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Borderlands 2: Old thread, no fapping

IoloIolo ioloRegistered User regular
edited September 2012 in Games and Technology
Borderlands 2 is coming Sept. 18th!

http://youtu.be/ERe3wZdIAtc

http://youtu.be/oUu-FzRFYZA

http://youtu.be/nicvyhrmTDs

http://www.youtube.com/watch?v=p8GbEvsk3_8

And now, standing on the shoulders of giants,

Borderlands
thread FOURTEEN!

(thirteen twelve eleven ten nine eight seven six five four three two one)

borderlands-2-wimoweh-trailer-1.jpg

Four new classes:
Salvador the Gunzerker -- Dual wields guns (any guns) Salvador's Skills
Maya the Siren -- Phaselock for crowd control, healing, damage Maya's Skills
Axton the Soldier Guy -- Snazzy turret Axton's Skills
Zero the Loner -- Sword, sniper, sneaky Zer0's Skills

A fifth class -- Mechromancer -- will be added in DLC Oct. 16 (free to anyone who preordered). She can summon a "Deathtrap" and will have a newbie friendly skill tree for FPS-challenged players as well as a hardcore tree.

How about some gameplay from PAX (August 2012)?

http://youtu.be/BABlz-st7Pk

What else?

It'll be Steamworks. Very nice.

The original Vault Hunters will all be in game as NPCs, including a 'live' Lilith.

There's a dashing bad guy, Handsome Jack, who has taken over the Hyperion Corporation and built himself a moon base from which he can shoot down robot reinforcements.

Gun manufacturers will be more significant in the new game, including Bandit weapons with things like beer bottle scopes. Non-gun loot (grenades, mods, artifacts, skins, heads, etc.) will also be randomized and way more diverse than BL1.

Main game bank for storing items and transferring items between characters.

New currency: eridium. Can be used to buy stuff on the black market, like inventory upgrades, and to perform special alien upgrades on guns.

Lots of new bad guys - mobs and bosses - including some that will evolve Pokemon style into much more dangerous forms if you don't kill them quickly.

Character skins and heads:
gaming_borderlands_2_screenshot_7.jpg

New element: slag! Slagged enemies are more susceptible to damage.

You can move while in Fight For Your Life mode - yay!

New end game raid boss -- Terramorphous the Invincible -- supposed to make Crawmerax look like a sea monkey.

Gearbox has committted to 4 DLC, along the lines of Knoxx in scope they say, by June of 2013. Price is $10 each (or comparable) and there is a season pass to get all 4 for $30.

And, oh yes, midgets on shields...

289450udz1.png

XBox players, @DevoutlyApathetic has created a new metatag for coop shootings and lootings: Bazillion Guns

And this just in, a love letter for PC players...
GBX_AdamF wrote: »

http://www.borderlands2.com/loveletter

To our PC Borderlands fans :)

Speaking of which: Steam Group Wangs Without Borders!

7bb7e824dfb8139d7081f5bf2dffbbb850b9f652_full.jpg

Want an invitation? Post a link to your steam profile (like this) in the thread.

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    IoloIolo iolo Registered User regular
    edited September 2012
    I've been living under a rock. What's Borderlands?

    It's a shooter with light RPG elements and a heavy emphasis on loot gathering (a la Diablo/Titan Quest/WoW, but GUNS!) in a distinctive art style set in a sci fi Mad Maxy/Firefly-y backwater planet.

    The single-player is terrific, but the game really shines in co-op with up to 3 other players. It is an ambitious new IP from developer Gearbox and has some real flaws and bone-headed design decisions. If shooting and looting is your cup of tea, though, there is WAAAAY more to like than to dislike.

