As was foretold, we've added advertisements to the forums! If you have questions, or if you encounter any bugs, please visit this thread: https://forums.penny-arcade.com/discussion/240191/forum-advertisement-faq-and-reports-thread/
Options

Magic the Gathering: 五公会新异能公开, 暗码, 敲诈, 血激, 协战, 进化

12467100

Posts

  • Options
    ArchsorcererArchsorcerer Registered User regular
    Populate, populate, populate.
    Then someone plays Mutilate.

    Needs to be turned into a haiku.

    XBL - ArchSilversmith

    "We have years of struggle ahead, mostly within ourselves." - Made in USA
  • Options
    PeccaviPeccavi Registered User regular
    Green White populates
    Monoblack plays Mutilate
    Green White gets frustrate

  • Options
    PeccaviPeccavi Registered User regular
    Green White populates
    Red top decks a bonfire
    Green White flips table

  • Options
    Airking850Airking850 Ottawa, ONRegistered User regular
    A hushed populace
    Mutilate has taken hold
    None are left to mourn

  • Options
    The Good Doctor TranThe Good Doctor Tran Registered User regular
    A friend just pointed out that Deathrite Shaman is probably why birds didn't get reprinted. Which is silly and bad design, but almost certainly accurate.

    LoL & Spiral Knights & MC & SMNC: Carrington - Origin: CarringtonPlus - Steam: skdrtran
  • Options
    Airking850Airking850 Ottawa, ONRegistered User regular
    They could also be saving Birds for the second or third set, which would make sense from a limited format perspective.

    Deathrite Shaman is my favourite card in the set so far, so I'm ok with a lack of Birds.

  • Options
    DaebunzDaebunz Registered User regular
    birds in the 3rd set would make sense considering its supposed to include all 10 guilds, which I'm sure in limited would be a mana base nightmare without them or something similar

    7yh4xczljsym.png
  • Options
    The Good Doctor TranThe Good Doctor Tran Registered User regular
    Airking850 wrote: »
    They could also be saving Birds for the second or third set, which would make sense from a limited format perspective.

    Deathrite Shaman is my favourite card in the set so far, so I'm ok with a lack of Birds.

    I actually really like Shaman as a limited card and you're right, Gruul/Simic could have birds, although I kind of doubt it since that would be one-drop fixers for a ramp deck.

    Shaman for constructed...I do not see how a midrange gifts rock deck comes together with this pool of cards.

    LoL & Spiral Knights & MC & SMNC: Carrington - Origin: CarringtonPlus - Steam: skdrtran
  • Options
    admanbadmanb unionize your workplace Seattle, WARegistered User regular
    Arbor Elf seems like a better reason for Birds to not get printed.

  • Options
    drp527drp527 We sacrifice our own That more may rise in their placeRegistered User regular
    supposedly the remaining Selesnya mythic is going to be a 5/5 trample wurm for 2GGWW that gives you a second 5/5 trample wurm when it enters the battlefield

    so basically Broodmate Wurm (it is called Armada Wurm is the person giving this information is correct)

    a1o1MZu.jpg
    Pokemon White FC: 2623 5026 2422 SS: 2150 9795 3738 Black: 4212 6128 9776
    Black2: 1593 2528 7190 3DS:0216-0910-3881 LoL:drp527
  • Options
    The Good Doctor TranThe Good Doctor Tran Registered User regular
    admanb wrote: »
    Arbor Elf seems like a better reason for Birds to not get printed.

    Naw, Arbor Elf's just a bad llanowar elves. Birds has been the accelerant/fixer staple of standard since...forever.

    LoL & Spiral Knights & MC & SMNC: Carrington - Origin: CarringtonPlus - Steam: skdrtran
  • Options
    SalSal Damnedest Little Fellow Registered User regular
    Want that dragon

    xet8c.gif


  • Options
    admanbadmanb unionize your workplace Seattle, WARegistered User regular
    "bad llanowar elves" seems like an unfair thing to say when shock lands exist.

  • Options
    FrankoFranko Sometimes I really wish I had four feet so I could dance with myself to the drumbeat Registered User regular
    There are talks that these are some more cards

    Armada Wurm
    2GGWW
    Creature-Wurm
    Trample

    When ~ enters the battlefield, but a 5/5 Wurm token with trample onto the battlefield.
    5/5

    Azorius Keyrune
    3
    Artifact
    T: Add W or U to your mana pool
    WU: Azorius Keyrune becomes a 2/2 Blue and White creature with flying until end of turn.

