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[GW2]NICE is full. Draygo's guild too. Ask Entaru about Candymancers on Aspenwood.

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Posts

  • DarmakDarmak RAGE vympyvvhyc vyctyvyRegistered User regular
    riz wrote: »
    nessin wrote: »
    riz wrote: »
    nessin wrote: »
    In WoW, or LotRO, or whatever, I have to look and see "Oh I have to kill this guy first because he's going to do X which will make the fight a pain",

    Examples? I could see this for dungeons re: WoW (never played LOTRO myself), but I'm just not seeing your argument re: questing and mobs out in the world.

    Been a couple years since I played WoW so I couldn't give exact mob names, but you'd occasionally have a pack with a healer and if you didn't kill the healer first it'd extend the fight out by however long, so you'd want to kill the healer. Or there would be one type of caster who instead of just slinging spells like arrows they'd charge up a high powered spell that would take 5-10 seconds to cast and eat half your health if you didn't interrupt it. And sometimes you'd get synergies where the long duration caster would be put in a patrol with a mob that had a knockdown, making it harder for you to get over and interrupt in time. And again, it's not challenge, it's just the break in monotony.

    Ah, like I said that sounds more like a dungeon thing than free-roaming world mobs. Which... doesn't mean it wouldn't be cool for GW2's world mobs to involve more thought, but I don't think "like WoW's do" is particularly valid. Most questing in WoW still involves hitting your button over and over while the mob hits you back, aside from the more innovative quests that don't just involve killing X bears or collecting X bear asses.

    The lack of a mob cast bar in GW2 has driven me a bit nuts though. I kept dying on one event boss, getting one-shot, and could not seem to fix it. Between the mass zerg of players on the boss, and the relative size of the boss, and all the various elemental spell animations going off from player abilities, I couldn't see shit. I assume the idea is I'm supposed to watch the boss's animations to be able to avoid his deadly abilities, but in practice... what.

    I think a lot of the stuff about not being able to see shit is due to the game being so new and extremely popular. You get 20-30 people fighting a single thing and it's going to be chaos. Hopefully they open up more servers and people move around and give some breathing room while still having the game feel populated.

    JtgVX0H.png
  • override367override367 ALL minions Registered User regular
    edited September 2012
    Honestly I find a number of enemy types in guild wars 2 to require a different approach to fight smoothly

    Destroyers require me to change my weapon up or it's a real headache, those harpy like things that do thousands of damage per hit force you to time your dodges (or better yet use staff for reflect). Some enemies it's best to go for burst them the fuck down (centaur archers) utility skills and others are a lot better to have some more defensive cd's. Only a few encounters in personal story have been really difficult (or just instagib you and you have to res zerg) but overall I'm really happy with the PVE in this game

    Me an a guildy killed an event with a commander and 25 soldiers with him by ourselves without getting touched, it was a ballet of death perfectly executed and it was glorious

    In World of Warcraft the only thing that changed even on elites was maybe id have to use Killing Spree instead of just spamming sinister strike and eviscerate

    The dungeons in GW2 have real balance issues but by god even the story mode forces you to stay on your toes

    override367 on
  • rizriz Registered User regular
    Darmak wrote: »
    I think a lot of the stuff about not being able to see shit is due to the game being so new and extremely popular. You get 20-30 people fighting a single thing and it's going to be chaos. Hopefully they open up more servers and people move around and give some breathing room while still having the game feel populated.

    I like the chaos, really. It's extremely fun and refreshing to me to have a bunch of players work together on the fly to fight a tough monster. It's just a pain that there's no UI feedback to help you know what the fuck that monster is doing. Maybe there's something to do with the buffs/debuffs on the enemy frame I'm missing? But I feel pretty blind not having a target-of-target and a cast bar or some other kind of indicator of "he's going to one-shot you now unless you move" incoming.

  • DarmakDarmak RAGE vympyvvhyc vyctyvyRegistered User regular
    riz wrote: »
    Darmak wrote: »
    I think a lot of the stuff about not being able to see shit is due to the game being so new and extremely popular. You get 20-30 people fighting a single thing and it's going to be chaos. Hopefully they open up more servers and people move around and give some breathing room while still having the game feel populated.

