toons makes a proper point in that the second half of dead space 1 you are so completely unstoppable that the necromorphs fail to really shake you anymore
but by that point the game drops its need to jump scare you and gross you out with monster design and replaces it with a sense of dread of the sort of stuff you're uncovering within the narrative
granted, amnesia did a very similar thing and much more effectively, but dead space still manages to deliver pretty consistently
except for the turret sequences
fuck everything about those
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SwissLionWe are beside ourselves!Registered Userregular
All arguments against DS2 as a scary game are rendered moot by the Ishimura sequence.
Fuck Dead Space 2.
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PharezonStruggle is an illusion.Victory is in the Qun.Registered Userregular
All arguments against DS2 as a scary game are rendered moot by the Ishimura sequence.
Fuck Dead Space 2.
They ruined that sequence at the end.
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SwissLionWe are beside ourselves!Registered Userregular
edited October 2012
With the...
Huge, prolonged, stressful escape fight?
Yeah, you could see it that way, but they had to break the tension at some point.
I don't remember the details particularly well, but I seem to remember basically sprinting past guys frantically trying to get out pretty exhilarating.
Or is there a turret sequence or something I blocked out?
Horror is a narrative genre that essentially means the work is intended to be scary. All REs (except 5 and 6 maybe?), Dead Space, Fatal Frame, Amnesia, all those are horror games.
Survival horror is a gameplay genre that means you have to manage limited resources to survive a situation that initially seems stacked against you. RE4 and on aren't survival horror, neither is Dead Space, but Amnesia is (because you have to manage your light). Essentially, a game is survival horror if you have to make economic calculations to try to puzzle out the most efficient way out of a situation (is it better to shoot the zombie and lose the bullets or try to run past him, knowing that the cost for getting grabbed is higher). Hell, in the original REs you had to do these calculations about saving your game. That's survival horror. If the solution to every problem is "shoot it until it stops moving", it's not.
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PaperLuigi44My amazement is at maximum capacity.Registered Userregular
edited October 2012
Man, Jeff kinda loses it at the end of the bombcast.
The things discussions about Nights will do to you.
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SwissLionWe are beside ourselves!Registered Userregular
I treat basically every single game as a survival horror game when it comes to resources.
I fret terribly if I am any significant amount of ammo or health under the maximum and will scour areas for goodies whenever the opportunity presents itself, or even when it doesn't really. When I played Dead Space and Uncharted with my friends it would always drive them nuts when it was my turn to play.
I also freely admit I am bad at video games so that probably contributes some to my lack of ammo/health, whether that is actual or perceived.
Horror is a narrative genre that essentially means the work is intended to be scary. All REs (except 5 and 6 maybe?), Dead Space, Fatal Frame, Amnesia, all those are horror games.
Survival horror is a gameplay genre that means you have to manage limited resources to survive a situation that initially seems stacked against you. RE4 and on aren't survival horror, neither is Dead Space, but Amnesia is (because you have to manage your light). Essentially, a game is survival horror if you have to make economic calculations to try to puzzle out the most efficient way out of a situation (is it better to shoot the zombie and lose the bullets or try to run past him, knowing that the cost for getting grabbed is higher). Hell, in the original REs you had to do these calculations about saving your game. That's survival horror. If the solution to every problem is "shoot it until it stops moving", it's not.
they way anti is playing dead space makes her qualify for your definition of survival horror, since she seems to just barely squeak by with the items she picks up
it's easier to run out of items in amnesia than it is for dead space or re4, but it doesnt mean it cant happen
if the severity of resource management is how you'd define different horror genres then it really comes down to the player, not necessarily the game mechanics
Posts
Yeah
But the UbiWorkshop edition is available worldwide
Just have to give up on your PC version and embrace consolehood
but by that point the game drops its need to jump scare you and gross you out with monster design and replaces it with a sense of dread of the sort of stuff you're uncovering within the narrative
granted, amnesia did a very similar thing and much more effectively, but dead space still manages to deliver pretty consistently
except for the turret sequences
fuck everything about those
Fuck Dead Space 2.
They ruined that sequence at the end.
Yeah, you could see it that way, but they had to break the tension at some point.
I don't remember the details particularly well, but I seem to remember basically sprinting past guys frantically trying to get out pretty exhilarating.
Or is there a turret sequence or something I blocked out?
No they didn't
PSN/Steam/NNID: SyphonBlue | BNet: SyphonBlue#1126
Also for those interested, @Huntera and @Moriveth especially, Gods & Kings is only $30 AUD as well on GMG.
Survival horror is a gameplay genre that means you have to manage limited resources to survive a situation that initially seems stacked against you. RE4 and on aren't survival horror, neither is Dead Space, but Amnesia is (because you have to manage your light). Essentially, a game is survival horror if you have to make economic calculations to try to puzzle out the most efficient way out of a situation (is it better to shoot the zombie and lose the bullets or try to run past him, knowing that the cost for getting grabbed is higher). Hell, in the original REs you had to do these calculations about saving your game. That's survival horror. If the solution to every problem is "shoot it until it stops moving", it's not.
The things discussions about Nights will do to you.
I fret terribly if I am any significant amount of ammo or health under the maximum and will scour areas for goodies whenever the opportunity presents itself, or even when it doesn't really. When I played Dead Space and Uncharted with my friends it would always drive them nuts when it was my turn to play.
I also freely admit I am bad at video games so that probably contributes some to my lack of ammo/health, whether that is actual or perceived.
they way anti is playing dead space makes her qualify for your definition of survival horror, since she seems to just barely squeak by with the items she picks up
it's easier to run out of items in amnesia than it is for dead space or re4, but it doesnt mean it cant happen
if the severity of resource management is how you'd define different horror genres then it really comes down to the player, not necessarily the game mechanics