Example for thieves role in wuvwuv:
How well can Thieves pull people down from atop walls? When sieging a fortification, should their role be as pullers, and then let other people in a coordinated group kill the downed enemy? Can any other classes pull people from atop walls?
Should Thieves be looking to head off reinforcements? If you have some thieves picking off the singles as they try to get back to a tower, you can help in generally whittling away the enemy. So thieves shouldn't be in the midst of the melee, trying to do damage to the gate, but rather hunting on the outskirts.
Where is a good hunting area for thieves to pick off stray enemy players in wuvwuv? Should they roam alone, or coordinate with other players? What are good hunting traits/skills?
I seem to recall that some enemy players were able to get on top of the walls during a siege, before the gate was breached. How are they doing this? Or are players from on top pulling the enemy to them?
As a Thief I spend most of my time in WvW scouting ahead of our group (usually with a couple others). Our job is to report what we see, what the enemy is doing, and generally give intel. Since it's easy for us to escape (and we are generally quite speedy) it is a natural role for us.
In Sieges I pepper the walls with my shortbow (yes the range is short, but I can still lay down some aoe) or I run supply (again speedy speedy) to siege equipment which I can then utilize. I try to pick off stragglers although I'm decent at laying down AoE supression on large groups if necessary. If I can identify a straggler I can try to assassinate them, and if I'm unable to do that I can escape easily. With my particular build I am pretty beefy so I also like to rush into large groups and use Dagger Storm coupled with my preferred healing method which heals on attacks.
In general my goal is to disrupt enemies, slow down advances, split up groups (getting people to chase you is fun) gather intel, run supplies, build siege equipment, assassinate squishy or lone targets and just generally be a big old nuisance to the enemy wherever I can.
It's very important to know exactly when to advance, when to retreat, and what the safe ranges are, knowing how far I can move quickly, what abilities I have ready, and what the enemy is capable of so I can be as effective as possible. I'm also good at chasing down fleeing targets and slowing them to finish them off or to let my group catch up. High mobility is key.
NNID: delphinidaes Official PA Forums FFXIV:ARR Free Company <GHOST> gitl.enjin.com Join us on Sargatanas!
Also, in the grand scheme of wuvwuv, healing type support is not going to make a discernable difference. You have a mass of fighting going on. At best you could slot something that you use to give a mass of people a buff, but that should just be incidental to your attacking. Your best bet is to spec for defense/damage, watch your own ass and learn smart movement/evasion.
I'm not sure that I agree with this statement wholesale. Just having support stuff to rally around (turrets, banners, wells) can turn the tide of a fight by subconsciously organizing your troops. In the same way that a single arrow cart, while it may not have enough firepower on its own to turn the tide of battle, gives people a central point on which to form a more cogent force.
Also @Mojojoeo while you do miss out on a bunch of XP by playing defensively in a Zerg, you still get the karma/moneys from capturing objectives as long as you roll with the group when it's time to actually capture points.
Some xp can be yours but kills grant loot which is money for repairs and are substantially more xp compared to events. It would be very inefficient; fun for some no doubt but the gains would be very slow.
This is not a mojo only opinion- theres an ongoing thread @ reddit and the official forums in reagrds to this issue. Its an odd one.
the way to steer a zerg is to pick people out of it slowly. /team your movements and coordinate with other thinkers. You will notice the mouth breathers start to follow the thinkers as the thinkers begin to win and talk about how they are winning. This follows @anon the felon 's thought-when the thinkers get followers its not the zerg, its Blanks crew or its PTX's scouts or it those other 'thinkers' hitting an objective. Not 40 zerglings crashing into the first towers gates over and over.
My engy is still level 45, so xp/loot is very important for him. For my 80 Ranger, its less important. I may just have to get my engy to 80 so xp/loot isn't as big of a concern for me. But positive feedback is nice when I'm running around the battlefield dropping as many med kits as I can.
Zergs happen. I won't call them zergs to their face, but I think zerg is the best name for this chaotic mass of bloodthirsty players. A certain proportion of your team is going to be the ones that relentlessly plunge themselves into the nearest battle (e.g. the constant zerg between the two towers). Now they have a lot of energy, but really just want to get into the fray quickly and wet their blades. When you have two zergs collide, I think the key is to support your zerg in such a manner that your zerg prevails over the other zerg long enough to make some good progress against the enemy fortification, but also let them recover fast enough for when the enemy zerg reforms.
Example for thieves role in wuvwuv:
How well can Thieves pull people down from atop walls? When sieging a fortification, should their role be as pullers, and then let other people in a coordinated group kill the downed enemy? Can any other classes pull people from atop walls?
Should Thieves be looking to head off reinforcements? If you have some thieves picking off the singles as they try to get back to a tower, you can help in generally whittling away the enemy. So thieves shouldn't be in the midst of the melee, trying to do damage to the gate, but rather hunting on the outskirts.
Where is a good hunting area for thieves to pick off stray enemy players in wuvwuv? Should they roam alone, or coordinate with other players? What are good hunting traits/skills?
I seem to recall that some enemy players were able to get on top of the walls during a siege, before the gate was breached. How are they doing this? Or are players from on top pulling the enemy to them?
As a Thief I spend most of my time in WvW scouting ahead of our group (usually with a couple others). Our job is to report what we see, what the enemy is doing, and generally give intel. Since it's easy for us to escape (and we are generally quite speedy) it is a natural role for us.