    Codex Shredder - 1
    Artifact

    tap: Target player puts the top card of their library into their graveyard
    5, tap: Sac Codex Shredder: Return target card from your graveyard to your hand

    Volatile Rig - 4
    Artifact Creature
    Trample
    Volatile Rig attacks each turn if able
    Whenever Volatile Rig is dealt damage, flip a coin. if you lose the flip, sac Volatile Rig.
    When Volatile Rig dies, flip a coin. If you lose the flip, it deals 4 damage to each creature and player
    4/4

  • Options
    FrankoFranko Sometimes I really wish I had four feet so I could dance with myself to the drumbeat Registered User regular
    If that wurm is real....may god help us

  • Options
    Airking850Airking850 Ottawa, ONRegistered User regular
    I so want to make a pauper walls deck with overgrown battlement and the new overgrown battlement and the new wall that searches up gates and cloudposts and glimmerposts and rolling thunders for 20.

    I call it: Wallballs

  • Options
    The Good Doctor TranThe Good Doctor Tran Registered User regular
    admanb wrote: »
    "bad llanowar elves" seems like an unfair thing to say when shock lands exist.

    Contingent acceleration and 0 fixing? I'm not falling out of my chair to run it. I mean, if I needed it I would, but it's not the bees knees - certainly not a replacement for birds.

    LoL & Spiral Knights & MC & SMNC: Carrington - Origin: CarringtonPlus - Steam: skdrtran
  • Options
    drp527drp527 We sacrifice our own That more may rise in their placeRegistered User regular
    so now we're down to what, 2 cards unspoiled?

    I am super surprised we got this many of the remaining ones within a day of the booster box spoils

    a1o1MZu.jpg
    Pokemon White FC: 2623 5026 2422 SS: 2150 9795 3738 Black: 4212 6128 9776
    Black2: 1593 2528 7190 3DS:0216-0910-3881 LoL:drp527
  • Options
    SLyMSLyM Registered User regular
    I don't see any particular reason that birds has to be in standard. Maybe they don't want it there for a reason.

    My friend is working on a roguelike game you can play if you want to. (It has free demo)
  • Options
    ButtlordButtlord Fornicus Lord of Bondage and PainRegistered User regular
    drp527 wrote: »
    That dragon is the most Timmy Win-More card ever.

    E: If that. I think it's actually just awful.

    I can't resist the idea of making dragons by swinging with dragons I made

    it's too tempting

    "i swing with ym dragon to make anohter one

    then i swing with both of them to make two more

    are you ready to scoop"

  • Options
    The Good Doctor TranThe Good Doctor Tran Registered User regular
    edited September 2012
    SLyM wrote: »
    I don't see any particular reason that birds has to be in standard. Maybe they don't want it there for a reason.

    It doesn't have to be, it just always has been. It enables most, if not all, of the mid-longrange green ramp strategies that have existed over the years. Removing it without a 1:1 replacement (and I don't think Shaman's good enough to be a 1:1) means that either they believe there are sufficient replacements or they don't want that kind of a ramp strategy to exist in this particular format. If it's the latter, it would be the first time they've decided that.

    E: Or we'll get it in Gatecrash.

    The Good Doctor Tran on
    LoL & Spiral Knights & MC & SMNC: Carrington - Origin: CarringtonPlus - Steam: skdrtran
  • Options
    Big Red TieBig Red Tie beautiful clydesdale style feet too hot to trotRegistered User regular
    Buttlord wrote: »
    drp527 wrote: »
    That dragon is the most Timmy Win-More card ever.

    E: If that. I think it's actually just awful.

    I can't resist the idea of making dragons by swinging with dragons I made

    it's too tempting

    "i swing with ym dragon to make anohter one

    then i swing with both of them to make two more

    are you ready to scoop"

    8 mana 6/6 with basically no effect

    also why did no one talk about golgari charm, it's pretty nice!

    3926 4292 8829
    Beasteh wrote: »
    *おなら*
  • Options
    drp527drp527 We sacrifice our own That more may rise in their placeRegistered User regular
    don't care I am finding a way to use that dragon in commander

    which is pretty much the only place it'll do anything

    a1o1MZu.jpg
    Pokemon White FC: 2623 5026 2422 SS: 2150 9795 3738 Black: 4212 6128 9776
    Black2: 1593 2528 7190 3DS:0216-0910-3881 LoL:drp527
  • Options
    SolarSolar Registered User regular
    Niv-Mizzet Commander Dragon deck

    Dragons errywhere

  • Options
    MeizMeiz Registered User regular
    I'm liking the Volatile Rig a lot. Shame it's a coin toss but I think that's part of its charm.

