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[Industry Thread] is getting better, unlike the Vita's outlook. Read the OP.

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    AlgertmanAlgertman Registered User regular
    plufim wrote: »
    Algertman wrote: »
    There was also that one guy recorded himself dancing with a game
    ....as a goof. what exactly was wrong with that? And why does no-one take giant bomb to task over goofs?

    Well, GB would have to update their site more than once a week for anyone to care.

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    LanrutconLanrutcon The LabyrinthRegistered User regular
    Ubisoft Scrapping Always-On DRM for PC Games
    In an interview to appear on RPS at 10am today, Ubisoft tells us that they will no longer use their controversial “always-on” DRM. In fact, they quietly scrapped it months ago, but haven’t made that official until now. In what is a really remarkable turnaround, the publisher pledges that from now on they will only require a single online activation after installing, with no activation limits, nor limits on how many PCs it may be activated.

    Finally.

    http://www.rockpapershotgun.com/2012/09/05/ubisoft-drm-piracy-interview/

    RPS asks some good questions, and gets evasive bullshit answers.

    Capture.jpg~original
    Currently playing: GW2 and TSW
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    TubeTube Registered User admin
    Algertman wrote: »
    plufim wrote: »
    Algertman wrote: »
    There was also that one guy recorded himself dancing with a game
    ....as a goof. what exactly was wrong with that? And why does no-one take giant bomb to task over goofs?

    Well, GB would have to update their site more than once a week for anyone to care.

    You've been told by a moderator. You ignored them. Now I'm telling you. If you ignore me, you're done.

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    Xenogears of BoreXenogears of Bore Registered User regular
    edited September 2012
    Miku is top game of the Week: 159,592
    Vita 	50,070 
     3DSLL 	44,951 
     3DS 	29,342 
     PS3 	12,433 
     PSP 	10,266 
     Wii 	8,680 
     PS2 	1,098 
    360     875 
     DSi LL 803 
     DSi 	685
    

    and for Famitsu the top 30:

    [QUOTE Famitsu Sales: Week 36, 2012 (Aug 27 - Sep 02)