In Sieges I pepper the walls with my shortbow (yes the range is short, but I can still lay down some aoe) or I run supply (again speedy speedy) to siege equipment which I can then utilize. I try to pick off stragglers although I'm decent at laying down AoE supression on large groups if necessary. If I can identify a straggler I can try to assassinate them, and if I'm unable to do that I can escape easily. With my particular build I am pretty beefy so I also like to rush into large groups and use Dagger Storm coupled with my preferred healing method which heals on attacks.
In general my goal is to disrupt enemies, slow down advances, split up groups (getting people to chase you is fun) gather intel, run supplies, build siege equipment, assassinate squishy or lone targets and just generally be a big old nuisance to the enemy wherever I can.
It's very important to know exactly when to advance, when to retreat, and what the safe ranges are, knowing how far I can move quickly, what abilities I have ready, and what the enemy is capable of so I can be as effective as possible. I'm also good at chasing down fleeing targets and slowing them to finish them off or to let my group catch up. High mobility is key.
Nice description of playing a thief in WvW. My thief is still a baby (lvl 12), and I haven't WvW'd with him yet. I did not know thieves were that speedy, something to keep in mind.
Have you experiemented much with the different traits? What seems to work best for you in WvW?
Who else saw the Zero Punctuation review today? I think he had some good points, though I had to roll my eyes at him picking a human. Why the hell does everyone roll human first? For god's sake, roll a Charr or something actually interesting. Humans are the most vanilla of the vanilla and all their storylines are boring as shit. I also feel that his criticism re: the plot is mitigated with a lot of the other storylines. I think the Charr storyline does the best at making you feel like A Hero Is You, what with gathering your warband together. THAT makes you feel like a leader, and like someone special.
Though he has a point, and what with Shiny Tree Jesus showing up later, I guess technically you aren't the hero at all
I think it's telling how positive this review was given his irrational hatred of multiplayer.
But yeah Humans are not very interesting. Should have played a Sylvari.
While racing light mechs, your Urbanmech comes in second place, but only because it ran out of ammo.
Who else saw the Zero Punctuation review today? I think he had some good points, though I had to roll my eyes at him picking a human. Why the hell does everyone roll human first? For god's sake, roll a Charr or something actually interesting. Humans are the most vanilla of the vanilla and all their storylines are boring as shit. I also feel that his criticism re: the plot is mitigated with a lot of the other storylines. I think the Charr storyline does the best at making you feel like A Hero Is You, what with gathering your warband together. THAT makes you feel like a leader, and like someone special.
Though he has a point, and what with Shiny Tree Jesus showing up later, I guess technically you aren't the hero at all
I think it's telling how positive this review was given his irrational hatred of multiplayer.
But yeah Humans are not very interesting. Should have played a Sylvari.
Or a Norn, if you want to look human. The Norns get good leveling areas too, which is a plus. (Good event chains for the 10-15 bit, and TWO 15-25 areas)
Edit: God I love the leveling curve in this game. Just dinged 40. I started yesterday at 33 I think.
Example for thieves role in wuvwuv:
How well can Thieves pull people down from atop walls? When sieging a fortification, should their role be as pullers, and then let other people in a coordinated group kill the downed enemy? Can any other classes pull people from atop walls?
Should Thieves be looking to head off reinforcements? If you have some thieves picking off the singles as they try to get back to a tower, you can help in generally whittling away the enemy. So thieves shouldn't be in the midst of the melee, trying to do damage to the gate, but rather hunting on the outskirts.
Where is a good hunting area for thieves to pick off stray enemy players in wuvwuv? Should they roam alone, or coordinate with other players? What are good hunting traits/skills?
I seem to recall that some enemy players were able to get on top of the walls during a siege, before the gate was breached. How are they doing this? Or are players from on top pulling the enemy to them?
As a Thief I spend most of my time in WvW scouting ahead of our group (usually with a couple others). Our job is to report what we see, what the enemy is doing, and generally give intel. Since it's easy for us to escape (and we are generally quite speedy) it is a natural role for us.
In Sieges I pepper the walls with my shortbow (yes the range is short, but I can still lay down some aoe) or I run supply (again speedy speedy) to siege equipment which I can then utilize. I try to pick off stragglers although I'm decent at laying down AoE supression on large groups if necessary. If I can identify a straggler I can try to assassinate them, and if I'm unable to do that I can escape easily. With my particular build I am pretty beefy so I also like to rush into large groups and use Dagger Storm coupled with my preferred healing method which heals on attacks.
In general my goal is to disrupt enemies, slow down advances, split up groups (getting people to chase you is fun) gather intel, run supplies, build siege equipment, assassinate squishy or lone targets and just generally be a big old nuisance to the enemy wherever I can.
It's very important to know exactly when to advance, when to retreat, and what the safe ranges are, knowing how far I can move quickly, what abilities I have ready, and what the enemy is capable of so I can be as effective as possible. I'm also good at chasing down fleeing targets and slowing them to finish them off or to let my group catch up. High mobility is key.
Nice description of playing a thief in WvW. My thief is still a baby (lvl 12), and I haven't WvW'd with him yet. I did not know thieves were that speedy, something to keep in mind.
Have you experiemented much with the different traits? What seems to work best for you in WvW?
