Perusing the LoL forums, in a thread about any-lane characters (you know, like KAYLE):
Janna.
Support bot and AP mid are obvious. Super fast ADC with tons of utility + dat shield, meta golem Janna top (nofear.jpg) new jungle is easy enough that I'm sure Janna can do it - her ganks are quite good, too.
I'd get reported 4/5 games but boy would I have fun.
I kind of want to do all these things. Janna's super-fun.
The biggest problem with xerath is that unless you have your ult up you have e>q as your combo (even with W active E doesn't seem to have that great of a range. Besides, in mid if you ever pop W smart casters will just run away until you deactivate) After that you're dead in the water until q is up again (4 second cooldown at rank 5 yes?)
all the other mages that have higher cooldown abilities are much burstier (see annie)
I've never felt I had problems with Xerath. He's not as bursty but with a proper build he can pepper them with Q from a long way off with safety. If they come in too close you stun them and zoidberg away with your MS buff.
A good xerath doesn't win team fights he just makes sure the other team has already eaten so much poke they don't want to team fight.
Caitlyn
Piltover Peacemaker [ Q ] - Now deals 10% (Down from 15) less damage to each subsequent target down to a minimum of 50% (Up from 40%)
Jayce
Thundering Blow / Acceleration Gate [ E ] - Mana cost is now 40/50/60/70/80 Mana (Change from 40 mana)
Miss Fortune
Bullet Time [ R ] - Now cost 100 mana (down from 150)
Strut [ Passive ] - Now happens after 5 seconds of not being attacked (down from 7)
Rengar Battle Roar [ W ] - Now increased by (+0.8 * AP) (down from (+1 * AP))
Savagery [ Q ] - Now Deals 30/60/90/120/150 (Up from 30/55/80/105/130 )
Thrill of the Hunt [ R ] - Now Gains 20/25/30 % Movement Speed (Up from 10/15/20 %)
Vladimir
Tides of Blood [ E ] - Now deals 60/85/110/135/160 (Changed from 60/90/120/150/180 )
Wukong
Crushing Blow [ Q ] - Now also gains 125 Attack Range.
Yorick
Omen of Pestilence [ W ] - Now costs 55/60/65/70/75 Mana (Changed from 40/45/50/55/60 Mana)
Ziggs
Mega Inferno Bomb [ R ] - Enemies further away take 80 % damage. (up from 75 % )
Yesss, more Vlad nerfs. Those are weak as hell Jayce and Yorick nerfs, though. I NEED MORE
Caitlyn
Piltover Peacemaker [ Q ] - Now deals 10% (Down from 15) less damage to each subsequent target down to a minimum of 50% (Up from 40%)
Jayce
Thundering Blow / Acceleration Gate [ E ] - Mana cost is now 40/50/60/70/80 Mana (Change from 40 mana)
Miss Fortune
Bullet Time [ R ] - Now cost 100 mana (down from 150)
Strut [ Passive ] - Now happens after 5 seconds of not being attacked (down from 7)
Rengar Battle Roar [ W ] - Now increased by (+0.8 * AP) (down from (+1 * AP))
Savagery [ Q ] - Now Deals 30/60/90/120/150 (Up from 30/55/80/105/130 )
Thrill of the Hunt [ R ] - Now Gains 20/25/30 % Movement Speed (Up from 10/15/20 %)
Vladimir
Tides of Blood [ E ] - Now deals 60/85/110/135/160 (Changed from 60/90/120/150/180 )
Wukong
Crushing Blow [ Q ] - Now also gains 125 Attack Range.
Yorick
Omen of Pestilence [ W ] - Now costs 55/60/65/70/75 Mana (Changed from 40/45/50/55/60 Mana)
Ziggs
Mega Inferno Bomb [ R ] - Enemies further away take 80 % damage. (up from 75 % )
Yesss, more Vlad nerfs. Those are weak as hell Jayce and Yorick nerfs, though. I NEED MORE
So basically, Chalice goes from that thing I almost always buy to that thing I always buy.
I mean, that's one of those FotM nerfs that does nothing but causes all the twelve year olds to stop playing them; but no one really plays Yorick. He's just that guy that comes out and stomps all but the ~6 picks that can do well against him.
I mean, that's one of those FotM nerfs that does nothing but causes all the twelve year olds to stop playing them; but no one really plays Yorick. He's just that guy that comes out and stomps all but the ~6 picks that can do well against him.
That's what I don't understand. Yorick needs to be completely reworked, and Jayce is just ridiculous, and slightly increasing their mana costs is the best you can do, really Riot.
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Forever Zefirocloaked in the midnight glory of an event horizonRegistered Userregular
Shhh, I'm not good with Jayce yet
If they nerf him harder I'll never learn him : (
XBL - Foreverender | 3DS FC - 1418 6696 1012 | Steam ID | LoL
Yeah all this means is that leveling E over Q is only going to be worth it against guys stacking a lot of health. Instead you can just harass with Q and still use E for the knockback.