    01./00. [PSV] Hatsune Miku: Project Diva f # <ACT> (Sega) {2012.08.30} (¥7.329) - 158.009 / NEW
    02./00. [3DS] Devil Summoner: Soul Hackers <RPG> (Atlus) {2012.08.30} (¥6.279) - 73.690 / NEW
    03./00. [3DS] Senran Kagura Burst: Guren no Shoujotachi <ACT> (Marvelous AQL) {2012.08.30} (¥5.980) - 70.569 / NEW
    04./01. [3DS] New Super Mario Bros. 2 <ACT> (Nintendo) {2012.07.28} (¥4.800) - 55.028 / 1.068.878 (-23%)
    05./00. [PS3] Kami Jigen Game Neptune V # <RPG> (Compile Heart) {2012.08.30} (¥7.329) - 35.670 / NEW
    06./00. [PSP] Mobile Suit Gundam Age: Universe Accel / Cosmic Drive <RPG> (Bandai Namco Games) {2012.08.30} (¥5.980) - 32.782 / NEW
    07./00. [PS3] AquaPazza: AquaPlus Dream Match # <FTG> (Aqua Plus) {2012.08.30} (¥7.140) - 28.806 / NEW
    08./00. [PS3] Sengoku Basara HD Collection <ACT> (Capcom) {2012.08.30} (¥4.990) - 27.551 / NEW
    09./03. [NDS] Pokemon Black 2 / White 2 <RPG> (Pokemon Co.) {2012.06.23} (¥4.800) - 27.198 / 2.692.626 (-19%)
    10./00. [PSP] Rurouni Kenshin: Meiji Kenyaku Romantan - Kansen <FTG> (Bandai Namco Games) {2012.08.30} (¥6.280) - 16.610 / NEW
    11./04. [WII] Dragon Quest X: Mezameshi Itsutsu no Shuzoku Online # <RPG> (Square Enix) {2012.08.02} (¥6.980) - 13.616 / 570.365 (-34%)
    12./18. [3DS] Tousouchuu: Shijou Saikyou no Hunter-Tachi Kara Nigekire! <ACT> (Bandai Namco Games) {2012.07.05} (¥5.040) - 11.879 / 108.643 (+152%)
    13./07. [3DS] Taiko no Tatsujin: Chibi Dragon to Fushigi na Orb <ACT> (Bandai Namco Games) {2012.07.12} (¥5.040) - 10.860 / 194.260 (-5%)
    14./06. [WII] Just Dance Wii 2 <ACT> (Nintendo) {2012.07.26} (¥5.800) - 10.599 / 160.527 (-11%)
    15./09. [3DS] Kobitodzukan: Kobito Kansatsu Set <ETC> (Nippon Columbia) {2012.07.26} (¥5.040) - 10.576 / 82.188 (+11%)
    16./05. [3DS] Tohoku University Aging Medicine Research Institute: Headed By Professor Ryuta Kawashima - Train your Brain Effectively in 5 minutes a day with Oni Training <HOB> (Nintendo) {2012.07.28} (¥3.800) - 10.567 / 142.593 (-16%)
    17./00. [PSP] Ano Hi Mita Hana no Namae o Bokutachi wa Mada Shiranai # <ADV> (5pb.) {2012.08.30} (¥6.090) - 9.830 / NEW
    18./10. [3DS] Monster Hunter 3G # <ACT> (Capcom) {2011.12.10} (¥5.800) - 7.080 / 1.541.209 (-9%)
    19./11. [WII] Wii Sports Resort # <SPT> (Nintendo) {2009.06.25} (¥4.800) - 7.050 / 2.985.612 (-4%)
    20./00. [PSP] Genroh # <ADV> (Idea Factory) {2012.08.30} (¥6.090) - 6.473 / NEW
    21./13. [WII] Kirby's Dream Collection: Special Edition <ACT> (Nintendo) {2012.07.19} (¥3.800) - 5.403 / 183.430 (-14%)
    22./15. [WII] Mario Party 9 <ETC> (Nintendo) {2012.04.26} (¥5.800) - 5.167 / 531.545 (-10%)
    23./00. [PS3] Spec Ops: The Line <ACT> (Take-Two Interactive Japan) {2012.08.30} (¥7.140) - 5.155 / NEW
    24./23. [WII] Taiko no Tatsujin Wii: Definitive Edition # <ACT> (Bandai Namco Games) {2011.11.23} (¥5.040) - 5.031 / 284.286 (+26%)
    25./00. [PSP] Custom Drive <ADV> (D3 Publisher) {2012.08.30} (¥6.090) - 5.018 / NEW
    26./17. [3DS] Little Battlers eXperience: Explosive Boost <RPG> (Level 5) {2012.07.05} (¥4.400) - 4.969 / 129.311 (-9%)
    27./14. [PSP] Kuroko's Basketball: Miracle Game <SLG> (Bandai Namco Games) {2012.08.09} (¥5.230) - 4.748 / 58.715 (-23%)
    28./16. [PS3] Persona 4: Arena <FTG> (Atlus) {2012.07.26} (¥7.329) - 4.316 / 163.425 (-22%)
    29./27. [3DS] Mario Kart 7 <RCE> (Nintendo) {2011.12.01} (¥4.800) - 4.118 / 1.795.180 (+7%)
    30./02. [PSP] Bakemonogatari Portable # <ADV> (Bandai Namco Games) {2012.08.23} (¥6.280) - 3.966 / 38.479 (-89%)

