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[Chaos] CitOW Game 92 - In doldari's 11th Old World, who will be able to destroy it?

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    BoardGamerBoardGamer Registered User regular
    edited October 2012
    Clan Rat to The Border Princes.
    1/6 PP

    BoardGamer on
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    doldaridoldari Registered User regular
    Round 1-3. Summon Phases

    game92state07.png

    - Old World Card Effects
    The Light of Day : All regions with an Event token need fifteen total corruption tokens (including Warpstone) in order to be ruined.

    - Upgrade Effects

    - Chaos Card Effects
    Norsca : Glean - 0 - This region is considered adjacent to all other regions.
    The Empire : Warpstorm - 0 - If you kill one or more enemy figures in this region during the battle phase, place a Warpstone token in this region. and Havoc - 2 - Instead of rolling battle dice in this region, all Warriors and Greater Daemons each place one corruption token during the battle phase.
    Estalia : Festival of Sinew - 0 - When an opponent summons a figure to this region, gain one power point.
    Tilea : Virulent Outbreak - 0 - This region is considered Populous.
    The Border Princes : Verminous Horde - 1 - If you have more figures than a single other player, the cost for your opponents to summon figures to this region, and play Chaos cards in this region, is increased by one.

    @Styyx active.

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    StyyxStyyx Registered User regular
    Bloodletter to Bretonnia

    0/7 PP

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    peskypesky Registered User regular
    Plaguebearer into the Empire.
    1/6PP

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    Gorden858Gorden858 Registered User regular
    There would have been a nice opportunity to deny Khorne his Tick, but since Nurgle does not have enough PP to move his two figures away I may just as well leave mine behind, too.

    Acolyte to the Empire

    1/6 PP

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    CerberusCerberus Registered User regular
    Cultist to Estalia
    and rest

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    BoardGamerBoardGamer Registered User regular
    Play Grey Seer to Troll Country.
    0/6PP

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    peskypesky Registered User regular
    Plaguebearer into the Empire.
    0/6PP and rest.

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    Gorden858Gorden858 Registered User regular

    Acolyte to the Empire

    0/6 PP and rest

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    doldaridoldari Registered User regular
    edited October 2012
    Round 1-4. Battle Phases

    game92state08.png

    - Old World Card Effects
    The Light of Day : All regions with an Event token need fifteen total corruption tokens (including Warpstone) in order to be ruined.

    - Upgrade Effects

    - Chaos Card Effects
    Norsca : Glean - 0 - This region is considered adjacent to all other regions.
    The Empire : Warpstorm - 0 - If you kill one or more enemy figures in this region during the battle phase, place a Warpstone token in this region. and Havoc - 2 - Instead of rolling battle dice in this region, all Warriors and Greater Daemons each place one corruption token during the battle phase.
    Estalia : Festival of Sinew - 0 - When an opponent summons a figure to this region, gain one power point.
    Tilea : Virulent Outbreak - 0 - This region is considered Populous.
    The Border Princes : Verminous Horde - 1 - If you have more figures than a single other player, the cost for your opponents to summon figures to this region, and play Chaos cards in this region, is increased by one.

    Battle Dice
    The Empire : Havoc! +3 Corruption DAC
    Bretonnia : 2 Dice, 1 Dice
    Tilea : 1 Dice

    doldari on
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    StyyxStyyx Registered User regular
    Battle in Bretonnia: 2 hits
    Killing a plaguebearer and an acolyte.

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    peskypesky Registered User regular
    1 hit in Bretonnia taking out a Bloodletter.

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    FlimflammeryFlimflammery There's always money in the banana stand... Oxford, UKRegistered User regular
    I think Nurgle has a roll against a peasant in Tilea too?

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    peskypesky Registered User regular
    1 hit in Tilea, peasant dies.

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    doldaridoldari Registered User regular
    Round 1-5. Corruption Phases

    game92state09.png

    - Old World Card Effects
    The Light of Day : All regions with an Event token need fifteen total corruption tokens (including Warpstone) in order to be ruined.

