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[Industry Thread] is getting better, unlike the Vita's outlook. Read the OP.

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Posts

  • CouscousCouscous Registered User regular
    Does anybody know the current record for the biggeset game Kickstarter?

  • BlendtecBlendtec Registered User regular
    Couscous wrote: »
    Does anybody know the current record for the biggeset game Kickstarter?

    Videogame is still the Double Fine Adventure at $3.3 million. Gaming wise the Ouya blew it out of the water with $8.6 million.

  • R0land1188R0land1188 Registered User regular
    The Double Fine Adventure at $3,336,371 in the video game department

    Ouya managed $8,596,474 but is a console

    Oculus Rift got $2,437,429 as an accessory

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  • RainbowDespairRainbowDespair Registered User regular
    Couscous wrote: »
    Does anybody know the current record for the biggeset game Kickstarter?

    Here's the top 10 as far as I can tell:

    Ouya - $8,596,474
    Double Fine Adventure - $3,336,371
    Wasteland 2 - $2,933,252
    Occulus Rift - $2,437,430
    Shadowrun Returns - $1,836,447
    Planetary Annihilation - $1,175,438 (9 days to go - only one on the list that hasn't completed yet)
    The Banner Saga - $723,886
    Castle Story - $702,516
    Leisure Suit Larry remake - $655,182
    Carmageddon: Reincarnation - $625,143

    Broken Sword is at $392,841 with 17 days to go so it might break into the top 10 by the end.

  • AlgertmanAlgertman Registered User regular
    And people thought Penny Arcade would take the record.

  • plufimplufim Dr Registered User regular
    That's why I see the "needing a new generation" argument as nonsensical. Given the sales required to break even now, why should it be better when the install base has been reset to zero?

    3DS 0302-0029-3193 NNID plufim steam plufim PSN plufim
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  • CouscousCouscous Registered User regular
    edited September 2012
    Couscous wrote: »
    Does anybody know the current record for the biggeset game Kickstarter?

    Here's the top 10 as far as I can tell:

    Ouya - $8,596,474
    Double Fine Adventure - $3,336,371
    Wasteland 2 - $2,933,252
    Occulus Rift - $2,437,430
    Shadowrun Returns - $1,836,447
    Planetary Annihilation - $1,175,438 (9 days to go - only one on the list that hasn't completed yet)
    The Banner Saga - $723,886
    Castle Story - $702,516
    Leisure Suit Larry remake - $655,182
    Carmageddon: Reincarnation - $625,143

    Broken Sword is at $392,841 with 17 days to go so it might break into the top 10 by the end.

    OK. I was just wondering where the Homestuck kickstarter would end up at. It is currently at 265k. It launched today and ends October 4. I expect it to reach the 700k, and that would put it in the top 10.

    Couscous on
  • HenroidHenroid Mexican kicked from Immigration Thread Centrism is Racism :3Registered User regular
    Algertman wrote: »
    And people thought Penny Arcade would take the record.

    It's not a video game project so it likely wasn't counted. :P

    That Ouya thing kinda worries me. It'd better deliver. Not that it's necessarily offering a lot from what I've been able to tell. Over at Idle Thumbs Chris Remo was pointing out that the messaging of supporting developers for it has been sketchy and non-specific and very conditional. And that nobody (well, at the time he was saying it) had committed to the Ouya 100%. Nobody that matters beyond starting-up app developers.

  • RainbowDespairRainbowDespair Registered User regular
    plufim wrote: »
    That's why I see the "needing a new generation" argument as nonsensical. Given the sales required to break even now, why should it be better when the install base has been reset to zero?

    In many ways, a new generation also resets the competition to zero as well. People who buy a new system are going to want games to go with that system and when there are few games available, each one has a greater chance of being selected.

    Like for example, Persona 4 Golden. New system with a low install base and a remake as opposed to an entirely new game and yet despite those problems, it had one of the strongest opening weeks for sales of any game in the series.

