The default archtypes are, collectively, pretty crappy.
The best one is probably the Blade. Inferno isn't bad if you know how to play, but played poorly they are terrible.
Marksman is, ironically, not a terrible set, but it has acquired a reputation. Seems the very worst scrubby nublets gravitate toward it. Archery was never a powerful set to begin with, so an archery archtype coupled with not really knowing how to play results in a squishy dps that fails to even contribute meaningful damage.
a private server will never happen because CoX's entire code-base was made of duct tape, crazy glue and nightmares held together by sideways glances and collar tugs
you can't reverse-engineer something constructed of madness
Ok, but seriously. From the second-hand reports I've heard, the code that drove this game is what you'd get if you hopped up a 6 year old on donuts and tequila and gave them access to a code compiler from 1991.
10 monkeys and 45 minutes would have gotten you better results.
The default archtypes are, collectively, pretty crappy.
The best one is probably the Blade. Inferno isn't bad if you know how to play, but played poorly they are terrible.
Marksman is, ironically, not a terrible set, but it has acquired a reputation. Seems the very worst scrubby nublets gravitate toward it. Archery was never a powerful set to begin with, so an archery archtype coupled with not really knowing how to play results in a squishy dps that fails to even contribute meaningful damage.
I actually really enjoyed playing the Radiant AT, every single power felt like it had a place in the set, especially when I started doing instances. I wasn't a powerhouse, but I had enough tricks up my sleeve to keep me busy and entertained.
The biggest problem is that you go run whatsherface for Questionite and the sheer survivability difference as compared to freeform is just ridiculous. If I blocked them my character could survive 2 of her blasts with about 5% health remaining (which is poop, because she can fire up to 3), and got one-shotted at full health if not blocking. All fair and good, challenge and so on. Exceeeeeept that those same attacks only took like 10% off the healthbar of a non-blocking freeform. Really? I understand being more versatile, but really, that much more survivable?
The default archtypes are, collectively, pretty crappy.
The best one is probably the Blade. Inferno isn't bad if you know how to play, but played poorly they are terrible.
Marksman is, ironically, not a terrible set, but it has acquired a reputation. Seems the very worst scrubby nublets gravitate toward it. Archery was never a powerful set to begin with, so an archery archtype coupled with not really knowing how to play results in a squishy dps that fails to even contribute meaningful damage.
I actually really enjoyed playing the Radiant AT, every single power felt like it had a place in the set, especially when I started doing instances. I wasn't a powerhouse, but I had enough tricks up my sleeve to keep me busy and entertained.
The biggest problem is that you go run whatsherface for Questionite and the sheer survivability difference as compared to freeform is just ridiculous. If I blocked them my character could survive 2 of her blasts with about 5% health remaining (which is poop, because she can fire up to 3), and got one-shotted at full health if not blocking. All fair and good, challenge and so on. Exceeeeeept that those same attacks only took like 10% off the healthbar of a non-blocking freeform. Really? I understand being more versatile, but really, that much more survivable?
I thought Radiant was a premium AT?
It's definitely one that they made later. Like all the ones they made later, it is better, because players got to test it and weigh in on the test server forums and basically browbeat the devs into making them less shitty.
We did not get that opportunity with the initial run of free ATs. And it shows.
Nah, it's one of the base ones.
Honestly, I don't really think they should be separating ATs at all. Freeform is a huge draw, no need to also lock most of the game's power variety behind a paywall also. But then, I don't get to see what they make their money off of.
Nah, it's one of the base ones.
Honestly, I don't really think they should be separating ATs at all. Freeform is a huge draw, no need to also lock most of the game's power variety behind a paywall also. But then, I don't get to see what they make their money off of.
I'm glad they decided to make it free, because The Mind wasn't good at all.
But yeah, the Radiant definitely had player input, and that's why it plays better.
It's so goddamn dumb that Champions' original main selling point, Freeform, is now locked behind a subscription or $50 purchase.
While I agree with the sentiment, I'd like to point out that it has been, and continues to be, a selling point. It has always cost money to play a freeform character.
A year later and I'm still pissed!
I miss so many things.
Knock-back powers. First character I made was an energy/energy blaster named Ultra Violette. Laughing my ass off at her bouncing 5th column all over the floor, walls and ceilings is what hooked me (and my hubby) on the game.
Travel Powers. Running, jumping, teleporting, FLYING. It was all so awesome.