    This trailer really captures the feel of the game:

    http://www.youtube.com/watch?v=2pQW6RLceVE

    This preview is pretty much perfect in terms of what you can expect:

    http://www.gametrailers.com/video/preview-borderlands/56123

    sswidowmaker800.jpg

    So there are DLC. How are they?:

    General forum consensus on the DLC's seems to be:

    #1 Zombie Island:
    PRO: Fun, good sized new areas to explore with entertaining new main and side quests, arguably better story than main game, more stuff to do for your characters esp. if Playthrough 2 is not your bag, zombie baddies are generally interesting
    CON: Doesn't increase level cap, no one is shooting at you, zombies are dark against dark background, no fast travel or vehicles (lots of running), spitter zombies are a bit bullshit and penalize melee builds
    WHEN TO PLAY: The enemies scale, so you can play anytime after level 10. If you are playing the main game at the time, though, you will be significantly over-leveled when you return.
    OVERALL: Most folks seem to like it. Word of advice, get the Braaaaains quest sooner rather than later:
    3psmj.jpg

    #2 Moxxi's Underdome Riot:
    PRO: Hardcore, Only place to run your so-called badass characters against a crucible of wave after wave of attackers, Moxxi (the character) is awesome - very funny, Gun bank & Claptrap w/ monocle, two extra skill points available (one for each playthrough)
    CON: Hard. Core. No experience, no loot drops (except for a few unremarkable drops from Moxxi after each five waves), all-or-nothing 25 or 100 round events - no pausing, no saving, no incremental progress, no Spiderants (probably a PRO for some)
    WHEN TO PLAY: Any time. There's no experience and no loot to speak of, so you can Moxxi it up any time and return to any storyline without impact.
    OVERALL: A few want exactly this. For most it is just too much effort for too little reward. If you are a completionist or just want the skill points, get a lowbie to host and just run through it with higher level characters.

    #3 Secret Armory of General Knoxx
    PRO: Big, interesting new enemies, good times with favorite characters, new characters and story, funny, Level cap increased to 61, great loot after finishing main story, farmable superboss, new vehicles, new superrare weapon rarity
    CON: Very hard, especially the first few encounters. No fast travel - so lots and lots of driving (not great for just playing 20 min)
    WHEN TO PLAY: Playthrough 1 badguys start at level 35 and Playthrough 2 start at 50. If you want to play the main game, Knoxx and Zombie Island, you could do worse than playing them in that order.
    OVERALL: Pretty awesome actually. Some folks are put off by the difficulty or all the driving. Most seem to enjoy it and some (including me) think it's handily the best of the 4.

    PC Players Can Mod in Fast Travel in Knoxx

    Some handy person on the GB forums created a mod for fast travel to the various Knoxx locations, here (aka teleport mod, oasis mod, knoxx hub mod).

    BONUS:Guide to Siren Soloing Crawmerax
    The build: http://www.borderlandsthegame.com/skilltree/lilith/#21505551250000005555550

    Somebody on the Gearbox forums doing it how I do it:

    http://www.youtube.com/watch?v=vUCpEB3UKpU

    Just make sure you have a nice Anarchy, Fire gun, Electric gun, and corrosive gun. Maggots get killed by electric, armored craws by corrosive, green craws by fire, and crawmerax by the anarchy. The high fire rate and spread f the anarchy makes it so you just fire in the general direction of the bosses weak spots, even when you can't see them.


    #4 Claptrap Revolution
    PRO: Big. Shooting claptraps. Fantastic (super farmable) reward at end of storyline quest. A few good laughs.
    CON: Recycled enemies get old fast, especially bosses. First DLC done by someone other than Gearbox and it shows in terms of consistency of gameplay, design and especially humor. Two of the absolute least interesting fetch quests in the history of video games. Multiple achievements based on obscure random drops.
    WHEN TO PLAY: Post Knoxx.
    OVERALL: Lots of negative feelings about this one from many of the core players. If you want more Bordlerlands and maybe some new places to put all the loot you got from Knoxx through it's paces, this DLC will deliver. Just don't expect the highs of Zombie Island or Knoxx.