    - Upgrade Effects

    - Chaos Card Effects
    Norsca : Glean - 0 - This region is considered adjacent to all other regions.
    The Empire : Warpstorm - 0 - If you kill one or more enemy figures in this region during the battle phase, place a Warpstone token in this region. and Havoc - 2 - Instead of rolling battle dice in this region, all Warriors and Greater Daemons each place one corruption token during the battle phase.
    Estalia : Festival of Sinew - 0 - When an opponent summons a figure to this region, gain one power point.
    Tilea : Virulent Outbreak - 0 - This region is considered Populous.
    The Border Princes : Verminous Horde - 1 - If you have more figures than a single other player, the cost for your opponents to summon figures to this region, and play Chaos cards in this region, is increased by one.

    Domination Step
    Troll Country : +1VP
    The Empire : +5VP
    The Border Princes : +2VP
    The Badlands : +1VP DAC

    CorruptionStep
    Troll Country : +1
    Kislev : +1
    The Empire : +1, +3 DAC
    Bretonnia : +1, +1
    Estalia : +3 DAC

    Check for Ruination
    None

    Updated VP
    0VP
    0VP
    0 + 5 = 5VP
    0VP
    0 + 4 = 4VP

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    doldaridoldari Registered User regular
    Round 1-6. End Phases

    game92state10.png

    1. Remove Chaos Cards from the Board.

    2. Hero Tokens are resolved. - None

    3. Resolve Old World cards. - None

    4. Score Ruined Regions. - None

    5. Advance Threat Dials - Each god ticks once.
    6 - Score 4 VP
    5 - Score 3 VP
    7 - Place 1 Warpstone
    8 - Score 3 VP
    5 - Summon 1 cultist

    Updated VP
    0 + 4 = 4VP
    0 + 3 = 3VP
    5VP
    0 + 3 = 3VP
    4VP

    6. Check for Game end - The game does not end.

    Things that need to happen:
    1. @Gorden858 place a warpstone.
    2. @BoardGamer summon one cultist. (follow adjacency)

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    Gorden858Gorden858 Registered User regular
    edited October 2012
    Empire

    Gorden858 on
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    BoardGamerBoardGamer Registered User regular
    Norsca

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    doldaridoldari Registered User regular
    edited October 2012
    Round 2-1. Old World Phases

    The Warrens Erupt!
    Place one Skaven token in each region that does not currently have a Skaven token. - In the end phase, players who collected only one dial advancement counter do not advance their dial.

    Place one Skaven token in Norsca, Troll Country, Kislev, Bretonnia, Estalia, Tilea, The Border Princes.

    game92state12.png

    doldari on
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    doldaridoldari Registered User regular
    edited October 2012
    Round 2-2. Draw Phases

    Tzeentch may choose to discard one card before drawing.

    Draw 2, 5 in hand, 17 left in deck, 2 discard
    Draw 2, 6 in hand, 17 left in deck, 1 discard
    Draw 3, 5 in hand, 16 left in deck, 3 discard or Draw 4, 5 in hand, 15 left in deck, 4 discard
    Draw 2, 6 in hand, 17 left in deck, 1 discard
    Draw 2, 5 in hand, 17 left in deck, 2 discard

    Things that need to happen:
    1. @Gorden858 decide whether or not to discard chaos card.
    2. @Styyx, you didn't draw 2 chaos card on Round 1. So this round you draw 4 chaos card.
    3. Start Summon Phase.

    doldari on
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    Gorden858Gorden858 Registered User regular
    No discard.

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    StyyxStyyx Registered User regular
    Hate in the Empire, placing all enemy figures on it.

    6/7 PP

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    peskypesky Registered User regular
    Quicken Decay into the Empire.
    5/6PP

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    doldaridoldari Registered User regular
    edited October 2012
    Round 2-3. Summon Phases

    game92state13.png

    - Old World Card Effects
    The Light of Day : All regions with an Event token need fifteen total corruption tokens (including Warpstone) in order to be ruined.
    The Warrens Erupt! : In the end phase, players who collected only one dial advancement counter do not advance their dial.