The character creator, I could spend hours there. So many possibilities. Sexy, utilitarian, weird, modern, badass, fantasy? Whatever your fancy, you could make it.
Clockwork. My favorite enemy. Somehow they are so REAL. I still absent mindedly check power substations and construction sites for clockwork when I pass by. Only now instead of making myself giggle it makes me sad because I can't play CoH when I get home.
Hilariously bad players. I love them all up! Like that tanker who after he was asked to round up some villains turned on whirlwind, sent all the villains flying, quickly ran out of power and then died with a crushed squeak while the team watched in stunned silence. I always valued eagerness over skill!
I want it back!
+11
grouch993Both a man and a numberRegistered Userregular
Hah! Energy was so much fun. I remember heading to Perez or Boomtown and "bowling for bad guys".
Or taking the power punch on the energy blaster and playing catch. My friend tossed me a Crey Protector one time with the energy punch.
Bungie teleporting was also fun. Jump off a building and teleport each other to a spot just above.
spookymuffin( ° ʖ ° )Puyallup WA Registered Userregular
Elec/Shield was the way to go for maximum knockdown. Lightning Rod and Shield Charge used sequentially so much fun. Add in hasten and a bunch of speed IOs, and I was pretty much just doing that for groups.
PSN: MegaSpooky // 3DS: 3797-6276-7138 Wii U NNID: MegaSpooky
ditto. i had the BEST screenshot of all time of my scrapper running towards the giant clockwork mini-boss that appears during that mission arc. i had it as my wallpaper for the longest time. i wish i still had it somewhere...
HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
I was a fan of fighting the 5th Column. I actually joined into CoX when they were taken out, but luckily they came back. Also the Italian version of them in green, though I'm forgetting their name for some reason.
I was starting to get into fighting those carnival folks too. Usually I hate circus / clown themed stuff, but for some reason it kicked ass in this setting.
0
NocrenLt Futz, Back in ActionNorth CarolinaRegistered Userregular
Bungie teleporting was also fun. Jump off a building and teleport each other to a spot just above.
I remember a pair of jokers that had hovered (they were less the 14 so no flight) to the top of AP and would random invite <8s, then Recall them and watch them fall.
Sounds like our old Slam Poetry contests. You had until you slammed to recite your poem.
We need to find a game where this is still possible, because I refuse to allow a game idea that awesome to just die with CoX. I guess, theoretically SR4/GTAV
No game has felt as organic as CoX did to me. The huge diversity in characters, the way that everyone could do the same animations (even if said animations were a bit janky), the random street battles & emotes you'd come across, the costuming options (none of which were - at least when I played - behind either a time sink or pay wall).
I always felt that I was part of a world that just encompassed a range of personalities & ideologies rather than simply informing me of the developer's biases / opinions, which is pretty rare in gaming.
Are we suppose to miss games this much? My wife was on the verge of tears when she started remembering her character created just for the xmas events (Miss Eltoe) all dressed up as a xmas elf.
Whether we are supposed to or not (and that this thread still lives gives me some insight into my initial question) I do miss this game.
I hate to wax poetic (well, I do not hate it at all) but I've been watching Downton Abbey and Walking Dead and I am in a...reflective mood.
It's been frustrating me ever since, well about this time last year, because I've yet to really pinpoint it.
As of today, I've only really played three games since it died: Walking Dead, Lego Batman 2 and Lego Marvel. I'm obsessed with Lego Marvel. I'm going to 100% the damn thing, and then I'll be done with it and never touch it.
But what I was reminded of a few days ago, is the real big factor that let me enjoy CoX the amount I did, is that you never had to put in any actual involvement whatsoever.
I realized a lot of times that the game was simply an excuse to log on and be doing something while I was chatting with you nerds and listening to podcasts. I was very rarely actually "playing". I'd pick characters with AOE buffs and holds of some sort, and just pop those when needed, and then just try to keep up with the Murder Squad. No other game really lets you Not Play as much, but still not make you a giant drag on the party.
A large part of the discontent, for me, is that it simply wasn't dead when they killed it. An MMO shutting down is in actuality a pretty difficult thing to achieve without deliberate malice. Those that go that way naturally have to screw up in some pretty major ways, consistently, over a long period, and have player bases in the thousands or even hundreds range before being canceled. And even then, the zombie can sometimes shamble on.