    blmulti08800.jpg


    Helpful Advice for New Players
    • The accuracy stat on weapons is surprisingly important. Accuracy is the percentage change for your shot to go down the center of the targeting reticule. So most starter shotguns, for example, w/ accuracy stats like 11, won't hit anything more than 10 feet away. Some weapons may feel 'loose' until you find a different gun or up your proficiency.
    • Inventory space is your most precious commodity out of the gate. Make hard decisions and sell most stuff you find that you aren't using. (This gets easier as you unlock your 3rd and 4th active weapon slot.) Some folks who hoard early find they have to spend all their money just to buy more ammo. If you sell almost all the stuff you find, you won't have this problem after the first few levels.
    • Contrary to standard RPG experience, you probably don't want to carry medkits around with you. There is no quick button for them, they heal over time, they are expensive, and they take up precious inventory space. Usually enough medkits will drop when you are fighting and pretty soon all characters have a low level skill that lets them either run away or get health or both.
    • When you can afford it, upgrade your ammo capacity for the 1-2 gun types you use most. Makes a big difference. You do this from the ammo kiosks by buying the ammo type SDU (Storage Deck Upgrade) upgrade.
    • Re-speccing is cheap and available at any of the New-U stations scattered throughout Pandora. Definitely play with builds once you get 10+ skill points to mess around with.
    • The kiosks rotate inventory every twenty minutes. Check often. It's not uncommon to find something really great. My first orange weapon ever came from a kiosk.
    • Level matters a lot in this game. If you face a baddie more than a couple levels above yours, your shots will do as much damage as spitballs. There's one storyline encounter in particular that will kick your ass if you go straight for it. If you find yourself getting completely trounced, do a couple of side missions. This is much less of a problem in general after you unlock vehicles.
    • When you first get a vehicle, read the pop-up, esp. how to lock on the turret. (Two of the three dumbest encounters of the game are bypassed quickly with turret lock on.)
    • If you do all the side missions you will pretty quickly be somewhat overleveled for the storyline missions (after the first 2-3 bosses). If you are finding the game to be too easy, ease up on the side missions (and/or try using some different weapons.)
    • There are a bunch of "challenges," basically in-game achievements, you can get XP for. Melee X guys or Melt Y dudes w/ corrosive damage, that sort of thing. Access the list and view your progress in a subscreen off your quests screen.
    • When you play co-op, have the host log out last to minimize chances of lost data.
    • In almost all circumstances, the machine gun car is better than the rocket car.
    • Skags burn nicely.

    Tips w/ Very Minor Spoilers
    • When you first start a game, follow the Claptrap's instructions until he unlocks the town gate and you hear bandit cars roaring overhead. Then stop, go to the nearby hotel (behind you) and loot the ammo around it. Jump on top of the building to find a weapon chest. Whatever you find is almost guaranteed to be better than your starting weapon. Then there is another little area against some rocks opposite the hotel from the gate that has some more ammo and money.
    • You will unlock fast travel and won't have to run around everywhere, but not in the first 15 or so levels.
    • Every Claptrap you save after the first gives you a Backpack SDU upgrade. You have to activate it in your inventory, and when you do you get three glorious more inventory slots (42 max, 45 w/ a bug). Prioritize saving Claptraps accordingly.
    • Similarly, you will find artifacts that imbue your class special ability with an elemental effect. You have to activate it from your inventory. If you get a message that you can't use it, either 1) it's for another class, or 2) you already have that level of elemental ability (there are 6 levels.) When you have multiple elements, you can change which element is active from the skills screen. It's a diamond to the left of your main ability.
    • In 90% of the games I've played, when you first fix the medkit/shield machine, the special sale item is a slightly improved shield with a slow health regen. Hugely useful. If you've looted everything to that point, you will be able to buy it.


    FAQ's
    • Yes, you can respec your skill tree for a nominal fee. You go to a New-U station, which are pretty much everywhere (as soon as you enter a new area, you're next to one) and you can do it there for a certain percent of your wealth.
    • Where is the last piece?! For find-the-pieces quests, your quest marker only points you to the general area. If you can't find the last piece, use the treasure marker on your HUD instead of the quest marker.
    • You can play with multiples of the same class. Four Bricks? No problem.
    • Class mods require at least one skill point in whatever they are buffing. No points in Silent Resolve? No buff from the mod.
    • Class mods CAN exceed the normal five point limit of skills.
    • You can play with people of a higher or lower level than yourself, you'll get mad XP if you're the lower level player. Be advised there's a bug where you may get all their quests, which is confusing but shouldn't actually break anything.
    • Artifacts are consumed, not equipped. Activate it from your inventory and then go to your skill tree, and click the diamond-shaped box to the left of your main class skill. You'll get a list of every artifact you've used. Pick whatever is best for the situation! (If you can't consume an artifact from inventory its either for a different class or you already have that level (of up to 6.))
    • Getting a second car w/ 3-4 players is not intuitive. There's a tab in the vehicle spawn stations (use the shoulder button or mouse to access) for a second vehicle. That said, sometimes it's fun to just push a friend around Pandora with the front of your car.
    • Steam achievements were added in August 2010. Here's a list of which ones are retroactive and which ones you'll have to do or redo.