    I like the chaos, really. It's extremely fun and refreshing to me to have a bunch of players work together on the fly to fight a tough monster. It's just a pain that there's no UI feedback to help you know what the fuck that monster is doing. Maybe there's something to do with the buffs/debuffs on the enemy frame I'm missing? But I feel pretty blind not having a target-of-target and a cast bar or some other kind of indicator of "he's going to one-shot you now unless you move" incoming.

    Well what I was talking about was that hopefully the chaos dies down and you'll be able to see the animations of the boss so you can time your dodges or interrupts or whatever.

    If the populations stay high and the confusion never dies down, however, then yeah I'd like to see a cast bar of some sort. At least for the bigger, harder monsters if nothing else.

    JtgVX0H.png
  • rizriz Registered User regular
    edited September 2012
    I know, my point was just that I'd prefer "epic-feeling chaos + cast bar" over "couple dudes at every event + visible animation cues". ;) But again yeah I'm talking for the bigger "boss" type monsters, not every single event.

    riz on
  • AxenAxen My avatar is Excalibur. Yes, the sword.Registered User regular
    riz wrote: »
    Darmak wrote: »
    I think a lot of the stuff about not being able to see shit is due to the game being so new and extremely popular. You get 20-30 people fighting a single thing and it's going to be chaos. Hopefully they open up more servers and people move around and give some breathing room while still having the game feel populated.

    I like the chaos, really. It's extremely fun and refreshing to me to have a bunch of players work together on the fly to fight a tough monster. It's just a pain that there's no UI feedback to help you know what the fuck that monster is doing. Maybe there's something to do with the buffs/debuffs on the enemy frame I'm missing? But I feel pretty blind not having a target-of-target and a cast bar or some other kind of indicator of "he's going to one-shot you now unless you move" incoming.

    My buddy and I randomly came upon a Champion Giant fight in the Disseia Plateau. There was about a million players trying to fight this thing. Th giant's bigass AoE attack would one-shot most people who were too close. I remember my buddy yelling at people, "This isn't WoW, dodge God dammit! Dodge!" :P I too love the chaos of the Champion fights, but yeah once you get a certain number of people in the fight I can't see jack squat. Luckily the above fight was against a Giant who towered over even the walls, but most of the time you don't get that lucky.

    I said this before and I will say it again, I really hope they steal TSW's chalk outline system for showing the player what is up in a fight.

    A Capellan's favorite sheath for any blade is your back.
  • DarmakDarmak RAGE vympyvvhyc vyctyvyRegistered User regular
    riz wrote: »
    I know, my point was just that I'd prefer "epic-feeling chaos + cast bar" over "couple dudes at every event + visible animation cues". ;) But again yeah I'm talking for the bigger "boss" type monsters, not every single event.

    Oh, okay, I see what you're saying now. I think either way would work for me, though I wasn't talking about just a couple of dudes at a fight, I meant more like 15 instead of 30. Of course, I haven't done any of the really big bosses yet like the Shatterer or whatever so maybe more dudes there feels a lot more natural and epic. Others would be a better judge than I for that!

    JtgVX0H.png
  • WBM99WBM99 Austin, TXRegistered User regular
    Dram wrote: »
    WBM99 wrote: »
    Anyone else think that the crafting system is kind of fucked up? I'm a Tailor and Artificer as an Elementalist and I'm level 22 with about a 30-35 rating on both which means there's a very good chance that I'll be somewhere between level 30-35 by the time I reach the second tier 75 rating in both of the crafting. By that time, I'll be so far out of the tier one crafting materials, it seems like it will be ridiculously difficult. Jute is so difficult to find and it's pretty expensive on the Trading Post when it's not down for maintenance.

    Am I just fucking up or is this a problem?

    I found that as I approached level 50 in leatherworking it got progresively more difficult to gain levels. I was stuck in the mid 40s for ages. But once you reach that milestone, crafting becomes a breeze again. You can discover more recipes and gain huge amounts of XP from doing so. 50-75 was super easy. 75-100 even more so, as I'd been saving wool and thin leather for quite a while. I slowed down again once I ran out of materials as I reached 125.
    I imagine that I'll soon reach 150 with ease after crafting myself a set of Strong Noble Armour.
    I think I might still be a little confused on the discovery section, too. Which items do you use? The base items you actually craft or the raw materials?