CoX, though, was hardly that. I don't think I've ever seen such a dramatic upturn in an MMO than when CoX went free-to-play. More content was added in that period than the whole of the previous game's life combined. You had new power sets coming out every couple months, an actual end-game, episodic story content, tons and tons of new costume packs, to name just a few features ... Just fantastic! I can literally not remember a more exciting time to be a CoX player, apart from release.
And then it got the axe.
Most shutdowns I've experienced have felt like merciful euthanasia. Even if I'm sad to see an MMO go, it's usually pretty clear that it was going to for a long time beforehand. CoX's shutdown, though, felt like a mugging.
In other instances, with non-NCsoft execs, this kind of thing could lead to the game getting sold to someone that wants to support it - because, you know, killing off an eight-year community that's still thriving is kind of an asshole thing to do. But the NCsoft execs responsible are a bunch of geese, and for whatever reason forced through the killing of the best superhero game on the market. Because, I don't know, maybe they thought there would be a lot of competition between one of their grindy fuckfest MMOs and CoX.
In other instances, with non-NCsoft execs, this kind of thing could lead to the game getting sold to someone that wants to support it - because, you know, killing off an eight-year community that's still thriving is kind of an asshole thing to do. But the NCsoft execs responsible are a bunch of geese, and for whatever reason forced through the killing of the best superhero game on the market. Because, I don't know, maybe they thought there would be a lot of competition between one of their grindy fuckfest MMOs and CoX.
Well, no. CoX got shut down because Paragon Studios got shuttered, and Paragon Studios got shuttered because the terms of their purchase by NCSoft included running CoX and making a new MMO. NCSoft got fed up with their repeated failures to do so - they funded three attempts at MMO development through Paragon, and all three turned into nothing and were scrapped.
Really? My understanding was that CoX got the axe to reassure shareholders that NCsoft was cutting the 'fat' in the wake of the tumbling figures of its 'big' MMOs (Lineage, L2, Aion). At least, that was the explanation that was going around at the time.
There's some suggestion here that there were two other IPs that Paragon was working on, but under NDA at the time.
I mean, some of my heat at NCsoft is overblown. I'll admit that. There were at least talks that got CoH extremely close to being bought, but it never went through. And they came very close to buying themselves, but that never went through, either. Seemed just like a fuckfest in all directions.
HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
Yesterday I went on a small rant in WoW when CoH came up, and found some folks who played it and miss it. They had my opinion on NCSoft being silly goosey about this whole thing.
0
NocrenLt Futz, Back in ActionNorth CarolinaRegistered Userregular
Hell I remember seeing a couple of guilds/fleets in both Star Trek and Old Republic named "Paragon Refugees" and other similar names shortly after CoX closed.
I really hope we get something similar again. I miss the world, the characters, even the players. I miss NanKnight (which only one person got the pun without me having to explain it). And I miss RPing. RPing in CoX... nothing will ever match it.
Really? My understanding was that CoX got the axe to reassure shareholders that NCsoft was cutting the 'fat' in the wake of the tumbling figures of its 'big' MMOs (Lineage, L2, Aion). At least, that was the explanation that was going around at the time.
It's almost like Asian styled MMOs don't do too well in the US!
not a doctor, not a lawyer, examples I use may not be fully researched so don't take out of context plz, don't @ me
+1
NocrenLt Futz, Back in ActionNorth CarolinaRegistered Userregular
For the record, I meant regular RPing while street-sweeping or running missions, not that crap that happens in the dark corners/open dance floor of Pocket D.
Hell, Virtue server had it's own wiki for characters/groups and relations between them.
Seeing the crazy stuff, like the CSI Miami team in the Hollows, or a Super Sentai group show up, pose and then run off to fight Trolls/Outcasts, or watching a SG line the steps up to Ms. Liberty and watch/applause as their latest member hit 50 (that was ages ago mind you).
And of course, my last memory of the sky darkening over Atlas Park, the Air Raid sirens start blaring, all the heroes standing around the statue/Ms. L gear up and get ready with special costumes and many start summoning pets and casting buffs, Level 50 leaders start organizing teams and then...
The Rikti show up.
Just all that playing around stopped and everyone got their game face on, chaos erupts in about 7 different chat channels, and for about 20 minutes we held the Park. Then the skies clears and everyone went back to their costume contests, posing for each other and general shenanigans/tomfoolery.
Ahahahah, oh man, that's awesome.
