City of Heroes or Villains or Rogues

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  • GlaziusGlazius Registered User regular
    TryCatcher wrote: »
    Eh, Purple enhancements aren't cheap, so got to do what you got to do, since is either that, even more interaction with the AH or farming.

    3h and 14 min, but did Dr. Q's Wild Ride since is the Weekly Task Force aka you get 244 merits. Still got to buy Assemble The Team and the Mission Teleporter, but those are worthwhile investments on a main,

    Yeah, getting team teleporter can help turn that into 2 hours. You can also pretty much blitz four out of the five identical portal labs since the glowies are all in the same place, and that one lab with long corridors and three elevators on the first floor is also mostly skippable - boss room's always up the second turn on the left, and the relevant glowies are all around that floor somewhere.

    Real surprise though when one of the Rularuu portal groups spawned in the little access crawlway on the first floor portal room. Being a melee and attempting to mow down the proper targets in all that chonk is not a good time.

    Commander ZoomTryCatcherMrVyngaard
  • TryCatcherTryCatcher Registered User regular
    edited April 2020
    Yeah, we kinda didn't started to stealth stuff until halfway done, so time is longer.

    Overall, I get that they changed things up to not have every TF end up with a fight against an AV, but having the end mission of a 22 mission Task Force be....a defeat all on the Orabenga map is highly disappointing. Specially because we had to spend an additional 5 minutes looking for the last mob.

    In comparison, the Sara Moore TF (which is very similar by also being on the Shadow Shard and having the same structure, but "only" 15 missions) has a very satisfying ending on an unique map against a very cool looking AV.

    TryCatcher on
  • Commander ZoomCommander Zoom Registered User regular
    A lot of stuff about the Shadow Shard TFs wasn't so much a deliberate decision so much as "we ran out of budget/time and threw together what we could from what we had."

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    Steam, Warframe: Megajoule
    MrVyngaard
  • H3KnucklesH3Knuckles Jack of all interests... ...master of noneRegistered User regular
    edited April 2020
    A lot of stuff about the Shadow Shard TFs wasn't so much a deliberate decision so much as "we ran out of budget/time and threw together what we could from what we had."

    That's kind of the story of CoH though. Like, the things they were able to manage given the constraints they were often up against were pretty awesome.

    H3Knuckles on
    If you're curious about my icon; it's an update of the early Lego Castle theme's "Black Falcons" faction.
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    MrVyngaardMr Ray
  • TryCatcherTryCatcher Registered User regular
    edited April 2020
    A lot of stuff about the Shadow Shard TFs wasn't so much a deliberate decision so much as "we ran out of budget/time and threw together what we could from what we had."

    Huh. That's a shame. Rularuu look cool and are fun to fight (they give even Incarnate characters a run for their money) and the Shadow Shard is amazing, though "go to Paragon City and back" is not a cool gimmick. But then, the idea seemed to be to slowly rework things on the game before, well, you know.

    TryCatcher on
  • Eat it You Nasty Pig.Eat it You Nasty Pig. tell homeland security 'we are the bomb'Registered User regular
    it's kinda hard to think your way back to the MMO design of 20+ years ago but they evidently really thought that people would dig doing a large number of repetitive missions over the course of several play sessions; the idea (or so devs claimed, anyway) was that you'd do TFs with a group who'd all log out, then back in all at the same time to finish up as though you were a regular D&D group or similar. Which is part of the reason the early TFs were so full of repetitive missions, evidently; so that when your group got together they'd have plenty to do.

    it was ridiculous of course; it was ridiculous even in 2005. But it is at least at first how they envisioned those tfs being done

    NREqxl5.jpg
    Commander ZoomTamerBillMrVyngaard
  • H3KnucklesH3Knuckles Jack of all interests... ...master of noneRegistered User regular
    edited April 2020
    it's kinda hard to think your way back to the MMO design of 20+ years ago but they evidently really thought that people would dig doing a large number of repetitive missions over the course of several play sessions; the idea (or so devs claimed, anyway) was that you'd do TFs with a group who'd all log out, then back in all at the same time to finish up as though you were a regular D&D group or similar. Which is part of the reason the early TFs were so full of repetitive missions, evidently; so that when your group got together they'd have plenty to do.

    it was ridiculous of course; it was ridiculous even in 2005. But it is at least at first how they envisioned those tfs being done

    IIRC, WoW had a bit of that thinking on the dev part as well, early on. There's a lot of stuff in the vanilla version of the game that came from thinking that MMO's could be like D&D for people.

