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Old MechWarrior Online Thread

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Posts

  • GhostalkerGhostalker Registered User regular
    So I've been playing the last two days and getting the rough end of the stick. Last night was ten losing games in a row that were mostly one sided affairs. I'm not sure what I'm doing wrong since it seems like everyone is running a mech that takes half damaged compared to mine. Is it more important to load up on armor than with weapons?

    Also added my name to the spreadsheet.

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  • strebaliciousstrebalicious Registered User regular
    I need me some planet-raiding, community warfare metagame up in this. Heck, even MPBT:3025 had this, even though the game was less polished. Though just don't make it as easy to take hold of a planet. A house could conquer every planet in the universe in a matter of hours.

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  • LowlanderLowlander Registered User regular
    If I was in beta, I would probably be up for some grouping (without mic still :? ) for about an hour or so around 9pm PST.

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  • acidlacedpenguinacidlacedpenguin Institutionalized Safe in jail.Registered User regular
    If I was in beta I'd probably be raging at idiot assault mech pubbies who are ruining our games by being so bad and allowing the other team to be like 60% assaults.

    GT: Acidboogie PSNid: AcidLacedPenguiN
  • FoefallerFoefaller Registered User regular
    Yeah, ammo weight's a bit of a pain because as I gathered they increased rate of fire and armour values to make the game less slow paced but didn't increase ammo per ton to compensate (by the same measure as far as I'm aware heat doesn't dissapate at a faster rate than TT rules either but heat doesn't NEED heatsinks it just helps).

    I've being running 5 tons of ammo on my Dragon, 3 in Guass and 2 for the LRM 10. I've only ran out once but I'm pretty conservative compared to alot of players I know.

    They did increase ammo per ton on a lot of weapons (though not all of them, but the only one I can think of that they didn't is MGs), they just didn't double the ammo like they did armor.

    Also, if you're going to laserboat the Dragon, the 1C is going to be the one you'll want to pick, as it's the only one with 4 energy hardpoints. Just make sure you try to absorb hit on your right side, since all your lasers will be on your left side.

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  • Judge-ZJudge-Z Teacher, for Great Justice Upstate NYRegistered User regular
    And I like giving them my money. They have a quality product here, even in the state it's in.

    That's what has surprised me, is how enjoyable it already is. It boggles my mind that this is still far from done. I happily have thrown money at them!

    As for the hypothetical grouping that would occur if we (Shroedinger's grouping?) in the game, which we of course are not, I'll be in at the time I usually am in our imaginary group that surely is not a real thing.

    Hi-ho, hi-ho....

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  • LowlanderLowlander Registered User regular
    Ghostalker wrote: »
    So I've been playing the last two days and getting the rough end of the stick. Last night was ten losing games in a row that were mostly one sided affairs. I'm not sure what I'm doing wrong since it seems like everyone is running a mech that takes half damaged compared to mine. Is it more important to load up on armor than with weapons?

    Also added my name to the spreadsheet.

    I'm pretty sure it mainly has to do with the fact that pubbies don't consider anyone other than themselves. The only other mech they think about is the one they're fighting. They don't even think acquiring that mech as a target is relevant.

    Seriously it is so frustrating that nobody targets other mechs. Due to the mechanics of the game, I will often target a mech that I am not fighting so that as many mechs are targeted at one time as possible. Obviously there are situations where you can't do this, like if you're piloting a streak srm kitty. By and large though, it is more important that people know the position of the enemies than you know what parts are damaged and how much.

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  • Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    The key to regular victory in MWO is just not to play with pubs. Pubs are very, very bad, not necessarily because they don't know how to do anything, but because they all want to run off and die alone.

    But if you run a medium/heavy with a standard engine, even pub play should give you profit for losing and dying, albeit much less profit than the huge winnings from PA teams.

  • SynthesisSynthesis Honda Today! Registered User regular
    Finally added myself to the roster. Going to take the Laser Dragon out for another spin.

  • DietarySupplementDietarySupplement Still not approved by the FDA Dublin, OHRegistered User regular
    Synthesis wrote: »
    Finally added myself to the roster. Going to take the Laser Dragon out for another spin.

    You know if we were playing in the beta, we'd probably be on right now and in a vent channel. Just saying.