    Top 30

    3DS - 10
    PSP - 7
    WII - 6
    PS3 - 5
    NDS - 1
    PSV - 1

    HARDWARE
    ----------------------------------------------------------------------------------------
    |System | This Week  | Last Week  | Last Year  |     YTD    |  Last YTD  |     LTD     |
    ----------------------------------------------------------------------------------------
    | 3DS # |     67.926 |     64.921 |     55.264 |  3.131.224 |  1.741.979 |   7.266.963 |
    |  PSV  |     46.877 |      9.751 |            |    503.129 |            |     905.923 |
    |  PS3  |     12.846 |     12.243 |     32.969 |    848.346 |    861.033 |   8.265.494 |
    | PSP # |     10.918 |     10.676 |     28.921 |    620.661 |  1.391.492 |  18.857.769 |
    |  WII  |      8.038 |      8.476 |      9.931 |    393.846 |    558.095 |  12.561.589 |
    |  360  |        525 |        563 |        830 |     40.135 |     83.786 |   1.560.873 |
    |  PS2  |        411 |        439 |        964 |     18.235 |     45.494 |  21.972.526 |
    | NDS # |        279 |        311 |      3.205 |     24.538 |    672.323 |  32.860.040 |
    ----------------------------------------------------------------------------------------
    |  ALL  |    147.820 |    107.380 |    132.084 |  5.580.114 |  5.354.202 | 104.251.177 |
    ----------------------------------------------------------------------------------------
    |  DSi  |        279 |        311 |      3.108 |     24.538 |    645.696 |   8.269.736 |
    |  PSP  |     10.918 |     10.676 |     28.887 |    620.661 |  1.371.497 |  18.697.194 |
    ----------------------------------------------------------------------------------------
    

    Xenogears of Bore on
    3DS CODE: 3093-7068-3576
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    DonnictonDonnicton Registered User regular
    Miku pushin' them Vitas.

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    AlgertmanAlgertman Registered User regular
    edited September 2012
    Why did you split the 3DS numbers?

    With that big a hardware boost they could not get more than one game in the top 30 for Vita.

    Algertman on
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    DonnictonDonnicton Registered User regular
    Algertman wrote: »
    Why did you split the 3DS numbers?

    Why aren't you asking the hard questions, like why he split the DSi numbers?

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    vagrant_windsvagrant_winds Overworked Mysterious Eldritch Horror Hunter XX Registered User regular
    Now if only Sega would release it here without us having to import. I mean, they already localized all menus for E3.

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    Xenogears of BoreXenogears of Bore Registered User regular
    Why did I split the numbers? Because that's how Media Create rolls. As if I'd have an agenda to put Vita ahead.

    001.gif

    3DS CODE: 3093-7068-3576
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    AlgertmanAlgertman Registered User regular
    Now if only Sega would release it here without us having to import. I mean, they already localized all menus for E3.

    Burning the money it would take to localize it would be a better investment.

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    AlgertmanAlgertman Registered User regular
    I wonder if this will mess up the the 3DSXL hitting a million before the Vita does?

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    DonnictonDonnicton Registered User regular
    Algertman wrote: »
    Now if only Sega would release it here without us having to import. I mean, they already localized all menus for E3.

    Burning the money it would take to localize it would be a better investment.

    Yeah, they can't all be runaway Sega blockbusters like Sonic the Teenage Werewolf. 8->

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    ZephiranZephiran Registered User regular
    Looks like the Japanese market is successfully migrating towards the 3DS XL.

    Vita's top seller... Is also the only title in the top ten. Fuck it, if I'm reading this right it's the only title that's charting. It's kinda funny though, the speculative talk last page about how much it'd manage to push got me thinking. People were guessing about 100k, and opening up the new page with the sales data I thought to myself "I'm leaning towards 150k", and whaddaya know that's just about right.

    Anyway, now we know what the Vita needs to stay alive. Not hardcore gaems, not Monstah Hanta Surai-Jii, not COD - what it needs is some CPR mouth-to-mouth from a virtual teenage anime.

    Alright and in this next scene all the animals have AIDS.

    I got a little excited when I saw your ship.
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    Xenogears of BoreXenogears of Bore Registered User regular
    Miku is the only Vita game in the top thirty.

    3DS CODE: 3093-7068-3576
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    AlgertmanAlgertman Registered User regular
    edited September 2012
    Zephiran wrote: »
    Looks like the Japanese market is successfully migrating towards the 3DS XL.