    A few helpful links (Spoilers Ahoy!)
    Gearbox Forums (esp. known issues and fun screenshot thread)
    Borderlands Wiki
    Claptraps Guide
    Very Handy Map


    The Vault Hunters!
    vaulthunters.jpg
    From left to right: Roland, Lilith, Mordecai, Brick

    Want info about the Vault Hunters and what character types they play like and their skill trees? Check the OP of thread 11.


    Super Useful PC Tweaks & Tips!

    Someone on the GB Forums created a nifty Borderlands Configuration Editor (6/15/12: http://www.mediafire.com/?31oikwb12m8rhen Thanks, @The Dude With Herpes) to make these changes easier.

    Somebody's Save Game Editor (Thanks, TNTrooper)
    zhen_rogue wrote: »
    NEW PC TWEAK:

    There's a setting in WillowEngine.ini: "OneFrameThreadLag=true"
    Change it to false if you don't want one frame of lag between your mouse motion and rendering.
    Make sure you also have the previously OP listed "bEnableMouseSmoothing" value set to false.

    This made a HUGE difference for me, the game feels so much more responsive now, especially in online play.
    zhen_rogue wrote: »
    Minor tip for PC folks that seem to escape a lot of people:

    Press Y in game to private message a person on your friends list.
    Syntax:
    -Press Y
    -Type: <friend's ID> <your message>

    Also, chat messages are stored, so upon pressing Y again (this also works with T), just press the up arrow key to cycle through previously sent messages. This can be easier/faster than typing in the friends' name every time.

    Note that you do NOT see what you have typed after pressing enter, it just closes the chat window.
    There also seems to be a more forgiving queue with messages like this, for example if you send a message while your friend is zoning, logging in, etc.
    On the downside, the fucking message still only displays on-screen for the standard 5 seconds, and as far as I know, there is no keystroke to pull up a window of previous messages/chats.

    How to set screen resolution in windowed mode
    I did this by editing the .INI files before launching the game. In WillowEngine.ini, I changed Fullscreen to false, changed ResX to 1600, and ResY to 900. So I run 1600x900 windowed on my 1680x1050 monitor. However, I think if you go poking around in the video settings after manually changing the .INI, the game will stomp your tweaks when it saves video settings. So make your preferred video changes in-game first, exit the game and twiddle the .INI, then relaunch.

    How to change FOV:
    >> my documents\games\borderlands\willowgame

    open willowinput.ini
    add
    Bindings=(Name="F10",Command="FOV 90",Control=False,Shift=False,Alt=False)
    add it amongst the other bindings, change the fov to whatever you want and switch it by the corresponding keys


    How to turn off In-Game Voice Chat:

    >> my documents\games\borderlands\willowgame
    open willowengine.ini

    find bHasVoiceEnabled=true
    change it to false and you wont be transmitting voice all the time. Then you can use a better voice chat system, like Steam VOIP or Ventrilo. At least until Gearbox decides to patch this version up :P

    (shamelessly stolen from the GBX forums ;-))


    If the mouse feels odd to you, try this:

    >> my documents\games\borderlands\willowgame

    open willowinput.ini

    Find bEnableMouseSmoothing=true, change to false


    How to turn off the opening splash screens:

    1) Navigate to My Documents\My Games\Borderlands\WillowGame\Config
    2) Open WillowEngine.ini
    3) Search for "FullScreenMovie"
    4) Erase all the entries in the [FullScreenMovie] section (Do not go past the next section title, wrapped in square brackets!)
    5) Make the file read only: (Right click, properties, read only)
    6) Done! All you see now is the engine logos and such (much better than seeing all the other videos).