  • SynthesisSynthesis Honda Today! Registered User regular
    I wasn't planning on playing for long. Mostly because I get tired of this really fast. Just saying.

  • DrovekDrovek Registered User regular
    Just had this most horrible match. It was a 6v8. We were the 6, vs a whole made group of 8. Of course we lost. Of course I ate the whole repair bill.

    I hope they at least try to implement something when not all team members load.

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  • LowlanderLowlander Registered User regular
    I think that the matchmaker should spend an extra couple of seconds or so (maybe up to about 10) to look for another group to pair groups against. It can be fun to faceroll people, but a decent challenge is fun too.

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  • Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    edited September 2012
    Lowlander wrote: »
    I think that the matchmaker should spend an extra couple of seconds or so (maybe up to about 10) to look for another group to pair groups against. It can be fun to faceroll people, but a decent challenge is fun too.

    I think one problem is that the matchmaker starts setting up the match before it has enough people, then adds people in. It should add people to a match pool, select the players, then load the match; that way you don't have games which can even start with things like 6v8 because it can't find enough people. And if a match loads and people drop before the timer starts, then there's a pool of replacements ready. The matchmaking should also probably reset the invisible match start timer (not the countdown) every time it loads a new player instead of just having a set amount of time to wait; a large part of the matchmaking issue seems to be that it just doesn't wait long enough to load people in, causing imbalance.

    Anyway, my love for the Centurion grows in a fashion only the ancient Greeks would've sanctioned. Aside from my normal build, I've got a new one that drops the engine from standard 200 to 190 and carries 1xERLL plus 2xMPLAS with 24 heatsinks total. Some minor heat management and you can fire a long while without issue, with special thanks to chain fire for making the MPLASes more tenable. You end up in kind of a weird place with this build, too; people immediately switch targets to something heavier/carrying more armament, so it's almost like you're invisibly dropping lots of ERLL fire on the enemy because you don't have some crazy SRM/gauss build. Came away from my last pub match having dealt the most damage and most kills, yet I was one of the lightest mechs on the field. Sliced off multiple arms and legs, too, thanks to the fact that, even though I'm a bit slower than usual, that ERLL is in optimal range of basically everything once the combat ranges close. And when things get nasty, 2 CT MPLASes mean the fight just isn't over until that Centurion is a pile of scrap; had one fight where 3 different enemies got destroyed chasing me around trying to finish me off, and I still ended up coming through the fight okay because that CT is all you need.

    Oh, and whoever suggested using chain fire to mitigate heat problems, that was a great suggestion. Those 2 MPLASes generate minimal heat even on the Valley when thrown into chain fire mode; kinda wondering how well that would work with some other laser-heavy builds that group-firing either made useless or a huge pain in the ass.

    Ninja Snarl P on
  • Gnome-InterruptusGnome-Interruptus Registered User regular
    edited September 2012
    I swear, all the pulse lasers seem sorta underpowered. Their only strength for the heat/damage/weight/lost range they are throwing is in the shorter beam time

    Gnome-Interruptus on
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    MWO: Adamski
  • DrovekDrovek Registered User regular
    After a good luck streak I got around 10M and bought me a Dragon. The Ballistic variant.

    Kept the Ultra AC5, removed the missiles and added a Large Laser to the left arm and some extra ammo. It feels like a fun mech so far, too damn fast, hits hard enough.

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  • DarisDaris Registered User regular
    Is it weird I want this to clear beta before I pay money to play it? I played MW3 back in the day, and the game looks fun as hell, but $30 for beta access? WTF? Anyone here that could help me see the light on this?

  • LowlanderLowlander Registered User regular
    Daris wrote: »
    Is it weird I want this to clear beta before I pay money to play it? I played MW3 back in the day, and the game looks fun as hell, but $30 for beta access? WTF? Anyone here that could help me see the light on this?

    Somebody mentioned earlier that if you fill out a beta submission you will almost certainly get in. Despite the fact that the game has a serious lack of maps, I'm having a hell of a time with it right now. I'm seriously considering scrounging up the money for the $60 founders pack.

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  • AlazullAlazull Your body is not a temple, it's an amusement park. Enjoy the ride.Registered User regular
    Oh, and whoever suggested using chain fire to mitigate heat problems, that was a great suggestion. Those 2 MPLASes generate minimal heat even on the Valley when thrown into chain fire mode; kinda wondering how well that would work with some other laser-heavy builds that group-firing either made useless or a huge pain in the ass.