    H3Knuckles on
    If you're curious about my icon; it's an update of the early Lego Castle theme's "Black Falcons" faction.
    camo_sig2-400.png
  • GlalGlal Registered User regular
    edited April 2020
    Can't think of a better place to stick this, so- if any of you have any intent of ever firing up Champions Online again, they are currently giving away a Freeform slot in light of the current situation (you need to log into the game before the 17th and claim it from the store).

    To be honest, CO should just make all character slots freeform if they want any chance of that game's population recovering, but I think at this point even that is like 5+ years too late.

    Glal on
    Commander ZoomRingoMrVyngaard
  • Commander ZoomCommander Zoom Registered User regular
    Thanks for the heads up! Looks like this will, as I've mentioned earlier in the thread, allow me to bring my first character "full circle" without having to pay to unlock the archetype.

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    Steam, Warframe: Megajoule
  • Jesus McChristJesus McChrist Registered User regular
    I've been having a blast with this game coming back.

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    Origin: RollThatKatamari
    H3KnucklesCommander Zoom
  • Crippl3Crippl3 oh noRegistered User regular
    edited April 2020
    Glal wrote: »
    Can't think of a better place to stick this, so- if any of you have any intent of ever firing up Champions Online again, they are currently giving away a Freeform slot in light of the current situation (you need to log into the game before the 17th to get it. For me it just converted my top/latest character to it, I assume because I've already maxed my unsub slots).

    To be honest, CO should just make all character slots freeform if they want any chance of that game's population recovering, but I think at this point even that is like 5+ years too late.

    Actually I started playing it again just over a week ago lmao, I just didn't want to admit it. They started making new content for it again last year and I saw an article about it, so I figured why not.

    They definitely made the leveling progression and areas more interesting, the art style still looks real bad tho, everything still looks like flat plastic. I made a Dragon archetype (kung-fu DPS/tank hybrid) since I didnt have any freeform slots and those are still insanely overpriced at $30, though you can earn that currency in-game.

    Crippl3 on
  • TryCatcherTryCatcher Registered User regular
    CO's faces still creep me out. Is better on STO though.

    MrVyngaardCrippl3Commander ZoomDac
  • chrisnlchrisnl Registered User regular
    H3Knuckles wrote: »
    it's kinda hard to think your way back to the MMO design of 20+ years ago but they evidently really thought that people would dig doing a large number of repetitive missions over the course of several play sessions; the idea (or so devs claimed, anyway) was that you'd do TFs with a group who'd all log out, then back in all at the same time to finish up as though you were a regular D&D group or similar. Which is part of the reason the early TFs were so full of repetitive missions, evidently; so that when your group got together they'd have plenty to do.

    it was ridiculous of course; it was ridiculous even in 2005. But it is at least at first how they envisioned those tfs being done

    IIRC, WoW had a bit of that thinking on the dev part as well, early on. There's a lot of stuff in the vanilla version of the game that came from thinking that MMO's could be like D&D for people.

    To be fair, that is mostly how I approach MMOs these days. That doesn't mean I want to do a lot of repetitive missions, though.

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  • knight11eknight11e Registered User regular
    Anyone want to get together Friday or Saturday evening to run a TF? I’m up for anything!

  • GroveGrove Los AngelesRegistered User regular
    I've started playing again so if I'm around I'll def join in.