    PSN: wbm99
  • KupiKupi Registered User regular
    WBM99 wrote: »
    Dram wrote: »
    WBM99 wrote: »
    Anyone else think that the crafting system is kind of fucked up? I'm a Tailor and Artificer as an Elementalist and I'm level 22 with about a 30-35 rating on both which means there's a very good chance that I'll be somewhere between level 30-35 by the time I reach the second tier 75 rating in both of the crafting. By that time, I'll be so far out of the tier one crafting materials, it seems like it will be ridiculously difficult. Jute is so difficult to find and it's pretty expensive on the Trading Post when it's not down for maintenance.

    Am I just fucking up or is this a problem?

    I found that as I approached level 50 in leatherworking it got progresively more difficult to gain levels. I was stuck in the mid 40s for ages. But once you reach that milestone, crafting becomes a breeze again. You can discover more recipes and gain huge amounts of XP from doing so. 50-75 was super easy. 75-100 even more so, as I'd been saving wool and thin leather for quite a while. I slowed down again once I ran out of materials as I reached 125.
    I imagine that I'll soon reach 150 with ease after crafting myself a set of Strong Noble Armour.
    I think I might still be a little confused on the discovery section, too. Which items do you use? The base items you actually craft or the raw materials?

    Basically the crafting system in Guild Wars 2 is straight up items in, items out. 3 of X, 2 of Y, 4 of Z = 1 Q. The Discovery system just allows you throw materials into a pile and try to find an existing recipe. You can put anything that would normally be required of you in a crafting recipe (that is, anything that isn't on the "refinement" set of recipes) into the Discovery pane.

    My favorite musical instrument is the air-raid siren.
  • eeSanGeeSanG I slice like a goddamn hammer. Registered User regular
    Finished a Crucible of Eternity run today.
    Some of the trash was surprisingly difficult and had abilities that took us a bit to adjust to. The last boss also has 3 phases, though the 3rd was pretty boring.

    What sucked was one of our party members DC'ed during the run right as the event began outside, which locks the dungeon entrance. 3 of us had to go out and help unlock the dungeon while the last guy sat inside and saved our progress. Took like 20 minutes and 4 more events to unlock the damn thing.

    LFMGb.jpg
    Slice like a god damn hammer. LoL: Rafflesia / BNet: Talonflame#11979
  • ShadowfireShadowfire Vermont, in the middle of nowhereRegistered User regular
    WBM99 wrote: »
    Dram wrote: »
    WBM99 wrote: »
    Anyone else think that the crafting system is kind of fucked up? I'm a Tailor and Artificer as an Elementalist and I'm level 22 with about a 30-35 rating on both which means there's a very good chance that I'll be somewhere between level 30-35 by the time I reach the second tier 75 rating in both of the crafting. By that time, I'll be so far out of the tier one crafting materials, it seems like it will be ridiculously difficult. Jute is so difficult to find and it's pretty expensive on the Trading Post when it's not down for maintenance.

    Am I just fucking up or is this a problem?

    I found that as I approached level 50 in leatherworking it got progresively more difficult to gain levels. I was stuck in the mid 40s for ages. But once you reach that milestone, crafting becomes a breeze again. You can discover more recipes and gain huge amounts of XP from doing so. 50-75 was super easy. 75-100 even more so, as I'd been saving wool and thin leather for quite a while. I slowed down again once I ran out of materials as I reached 125.
    I imagine that I'll soon reach 150 with ease after crafting myself a set of Strong Noble Armour.
    I think I might still be a little confused on the discovery section, too. Which items do you use? The base items you actually craft or the raw materials?

    Linking this e'ery day.

    It looks complex. Stick with it... it's really easy.

    WiiU: Windrunner ; Guild Wars 2: Shadowfire.3940 ; PSN: Bradcopter
  • CaedereCaedere S'no regrets BIRDIESRegistered User regular
    I am so glad I decided to go with a human! :mrgreen: I just finished a mission where I was in a squad lead by Logan himself! It was so freaking cool, and I decided to throw a video of it up for you guys.

    FWnykYl.jpg
  • DramDram Old Salt Registered User regular
    WBM99 wrote: »
    Dram wrote: »
    WBM99 wrote: »
    Anyone else think that the crafting system is kind of fucked up? I'm a Tailor and Artificer as an Elementalist and I'm level 22 with about a 30-35 rating on both which means there's a very good chance that I'll be somewhere between level 30-35 by the time I reach the second tier 75 rating in both of the crafting. By that time, I'll be so far out of the tier one crafting materials, it seems like it will be ridiculously difficult. Jute is so difficult to find and it's pretty expensive on the Trading Post when it's not down for maintenance.