    It will help a lot. You gotta think, when you fire, you generate all the heat and then it starts to dissipate. If you chain fire lasers, it gives an opportunity to cool things down. Of course, you should keep a group assigned for an alphastrike for those key moments, like when you get a good shot at their head/back.

    I'm personally getting tired of assault newbs who think they are snipers, or who try to go for enemy base while the rest of the team is engaging the enemy. If you want to do shit like that, get yourself into a Jenner or a Catapult with some speed and job the system to load in your weapon of choice. Assaults need to be in the thick of the fight to be doing their job, taking hits on all that armor plating so the lighter guys can get their jobs done.

    User name Alazull on Steam, PSN, Nintenders, Epic, etc.
  • LowlanderLowlander Registered User regular
    Yeah, I was pubbing it up earlier today, and we lost when a completely undamaged atlas was in the cap zone alone. Really? I would understand if the team split up into two groups of four, and say three people were trying to cap, but one assault. Sheesh.

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  • Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    I swear, all the pulse lasers seem sorta underpowered. Their only strength for the heat/damage/weight/lost range they are throwing is in the shorter beam time

    I dunno how I feel about pulse lasers right now. On the one hand, I think they can be a valuable choice when you've got limited slots and some extra weight to work with; they work very well on one of my Centurion builds for specifically that reason. On the other hand, medium lasers seem the clear choice if you've got good aim since you've got much better range and half the weight. Maybe make all the pulse weapons have fully half the duration of regular lasers? Possibly a slightly shorter cooldown time?

    Also, congrats to AvalonGuard for whipping out one of the craziest Jenner wins I've ever seen. Enemy team actually plays pretty smart by putting some Atlases with LLs in a good position, we play kinda dumb and get spread out, and the match ends up with Avalon in a 4xSLAS Jenner versus a damaged Hunchback and a damaged Atlas. Avalon proceeds to run circles around the guys in what seems like a stalemate, gets knocked down once in an almost fatal mistake, then proceeds to blow our minds, and the Atlas' XL engine, with some great aim and persistence. He then proceeds to also take down the Hunchback, snagging us the win and much acclaim for himself.

    Changed up my Centurion build somewhat, and I think it's an improvement. Nothing much, just put the ERLL in the CT and the MPLASes in the arms, since the MPLASes are what I actually usually need to have quick aim on. And with the ERLL in the CT, it means I can stay more combat-effective even when crippled since I can stay well away from brawls and help considerably. That includes having both arms and one leg shot away, yet still being able to, hm, "help" enough to snake a kill out of an enemy HB at our base 600m away.

  • SyngyneSyngyne Registered User regular
    The key to regular victory in MWO is just not to play with pubs. Pubs are very, very bad, not necessarily because they don't know how to do anything, but because they all want to run off and die alone.

    One pub had a guy who was bitching at the fact that the rest of our team was slowly advancing. He was saying "You guys stopped? Really?" And I was thinking "You ran off to die alone? Really?"

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  • Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    edited September 2012
    Syngyne wrote: »
    The key to regular victory in MWO is just not to play with pubs. Pubs are very, very bad, not necessarily because they don't know how to do anything, but because they all want to run off and die alone.

    One pub had a guy who was bitching at the fact that the rest of our team was slowly advancing. He was saying "You guys stopped? Really?" And I was thinking "You ran off to die alone? Really?"

    Had one pub tonight griping about our "easy mode" premade. Sure, premades are definitely way more powerful than solos, but there's nothing stopping him now if he wanted to friend a bunch of people from a game, invite them to a group, and use the VOIP system now in the game. Granted, that's not ideal if you're looking to just hop on for a couple of games, but it's better than bitching about how people using teamwork are killing your team of solos.

    Guy was probably just pissed because his XL Hunchback doesn't amount to much more than a massive repair bill now thanks to teamwork and improving balance instead of being able to run over the top of solos without any drawbacks.

    EDIT: Also, even though a PA team still tends to steamroll pubs, I have noticed a marked improvement when playing with other solos myself. I dunno if it's just people finally starting to learn, premades becoming more common (so they end up on both teams instead of one side), or the voice chat, but I had several pub matches earlier where the teams were actually pretty even and had multiple wins.

