Okay, they finally fixed the resolution on PCs. 16:10 works now, with no tweaks or edits or anything. I didn't see any patch notes about it, but when I played yesterday I was able to set it to 1680 x 1050 through the graphics menu. This was a very big deal to me, and I'm loving it on PC now.
They haven't announced a date. I don't think they've announced a specific date for the Xbox DLC either. It was supposed to hit in October. They've said mostly vague "shortly after the Xbox DLC" type of stuff. There's a stick about it in the game's Steam forum.
Breakdown DLC is apparently out now on Steam and XBox. I plan on getting it as soon as I get home!
I haven't found a comprehensive list of the changes, but I've heard that it introduces hero survivors, fine-grained difficulty tuning, and progressively harder levels (same map over again, but way harder). I think some parts of it are unlockable, more equipment, achievements, etc. I'll post more after I play tonight.
What's the opinions here about break down? Anyone had a chance to try it out?
Its awesome. Theres 50 some choices for a starting survivor.... as yiou get them you unlock them as a "starter" for your next play through. I dumps you randomly into an open map... saya go fin people to l;ive with. and off you go.
Much much harder. Much densor zombies, many more special infected and stamina is the most important thing. You are uselesss when tired now. Less cars.
when you loot the whole map and upgrade your rv you can pile in it. You leave the map, and a new unlooted map is opened and a new challenege. The new map level is also choose-able to start a new game from.
If you do not own this it is singe player dayz- with a melee focus and base building. You can be any character you are 'freinds' with and death is permanent. Its an amazing game.
Chief Wiggum: "Ladies, please. All our founding fathers, astronauts, and World Series heroes have been either drunk or on cocaine."
I'll try and clear that post up and add my own to it.
It's a separate menu option, the campaign and then breakdown. You start as a generic survivor along with Lily and dumped somewhere on the map tasked with finding a group of survivors to join (they'll be at one of the habitable locations) from there you're tasked with getting supplies and people and eventually finding an RV but this is a when you're ready to move on to the next scenario do this.
The 'Hero' Characters i'm guessing are alternate starting characters you unlock after doing certain tasks. There's a big list telling you what the requirements are for each and what Breakdown level you need to be at (think of it as prestige level, finish the map, start again but harder unsure how it's harder I haven't reached it)
Density of the Zombies are about the same, specials about the same. Vehicles appear to be much scarcer and more fragile
and that's about all the observations I've made so far. It's the core gameplay with nothing locked behind story gates.
Want to play co-op games? Feel free to hit me up!
0
mojojoeoA block off the park, living the dream.Registered Userregular
Heros come really good at something and special...so like a cook.. a trainer....
Chief Wiggum: "Ladies, please. All our founding fathers, astronauts, and World Series heroes have been either drunk or on cocaine."
So I just loaded this up and...1920x1080 has weird black bars? On the left and right side of the screen. Is that normal? What's up with this?
My monitor doesn't go that high, but I thought they ironed out the graphical bugs before they left beta...
And yeah, heroes are the NPCs that you met during the game. First one I unlocked was Eli, with maxed out fighting and heavy weapons. He also came with a big-ass wrench.
0
mojojoeoA block off the park, living the dream.Registered Userregular
So I just loaded this up and...1920x1080 has weird black bars? On the left and right side of the screen. Is that normal? What's up with this?
Swap tge aspect ratio around. Then back to 1080. Sometimes I get bars in menu but not game.
Whered you start with breakdown? Im at the alamo.
Also I read last night that if you leave the grenade launcher on someone....and they go on guard duty.... they will rain hate... but also blow up all you cars...
mojojoeo on
Chief Wiggum: "Ladies, please. All our founding fathers, astronauts, and World Series heroes have been either drunk or on cocaine."
I don't get this game. I'm looting stuff, using a car to kill hordes, using a shotgun to clear infestations, saving people...I'm not sure what my goal is. Can I move my base to the city, btw? I haven't advanced the main story yet, I still need to raid the Vet for drugs.
I'm advancing slowly, switching between survivors constantly. It's pretty cool, actually. Trying to get enough resources to move my base somewhere, but finding materials is rough.
The special infected are rough in this game. I've taken to carrying shotguns around on everywhere.
