Diablo III: Patch 1.07 preview up!

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  • DehumanizedDehumanized Registered User regular
    _J_ wrote: »
    Wydrion wrote: »
    Am I wrong, or wasn't the end-game of Diablo 2 finding crazy items to PVP with so you could kill each other in half a second? What kind of golden standard are they holding themselves to here?

    For some people, yeah. For others Diablo 2 was just killing mephisto / baal over and over and over and over and over and over and over and over and over and over....

    It was a lot of things to a lot of different players, with the common thread of loot and the acquisition of better pieces of loot. For me, I liked building new characters with niche builds and trying crazy stuff out. Some people liked hardcore. Some people were really in to competing on ladder seasons. There were some people who certainly liked to PVP -- personally, I never spent more than a few minutes on it ever.

  • Ragnar DragonfyreRagnar Dragonfyre Registered User regular
    Wydrion wrote: »
    Actually now that I think about it, how is dueling even going to work? There are no games you join you just join random quests. Some poor guy is going to be doing his thing and be like "hay guys so glad ur here I'm having problems with omg wtf r u doing?! i've been trying to do this 4 hours omg :( fu blizz"

    So basically it's going to just be confined to private games... and we couldn't have just had a "dueling" toggle upon launch because...?

    Because Blizzard wants to milk the Diablo franchise and PvP will push expansion packs.

    steam_sig.png
  • ScosglenScosglen Registered User regular
    edited December 2012
    Wydrion wrote: »
    What a useless blog post. So they've been working really hard on PVP, but they basically have absolutely nothing to show for it, is what they're saying.

    Honestly, the Diablo team has no right to piggyback on the excuses the WoW team often used to deliver late but polished content.

    This is Blizzard taking its hardcore Diablo fans for a ride. They sold us an unfinished product, straight up.

    Oh please. Nobody at Blizzard was villanously rubbing their hands together conspiring ways to trick their hardcore fans into thinking there was gonna be PvP but then really they weren't going to give them PVP at all!

    This is how iterative design works. Iterative design is one of the central guiding principles at Blizzard. They try new concepts internally by building them out, and they scrap or rebuild them if they aren't good enough. TDM was not panning out. I can understand some disappointment, but if you think people were fleeced by some kind of devilish scheme then you are insane.

    I am sure if Blizzard knew 9 months ago that TDM was not going to work out they would have worked hard to get a dueling system in much sooner.

    Scosglen on
  • ScosglenScosglen Registered User regular

    Because Blizzard wants to milk the Diablo franchise and PvP will push expansion packs.

    Are you accusing them of holding PVP hostage behind an expansion pack?

  • Ragnar DragonfyreRagnar Dragonfyre Registered User regular
    edited December 2012
    Scosglen wrote: »

    Because Blizzard wants to milk the Diablo franchise and PvP will push expansion packs.

    Are you accusing them of holding PVP hostage behind an expansion pack?

    Indeed I am. This is Blizzard-Activision we're talking about. The DLC kings.

    Most everyone expected PvP to be in at launch. At this stage of the game, I can't possibly see it coming out for free. Especially considering how many times PvP has likely "gone back to the drawing board". It's costing Blizzard money to continue to develop PvP, their execs are going to want a return on the development budget they've blown out.

    Ragnar Dragonfyre on
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  • ScosglenScosglen Registered User regular
    edited December 2012
    And as we stated previously, regardless of when we release it, it'll be a free addition to the game.

    Of course this is the great bogeyman of "Blizzard Activison", they're probably lying straight to our faces and thinking of ways to package the new PVP mode with paid map packs because something something Bobby Kotick.

    Scosglen on
  • AumniAumni Registered User regular
    edited December 2012
    That certainly sounds like a tinfoil hat conspiracy theory there Ragnar. They said in that article that PVP will still be free. Your concern that it's costing money (to develop) definitely is valid but you're certainly overreacting.

    I'm in accordance with Scosglen's opinion. This is iterative design at work. Dueling will be a nice hold over until we get the main PVP patch.

    Aumni on
    http://steamcommunity.com/id/aumni/ Battlenet: Aumni#1978 GW2: Aumni.1425 PSN: Aumnius
  • BroloBrolo Broseidon Lord of the BroceanRegistered User regular
    edited December 2012
    Scosglen wrote: »

    Because Blizzard wants to milk the Diablo franchise and PvP will push expansion packs.

    Are you accusing them of holding PVP hostage behind an expansion pack?

    Indeed I am. This is Blizzard-Activision we're talking about. The DLC kings.