  • AlgertmanAlgertman Registered User regular
    Henroid wrote: »
    Algertman wrote: »
    And people thought Penny Arcade would take the record.

    It's not a video game project so it likely wasn't counted. :P

    That Ouya thing kinda worries me. It'd better deliver. Not that it's necessarily offering a lot from what I've been able to tell. Over at Idle Thumbs Chris Remo was pointing out that the messaging of supporting developers for it has been sketchy and non-specific and very conditional. And that nobody (well, at the time he was saying it) had committed to the Ouya 100%. Nobody that matters beyond starting-up app developers.

    The gaming press has a problem with this because OUYA completely bypassed them to get this going. The gaming press is filled with people with fragile little egos that need to be made special. OUYA didn't need them to push their project and it made them feel small.

  • HenroidHenroid Mexican kicked from Immigration Thread Centrism is Racism :3Registered User regular
    Algertman wrote: »
    Henroid wrote: »
    Algertman wrote: »
    And people thought Penny Arcade would take the record.

    It's not a video game project so it likely wasn't counted. :P

    That Ouya thing kinda worries me. It'd better deliver. Not that it's necessarily offering a lot from what I've been able to tell. Over at Idle Thumbs Chris Remo was pointing out that the messaging of supporting developers for it has been sketchy and non-specific and very conditional. And that nobody (well, at the time he was saying it) had committed to the Ouya 100%. Nobody that matters beyond starting-up app developers.

    The gaming press has a problem with this because OUYA completely bypassed them to get this going. The gaming press is filled with people with fragile little egos that need to be made special. OUYA didn't need them to push their project and it made them feel small.

    The Ouya raising a ton of money doesn't make the concerns invalid. That's absurd to insinuate, and it's also absurd to have the position you do that the press has to say "it's okay" for something to get a green light. If that was the case Windows 8 would be in the same boat.

  • DonnictonDonnicton Registered User regular
    edited September 2012
    Henroid wrote: »
    Algertman wrote: »
    Henroid wrote: »
    Algertman wrote: »
    And people thought Penny Arcade would take the record.

    It's not a video game project so it likely wasn't counted. :P

    That Ouya thing kinda worries me. It'd better deliver. Not that it's necessarily offering a lot from what I've been able to tell. Over at Idle Thumbs Chris Remo was pointing out that the messaging of supporting developers for it has been sketchy and non-specific and very conditional. And that nobody (well, at the time he was saying it) had committed to the Ouya 100%. Nobody that matters beyond starting-up app developers.

    The gaming press has a problem with this because OUYA completely bypassed them to get this going. The gaming press is filled with people with fragile little egos that need to be made special. OUYA didn't need them to push their project and it made them feel small.

    The Ouya raising a ton of money doesn't make the concerns invalid. That's absurd to insinuate, and it's also absurd to have the position you do that the press has to say "it's okay" for something to get a green light. If that was the case Windows 8 would be in the same boat.

    Yeah really, why worry about how upset the press may or may not be now when you can just pay them for a good review later?

    Donnicton on
  • SpoitSpoit *twitch twitch* Registered User regular
    jothki wrote: »
    Donnicton wrote: »
    Sheep wrote: »
    Pachter is saying that the next 360 maybe pushed to 2014.

    This is the closets we've gotten to a Holiday 2013 confirmation yet!

    People will DIE if we don't get a new 360 by November 2013. The stupid 360 will be EIGHT YEARS OLD by that point. EIGHT YEARS! EIGHT!

    It's like Microsoft is trying to make up for the original oXbox having such a short lifespan.

    This sort of behavior on the part of all three console manufacturers is also the reason why PC players continually get the hamstring by multi-platform releases, as we all have to put on the brakes to make sure the ancient monoliths have priority on being able to run the game, then we get whatever pared down version of "what could have been".

    Precious few developers are nice enough to give us even an inkling of a bone, like high-def texture packs.

