I thought the gameplay in Diablo 3 was fantastic. And when I say gameplay I really just mean the act of killing fools. Killing dudes in Diablo 3 is extremely satisfying. You feel like a badass monster killing machine. I also thought the characters were really imaginative and mostly had a lot of cool abilities.
What sucked was pretty much everything else. The story was worse, the atmosphere was worse, the art design was worse. The difficulty curve was braindead. And most importantly, the item and levelling treadmill was much less compelling. If people care less about items and levelling, that's pretty much the kiss of death for any diablo game right there.
BeastehTHAT WOULD NOTKILL DRACULARegistered Userregular
the thing that got to me the most about the d3 ''''''''''''''''storyline'''''''''''''''' was the saturday morning cartoon villains signposting their whereabouts and popping up every so often to let you know that YOU'LL NEVER DEFEAT ME, BY THE WAY I'M AT THE BOTTOM OF THIS DUNGEON. NO THAT ONE OVER THERE. MUAHAHAA
I had one of those earlier, where I somehow got packs of those bats that shoot the toxic grid patterns on the floor, and a pack of skeletal archers that were mortars at the same time.
Nowhere. Was. Safe.
COME FORTH, AMATERASU! - Switch Friend Code SW-5465-2458-5696 - Twitch
So Travis Day posted some info on legendary drops and rifts at Diablo fans.
The gist is legendary drops are in the ball park of where they want them to be with room for a buff.
Rifts are getting a buff because they want them to be the most rewarding thing in the game.
Legendaries are meant to be earned roughly one per two hours which will go down the higher difficulty you go up.
There's a safety net where the game buffs you till a legendary drops and then it resets.
The rift buffs are that they'll drop more blood shards when you clear it and a forgotten soul which is for enchanting legendaries.
It sounds promising?
Oh also gambling can give legendaries now but it's gambling so that can/will be hit and miss. They want to hit a sweet spot for farming and gambling so that one isn't too good compared to the other.
PSN: ThatDaveFella
0
BeastehTHAT WOULD NOTKILL DRACULARegistered Userregular
right now the best, most consistent way to farm legendaries is to do bounties on expert (500 blood shards in ~20 mins) and gamble
Does gambling use only blood shards, or is there gold/components involved? And are shards available from both bounties and rift guardians?
It does sound pretty promising. Even if gambling is a bit more lucrative by being slot-focused, at least tying it to shards will keep it a complement to farming instead of a replacement.
what I'm curious about is when he says "we have a safety net on legendary drops and we don't understand why people say they don't get them in playing 10+ hours)
does he mean in one play session, or does the game track legendary acquisition rates across play sessions?
also, I really hope smart drop logic also gets applied to legendaries. there's nothing worse then getting one with total garbage stat rolls
There's so much doomsaying in that post but they just end it saying how it's unlikely the game at its current state is going to last a month
I mean
For a 39.99 expansion pack
A month is pretty goddamn great
If I play RoS for a full month then it's not just great, but an overwhelming success
It really just seems like everything in that post is designed for the type of player I don't really ever intend to be. I wanna enjoy the new game modes, get some cool loot, and maybe go in with a dull and fleeting hope that Blizzard put its few good writers on a least bits of the story or dialogue.
I consider any source of entertainment that works out to about a dollar an hour to be a resounding success. So, even tho I dumped probably 1000 dollars into world of warcraft before I quit, well, combined I have something like 400 continuous days of played time.
Yeah, that post is all "The mobs have too much HP". So...play in a mode where they have less? Sure, they could make it better I'm sure and if their reaction to Inferno 1.0 is any indication they will if required. The item stats I honestly glazed over as it was explaining the issue, but as long as I can make things explode I'm sure it'll be OK. They just have to not screw up Legendaries again. Movement Speed...is fine now, it'll be fine then. Getting CCed sucks, I dunno if they've gone crazy with it or not in RoS. I don't craft now, so if they screw that up no change there! Bounties and Rifts I need to read more about since Blizzard STILL hasn't let me in the beta, those meanies.
"For no one - no one in this world can you trust. Not men. Not women. Not beasts...this you can trust."
I can't take seriously the opinion of someone who thinks the sky is falling for every little thing. I'm sure there's plenty of room for improvement post-launch, and we know they're willing to do that. In the meantime I feel pretty good that the broad strokes are in the right direction, certainly a big improvement over vanilla in a lot of ways.
0
BeastehTHAT WOULD NOTKILL DRACULARegistered Userregular
*scene opens on a laboratory in some unspecified eastern european nation. a team of scientists observe a monkey strapped to a chair through a one-way mirror. the primate has diodes attached to its nervous pleasure centers and sits idly in front of an LED screen, which generates a random number algorithm every 3 seconds or so. the monkey habitually scratches its own anus and brings his index finger up to his nose, inhaling deeply.
one scientist turns down the dial on the number generator ever so slightly. the monkey's initial passivity quickly descends into alarm and panic. it begins screeching and trying to violently break from its restraints. the scientist scribbles on his notepad, and then proceeds to turn the dial down some more. the monkey suddenly becomes aware of his own futile existence and the immutable truth that he will die one day. he grows suicidally despondent and begins to somberly reflect upon the nature of art, commerce, and the purpose of life itself. he defecates into an open palm and throws his shit at the computer screen, cursing his own mortality.
after a few moments, a different scientist turns the dial back up. the monkey's despair quickly dissipates into total elation. he begins hooting and hollering, which the scientists note activate the same pleasure receptors a normal primate might experience during intercourse or after eating a very fulfilling meal. satisfied with their results, the scientists nod among one another and dim the lights to the laboratory, all agreeing to go out for drinks later. in the darkness, the monkey masturbates furiously.*
The heart of the Blizzard nerd is the heart of a person who cannot internalize or accept responsibility for their own mistakes. Instead they lash out at the game, blaming it for their shortcomings.