Right now i'm 0/30/10/20/0 on my traits. I use the following:
Side strike (+7% crit chance from side/back)
Critical haste (10% chance on crit for 2s of Quickness)
Executioner (20% damage when enemy is under 50% hp)
Infusion of Shadow (Gain 2 initiative when using a skill that stealths)
Fleet Shadow (move 33% faster in stealth)
Quick Recovery (+2 initiative every 10 seconds)
I feel the focus on precision on health works really well in WvW as I crit pretty much constantly an the health lets me soak up some hits. Dagger/Dagger lets me stick to people easily and pop in and out of stealth and shortbow helps me escape and deal good damage from a distance against large groups.
NNID: delphinidaes Official PA Forums FFXIV:ARR Free Company <GHOST> gitl.enjin.com Join us on Sargatanas!
Why the hell does everyone roll human first? For god's sake, roll a Charr or something actually interesting. Humans are the most vanilla of the vanilla and all their storylines are boring as shit.
Many people are going to find the non-human choice aesthetically off-putting or ridiculous. I already had a female norn for a warrior so when I was rolling up a thief I took a look at a male norn, felt it would look too much like Chris Farley in Beverly Hills Ninja. Charr had some interesting cultural flavor seeing as how I spent many hours playing Rome: Total War, but looked too much like a WoW Tauren with a cat head and the horns moved around. It was disappointing since I love cats but that also means something feels off when something looks vaguely feline but doesn't have feline sleekness to its motions. Asura feel vaguely amusing but short races in speculative fiction are always polarizing and I'm not fond of the bobble-headed look they have. Sylvari were more promising, but I wasn't fond of the Asari design in ME and get some of that from the Sylvari. I'll likely make one for a future necro or elementalist though. Now after having spent some time in the Meatoberfest zone and the Norn drunkard past quests the Charr do have more appeal but it's not the kind of thing that would be there for a total newbie.
I like the Candymancer people, but I also just prefer big ass guilds with tons of people to chat with. It's like having area chat, without having to deal with the crap in area chat.
I wish ours had tons of people to chat with. We need more people on late nights. We have like 15-20 or so normally. If we had a dozen more or so we'd have a decent late night crew for wuvwuving. Late night/early morning is where we are getting stomped currently in our present match up.
I don't want to scare anyone away from the TS server either.
The super lobby is insane.
If you want to be random and just talk about mesmer facts or the way that the mystic forge looks like a flying saucer or naming your pet shark then that's the place to do it.
We had a nifty little Guardian ability/trait discussion in the Eternal House of YOLO last night as well. Sidenote: I finished off the last of my accessories for my heal/support build. Now I just need the last of my rune
"The psychedelic mind is a higher dimensional mind, it is not fit for three dimensional space time."
- Terence McKenna
I like the humans. I like the human story. Charr are dumb. Sylvari are lame. Asura are stupid.
So there.
So you should have played a norn!
I think they made the Norn a little too stereotypically viking though. They don't have very much unique to them culturally, they're essentially human barbarians 101.
You better not Wolf your Wolf, otherwise your Wolf will be Wolfed, and then you're Wolfed.
I like the humans. I like the human story. Charr are dumb. Sylvari are lame. Asura are stupid.
So there.
So you should have played a norn!
I think they made the Norn a little too stereotypically viking though. They don't have very much unique to them culturally, they're essentially human barbarians 101.
You better not Wolf your Wolf, otherwise your Wolf will be Wolfed, and then you're Wolfed.
I wouldn't write them off as stereotypical vikings - stereotypical vikings don't have nature worship. It's more vikings mixed with native americans.
To apply oversimplification to other races: Sylvari are childish (very curious, in particular), Asura are all mad scientists, Charr are the stereotypical soldier-society.
Just_Bri_ThanksSeething with ragefrom a handbasket.Registered User, ClubPAregular
OK, now that I have remade I Require Frozen Treats, I am bringing on those who can't get into one of the other guilds. Give Narawen Blake a whisper if you would like an invite.
Logging in now.
...and when you are done with that; take a folding
chair to Creation and then suplex the Void.
OK, now that I have remade I Require Frozen Treats, I am bringing on those who can't get into one of the other guilds. Give Narawen Blake a whisper if you would like an invite.
Logging in now.
There is no one who can't get into other guilds, just as an FYI. There's still two guilds already recruiting who aren't full yet.
Norn males also all look fairly similar and it's not a look that lends itself to certain aesthetic ideas.
I don't want my Mesmer looking like a huge beefcake human. I want a lithe, sleek looking person.
Yeah, Norn males are shafted in the customization department. I don't think norn women get any slimmer than "average" either.
Wha?
Norn women don't go to anorexic, but they are certainly slim and/or athletic.
That's actually my beef with norn design as well. They suffer from WoW-style sexual dimorphism. I mean, the charr and the asura's sexes, while visually distinct, look much more like each other than they do other species. But with norn, you have a race that's ostensibly the giant, winter-proof race where the men are huge and stout, and the women are... just extremely tall. It itches my species design sense.
My favorite musical instrument is the air-raid siren.
So important information for all you Mesmer's in WvW. Phantasmal Berserker ignores line of sight for summoning.
What does that mean? It means as long as you are close enough to your target that it will actually summon, it will still pop despite getting obstructed messages on your primary attack. The best way to see this in action is to target someone on a wall that is under siege, make sure you can target them but cannot hit them with Number 1 or 2 Greatsword, make sure you are close enough that a Illusion would actually summon and use GS 4, the Phantasm will appear on the wall and do it's thing.