    In contrast, I'd argue that the long console generation has served to save the PC game industry from itself. I'm not looking forward to a whole new generation of games that I won't be able to run.

    Yeah, it goes both ways, but we're at the way far end of "consoles are holding PC games back" right now. Case in point, console Skyrim having to load towns/cities as separate sections when PCs have had the power to handle it all seamlessly for years.

    One definite upside is that devs have to learn to do more with less instead of brute-forcing solutions with system power. It also means style comes to mean more than pushing eight hundred billion polygons, which is also good.

    Except people still want the pixels to be shiner, so in trying to do more with less, they also end up doing less with less. Like was pointed out, the smaller load areas, as well as the linear twisty corridors with tiny sightlines.

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  • AlgertmanAlgertman Registered User regular
    edited September 2012
    Henroid wrote: »
    Algertman wrote: »
    Henroid wrote: »
    Algertman wrote: »
    And people thought Penny Arcade would take the record.

    It's not a video game project so it likely wasn't counted. :P

    That Ouya thing kinda worries me. It'd better deliver. Not that it's necessarily offering a lot from what I've been able to tell. Over at Idle Thumbs Chris Remo was pointing out that the messaging of supporting developers for it has been sketchy and non-specific and very conditional. And that nobody (well, at the time he was saying it) had committed to the Ouya 100%. Nobody that matters beyond starting-up app developers.

    The gaming press has a problem with this because OUYA completely bypassed them to get this going. The gaming press is filled with people with fragile little egos that need to be made special. OUYA didn't need them to push their project and it made them feel small.

    The Ouya raising a ton of money doesn't make the concerns invalid. That's absurd to insinuate, and it's also absurd to have the position you do that the press has to say "it's okay" for something to get a green light. If that was the case Windows 8 would be in the same boat.

    Gaming press has a tendency to think they are better than you're average gamer. Well, they are not, and OUYA made them feel like common folk. That's why there were several articles about OUYA in a negative light, some even calling it a scam.

    Algertman on
  • HenroidHenroid Mexican kicked from Immigration Thread Centrism is Racism :3Registered User regular
    Algertman wrote: »
    Gaming press has a tendency to think they are better than you're average gamer. Well, they are not, and OUYA made them feel like common folk. That's why there were several articles about OUYA in a negative light, some even calling it a scam.

    Can you please cite something for this? It seems like impotent rage against the gaming press.
    Donnicton wrote: »
    Henroid wrote: »
    Algertman wrote: »
    Henroid wrote: »
    Algertman wrote: »
    And people thought Penny Arcade would take the record.

    It's not a video game project so it likely wasn't counted. :P

    That Ouya thing kinda worries me. It'd better deliver. Not that it's necessarily offering a lot from what I've been able to tell. Over at Idle Thumbs Chris Remo was pointing out that the messaging of supporting developers for it has been sketchy and non-specific and very conditional. And that nobody (well, at the time he was saying it) had committed to the Ouya 100%. Nobody that matters beyond starting-up app developers.

    The gaming press has a problem with this because OUYA completely bypassed them to get this going. The gaming press is filled with people with fragile little egos that need to be made special. OUYA didn't need them to push their project and it made them feel small.

    The Ouya raising a ton of money doesn't make the concerns invalid. That's absurd to insinuate, and it's also absurd to have the position you do that the press has to say "it's okay" for something to get a green light. If that was the case Windows 8 would be in the same boat.

    Yeah really, why worry about how upset the press may or may not be now when you can just pay them for a good review later?

    I think people learned their lesson from GamePro and Gamespot firing whats-his-name.

  • AlgertmanAlgertman Registered User regular
    edited September 2012
    I've seen a member of the gaming press act like a damn child because their review copy didn't get to them as fast as they thought it would.

    There was also that one guy recorded himself dancing with a game.

    So... Fuck the gaming press.