    Ninja Snarl P on
  • AlazullAlazull Your body is not a temple, it's an amusement park. Enjoy the ride.Registered User regular
    edited September 2012
    Yeah, the Rambo mentality really runs rampant in the pubs for some reason. They probably even talk shit about the game because they think it sucks how little they can do alone, or talk shit about their team. With NARCs incoming, I expect to see them dying even more regularly to teams with even rudimentary plans. I mean, it really is going to be a little Cicada running behind them and attaching one of those things, and you'll just see all the LRMs raining down on the poor bastard.

    I really hope at some point they make some kind of Tutorial for people to start out with, and perhaps practice matches.

    Alazull on
    User name Alazull on Steam, PSN, Nintenders, Epic, etc.
  • Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    Alazull wrote: »
    Yeah, the Rambo mentality really runs rampant in the pubs for some reason. They probably even talk shit about the game because they think it sucks how little they can do alone, or talk shit about their team. With NARCs incoming, I expect to see them dying even more regularly to teams with even rudimentary plans. I mean, it really is going to be a little Cicada running behind them and attaching one of those things, and you'll just see all the LRMs raining down on the poor bastard.

    I really hope at some point they make some kind of Tutorial for people to start out with, and perhaps practice matches.

    It's just a side effect of the modern game development mentality where virtually every game is a matter of making every individual player feel as powerful as possible and throwing decent design out the window. Even the most mediocre player these days is used to hopping on Youtube, finding the stupidest, most broken build they can find for game X, and being able to do okay in most modern multiplayer games.

    Take those same folks and throw them in a game where success isn't purely about kills and voila, idiot MWO pubs who run off alone and die because they can't hammer it through their thick skulls that they need more than a stack of SRMs to last more than 30 seconds against an organized team. The fact that there's no respawn certainly does help pubs, since so many people by now are used to dying and running right back out into the fight instead of dying and staying dead.

  • DrovekDrovek Registered User regular
    So, anyone care to enlighten me, please?

    What exactly can you mount the XL engines on? I get that they're (stupidly) more expensive, but they're lighter. They also require double the slots, which I can't find a way to fit (at least on a Cat-C4 or a Dragon 5N).

    So? How do you use them?

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  • MechMantisMechMantis Registered User regular
    Drovek wrote: »
    So, anyone care to enlighten me, please?

    What exactly can you mount the XL engines on? I get that they're (stupidly) more expensive, but they're lighter. They also require double the slots, which I can't find a way to fit (at least on a Cat-C4 or a Dragon 5N).

    So? How do you use them?

    XL Engines spread the massive amount of slots you need across center, left, and right torsos.

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  • AvalonGuardAvalonGuard Registered User regular
    Also, congrats to AvalonGuard for whipping out one of the craziest Jenner wins I've ever seen. Enemy team actually plays pretty smart by putting some Atlases with LLs in a good position, we play kinda dumb and get spread out, and the match ends up with Avalon in a 4xSLAS Jenner versus a damaged Hunchback and a damaged Atlas. Avalon proceeds to run circles around the guys in what seems like a stalemate, gets knocked down once in an almost fatal mistake, then proceeds to blow our minds, and the Atlas' XL engine, with some great aim and persistence. He then proceeds to also take down the Hunchback, snagging us the win and much acclaim for himself.

    Thanks much. I can tell you it was just as stressful pulling it off as it was for all you spectators :p. I'm a huge fan of "It ain't over 'til it's over."

  • Albino BunnyAlbino Bunny Jackie Registered User regular
    K, I'm on the spreadsheet that declares my willingness to play should I be in the beta (which evidently, we're all not).

    And am I missing a joke here or is the vent pass really what the opening post says?

  • stopgapstopgap Registered User regular
    from times immemorial the PA password has been thus... No idea why I have been on the boards for about 4 or 5 years now, still no idea.

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  • MagicPrimeMagicPrime FiresideWizard Registered User regular
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    BNet • magicprime#1430 | PSN/Steam • MagicPrime | Origin • FireSideWizard
    Critical Failures - Havenhold CampaignAugust St. Cloud (Human Ranger)
  • HerothHeroth Registered User regular
    edited September 2012
    MechMantis wrote: »
    Drovek wrote: »
    So, anyone care to enlighten me, please?