I played for about two hours, it's a lot of fun. Then Marcus died because he ran straight into two zombie hoards while doing a supply run and now Maya is tired and I have no one else to switch to.
Guess i'm starting over, and this time doing everything myself instead of asking NPCs to gather things.
Also I read last night that if you leave the grenade launcher on someone....and they go on guard duty.... they will rain hate... but also blow up all you cars...
I discovered this earlier today.
However, my grenade launcher was in the stash so a survivor with no guns picked it up then went on guard duty.
Imagine my surprise when I was coming back from a supply run and a big explosion erupted behind me.
PSN: Doctor_Fink / Xbox Live:LieutenantDef / Steam: Doctor Fink
Stealth made sense going into the building but when we're leaving it's better to drive 30 seconds and get home instead of hoofing it 15 minutes through a zombie-infested town, dumbass.
+1
FreiA French Prometheus UnboundDeadwoodRegistered Userregular
I still took a vehicle there even though he told me not to. DON'T TELL ME WHAT TO DO ALAN YOU'RE NOT MY DAD.
So what's the strategy for outposts? Do you want to loot the resources first then establish the outpost or leave all the resources as you found them?
The idea is to leave the resource bundles where they are when you create an outpost. Then they will work as supply when you need them. As far as I know, they won't show up under your home resources. I'm not sure why you would do this with materials though... considering you need them at home to make/upgrade your home stuff.
So what's the strategy for outposts? Do you want to loot the resources first then establish the outpost or leave all the resources as you found them?
The idea is to leave the resource bundles where they are when you create an outpost. Then they will work as supply when you need them. As far as I know, they won't show up under your home resources. I'm not sure why you would do this with materials though... considering you need them at home to make/upgrade your home stuff.
They provide a trickle of resources/ reduce number of resources used day to day
Want to play co-op games? Feel free to hit me up!
0
mojojoeoA block off the park, living the dream.Registered Userregular
edited December 2013
Also outposts prevent hordes...so use them to protect your base. Cover all major road entries. This is why the farm blows.... no way to protect it.
If you make a outpost without a resource it trickles ammo. Making one on a materials resource node is key.
And if you do the above its much safer for npcs to pic up bundles for you as its
less thick. The area will be safer do to the traps.
Also if you call an npc to loot... you can then loot the house. Later the Npc will show up and find double loot. You can then talk to them in the house and escort them home safe. Raises your leadership and morale.
mojojoeo on
Chief Wiggum: "Ladies, please. All our founding fathers, astronauts, and World Series heroes have been either drunk or on cocaine."
I wouldn't bother setting up Materials outposts. You'll never be able to have a positive flow, you go through it so fast for base maintenance. The good news is that if you have 0 materials, there are no consequences. So when you want to build something, go gather what you need an build right away.
Holy crap, Breakdown can be pretty brutal. I'm only on level 2 and weapons and ammo are scarcer, you run out of stamina faster, and there are a ton more zombies. SO GOOD. In the base game, I felt too safe after a while. I had a positive flow of food, meds and ammo, and pretty much every survivor was heavily armed. Not anymore!
Holy crap, Breakdown can be pretty brutal. I'm only on level 2 and weapons and ammo are scarcer, you run out of stamina faster, and there are a ton more zombies.
Huh. Is that bold bit due to there being more zombies and having to do more things that burn stamina, or is it just a gamey "less stamina because difficulty" system? I really hope it's the former.
I think it's a bit of both. In general there are more zombies around, but I think they said attacks will take more stamina now. It doesn't feel gamey though. If you had to bludgeon three zombies to death in 10 seconds, how tired would you be? It makes everything a bit more dangerous. It used to be that if Marcus had a sledgehammer, I could mow through an entire swarm without worrying. Now? I worry.
I think it's a bit of both. In general there are more zombies around, but I think they said attacks will take more stamina now. It doesn't feel gamey though. If you had to bludgeon three zombies to death in 10 seconds, how tired would you be? It makes everything a bit more dangerous. It used to be that if Marcus had a sledgehammer, I could mow through an entire swarm without worrying. Now? I worry.
