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Posts

  • RingoRingo He/Him a distinct lack of substanceRegistered User regular
    "Their whole team is in Pipeline!"

    Whoops, that was embarrasing

    Sterica wrote: »
    I know my last visit to my grandpa on his deathbed was to find out how the whole Nazi werewolf thing turned out.
    Edcrab's Exigency RPG
    SaraLuna
  • AegisAegis Fear My Dance Overshot Toronto, Landed in OttawaRegistered User regular
    it's not about feelings, it's about the fact that people whining about the commander is fucking annoying. especially if that person is too much of a coward to put their money where their mouth is and do it themselves

    There's also the people who whine about the quality of the commander when that commander was the last person around in base, didn't want to command, but looked around in the 1-2 minute starting period when having no commander is pretty much game over and then jumped in reluctantly so that there was at least a non-zero chance their team might not instantly lose.

    People that complain in this case deserve a kick to the balls. Alternatively I'd settle for the game not starting until a commander's picked.

    We'll see how long this blog lasts
    Currently DMing: None :(
    Characters
    [5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
    SaraLunacharrbroiledLochiel
  • AegisAegis Fear My Dance Overshot Toronto, Landed in OttawaRegistered User regular
    i didnt watch any vids before jumping in either, but i played ns1 (albeit a long time ago) and knew the gist of it

    a newbies biggest problem is not knowing the maps, which most experienced players forget. use your c key every spare second of the game. even when you know the maps, having the map open will show all friendlies, and any enemies visible. look for anything thats flashing, even if you cant see whats there it means its in combat. this is doubly especially super important as marines, skulks will always be trying to ninja your res nodes, phase gates, and power nodes. DO THIS THE ENTIRE GAME, eventually the knowledge of everything in the game will come and you can be a comm, an awesome lerk that everyone hates, get called a hacker marine etc, in the meantime get the basics of helping the team down.

    The one thing I hate about the map is that it's not entirely clear where the boundaries are. That is to say, due to the geometry or map rendering, it might look like on the map that there's an entrance to a room but when you arrive there it turns out this is a window/ledge up high/random shit.

    We'll see how long this blog lasts
    Currently DMing: None :(
    Characters
    [5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
  • WhiteZinfandelWhiteZinfandel Your insides Let me show you themRegistered User regular
    Aegis wrote: »
    it's not about feelings, it's about the fact that people whining about the commander is fucking annoying. especially if that person is too much of a coward to put their money where their mouth is and do it themselves

    There's also the people who whine about the quality of the commander when that commander was the last person around in base, didn't want to command, but looked around in the 1-2 minute starting period when having no commander is pretty much game over and then jumped in reluctantly so that there was at least a non-zero chance their team might not instantly lose.

    People that complain in this case deserve a kick to the balls. Alternatively I'd settle for the game not starting until a commander's picked.

    Please, god, let this be in the next update.

    charrbroiled
  • SaraLunaSaraLuna Registered User regular
    Aegis wrote: »
    i didnt watch any vids before jumping in either, but i played ns1 (albeit a long time ago) and knew the gist of it

    a newbies biggest problem is not knowing the maps, which most experienced players forget. use your c key every spare second of the game. even when you know the maps, having the map open will show all friendlies, and any enemies visible. look for anything thats flashing, even if you cant see whats there it means its in combat. this is doubly especially super important as marines, skulks will always be trying to ninja your res nodes, phase gates, and power nodes. DO THIS THE ENTIRE GAME, eventually the knowledge of everything in the game will come and you can be a comm, an awesome lerk that everyone hates, get called a hacker marine etc, in the meantime get the basics of helping the team down.

    The one thing I hate about the map is that it's not entirely clear where the boundaries are. That is to say, due to the geometry or map rendering, it might look like on the map that there's an entrance to a room but when you arrive there it turns out this is a window/ledge up high/random shit.
    here's the solution to the bad default maps: http://steamcommunity.com/sharedfiles/filedetails/?id=110216960
    the same guy also has some that are very transparent as well

    LochielUEAKCrash
  • AegisAegis Fear My Dance Overshot Toronto, Landed in OttawaRegistered User regular
    Oooh, those look very nice. Thanks a bunch.

    We'll see how long this blog lasts
    Currently DMing: None :(
    Characters
    [5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
  • MaddocMaddoc I'm Bobbin Threadbare, are you my mother? Registered User regular
    That seriously needs to be an update or mod or something.

    There's no reason to start before comms are picked, and if the Marines don't have a comm for the first minute or so of the game there is an incredibly high chance they already lost.