    Am I just fucking up or is this a problem?

    I found that as I approached level 50 in leatherworking it got progresively more difficult to gain levels. I was stuck in the mid 40s for ages. But once you reach that milestone, crafting becomes a breeze again. You can discover more recipes and gain huge amounts of XP from doing so. 50-75 was super easy. 75-100 even more so, as I'd been saving wool and thin leather for quite a while. I slowed down again once I ran out of materials as I reached 125.
    I imagine that I'll soon reach 150 with ease after crafting myself a set of Strong Noble Armour.
    I think I might still be a little confused on the discovery section, too. Which items do you use? The base items you actually craft or the raw materials?

    There's usually a pattern to weapon and armour creation. For instance, you get the raw materials you need. You craft those raw materials into a usable incredient, like making bolts of wool out of wool scraps. Then you craft the sections you know you'll need.
    For leatherworking it's mostly easy. Wool section, leather section, insignia. Check out early recipes you know automatically. You should start to see a pattern emerging, and should be able to predict what you'll need for other recipes. Usually you'll just need to replace the incription/insignia/whatever with another for different effects.

  • DedwrekkaDedwrekka Metal Hell adjacentRegistered User regular
    Shadowfire wrote: »
    Frei wrote: »
    So at one point of the lost sister story line Logan asks you where you're from.

    Not knowing the difference I liked the sound of ascalonian and proud as an answer.

    Now I've done AC and parts of the charr starting zone. And it's extremely depressing in retrospect

    Noooooo. Having your whole kingdom slaughtered under the flimsy guise of 'reclaiming lost territory,' while everyone berates you as warmongers is depressing? While the Charr gleefully slaughter your ghostly comrades and proudly declare they'd do it again if they had to?

    Now you know why I hate aspects of the Charr's "race lift." And they didn't just invade Ascalon, they invaded Orr and Kryta too. Orr chose to die rather than be conquered, and Kryta escaped only because of Saul and a few of the Unseen ones.

    And are the Charr ever called out on this? Nope. All proud warriors up in here. It was all the dirty human's fault. Afterall, they took our land. So we were totally right in killing every last man, woman, and child and using our underage prisoners in gladiatorial arena combat.

    i didn't know any of the backstory of the world coming into this and i've just been learning bits and pieces as I go along.

    Oh I know. I'm not ragging on ya. It's just lots of folks seem to think the Charr are all super groovy and heroic now... and they really aren't.

    humans aren't heroic, either. they are just a mary sue race that have made some really idiotic choices and were nearly wiped out for it. they are also the most boring of all races and boring people play them.

    you also have been going on about them for like, 50 pages, so you must think that when people talk bad about humans they are talking bad about you.

    I was under the impression from the lore that humans had first taken Ascalon from the Charr, and the Charr took it back before the whole coward king sword plunging, ghost making thing happened.

    Also there's the whole thing about these Charr not being the same as the ones in most of GW1, something you help accomplish actually in Eye of the North. The differences between "Charr under the jackboot of the Flame Legion" and "all Charr" is pretty huge. The Charr in GW2 don't brag about killing the humans or anything like that. Seriously, If you haven't played Eye of the North or even payed attention at all to that part of the story, your argument is pretty much dead.

    On the ghost thing. They constantly fight the ghosts because the ghosts threaten every humanoid creature in the area. They're stuck in a time warp and always think they're A) Still alive, and B) always fighting the Flame Legion led Charr no matter who they're fighting. Actually there's a quest in the game where a pack of wandering charr cubs goes through the Ascalonian Ghost infested ruins and is constantly attacked by ghosts who think they're still fighting Charr shamans and such. It's also a state put on them entirely by human hands. There's no working with them or talking to them, they always think they're back in the old days no matter what you do.

  • AstaleAstale Registered User regular
    The ghosts thing makes me smile. The ultimate "salting of the earth" for those damn cats.

    Congrats, you win! We set fire to the victory prize though. And good luck putting out this fire.

  • Jubal77Jubal77 Registered User regular
    edited September 2012
    Yay white gold dye dropped for me. I did a little WvW tonight and man does it make my computer chug. I guess I am relegated to skirmishes only heh. I think I might give up on the monthly as I played for 2 hours and only got about 15 kills. Ugh. Hard to kill people in this game when everyone has dodges and sprints. One thing I do not like is the fact people can go in and out of portals on depots and keeps. I think that should not be allowed instantly.

