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[PATV] Wednesday, August 22, 2012 - Extra Credits Season 5, Ep. 1: Spec Ops: The Line (Part 1)

DogDog Registered User, Administrator, Vanilla Staff admin
edited August 2012 in The Penny Arcade Hub

image[PATV] Wednesday, August 22, 2012 - Extra Credits Season 5, Ep. 1: Spec Ops: The Line (Part 1)

This week, we talk about what makes Spec Ops: The Line so great (without spoilers).
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  • StranaMenteStranaMente Registered User new member
    edited August 2012
    If you, EC team, haven't done this already, go read immediately this interview with the devs:
    penny-arcade.com/report/editorial-article/spec-ops-is-critical-of-war-and-players-of-war-games-an-interview-with-the (<-- actual link) it's VERY, VERY IMPORTANT that you do that.

    I would reccomend you take a look at Chris Franklin's (aka Campster) analysis of the game http://youtu.be/wlBrenhzMZI which is rich in spoilers, but it's very much on the point.
    And last but not least I suggest this article: http://www.eurogamer.net/articles/2012-07-07-saturday-soapbox-guilt-by-association written by Richard Cobbet, that has a deep view on the mechanics of guilt.

    EDIT: sorry for the embedded video window, I don't know how to reduce it.

    StranaMente on
  • Pimptimus_PrimePimptimus_Prime Registered User new member
    edited August 2012
    Love the video, look forward to next week's entry and can't wait to see you at PAX! :-)

    Pimptimus_Prime on
  • Casey ReeceCasey Reece Registered User regular
    It's absolutely wonderful that this game, which to be fair, has received -some- media attention based on its actual portrayal of not only war games, but the player's relation to them, is receiving an in-depth look at Extra Credits.

    For those that enjoy this program (as it is almost impossible not to) and enjoy the thought we are encouraged to put into games, the idea that we descend upon this title is heartening. It would achieve the very objective of the game having been made, prove to the market that games which provide this kind of depth can achieve success, and allow games of the future to know that these kinds of discussions with the player are not only encouraged, but rewarded.

    Personally, I cannot wait until Extra Credits: Spec Ops: The Line Part II to drop next Wednesday. Way to kick off Season 5 with flair and that stapled Extra Credits goodness. Much love.

  • Ratstail91Ratstail91 Registered User regular
    I'd love to play this game, and I WILL but this game eventually, but I swore I wouldn't buy any until my 90+ steam library was finished. Also, I find that I'm not overly interested in a game unless I know what I'm getting into, which usually means spoilers. I wish I didn't know braid's ending before hand, but I probably wouldn't have tried it otherwise. Funny that, I think only "The Binding Of Isaac" was the only game I haven't looked up the wiki or story for.

  • RhabanRhaban FranceRegistered User new member
    I don't see the point of this episode. I had never heard of this game, and I didn't learn anything except that it's awesome and not at all like call of duty. Nothing about what makes it awesome or why it isn't like other modern FPSs.
    I know this will likely be answered in next week's spoiler-filled episode, but why make a spoiler-free one if you have nothing to say in it?
    People who know the game likely didn't learn anything, and people who don't know the game don't know what you're talknig about.
    I really think you should have gone directly with the second episode, maybe with just a short "next week we'll talk about this game and there will be spoilers, you should check it out before watching" message in the previous episode.

    That said, I take your word that it's awesome, and I look forward for the next episode.

  • Maz-Maz- 飛べ Registered User regular
    That sounds interesting and all, but telling me that a game is distinctively not fun and has many flaws is not a great way to get me to check it out.

    Add me on Switch: 7795-5541-4699
  • KatzebarKatzebar Registered User regular
    I don't understand why I'd want to play a game where the moment-to-moment gameplay isn't fun. I put down Finnegan's Wake within the first five minutes of reading it because the moment-to-moment reading was terrible, and I assume I'd do the same to Spec Ops. Moreover, if the gameplay isn't engaging or if the emotional core of the experience isn't delivered through gameplay, then no doubt the meat of the game could probably have been serviced better in another medium rather than games.