So important information for all you Mesmer's in WvW. Phantasmal Berserker ignores line of sight for summoning.
What does that mean? It means as long as you are close enough to your target that it will actually summon, it will still pop despite getting obstructed messages on your primary attack. The best way to see this in action is to target someone on a wall that is under siege, make sure you can target them but cannot hit them with Number 1 or 2 Greatsword, make sure you are close enough that a Illusion would actually summon and use GS 4, the Phantasm will appear on the wall and do it's thing.
Any others ignore los that way? Seems like a good way to cause havoc.
So important information for all you Mesmer's in WvW. Phantasmal Berserker ignores line of sight for summoning.
What does that mean? It means as long as you are close enough to your target that it will actually summon, it will still pop despite getting obstructed messages on your primary attack. The best way to see this in action is to target someone on a wall that is under siege, make sure you can target them but cannot hit them with Number 1 or 2 Greatsword, make sure you are close enough that a Illusion would actually summon and use GS 4, the Phantasm will appear on the wall and do it's thing.
Any others ignore los that way? Seems like a good way to cause havoc.
I know that a few thief abilities that shadowstep to target can go through walls too, not sure if it could go up a Wuv wall though.
Also, seeing that re-marked map makes me want to try GW1, I own it, just never really played it.
0
-Loki-Don't pee in my mouth and tell me it's raining.Registered Userregular
edited September 2012
I tried some WvW last night. First I had to figure out how to get in. I originally went to PvP through my hero screen, which turned out being structured PvP. I had to go on the GW2 wiki to find out how to enter WvW.
When I got in, I spent 30 minutes wandering around a map with no one on it because we'd won it. So that wasn't fun. Then I went back to the WvW screen to see if there was any indicators of where fighting might be, and just picked the one with the lowest number. I found some fighting.
When I saw the crossed swords, I started making my way there. Holy fuck did it take time. Took me 5 minutes to get there, and by then, the fight was over and people had moved on. I finally made it to another fight with about 5-6 people from my team fighting over an outpost against NPCs. Did the fight, levelled (which was nice), and got some loot (including a shortbow better than the one I had, which was nice). Then followed them and did more fighting. It was pretty fun.
My main issue was I wasn't fighting other people. I was fighting NPCs, and occasionally there was an actual person in that mass. Didn't change the epic feeling of me and 2 other people holding a keep against 10-15 NPCs, or taking a town with about 20 people after a few more people found the fighting, then getting surrounded by 5 enemies with rifles as they mercilessly put me on my ass.
I just wish there were more enemy people. I guess I just have to find a better time to log in.
I tried some WvW last night. First I had to figure out how to get in. I originally went to PvP through my hero screen, which turned out being structured PvP. I had to go on the GW2 wiki to find out how to enter WvW.
When I got in, I spent 30 minutes wandering around a map with no one on it because we'd won it. So that wasn't fun. Then I went back to the WvW screen to see if there was any indicators of where fighting might be, and just picked the one with the lowest number. I found some fighting.
When I saw the crossed swords, I started making my way there. Holy fuck did it take time. Took me 5 minutes to get there, and by then, the fight was over and people had moved on. I finally made it to another fight with about 5-6 people from my team fighting over an outpost against NPCs. Did the fight, levelled (which was nice), and got some loot (including a shortbow better than the one I had, which was nice). Then followed them and did more fighting. It was pretty fun.
My main issue was I wasn't fighting other people. I was fighting NPCs, and occasionally there was an actual person in that mass. Didn't change the epic feeling of me and 2 other people holding a keep against 10-15 NPCs, or taking a town with about 20 people after a few more people found the fighting, then getting surrounded by 5 enemies with rifles as they mercilessly put me on my ass.
I just wish there were more enemy people. I guess I just have to find a better time to log in.
Going to state some not so obvious stuff here because it confused me at first when I first tried WvW.
Enemy players don't show up with their player names, they show up with their server name followed by "invader". They are also generically colored. I'm pretty sure NPC's can't actually assault keeps so I think you were more than likely fighting actual people. NPC's usually have "Veteran" something or other as their name.
Best thing to do when you get into WvW (If you aren't in a group of people) is to ask where the main fighting is going on, or to head to those orange swords. Sometimes you may get there late as the fighting moves around a lot, but once you catch up to the main forces you'll get a good idea of what is going on (usually there will be new orange sword nearby so you should eventually catch up. Pay attention to area chat as people often call out what is going on or where they need help at. It's honestly better to be in a group (or ask in area chat for a group invite) so you can be a bit more organized in my opinion.
Once you've gotten your feet wet you'll get a general idea of the ebb and flow of objectives and battles and where you are likely to find action.
Delphinidaes on
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I tried some WvW last night. First I had to figure out how to get in. I originally went to PvP through my hero screen, which turned out being structured PvP. I had to go on the GW2 wiki to find out how to enter WvW.
When I got in, I spent 30 minutes wandering around a map with no one on it because we'd won it. So that wasn't fun. Then I went back to the WvW screen to see if there was any indicators of where fighting might be, and just picked the one with the lowest number. I found some fighting.
When I saw the crossed swords, I started making my way there. Holy fuck did it take time. Took me 5 minutes to get there, and by then, the fight was over and people had moved on. I finally made it to another fight with about 5-6 people from my team fighting over an outpost against NPCs. Did the fight, levelled (which was nice), and got some loot (including a shortbow better than the one I had, which was nice). Then followed them and did more fighting. It was pretty fun.