  • Options
    ButtlordButtlord Fornicus Lord of Bondage and PainRegistered User regular
    Buttlord wrote: »
    drp527 wrote: »
    That dragon is the most Timmy Win-More card ever.

    E: If that. I think it's actually just awful.

    I can't resist the idea of making dragons by swinging with dragons I made

    it's too tempting

    "i swing with ym dragon to make anohter one

    then i swing with both of them to make two more

    are you ready to scoop"

    8 mana 6/6 with basically no effect

    also why did no one talk about golgari charm, it's pretty nice!

    is heartless summoning rotating

    because that is a card custom made for a b/r heartless deck

  • Options
    nightmarennynightmarenny Registered User regular
    admanb wrote: »
    "bad llanowar elves" seems like an unfair thing to say when shock lands exist.

    Contingent acceleration and 0 fixing? I'm not falling out of my chair to run it. I mean, if I needed it I would, but it's not the bees knees - certainly not a replacement for birds.

    Plus it's not a mana ability so someone can kill your Arbor elf in reaction to you trying to use its ability, denying you its power.

    Quire.jpg
  • Options
    MeizMeiz Registered User regular
    Franko wrote: »
    If that wurm is real....may god help us

    Turn 4 or 5 10 power stompy stomp go.

    Hell, you could probably even curve into the red enchantment that gives all your creatures haste.

  • Options
    PeccaviPeccavi Registered User regular
    The ability still works even if the arbor elf is killed before it resolves.

  • Options
    ArchsorcererArchsorcerer Registered User regular
    Airking850 wrote: »
    A hushed populace
    Mutilate has taken hold
    None are left to mourn

    Awesome. Reminded of what could be Tamiyo's notes of Innistrad.

    XBL - ArchSilversmith

    "We have years of struggle ahead, mostly within ourselves." - Made in USA
  • Options
    nightmarennynightmarenny Registered User regular
    Peccavi wrote: »
    The ability still works even if the arbor elf is killed before it resolves.
    How?

    The only ability I know that doesn't go on the stack is mana abilities like Birds or Llanwar.

    Arbor elf distinctly doesn't have that ability.

    Quire.jpg
  • Options
    WuShockWuShock Lawful Good South BrownbackistanRegistered User regular
    Apologies if this has already been stated, but if I read correctly, this will be the first time, the very first time in the history of Magic-The Gathering that Birds of Paradise will not be legal for all formats.

    Twixxo wrote:
    WuShock is the best
    He is the very bestest
    I wish I was him

    rx9e87jbbz0w.png

  • Options
    The Good Doctor TranThe Good Doctor Tran Registered User regular
    WuShock wrote: »
    Apologies if this has already been stated, but if I read correctly, this will be the first time, the very first time in the history of Magic-The Gathering that Birds of Paradise will not be legal for all formats.
    SLyM wrote: »
    I don't see any particular reason that birds has to be in standard. Maybe they don't want it there for a reason.

    It doesn't have to be, it just always has been. It enables most, if not all, of the mid-longrange green ramp strategies that have existed over the years. Removing it without a 1:1 replacement (and I don't think Shaman's good enough to be a 1:1) means that either they believe there are sufficient replacements or they don't want that kind of a ramp strategy to exist in this particular format. If it's the latter, it would be the first time they've decided that.

    E: Or we'll get it in Gatecrash.

    GOD, WU!
    Peccavi wrote: »
    The ability still works even if the arbor elf is killed before it resolves.
    How?

    The only ability I know that doesn't go on the stack is mana abilities like Birds or Llanwar.

    Arbor elf distinctly doesn't have that ability.

    Removing the creature doesn't remove the ability from the stack.

    LoL & Spiral Knights & MC & SMNC: Carrington - Origin: CarringtonPlus - Steam: skdrtran
  • Options
    PeccaviPeccavi Registered User regular
    edited September 2012
    Peccavi wrote: »
    The ability still works even if the arbor elf is killed before it resolves.
    How?

    The only ability I know that doesn't go on the stack is mana abilities like Birds or Llanwar.

    Arbor elf distinctly doesn't have that ability.

    The effect is already on the stack, and will still occur even if the source is destroyed. The Arbor Elf taps itself as the cost of the ability, so that happens before the opponent can respond.