  • DarkhorseDarkhorse Registered User new member
    I played this game shortly after it came out following a review by Yahtzee. Man I have NEVER been impacted by a game so much. Absolute must play and I can't wait for the second video here!
    To everyone who is criticizing it, I would say the game is actually fun, just not the way you would expect. The story is gripping and challenges you as a human being. The shooting mechanics are not COD quality, but they are still fun.

  • iab19iab19 Registered User regular
    Could playing the demo be enough for me to get gameplay and narrative expeirence of the game? I'm living abroud right now, and I couldn't bring my consoles. The only platform I've got now is my laptop and good'ol steam! Good enough, I'll say, but I don't have the money to purchase it :(

  • TheBigTTheBigT Registered User new member
    Devil's advocate time.

    The other side of the coin:

    http://www.youtube.com/watch?v=lgtg4VQPFUk

  • ThalesnmThalesnm Registered User regular
    edited August 2012
    I've said this when you posted on Facebook: I think it's way too generous to say "Oh, the mechanics are a metaphor". Yeah, they can be, but I think, in most cases, this is an excuse for lazy design. See, I can apply the same mentality to Darksiders and say that it shows how frivolous the violence of God of War is. An actual metaphor is like Amnesia: The Dark Descent. Your character's lack of means to defend himself is a metaphor to his physical and mental weaknesses. That is smart design.

    Thalesnm on
  • JumplionJumplion Registered User regular
    I will admit, while I haven't played the game yet, I was taken aback by the amount of praise that this game was receiving. It really taught me that, no matter how jaded you are, you should never outright judge and completely dismiss a game based on what you think it's going to be like.

    On the topic of you guys saying "It isn't fun, but it's really engaging" I think it is very important that people distinguish that games don't always have to be fun.

    See, the way I see it is that games, first and foremost, must be entertaining or engaging rather than fun. Shindler's List wasn't a "fun" movie, but it was engaging as hell. Shadow of the Colossus wasn't really "fun" but it was entertaining and engaging and you wanted to keep playing. People need to stop thinking of "fun" as the be all end all qualifyer of a game's worth, and I honestly hope you do an episode on the distinction of "Fun vs. Engaging" and I really do think it's an important topic that must be brought up.

  • PugironPugiron Registered User regular
    You cannot make players feel true moral weight when the sins and crimes are forced upon them and not their own doing. I love the scene in the "Devil's Advocate" video where they player sits still in cover with no action and the NPC's rant out random reaction shouts to what is not happening. Your actions do not drive the narrative, it's the other way around. This is watching a bad movie and playing a bad game in between important scenes.

  • MoonmanMoonman Registered User regular
    Nope nope nope nope nope. Reviewers DO NOT give bad reviews to games without multiplayer. They give bad reviews to games with BAD multiplayer. Dammit guys, you're supposed to be smarter than this. If the developers included lackluster multiplayer - through publisher pressure or not - then it is perfectly reasonable to expect the game overall to be judged with this in mind.

    The Line is a videogame, not a movie. I has to be judged by all aspects of what makes a videoGAME a video G. A. M. E. That includes content, not just context. The narrative, no matter how great, will not justify a perfect score on its own and from what I have heard and seen, the actual mechanics behind the game are extremely polished and well implemented...and completely standard and uninspired. Apparently, that was on purpose for the sake of the narrative, which is a brave move and I can respect that, but I'm still playing a game and not watching a movie.

    Game. Movie. Know the difference. It may save your life one day...but probably not.

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  • eje211eje211 Registered User new member
    I'm not really into shooter games. I don't think I've ever played one for more than about ten minutes or so while waiting in a store. Should I still try this or, as the EC team suggests, does it require you to have specific expectations of what a shooter should be?