My main issue was I wasn't fighting other people. I was fighting NPCs, and occasionally there was an actual person in that mass. Didn't change the epic feeling of me and 2 other people holding a keep against 10-15 NPCs, or taking a town with about 20 people after a few more people found the fighting, then getting surrounded by 5 enemies with rifles as they mercilessly put me on my ass.
I just wish there were more enemy people. I guess I just have to find a better time to log in.
I wish there was a panel on the WvW menu to see a capture breakdown by region. Going to the crossed swords will usually get you there late - watch map chat for what people are moving on, though it sounds like it might have been really quiet when you were on. Also, look at the map names, since people abbreviate location names. Unfortunately, mousing over camps doesn't name them - so you have to look at the region name nearby.
Enemy players don't show up with their player names, they show up with their server name followed by "invader". They are also generically colored. I'm pretty sure NPC's can't actually assault keeps so I think you were more than likely fighting actual people. NPC's usually have "Veteran" something or other as their name.
Well, that certainly clears it up. I thought they were behaving too intelligently for NPCs. They just had the name 'Kaineng Defender' (we were in their map). I assume this is done to make it feel like you're a bunch of random heroes holding off an enemy army? Otherwise it just feels like random heroes vs random heroes?
In hindsight, that makes it seem a lot more fun. When that mesmer immobilised me and 5 guys surrounded me with rifles and basically executed me, that was pretty well played.
Enemy players don't show up with their player names, they show up with their server name followed by "invader". They are also generically colored. I'm pretty sure NPC's can't actually assault keeps so I think you were more than likely fighting actual people. NPC's usually have "Veteran" something or other as their name.
Well, that certainly clears it up. I thought they were behaving too intelligently for NPCs. They just had the name 'Kaineng Defender' (we were in their map). I assume this is done to make it feel like you're a bunch of random heroes holding off an enemy army? Otherwise it just feels like random heroes vs random heroes?
In hindsight, that makes it seem a lot more fun. When that mesmer immobilised me and 5 guys surrounded me with rifles and basically executed me, that was pretty well played.
I would imagine another reason is because when some people get killed by/kill another player they will whisper that player and harass them. Since you can communicate across servers it would be easy to do that. Your options in MMO's is to prevent cross faction/server communication altogether or to hide the names of the enemy players. I prefer the latter for the reasons you described. It is more fun to direct your rivalry/animosity/rage/whatever at the enemy server as a whole instead of individuals. You can however see the enemy guild tags, so you know which guilds you are dealing with, just not individuals.
It's a very effective implementation to both bolster camaraderie with your server against a common foe and to eliminate elements that foster poor online communities.
It's yet another thing A.net refined for GW2 from other mmos.
Delphinidaes on
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0
Just_Bri_ThanksSeething with ragefrom a handbasket.Registered User, ClubPAregular
If a Candymancer could invite Albino Bunny.6134 to the guild he would appreciate it.
...and when you are done with that; take a folding
chair to Creation and then suplex the Void.
0
-Loki-Don't pee in my mouth and tell me it's raining.Registered Userregular
Enemy players don't show up with their player names, they show up with their server name followed by "invader". They are also generically colored. I'm pretty sure NPC's can't actually assault keeps so I think you were more than likely fighting actual people. NPC's usually have "Veteran" something or other as their name.
Well, that certainly clears it up. I thought they were behaving too intelligently for NPCs. They just had the name 'Kaineng Defender' (we were in their map). I assume this is done to make it feel like you're a bunch of random heroes holding off an enemy army? Otherwise it just feels like random heroes vs random heroes?
In hindsight, that makes it seem a lot more fun. When that mesmer immobilised me and 5 guys surrounded me with rifles and basically executed me, that was pretty well played.
I would imagine another reason is because when some people get killed by/kill another player they will whisper that player and harass them. Since you can communicate across servers it would be easy to do that. Your options in MMO's is to prevent cross faction/server communication altogether or to hide the names of the enemy players. I prefer the latter for the reasons you described. It is more fun to direct your rivalry/animosity/rage/whatever at the enemy server as a whole instead of individuals. You can however see the enemy guild tags, so you know which guilds you are dealing with, just not individuals.
It's a very effective implementation to both bolster camaraderie with your server against a common foe and to eliminate elements that foster poor online communities.
It's yet another thing A.net refined for GW2 from other mmos.
That's a good point, which I hadn't thought of.
However, I distinctly remember 2-3 times were I actually saw someone in red, with their name shown, their guild tag shown, and their player character wasn't a random mook, but was actually a PvE character. I'm assuming this would have been a bug? That's why I thought I saw a couple of people amongst NPCs. I literally saw their PvE character and real name.
Word of warning: whoever tells you that the survivor zoning bug is fixed is mistaken. I completed a zone with 94,681 experience and that's how it's going to stay until I complete another zone or spend all my money crafting.
Marty: The future, it's where you're going? Doc: That's right, twenty five years into the future. I've always dreamed on seeing the future, looking beyond my years, seeing the progress of mankind. I'll also be able to see who wins the next twenty-five world series.
Enemy players don't show up with their player names, they show up with their server name followed by "invader". They are also generically colored. I'm pretty sure NPC's can't actually assault keeps so I think you were more than likely fighting actual people. NPC's usually have "Veteran" something or other as their name.
