Apparently they made a bunch of changes over the weekend? Like they did away with getting rift keystones, you now get rift fragments or something instead...
biggest thing they did was add a hidden counter that tracks how long you go without getting a legendary drop, and once it ticks over will spit one out for you
So, find out how long it takes for the timer to tick over, set countdown timer for same, boot game, minimise and idle until alarm goes off, kill something for legendary, minimise and idle again, repeat until Bizzbucks rich?
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BroloBroseidonLord of the BroceanRegistered Userregular
Apparently they made a bunch of changes over the weekend? Like they did away with getting rift keystones, you now get rift fragments or something instead...
biggest thing they did was add a hidden counter that tracks how long you go without getting a legendary drop, and once it ticks over will spit one out for you
So, find out how long it takes for the timer to tick over, set countdown timer for same, boot game, minimise and idle until alarm goes off, kill something for legendary, minimise and idle again, repeat until Bizzbucks rich?
apparently they're measuring how far you travel and how many monsters you fight
See as much as I love how transparent blizzard has been about basically everything with the dev process in all their games
I'd have preferred they implemented that and just never mentioned it. Feels much less exciting to be waiting on a legendary drop than getting a good amount at "random"
I assume they can still drop normally, but, eh. There are times when the players don't need to know, Blizzard.
And the way the timer works is, after a certain period of time playing actively, if you haven't dropped a legendary, it starts to gradually increase the drop rates of legendaries, until you get one, at which point the timer and drop rates reset.
It had, at one point, been around 10 hours before it started increasing drop rates. I believe they cut it to 4.
And the way the timer works is, after a certain period of time playing actively, if you haven't dropped a legendary, it starts to gradually increase the drop rates of legendaries, until you get one, at which point the timer and drop rates reset.
It had, at one point, been around 10 hours before it started increasing drop rates. I believe they cut it to 4.
Every drop system in the entire world should work like this.
Also I think whatever loot system they're using for the console is amazing.
We ran Act II from "Blood and Sand" (just after Zoltun Kulle starts chatting with you) through the end, and I think we found half a dozen legendaries. Well, four different ones, two of them we each got one of (depending on who the stats were better for).
And through the first part of Act III we found at least one more.
I think altogether we're right about a dozen legendaries found, and we just started Heart of Sin (Cydaea shows up and talked to us once so far).
2.0 Drop rates are actually a bit less legendaries than on the console version( and a whole lot overall drops) from my experience. However they are smart drops so the drops you get tend to be better in general(and no more constantly wading through the crap). I did see that drop frequency went way up once I hit lvl 70 in RoS beta though.
Incindium on
Nintendo ID: Incindium
PSN: IncindiumX
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BroloBroseidonLord of the BroceanRegistered Userregular
hmm, patch updates with the RoS loading splash now...
Yeah supposedly one of the devs said "You're twice as likely to have drops for your class compared to others" in RoS.
Which...could just mean 2 out of 6 drops are for your class, the other four aren't. Or it could mean that 2 out 3 are for your class, the third one isn't.
Yay/boo, same here (4GB after the 6GB preload). That just seemed a little big combined upon first glance, but then not, but didn't hurt to ask. Thanks.
"For no one - no one in this world can you trust. Not men. Not women. Not beasts...this you can trust."
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BroloBroseidonLord of the BroceanRegistered Userregular
aaaaaaaaaaaaaaaaaaaaaaaaaahhhhhhhhhhhhhhhhhhhhhhhhhhh i love them, I mean they could all suck but the spells! they change so much with runes! at least some
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Big Red Tiebeautiful clydesdale style feettoo hot to trotRegistered Userregular
KwoaruConfident SmirkFlawless Golden PecsRegistered Userregular
edited February 2014
I've made my peace with the really dumb decision to take out the auction house
I mean class skills and drops and mechanics changes and stuff, things that were supposed to make up for removing an excellent feature (there will never be peace)
Loot 2.0 gets you partially there but you need the Mystic to be able to enchant things to really replace its functionality somewhat. So get RoS and you'll be good.
Incindium on
Nintendo ID: Incindium
PSN: IncindiumX
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KwoaruConfident SmirkFlawless Golden PecsRegistered Userregular
Posts
So, find out how long it takes for the timer to tick over, set countdown timer for same, boot game, minimise and idle until alarm goes off, kill something for legendary, minimise and idle again, repeat until Bizzbucks rich?
apparently they're measuring how far you travel and how many monsters you fight
I'd have preferred they implemented that and just never mentioned it. Feels much less exciting to be waiting on a legendary drop than getting a good amount at "random"
I assume they can still drop normally, but, eh. There are times when the players don't need to know, Blizzard.
And the way the timer works is, after a certain period of time playing actively, if you haven't dropped a legendary, it starts to gradually increase the drop rates of legendaries, until you get one, at which point the timer and drop rates reset.
It had, at one point, been around 10 hours before it started increasing drop rates. I believe they cut it to 4.
Every drop system in the entire world should work like this.
We ran Act II from "Blood and Sand" (just after Zoltun Kulle starts chatting with you) through the end, and I think we found half a dozen legendaries. Well, four different ones, two of them we each got one of (depending on who the stats were better for).
And through the first part of Act III we found at least one more.
I think altogether we're right about a dozen legendaries found, and we just started Heart of Sin (Cydaea shows up and talked to us once so far).
But you won't also end up like me, playing for a couple hundred hours and seeing all of 2 legendaries ever drop.
One was kinda meh (no good stat boosts for either monk or wizard), the other was great for the wizard.
Nintendo ID: Incindium
PSN: IncindiumX
Which...could just mean 2 out of 6 drops are for your class, the other four aren't. Or it could mean that 2 out 3 are for your class, the third one isn't.
Probably somewhere in between.
Nintendo ID: Incindium
PSN: IncindiumX
So
There are no class changes in the patch notes yet
But
This is because according to the devs the changes are 55 pages long
aaaaaaaaaaaaaaaaaaaaaaaaaahhhhhhhhhhhhhhhhhhhhhhhhhhh i love them, I mean they could all suck but the spells! they change so much with runes! at least some
a+ good patch
are points permanently set when you spend them or can you respec
Respec anytime...
Nintendo ID: Incindium
PSN: IncindiumX
But it's looking good yeah?
I mean class skills and drops and mechanics changes and stuff, things that were supposed to make up for removing an excellent feature (there will never be peace)
Long as loot 2.0 does as advertised, we are better off without it.
I loved Diablo but too much issues with it
my wizard is like 58 or something. he might even be 60 now
Nintendo ID: Incindium
PSN: IncindiumX
Even if loot 2.0 meets and surpasses all expectations, it would be even better if we still had the auction house
or am I casting my clan lot with the G&T thread?
G&T seems to have more people going.
G&T seems to have more people going.
Your face
G&T
this makes the game good and fun again
go and play it
The panel that popped up when I logged in made it sound like upgrading now would let me mess around with that stuff
edit also where would inferno rate on the new difficulty scale