    Zoom Toggle

    Within WillowInput.ini:

    Put the text below under [WillowGame.WillowPlayerInput]
    Bindings=(Name="ZoomIn",Command="StartAltFire | setbind ThumbMouseButton zoomout",Control=False,Shift=False,Alt=False,LeftT rigger=False,RightTrigger=False,bIgnoreCtrl=False, bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="ZoomOut",Command="StopAltFire | setbind ThumbMouseButton zoomin",Control=False,Shift=False,Alt=False,LeftTr igger=False,RightTrigger=False,bIgnoreCtrl=False,b IgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="ThumbMouseButton",Command="zoomout ",Control=False,Shift=False,Alt=False,LeftTrig ger= False,RightTrigger=False,bIgnoreCtrl=False,bIgnore Shift=False,bIgnoreAlt=False)


    If you want to use the right mouse button to zoom:
    Bindings=(Name="ZoomIn",Command="StartAltFire | setbind RightMouseButton zoomout",Control=False,Shift=False,Alt=False,LeftT rigger=False,RightTrigger=False,bIgnoreCtrl=False, bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="ZoomOut",Command="StopAltFire | setbind RightMouseButton zoomin",Control=False,Shift=False,Alt=False,LeftTr igger=False,RightTrigger=False,bIgnoreCtrl=False,b IgnoreShift=False,bIgnoreAlt=False)

    Also Find:
    Bindings=(Name="RightMouseButton",Command="advance dbutton bAdvancedButtonAux5",Control=False,Shift=False,Alt =False,LeftTrigger=False,RightTrigger=False,bIgnor eCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)

    and Replace with:
    Bindings=(Name="RightMouseButton",Command="zoomin" ,Control=False,Shift=False,Alt=False,LeftTrigger=F alse,RightTrigger=False,bIgnoreCtrl=False,bIgnoreS hift=False,bIgnoreAlt=False)


    To make crouch momentary instead of toggle:

    Within WillowInput.ini

    Search for the following line under [WillowGame.WillowPlayerInput]:

    advancedbutton bAdvancedButtonAux1 | SwitchSeats

    and change to

    Duck | SwitchSeats

    ScreenShot00008.png


    Check the OP of thread 11 for info about:
    • Elemental Damage Details
    • The Armory Glitch - Profit Profit Profit
    • New Haven Chest Run
    • Rarity! From Bestest to Worstest!
    • Understanding Gun Flavor Text!
    • Manufacturers! aka: Brand Loyalty!
    • Class Mods! A Path To A Better You!
    • Songs and Videos

    Chance.png

    Iolo on
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    IoloIolo iolo Registered User regular
    Reserved.

    Lt. Iolo's First Day
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    R0land1188R0land1188 Registered User regular
    6 Days remain!

    steam_sig.png
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    HounHoun Registered User regular
    Time to watch all the trailers again?
    Time to watch all the trailers again.

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    JihadJesusJihadJesus Registered User regular
    So close. So close.

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    mrt144mrt144 King of the Numbernames Registered User regular
    Cant wait for this. I need a new mouse though for this abd torchlight 2. Razr naga?

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    ManOHokutoManOHokuto Knight of the Bloody Fist Registered User regular
    does anyone else hope deathtrap will speak exclusively in terminator quotes?

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    captainkcaptaink TexasRegistered User regular
    Looks like K-Mart will have a $15 giftcard with purchase next week. Only real deal I've seen on 360/PS3 versions
    http://www.cheapassgamer.com/forums/showthread.php?t=328365

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    Erin The RedErin The Red The Name's Erin! Woman, Podcaster, Dungeon Master, IT nerd, Parent, Trans. AMA Baton Rouge, LARegistered User regular
    So I jailbroke my iPhone. And I installed mxtube, which lets you save YouTube videos to your phone. I've saved every borderlands anything on there, and watch them during the day at work

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    curly haired boycurly haired boy Your Friendly Neighborhood Torgue Dealer Registered User regular
    hot damn. here we go, folks.