Well, that certainly clears it up. I thought they were behaving too intelligently for NPCs. They just had the name 'Kaineng Defender' (we were in their map). I assume this is done to make it feel like you're a bunch of random heroes holding off an enemy army? Otherwise it just feels like random heroes vs random heroes?
In hindsight, that makes it seem a lot more fun. When that mesmer immobilised me and 5 guys surrounded me with rifles and basically executed me, that was pretty well played.
I would imagine another reason is because when some people get killed by/kill another player they will whisper that player and harass them. Since you can communicate across servers it would be easy to do that. Your options in MMO's is to prevent cross faction/server communication altogether or to hide the names of the enemy players. I prefer the latter for the reasons you described. It is more fun to direct your rivalry/animosity/rage/whatever at the enemy server as a whole instead of individuals. You can however see the enemy guild tags, so you know which guilds you are dealing with, just not individuals.
It's a very effective implementation to both bolster camaraderie with your server against a common foe and to eliminate elements that foster poor online communities.
It's yet another thing A.net refined for GW2 from other mmos.
That's a good point, which I hadn't thought of.
However, I distinctly remember 2-3 times were I actually saw someone in red, with their name shown, their guild tag shown, and their player character wasn't a random mook, but was actually a PvE character. I'm assuming this would have been a bug? That's why I thought I saw a couple of people amongst NPCs. I literally saw their PvE character and real name.
If you saw that, it would be a bug. Enemy players have a red "____ Invader", etc. name, and their armor is colored (on your screen) to match their server color.
NPCs can attack objectives to assist enemy players (that is to do with the PvE stuff in WvW), but those are hylek/ogres/quaggan/etc.
So I've been playing this for the past week, mostly PVEing and too into it to check out the forums much. I just read through this entire thread and you guys have wetted my appetite for some wuv. I especially love the few commanders who talk about it in full military lingo, really shows some understanding of fighting on this scale that I didn't think was involved (in my mind wuv=zergfight, until now.)
I can't wait to try it, probably tomorrow. If there's a cull coming I'd definitely love to be in NICE when some spots open up. I play pretty much every day and I should get to 80 by a week or two from now on my guardian. 35 right now but I've been messing around with my mesmer alt which is fun too. Definitely on the other end of the never die spectrum from guardian so far though :P
I'll get TS and try to get some wuvving on with you fellows tomorrow. I hate not having alliance-chat type stuff or even custom channels for all of PA. A real oversight IMO since it was one thing that I loved from GW1.
Oh and my main is a Charr guardian called Slumcat Hundredaire.
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mojojoeoA block off the park, living the dream.Registered Userregular
I had an orange drop in wuvwuv a gun on my guardian
And my realm defender chevo in the same sesson.
Chief Wiggum: "Ladies, please. All our founding fathers, astronauts, and World Series heroes have been either drunk or on cocaine."
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As a Thief I spend most of my time in WvW scouting ahead of our group (usually with a couple others). Our job is to report what we see, what the enemy is doing, and generally give intel. Since it's easy for us to escape (and we are generally quite speedy) it is a natural role for us.
In Sieges I pepper the walls with my shortbow (yes the range is short, but I can still lay down some aoe) or I run supply (again speedy speedy) to siege equipment which I can then utilize. I try to pick off stragglers although I'm decent at laying down AoE supression on large groups if necessary. If I can identify a straggler I can try to assassinate them, and if I'm unable to do that I can escape easily. With my particular build I am pretty beefy so I also like to rush into large groups and use Dagger Storm coupled with my preferred healing method which heals on attacks.
In general my goal is to disrupt enemies, slow down advances, split up groups (getting people to chase you is fun) gather intel, run supplies, build siege equipment, assassinate squishy or lone targets and just generally be a big old nuisance to the enemy wherever I can.
It's very important to know exactly when to advance, when to retreat, and what the safe ranges are, knowing how far I can move quickly, what abilities I have ready, and what the enemy is capable of so I can be as effective as possible. I'm also good at chasing down fleeing targets and slowing them to finish them off or to let my group catch up. High mobility is key.
Official PA Forums FFXIV:ARR Free Company <GHOST> gitl.enjin.com Join us on Sargatanas!
My engy is still level 45, so xp/loot is very important for him. For my 80 Ranger, its less important. I may just have to get my engy to 80 so xp/loot isn't as big of a concern for me. But positive feedback is nice when I'm running around the battlefield dropping as many med kits as I can.
Zergs happen. I won't call them zergs to their face, but I think zerg is the best name for this chaotic mass of bloodthirsty players. A certain proportion of your team is going to be the ones that relentlessly plunge themselves into the nearest battle (e.g. the constant zerg between the two towers). Now they have a lot of energy, but really just want to get into the fray quickly and wet their blades. When you have two zergs collide, I think the key is to support your zerg in such a manner that your zerg prevails over the other zerg long enough to make some good progress against the enemy fortification, but also let them recover fast enough for when the enemy zerg reforms.
Diablo 3 - ArtfulDodger#1572
Minecraft - ArtfulDodger42
Unfortunately, all three aren't available through crafted jewelry.