From all the way back in 2009, our team of Penny Arcadians in Tuftoo mode met them just hanging around the hollows entrance. A mutual appreciation developed and we teamed up.
it didn't go so well. We were all a bit tired. In fact, one might be able to say...
We were a bit wiped out.
ALSO! One of the nice things about icon being standalone now is you get to fuck with costume options way more than you could when shit was locked down. So the guy could have probably never existed during the real game, but I love the costume so much I had to show it off
Because the more I talk about CoX, the more I get to put off buying Secret World:
"When you think about it, it was all right there in the first movie. You don't time travel Back To The Future in a Radioactive Delorean unless you want Super Powers. Now finding that not only is Time his personal plaything, but so is Gravity. Things in Paragon City are about to be very Heavy indeed"
0
RingoHe/Hima distinct lack of substanceRegistered Userregular
You know Steam has The Secret World on sale for ten bucks right now?
Posts
The best one is probably the Blade. Inferno isn't bad if you know how to play, but played poorly they are terrible.
Marksman is, ironically, not a terrible set, but it has acquired a reputation. Seems the very worst scrubby nublets gravitate toward it. Archery was never a powerful set to begin with, so an archery archtype coupled with not really knowing how to play results in a squishy dps that fails to even contribute meaningful damage.
Ok, but seriously. From the second-hand reports I've heard, the code that drove this game is what you'd get if you hopped up a 6 year old on donuts and tequila and gave them access to a code compiler from 1991.
10 monkeys and 45 minutes would have gotten you better results.
The biggest problem is that you go run whatsherface for Questionite and the sheer survivability difference as compared to freeform is just ridiculous. If I blocked them my character could survive 2 of her blasts with about 5% health remaining (which is poop, because she can fire up to 3), and got one-shotted at full health if not blocking. All fair and good, challenge and so on. Exceeeeeept that those same attacks only took like 10% off the healthbar of a non-blocking freeform. Really? I understand being more versatile, but really, that much more survivable?
I thought Radiant was a premium AT?
It's definitely one that they made later. Like all the ones they made later, it is better, because players got to test it and weigh in on the test server forums and basically browbeat the devs into making them less shitty.
We did not get that opportunity with the initial run of free ATs. And it shows.
Honestly, I don't really think they should be separating ATs at all. Freeform is a huge draw, no need to also lock most of the game's power variety behind a paywall also. But then, I don't get to see what they make their money off of.
I'm glad they decided to make it free, because The Mind wasn't good at all.
But yeah, the Radiant definitely had player input, and that's why it plays better.
While I agree with the sentiment, I'd like to point out that it has been, and continues to be, a selling point. It has always cost money to play a freeform character.
I miss so many things.
I want it back!
Or taking the power punch on the energy blaster and playing catch. My friend tossed me a Crey Protector one time with the energy punch.
Bungie teleporting was also fun. Jump off a building and teleport each other to a spot just above.
Wii U NNID: MegaSpooky
ditto. i had the BEST screenshot of all time of my scrapper running towards the giant clockwork mini-boss that appears during that mission arc. i had it as my wallpaper for the longest time. i wish i still had it somewhere...
Twitch Channel
I was starting to get into fighting those carnival folks too. Usually I hate circus / clown themed stuff, but for some reason it kicked ass in this setting.
I remember a pair of jokers that had hovered (they were less the 14 so no flight) to the top of AP and would random invite <8s, then Recall them and watch them fall.
They tried to do this to my Peacebringer.
"Y U flaot?"
We need to find a game where this is still possible, because I refuse to allow a game idea that awesome to just die with CoX. I guess, theoretically SR4/GTAV
e: oh god why did I go reading through the old threads i gave myself a depression
PSN: ShogunGunshow
Origin: ShogunGunshow
No seriously, do not do this.
I always felt that I was part of a world that just encompassed a range of personalities & ideologies rather than simply informing me of the developer's biases / opinions, which is pretty rare in gaming.
Whether we are supposed to or not (and that this thread still lives gives me some insight into my initial question) I do miss this game.
I hate to wax poetic (well, I do not hate it at all) but I've been watching Downton Abbey and Walking Dead and I am in a...reflective mood.
As of today, I've only really played three games since it died: Walking Dead, Lego Batman 2 and Lego Marvel. I'm obsessed with Lego Marvel. I'm going to 100% the damn thing, and then I'll be done with it and never touch it.