This also has the side effect of making them terrible at said game because they are incapable of the first step to improvement - learning from failure.
See: WoW, Hearthstone, SC2
+1
KwoaruConfident SmirkFlawless Golden PecsRegistered Userregular
Though as much as I love anything that spites nerds who aren't me, it does seem like a weird choice because why would literally anyone keep playing and farming D3 between now and the expansion
But I guess I don't care because I wasn't going to play again until the new loot system is all implemented anyway
The only thing they can do to screw things up now is make the level 70 stuff worse than the current gear and I can't see them doing that. But people seem to be saying it, so I hope it's just worse than their rerolled perfect gear on the PTR and not my mish mash of legendaries on live atm...
"For no one - no one in this world can you trust. Not men. Not women. Not beasts...this you can trust."
Apparently they made a bunch of changes over the weekend? Like they did away with getting rift keystones, you now get rift fragments or something instead...
people are actually making 'taking blizz to small claims court' threads now its perfect
PERFECT
The trust and benevolence shown by the peerlessly great Gamers on Battle.net were something Blizzard hardly deserved. It is an elementary obligation of a human being to repay trust with sense of obligation and benevolence with loyalty. However, despicable human scum Wyatt Cheng, who was worse than a dog, perpetrated thrice-cursed acts of treachery in betrayal of such profound trust and warmest paternal love shown by the Gamers and the leader for him.
From long ago, Wyatt Cheng had a dirty political ambition. He dared not raise his head when Rob Pardo and David Brevik were alive. But, reading their faces, Wyatt Cheng had an axe to grind and involved himself in double-dealing. He began revealing his true colors, thinking that it was just the time for him to realize his wild ambition in the period of historic turn when the generation of the revolution was replaced.
Apparently they made a bunch of changes over the weekend? Like they did away with getting rift keystones, you now get rift fragments or something instead...
biggest thing they did was add a hidden counter that tracks how long you go without getting a legendary drop, and once it ticks over will spit one out for you
Beasteh on
0
KwoaruConfident SmirkFlawless Golden PecsRegistered Userregular
have they changed demon hunter turrets to a stock system yet
Posts
What sucked was pretty much everything else. The story was worse, the atmosphere was worse, the art design was worse. The difficulty curve was braindead. And most importantly, the item and levelling treadmill was much less compelling. If people care less about items and levelling, that's pretty much the kiss of death for any diablo game right there.
https://medium.com/@alascii
your pathetic terrorrrrrrrrr betrraaaaaayys you
At least it isn't my magic betraying me this time.
COME FORTH, AMATERASU! - Switch Friend Code SW-5465-2458-5696 - Twitch
the screen looks like a rave
Nowhere. Was. Safe.
COME FORTH, AMATERASU! - Switch Friend Code SW-5465-2458-5696 - Twitch
The gist is legendary drops are in the ball park of where they want them to be with room for a buff.
Rifts are getting a buff because they want them to be the most rewarding thing in the game.
Legendaries are meant to be earned roughly one per two hours which will go down the higher difficulty you go up.
There's a safety net where the game buffs you till a legendary drops and then it resets.
The rift buffs are that they'll drop more blood shards when you clear it and a forgotten soul which is for enchanting legendaries.
It sounds promising?
Oh also gambling can give legendaries now but it's gambling so that can/will be hit and miss. They want to hit a sweet spot for farming and gambling so that one isn't too good compared to the other.
that shit aint right
It does sound pretty promising. Even if gambling is a bit more lucrative by being slot-focused, at least tying it to shards will keep it a complement to farming instead of a replacement.
does he mean in one play session, or does the game track legendary acquisition rates across play sessions?
also, I really hope smart drop logic also gets applied to legendaries. there's nothing worse then getting one with total garbage stat rolls
Good read on the state of the beta right now.
Also the game has 2 months before launch.
I mean
For a 39.99 expansion pack
A month is pretty goddamn great
If I play RoS for a full month then it's not just great, but an overwhelming success
It really just seems like everything in that post is designed for the type of player I don't really ever intend to be. I wanna enjoy the new game modes, get some cool loot, and maybe go in with a dull and fleeting hope that Blizzard put its few good writers on a least bits of the story or dialogue.
Pretty good investment there.
get rekt nerds who spent far too much time/money so they could cruise to 70 and farm t6 early with their 2 beez perfect crit mempo
PERFECT
this is a great change
This also has the side effect of making them terrible at said game because they are incapable of the first step to improvement - learning from failure.
See: WoW, Hearthstone, SC2
But I guess I don't care because I wasn't going to play again until the new loot system is all implemented anyway
The trust and benevolence shown by the peerlessly great Gamers on Battle.net were something Blizzard hardly deserved. It is an elementary obligation of a human being to repay trust with sense of obligation and benevolence with loyalty. However, despicable human scum Wyatt Cheng, who was worse than a dog, perpetrated thrice-cursed acts of treachery in betrayal of such profound trust and warmest paternal love shown by the Gamers and the leader for him.
From long ago, Wyatt Cheng had a dirty political ambition. He dared not raise his head when Rob Pardo and David Brevik were alive. But, reading their faces, Wyatt Cheng had an axe to grind and involved himself in double-dealing. He began revealing his true colors, thinking that it was just the time for him to realize his wild ambition in the period of historic turn when the generation of the revolution was replaced.
feels so fucking clunky compared to, say,
literally any other class
biggest thing they did was add a hidden counter that tracks how long you go without getting a legendary drop, and once it ticks over will spit one out for you
because any other system is the dumbest