    Algertman on
  • HenroidHenroid Mexican kicked from Immigration Thread Centrism is Racism :3Registered User regular
    Algertman wrote: »
    I've seen a member of the gaming press act like a damn child because their review copy didn't get to them as fast as they thought it would.

    There was also that one guy recorded himself dancing with a game.

    My goodness, people are excited for their job and get petulant when routine breaks. How awful and somehow contained to just people working in the gaming press.

    This is no longer in the bounds of this thread's focus, I thought there was something substantial to the negative impressions of the Ouya being forced.

  • AlgertmanAlgertman Registered User regular
    The thread's focus is the industry. So gaming press is fair game.

  • AlgertmanAlgertman Registered User regular
    Henroid wrote: »
    Algertman wrote: »
    Gaming press has a tendency to think they are better than you're average gamer. Well, they are not, and OUYA made them feel like common folk. That's why there were several articles about OUYA in a negative light, some even calling it a scam.

    Can you please cite something for this? It seems like impotent rage against the gaming press.
    Donnicton wrote: »
    Henroid wrote: »
    Algertman wrote: »
    Henroid wrote: »
    Algertman wrote: »
    And people thought Penny Arcade would take the record.

    It's not a video game project so it likely wasn't counted. :P

    That Ouya thing kinda worries me. It'd better deliver. Not that it's necessarily offering a lot from what I've been able to tell. Over at Idle Thumbs Chris Remo was pointing out that the messaging of supporting developers for it has been sketchy and non-specific and very conditional. And that nobody (well, at the time he was saying it) had committed to the Ouya 100%. Nobody that matters beyond starting-up app developers.

    The gaming press has a problem with this because OUYA completely bypassed them to get this going. The gaming press is filled with people with fragile little egos that need to be made special. OUYA didn't need them to push their project and it made them feel small.

    The Ouya raising a ton of money doesn't make the concerns invalid. That's absurd to insinuate, and it's also absurd to have the position you do that the press has to say "it's okay" for something to get a green light. If that was the case Windows 8 would be in the same boat.

    Yeah really, why worry about how upset the press may or may not be now when you can just pay them for a good review later?

    I think people learned their lesson from GamePro and Gamespot firing whats-his-name.

    I like it when sites have contest to give away a bunch swag and/or copies of a game. Then that game gets a high score from that site.

  • plufimplufim Dr Registered User regular
    plufim wrote: »
    That's why I see the "needing a new generation" argument as nonsensical. Given the sales required to break even now, why should it be better when the install base has been reset to zero?

    In many ways, a new generation also resets the competition to zero as well. People who buy a new system are going to want games to go with that system and when there are few games available, each one has a greater chance of being selected.

    Like for example, Persona 4 Golden. New system with a low install base and a remake as opposed to an entirely new game and yet despite those problems, it had one of the strongest opening weeks for sales of any game in the series.
    But it wasn't a multi million seller, which is what were being told we need by the same companies that want the new consoles

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  • plufimplufim Dr Registered User regular
    Algertman wrote: »
    There was also that one guy recorded himself dancing with a game
    ....as a goof. what exactly was wrong with that? And why does no-one take giant bomb to task over goofs?

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  • Xenogears of BoreXenogears of Bore Registered User regular
    That would be an incredibly terrible first week sales total for the series. Miku sales potential is about the same as modern Persona but this game has the benefit of not being a port. I like 130-140k, and this is coming from the most pessimistic person on these boards when it comes to Vita sales.

    Got these week 1 figures from Neogaf.

    3DS - Hatsune Miku and Future Stars: Project Mirai - 86k
    PSP - Hatsune Miku: Project Diva (SEGA) - 101,414
    PSP - Hatsune Miku: Project Diva 2 (Sega) - 241.467
    PSP - Hatsune Miku: Project Diva Extend (Sega) - 184.673

    The 3DS game is a spin-off instead of a main game but on the other hand, it's also on a much more popular system. Plus, keep in mind that the Vita game is only a timed-exclusive (it's coming out on the PS3 next year). With those two things in mind, I don't think under 100k is that far-fetched.