(Gem type) primary/secondary/secondary stat
(Beryl) power/vit/crit dmg
(Chrysocola) condition dmg/power/vit
(Coral) Precision/power/condition dmg
(Emerald) toughness/power/precision
(Opal) MF/power/precision
(Ruby) power/precision/crit dmg
(Sapphire) healing/power/toughness
Nice description of playing a thief in WvW. My thief is still a baby (lvl 12), and I haven't WvW'd with him yet. I did not know thieves were that speedy, something to keep in mind.
Have you experiemented much with the different traits? What seems to work best for you in WvW?
Diablo 3 - ArtfulDodger#1572
Minecraft - ArtfulDodger42
I think it's telling how positive this review was given his irrational hatred of multiplayer.
But yeah Humans are not very interesting. Should have played a Sylvari.
So there.
That's very interesting. Several of those groupings make little sense, particularly beryl and coral.
if you are boosting crit damage, you probably want to boost crit chance as well, and vice versa.
Conditions can't crit, so there's little point it seems to me in boosting both condition damage and crit chance.
Likes like chrysocola is the way to go if you want vitality (which I do)
PSN: Vorpallion Twitch: Vorpallion
Or a Norn, if you want to look human. The Norns get good leveling areas too, which is a plus. (Good event chains for the 10-15 bit, and TWO 15-25 areas)
Edit: God I love the leveling curve in this game. Just dinged 40. I started yesterday at 33 I think.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
I love crafting in this game.
SniperGuyGaming on PSN / SniperGuy710 on Xbone Live
Right now i'm 0/30/10/20/0 on my traits. I use the following:
Side strike (+7% crit chance from side/back)
Critical haste (10% chance on crit for 2s of Quickness)
Executioner (20% damage when enemy is under 50% hp)
Infusion of Shadow (Gain 2 initiative when using a skill that stealths)
Fleet Shadow (move 33% faster in stealth)
Quick Recovery (+2 initiative every 10 seconds)
My current build here http://www.guildhead.com/skill-calc#Mzkzzc0zoanvooLRvo0xaG0caqVos
I feel the focus on precision on health works really well in WvW as I crit pretty much constantly an the health lets me soak up some hits. Dagger/Dagger lets me stick to people easily and pop in and out of stealth and shortbow helps me escape and deal good damage from a distance against large groups.
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Many people are going to find the non-human choice aesthetically off-putting or ridiculous. I already had a female norn for a warrior so when I was rolling up a thief I took a look at a male norn, felt it would look too much like Chris Farley in Beverly Hills Ninja. Charr had some interesting cultural flavor seeing as how I spent many hours playing Rome: Total War, but looked too much like a WoW Tauren with a cat head and the horns moved around. It was disappointing since I love cats but that also means something feels off when something looks vaguely feline but doesn't have feline sleekness to its motions. Asura feel vaguely amusing but short races in speculative fiction are always polarizing and I'm not fond of the bobble-headed look they have. Sylvari were more promising, but I wasn't fond of the Asari design in ME and get some of that from the Sylvari. I'll likely make one for a future necro or elementalist though. Now after having spent some time in the Meatoberfest zone and the Norn drunkard past quests the Charr do have more appeal but it's not the kind of thing that would be there for a total newbie.
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3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
I wish ours had tons of people to chat with. We need more people on late nights. We have like 15-20 or so normally. If we had a dozen more or so we'd have a decent late night crew for wuvwuving. Late night/early morning is where we are getting stomped currently in our present match up.
We had a nifty little Guardian ability/trait discussion in the Eternal House of YOLO last night as well. Sidenote: I finished off the last of my accessories for my heal/support build. Now I just need the last of my rune
- Terence McKenna
So you should have played a norn!
Steam (Ansatz) || GW2 officer (Ansatz.6498)
I think they made the Norn a little too stereotypically viking though. They don't have very much unique to them culturally, they're essentially human barbarians 101.
You better not Wolf your Wolf, otherwise your Wolf will be Wolfed, and then you're Wolfed.
I wouldn't write them off as stereotypical vikings - stereotypical vikings don't have nature worship. It's more vikings mixed with native americans.
To apply oversimplification to other races: Sylvari are childish (very curious, in particular), Asura are all mad scientists, Charr are the stereotypical soldier-society.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
Logging in now.
chair to Creation and then suplex the Void.
I don't want my Mesmer looking like a huge beefcake human. I want a lithe, sleek looking person.
There is no one who can't get into other guilds, just as an FYI. There's still two guilds already recruiting who aren't full yet.
Yeah, Norn males are shafted in the customization department. I don't think norn women get any slimmer than "average" either.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
Wha?
Norn women don't go to anorexic, but they are certainly slim and/or athletic.
That's actually my beef with norn design as well. They suffer from WoW-style sexual dimorphism. I mean, the charr and the asura's sexes, while visually distinct, look much more like each other than they do other species. But with norn, you have a race that's ostensibly the giant, winter-proof race where the men are huge and stout, and the women are... just extremely tall. It itches my species design sense.
What does that mean? It means as long as you are close enough to your target that it will actually summon, it will still pop despite getting obstructed messages on your primary attack. The best way to see this in action is to target someone on a wall that is under siege, make sure you can target them but cannot hit them with Number 1 or 2 Greatsword, make sure you are close enough that a Illusion would actually summon and use GS 4, the Phantasm will appear on the wall and do it's thing.
Any others ignore los that way? Seems like a good way to cause havoc.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
I know that a few thief abilities that shadowstep to target can go through walls too, not sure if it could go up a Wuv wall though.