    Vita's top seller... Is also the only title in the top ten. Fuck it, if I'm reading this right it's the only title that's charting. It's kinda funny though, the speculative talk last page about how much it'd manage to push got me thinking. People were guessing about 100k, and opening up the new page with the sales data I thought to myself "I'm leaning towards 150k", and whaddaya know that's just about right.

    Anyway, now we know what the Vita needs to stay alive. Not hardcore gaems, not Monstah Hanta Surai-Jii, not COD - what it needs is some CPR mouth-to-mouth from a virtual teenage anime.

    That's what makes this so doom and gloom. Vita had a big hardware bump, for them anyway, and it didn't do anything for the games already out.

    Algertman on
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    KryhsKryhs Registered User regular
    Does the Ubi news mean I can finally uninstall Uplay and have my games run just fine?

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    jothkijothki Registered User regular
    edited September 2012
    Algertman wrote: »
    Zephiran wrote: »
    Looks like the Japanese market is successfully migrating towards the 3DS XL.

    Vita's top seller... Is also the only title in the top ten. Fuck it, if I'm reading this right it's the only title that's charting. It's kinda funny though, the speculative talk last page about how much it'd manage to push got me thinking. People were guessing about 100k, and opening up the new page with the sales data I thought to myself "I'm leaning towards 150k", and whaddaya know that's just about right.

    Anyway, now we know what the Vita needs to stay alive. Not hardcore gaems, not Monstah Hanta Surai-Jii, not COD - what it needs is some CPR mouth-to-mouth from a virtual teenage anime.

    That's what makes this so doom and gloom. Vita had a big hardware bump, for them anyway, and it didn't do anything for the games already out.

    Did anyone ever make a decent estimate for how much of the PSP's sales were to customers that had no intention of buying games? The Vita isn't hitting that market and isn't likely to start now that smartphones have taken off.

    jothki on
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    RainbowDespairRainbowDespair Registered User regular
    edited September 2012
    Looks like I was wrong and Hatsune Miku is bigger than I thought.

    Still, it is kind of depressing that they couldn't get 9% of those new Vita owners to buy Persona 4 Golden or Gravity Rush or something thus putting another Vita game in the top 30. Guess it's true that Japan tends to be even more front-loaded with game sales than the US.

    RainbowDespair on
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    Xenogears of BoreXenogears of Bore Registered User regular
    edited September 2012
    This game is super Otaku bait RD. The people who were going to buy a Vita for this and P4G got theirs when P4G came out...and maybe traded it in/bought another one for this.

    HatsuneMikuWhiteVitaBundle.jpg

    and then there is this...
    PlayStation Vita claimed a rare first place in the software sales chart this week as Hatsune Miku Project Diva F beat a flood of newcomer releases with over 150,000 unit first week sales.

    Impressive figures, no doubt, but possibly not impressive enough for a sequel. After Enterbrain and Media Create released their sales stats earlier today, Miku series spokesperson Nakanohito said at Twitter that based off the current sales tend, making a Hatsune Miku Project Diva F2 would be difficult. The reason is that F's development costs were so high.

    Nakanohito says that the download version of F sold about 10% of the package version. He believes this is a typical figure for games.

    Xenogears of Bore on
    3DS CODE: 3093-7068-3576
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    BlendtecBlendtec Registered User regular
    edited September 2012
    I'm still terrified/creeped out that that game and Vita skin are a thing. I guess sales are sales, but still, ugh.

    Blendtec on
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    ZephiranZephiran Registered User regular
    At least they haven't done one with silicone oppai balls on the back yet.

    You know, for better grip.

    Alright and in this next scene all the animals have AIDS.