    Most everyone expected PvP to be in at launch. At this stage of the game, I can't possibly see it coming out for free. Especially considering how many times PvP has likely "gone back to the drawing board". It's costing Blizzard money to continue to develop PvP, their execs are going to want a return on the development budget they've blown out.

    you know

    like all those diablo 3 DLC content and gameplay updates you've paid so much money for
    But as I mentioned before, we are going back to the drawing board on a new replacement for Team Deathmatch, something that feels more appropriate for Diablo III. And as we stated previously, regardless of when we release it, it'll be a free addition to the game.

    damning evidence

    Brolo on
  • WydrionWydrion Registered User regular
    Apparently Scosglen thinks that Blizzard development would never stoop to The WarZ levels of development fraud.
    And maybe he's right, maybe it literally takes them seven months to make a failed product update. But this is like if the WoW team went "Hey, you know that expansion we've been working on? We thought it was kind of shitty so we decided to start over."
    This is them pooping on us, sir. Whether it's for malevolent reasons or if they're just really incompetent, that's not my point.

  • ChenChen Registered User regular
    _J_

    PvP was a thing people liked to do from time to time, for more than a decade. There were no rewards (besides an ear), no rankings, no team deathmatch, no class balancing, a plethora of itemization options. Yet, the D3 team thinks that's not enough incentive after internal testing. And that is precisely what is wrong with their current philosophy; they are catering to the lowest common denominator. It rubs people the wrong way when you promise a feature that should have been there day 1, if not soon after release. The worst thing is that it encompasses the whole company. I don't play WoW, but there are opinions floating around that vanilla WoW was more enjoyable than its current iteration, and it shows. Subscriptions have been falling over the years.

    I really hope future patches and expansions will fix it, but at this point it's not easy, unless start from scratch again, just like what they're doing with team deathmatch.

    V0Gug2h.png
  • AumniAumni Registered User regular
    edited December 2012
    Wydrion wrote: »
    Apparently Scosglen thinks that Blizzard development would never stoop to The WarZ levels of development fraud.
    And maybe he's right, maybe it literally takes them seven months to make a failed product update. But this is like if the WoW team went "Hey, you know that expansion we've been working on? We thought it was kind of shitty so we decided to start over."
    This is them pooping on us, sir. Whether it's for malevolent reasons or if they're just really incompetent, that's not my point.

    I would much rather a developer think a feature is 'kind of shitty' and scrap it to make it better than say 'this is kind of shitty, but they'll take it so release it NOW!'

    To me this is the complete opposite of them 'pooping on us'.

    Aumni on
    http://steamcommunity.com/id/aumni/ Battlenet: Aumni#1978 GW2: Aumni.1425 PSN: Aumnius
  • MvrckMvrck Dwarven MountainhomeRegistered User regular
    Chen wrote: »
    I don't play WoW, but there are opinions floating around that vanilla WoW was more enjoyable than its current iteration, and it shows. Subscriptions have been falling over the years.

    These people are nostalgic adult-kids that think the glory days of the game was when they could put 11 hours a night in and be the best because they would just outlast all the other players that had school or work commitments. I haven't played Mist, but WoW pretty much got unbelievably better with each expansion up until Cataclysm. I think Cata was a slight step back from Wrath, but it was still leaps and fucking bounds ahead of Vanilla or even Burning Crusade.

    Subscriptions are dropping because the game is 8 years old. If any other developer could make a competent genre defining MMO those numbers would have dropped a long time ago. Instead you get games like SW:TOR that are free to play not a year after release.

    Iterative design works. I personally am super bummed it looks like TDM is not making it in (I was really looking forward to it). But goddamn. I've put more hours into Diablo 3 than any other game this year, it's pretty fucking impossible for me to sit here and go "Welp, yeah, Blizzard totally swindled me out of my money for a useless game."

  • WydrionWydrion Registered User regular
    Aumni wrote: »
    I would much rather a developer think a feature is 'kind of shitty' and scrap it to make it better than say 'this is kind of shitty, but they'll take it so release it NOW!'

    I couldn't have summed up their release of Diablo 3 better myself!

  • BroloBrolo Broseidon Lord of the BroceanRegistered User regular
    Wydrion wrote: »
    Aumni wrote: »
    I would much rather a developer think a feature is 'kind of shitty' and scrap it to make it better than say 'this is kind of shitty, but they'll take it so release it NOW!'

    I couldn't have summed up their release of Diablo 3 better myself!

    How many hours do you have logged into Diablo 3?