But what I was reminded of a few days ago, is the real big factor that let me enjoy CoX the amount I did, is that you never had to put in any actual involvement whatsoever.
I realized a lot of times that the game was simply an excuse to log on and be doing something while I was chatting with you nerds and listening to podcasts. I was very rarely actually "playing". I'd pick characters with AOE buffs and holds of some sort, and just pop those when needed, and then just try to keep up with the Murder Squad. No other game really lets you Not Play as much, but still not make you a giant drag on the party.
CoX, though, was hardly that. I don't think I've ever seen such a dramatic upturn in an MMO than when CoX went free-to-play. More content was added in that period than the whole of the previous game's life combined. You had new power sets coming out every couple months, an actual end-game, episodic story content, tons and tons of new costume packs, to name just a few features ... Just fantastic! I can literally not remember a more exciting time to be a CoX player, apart from release.
And then it got the axe.
Most shutdowns I've experienced have felt like merciful euthanasia. Even if I'm sad to see an MMO go, it's usually pretty clear that it was going to for a long time beforehand. CoX's shutdown, though, felt like a mugging.
In other instances, with non-NCsoft execs, this kind of thing could lead to the game getting sold to someone that wants to support it - because, you know, killing off an eight-year community that's still thriving is kind of an asshole thing to do. But the NCsoft execs responsible are a bunch of geese, and for whatever reason forced through the killing of the best superhero game on the market. Because, I don't know, maybe they thought there would be a lot of competition between one of their grindy fuckfest MMOs and CoX.
Yup, still bitter.
PSN: ShogunGunshow
Origin: ShogunGunshow
Well, no. CoX got shut down because Paragon Studios got shuttered, and Paragon Studios got shuttered because the terms of their purchase by NCSoft included running CoX and making a new MMO. NCSoft got fed up with their repeated failures to do so - they funded three attempts at MMO development through Paragon, and all three turned into nothing and were scrapped.
PSN: ShogunGunshow
Origin: ShogunGunshow
I mean, some of my heat at NCsoft is overblown. I'll admit that. There were at least talks that got CoH extremely close to being bought, but it never went through. And they came very close to buying themselves, but that never went through, either. Seemed just like a fuckfest in all directions.
PSN: ShogunGunshow
Origin: ShogunGunshow
I really hope we get something similar again. I miss the world, the characters, even the players. I miss NanKnight (which only one person got the pun without me having to explain it). And I miss RPing. RPing in CoX... nothing will ever match it.
It's almost like Asian styled MMOs don't do too well in the US!
Hell, Virtue server had it's own wiki for characters/groups and relations between them.
Seeing the crazy stuff, like the CSI Miami team in the Hollows, or a Super Sentai group show up, pose and then run off to fight Trolls/Outcasts, or watching a SG line the steps up to Ms. Liberty and watch/applause as their latest member hit 50 (that was ages ago mind you).
And of course, my last memory of the sky darkening over Atlas Park, the Air Raid sirens start blaring, all the heroes standing around the statue/Ms. L gear up and get ready with special costumes and many start summoning pets and casting buffs, Level 50 leaders start organizing teams and then...
The Rikti show up.
Just all that playing around stopped and everyone got their game face on, chaos erupts in about 7 different chat channels, and for about 20 minutes we held the Park. Then the skies clears and everyone went back to their costume contests, posing for each other and general shenanigans/tomfoolery.
Ahahahah, oh man, that's awesome.
From all the way back in 2009, our team of Penny Arcadians in Tuftoo mode met them just hanging around the hollows entrance. A mutual appreciation developed and we teamed up.
it didn't go so well. We were all a bit tired. In fact, one might be able to say...
We were a bit wiped out.
Wish someone still had screenshots of that shit.
3DS Friend Code: 2707-1614-5576
PAX Prime 2014 Buttoneering!
Are
GO!
We never could manage to get a third agent.
ALSO! One of the nice things about icon being standalone now is you get to fuck with costume options way more than you could when shit was locked down. So the guy could have probably never existed during the real game, but I love the costume so much I had to show it off
Wii U NNID: MegaSpooky
"When you think about it, it was all right there in the first movie. You don't time travel Back To The Future in a Radioactive Delorean unless you want Super Powers. Now finding that not only is Time his personal plaything, but so is Gravity. Things in Paragon City are about to be very Heavy indeed"