Subtext
http://trenchescomic.com/comic/post/subtext
Worse than Hitler
AnonymousI worked on a server based multiplayer shooter where you could fill your character with any shape or design you could set your mind to. Of course, this being the Internet, it took about half an hour after the game went into beta for someone to start making dicks and Nazi symbols on stuff.
The company was fine with just about everything that you could make in this. All manner of obscene images were created by our users and plastered over everything from their characters foreheads to their hooded sweatshirts. The thing is the German government isn’t too hot on showing Nazi symbols on ANYTHING, so as QA testers, we had to go into people’s accounts and remove any offending symbols as soon as they were reported.
After about two weeks of going through characters and deleting a huge number of really mindblowingly offensive images we started to get a little, uh, playful with our user-base. We went into the offending accounts, found the images in question and replaced them with pictures of rainbows and unicorns and snowflakes.
Things went on like this for a while until someone posted on the forums and said “OMG my account has been hacked! Someone! Help! All my symbols got changed to unicorns and rainbows!”
One of our team posted in the same thread saying “You know full well why your images have been changed. If you want we can tell everyone else what they used to be.”
Guy locked the thread pretty soon after.
Posts
The anti-piracy system on Arkham Asylum was brilliant for the forum posts it generated.
What was AA's anti-piracy btw? I thought Bohemia had a good one with Arma where it would get increasingly difficult to play when pirated.
Slightly off topic, did anyone see the comments by the douche of a Ubisoft CEO who stated that 95% of all PC games are pirated ........... *sigh* *pinches bridge of nose*
Well gosh, I suppose I might as well settle in for a nice cuppa ...... this is gonna be good!
After a couple of hours, if your game was pirated, the cape glide stopped working, rendering it impossible for you to advance in the game. Therefore if you went on their boards and complained about it, they'd know you were pirating.
Protip to anyone actually on the job hunt right now: this is not a good interview tactic
HA! See Ubisoft, you can punish pirates without punishing legit consumers. But you just cannot bothered can you?
Well gosh, I suppose I might as well settle in for a nice cuppa ...... this is gonna be good!
Yeah, "I don't want this job, I want the job thats over your head, I thought I would just step on some plebs on my way through" is dumb. I think once shes working we will get to see her broken down and crying from the job. Someone that self motivated probably would of worked out to make their own indie game in this day and age, unless she things development is "tightening up the graphics on level 3".
Super Mario Maker ID: DBB-1RH-JJG
whoa
in both pages
Considering that she's interviewing for a position testing games, the worst punishment for her arrogance may actually be to give her the job.
I'd be hesitant to hire anyone who got their interview advice from a webcomic.
edit: unless that particular webcomic was authored for the specific purpose of giving good advice to potential interviewees.
Yeah, this cartoon character sure isn't behaving professionally right now
The noses however are unlikeable.
oh man I thought my brain was playing tricks on me
Geth still has the original up
http://www.youtube.com/watch?v=u2ALsvU50wQ
Feel like filling in the background for people who don't read PvP?
How does the game know it is pirated?
The result is that those using the pirated game will hit these creative (and frustrating) little "demo-timeouts" and make fools of themselves when they metaphorically march back into the shop demanding support for a broken product from the very people they stole it from. It is at this point that the shop-keeper merely raises one eye-brow and says "Oh really..." while the other customers chastise the pirate and chase them out of the shop with a chorus of "BOOs" and thrown produce.
It's a good time for everyone.
X2 (a [edit: fantastic] sort of single player EVE) had the whole galaxy declare war on you after several hours, I think. Whatever it was, it effectively made the game unplayable and looked like a bug. As an anti-piracy tactic, it seemed pretty brilliant since they waited until people were good and hooked before they cut them off. I'm willing to bet it resulted in a lot more sales than simply trying to make the game "uncrackable" would have.
Probably the same way most DRM works, there's some form of validation to a server hardcoded into the game.
Or there's a "crack" detection in there that activates when it discovers that the game-key has been bypassed via a crack.
Thats my guess anyhow.
edit: so f*king ninjad
Now, I may be recalling this incorrectly, but I'm pretty sure if you waited too long or they detected you had a pirated copy, Captain Hector would mercilessly hunt your ship down and murder you in the dark cold of space. Now that's anti-piracy! (Literally, if you were doing the space pirate storyline)
The Tales from the Trenches are always a good read. Looking forward to the next one!
