
It is the year 930.685 KC. The Galactic Commonwealth has fallen, and, though the war has ended, the galaxy has never needed soldiers more. Once a member of the noble, galactic fleet, you are now a hired gun; the last true law in the Starfall Galaxy. As renegade factions battle for power and territory in the now shattered realm, you must use your experience and your fleet to maintain the balance of power.
In Starfall: Ronin, you command a fleet of up to 6 customized ships. Complete missions to gain resources which can be used to upgrade and buy new ships as well as equip your fleet with a wide array of unique abilities.
Starfall: Ronin is a turn-based strategy game of space combat. Issue your commands, out-maneuver and out-gun your opponents. Purchase new ships and abilities for your fleet, and upgrade their stats for improved speed, armor, maneuverability, and more!
Starfall: Ronin is currently available on the App Store and is compatible with iPhone, iPod touch and iPad.
- Addictive, turn-based gameplay
- Endless combat that scales to match your skill
- 4 player ship types and 8 unique abilities for endless customization
- Procedural missions against 6 enemy types and environmental hazards
- Powered by Unity3d
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As a gift to the PA Community, please use these promo codes for your free copy!
Promo Codes
3AMYJ9H94PLH
LREN4A9ANWTL
EA7P4FLMEK79
9M6N4ATT4LJJ
R74A6TWXK7FM
Be sure to post a reply here to let us know which code you've used (so others know). And let us know what you think of the game!
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I'm looking forward to hearing your thoughts!
Legal Stuffs
Code expires on Sat Oct 27 17:54:49 PDT 2012. Requires an iTunes account, subject to prior acceptance of license and usage terms. To open an account you must be above the age of 13 and in United States. Compatible software and hardware, and internet access (fees may apply) required. Not for resale. Full terms apply; see
www.apple.com/legal/itunes/ww/. For more information, see
www.apple.com/support/. This app is provided to you by Pillar 4 Entertainment, LLC
Posts
UPDATE 1.0.2 (available now)
* Archer Missiles will no longer freeze your missions
* Battleships will no longer be free
* Firing Arcs have been added to show your ship's weapon range
* The game will now rotate to display properly on iPads
UPDATE 1.0.3 (available now!)
* Save Game bugs fixed
* Fixed a bug that caused "ghost lasers"
* Randomized Enemy Ship Placement
Nintendo Switch friend code: SW-4012-4821-3053
Same with the second! Thanks for the code, khan
3DS Friend Code: 3110-5393-4113
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Can't wait to try it out.
I'm still yet to really explore the game but this is just something that I immediately noticed, and again it could just be me.
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3DS Friend Code: 3110-5393-4113
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Is it the price of a certain ship? :P
3DS Friend Code: 3110-5393-4113
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Nintendo Switch friend code: SW-4012-4821-3053
As @Lost Canuck said, the controls are sometimes a bit unstable. It's not always easy to point it where you want it. I've noticed this is especially an issue when parts of your ship are damaged and so your movement is limited (that's an awesome concept, btw); it makes the arrow really really wonky sometimes.
The progression of the game is off, for several reasons. There is no "feeling" of making progress, you just get a new setup of seemingly randomly distributed colored targets, and a new distribution of ships for each one. It honestly kind of feels like you set it up to go infinitely long (which is cool) with a few lines of code to randomly generate a few things. That's great for an extra mode, but if that is the core of the game, it needs to grab people a bit more. The strategy is nice and all, but it is not going to have a super-long retention as-is. My personal advise (after having thought on it for all of 30 seconds :P) would be to keep what you've got, since it's nice, but you need another game mode that actually shows progression. Something where I can see the previous levels I've done, preferably be able to replay them and get a better score, a story (even if it's really rudimentary) would be nice. It could be I'm unique in this, but I really like the concept and gameplay, but the way it is just feels almost incomplete. And it will get boring.
Even just a basic, randomly generated "mission description" or such with a log of past missions. Just something. You've got a story in the OP here, but as far as I can tell, that is no where in the actual game.
I am... concerned about the difficulty. You say it scales to our "skill," and if that is actually working, then cool. But if it isn't, there will be issues. I don't think I'm very good at the game, haha. So I've had issues sometimes with completing yellow/red missions, which is fine. I feel like it would be really easy to suddenly get screwed because I'm earning like 50% of what I should have been by a certain point. I already felt the need to cheat once :P. Also, I have no idea how my score is determined at the end of missions.
On that note, the general lack of a tutorial, how to, options menu, etc is noticeable and makes the game feel a bit less professional.
Oh, a very easy way to make the game a lot more appealing? So, you've got a small fleet of ships, each individually customized, etc. I want to give them names. And I'm sure I'm not the only one!
Overall, it's a cool game that just feels like you haven't fleshed it out as much as it deserves. But talking about it made me want to play more, so that's always a good sign
3DS Friend Code: 3110-5393-4113
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Yes, the ships will automatically fire when they get within range of a target. You can increase their Range in the shop, which will allow them to fire a greater distance (do not underestimate the usefulness of this). I'll see what we can do about displaying a firing arc. That comes down to a design issue. (When do we display the firing arc, how do we do it without cluttering the play area, etc.)