Jarvan pings enemy Kat in mid. I go in. He stands in bush doing nothing when she shunpos onto me and melts me with Lotus (since I have no good CC to stop it as Syndra).
I ask him why he didn't go in. He says "she'd just shunpo away from me". HE PINGED THE ATTACK. (Not to mention, there were no shunpo targets she could use to escape us, due to where creeps were)
implying that I am ok with the increased mana cost currently mentioned, but not wanting you guys to complain more and get some ratios nerfed or something because since I suck already, if that was to happen, I would be so horrible as to never want to play him again
Forever Zefiro on
XBL - Foreverender | 3DS FC - 1418 6696 1012 | Steam ID | LoL
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SpectrumArcher of InfernoChaldea Rec RoomRegistered Userregular
So basically, Chalice goes from that thing I almost always buy to that thing I always buy.
I mean, that's one of those FotM nerfs that does nothing but causes all the twelve year olds to stop playing them; but no one really plays Yorick. He's just that guy that comes out and stomps all but the ~6 picks that can do well against him.
I'm having a hard time thinking of more than two picks (Cho, Nunu) that can do 'well' against Yorick.
implying that I am ok with the increased mana cost currently mentioned, but not wanting you guys to complain more and get some ratios nerfed or something
Psh, Jayce is on the Vlad and Janna train now, better strap in...
I never found Jayce very hard to learn. Once you learn his couple basic combos its on to Defending all of the Tomorrows with your Jawline of Inspiration
Jayce is strong because multiple gates allow your team to either catch or run away. Increasing the mana cost by 40 per cast will hinder his ability to do so. And he only gets mana back in hammer form, forcing him into building defensively or not getting nearly as much damage in due to mana constraints. Its a significant change to the champion.
Edit: Also, for a real worl example, Gragas got his e mana cost flattened to 75 mana. This actually hurt his ability to do combos significantly since using all his abilities eats into his mana. Gragas goes for a ring or 2 consistently.
Jarvan pings enemy Kat in mid. I go in. He stands in bush doing nothing when she shunpos onto me and melts me with Lotus (since I have no good CC to stop it as Syndra).
I ask him why he didn't go in. He says "she'd just shunpo away from me". HE PINGED THE ATTACK. (Not to mention, there were no shunpo targets she could use to escape us, due to where creeps were)
Her E is a knockback. even if it doesn't knock her out of it, which it should, it should push her out of range even if she's on top of you.
So basically, Chalice goes from that thing I almost always buy to that thing I always buy.
I mean, that's one of those FotM nerfs that does nothing but causes all the twelve year olds to stop playing them; but no one really plays Yorick. He's just that guy that comes out and stomps all but the ~6 picks that can do well against him.
I'm having a hard time thinking of more than two picks (Cho, Nunu) that can do 'well' against Yorick.
Trundle demolishes Yorick. It's not even close. Then you have Trundle though, so Yorick still wins in the end. That's the problem with Yorick. No matter how well you do against him, if his bot lane wins, he still wins the game.
So basically, Chalice goes from that thing I almost always buy to that thing I always buy.
I mean, that's one of those FotM nerfs that does nothing but causes all the twelve year olds to stop playing them; but no one really plays Yorick. He's just that guy that comes out and stomps all but the ~6 picks that can do well against him.
I'm having a hard time thinking of more than two picks (Cho, Nunu) that can do 'well' against Yorick.
Pre-nerf Shen wiped the floor with him; even now, he can still farm in relative peace. Mundo does fine once he gets some levels, the early game is rough though. Kennen does well if he farms with Q until he can pick up a Negatron. If I remember correctly, Lee Sin maxing his shield isn't too bad. Udyr and Warwick out-sustain his damage around level 5 (just don't die and you'll be fine). I remember losing very handily to a Wukong that maxed his E, and if played well, Riven can survive the lane by beefing out her E.
So basically, Chalice goes from that thing I almost always buy to that thing I always buy.
I mean, that's one of those FotM nerfs that does nothing but causes all the twelve year olds to stop playing them; but no one really plays Yorick. He's just that guy that comes out and stomps all but the ~6 picks that can do well against him.
I'm having a hard time thinking of more than two picks (Cho, Nunu) that can do 'well' against Yorick.
Trundle demolishes Yorick. It's not even close. Then you have Trundle though, so Yorick still wins in the end. That's the problem with Yorick. No matter how well you do against him, if his bot lane wins, he still wins the game.
I have literally never seen that work. Everyone says Trundle does it because of passive, but Trundle's passive isn't anywhere near the incoming damage and he doesn't outdamage Yorick enough in trades to make up the sustain gap.