    I got a little excited when I saw your ship.
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    CouscousCouscous Registered User regular
    http://www.gamesindustry.biz/articles/2012-09-05-gaming-population-in-us-has-declined-5-percent-according-to-npd
    The number of mobile gamers is up, however

    The NPD Group today announced that there are about 211.5 million gamers in the US, which is down five percent compared to last year. The firm's newest report, Gamer Segmentation 2012: The New Faces of Gamers, notes that of the six gamer segments outlined, only Mobile Gamers and Digital Gamers saw increases in the number of gamers when compared to 2011, with Mobile Gamers up 9 points to 22 percent and Digital Gamers up 4 points to 16 percent.

    Importantly, Mobile Gamers now represent the largest gamer segment, ahead of Core Gamers, which was the largest segment in 2011. NPD also said that the Family+Kid gamers segment experienced the most significant decline of an estimated 17.4 million gamers.

    "Given the long lifecycles of the current consoles and the increasing installed base of smartphones and tablets, it's not surprising to see a slight decline in the Core Gamer segment," said Anita Frazier, industry analyst, The NPD Group. "It's the revenue contribution of the Core Gamer segment that continues to outpace all other segments, and remains vital to the future of the industry."

    "While this study segments the gaming audience based on a number of key variables and attributes, looking across the total gaming audience we see a tremendous impact from mobile gaming, particularly on smartphones and tablets," she continued. "Because of this, our next study, which will be released later this month, takes a deeper look into the area of mobile gaming."

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    R0land1188R0land1188 Registered User regular
    Steam is now charging a $100 fee to submit your game to Greenlight to hopefully stop the spamming and trash. All proceeds will go to Child's Play.

    Article Here

    steam_sig.png
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    ShadowfireShadowfire Vermont, in the middle of nowhereRegistered User regular
    R0land1188 wrote: »
    Steam is now charging a $100 fee to submit your game to Greenlight to hopefully stop the spamming and trash. All proceeds will go to Child's Play.

    Article Here

    This was probably necessary considering all the bullshit that's been getting posted.

    WiiU: Windrunner ; Guild Wars 2: Shadowfire.3940 ; PSN: Bradcopter
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    slash000slash000 Registered User regular
    Lanrutcon wrote: »
    Ubisoft Scrapping Always-On DRM for PC Games
    In an interview to appear on RPS at 10am today, Ubisoft tells us that they will no longer use their controversial “always-on” DRM. In fact, they quietly scrapped it months ago, but haven’t made that official until now. In what is a really remarkable turnaround, the publisher pledges that from now on they will only require a single online activation after installing, with no activation limits, nor limits on how many PCs it may be activated.

    Finally.

    http://www.rockpapershotgun.com/2012/09/05/ubisoft-drm-piracy-interview/

    RPS asks some good questions, and gets evasive bullshit answers.

    Finally indeed.

    Although this is the step in the right direction, Ubi has already seriously damaged its reputation among a lot of the PC gaming market. This will help that a little but they have a lot of damage to account for, heh.

    At least I'll feel more comfortable buying Ubi PC games going forward. Maybe I should finally pick up Splinter Cell Conviction.

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    DonnictonDonnicton Registered User regular
    edited September 2012
    Blendtec wrote: »
    I'm still terrified/creeped out that that game and Vita skin are a thing. I guess sales are sales, but still, ugh.

    You're not very worldly for someone who posts on the Penny Arcade forums.

    Donnicton on
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    lowlylowlycooklowlylowlycook Registered User regular
    The problem is that
    Looks like I was wrong and Hatsune Miku is bigger than I thought.

    Still, it is kind of depressing that they couldn't get 9% of those new Vita owners to buy Persona 4 Golden or Gravity Rush or something thus putting another Vita game in the top 30. Guess it's true that Japan tends to be even more front-loaded with game sales than the US.

    Wouldn't a lot of sales of older games in Japan be used sales?

    steam_sig.png
    (Please do not gift. My game bank is already full.)
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    CadeCade Eppur si muove.Registered User regular
    Ubisoft Scrapping Always-On DRM for PC Games
    In an interview to appear on RPS at 10am today, Ubisoft tells us that they will no longer use their controversial “always-on” DRM. In fact, they quietly scrapped it months ago, but haven’t made that official until now. In what is a really remarkable turnaround, the publisher pledges that from now on they will only require a single online activation after installing, with no activation limits, nor limits on how many PCs it may be activated.