    RxI0N.png
    Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
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    SoundsPlushSoundsPlush yup, back. Registered User regular
    I like looking back at the first thread where half the initial excitement before BL1 came out was that it had a big excavator in it.

    s7Imn5J.png
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    SpoitSpoit *twitch twitch* Registered User regular
    I remember that I knew next to nothing about the original, other than that it had a 4-pack on steam

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    AlazullAlazull Your body is not a temple, it's an amusement park. Enjoy the ride.Registered User regular
    mrt144 wrote: »
    Cant wait for this. I need a new mouse though for this abd torchlight 2. Razr naga?

    I like mine, and find it useful for a lot of games. For example, were I to be in the Mechwarrior Online beta, I would be using them to group my weapons for easy access. Or in other games such as SWTOR, it adds more easy to access buttons for your skills.

    User name Alazull on Steam, PSN, Nintenders, Epic, etc.
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    HounHoun Registered User regular
    mrt144 wrote: »
    Cant wait for this. I need a new mouse though for this abd torchlight 2. Razr naga?

    I'm rollin' with the SteelSeries Sensei. I will evangelize this mouse until the day it betrays me with my back against the wall.

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    jclastjclast Registered User regular
    Despite not thinking I'd ever do it, my wife wanted to play BL tonight, and since we just finished PT2 Claptrap we went back to PT1 Crawmerax and after about 10 tries we actually managed to take him down. Not legit (I found a camp spot where very few things could hit me), but a kill's a kill. So now the only achievements that I am missing are the Moxxi ones and the BS loot ones from Claptrap. I will probably never go back to that area, but seeing Crawmerax explode and drop a million guns was awesome.

    camo_sig2.png
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    King RiptorKing Riptor Registered User regular
    I like looking back at the first thread where half the initial excitement before BL1 came out was that it had a big excavator in it.

    I really wished it moved. Would have been a cooler dungeon.

    I have a podcast now. It's about video games and anime!Find it here.
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    mrt144mrt144 King of the Numbernames Registered User regular
    I like looking back at the first thread where half the initial excitement before BL1 came out was that it had a big excavator in it.

    I really wished it moved. Would have been a cooler dungeon.

    Earth movers are just fucking cool.

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    LanrutconLanrutcon The LabyrinthRegistered User regular
    I think this week will be spent listening to a certain opening song from the original. I swear, I spent last night fantasizing about smgs.

    Capture.jpg~original
    Currently playing: GW2 and TSW
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    King RiptorKing Riptor Registered User regular
    Speaking of SMGs.With one Maya is the new health pack

    I have a podcast now. It's about video games and anime!Find it here.
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    SpoitSpoit *twitch twitch* Registered User regular
    edited September 2012
    Spoit on
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    SorceSorce Not ThereRegistered User regular
    Fan-made live-action video featuring Lilith:

    http://youtu.be/a4yIqTdlG3U

    sig.gif
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    MarkWebsterMarkWebster Ottersaurus Rex OntarioRegistered User regular
    edited September 2012
    Spoit wrote: »

    Nothing in a video game will ever top the Cage The Elephant music in that intro video to BL1.

    Ba-dow-dow-dun-dun. Ba-dow-dow-dun-dun-da-da-da-da-da-da-da. Ba-dow-dow-dun-dun. Ba-dow-dow. Ba-dow-dow.

    MarkWebster on
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    b1rdmanb1rdman Registered User regular
    captaink wrote: »
    Looks like K-Mart will have a $15 giftcard with purchase next week. Only real deal I've seen on 360/PS3 versions
    http://www.cheapassgamer.com/forums/showthread.php?t=328365

    Best Buy is running their usual $20 RZ Certificate if you preorder and pickup during the week of release. Basically the same thing as KMart since its like a giftcard. I just did it for Tekken and only preordered like 2 or 3 days before it came out. Got in on BL2 at the same time. So there's that..

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    3DS: 1118-0304-5441 | PSN: b1rdman385 | steam:b1rdman385 | BattleTag(Diablo 3): Marticus#1981 | NNID: b1rdman
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    b1rdmanb1rdman Registered User regular
    edited September 2012
    Houn wrote: »
    mrt144 wrote: »
    Cant wait for this. I need a new mouse though for this abd torchlight 2. Razr naga?