  • Norix596Norix596 Registered User new member
    So here's the thing about what they did... Making the first hour or two a dull CoD knockoff I'm sure was very important to the message and tone they wanted to hit you in the face with later but it had a cost.

    They made a demo of the beginning of the game, I downloaded it, was bored to tears and just stopped playing it halfway through and then didn't give a second thought to Spec Ops. Their advertising campaign needed to be different. A few weeks ago, when Zero Punctuation released its written column on Spec Ops analyzing the story they way you are, Yahtzee noted that a lot of people had commented that they had the same reaction I did - they downloaded the demo, hated it, took it for the low budget CoD slog that it was trying to look like t and gave not a second thought to the game.

    I know that there wouldn't have been nearly as much impact if you DIDN'T hold these expectations about they game but they really didn't take this into account in terms of how it would affect their advertising campaign; they didn't seem to realized the standard tools were not appropriate in this case.

  • AurichAurich ArizonaRegistered User regular
    While what they said about judging the game for its multiplayer mode is perfectly reasonable sans context, we currently exist in a context where multiplayer is expected to cover a lot of this type of game's value. If a reviewer's job is to help people make buying choices, then highlighting lackluster multiplayer in this case is well and proper.

  • GreyfeldGreyfeld Registered User regular
    The problem I have with this game, as it stands, is that the developers chose to use allegory to deconstruct a genre, instead of just... you know... making a good game.

    I mean, at the end of the day, people play video games to be entertained and have fun. This game might go down in the books as an "art game" like Shadow of the Colossus, with a tiny cult following the sings its artistic praises. But the game would have been a hell of a lot bigger, and reached a hell of a lot more people, if they just created a game that followed the tenants of their allegory, instead of spending all its time ripping on other games in the genre.

    Honestly, when I look at this game, I feel like I'm looking at a politician. Somebody who takes the time to point out all the flaws in his rivals, but can't be buggered to actually go through with any of his own promises. I don't need a game that flings shit at other games. I want a game that paves the way by showing what it means to be different with its own actions, rather than condemning those who don't do it themselves. It's a "do, don't tell," type of situation, and this game is doing a lot more telling than doing.

  • hokieneerhokieneer Registered User new member
    I have been putting off playing this game for 4-5 weeks now. I stumbled upon some review/discussion about it a month ago and I was intrigued. I have to make it to blockbuster sometime, not sure how much longer I can avoid spoilers.

  • PooLPooL Registered User new member
    There is a Gamespot podcast with one of the lead writers up, and it is incredible. Spoiler-filled, but some of the things you will miss the first time through are on the same level as Lost. At least one is...and I'm not exaggerating.

  • BlakeStoneBlakeStone Registered User regular
    I am so, so glad you guys are dedicating two episodes to a game that, in my opinion, will be looked back upon in years to come as a significant moment in the history of our artform. It was a profound experience for me, and it's something that I think everybody should play. It really does hit you in the gut. Also, the image of James at the bar that serves as this episode's thumbnail really, really sums up how it mde me feel.

  • Aegix DrakanAegix Drakan Registered User new member
    Dammit, now I need to rent this game. I was gonna wait until it got super cheap on Steam...But what the hoo hah.

    Thankfully I have next week off.

  • JibbaJibba Registered User regular
    Greyfeld, I don't think you're quite understanding what the game's message is. If it were a "do, don't tell" game with the same message, then the game wouldn't exist. It's like saying, "Apocalypse Now shouldn't have had war in it if it was an anti-war movie." The things it says and makes you feel would not be possible in any other gaming venue.

    Up until this point, games have been point A-to-B entertainment, but I think this game is pivotal in that it shows another pathway. Someone said games shouldn't be like movies, but this is a perfect example of how the industry can mature and become more intellectually stimulating like movies. Up until now, game storytelling and writing, even from highly rated titles like Mass Effect, Dragon Age and GTA4, have had incredibly simplistic narratives and scripts peeled from B movies.