    You're underestimating the power of pervy upskirt Miku edition Vita!

    100k is in your range though and is possible. 50k would be an insane bomb.

    3DS CODE: 3093-7068-3576
  • DonnictonDonnicton Registered User regular
    That would be an incredibly terrible first week sales total for the series. Miku sales potential is about the same as modern Persona but this game has the benefit of not being a port. I like 130-140k, and this is coming from the most pessimistic person on these boards when it comes to Vita sales.

    Got these week 1 figures from Neogaf.

    3DS - Hatsune Miku and Future Stars: Project Mirai - 86k
    PSP - Hatsune Miku: Project Diva (SEGA) - 101,414
    PSP - Hatsune Miku: Project Diva 2 (Sega) - 241.467
    PSP - Hatsune Miku: Project Diva Extend (Sega) - 184.673

    The 3DS game is a spin-off instead of a main game but on the other hand, it's also on a much more popular system. Plus, keep in mind that the Vita game is only a timed-exclusive (it's coming out on the PS3 next year). With those two things in mind, I don't think under 100k is that far-fetched.

    You're underestimating the power of pervy upskirt Miku edition Vita!

    100k is in your range though and is possible. 50k would be an insane bomb.

    I would say at least that number, as her popularity only appears to be growing. Her special edition Blu-Ray just topped the Oricon Blu-Ray ranking. Considering that was only from the span of four days(Aug. 29 release to Sept 2 week end), and the damn thing retails for nearly $150 US, that's something.

  • vagrant_windsvagrant_winds Overworked Mysterious Eldritch Horror Hunter XX Registered User regular
    Donnicton wrote: »
    That would be an incredibly terrible first week sales total for the series. Miku sales potential is about the same as modern Persona but this game has the benefit of not being a port. I like 130-140k, and this is coming from the most pessimistic person on these boards when it comes to Vita sales.

    Got these week 1 figures from Neogaf.

    3DS - Hatsune Miku and Future Stars: Project Mirai - 86k
    PSP - Hatsune Miku: Project Diva (SEGA) - 101,414
    PSP - Hatsune Miku: Project Diva 2 (Sega) - 241.467
    PSP - Hatsune Miku: Project Diva Extend (Sega) - 184.673

    The 3DS game is a spin-off instead of a main game but on the other hand, it's also on a much more popular system. Plus, keep in mind that the Vita game is only a timed-exclusive (it's coming out on the PS3 next year). With those two things in mind, I don't think under 100k is that far-fetched.

    You're underestimating the power of pervy upskirt Miku edition Vita!

    100k is in your range though and is possible. 50k would be an insane bomb.

    I would say at least that number, as her popularity only appears to be growing. Her special edition Blu-Ray just topped the Oricon Blu-Ray ranking. Considering that was only from the span of four days(Aug. 29 release to Sept 2 week end), and the damn thing retails for nearly $150 US, that's something.

    Well, it a collection and not just a single release.

    "The seven discs set contains "MikuPa♪ Hatsune Miku Live Party 2012" (Blu-ray + 2 CDs) and "Hatsune Miku Concert: Saigo no Miku no Hi Kanshasai" (Blu-ray + 2 CDs) held at Tokyo Dome City Hall on March 8 and 9, 2012, and a bonus Blu-ray of the making and behind scenes."

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  • cloudeaglecloudeagle Registered User regular
    Has it been mentioned that Twisted Pixel is, collectively, weird as shit? And they get their ideas from odd places? Well, during a PAX panel, they mentioned where LocoCycle came from:
    You may think, after watching the initial trailer, that Twisted Pixel pulled LocoCycle (in which you control a renegade robotic motorcycle that shoots and karate-chops its way across the country) out of some loony creative cauldron of its own making. But that's not quite true, says studio director Michael Wilford, showing the game for the first time at PAX Prime 2012. There is a very clear inspiration, he says, and it's Ice Cube's 2004 motorcycle racing movie, Torque.