    I'm rollin' with the SteelSeries Sensei. I will evangelize this mouse until the day it betrays me with my back against the wall.

    I also just picked up this same mouse for the Diablo 3 release. I came from a intellimouse 3.0 from like the early 2000s. It took some getting use to the speed of the mouse, but now it is the best mouse I've ever touched. I'm with you on evangelizing said mouse.

    Also, yes, nothing will ever top the feeling that you get at the opening of BL1 on that bus thing. It was perfectly written/scripted/musicly accompanied, in essence just the perfect opening to a game I had no idea what to expect from. After that intro, I had a pretty good idea though. I really hope they tried to match that feel in the new game.

    b1rdman on
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    3DS: 1118-0304-5441 | PSN: b1rdman385 | steam:b1rdman385 | BattleTag(Diablo 3): Marticus#1981 | NNID: b1rdman
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    DevoutlyApatheticDevoutlyApathetic Registered User regular
    That song was ridiculously awesome since it actually hit on Borderlands before it got mainstream exposure. It was completely new and completely perfect for the opening sequence.

    Nod. Get treat. PSN: Quippish
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    Magic PinkMagic Pink Tur-Boner-Fed Registered User regular
    That letter to PC users was nice but it doesn't quell my fears that I'll have to mod the 360 controller UI in again.

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    darleysamdarleysam On my way to UKRegistered User regular
    That song was ridiculously awesome since it actually hit on Borderlands before it got mainstream exposure. It was completely new and completely perfect for the opening sequence.

    Totally, I think it was the trailer that used it that took me from "want this game" to completely obsessed before launch. It just had such a great punk attitude that fit the game brilliantly. It's left me wondering what they'll do for 2, to be honest.

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    Magic PinkMagic Pink Tur-Boner-Fed Registered User regular
    darleysam wrote: »
    That song was ridiculously awesome since it actually hit on Borderlands before it got mainstream exposure. It was completely new and completely perfect for the opening sequence.

    Totally, I think it was the trailer that used it that took me from "want this game" to completely obsessed before launch. It just had such a great punk attitude that fit the game brilliantly. It's left me wondering what they'll do for 2, to be honest.

    It really was one of the best openings ever.

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    darleysamdarleysam On my way to UKRegistered User regular
    Magic Pink wrote: »
    darleysam wrote: »
    That song was ridiculously awesome since it actually hit on Borderlands before it got mainstream exposure. It was completely new and completely perfect for the opening sequence.

    Totally, I think it was the trailer that used it that took me from "want this game" to completely obsessed before launch. It just had such a great punk attitude that fit the game brilliantly. It's left me wondering what they'll do for 2, to be honest.

    It really was one of the best openings ever.

    And yet it's so simple and unassuming. Here's a bus, here's your characters on it, one by one, doing an animation, and here's some music. It just fits together so perfectly to set up the style and feel of the world, this over-the-top cartoon punk hellhole that really couldn't give a toss if you live or die. Gonna be tapping my feet for the rest of the day.

    forumsig.png
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    Magic PinkMagic Pink Tur-Boner-Fed Registered User regular
    Holy crap I haven't seen the Doomsday trailer, that is fuck awesome. It's the kind of awesome that kind of makes you have to go to the bathroom a little, you know what I mean?

    ...


    brb bio

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    b1rdmanb1rdman Registered User regular
    Just added Cage the Elephant to my playlist in my car today. As well as all weekend for work and cruising. My GF is gonna be pissed, but oh well. Can't wait. I work tomorrow til monday. Then I have 10 days IN A ROW off starting the day BL2 comes out! I'll be making the midnight run to Best Buy and playing for days.

    steam_sig.png
    3DS: 1118-0304-5441 | PSN: b1rdman385 | steam:b1rdman385 | BattleTag(Diablo 3): Marticus#1981 | NNID: b1rdman
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    Magic PinkMagic Pink Tur-Boner-Fed Registered User regular
    darleysam wrote: »
    Magic Pink wrote: »
    darleysam wrote: »
    That song was ridiculously awesome since it actually hit on Borderlands before it got mainstream exposure. It was completely new and completely perfect for the opening sequence.