    Finally.

    It is about time.

    I was almost going to avoid Simcity due to this and everything else Ubisoft does.

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    TOGSolidTOGSolid Drunk sailor Seattle, WashingtonRegistered User regular
    I think he just needs to say something like "unconnected solo experience" rather than just "single player experience." Too many dipshits are kneejerking and thinking EA will never release another single player game again.

    wWuzwvJ.png
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    Dark Raven XDark Raven X Laugh hard, run fast, be kindRegistered User regular
    Vita is a little cagey about preowned copies and sharing of stuff; you gotta do a full format on a game's card before it will let a new user earn trophies on it. The recent firmware update also requires a full system format if you want to change profile (and thus, region - disabling that option for a lot of people that buy from out of their region ie; this Miku game...) and given their recent poor decisions regarding the fanbase and the moves towards digital distro, I wouldn't be much surprised to see future firmwares permanently locking out used games. :/

    I'm glad Hatsune Miku was a success, still kinda hope for an EU release, but I guess the real test is if it manages to stay in the charts next week.

    Oh brilliant
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    maximumzeromaximumzero I...wait, what? New Orleans, LARegistered User regular
    edited September 2012
    This game is super Otaku bait RD. The people who were going to buy a Vita for this and P4G got theirs when P4G came out...and maybe traded it in/bought another one for this.

    HatsuneMikuWhiteVitaBundle.jpg

    and then there is this...
    PlayStation Vita claimed a rare first place in the software sales chart this week as Hatsune Miku Project Diva F beat a flood of newcomer releases with over 150,000 unit first week sales.

    Impressive figures, no doubt, but possibly not impressive enough for a sequel. After Enterbrain and Media Create released their sales stats earlier today, Miku series spokesperson Nakanohito said at Twitter that based off the current sales tend, making a Hatsune Miku Project Diva F2 would be difficult. The reason is that F's development costs were so high.

    Nakanohito says that the download version of F sold about 10% of the package version. He believes this is a typical figure for games.

    The artwork on the case for the game itself isn't too bad, but the art on the Vita itself and everything else just gives me a "creepy cyborg that will murder you in your sleep" feeling.

    Seriously, it's the eyes. Why are they so different between the case and the rest of the package?

    Edit: And I won't go into my spiel about not understanding why a robotic voice is so popular.

    maximumzero on
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    V FactionV Faction Registered User regular
    slash000 wrote: »
    Lanrutcon wrote: »
    Ubisoft Scrapping Always-On DRM for PC Games
    In an interview to appear on RPS at 10am today, Ubisoft tells us that they will no longer use their controversial “always-on” DRM. In fact, they quietly scrapped it months ago, but haven’t made that official until now. In what is a really remarkable turnaround, the publisher pledges that from now on they will only require a single online activation after installing, with no activation limits, nor limits on how many PCs it may be activated.

    Finally.

    http://www.rockpapershotgun.com/2012/09/05/ubisoft-drm-piracy-interview/

    RPS asks some good questions, and gets evasive bullshit answers.

    Finally indeed.

    Although this is the step in the right direction, Ubi has already seriously damaged its reputation among a lot of the PC gaming market. This will help that a little but they have a lot of damage to account for, heh.

    At least I'll feel more comfortable buying Ubi PC games going forward. Maybe I should finally pick up Splinter Cell Conviction.

    Very true. A lot of people (not necessarily myself) felt the act of implementing such DRM measures on purpose to be damning enough. One strike and then you're out, so to speak. So mending the wound over time doesn't necessarily translate into a rekindled partnership, nor does it inspire confidence that they won't completely balls up some other online preventative system.

    Nintendo Network ID: V-Faction | XBL: V Faction | Steam | 3DS: 3136 - 6603 - 1330
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    DragkoniasDragkonias That Guy Who Does Stuff You Know, There. Registered User regular
    Problem I have with these online verification systems is that if for some reason you can't get online you find yourself unable to even play the game you bought.