Fair enough. I just remember seeing my wife lose stamina pretty regularly when playing, so I was worried that this would make it even worse. Whatever, I'm sure she'll enjoy it (or hate it) either way! Changes to the number of available cars is going to make her cry; those were her bread and butter.
I think it's a bit of both. In general there are more zombies around, but I think they said attacks will take more stamina now. It doesn't feel gamey though. If you had to bludgeon three zombies to death in 10 seconds, how tired would you be? It makes everything a bit more dangerous. It used to be that if Marcus had a sledgehammer, I could mow through an entire swarm without worrying. Now? I worry.
Fair enough. I just remember seeing my wife lose stamina pretty regularly when playing, so I was worried that this would make it even worse. Whatever, I'm sure she'll enjoy it (or hate it) either way! Changes to the number of available cars is going to make her cry; those were her bread and butter.
Yup, exactly. You used to be able to drive around mowing down zombies with impunity. Not anymore! Cars are quite valuable now. But at level 2 Breakdown, I've always had one around when I needed it, I just made a point of NOT ramming anything that moves.
Breakdown seems to follow the same difficulty curve as the story. It starts out tough and you get overwhelmed by the amount of quests. Then as you get further in the game, it seems to get a lot easier. I'm on Breakdown 2 right now, but since I have a base all set up nothing that difficult.
Any idea how the scoring works? When I left Breakdown 1 it showed a scorecard. Is that just showing my progress? Will I get points for that and what I do during Breakdown 2?
The leaderboards also seem to be a little messed up right now. I started a second profile just to die and look closer at the scorecard, but it set those stats as my high score, including total zombie kills. Aside from that I'm really enjoying it. I'm sure I'll hit the right difficulty where it feels tough the whole time.
Breakdown seems to follow the same difficulty curve as the story. It starts out tough and you get overwhelmed by the amount of quests. Then as you get further in the game, it seems to get a lot easier. I'm on Breakdown 2 right now, but since I have a base all set up nothing that difficult.
Any idea how the scoring works? When I left Breakdown 1 it showed a scorecard. Is that just showing my progress? Will I get points for that and what I do during Breakdown 2?
The leaderboards also seem to be a little messed up right now. I started a second profile just to die and look closer at the scorecard, but it set those stats as my high score, including total zombie kills. Aside from that I'm really enjoying it. I'm sure I'll hit the right difficulty where it feels tough the whole time.
Also, what are the losing conditions?
The only quest that counts for anything in Breakdown is "Get to the RV". Everything else is secondary. Losing conditions are not getting to the RV.
I ended up restarting yesterday. I lost Ed then Alan freaked out and shot the Pastor. I can't have that.
I was spending WAY too much time gathering resources (because that's what I do). I think I had something around 700 Influence by the time it all went down.
Posts
http://forums.steampowered.com/forums/showthread.php?t=2675769
I haven't found a comprehensive list of the changes, but I've heard that it introduces hero survivors, fine-grained difficulty tuning, and progressively harder levels (same map over again, but way harder). I think some parts of it are unlockable, more equipment, achievements, etc. I'll post more after I play tonight.
Edit: Also also, the reviews for Breakdown all seem really positive, garnering 8s and 9s out of 10.
Penny Arcade Rockstar Social Club / This is why I despise cyclists
Its awesome. Theres 50 some choices for a starting survivor.... as yiou get them you unlock them as a "starter" for your next play through. I dumps you randomly into an open map... saya go fin people to l;ive with. and off you go.
Much much harder. Much densor zombies, many more special infected and stamina is the most important thing. You are uselesss when tired now. Less cars.
when you loot the whole map and upgrade your rv you can pile in it. You leave the map, and a new unlooted map is opened and a new challenege. The new map level is also choose-able to start a new game from.
If you do not own this it is singe player dayz- with a melee focus and base building. You can be any character you are 'freinds' with and death is permanent. Its an amazing game.
It's a separate menu option, the campaign and then breakdown. You start as a generic survivor along with Lily and dumped somewhere on the map tasked with finding a group of survivors to join (they'll be at one of the habitable locations) from there you're tasked with getting supplies and people and eventually finding an RV but this is a when you're ready to move on to the next scenario do this.