    Jubal77 on
  • manwiththemachinegunmanwiththemachinegun METAL GEAR?! Registered User regular
    Astale wrote: »
    The ghosts thing makes me smile. The ultimate "salting of the earth" for those damn cats.

    Congrats, you win! We set fire to the victory prize though. And good luck putting out this fire.

    Not to mention in 250 years they never managed to crack Ebonhawke. "Unstoppable" force indeed.

    Is there any footage of the Flame Citadel up yet? I saw some footage of the other dungeons, but not that one.

  • Vicarious InkVicarious Ink Foooosh Las Vegas, NVRegistered User regular
    So far, having a good time. Have yet had the time to dedicate, but mostly been leveling different classes and trying out some SPvP. Anyone have any suggestions as to whether I should go Power or Precision for Warrior 2H Sword? I'm getting mixed results. Mostly leaning towards Precision and Vit.

  • DarmakDarmak RAGE vympyvvhyc vyctyvyRegistered User regular
    Astale wrote: »
    The ghosts thing makes me smile. The ultimate "salting of the earth" for those damn cats.

    Congrats, you win! We set fire to the victory prize though. And good luck putting out this fire.

    Yeah, it makes me smile to think of it too.

    JtgVX0H.png
  • ShadowfireShadowfire Vermont, in the middle of nowhereRegistered User regular
    edited September 2012
    So far, having a good time. Have yet had the time to dedicate, but mostly been leveling different classes and trying out some SPvP. Anyone have any suggestions as to whether I should go Power or Precision for Warrior 2H Sword? I'm getting mixed results. Mostly leaning towards Precision and Vit.

    I hear pow/vit early, and tough/vit later, but I am also talking out my ass a lot. :rotate: Edit: Also, someone in this thread mentioned that Warriors see lots of bonus from precision early in the game, but not so much later. 2H sword though? I'd personally go power primarily.

    Shadowfire on
    WiiU: Windrunner ; Guild Wars 2: Shadowfire.3940 ; PSN: Bradcopter
  • Cobalt60Cobalt60 regular Registered User regular
    edited September 2012
    Shadowfire wrote: »
    So far, having a good time. Have yet had the time to dedicate, but mostly been leveling different classes and trying out some SPvP. Anyone have any suggestions as to whether I should go Power or Precision for Warrior 2H Sword? I'm getting mixed results. Mostly leaning towards Precision and Vit.

    I hear pow/vit early, and tough/vit later, but I am also talking out my ass a lot. :rotate: Edit: Also, someone in this thread mentioned that Warriors see lots of bonus from precision early in the game, but not so much later. 2H sword though? I'd personally go power primarily.

    At level 20, warriors can get a trait which gives +40(!) precision for every unused, equipped signet. At level 20, when your gear is probably only giving you +9-10 precision a piece you can easily get to over 100% critical chance. The benefits diminish with each level you gain however.

    So at lower levels you can easily concentrate on vitality or power. Things will die so quick you'll hardly need vitality though.

    Cobalt60 on
  • WBM99WBM99 Austin, TXRegistered User regular
    How does the Guild Bank work in Nice? There's a pretty good level 10 ring in there that I'd love to get my hands on.

    PSN: wbm99
  • italianranmaitalianranma Registered User regular
    Dedwrekka wrote: »
    Shadowfire wrote: »
    Frei wrote: »
    So at one point of the lost sister story line Logan asks you where you're from.

    Not knowing the difference I liked the sound of ascalonian and proud as an answer.

    Now I've done AC and parts of the charr starting zone. And it's extremely depressing in retrospect

    Noooooo. Having your whole kingdom slaughtered under the flimsy guise of 'reclaiming lost territory,' while everyone berates you as warmongers is depressing? While the Charr gleefully slaughter your ghostly comrades and proudly declare they'd do it again if they had to?

    Now you know why I hate aspects of the Charr's "race lift." And they didn't just invade Ascalon, they invaded Orr and Kryta too. Orr chose to die rather than be conquered, and Kryta escaped only because of Saul and a few of the Unseen ones.