    "It's a really shitty movie," Wilford tells us. "It tries to be Fast and the Furious on motorcycles." Twisted Pixel's art director gave a copy of Torque to the company's chief creative officer, Josh Bear, one day as a joke, and Bear was directly influenced by a viewing, especially a scene where two women battle with motorcycles. (Cloudeagle edit: I was there, and he went on for some length as to just how shitty and ludicrous that movie was. At one point, the two women riders somehow joust with the front wheels.) "Josh had a nightmare that night," (ed: Actually, he said "fever dream") says Wilford with complete sincerity, "and woke up the next day and said, 'We have to make a game about a fighting motorcycle.'"

    http://www.joystiq.com/2012/08/31/twisted-pixels-lococycle-takes-inspiration-from-some-crazy-plac/

    You really need to see the trailer, it's a special kind of nuts.

    http://www.youtube.com/watch?v=0f-wN92GkE8

    Meanwhile, Madden seems to be doing okay.
    Madden 13 sold 900,000 copies during its first 24 hours of availability, according to EA's internal estimates. This is a 7 percent increase over last year's day-one sales for Madden 12. The game also set the record for the number of day-one users playing a Madden title online, although specific numbers for that figure were not provided, beyond saying that it was a 28 percent increase over Madden 12's day-one online users.

    http://www.joystiq.com/2012/08/30/madden-13-sells-900k-copies-on-day-one/

    And finally, either the best or worst iOS tie-in game for a console release:

    ratninja.jpg
    In anticipation of the impending launch of Dishonored, Bethesda has released a free iPhone spin-off game. Entitled Dishonored: Rat Assassin ... well, it's pretty self-explanatory. That is to say you assassinate rats, not that you play as a furry, diminutive assassin.

    If we were to say the words "rat ninja," you'd probably have a good idea of what to expect from the gameplay.

    http://www.joystiq.com/2012/08/31/dishonored-gets-free-rat-assassin-iphone-game/

    Yes, I'm catching up with Joystiq first. Sue me.

    Switch: 3947-4890-9293
  • Undead ScottsmanUndead Scottsman Registered User regular
    What's wrong with Joystiq?

    Also, I've seen a youtube clip of the scene in question, it is indeed batshit crazy.

  • skeldareskeldare Gresham, ORRegistered User regular
    What's wrong with Joystiq?

    I think it's just the fact that he's posting news from last week.


    Frank Gibeau – “I have not green lit one game to be developed as a single player experience”

    EA Labels president Frank Gibeau believes the firm is “better positioned for success,” and at serving consumers than other companies which he considers “marooned on one platform.”

    Speaking in a Q&A as part of the Cloud Gaming USA conference (via Superannuation), which takes place later this month, Gibeau said the strides EA has mace in “creating a platform that connects consumers across multiple devices,” allows the firm to provide a better experience for players as the firm pushes for a connected experience with all of its titles.

    “We are very proud of the way EA evolved with consumers,” said Gibeau. “I have not green lit one game to be developed as a single player experience. Today, all of our games include online applications and digital services that make them live 24/7/365.

    “For all the investments we’ve made in mobile and social, we never abandoned consoles. We are working closely with the console manufacturers and we are very excited about the Gen4 consoles that will be launched in the months and years ahead.”

    You can read Gibeau’s entire thoughts on Cloud Gaming and more through the online PDF brochure here.

    The 2nd Annual Cloud Gaming USA Conference & Expo takes place in San Francisco, next week, September 11-12..

    Speakers include Gibeau, as well as Chris Early, Ubisoft – VP of Digital Publishing, Jason Holtman, Valve – Director of Business Development, and Carsten van Husen, GameForge 4D – CEO.