  • ScosglenScosglen Registered User regular
    Wydrion wrote: »
    Aumni wrote: »
    I would much rather a developer think a feature is 'kind of shitty' and scrap it to make it better than say 'this is kind of shitty, but they'll take it so release it NOW!'

    I couldn't have summed up their release of Diablo 3 better myself!

    Are you even here to have a discussion or is your modus operandi to just take a giant steaming shit on the thread?

  • WydrionWydrion Registered User regular
    Scosglen wrote: »
    Scosglen wrote: »
    Wydrion wrote: »
    Aumni wrote: »
    I would much rather a developer think a feature is 'kind of shitty' and scrap it to make it better than say 'this is kind of shitty, but they'll take it so release it NOW!'

    I couldn't have summed up their release of Diablo 3 better myself!

    Are you even here to have a discussion or is your modus operandi to just take a giant steaming shit on the thread?

    Are you here to fanboy, or take a constructive viewpoint on their development process, which has been far less productive than dozens of other game studios this year?

    As for the 'do u even lift bro' comments:
    I don't even remember but I probably have well over 140-160 hours altogether. Paragon... 16? 17? I don't know. 60-85k DPS wizard depending on Magic Weapon/Sparkflint.

    I spent maybe the first 14 hours beating the game. I then spent the rest sitting in town, on the AH, or growing increasingly bored with the item grind.

    This was under the pretense of "Oh, if I farm for 8 hours straight, I can get a legendary!" And then you get a legendary not even worth a brimstone. The game promises reward, but only a lucky few or the jobless/over-dedicated ever even see a glimpse of that reward.

  • DehumanizedDehumanized Registered User regular
    I missed it, what's the constructive part?

  • ScosglenScosglen Registered User regular
    edited December 2012
    Please explain to me how accusing Blizzard of openly scamming their players and comparing them directly to a fly-by-night free to play developer like Hammerpoint is a constructive or thoughtfully considered viewpoint and not hyperbole.

    Or maybe we can talk about how insane it is that you are dryly characterizing Diablo 3's release as "kind of shitty" and in the next post talk about how you put 150 hours into the game.

    And for the record I have a lot of critical things to say about Diablo 3, but I am not in the business of demonizing normal people that work at videogame studios in the name of nerd outrage and garbage conspiracy theories.

    Scosglen on
  • MvrckMvrck Dwarven MountainhomeRegistered User regular
    Scosglen wrote: »
    Please explain to me how accusing Blizzard of openly scamming their players and comparing them directly to a fly-by-night free to play developer like Hammerpoint is a constructive or thoughtfully considered viewpoint.

    Or maybe we can talk about how insane it is that you are dryly characterizing Diablo 3's release as "kind of shitty" and in the next post talk about how you put 150 hours into the game.

    But Scosglen, after the first 14 hours all that time was wasted because he didn't have PVP.

  • BroloBrolo Broseidon Lord of the BroceanRegistered User regular
    You spend 14 hours beating the game and then ten times that replaying it.

    I'd argue that maybe you already got your $59.99 out of the game, and treat any future content updates as a happy bonus?





  • fortyforty Registered User regular
    Diablo 2 wasn't "finished" when you bought it either.

  • No Great NameNo Great Name FRAUD DETECTED Registered User regular
    Just do a diablo 3 dota where you get to use your character I mean dang

    PSN: NoGreatName Steam:SirToons Twitch: SirToons
    sirtoons.png
  • JarsJars Registered User regular
    someone link the article. you know the one

  • WydrionWydrion Registered User regular
    edited December 2012
    Mvrck wrote: »
    Scosglen wrote: »
    Please explain to me how accusing Blizzard of openly scamming their players and comparing them directly to a fly-by-night free to play developer like Hammerpoint is a constructive or thoughtfully considered viewpoint.

    Or maybe we can talk about how insane it is that you are dryly characterizing Diablo 3's release as "kind of shitty" and in the next post talk about how you put 150 hours into the game.

    But Scosglen, after the first 14 hours all that time was wasted because he didn't have PVP.

    I don't think spending time on a game makes it worth any amount of money.

    I paid 60 dollars (actually, I bought the Collector's edition, so 99.99, thanks) for a Diablo experience that was promised to be 'better real soon, we promise!' so I toughed out the grind hoping that it would pay off eventually.

    It still hasn't.

    So before you go saying "Welp you got your money's worth!", just think about what you're saying. Me mind-numbingly killing monsters while things of any interest drop at a rate of one per (ANY NUMBER OF HOURS) was not a good use of my time. It was definitely a gigantic waste. I thought that X hours input = X reward, *precisely* because they said more was on the way. In the same way that people have been getting gear in anticipation of PVP. I was waiting for it to become worth it.