    97H9G7S.png PSN - Masked Unit | FFXIV - Laitarne Gilgamesh
  • Roland_tHTGRoland_tHTG Registered User regular
    I blame everything on Zek for not having "dont be a dick" in the motd

  • ZekZek Registered User regular
    Aegis wrote: »
    i didnt watch any vids before jumping in either, but i played ns1 (albeit a long time ago) and knew the gist of it

    a newbies biggest problem is not knowing the maps, which most experienced players forget. use your c key every spare second of the game. even when you know the maps, having the map open will show all friendlies, and any enemies visible. look for anything thats flashing, even if you cant see whats there it means its in combat. this is doubly especially super important as marines, skulks will always be trying to ninja your res nodes, phase gates, and power nodes. DO THIS THE ENTIRE GAME, eventually the knowledge of everything in the game will come and you can be a comm, an awesome lerk that everyone hates, get called a hacker marine etc, in the meantime get the basics of helping the team down.

    The one thing I hate about the map is that it's not entirely clear where the boundaries are. That is to say, due to the geometry or map rendering, it might look like on the map that there's an entrance to a room but when you arrive there it turns out this is a window/ledge up high/random shit.
    here's the solution to the bad default maps: http://steamcommunity.com/sharedfiles/filedetails/?id=110216960
    the same guy also has some that are very transparent as well

    Yep this mod works on the server, just activate it via workshop.

    I made an amendment to the MotD just for Roland. Now I blame him for not strong-arming the hosting company into fixing the crummy server rates.

    ebotastic
  • SeguerSeguer of the Void Sydney, AustraliaRegistered User regular
    @peacekeeper are you on any groups that I am in for Steam?

    I played with the .Bomb guy tonight and yes he was noob, but he was learning :D

  • peacekeeperpeacekeeper AustraliaRegistered User regular
    no outside of email and a couple of forums (including these) i barely exist on the internets sorry mate :P

  • ZekZek Registered User regular
    Seems like the server issues have been resolved, sitting pretty at 30 ticks now.

  • TychoCelchuuuTychoCelchuuu PIGEON Registered User regular
    Yeah played some today and it was working totally fine. Awesome stuff!

    If anyone has wanted to be an alien commander but you've been like "oh no what do I do" well I made a video.

    http://www.youtube.com/watch?v=BuoT9sjAUqk

    RandomEngy
  • Roland_tHTGRoland_tHTG Registered User regular
    edited December 2012
    Zek wrote: »
    Seems like the server issues have been resolved, sitting pretty at 30 ticks now.
    I got this response to the ticket system (which you can use too) :

    I watched the performance and the tick rate does seems to be fluxing below normals. Let me look into this and get back to you. Would you be against moving you to another machine to see if that would alleviate the issue? Let me know.

    Roland_tHTG on
  • peacekeeperpeacekeeper AustraliaRegistered User regular
    If anyone has wanted to be an alien commander but you've been like "oh no what do I do"

    step 1) get harvesters and an upgrade

    step 2) find a book to read 8-)

  • UEAKCrashUEAKCrash heh Registered User regular
    step 3) STOP READING AND LAY DOWN CYSTS

  • SaraLunaSaraLuna Registered User regular
    step 4) listen to people complain that they don't have [upgrade] while [prerequisite hive] is waiting for res/still growing/occupied by marines.

  • OtakingOtaking Registered User regular
    I never played ns1 but am loving the heck out of this. The only thing I would add is avp style orientation for wallwalking because I was phenomonal at it there and terrible at it here. Comm'd my first marine game with decent opposition to victory the other night :)

  • TychoCelchuuuTychoCelchuuu PIGEON Registered User regular
    The whole vision switching thing will maybe never happen - they tried it early on but it just didn't work very well because the maps aren't set up for it. You can walk on ANY surface as a skulk so your view kept flipping around like crazy.

  • LochielLochiel Registered User regular
    Because I am the curious sort... what does the rotating vision thing add to gameplay?

    I know I could load up AvP and see for myself, but I'm also the lazy sort.

  • SaraLunaSaraLuna Registered User regular
    I think it's supposed to make it easier to grok/maneuver the wallrunning, esp on ceilings.

  • NEO|PhyteNEO|Phyte They follow the stars, bound together. Strands in a braid till the end.Registered User regular
    Lochiel wrote: »
    Because I am the curious sort... what does the rotating vision thing add to gameplay?

    I know I could load up AvP and see for myself, but I'm also the lazy sort.

    Basically it makes navigation easier when you're on a surface other than the floor, because it spins the view so 'down' is whatever surface you're clinging to.

    It was that somehow, from within the derelict-horror, they had learned a way to see inside an ugly, broken thing... And take away its pain.
    Warframe/Steam: NFyt
  • TychoCelchuuuTychoCelchuuu PIGEON Registered User regular
    It makes things different. Whether it's easier or harder for you depends on personal preference. I greatly prefer Natural Selection's "up is always up" way of doing things.

    Albino Bunny
  • DrovekDrovek Registered User regular
    Yeah, the view is OK as it is. Took me a bit to get used to it.

    What it could use is a pointer showing the direction to what you're attached to. So if you're on the ceiling, it's pointing upwards and so, because sometimes it's a bit hard to gauge if you passed from wall to ceiling and end up falling.