Also, seeing that re-marked map makes me want to try GW1, I own it, just never really played it.
When I got in, I spent 30 minutes wandering around a map with no one on it because we'd won it. So that wasn't fun. Then I went back to the WvW screen to see if there was any indicators of where fighting might be, and just picked the one with the lowest number. I found some fighting.
When I saw the crossed swords, I started making my way there. Holy fuck did it take time. Took me 5 minutes to get there, and by then, the fight was over and people had moved on. I finally made it to another fight with about 5-6 people from my team fighting over an outpost against NPCs. Did the fight, levelled (which was nice), and got some loot (including a shortbow better than the one I had, which was nice). Then followed them and did more fighting. It was pretty fun.
My main issue was I wasn't fighting other people. I was fighting NPCs, and occasionally there was an actual person in that mass. Didn't change the epic feeling of me and 2 other people holding a keep against 10-15 NPCs, or taking a town with about 20 people after a few more people found the fighting, then getting surrounded by 5 enemies with rifles as they mercilessly put me on my ass.
I just wish there were more enemy people. I guess I just have to find a better time to log in.
Going to state some not so obvious stuff here because it confused me at first when I first tried WvW.
Enemy players don't show up with their player names, they show up with their server name followed by "invader". They are also generically colored. I'm pretty sure NPC's can't actually assault keeps so I think you were more than likely fighting actual people. NPC's usually have "Veteran" something or other as their name.
Best thing to do when you get into WvW (If you aren't in a group of people) is to ask where the main fighting is going on, or to head to those orange swords. Sometimes you may get there late as the fighting moves around a lot, but once you catch up to the main forces you'll get a good idea of what is going on (usually there will be new orange sword nearby so you should eventually catch up. Pay attention to area chat as people often call out what is going on or where they need help at. It's honestly better to be in a group (or ask in area chat for a group invite) so you can be a bit more organized in my opinion.
Once you've gotten your feet wet you'll get a general idea of the ebb and flow of objectives and battles and where you are likely to find action.
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I wish there was a panel on the WvW menu to see a capture breakdown by region. Going to the crossed swords will usually get you there late - watch map chat for what people are moving on, though it sounds like it might have been really quiet when you were on. Also, look at the map names, since people abbreviate location names. Unfortunately, mousing over camps doesn't name them - so you have to look at the region name nearby.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
<--- Totally has a FABULOUS big beefcake male norn mesmer. Leave the anorexia to the elementalists where it belongs ;-)
Anorexia, or some Asura's crazy "strategic fat control spell"?
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
Well, that certainly clears it up. I thought they were behaving too intelligently for NPCs. They just had the name 'Kaineng Defender' (we were in their map). I assume this is done to make it feel like you're a bunch of random heroes holding off an enemy army? Otherwise it just feels like random heroes vs random heroes?
In hindsight, that makes it seem a lot more fun. When that mesmer immobilised me and 5 guys surrounded me with rifles and basically executed me, that was pretty well played.
I would imagine another reason is because when some people get killed by/kill another player they will whisper that player and harass them. Since you can communicate across servers it would be easy to do that. Your options in MMO's is to prevent cross faction/server communication altogether or to hide the names of the enemy players. I prefer the latter for the reasons you described. It is more fun to direct your rivalry/animosity/rage/whatever at the enemy server as a whole instead of individuals. You can however see the enemy guild tags, so you know which guilds you are dealing with, just not individuals.
It's a very effective implementation to both bolster camaraderie with your server against a common foe and to eliminate elements that foster poor online communities.
It's yet another thing A.net refined for GW2 from other mmos.
Official PA Forums FFXIV:ARR Free Company <GHOST> gitl.enjin.com Join us on Sargatanas!
chair to Creation and then suplex the Void.
That's a good point, which I hadn't thought of.
However, I distinctly remember 2-3 times were I actually saw someone in red, with their name shown, their guild tag shown, and their player character wasn't a random mook, but was actually a PvE character. I'm assuming this would have been a bug? That's why I thought I saw a couple of people amongst NPCs. I literally saw their PvE character and real name.
You want crit chance on a lot of condition builds because of traits and Sigils that trigger condition on crit.
Can't wait to throw rocks at Zhaitain for max damage.
Doc: That's right, twenty five years into the future. I've always dreamed on seeing the future, looking beyond my years, seeing the progress of mankind. I'll also be able to see who wins the next twenty-five world series.
If you saw that, it would be a bug. Enemy players have a red "____ Invader", etc. name, and their armor is colored (on your screen) to match their server color.
NPCs can attack objectives to assist enemy players (that is to do with the PvE stuff in WvW), but those are hylek/ogres/quaggan/etc.
Steam (Ansatz) || GW2 officer (Ansatz.6498)
I can't wait to try it, probably tomorrow. If there's a cull coming I'd definitely love to be in NICE when some spots open up. I play pretty much every day and I should get to 80 by a week or two from now on my guardian. 35 right now but I've been messing around with my mesmer alt which is fun too. Definitely on the other end of the never die spectrum from guardian so far though :P
I'll get TS and try to get some wuvving on with you fellows tomorrow. I hate not having alliance-chat type stuff or even custom channels for all of PA. A real oversight IMO since it was one thing that I loved from GW1.
Oh and my main is a Charr guardian called Slumcat Hundredaire.
And my realm defender chevo in the same sesson.