mojojoeo wrote: »
i wanted that mace so bad
DietarySupplement wrote: »
Do zombies still walk through walls?
Currently it entails a merge of new tech, creating the enfusion renderer as a platform to use in dayz and our future games. Q1 goal means, we will have a dx9 version ready (PC). Than we will start work of upgrading the tech to support new DX version, enabling the work on the console version.
It will go through couple of months of bugfixing internaly and get on experimental later in Q1. We will see when its ready for stable.The renderer is not multithreaded yet, but if VR and Enfusion is ran in single thread mode you can see about 30-40% increase in fps. Probably will translate in multithread version.
DX9 version is not gonna carry much aesthetic updates, besides some lightning changes, but it will have a complete particle editor so we can finaly have some nice effects.
I am shocked at how bad it is. Why even add it to the game? Its not even like its available near a spawn area. So there's really no reason to ever use one.
Make a framework thats very close to how you want the game at final. Get the art assets and systems set and test/fix/unbreak things after that part is all set.
The art assets and major map changes are all almost done.... new renderer around the corner then its bug fix town and betatown.
I mean - what in dayz's past has ever lead anyone to believe that when this game is 'complete' some things wont still be broken? Water is wet; dayz is broken.
Its still dayz and its still very fun.
95% of the time NO and doors keep them out for a time also.
Which is a pretty good upgrade.
100% reliability would of course be better but here we are.....
they are also spawning in now, and in slightly better numbers.... its coming along ever so slowly.
they goal is 5x zombies when they push the patch.
It looks really really good.
I left it for like 10 minutes and it still didn't sort itself out, and it so bogged down/outright frozen I couldn't ctrl-alt-del the process.
.61 has added a gaggle of things.
We are on the new renderer so performance is what it should be (all settings high 60 fps; dips in citys but not much)
Zombies are plentiful and a threat. WOLVES are the new jam and are scary as hell. They come and packs and are relentless. They are the apex predator, not players.
Audio has been overhauled- gun shots in distance sound amazing. Guns have diff sounds... etc etc.
Vehicles are out due to a de-sync bug with them, but that system is due for an overhaul... so its not a huge deal.
If you are thinking about diving back in hit me up on steam same name as here.