    They excite us, but we don't finish the game with a greater understanding or introspection of ourselves, and these games generally don't excite us to question our society (outside of blanket ideas like "war for minerals is bad!). Games like Shadow of the Colossus and Journey are considered art by many people because of their beautiful aesthetic but I would posit that Spec Ops plunges much deeper into artistry because it's meant to move you at a core level, not a superficial one.

    To those who think the gunplay is bad, it's not. It's average-above average. The guns, sounds and visuals are all done well (the sounds and soundtrack are actually superb) and the shooting is repetitive, with the cover mechanic being streamlined to a fault. I also don't buy the argument that the gameplay was made generic so it'd relate to other AAA shooters. But it's still not bad gameplay. The difficulty can be frustrating but it doesn't feel cheap (except at FUBAR level, but all shooters' max levels are like that) and you generally don't die due to bad mechanics, just bad decisions.

    The most important part of the gameplay is that the story telling and the moral decisions are tied into it. It is not simply a vehicle from cut scene to cut scene, because a lot of the most jarring scenes happen fully under your control.

    If I can defend the experience one way, it'd be this: Spec Ops' gunplay is not as bad as BF3's story, but its storytelling is as much an accomplishment as BF3's gunplay. Even without selling well, this game will make an impact on the industry as it proves games can be a good writer's medium.

  • UndeadpoolUndeadpool Registered User regular
    I absolutely loved this game and I agree: it's one of the greatest examples of misdirection in ANY medium. This thing makes From Dusk Til Dawn look like Commando in how much it goes in the complete opposite direction you're expecting. Even the load screens are peppered with unexpected "tooltips" like "This all your fault" and "You are still a good person."

  • ShiroKumaShiroKuma Registered User new member
    I made an account just to ask that you never do this again. I love Extra Credits, you guys do a great job, but this was vague and pretty much a waste of my time. Now I've got to wait a week for a useful review just because some people can't handle spoilers? Come on, gimme a break.

  • ThalesnmThalesnm Registered User regular
    I didn't say this in my other comment, but: I hate when I cant watch an episode because of spoilers. I didn't want Journey because of this. And I won't watch this Part 2 of Spec Ops because of this. If your objective is to make players learn more, this is wrong. I played it, but just the demo, I want to learn to! Even if its a short game, you cant assume everyone will play it, this week or ever. Maybe you think you can't discuss the game without spoiling, but this is not true. It just needs more work. But If, even so, you think you need to spoil, wait. This game was launched like two or three months ago!

  • NonsensiclesNonsensicles Registered User regular
    @ShiroKuma and Thalesnm: Your two posts taken together demonstrate exactly why this is being done the way it is.

    Also, Thalesnm, what they really want to talk about is specific story details, because in this game they're what makes it shine. Being vague about it simply will not get the point across, trust me.

  • RoyceSraphimRoyceSraphim Registered User regular
    This just convinced me to buy this this game weekend.

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  • GoToHellDaveGoToHellDave Registered User regular
    Gonna have to get this game now, also got journey on my to buy list.

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  • DracthorDracthor Registered User new member
    You guys did a good job talking about Spec Ops: The Line without using spoilers, which I know is a hard thing to acomplish. I will admit I was going to pass this game up because It looked like another generic shooter, but your spoiler free summery has me interested. As much as I would like to beat Spec Ops: The Line this weekend in order to watch next week's episode, I'm going to be too buzy on Guild Wars 2. Maybe I will come back and watch Part 2 in a month or so.

  • ThalesnmThalesnm Registered User regular
    Apparently anyone who disagrees with what was said in the episode receives a thumbs down here, no matter how well argued.