PS4: Voranth
These articles from Ambrosia Software describe their creation as a "nuisance" that would "harass" the player if left unregistered too long:
http://www.radiationroom.com/ambrosia/
http://www.ambrosiasw.com/support/faqs/products/escape-velocity/Does-Captain-Hector-serve-any-real-purpose
This article seems to suggest that Captain Hector wasn't violent in the first two games:
http://hardcoregaming101.net/escapevelocity/escapevelocity.htm
This user comment also suggests Hector originally only stole money:
http://as.reddit.com/r/truegaming/comments/ydgpa/who_is_the_most_annoying_npc_you_have_ever/c5ume1v
However, it looks like the developers upped in the ante in the third game, Escape Velocity: Nova
Here's some user comments complaining about Hector constantly destroying their ships in Escape Velocity: Nova
http://megagames.com/comment/146045#comment-146045
http://megagames.com/comment/146092#comment-146092
This review of Escape Velocity: Nova states that Captain Hector's shareware reminders "start getting violent."
http://macreviewzone.com/html/reviews/house/software/02/escape_v.html
The EV series used to be Mac exclusive, but EV: Nova has been ported to Windows, and has downloadable plugins for playing the first two EV games in it:
http://www.ambrosiasw.com/games/evn
Some more mentions of Hector's violent reaction to not registering EV: Nova:
http://www.spaceritual.com/1545/1599.html
http://www.macgamefiles.com/item/17107/Escape-Velocity-Nova/?show=reviews
http://www.gamespot.com/escape-velocity-nova/forum/did-i-stumble-upon-a-glitch-44333820/
These articles from Ambrosia Software describe their creation as a "nuisance" that would "harass" the player if left unregistered too long:
http://www.radiationroom.com/ambrosia/
http://www.ambrosiasw.com/support/faqs/products/escape-velocity/Does-Captain-Hector-serve-any-real-purpose
This article seems to suggest that Captain Hector wasn't violent in the first two games:
http://hardcoregaming101.net/escapevelocity/escapevelocity.htm
This user comment also suggests Hector originally only stole money:
http://as.reddit.com/r/truegaming/comments/ydgpa/who_is_the_most_annoying_npc_you_have_ever/c5ume1v
However, it looks like the developers upped in the ante in the third game, Escape Velocity: Nova
Here's some user comments complaining about Hector constantly destroying their ships in Escape Velocity: Nova
http://megagames.com/comment/146045#comment-146045
http://megagames.com/comment/146092#comment-146092
This review of Escape Velocity: Nova states that Captain Hector's shareware reminders "start getting violent."
http://macreviewzone.com/html/reviews/house/software/02/escape_v.html
The EV series used to be Mac exclusive, but EV: Nova has been ported to Windows, and has downloadable plugins for playing the first two EV games in it:
http://www.ambrosiasw.com/games/evn
Some more mentions of Hector's violent reaction to not registering EV: Nova:
http://www.spaceritual.com/1545/1599.html
http://www.macgamefiles.com/item/17107/Escape-Velocity-Nova/?show=reviews
http://www.gamespot.com/escape-velocity-nova/forum/did-i-stumble-upon-a-glitch-44333820/
only the error code was actually your steam ID number
so a truckload of pirates reported their issue to the steam forums and unknowingly revealed their steam IDs and were subsequently banned
The Division, Warframe (XB1)
GT: Tanith 6227
http://www.youtube.com/watch?v=e91q5BtlxK0
I'm hesitant to try to publicly humiliate people who report a "bug" from those checks due to that.
She was always kind of snarky, but I don't recall her being this much of a smartass.
Yay, I'm not crazy!
I left the Tuesday's comic up, refreshed it today before clicking over to today's comic, and I thought I felt my mind winking out.
This schadenfreude right here, is the best schadenfreude ever.
twitch.tv/Taramoor
@TaramoorPlays
Taramoor on Youtube
They REALLY need to do that more often.
Well gosh, I suppose I might as well settle in for a nice cuppa ...... this is gonna be good!
Titans quest had this bite them in the ass. The pirated copy let you play the game fine, but it made the game run like shit. It nearly ruined them because everyone who pirated the game ran to forums to bitch about how terrible the game was and how it barely ran. It didn't help that legitimate customers who bought the game after pirating still suffered the effects.
Then, if you managed to get to the last boss, the game would freeze and then delete all your saves.
Note this can backfire REALLY hard. Titan Quest had something like that - but since it was pirated before release, for a while all people had were accounts of how "horribly buggy" the game was, which meant nobody actually bought it when it came out later.