    And are the Charr ever called out on this? Nope. All proud warriors up in here. It was all the dirty human's fault. Afterall, they took our land. So we were totally right in killing every last man, woman, and child and using our underage prisoners in gladiatorial arena combat.

    i didn't know any of the backstory of the world coming into this and i've just been learning bits and pieces as I go along.

    Oh I know. I'm not ragging on ya. It's just lots of folks seem to think the Charr are all super groovy and heroic now... and they really aren't.

    humans aren't heroic, either. they are just a mary sue race that have made some really idiotic choices and were nearly wiped out for it. they are also the most boring of all races and boring people play them.

    you also have been going on about them for like, 50 pages, so you must think that when people talk bad about humans they are talking bad about you.

    I was under the impression from the lore that humans had first taken Ascalon from the Charr, and the Charr took it back before the whole coward king sword plunging, ghost making thing happened.

    Also there's the whole thing about these Charr not being the same as the ones in most of GW1, something you help accomplish actually in Eye of the North. The differences between "Charr under the jackboot of the Flame Legion" and "all Charr" is pretty huge. The Charr in GW2 don't brag about killing the humans or anything like that. Seriously, If you haven't played Eye of the North or even payed attention at all to that part of the story, your argument is pretty much dead.

    On the ghost thing. They constantly fight the ghosts because the ghosts threaten every humanoid creature in the area. They're stuck in a time warp and always think they're A) Still alive, and B) always fighting the Flame Legion led Charr no matter who they're fighting. Actually there's a quest in the game where a pack of wandering charr cubs goes through the Ascalonian Ghost infested ruins and is constantly attacked by ghosts who think they're still fighting Charr shamans and such. It's also a state put on them entirely by human hands. There's no working with them or talking to them, they always think they're back in the old days no matter what you do.

    Still if you played for a year as a human character trying to throw back the Charr, that inlays some pretty heavy memories. I wasn't big into GW1, but I did play a shitton of WoW with Dudefella as he was grabbing honor points to get up to Leuitenant Commander in AB. The original horde races still present a tremendous association with "the enemy." It borders on irrational. I dunno if MoP's going to have some sort of moral at the end promoting peace or whatever, but even if it does I couldn't give a shit: I was ganked by too many orc hunters while in Gadgatzen who used Feign Death and shitty guard logic to rape me over and over. I still can't play a hunter...

    These Charr might be really nice guys, who knows. But you put that profile and animation and sound effects together, and they can trigger some shit in your head.

    飛べねぇ豚はただの豚だ。
  • reVersereVerse Attack and Dethrone God Registered User regular
    I was ganked by too many orc hunters while in Gadgatzen who used Feign Death and shitty guard logic to rape me over and over. I still can't play a hunter...

    This here leads me to believe that you're a bit weird in the head.

  • BeezelBeezel There was no agreement little morsel..Registered User regular
    So fellow necros, Plague cloud elite skill is hilarious and fully deserving of the long cooldown. you can basically keep a group blinded for 20 seconds while taking bleed and poison damage. condition necro too strong.

    PSN: Waybackkidd
    "...only mights and maybes."
  • CrewMember169CrewMember169 Registered User regular
    edited September 2012
    How long does the personal story continue? I have two human characters (about level 14) that both have the "join a circus" option. If the story continues past the first area, I might start one over with a different choice. Any thoughts?

    A quick Google search shows there are personal story quests with very high levels (60+). Does the story actually continue from level 15 all the way to level 80? If so, I would have to give ArenaNet mad props.

    CrewMember169 on
  • CorriganXCorriganX Jacksonville, FLRegistered User regular
    The personal stories are up until about 16-20ish, then you get the beginning of the order quests.

    n1woEHJ.png
    CorriganX on Steam and just about everywhere else.
  • italianranmaitalianranma Registered User regular
    reVerse wrote: »
    I was ganked by too many orc hunters while in Gadgatzen who used Feign Death and shitty guard logic to rape me over and over. I still can't play a hunter...

    This here leads me to believe that you're a bit weird in the head.

    I'm probably a bit weird in the head, but seriously? Fuck hunters. I've never been a fan of the pet class/ranger archetype. The fact that Hunters for a long time in WoW had some really nasty ways to exploit the environment to make a melee only class with no charge/gap-closer mechanic their bitch, that was just icing on the cake.