  • solidslacksolidslack Registered User new member
    edited August 2012
    It's a little off topic but i must admit i'm glad to see an fps without the emphasis on multi player, i must admit i'm not the genres biggest fan but on the odd occasion i've dived into them guns blazing i tend to find the single player game a little bit of a let down only to be told i need to play it online to get the full experience and sadly my new found hatred of anonymous people online has stoped me even playing a LoL match.That being said this is a game i've been looking at for a while and hopefully come next week i'll be nicely caught up to all the spoilers ^^

    solidslack on
  • themocawthemocaw Registered User regular
    Thalesnm: here's the thing. The spoilered stuff is CORE to what makes Spec Ops so compelling. And you can't discuss that in depth WITHOUT spoiling it.

    And before you start off on how EC isn't trying hard enough: "The Usual Suspects." "The Sixth Sense." "The Crying Game." "Bioshock." Can you imagine seriously trying to discuss these works of art without ruining the surprise?

    And yes, I count Bioshock as a work of art.

  • metroidkillahmetroidkillah Local Bunman Free Country, USARegistered User regular
    Uh-oh, this again...

    I understand how the concept of SO:TL could work, but it is a bit off-putting to me- especially after reading a certain article in The Cut concerning the writing team's goals. According to them, the player is meant to experience the guilt of his decisions and actions within the game; but from what I understand, there are no "real" choices in the game- with exception to one: continuing to play the game.

    To me, that's a bit weak. Trying to convict the player's conscience for playing something incredibly engaging and well-written (I wouldn't know personally, but I believe those who say it is) is like trying to guilt a child for eating an ice cream cone that you just handed to him. What did you think was going to happen?

    I think (from a completely academic standpoint, as I have not played) that the "guilt" aspect could have been more effective and less obvious had the "bad" choices been avoidable but more attractive in terms of accomplishing the goals of the player's character. Then the player would have actually been part of the decision-making process, and therefore culpable.

    In the end, I will probably never play the game, due largely to some extremely stupid comments made by the head writer in the above-mentioned article. Therefore, I gladly welcome next week's spoiler-filled episode. Keep up the good work, guys.

    @Thaesnm:
    Yeah, I noticed that, too. I will no doubt also receive a number of down votes.

    I'm not a nice guy, I just play one in real life.
  • ThalesnmThalesnm Registered User regular
    edited August 2012
    @themocaw and @Nonsensicles : That's why I said "But If, even so, you think you need to spoil, wait. This game was launched like two or three months ago! "

    Thalesnm on
  • OptyOpty Registered User regular
    Everyone loves the guy who goes "apparently no one can argue here because people are disagreeing with me." That argument totally makes everyone change their minds and shower praise on you, no matter how badly argued.

  • NoeLNoeL Registered User new member
    @metroidkillah I disagree with you completely that not offering a guilt-free alternative is "weak", as you seem to be missing the entire point of the guilt tripping. The game isn't guilt tripping you as PUNISHMENT for bad decisions, the guilt tripping serves as a platform for the developers to make you think about just how horrid the thing you just did actually was - both in Spec Ops AND other modern warfare shooters, which do nothing to make the player dwell on their actions in any meaningful way. If a player was allowed to take the moral high ground the devs wouldn't be able to push that element, meaning they couldn't do the thing they set out to do.

    tl:dr, don't think of the guilt as punishment, but as an invitation to empathise with a character that does questionable things.