    Selling PS3 & 360 Madcatz TE Stick
  • TryCatcherTryCatcher Registered User regular
    So, since last time. Homecoming is officially 1 year old today, at April 24th, so they put their new anniversary badge: Resurgent, for every character that logs during May. Also can buy all previous anniversary badges from Luna at Ouroboros for 100 merits each.

    Also there's going to be a bunch of Rikti Invasion events from May 1 to May 12.

    On personal notes, found some people to play with, got in a bunch of +4 groups and have a new 50, my Fire/Fire Dom, Flamewalker:
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    Started doing Tech characters, then Magic characters and now playing a Mutation character. Dominators are very, very fun once they get going, but....died a lot getting there. Like, I have all my debt badges already. Still buying her IOs and only have Alpha slotted, but I'm having a lot of fun playing her. Speaking off, pro tip for Fire Control: You can slot the Knockback to Knockdown IO into Bonfire and it turns from an incredibly annoying power to a super amazing AoE Knockdown patch. KB Bonfire is up there with Fire Imps on the list of best powers of the set.

    Commander ZoomStragintH3KnucklesRingoArch
  • RingoRingo He/Him Bury me at Lone Tree DenRegistered User regular
    Yeah my Mind/Fire Dom back on Live was incredibly swingy depending on enemies. Perma-Dom made that much more manageable

    Sterica wrote: »
    I know my last visit to my grandpa on his deathbed was to find out how the whole Nazi werewolf thing turned out.
    Edcrab's Exigency RPG
  • Eat it You Nasty Pig.Eat it You Nasty Pig. tell homeland security 'we are the bomb'Registered User regular
    it's actually pretty wild how many powers become good once you just swap the knockback to knockdown

    bonfire is exhibit A but yanno what power is also quietly pretty great? Gale. If you cast it on cooldown it's almost like having an ice patch down; that's a lot of time to spend casting gale but hey, if you're a low level controller you have time

    NREqxl5.jpg
    RingoTryCatcherH3Knuckles
  • TryCatcherTryCatcher Registered User regular
    edited April 2020
    it's actually pretty wild how many powers become good once you just swap the knockback to knockdown

    bonfire is exhibit A but yanno what power is also quietly pretty great? Gale. If you cast it on cooldown it's almost like having an ice patch down; that's a lot of time to spend casting gale but hey, if you're a low level controller you have time

    Oh yeah. Between that and people figuring out that you can stack a bunch of damage procs on the same power and it does good damage even on low DPS archetypes, Storm now is a high DPS power set.

    I think that Knockback should be completely replaced by Knockdown, but people would throw a massive forum fit about it and Homecoming Devs lean to the more "keep it mostly the same" side of things so we have the set IO compromise.

    TryCatcher on
  • GlalGlal Registered User regular
    edited April 2020
    Pretty sure there's some inherent balancing to the cost of knockback versus knockdown powers, so I imagine they'd need to reduce the effectiveness of currently-knockback powers to align them if they changed them.

    Now personally I want a knockback-to-knockup IO set. Then I can slot everything else with KB enhancements and send fools to the sky. Lift and Levitate are so much fun.

    [edit] Kay tells me slotting KB into knockup powers does not, in fact, make them knock up higher. Boo. Boo!

    Glal on
    RingoMoridin889
  • Commander ZoomCommander Zoom Registered User regular
    edited April 2020
    Call it Stockholm syndrome, call it stubbornness, call it "I solo defenders so WTF do I know anyway", but dangit, I like my knockback.

    The degree to which the CoX meta optimizes in favor of ruthless efficiency and against things like concept and flavor, in a game that's supposed to be about comic book (and now movie) superheroes, depresses me sometimes. It's hardly exclusive to this game, though; decades before "everyone takes the Speed pool, just for Hasten", we had every Champions character buying up SPD, whether or not there was anything in their origin or concept to make them faster than the average human, simply because it sucked to only go twice in a 12-round turn.

