well. Info about your search was spreading around, but your name most definitely was not!
--I had a faction-specific guard, usable only against Seika's Children. if it triggered, i killed one of them at random.
--I guarded myself day one.
--my self-guard was busdriven off of me.
--the Seika's Children kill was busdriven onto me.
SO DUMB. THE DUMBEST.
@Anialos
You were actually my target on Day 1 after talks with jdark trying to find a suitable target for my vig. Sort of just stuck with it until it landed.
- Terence McKenna
It wasn't an insult, and I was only addressing you. You have a notorious reputation for going "well, in the end" and deflecting any points on mechanics.
It is not your thing. "Some enjoyed it, some didn't, whatever" isn't agreed by many people around here as the best we can strive for.
It is counterproductive for the community to have someone with that outlook reviewing games for hosts, there is an expectation from them that they'll get some sanity checking going on. Knowing how to play doesn't mean knowing how to host or design, not everyone is cut out for it.
And MrBlarney and I harping on it always but this game is a good example of host well and you will get "thanks for running" at least. Which is honestly the most important part. Hosting competently will lead to more games that you can work on in the future, learning as you go.
My only suggestions for future games are that first, you had a fairly normal mafia and a mafia with a very unlikely conversion against a very over powered village, including 4 masons! That is almost as big a mason group as the entire yellow mafia!
And with the lovers, the sister and izaya that is another group that is basically a 4 person mason group!
This earns it 5 Farangus from me, due to subverting the normal Mafia balance, it was basically two informed minorities against two other informed minorities.
I don't even know with the vig killing randomly, it removes the agency from the village and turns it into just a game of chance.
The last point on hosting is including too much information in the narrations, specifically on non-kill abilities like guards, conversions and role blocks. Your basically turning them into seer powers by revealing too much. This takes away from the village having to coordinate information and network, this again removes the uninformed majority part of the game.
I remember one game where I was the big bad overpowered serial killer and was attacked by three people but guarded against it, but the narration named me outright as the target of their attacks basically turning their vigs into public seers. Rather then having to actually talk about what happened and me maybe saying that I had just guarded or something there was nothing I could do to defend myself from a vote. I was rather bitter that basically my guard was useless because any vig just seered me.
To sum up about narration reveals :you should include in your design which abilities reveal what in the narration and account for that in the balance, then follow the rules you create when writing the narration.
This game was clearly experimental so I would never hold that against a host but I disliked several of the mechanics I listed above.
Also the guy who knew everything. With that kind of knowledge his objective should have been a lot harder then "just survive for about the same amount of time the game should take anyway."
Going by the kills it should have lasted 7+ days either way.
Yup, that's me on Steam.
If you are interested in playing, discussing, or hosting Arkham Horror, click here!
That is quite funny, because being totally vanilla I don't know what stopped you!
My vig had a 75% miss chance. ;-;
- Terence McKenna
And then reserve the right to Clarification Denied.
// Switch: SW-5306-0651-6424 //
That was the hardest thing for me to do in my first phalla. I wanted to comment on stuff and I think it was @SaberOverEasy that was like "yo, stop" and so in my second one, I did a lot better. The best thing you can do is ALWAYS LEARN, both from the good and bad
I feel sorry for the role whose win condition was to kill me. I resist 50% of attacks and his only has a 25% chance of working? What are the odds of him finding me and actually killing me?
But they didn't know who you were so close to zero.
// Switch: SW-5306-0651-6424 //
Like none. You were nowhere near the top of the list of people I was planning to seervig.
- Terence McKenna
Day 1: 1 in 248 or 0.4%
Day 2: 1 in 200 or 0.5%
Day 3: 1 in 168 or 0.6%
The chances get better, but not significantly enough to make it anything other than a huge longshot.
Also struggled mightily with this. (edit: I mean, I did in the game I ran)
Another point - closing the vote early on day 1 was a big whoa for me... I was planning to break that tie at the last moment and didn't get a chance to. If I'd done so, there's a good chance that ebum wouldn't have felt he could call his vote manip, that jdark would've been out on day 1 (I was leaning that way)...
Basically the whole game might've been different if I'd had those extra three minutes. :shock:
Don't worry, I was planning on maybe telling you if things didn't work out on the last day.
3DS Friend Code: 3110-5393-4113
Steam profile
At this point I had told exactly one person. I wonder if I was role seered or if there was a leak. Red boards!
3DS: 1289-8447-4695
Red mafia seered Phyphor on day 2, according to the spreadsheet.