Lux's ult is on a 24 second cooldown at max CDR, compared to Morgana's 60 (from 100). Morgana has no poke, while Lux is filled to the brim with it. Lux can also gank from a lane away.
Morgana is the queen of teamfights, sure, but Lux can end pushes and poke people down like crazy.
SpectrumArcher of InfernoChaldea Rec RoomRegistered Userregular
Lux is a safer long range pick. Morg *does* have poke, but it's the same as her init. This isn't a bad thing, but there it is. Lux's shield prevents alot more damage, even if it doesn't have the troll factor of Black Shield.
Morgana is just easier to play at a basic level due to her strong laning phase and ability to escape ganks. Morg also has 1 real skillshot that, while slow, is very wide.
So basically, Chalice goes from that thing I almost always buy to that thing I always buy.
I mean, that's one of those FotM nerfs that does nothing but causes all the twelve year olds to stop playing them; but no one really plays Yorick. He's just that guy that comes out and stomps all but the ~6 picks that can do well against him.
I'm having a hard time thinking of more than two picks (Cho, Nunu) that can do 'well' against Yorick.
Trundle demolishes Yorick. It's not even close. Then you have Trundle though, so Yorick still wins in the end. That's the problem with Yorick. No matter how well you do against him, if his bot lane wins, he still wins the game.
Trundle lives against Yorick. He doesn't demolish anything. All Yorick has to do is push it under tower, make Trundle lose all that Cs, and he wins anyway. Trundle is never a significant threat to Yorick, outside of jungle pressure, but honestly that much jungle pressure wins any lane.
So, can someone tell me why I would ever choose Lux over Morgana? Like I love Lux, but I'm starting to wonder why I would ever pick her...
Lux is basically the best mage in the game at staying at a safe distance while putting in work. She rocks probably the best poke in the game, has some damn nice burst in team fights, and a great amount of utility as well. To be specific about what she brings to a game:
1. You never want to baron/dragon when she is alive. Just don't do it. She doesn't even need her 'R' to steal it and mess you up at the same time. Heaven help you if you eat a singularity/laser combo in the process.
2. Her shield is actually very potent, and can shield your entire team for thousands (Yes, that is plural.) in the middle to late game. I'm not exagerating.
3. She has the best poke in the game. Also, laser to the face is a great way to force an enemy out of lane, or make them regret not leaving it.
4. When things go bad, Lux helps recover. Sniping an enemy survivor after a failed team fight is great. Even better because Lux is very likely to be alive to do it. She also is good at shutting down pushes.
I mean, if you can't see the upside to her there's only so much I can tell you. A lot of people talking up her high points used to trash her and argue with me about her all the time.
So, can someone tell me why I would ever choose Lux over Morgana? Like I love Lux, but I'm starting to wonder why I would ever pick her...
Lux is basically the best mage in the game at staying at a safe distance while putting in work. She rocks probably the best poke in the game, has some damn nice burst in team fights, and a great amount of utility as well. To be specific about what she brings to a game:
1. You never want to baron/dragon when she is alive. Just don't do it. She doesn't even need her 'R' to steal it and mess you up at the same time. Heaven help you if you eat a singularity/laser combo in the process.
2. Her shield is actually very potent, and can shield your entire team for thousands (Yes, that is plural.) in the middle to late game. I'm not exagerating.
3. She has the best poke in the game. Also, laser to the face is a great way to force an enemy out of lane, or make them regret not leaving it.
4. When things go bad, Lux helps recover. Sniping an enemy survivor after a failed team fight is great. Even better because Lux is very likely to be alive to do it. She also is good at shutting down pushes.
I mean, if you can't see the upside to her there's only so much I can tell you. A lot of people talking up her high points used to trash her and argue with me about her all the time.
Edit: Also, not banned every game. :P
Just send those people over on to Rammus. I'm sure people would love to say how many other junglers do everything better.
Then, Hargaad proceeds to be a baller with Rammus, and I maybe help one person change their mind as to where Rammus really stands (which is at the tippy top).
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I kind of want to do all these things. Janna's super-fun.
all the other mages that have higher cooldown abilities are much burstier (see annie)
A good xerath doesn't win team fights he just makes sure the other team has already eaten so much poke they don't want to team fight.
Movement Speed is now 305 (Up from 300)
Caitlyn
Piltover Peacemaker [ Q ] - Now deals 10% (Down from 15) less damage to each subsequent target down to a minimum of 50% (Up from 40%)
Jayce
Thundering Blow / Acceleration Gate [ E ] - Mana cost is now 40/50/60/70/80 Mana (Change from 40 mana)
Miss Fortune
Bullet Time [ R ] - Now cost 100 mana (down from 150)
Strut [ Passive ] - Now happens after 5 seconds of not being attacked (down from 7)
Rengar Battle Roar [ W ] - Now increased by (+0.8 * AP) (down from (+1 * AP))
Savagery [ Q ] - Now Deals 30/60/90/120/150 (Up from 30/55/80/105/130 )
Thrill of the Hunt [ R ] - Now Gains 20/25/30 % Movement Speed (Up from 10/15/20 %)
Vladimir
Tides of Blood [ E ] - Now deals 60/85/110/135/160 (Changed from 60/90/120/150/180 )
Wukong
Crushing Blow [ Q ] - Now also gains 125 Attack Range.