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  • AstaleAstale Registered User regular
    edited September 2012
    I think he has confused "multiplayer" with "cross-platform".

    Because "singleplayer" does not mean it's only available on one machine.



    Fuck these are the people that get to decide what games I can buy. Fuck fuck fuck.

    Edit: I'm sorry, just annoys the hell out of me when an executive comes out and makes a statement that indicates they lack even the basic terminology of the industry they are in. Given that this is related to yet more cloud gaming, I'm frustrated that the people involved don't have a clue what they're getting into, something recent developments indicate is pretty common regarding this.

    Astale on
    Blendtec
  • maximumzeromaximumzero I...wait, what? New Orleans, LARegistered User regular
    Wow, that's the first Twisted Pixel game that I'm really interested in playing. I personally thought "The Maw" and "Comic Jumper" were fairly mediocre, and while 'Splosion Man and it's semi-sequel are fun games, it requires a bit too much of perfect timing to be enjoyable for me personally.

    With no Kinect, I can't play the Gunstringer.

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  • PeewiPeewi Registered User regular
    Let's look at this specific quote:
    “We are very proud of the way EA evolved with consumers,” said Gibeau. “I have not green lit one game to be developed as a single player experience. Today, all of our games include online applications and digital services that make them live 24/7/365.

    Sounds like he does know what he's talking about, it's just that he considers online connected metagame stuff as a kind multiplayer.

  • Muddy WaterMuddy Water Quiet Batperson Registered User regular
    edited September 2012
    Ubisoft Scrapping Always-On DRM for PC Games
    In an interview to appear on RPS at 10am today, Ubisoft tells us that they will no longer use their controversial “always-on” DRM. In fact, they quietly scrapped it months ago, but haven’t made that official until now. In what is a really remarkable turnaround, the publisher pledges that from now on they will only require a single online activation after installing, with no activation limits, nor limits on how many PCs it may be activated.

    Finally.

    Muddy Water on
  • StericaSterica Yes Registered User, Moderator mod
    Whining about the gaming press is not part of the industry.

    I am being incredibly generous by just telling you to shut the fuck up, so I suggest making those most of that.

    YL9WnCY.png
  • DarkPrimusDarkPrimus Registered User regular
    Ubisoft Scrapping Always-On DRM for PC Games
    In an interview to appear on RPS at 10am today, Ubisoft tells us that they will no longer use their controversial “always-on” DRM. In fact, they quietly scrapped it months ago, but haven’t made that official until now. In what is a really remarkable turnaround, the publisher pledges that from now on they will only require a single online activation after installing, with no activation limits, nor limits on how many PCs it may be activated.

    Finally.

    Remember when they said they weren't going to include always-on DRM in that one game, and then they did? And again? And again?

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    Gamertag: PrimusD | Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
  • MechMantisMechMantis Registered User regular
    edited September 2012
    DarkPrimus wrote: »
    Ubisoft Scrapping Always-On DRM for PC Games
    In an interview to appear on RPS at 10am today, Ubisoft tells us that they will no longer use their controversial “always-on” DRM. In fact, they quietly scrapped it months ago, but haven’t made that official until now. In what is a really remarkable turnaround, the publisher pledges that from now on they will only require a single online activation after installing, with no activation limits, nor limits on how many PCs it may be activated.

    Finally.

    Remember when they said they weren't going to include always-on DRM in that one game, and then they did? And again? And again?

    I've got AssCreed II installed on my computer right now.

    Gonna test it.

    EDIT: They sure ain't lying. Just set Steam to offline mode, then pulled my ethernet cable. Game booted and I was able to get to single player without a hitch.

    EDIT2: And this is a change from the behavior beforehand; I speak from personal experience.