    Commander Zoom on
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    Just_Bri_ThanksH3KnucklesMoridin889TamerBillArchMrVyngaard
  • TryCatcherTryCatcher Registered User regular
    edited April 2020
    First off, you can squeeze a lot of power from even not-meta sets, and this game is a lot more forgiving than, let's say, WoW, so that's not a major issue.

    Second, on Knockback itself, is not even about being meta or not, is that...well, Knockback may be fun for some players, but everybody that plays melee on groups with characters with a lot of Knockback has a general (so, not you) tendency to have less fun because having to chase mobs around all over the room to hit them is very much not fun. Is that fair? I think it isn't, but is my personal opinion and HC's solution is a compromise between both points of view.

    TryCatcher on
    H3Knuckles
  • Just_Bri_ThanksJust_Bri_Thanks Seething with rage from a handbasket.Registered User, ClubPA regular
    I miss my blapper so much. Tanks got pissed when I punched mobs off of them, but it was only one at a time and the mob I punched was doing nothing until it got back up and ran back over to the tank and I anyway, so I didn't see the downside.

    We are the skeletons in our closets.
    We are the monsters under our beds.
  • SaldonasSaldonas See you space cowboy...Registered User regular
    I really should jump back on and work on my corruptor, but I have no clue how I'd maximize his dps at this point, mostly felt like a weak blaster, though I've been quite handy in groups for the rez, heals, and accuracy debuffs. I also have a lot of current slots set up for a bit of damage reduction since I was soloing stuff kinda often (which suuuucks).

  • GlalGlal Registered User regular
    I miss my blapper so much. Tanks got pissed when I punched mobs off of them, but it was only one at a time and the mob I punched was doing nothing until it got back up and ran back over to the tank and I anyway, so I didn't see the downside.
    I hated playing with blappers, then I made one. Maaaaaan, it should not be so much fun to do stuff that pisses off everyone else on your team.

    RingoCrippl3Just_Bri_ThanksSiska
  • RingoRingo He/Him Bury me at Lone Tree DenRegistered User regular
    Eh, it's one thing when your team is struggling and you make it harder. If they're steamrolling it shouldn't bother anyone

    Sterica wrote: »
    I know my last visit to my grandpa on his deathbed was to find out how the whole Nazi werewolf thing turned out.
    Edcrab's Exigency RPG
  • SaldonasSaldonas See you space cowboy...Registered User regular
    What's ended up as the best character planner option now? I know there was an updated Mids and then there's also Pine?

  • Commander ZoomCommander Zoom Registered User regular
    As I understand it, Pine was basically a stopgap until Mids was updated, which it has been.

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    Steam, Warframe: Megajoule
  • Just_Bri_ThanksJust_Bri_Thanks Seething with rage from a handbasket.Registered User, ClubPA regular
    So can someone PM me who knows what they are doing? My wife and I have questions that I don't know how to answer.

    We are the skeletons in our closets.
    We are the monsters under our beds.
  • Eat it You Nasty Pig.Eat it You Nasty Pig. tell homeland security 'we are the bomb'Registered User regular
    there are knockback-enhancing sets, it's just that enhancing knockback doesn't really do much of anything

    mobs fly slightly further, but it doesn't really have any impact on how long they stay 'knocked'

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  • GlalGlal Registered User regular
    Ringo wrote: »
    Eh, it's one thing when your team is struggling and you make it harder. If they're steamrolling it shouldn't bother anyone
    It's not a matter of difficulty, it's a matter of annoyance. When you're melee you want mobs on you, because chasing individual mobs and wasting cones on singles or duos sucks. When you're an AoE-er you want mobs clumped up, otherwise you're paying a hefty END price for the damage you deal. Those two playstyles click well together, because they both want the same thing- tanks (or any melee taking aggro) pull the mobs in, your ranged dudes do their AoEs, everyone sees numbers fly up, fun is had.