    Can I explain why my friends were disappointed with the game about halfway through nightmare mode, and then continued to play for a few weeks, refusing to believe that "this is all there is", their disgust only building up until they stopped logging in altogether? No, I really can't. But it happened to me, too, and it's happened to a lot of people.

    At this point I can't even imagine people are still playing the game because they actually find enjoyment out of it. There's an addictive factor of 'filling bars' that maybe they're getting that dopamine fix with grinding, but give me a break. I began to hate WoW during Cataclysm but I still stuck around far longer than I should have, that doesn't mean the 45-60 dollars I spent keeping my account active was me saying "OH JOY, I AM SURE HAVING A GOOD TIME."

    What's an example of a game I'm glad I spent money on? Dark Souls. I've sunk probably the same amount of hours, and I could create COUNTLESS characters and builds and PVP or PVE for many many more hours of enjoyment. There's a reason people have been disgruntled with Diablo, and that's because it's half-ass, and so is the relationship between their development team and their customers.

    Oh, and here: http://us.battle.net/d3/en/profile/Wydrion-1616/

    Almost all of my gear has been shit I've bought off the AH. I didn't find any of that. That is a result of pure, awful, painful, stupid, not-fun grinding. Selling magic items and rares for gold and then buying things from what is most likely bots.

    Wydrion on
  • JarsJars Registered User regular
    usually when people don't like a game they stop long before the 140 hour mark

  • Ragnar DragonfyreRagnar Dragonfyre Registered User regular
    Jars wrote: »
    usually when people don't like a game they stop long before the 140 hour mark

    C'mon guys. I was the one that wasn't being constructive. Wydrion just kind of ran with what I started.

    In all fairness, hours logged isn't necessarily indicative of how much you played. As I get older, I find that I have less time for games but hours logged is still pretty high. Why is this? I tend to leave games idle a lot more often to take care of pressing IRL issues rather than just turn the game off because I think I'll return to it quickly.

    Just because he logged a lot of hours into the game doesn't somehow veto his ability to complain about it. Lots of people smoke, complain that they smoke, but never quit. Addiction is a harsh mistress.

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  • WydrionWydrion Registered User regular
    edited December 2012
    Jars wrote: »
    usually when people don't like a game they stop long before the 140 hour mark

    I know you like to hold onto that one line, but I just deconstructed it for you.

    Here's another example:

    You buy a bed. It cost you a thousand dollars. You get it home, it feels lumpy and uncomfortable, worse than the tags you read and how the store model felt.
    You call the store, they say that it takes a few nights of sleeping on it to get used to your form and for you to get used to it.
    A month passes. You're still upset. That bed has a no-return policy, though. You call to complain, because what else can you do?
    "I'm sorry, but you've been sleeping on it for over a month, YOU MUST LOVE IT!!!"
    "No, I was just under the impression that it'd become more comfortable after some light use. It's past that now."
    "I'm sorry sir, but usually if people hate their bed, they'd STOP SLEEPING ON IT!!!"

    edit: Ragnar understands me! :')

    Wydrion on
  • BroloBrolo Broseidon Lord of the BroceanRegistered User regular
    ITT Diablo 3 : now a bed

  • MvrckMvrck Dwarven MountainhomeRegistered User regular
    Wydrion wrote: »
    Jars wrote: »
    usually when people don't like a game they stop long before the 140 hour mark

    I know you like to hold onto that one line, but I just deconstructed it for you.

    Here's another example:

    You buy a bed. It cost you a thousand dollars. You get it home, it feels lumpy and uncomfortable, worse than the tags you read and how the store model felt.
    You call the store, they say that it takes a few nights of sleeping on it to get used to your form and for you to get used to it.
    A month passes. You're still upset. That bed has a no-return policy, though. You call to complain, because what else can you do?
    "I'm sorry, but you've been sleeping on it for over a month, YOU MUST LOVE IT!!!"
    "No, I was just under the impression that it'd become more comfortable after some light use. It's past that now."
    "I'm sorry sir, but usually if people hate their bed, they'd STOP SLEEPING ON IT!!!"

    edit: Ragnar understands me! :')

    Diablo is neither a massive investment of cash, nor an item most people consider required to use every day.

  • HexDexHexDex Registered User regular
    So I have an honest question for the people who have sprung up today in this thread, as relates to the PvP blog.

    What do you want from this games PvP?

    More specifically: Diablo 3 is a PvE only MOBA. You essentially have 4 skills, click to move, some items, gold, and one huge jungle full of creeps to smash. The only thing missing is a human opponent. This game is League of Legends / DotA2/ Heroes of Newerth without the pvp.

