Roger and I (Mark Jordan) made Armada for Dreamcast (1999).
We are making a science fiction action rpg called
Armada Online.
We built AO to be a platform for different types of play. Press "W" to open the warp map and warp to different places. Delta3 is a vast casual hunting zone, where most of the story will take place. Haven is a tutorial zone. The Burn is a cooperative multiplayer tower defense area. The Neutral Zone is a faction-split pvp DotA-like battleground.
This is a good first time build for NZ.
Any help getting the word out about AO is most appreciated. Just having people hear about the game and play it would be tremendously helpful, since we need large-scale testing to craft things properly.
There is also info about the game on
Steam Greenlight.
Please try the game, and tell us what you think!
Posts
Thanks, Tube. It was nice of PA to set this up.
Hi everyone. You are all welcome to play.
Client.
Account creation.
Having more people playing simultaneously will help us craft the game.
For The Burn (cooperative tower defense zone), a good starting build is: Mass Driver, Spartan, Stronghold, Palace, Probe. Upgrading Mass Driver and Stronghold early will give you higher attack damage and hull, and Stronghold can revive you if lose all hull.
More info about us and the game.
Key point: Giant biomechanical enemy crabs.
I made a game, it has penguins in it. It's pay what you like on Gumroad.
Currently Ebaying Nothing at all but I might do in the future.
Anyway, Armada is, quite possibly, my favorite DC game. Thanks, guys, for giving me so many hours of couch co-op goodness. Here's to the sequel!
...actually, that reminds me...any chance of controller support and local same-screen co-op?
Liked and favorite'ed.
Thanks for the love.
Here, have some gifs.
@Darmak: Support on greenlight gives us hope for a better tomorrow. Early access to steam tools and just knowing we can distribute through steam will help a lot.
@Anakin: At some point we will remake Armada1 using AO art, and support local coop.
For AO, we made most of the game cooperative. The Neutral Zone pvp area allows people to freely come and go, so sometimes people swap to alts for a coop speed run (it is faction based, so you can pick sides using alts). Latecomers tend to join the losing side to get a quick 2k exp as defenders. We're curious to see how the dynamic join plays out with a critical mass of players. We put out a small coop game called Armada Arcade for android that tests 2 player on one device (and # of ships/shots 2.2 phones could handle). Roger and I are interested in providing experiences people can share, and would like to remake A1 with AO graphics once things get going.
Love the ships and alien design, and the in-game visual is great as well. Great job!
Same here.
I'm presently working on ways to make it more friendly to new users.
It is also reminding me of earlier space adventure genre which sadly became a niche, such as Star Control and Star Flight (and more 'recently' Starscape and several other small indie developments).
Have you drawn inspiration from any such and how do you intend to incorporate those experience onto your vision of Armada's gameplay?
It is also reminding me of earlier space adventure genre which sadly became a niche, such as Star Control and Star Flight (and more 'recently' Starscape and several other small indie developments).
Have you drawn inspiration from any such and how do you intend to incorporate those experience onto your vision of Armada's gameplay?
The vastness of Starflight and liveliness and color of Star Control 2 are big inspirations. This type of game is not as common anymore because in the planning stage, when you multiply the huge number of separate objects, the production cost per object in modern games, making everything fun and interesting (then balance issues and server costs for multiplayer)--it is tough to get people to sign off on it unless they truly love it and are insane. That is where we come in.
I'm scared.....
You have my vote.
Please update your intro post to explain that I need to download a client first.
http://www.fallout3nexus.com/downloads/file.php?id=16534
Also that wobbly anemone looking gif is simultaneously horrifying and kinda adorable.
@Tofystedeth: It just wants to love.
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This looks like my second chance!
We are talking to Nintendo and Sega about potentially re-releasing the original Armada (using fancy AO art/sound/effects) with local multi for console.
http://steamcommunity.com/sharedfiles/filedetails/?id=92981884
We are just two people, and being on Steam means development is funded.
Update: We just got Greenlit. Thanks to everyone who helped us get approved. Steam offers a lot of tools and support.
This looks to be a really amazing space game. I played the dreamcast version, definately going to keep an eye out for this one on steam.
Signing up to give this a shot now