    I'd like to steer this conversation back toward GW2, but the only way I can contribute is to lament how I'm not playing this game right now: I just moved house in England, and they take weeks to set up your internet. God I miss the States...and the internet. I guess I should explain that I'm able to type this from a BT hotspot near my house that doesn't have the speed I need to play.

    飛べねぇ豚はただの豚だ。
  • CrewMember169CrewMember169 Registered User regular
    CorriganX wrote: »
    The personal stories are up until about 16-20ish, then you get the beginning of the order quests.

    So I can pick different orders for my two "circus" characters and they will have different personal story quests from 20 --> 80 ?

  • EnigEnig a.k.a. Ansatz Registered User regular
    edited September 2012
    Are there pictures of the order armors yet? I hate to say, that's probably going to be the deciding factor.

    This game makes metrosexuals of us all.

    Someone put up examples at MMORPG.com so I will just post those here:

    Priory (light / medium / heavy)
    jZzDk2M6iPc5G.jpg

    Whispers
    jZ2GBmGbBbPj2.jpg

    Vigil
    jbegP8MQReU87K.jpg

    Enig on
    ibpFhR6PdsPw80.png
    Steam (Ansatz) || GW2 officer (Ansatz.6498)
  • ArthilArthil Registered User regular
    CorriganX wrote: »
    The personal stories are up until about 16-20ish, then you get the beginning of the order quests.

    Thirty, actually.

    PSN: Honishimo Steam UPlay: Arthil
  • eeSanGeeSanG I slice like a goddamn hammer. Registered User regular
    Enig wrote: »
    Are there pictures of the order armors yet? I hate to say, that's probably going to be the deciding factor.

    This game makes metrosexuals of us all.

    Someone put up examples at MMORPG.com so I will just post those here:

    Priory (light / medium / heavy)
    jZzDk2M6iPc5G.jpg

    Whispers
    jZ2GBmGbBbPj2.jpg

    Vigil
    jbegP8MQReU87K.jpg

    Oh man, kind of regret going Whispers on my Thief. Any idea when the Whispers vendor will actually start working?

    Also, here's the dungeon and cultural armor/weapons:

    LFMGb.jpg
    Slice like a god damn hammer. LoL: Rafflesia / BNet: Talonflame#11979
  • WassermeloneWassermelone Registered User regular
    edited September 2012
    Woo! Hit 80. Fought some dragons today.

    The 75-80 Orrian zone is brutal. Im sure the 80 only one is even more so. If you are looking for a place where nearly every fight is balls to the wall, this is it.

    Wassermelone on
  • CrewMember169CrewMember169 Registered User regular
    Arthil wrote: »
    CorriganX wrote: »
    The personal stories are up until about 16-20ish, then you get the beginning of the order quests.

    Thirty, actually.

    Crap. I don't want to do 15 more levels of identical quests. Maybe I will start one of my characters over.

  • ArthilArthil Registered User regular
    eeSanG wrote: »
    Enig wrote: »
    Are there pictures of the order armors yet? I hate to say, that's probably going to be the deciding factor.

    This game makes metrosexuals of us all.

    Someone put up examples at MMORPG.com so I will just post those here:

    Priory (light / medium / heavy)
    jZzDk2M6iPc5G.jpg

    Whispers
    jZ2GBmGbBbPj2.jpg

    Vigil
    jbegP8MQReU87K.jpg

    Oh man, kind of regret going Whispers on my Thief. Any idea when the Whispers vendor will actually start working?

    Also, here's the dungeon and cultural armor/weapons:

    Color scheme, color scheme it's all about dat color scheme. That and you don't need to use -that- hood. Looks so silly on the female, where is it even connected?!

    PSN: Honishimo Steam UPlay: Arthil
  • GodofalluGodofallu Oshkosh, WIRegistered User regular
    WBM99 wrote: »
    How does the Guild Bank work in Nice? There's a pretty good level 10 ring in there that I'd love to get my hands on.

    Not a leader but personally I fill it with gear i think new people will need/like. Since it is good gear but generally worthless.

    I have taken items from the bank plenty of times, and added plenty of my own. Feel free to take a few items. Just don't take everything and then merch them obviously. That would be in poor taste.

    steam_sig.png
  • InxInx Registered User regular
    How does the currency exchange work? Trading Post prices for weaponsmithing materials are way expensive, so I was considering dropping a ten spot on some gems and converting them to gold, but I don't wanna do that if it's not a good idea/not how it works.