  • RatherDashingRatherDashing Registered User regular
    I commend this game for trying something different, and I think it's actually pretty cool that they disguised it so the people it's really trying to speak to will play it without expectations.
    That said, though I have not played the game I've seen Yahtzee's review. My main grievance, and it's not a huge one, is this--I don't think the message is nearly as risky as people seem to think it is. We seem to think that because we play games where you mow down Russians like ants that we as gamers really want to mow down Russians like ants. And who knows, maybe in the CoD/BF3 crowd there are tons of people who really do think it's okay to kill all Russians. But the hardcore gamer crowd is already pretty anti-American/anti-military. So it seems like a lot of people are praising this game not because it challenged their way of thinking but because it validated it. The demonization of anyone in uniform as a heartless monster, the idea that there is no such thing as justified violence--that's what most of the hardcore crowd already believes. I'm not saying Spec Ops believes this, but Yahtzee and many of the others praising this game certainly do.
    I don't think I'm a monster. But when William Wallace gives his speech before going into war, when the Allies charge Normandy in a WW2 movie, when Inigo says "I want my father back you SOB" and stabs the six-fingered man, I cheer. I'm not some racist who wants to kill all Russians, I don't think anything our military does is good "because 'Merica". But at the same time I'm not going to say that anyone who kills someone is a soulless bastard who gets off on ending lives.
    Again not a criticism of Spec Ops and certainly not of EC. But the most compelling moral challenges are the ones that show us both sides of an issue. Ryan, Fontaine, and Lamb all had completely different worldviews. But they were all wrong because they were all taken to the extreme. I'd love it if a game showed the wrong on both ends of the violence spectrum--the side that glorifies violence AND the side that demonizes it.

  • metroidkillahmetroidkillah Local Bunman Free Country, USARegistered User regular
    edited August 2012
    @NoeL: I kind of understand where you're coming from, but even as a vehicle for interactively provoking thought (and not punishment), "non-choices" aren't as effective as "real choices". Yes, very bad things happen in the game. Yes, as the player, you were involved. Yes, you should take a moment to think about what just occurred. But I think anyone who plays to the point where things start to get interesting is in it for the narrative (and not the action), which has now taken an extremely interesting turn- to the point where (I imagine) no player is going to put the game down permanently (a course of action suggested as a narrative "choice" by the head writer, no less). Obviously, if all the "bad things" had been avoidable, Spec Ops' experience could potentially be like all the other "modern" shooters: uninteresting and mindless.

    So yes, I understand why they avoided "real choices", but I'm also coming from a position where I know exactly what the writers wanted (as I read it in an interview), and I feel their expectations for the player are, perhaps, a little lofty when compared with the actual game itself. Without "real choices", there is no guilt; and without guilt, there is no vehicle for thought. This is true for me, anyway.

    The real irony is that I'm sure it's a great game. If the EC team (whom I greatly respect) is doing a multi-part series on it, that says a lot to me. However, I can't forget what I know about the writers and their stated intentions; and frankly, that ruined the entire thing for me. Thanks, Ben Kuchera.

    Also: Corretion- The article was in the PA Report, not The Cut. My most egregious bad.

    @RatherDashing89: I disagree with your assertion about the worldviews of most of the "hardcore" gamers. I imagine they're somewhere around your (our) level, actually. As for your suggestion, I like it. In fact, it reminds me of Gundam Seed's plot. Basically, the viewer naturally sympathizes with one side (Earth), then the other (Plant), then neither as he is exposed to the flaws of both. Good stuff.

    metroidkillah on
    I'm not a nice guy, I just play one in real life.
  • JibbaJibba Registered User regular
    edited August 2012
    @metroidkillah Most of the choices are real choices. There's a big one that isn't and that's the one which gets brought up most frequently, but the outcome is necessary for movement of the story.

    The rest of the choices are player driven, and unlike Bioshock, you're never completely aware of what all the choices are. Also unlike Bioshock, there's no material reward attached to it because then you're just defaulting to utilitarianism and there's no ethical dialogue happening. Very few people decided on Little Sisters because of some emotional connection to them or the world around them - instead they made a calculated decision of medium reward now or big reward later. In this, the choices are mostly driven by your emotion (although in the same way that you're not made aware of all the options, you're also not made aware if there's any consequences to your decisions.)

    There's one like that near the end, and it's a real "holy crap" moment because there's one option that's NEVER presented in shooters and if you took it, you most likely did it because you followed your own moral code in the face of other, more obvious options. That or you misclicked. D:

    Jibba on
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