    What could this game possibly do for you, that you can't already get from one of the existing MOBA's?

    If you are reading this add me.
    D3: HexDex#1281, PSN: DireOtter, Live: DireOtter

  • HooverFanHooverFan NCRegistered User regular
    Jesus... glad I'm nowhere near my computer at home and this game, otherwise I'd be playing it and TOTALLY not giving two shits

    BNet profile: HooverFish#1668
    PSN: HooverFanPA
    Steam: HooverFan
  • ColumnColumn Registered User regular
    HexDex wrote: »
    So I have an honest question for the people who have sprung up today in this thread, as relates to the PvP blog.

    What do you want from this games PvP?

    More specifically: Diablo 3 is a PvE only MOBA. You essentially have 4 skills, click to move, some items, gold, and one huge jungle full of creeps to smash. The only thing missing is a human opponent. This game is League of Legends / DotA2/ Heroes of Newerth without the pvp.

    What could this game possibly do for you, that you can't already get from one of the existing MOBA's?

    By definition alone not PvP, but some type of cooperative Survival and/or Horde mode with gold and items awarded for surviving every wave/every X waves of enemies would be fun. Minimal effort on the devs part too; you can just re-purpose the existing maps with some walls or whatever to make them an "arena."

    Any type of PvP they add will, likely (but being wrong would be nice), be inferior to any other dedicated PvP game they try to emulate regardless of style.

  • ZekZek Registered User regular
    edited December 2012
    I think with dueling in the game their best bet is to make PvP something distinct that doesn't use PvE gear and has its own rules and game mechanics. That way the D2 duelers still have their thing, and if you want more fleshed out PvP there's a game mode built for it from scratch. Then they can even look at doing crazier stuff like MOBA-style progression, etc.

    Zek on
  • DehumanizedDehumanized Registered User regular
    edited December 2012
    n/m

    Dehumanized on
  • HeraldSHeraldS Registered User regular
    It blows my mind that they are still fucking this up. How hard is it really? They did basically nothing for D2 PvP and it worked so well that it still drives the game over a decade later. Add on shiny bullshit to please the lowest common denominator later Blizzard. Just let us kill each other with our characters now. Christ.

  • SkutSkutSkutSkut Registered User regular
    Near perfect str roll! perfect all res roll! lowest for the other two! yay?

    4T7Xi.jpg

  • Beyond NormalBeyond Normal Lord Phender Registered User regular
    edited December 2012
    SkutSkut wrote: »
    *cha-ching*

    Welcome to Texa$.

    Beyond Normal on
    Battle.net: Phender#1108 -- Steam: Phender -- PS4: Phender12 -- Origin: Phender01
  • bobsbarricadesbobsbarricades Registered User regular
    SkutSkut wrote: »
    Near perfect str roll! perfect all res roll! lowest for the other two! yay?

    4T7Xi.jpg

    ( •_•)

    ( •_•)>⌐■-■

    (⌐■_■)

    TEXA$

  • BroloBrolo Broseidon Lord of the BroceanRegistered User regular
    I'll give you Otczh.png for it

  • _J__J_ Pedant Registered User, __BANNED USERS regular
    Chen wrote: »
    _J_

    PvP was a thing people liked to do from time to time, for more than a decade. There were no rewards (besides an ear), no rankings, no team deathmatch, no class balancing, a plethora of itemization options. Yet, the D3 team thinks that's not enough incentive after internal testing. And that is precisely what is wrong with their current philosophy; they are catering to the lowest common denominator. It rubs people the wrong way when you promise a feature that should have been there day 1, if not soon after release. The worst thing is that it encompasses the whole company. I don't play WoW, but there are opinions floating around that vanilla WoW was more enjoyable than its current iteration, and it shows. Subscriptions have been falling over the years.

    I really hope future patches and expansions will fix it, but at this point it's not easy, unless start from scratch again, just like what they're doing with team deathmatch.

    I'm not sure who they're trying to cater to. Some people liked deathmatch, some did not, and they decided to scrap the whole damn thing, rather than release it so that people who enjoyed Deathmatch and people who want PVP have something to do while they wait for "optimal" PVP.

    It seems strange that they would scrap Deathmatch rather than release it, and then work on the new PVP arena system. That makes it seem like they're catering to their own sense of narcissistic "Blizzard standard" rather than any components of their fan base.

    "Some people like it, but we think we can do better, so....scrap."

    That's weird given that they could release it AND continue to work towards another system that lives up to their standards.

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