The 'Hero' Characters i'm guessing are alternate starting characters you unlock after doing certain tasks. There's a big list telling you what the requirements are for each and what Breakdown level you need to be at (think of it as prestige level, finish the map, start again but harder unsure how it's harder I haven't reached it)
Density of the Zombies are about the same, specials about the same. Vehicles appear to be much scarcer and more fragile
and that's about all the observations I've made so far. It's the core gameplay with nothing locked behind story gates.
Want to play co-op games? Feel free to hit me up!
SniperGuyGaming on PSN / SniperGuy710 on Xbone Live
My monitor doesn't go that high, but I thought they ironed out the graphical bugs before they left beta...
And yeah, heroes are the NPCs that you met during the game. First one I unlocked was Eli, with maxed out fighting and heavy weapons. He also came with a big-ass wrench.
Swap tge aspect ratio around. Then back to 1080. Sometimes I get bars in menu but not game.
Whered you start with breakdown? Im at the alamo.
Also I read last night that if you leave the grenade launcher on someone....and they go on guard duty.... they will rain hate... but also blow up all you cars...
Currently playing: GW2 and TSW
One thing I wish was present for Challenge/Breakdown mode is more maps. Procedurally generated levels would be awesome, but probably asking too much.
PSN: ShogunGunshow
Origin: ShogunGunshow
The special infected are rough in this game. I've taken to carrying shotguns around on everywhere.
Currently playing: GW2 and TSW
Guess i'm starting over, and this time doing everything myself instead of asking NPCs to gather things.
I discovered this earlier today.
However, my grenade launcher was in the stash so a survivor with no guns picked it up then went on guard duty.
Imagine my surprise when I was coming back from a supply run and a big explosion erupted behind me.
Stealth made sense going into the building but when we're leaving it's better to drive 30 seconds and get home instead of hoofing it 15 minutes through a zombie-infested town, dumbass.
The idea is to leave the resource bundles where they are when you create an outpost. Then they will work as supply when you need them. As far as I know, they won't show up under your home resources. I'm not sure why you would do this with materials though... considering you need them at home to make/upgrade your home stuff.
They provide a trickle of resources/ reduce number of resources used day to day
Want to play co-op games? Feel free to hit me up!
If you make a outpost without a resource it trickles ammo. Making one on a materials resource node is key.
And if you do the above its much safer for npcs to pic up bundles for you as its
less thick. The area will be safer do to the traps.
Also if you call an npc to loot... you can then loot the house. Later the Npc will show up and find double loot. You can then talk to them in the house and escort them home safe. Raises your leadership and morale.
Holy crap, Breakdown can be pretty brutal. I'm only on level 2 and weapons and ammo are scarcer, you run out of stamina faster, and there are a ton more zombies. SO GOOD. In the base game, I felt too safe after a while. I had a positive flow of food, meds and ammo, and pretty much every survivor was heavily armed. Not anymore!
Huh. Is that bold bit due to there being more zombies and having to do more things that burn stamina, or is it just a gamey "less stamina because difficulty" system? I really hope it's the former.
"I mean, it doesn't suck, right?"
Sorry Ed, I'm pretty sure this sucks.
And every time I started going I would get a request to escort one of our guys back. Then one thing lead to another.
Fair enough. I just remember seeing my wife lose stamina pretty regularly when playing, so I was worried that this would make it even worse. Whatever, I'm sure she'll enjoy it (or hate it) either way! Changes to the number of available cars is going to make her cry; those were her bread and butter.
Yup, exactly. You used to be able to drive around mowing down zombies with impunity. Not anymore! Cars are quite valuable now. But at level 2 Breakdown, I've always had one around when I needed it, I just made a point of NOT ramming anything that moves.
Any idea how the scoring works? When I left Breakdown 1 it showed a scorecard. Is that just showing my progress? Will I get points for that and what I do during Breakdown 2?
The leaderboards also seem to be a little messed up right now. I started a second profile just to die and look closer at the scorecard, but it set those stats as my high score, including total zombie kills.
Also, what are the losing conditions?
The only quest that counts for anything in Breakdown is "Get to the RV". Everything else is secondary. Losing conditions are not getting to the RV.
I was spending WAY too much time gathering resources (because that's what I do). I think I had something around 700 Influence by the time it all went down.