    (Mostly noob errors, I guess :P )

    steam_sig.png( < . . .
  • UEAKCrashUEAKCrash heh Registered User regular
    I comm'd as Alien the other night while I was reeaaally drunk and we stomped faces in. There may or may no have been a lot of green on both teams.

    Either way, I was pleased.

  • Blackbird SR-71CBlackbird SR-71C Registered User regular
    Scarytown is US, right? That'd be a no-go for me in terms of latency.

    Played two or so matches since I bought it. On the upside, navigation isn't too bad since I watched all of Tychos vids before even buying the game, which, by the way, are MANDATORY! On the downside, those matches were pretty boring. Both sides went full defense and attacks were very rare, and as a result, so were personal ressources. Not many upgrades were researched either.

    steam_sig.png
    Steam ID: 76561198021298113
    Origin ID: SR71C_Blackbird

  • ZekZek Registered User regular
    Well if the marines are turtling then the aliens should have all the res on the map if their comm is doing anything. Lack of aggression is definitely a problem new players have on the marine side though, and a substantial portion of the population right now is new from the holiday sale. As time goes on I think they'll figure out that the only way to win is to apply pressure to aliens.

    UEAKCrash
  • AegisAegis Fear My Dance Overshot Toronto, Landed in OttawaRegistered User regular
    edited December 2012
    step 4) listen to people complain that they don't have [upgrade] while [prerequisite hive] is waiting for res/still growing/occupied by marines.

    Yea, this never gets old.

    Although, you know you're doing well when your team clamors for an upgrade that you tossed in the research queue 15 seconds ago and just tell them to wait for 10 more seconds to get their answer.

    Aegis on
    We'll see how long this blog lasts
    Currently DMing: None :(
    Characters
    [5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
  • Blue mapBlue map Hello darkness, my old friend. Registered User regular
    edited December 2012
    I was wondering if I could get an invite to the steam group when someone can get around to it.

    Edit: Invite received, much obliged.

    Blue map on
    My Steam profile thing: http://steamcommunity.com/id/Blue_map/ Battlenet: BlueMap#1493
  • Bear is DrivingBear is Driving Registered User regular
    This gaem is fun when everything is working.

  • DrakeDrake Edgelord Trash Below the ecliptic plane.Registered User regular
    This is a mighty fine game and playing on Scarytown is a pleasure.

  • Jean Claude Van CalmJean Claude Van Calm 'sup? Awesome Possum.Registered User regular
    edited January 2013
    I'd like an invite too if someone could please.

    http://steamcommunity.com/id/Grimmsy

    Had a game last about an hour and half on the server last night, brought me back to the old NS1 days. It was glorious and reminded me why I love online gaming.

    Received, classy gents all around

    Jean Claude Van Calm on
    PSN: Grimmsy- Xbox Live: Grimmsy
  • Kristmas KthulhuKristmas Kthulhu Registered User regular
    edited January 2013
    I, too, would like an invite to the group.

    Edit: Dang, you guys are quick.

    Kristmas Kthulhu on
  • RaslinRaslin Registered User regular
    Does anyone else get randomly told sometimes that they have the wrong pw trying to join scarytown?

    I cant url good so add me on steam anyways steamcommunity.com/id/Raslin

    3ds friend code: 2981-6032-4118
  • SaraLunaSaraLuna Registered User regular
    that was happening to me last night. didn't even ask for the password, just tried to connect and then the error message.

    was able to get in through friends list though

  • ZekZek Registered User regular
    Authentication will fail if the server switched the password on/off while you were connecting. Just gotta refresh and try again.

  • RandomEngyRandomEngy Registered User regular
    Yay for scarytown. I seem to be commanding nearly every game. Not complaining because the players are great.

    Profile -> Signature Settings -> Hide signatures always. Then you don't have to read this worthless text anymore.
  • ZekZek Registered User regular
    edited January 2013
    Comms are in pretty high demand right now, it's rare that someone even volunteers to jump in right away. Probably doesn't help that so much of the current population started playing a week ago.

    Zek on
  • Bear is DrivingBear is Driving Registered User regular
    I have yet to comm and have no intention of doing so. I make up for this by, as a rule, never criticizing anyone who does comm.

    I just like to do and die.

    Maddoc
  • Fleur de AlysFleur de Alys Biohacker Registered User regular
    Played a random server while Scarytown was empty. They had a mod that increased the delay before round start to like 60 seconds, and every 10 seconds it spammed time remaining and a reminder to choose a commander / decide what everyone's doing. This is great! I'd love to see this show up in Scarytown.

    Armories vs ammo pack drops: Remember that armories also restore health and armor. The armor restoration is particularly key, as commanders can't drop armor packs, and teammates usually neglect to weld other players (or even bring them when going on the offensive). Armor improvements are much more useful when paired with forward armories.

    Also, if skulks are eating your forward armories, they aren't eating your extractors. That purchase of time is great for map control.

    Triptycho: A card-and-dice tabletop indie RPG currently in development and playtesting
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