    Then in comes the blapper that, for a relatively low amount of one-time damage compared to what your entire team would have done over the next 10 seconds of chaos that will follow, blasts them all out of range. Now the DoT AoEs are doing nothing, your blast AoEs are hitting two or three at most, most of the mobs are out of the melee's aggro auras and any additional damage from the rest of the team is just further pushing your melee dude's aggro off the top spot, making the mobs run at everyone except them... it's annoying.

    For everyone except the blapper, who's giggling because they just had a high impact play. It's the CoX version of having a rogue that steals from the team.

    TryCatcherGlazius
  • Just_Bri_ThanksJust_Bri_Thanks Seething with rage from a handbasket.Registered User, ClubPA regular
    That being said, Blappers are easy to compensate for by tanking on a wall or in a corner.

    We are the skeletons in our closets.
    We are the monsters under our beds.
    GlalCrippl3MrVyngaard
  • KayKay What we need... Is a little bit of PANIC.Registered User regular
    edited April 2020
    1) Not All Blappers Are Knockback Focused - let me introduce you to STRONTIUM DOG who has no knockback at all. The biggest KB fiends are:
    • Storm Summoners
    • Energy Blast users
    • Energy Manip/Martial Combat Blappers

    2) What are the questions, @Just_Bri_Thanks ? I can probably answer them.

    Kay on
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    3DS FCode: 1993-7512-8991
    DacTryCatcherCrippl3H3KnucklesArch
  • TryCatcherTryCatcher Registered User regular
    On a personal achievement since I have never gotten too deep on Incarnate content:
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    Kinda got a group that had enough Lore pets knew what it was doing for everything but the escaped prisoners, next group was a regular one that got zero escapes. The control tools felt great, did felt that I was helping quite a bit. Maybe not as much as all the Longbow mecha, but up there.

    Commander ZoomH3KnucklesRingo
  • RingoRingo He/Him Bury me at Lone Tree DenRegistered User regular
    BAF as a controller is a ton of fun!

    Sterica wrote: »
    I know my last visit to my grandpa on his deathbed was to find out how the whole Nazi werewolf thing turned out.
    Edcrab's Exigency RPG
  • Dr. FaceDr. Face King of Pants Registered User regular
    I only have 18 character slots left on the server.

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    Moridin889RingoMrVyngaard
  • ShawnaseeShawnasee Registered User regular
    I got my seven year old daughter playing and this is how our typical session goes:
    - login and make new characters
    - Reluctantly arrest bad guys that inhabit the edges of the small lake with the statue in it. She likes to swim.
    - Reach level 4, get SS, SJ or Fly
    - Spend the next 10 minutes playing either tag, or hide and seek in Atlas.
    - Log to Character Select and make new characters.
    - Repeat repeatedly.

    I have three pages of characters that are lvl 4 or lower.

    Chanus wrote: »

    Your wang is a better man than you.
    DacH3KnucklesRingoBasilchromdomNipsIanatorArchMrVyngaardMegaMan001
  • GlalGlal Registered User regular
    Shawnasee wrote: »
    I have three pages of characters that are lvl 4 or lower.
    Relatable.

    H3KnuckleschromdomShawnaseeArch
  • Just_Bri_ThanksJust_Bri_Thanks Seething with rage from a handbasket.Registered User, ClubPA regular
    I made 3 different versions of the same character and put them in a supergroup themed after the University Science Department!

    We are the skeletons in our closets.
    We are the monsters under our beds.
    Ringo
  • Dr. FaceDr. Face King of Pants Registered User regular
    edited April 2020
    I think all my characters are at least 14 and I have quite a few in the 20s and early 30's. I got it in my head I needed one of everything. Every powerset is represented in some way between all of them with a few duplications when I got it in my head to make themed duo's/groups with my son. Latest has been getting all our laser shooting characters into one SG called Lazer Boyz who is lead by Dr. Lazer himself - robot MM's, Beam Rifle wielders and our 3 Arachnos Soldiers. Our motto "We bring the heat"

    Dr. Face on
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    RingochromdomShawnaseeArch
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