Yorick
Omen of Pestilence [ W ] - Now costs 55/60/65/70/75 Mana (Changed from 40/45/50/55/60 Mana)
Ziggs
Mega Inferno Bomb [ R ] - Enemies further away take 80 % damage. (up from 75 % )
guess they're balancing Ziggs for ARAM?
I mean, that's one of those FotM nerfs that does nothing but causes all the twelve year olds to stop playing them; but no one really plays Yorick. He's just that guy that comes out and stomps all but the ~6 picks that can do well against him.
Or the jayce one for that matter. Upping mana costs on a champ with infinite mana sustain is dumb.
If they nerf him harder I'll never learn him : (
XBL - Foreverender | 3DS FC - 1418 6696 1012 | Steam ID | LoL
Yorick doesn't care about the W nerf because most of his harass is tied to E and he's already building a good chunk of mana regen anyway.
I ask him why he didn't go in. He says "she'd just shunpo away from me". HE PINGED THE ATTACK. (Not to mention, there were no shunpo targets she could use to escape us, due to where creeps were)
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I know, that's why I said
implying that I am ok with the increased mana cost currently mentioned, but not wanting you guys to complain more and get some ratios nerfed or something because since I suck already, if that was to happen, I would be so horrible as to never want to play him again
XBL - Foreverender | 3DS FC - 1418 6696 1012 | Steam ID | LoL
Edit: Also, for a real worl example, Gragas got his e mana cost flattened to 75 mana. This actually hurt his ability to do combos significantly since using all his abilities eats into his mana. Gragas goes for a ring or 2 consistently.
Her E is a knockback. even if it doesn't knock her out of it, which it should, it should push her out of range even if she's on top of you.
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Trundle demolishes Yorick. It's not even close. Then you have Trundle though, so Yorick still wins in the end. That's the problem with Yorick. No matter how well you do against him, if his bot lane wins, he still wins the game.
Pre-nerf Shen wiped the floor with him; even now, he can still farm in relative peace. Mundo does fine once he gets some levels, the early game is rough though. Kennen does well if he farms with Q until he can pick up a Negatron. If I remember correctly, Lee Sin maxing his shield isn't too bad. Udyr and Warwick out-sustain his damage around level 5 (just don't die and you'll be fine). I remember losing very handily to a Wukong that maxed his E, and if played well, Riven can survive the lane by beefing out her E.
Yorick is actually fairly squishy and hard to escape with early on so if you can get in his face and absorb some hate you should do ok.
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Morgana is the queen of teamfights, sure, but Lux can end pushes and poke people down like crazy.
Lux's burst is stronger and has a shorter CD.
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Trundle lives against Yorick. He doesn't demolish anything. All Yorick has to do is push it under tower, make Trundle lose all that Cs, and he wins anyway. Trundle is never a significant threat to Yorick, outside of jungle pressure, but honestly that much jungle pressure wins any lane.
Lux is basically the best mage in the game at staying at a safe distance while putting in work. She rocks probably the best poke in the game, has some damn nice burst in team fights, and a great amount of utility as well. To be specific about what she brings to a game:
1. You never want to baron/dragon when she is alive. Just don't do it. She doesn't even need her 'R' to steal it and mess you up at the same time. Heaven help you if you eat a singularity/laser combo in the process.
2. Her shield is actually very potent, and can shield your entire team for thousands (Yes, that is plural.) in the middle to late game. I'm not exagerating.
3. She has the best poke in the game. Also, laser to the face is a great way to force an enemy out of lane, or make them regret not leaving it.
4. When things go bad, Lux helps recover. Sniping an enemy survivor after a failed team fight is great. Even better because Lux is very likely to be alive to do it. She also is good at shutting down pushes.
I mean, if you can't see the upside to her there's only so much I can tell you. A lot of people talking up her high points used to trash her and argue with me about her all the time.
Edit: Also, not banned every game. :P
Playing pvp Dominion is the most frustrating thing.
Just send those people over on to Rammus. I'm sure people would love to say how many other junglers do everything better.
Then, Hargaad proceeds to be a baller with Rammus, and I maybe help one person change their mind as to where Rammus really stands (which is at the tippy top).
Yelling at butts will never NOT be funny. Thanks, Psy!
Also, Abby is awesome. Keep up with TLH because it's the tits!
I love League of Legends, but seriously...screw you, Teemo.