    MechMantis on
  • ShadowfireShadowfire Vermont, in the middle of nowhereRegistered User regular
    MechMantis wrote: »
    DarkPrimus wrote: »
    Ubisoft Scrapping Always-On DRM for PC Games
    In an interview to appear on RPS at 10am today, Ubisoft tells us that they will no longer use their controversial “always-on” DRM. In fact, they quietly scrapped it months ago, but haven’t made that official until now. In what is a really remarkable turnaround, the publisher pledges that from now on they will only require a single online activation after installing, with no activation limits, nor limits on how many PCs it may be activated.

    Finally.

    Remember when they said they weren't going to include always-on DRM in that one game, and then they did? And again? And again?

    I've got AssCreed II installed on my computer right now.

    Gonna test it.

    EDIT: They sure ain't lying. Just set Steam to offline mode, then pulled my ethernet cable. Game booted and I was able to get to single player without a hitch.

    EDIT2: And this is a change from the behavior beforehand; I speak from personal experience.

    Recent titles didnt have always-on DRM (Ghost Recon, for instance).

    WiiU: Windrunner ; Guild Wars 2: Shadowfire.3940 ; PSN: Bradcopter
  • HenroidHenroid Mexican kicked from Immigration Thread Centrism is Racism :3Registered User regular
    Ubisoft Scrapping Always-On DRM for PC Games
    In an interview to appear on RPS at 10am today, Ubisoft tells us that they will no longer use their controversial “always-on” DRM. In fact, they quietly scrapped it months ago, but haven’t made that official until now. In what is a really remarkable turnaround, the publisher pledges that from now on they will only require a single online activation after installing, with no activation limits, nor limits on how many PCs it may be activated.

    Finally.

    Wouldn't it be peachy if Ubisoft game sales started to go up in the wake of this?

    Something tells me that this isn't some act of good will. Wasn't the UbiDRM server attacked a few times with DNS hammering? It was probably more costly to them to run than they cared for.

  • SpoitSpoit *twitch twitch* Registered User regular
    MechMantis wrote: »
    DarkPrimus wrote: »
    Ubisoft Scrapping Always-On DRM for PC Games
    In an interview to appear on RPS at 10am today, Ubisoft tells us that they will no longer use their controversial “always-on” DRM. In fact, they quietly scrapped it months ago, but haven’t made that official until now. In what is a really remarkable turnaround, the publisher pledges that from now on they will only require a single online activation after installing, with no activation limits, nor limits on how many PCs it may be activated.

    Finally.

    Remember when they said they weren't going to include always-on DRM in that one game, and then they did? And again? And again?

    I've got AssCreed II installed on my computer right now.

    Gonna test it.

    EDIT: They sure ain't lying. Just set Steam to offline mode, then pulled my ethernet cable. Game booted and I was able to get to single player without a hitch.

    EDIT2: And this is a change from the behavior beforehand; I speak from personal experience.
    However just setting it on offline mode without unplugging the cable didn't help during the steam sale. I don't know if it was an actual DDoS attack, or just too many people trying to use the service at the same time, but during the steam sale, Driver was completely unplayable because it waited up to like 20 seconds every couple minutes for the ping to their DRM servers to time out. Again, even with it set to offline mode, and (attempting to) block it via windows firewall

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  • SyphonBlueSyphonBlue The studying beaver That beaver sure loves studying!Registered User regular
    plufim wrote: »
    The Skies thing is probably just for a XBLA rerelease.

    I'll take 10!

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    PSN/Steam/NNID: SyphonBlue | BNet: SyphonBlue#1126
  • agoajagoaj Top Tier One FearRegistered User regular
    The Skies thing is probably just a fruit ninja clone too.

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  • vagrant_windsvagrant_winds Overworked Mysterious Eldritch Horror Hunter XX Registered User regular
    I guess I can actually consider buying Ubisoft PC games now. I didn't touch any of them during the last Steam sale because of the company's DRM stance.

    // Steam: VWinds // PSN: vagrant_winds //
    // Switch: SW-5306-0651-6424 //
This discussion has been closed.