    - Upgrade Effects

    - Chaos Card Effects
    The Empire : Hate - 1 - When you play this card, move any number of figures in this region onto this card. Figures on this card cannot be moved out of this region. and Quicken Decay - 1 - When an opponent summons a figure to or from this region, score one victory point.

    @Gorden858 active.

    doldari on
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    Gorden858Gorden858 Registered User regular
    Acolyte to Bretonnia.

    5/6 PP

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    CerberusCerberus Registered User regular
    Cultist to The Border Princes
    5/6 PP

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    BoardGamerBoardGamer Registered User regular
    Play Doomwheel in The Badlands.
    5/6PP

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    StyyxStyyx Registered User regular
    Bloodletter to Bretonnia

    4/7 PP

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    peskypesky Registered User regular
    Leper into Kislev.
    4/6PP

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    doldaridoldari Registered User regular
    edited October 2012
    Round 2-3. Summon Phases

    game92state14.png

    - Old World Card Effects
    The Light of Day : All regions with an Event token need fifteen total corruption tokens (including Warpstone) in order to be ruined.
    The Warrens Erupt! : In the end phase, players who collected only one dial advancement counter do not advance their dial.

    - Upgrade Effects

    - Chaos Card Effects
    The Empire : Hate - 1 - When you play this card, move any number of figures in this region onto this card. Figures on this card cannot be moved out of this region. and Quicken Decay - 1 - When an opponent summons a figure to or from this region, score one victory point.
    The Badlands : Doomwheel - 1 - If you dominate this region, score three victory points.

    @Gorden858 active.

    doldari on
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    Gorden858Gorden858 Registered User regular
    Acolyte to Bretonnia

    4/6 PP

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    CerberusCerberus Registered User regular
    Cultist to TBP
    4/6PP

    I don't suppose anyone was thinking of stopping the rat were they? I can help, but not do it on my own! Thoughts?

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    BoardGamerBoardGamer Registered User regular
    edited October 2012
    Play Doomwheel again in The Badlands.
    4/6PP

    Maybe Khorne get 3 DAC.

    BoardGamer on
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    peskypesky Registered User regular
    Cerberus wrote: »
    Cultist to TBP
    4/6PP

    I don't suppose anyone was thinking of stopping the rat were they? I can help, but not do it on my own! Thoughts?

    Gonna be tough considering he's everywhere! As rats should be.

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    Gorden858Gorden858 Registered User regular
    Cerberus wrote: »
    I don't suppose anyone was thinking of stopping the rat were they? I can help, but not do it on my own! Thoughts?
    Of course I was. But I fear my possibilities have dwindled with the card slot gone :-(

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    Gorden858Gorden858 Registered User regular
    edited October 2012
    BoardGamer wrote: »
    Maybe Khorne get 3 DAC.
    I don't see the problem with that, since you are probably doing the same... ;-)

    Gorden858 on
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    CerberusCerberus Registered User regular
    Gorden858 wrote: »
    Cerberus wrote: »
    I don't suppose anyone was thinking of stopping the rat were they? I can help, but not do it on my own! Thoughts?
    Of course I was. But I fear my possibilities have dwindled with the card slot gone :-(


    Could you do something in one of the other regions where he is dominating that have empty card slots?

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    StyyxStyyx Registered User regular
    edited October 2012
    Rampage to Bretonnia

    Battle in Bretonnia: 5 Hits!, killing everything!

    3/7 PP

    Styyx on
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    Gorden858Gorden858 Registered User regular
    Cerberus wrote: »
    Gorden858 wrote: »
    Cerberus wrote: »
    I don't suppose anyone was thinking of stopping the rat were they? I can help, but not do it on my own! Thoughts?
    Of course I was. But I fear my possibilities have dwindled with the card slot gone :-(


    Could you do something in one of the other regions where he is dominating that have empty card slots?

    Maybe in one ;-)

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    peskypesky Registered User regular
    leper into the Empire.
    3/6PP

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