    Its an issue I've been seeing pop up more and more likely and it hasn't really been addressed.

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    TOGSolidTOGSolid Drunk sailor Seattle, WashingtonRegistered User regular
    Dragkonias wrote: »
    Problem I have with these online verification systems is that if for some reason you can't get online you find yourself unable to even play the game you bought.

    Its an issue I've been seeing pop up more and more likely and it hasn't really been addressed.

    That's because the companies really don't care. We yell at them and they just shrug and don't give a fuck. If people keep buying games with these awful problems, the companies will keep doing it.

    wWuzwvJ.png
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    RainbowDespairRainbowDespair Registered User regular
    I'm glad Hatsune Miku was a success, still kinda hope for an EU release, but I guess the real test is if it manages to stay in the charts next week.

    Something that's as otaku-centric as Hatsune Miku is unlikely to have sales legs. The vast majority of people interested in it are obsessed fans and probably bought it on day 1.

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    KryhsKryhs Registered User regular
    V Faction wrote: »
    A lot of people (not necessarily myself) felt the act of implementing such DRM measures on purpose to be damning enough. One strike and then you're out, so to speak. So mending the wound over time doesn't necessarily translate into a rekindled partnership, nor does it inspire confidence that they won't completely balls up some other online preventative system.

    Had they reversed their decision on their DRM after the first bit of fallout I would have probably been okay with it. But no. They constantly and consistently blamed piracy for their problems. I'm done with them, personally.

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    DragkoniasDragkonias That Guy Who Does Stuff You Know, There. Registered User regular
    edited September 2012
    TOGSolid wrote: »
    Dragkonias wrote: »
    Problem I have with these online verification systems is that if for some reason you can't get online you find yourself unable to even play the game you bought.

    Its an issue I've been seeing pop up more and more likely and it hasn't really been addressed.

    That's because the companies really don't care. We yell at them and they just shrug and don't give a fuck. If people keep buying games with these awful problems, the companies will keep doing it.

    I think the problem is that there hasn't been a big enough downfall due to it.

    The Diablo 3 shit was close but still not enough. I think its going to take some large scale fuckup before people really see it as a problem, like with most things.

    Dragkonias on
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    Undead ScottsmanUndead Scottsman Registered User regular
    Cade wrote: »
    Ubisoft Scrapping Always-On DRM for PC Games
    In an interview to appear on RPS at 10am today, Ubisoft tells us that they will no longer use their controversial “always-on” DRM. In fact, they quietly scrapped it months ago, but haven’t made that official until now. In what is a really remarkable turnaround, the publisher pledges that from now on they will only require a single online activation after installing, with no activation limits, nor limits on how many PCs it may be activated.

    Finally.

    It is about time.

    I was almost going to avoid Simcity due to this and everything else Ubisoft does.
    Isn't SimCity an EA project?

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    cloudeaglecloudeagle Registered User regular
    How long has Ubi had horrible DRM? It seems like an eternity.

    At any rate, Gamasutra's got a great analysis on the subject. They argue they'll have a hard time shaking it since they were so draconian for so long.

    http://www.gamasutra.com/view/news/177092/Can_Ubisoft_shed_its_DRM_bad_guy_image.php#.UEebraNAUtU

    Switch: 3947-4890-9293
  • Options
    CadeCade Eppur si muove.Registered User regular
    Cade wrote: »
    Ubisoft Scrapping Always-On DRM for PC Games
    In an interview to appear on RPS at 10am today, Ubisoft tells us that they will no longer use their controversial “always-on” DRM. In fact, they quietly scrapped it months ago, but haven’t made that official until now. In what is a really remarkable turnaround, the publisher pledges that from now on they will only require a single online activation after installing, with no activation limits, nor limits on how many PCs it may be activated.

    Finally.

    It is about time.

    I was almost going to avoid Simcity due to this and everything else Ubisoft does.
    Isn't SimCity an EA project?

    CRAP

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