  • eobeteobet 8-bit childhood SwedenRegistered User regular
    I absolutely suck with discovery. Has anyone managed to make anything really nice from mystic coins yet?

    Heard the proposition that RIAA and MPAA should join forces and form "Music And Film Industry Association"?
  • CorriganXCorriganX Jacksonville, FLRegistered User regular
    Woo! Hit 80. Fought some dragons today.

    The 75-80 Orrian zone is brutal. Im sure the 80 only one is even more so. If you are looking for a place where nearly every fight is balls to the wall, this is it.

    The level 80 zone is a clusterfuck. Every waypoint is constantly contested by asshole risen haha.

    n1woEHJ.png
    CorriganX on Steam and just about everywhere else.
  • DizzenDizzen Registered User regular
    edited September 2012
    Inx wrote: »
    How does the currency exchange work? Trading Post prices for weaponsmithing materials are way expensive, so I was considering dropping a ten spot on some gems and converting them to gold, but I don't wanna do that if it's not a good idea/not how it works.
    You'd get 800 gems for ten US dollars, and last I saw, that would get you close to two gold on the currency exchange. The actual exchange rate fluctuates a bit though (and may do so quite a bit more once the Trading Post comes up full time), so your mileage may vary.
    Dedwrekka wrote: »
    Shadowfire wrote: »
    Frei wrote: »
    So at one point of the lost sister story line Logan asks you where you're from.

    Not knowing the difference I liked the sound of ascalonian and proud as an answer.

    Now I've done AC and parts of the charr starting zone. And it's extremely depressing in retrospect

    Noooooo. Having your whole kingdom slaughtered under the flimsy guise of 'reclaiming lost territory,' while everyone berates you as warmongers is depressing? While the Charr gleefully slaughter your ghostly comrades and proudly declare they'd do it again if they had to?

    Now you know why I hate aspects of the Charr's "race lift." And they didn't just invade Ascalon, they invaded Orr and Kryta too. Orr chose to die rather than be conquered, and Kryta escaped only because of Saul and a few of the Unseen ones.

    And are the Charr ever called out on this? Nope. All proud warriors up in here. It was all the dirty human's fault. Afterall, they took our land. So we were totally right in killing every last man, woman, and child and using our underage prisoners in gladiatorial arena combat.

    i didn't know any of the backstory of the world coming into this and i've just been learning bits and pieces as I go along.

    Oh I know. I'm not ragging on ya. It's just lots of folks seem to think the Charr are all super groovy and heroic now... and they really aren't.

    humans aren't heroic, either. they are just a mary sue race that have made some really idiotic choices and were nearly wiped out for it. they are also the most boring of all races and boring people play them.

    you also have been going on about them for like, 50 pages, so you must think that when people talk bad about humans they are talking bad about you.

    I was under the impression from the lore that humans had first taken Ascalon from the Charr, and the Charr took it back before the whole coward king sword plunging, ghost making thing happened.

    Also there's the whole thing about these Charr not being the same as the ones in most of GW1, something you help accomplish actually in Eye of the North. The differences between "Charr under the jackboot of the Flame Legion" and "all Charr" is pretty huge. The Charr in GW2 don't brag about killing the humans or anything like that. Seriously, If you haven't played Eye of the North or even payed attention at all to that part of the story, your argument is pretty much dead.

    On the ghost thing. They constantly fight the ghosts because the ghosts threaten every humanoid creature in the area. They're stuck in a time warp and always think they're A) Still alive, and B) always fighting the Flame Legion led Charr no matter who they're fighting. Actually there's a quest in the game where a pack of wandering charr cubs goes through the Ascalonian Ghost infested ruins and is constantly attacked by ghosts who think they're still fighting Charr shamans and such. It's also a state put on them entirely by human hands. There's no working with them or talking to them, they always think they're back in the old days no matter what you do.
    Sure they don't, because there is currently a bigger threat. But make no mistake, the overthrow of the Flame Legion did not stop the charr's war with humanity. In general, until the awakening of the elder dragons, it was still the goal of the charr to eradicate humanity wherever they fester on the face of the world.

    And no, it's not a fate forced upon them by human hands; they could have just given up. They were the invading force, after all. Sure, they had an earlier claim, but considering how much of a mystery Ascalon's history is, and that humans had resided there for around 1170 years before The Searing, that doesn't really mean much.

    Dizzen on
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