    If the source needed to stick around, effects that have, "Sacrifice this creature," as a cost would be pointless.

    Edit: The relevant rule:
    112.7a Once activated or triggered, an ability exists on the stack independently of its source. Destruction or removal of the source after that time won't affect the ability. Note that some abilities cause a source to do something (for example, "Prodigal Pyromancer deals 1 damage to target creature or player") rather than the ability doing anything directly. In these cases, any activated or triggered ability that references information about the source because the effect needs to be divided checks that information when the ability is put onto the stack. Otherwise, it will check that information when it resolves. In both instances, if the source is no longer in the zone it's expected to be in at that time, its last known information is used. The source can still perform the action even though it no longer exists.

    Peccavi on
  • Options
    The Good Doctor TranThe Good Doctor Tran Registered User regular
    You can trickbind or stifle arbor elf. That is the only way in which its ability not being a mana source is relevant.

    LoL & Spiral Knights & MC & SMNC: Carrington - Origin: CarringtonPlus - Steam: skdrtran
  • Options
    nightmarennynightmarenny Registered User regular
    You can trickbind or stifle arbor elf. That is the only way in which its ability not being a mana source is relevant.

    So if my opponent has a guy with tap-deal one damage to target creature and activates the ability and I shock him in response he still get to do that damage?

    Noted.

    Quire.jpg
  • Options
    SLyMSLyM Registered User regular
    VOIDSLIME!!

    I started typing that while holding shift, realized caps lock was on, turned off caps lock, then typed the word holding down shift.

    Wooo

    My friend is working on a roguelike game you can play if you want to. (It has free demo)
  • Options
    FrankoFranko Sometimes I really wish I had four feet so I could dance with myself to the drumbeat Registered User regular
    edited September 2012
    112.7a. Once activated or triggered, an ability exists on the stack independently of its source. Destruction or removal of the source after that time won't affect the ability. Note that some abilities cause a source to do something (for example, "Prodigal Pyromancer deals 1 damage to target creature or player") rather than the ability doing anything directly. In these cases, any activated or triggered ability that references information about the source because the effect needs to be divided checks that information when the ability is put onto the stack. Otherwise, it will check that information when it resolves. In both instances, if the source is no longer in the zone it's expected to be in at that time, its last known information is used. The source can still perform the action even though it no longer exists.

    IMO one of the more confusing rules

    Edit: wow I just do not see other peoples posts today, I'm dumb

    Franko on
  • Options
    The Good Doctor TranThe Good Doctor Tran Registered User regular
    Franko wrote: »
    112.7a. Once activated or triggered, an ability exists on the stack independently of its source. Destruction or removal of the source after that time won't affect the ability. Note that some abilities cause a source to do something (for example, "Prodigal Pyromancer deals 1 damage to target creature or player") rather than the ability doing anything directly. In these cases, any activated or triggered ability that references information about the source because the effect needs to be divided checks that information when the ability is put onto the stack. Otherwise, it will check that information when it resolves. In both instances, if the source is no longer in the zone it's expected to be in at that time, its last known information is used. The source can still perform the action even though it no longer exists.

    IMO one of the more confusing rules

    Edit: wow I just do not see other peoples posts today, I'm dumb

    This is another section of the rules that needs to be rewritten, IMO. They put it together in a sort of awful fashion to prevent newbs from being screwed over by the stack, but now newbs think they can shock a guy and stop the trigger, which isn't right either. Unfortunately what I want would require another mass Oracle rewrite of any card with an activated ability that references making the object do something (like "UR: Prodigal Pyromancer makes a pony") to just doing something (like "UR: put a pony into play").

    LoL & Spiral Knights & MC & SMNC: Carrington - Origin: CarringtonPlus - Steam: skdrtran
  • Options
    Munkus BeaverMunkus Beaver You don't have to attend every argument you are invited to. Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPA regular
    admanb wrote: »
    "bad llanowar elves" seems like an unfair thing to say when shock lands exist.

    Contingent acceleration and 0 fixing? I'm not falling out of my chair to run it. I mean, if I needed it I would, but it's not the bees knees - certainly not a replacement for birds.

    Plus it's not a mana ability so someone can kill your Arbor elf in reaction to you trying to use its ability, denying you its power.

    You forget that this block has land enchantments.

    So early game it helps you with mana and late game it lets you double tap your land-chant.

    Humor can be dissected as a frog can, but dies in the process.
This discussion has been closed.