    Totally, I think it was the trailer that used it that took me from "want this game" to completely obsessed before launch. It just had such a great punk attitude that fit the game brilliantly. It's left me wondering what they'll do for 2, to be honest.

    It really was one of the best openings ever.

    And yet it's so simple and unassuming. Here's a bus, here's your characters on it, one by one, doing an animation, and here's some music. It just fits together so perfectly to set up the style and feel of the world, this over-the-top cartoon punk hellhole that really couldn't give a toss if you live or die. Gonna be tapping my feet for the rest of the day.

    Simple and unassuming are the LAST words I would use to describe it. It was expertly planned out and directed; every little move and every beat of the music in synch.

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    DevoutlyApatheticDevoutlyApathetic Registered User regular
    Yea, it does that awesome thing of everything working so seemlessly together it just feels simple and natural even though it is actually super complicated to make that happen.

    Nod. Get treat. PSN: Quippish
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    darleysamdarleysam On my way to UKRegistered User regular
    Magic Pink wrote: »
    darleysam wrote: »
    Magic Pink wrote: »
    darleysam wrote: »
    That song was ridiculously awesome since it actually hit on Borderlands before it got mainstream exposure. It was completely new and completely perfect for the opening sequence.

    Totally, I think it was the trailer that used it that took me from "want this game" to completely obsessed before launch. It just had such a great punk attitude that fit the game brilliantly. It's left me wondering what they'll do for 2, to be honest.

    It really was one of the best openings ever.

    And yet it's so simple and unassuming. Here's a bus, here's your characters on it, one by one, doing an animation, and here's some music. It just fits together so perfectly to set up the style and feel of the world, this over-the-top cartoon punk hellhole that really couldn't give a toss if you live or die. Gonna be tapping my feet for the rest of the day.

    Simple and unassuming are the LAST words I would use to describe it. It was expertly planned out and directed; every little move and every beat of the music in synch.

    That's the thing though, at first glance it really doesn't look like it's doing much at all, certainly compared to the number of longer, flashier intros that other games throw around. But the execution is perfect and precise to set the tone of the game.

    forumsig.png
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    darklite_xdarklite_x I'm not an r-tard... Registered User regular
    The intro w/ the song was amazing. I didn't really dig the ending song as much. It wasn't terrible, but it didn't feel like it fit the vibe as well. I'd like to see a proper ending in this one, cut-scene style. Skippable though. I can't even remember if there's any cutscenes in the first other than the intro, because I've modded them all out due to the fact that they were unskippable.

    Steam ID: darklite_x Xbox Gamertag: Darklite 37 PSN:Rage_Kage_37 Battle.Net:darklite#2197
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    Magic PinkMagic Pink Tur-Boner-Fed Registered User regular
    The only "cut scenes" I remember were the boss intros and those things were barely 2 seconds long. And you cut them out?

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    HounHoun Registered User regular
    I dunno. Lilith and Roland's animations were kinda like "lolwut" after Mordechai was all "whippidy-woo-woo knife ninja".

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    DevoutlyApatheticDevoutlyApathetic Registered User regular
    Wasn't Roland's to act all disinterested and then push the "camera" away? It seemed to fit for Roland.

    Lilith being all phase-sexy was a bit weird though.

    Nod. Get treat. PSN: Quippish
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    Magic PinkMagic Pink Tur-Boner-Fed Registered User regular
    edited September 2012
    Wasn't Roland's to act all disinterested and then push the "camera" away? It seemed to fit for Roland.

    Lilith being all phase-sexy was a bit weird though.

    I think Roland didn't want to be on camera since he was a deserter, wasn't he? But yeah, Lilith's was pretty lame in comparison. She should have gone phoenix.

    I love during the camera push eevery one is jostling in the bus except Mordecai, who never jiggles even a bit.

    Magic Pink on
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    HounHoun Registered User regular
    Roland's felt kinda lazy, especially when you contrast it with the fact that he's not really reserved or shy on the battlefield; he's constantly shouting shit. Hell, I'd have taken him cleaning his gun over a disinterested camera wave-off.

    Brick, however, still wins at intro.

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