    What exactly can you mount the XL engines on? I get that they're (stupidly) more expensive, but they're lighter. They also require double the slots, which I can't find a way to fit (at least on a Cat-C4 or a Dragon 5N).

    So? How do you use them?

    XL Engines spread the massive amount of slots you need across center, left, and right torsos.

    I believe it's three slots into your left and right torso along with the standard for the center torso.

    Heroth on
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  • DarkewolfeDarkewolfe Registered User regular
    Heroth wrote: »
    I believe it's three slots into your left and right torso along with the standard for the center torso.

    What, the wang?

    What is this I don't even.
  • TychoCelchuuuTychoCelchuuu PIGEON Registered User regular
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  • DocshiftyDocshifty Registered User regular
    And that's just the tip of the icewang.

  • GaslightGaslight Registered User regular
    edited September 2012
    Syngyne wrote: »
    The key to regular victory in MWO is just not to play with pubs. Pubs are very, very bad, not necessarily because they don't know how to do anything, but because they all want to run off and die alone.

    One pub had a guy who was bitching at the fact that the rest of our team was slowly advancing. He was saying "You guys stopped? Really?" And I was thinking "You ran off to die alone? Really?"

    Eh, without knowing what exactly occurred I can sort of see his position, especially if he's already frustrated at the excessively timid/ADD players you encounter in a lot of pubs.

    A few nights ago I was the point man leading a trio of 'mechs towards the enemy base on River City. We are making are way through the streets when an enemy Jenner runs by us going the opposite direction.

    My two teammates immediately split off and chase after the Jenner, in spite of the fact I don't think either of them were in a 'mech which had the slightest prayer of catching it.

    At this point my options are:

    1. Go with my teammates in my stock-speed Catapult which also has no chance of catching the enemy fast-mover.
    2. Stop in my tracks and stand there accomplishing nothing in no-man's land.
    3. Grit my teeth and advance on the enemy base alone, hoping for the best.

    I chose 3.

    I got double-teamed to death by two concealed enemy 'mechs guarding their base, which the three of us would have had the advantage against if we had stayed together.

    I pointed out in the chat that we could likely have won the game if we had stuck together instead of going on a Jenner-chase, but instead I was left to die alone and the game quickly went downhill from there. The response I got was "Hurr durr, should have stuck with your teammates." ...as they merrily ran off to do something pointless on the way to a decisive defeat.

    Gaslight on
  • BeofrynBeofryn Registered User regular
    So IF I had gotten into the beta last night, I might have some questions. Like, weren't we supposed to get one mech from our choice of the weight classes for free as a starter? Seemed that was the idea a while back, did that change because of the trial ones? Or just not happening in the beta or did I just completely misunderstand?

    The ballistic firing delay is annoying, but livable. Got myself a centurion and loving it. Give me mediums and heavies any day. I wanna scale up my centurion design to a heavy and I'm guessing dragon is the way to go, but the in game description doesn't give me important info. Does it have enough space with its ballistic hardpoints to fit an ac/20? Heck, where in the chassis those hardpoints are would be good to know too.

    Are there any other mechs right now with doors over the missle bays? Was driving me crazy trying to figure out why my first shot was taking so long each time until I saw it mentioned in here that cents have them like cats do. And is there a way to tell them to just stay open if I wanna go for a twitch-shot srm build?

    Thanks in advance!

  • LowlanderLowlander Registered User regular
    The stock dragon is a lot like the stock centurion. It has a ballistic in one arm, two energy in the other. I can't speak to the other hardpoints, but it should be in one of the stickied threads on the beta forums. You know, if I had access to the beta forums. Er... somebody said that once.

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  • BeofrynBeofryn Registered User regular
    MWO forums blocked at work, oh well. So the energy points are in the other arm, huh? Shoot, I rather liked the CT mounted ones on the cent. Might get everything else shot off, but if I'm still walking around I still have those to fire away with. Don't suppose the missles are CT on the dragon?

  • SutibunRiSutibunRi Montreal, Quebec, CanadaRegistered User regular
    Beofryn, such a choice was only an option if you threw your cash monies at one of the Founder packages.
    If you DID throw money and got no Founder mech, make a support ticket, otherwise, enjoy your trial mechs until you can afford to buy a real mech with in game currency.

    One more thing: Get on vent when you play, it makes forming groups so much easier when everyone's on vent.

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