...maybe
Yes, the larger ships are slower and have less maneuverability (turning radius). You can improve it by upgrading their Speed and Maneuverability in the shop, but the Fighters and Cruisers will always be easier to maneuver.
EDIT: Re-reading this. You mean the arrow is difficult to click? That seems odd, but its possibly an overlap on the ship itself. I'll look into it. Thanks!
Ah. We had to lock the rotation while waiting for the Unity engine to release their latest update (compatibility with iOS6). I'll talk to the programmer about freeing this up in an update soon.
This is great feedback. Thank you very much!
If you have more thoughts, bugs, suggestions, etc. please let me know on our forum, or send an email to [email protected]
One more Promo Code left!
3DS Friend Code: 3110-5393-4113
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It is an idea we've kicked around a bit, but will be further down the road if we decide to do it. We do, however, have another Starfall game in the pipeline that is multiplayer.
P.S. We have been made aware of a bug in the game which prevents the "mission phase" from resetting. This prevents you from taking another turn, and you're forced to exit the mission. We're still working on tracking down this bug, but we do know that it has something to do with using the Archer Missiles. It will be fixed soon.
Just giving everyone a heads up. We've submitted an update, which should be approved in the next few days. This update will fix several issues.
* Archer Missiles will no longer freeze your missions (who says nuclear deterrents don't work)
* Battleships will no longer be free (sorry guys)
* Firing Arcs have been added to show your ship's weapon range
* The game will now rotate to display properly on your iPads
Again, this update should be up later this week (early next week at the latest).
Thanks for your patience everyone! Please, keep the feedback coming. As you can see, it really helps to improve the game.
One issue I started to have a bit in though was that the arrow for movement wouldnt let me pick a direction. I was stuck only being able to turn left. Happened a few times but the next turn would be fine.
Check the status of your ship. Chances are, that's a feature working as intended: your ship got damaged! I've noticed damage in the engines (lot less distance on the arrows), turning, guns, etc. They get repaired eventually.
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This was something I wanted to do initially, but we were simply running short on time. I am, however, planning on putting more pre-built/storyline missions in a future update. These will be handcrafted missions that provide more resources as well as Achievements when completed. These missions will appear when the player has met specific criteria (earned X total resources, purchase X ship, etc.) So it is planned.
Your score is determined by comparing the amount of damage you delivered to the enemy vs. the amount of damage you received. The "Threat Level 1" missions should generally remain easy to accomplish, so if you find you've made some fatal error and backed yourself into a corner, just complete a few of those to get your Resources back up and get you back in the fight. Typically, this shouldn't happen though... I'm glad you're nervous about it though :P
Interesting idea...
I just had a go at fighting an orange dreadnought, it sent a barrage of lasers at me from long range. I said 'fuck, no' and exited it, and tried a green fight. When I went in, the lasers were still on the way and obliterated me as soon as I started the fight.
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Whoops. Thanks Morblitz. I'll be sure that gets fixed in the next update. My condolences to the families of your fleet.
From the screenshots it looks like ship movement is similar to Crimson: Steam Pirates. Is that the case? Once I got the hang of that control scheme, I really enjoyed it.
How rude.
It was influenced by Steambirds, as well as the ship combat from some fan-made X-Com clones. I'm actually not familiar with Crimson. I just checked out a video of it though, and I would say yes, it does look like it does use similar mechanics. Thanks!
Very cool. I'll have to check this out when I get back to my iPad
Many letters were sent that day.
I must say I am enjoying the game thus far. Despite the repetitive nature of the game- which I don't mind, It's a good thing you can just pick up and play for a bit if you feel like it, and you aren't committed to any serious time investment. Good for study breaks!
One thing I will say though is the enemy fleet is predictable 100% of the time. Whenever I have a fight with some battleships and a dreadnought, all I do is let one of my fighters get ahead of my fleet a little bit, and capture their attention. I then set the fighter on a course away from the fight and promptly forget about it entirely and focus the rest of my fleet on lazily coming up behind the big ships who are currently completely ignoring them, and blowing them to kingdom come. When I've killed the big ships, I tell my fighter to loop back around, and the fighters that are chasing him will run right into my battleships.
Every fight operates in basically the same manner. Except when there are environmental hazards like asteroids that spawn in my immediate vicinity at the start of the game that limits my initial fleet movements.
Don't get me wrong, I'm having fun, I'm just noting that every fight appears to be subject to the same strategy without variation. I'm not really sure what could be done about it, either. So, sorry if the input isn't particularly useful.
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Hmm, also an interesting idea. Actually positioning them in the field would require some significant work, but I think we could manage the arrangement within the shop. I'll have to discuss that with the programmer. Thanks again!
We're also putting the finishing touches on Update 1.0.3 now, which will fix the "ghost laser" bug, and add a bit more strategy to each mission.
Keep the thoughts coming, guys. It really helps!
Also, I was going to mention - but maybe it's because I havn't updated the game, I booted it up today and found that my destroyer, one that I bought and spent so much money on fully upgrading, has been deleted. I now have an empty slot.
I wasn't too pleased. I'll see what happens when I update the game though.
edit: Nope, it's still gone. Goodbye, expensive destroyer
On the flipside the arcs look good and I found them to be very helpful. Thank you for giving that a try.
I've found it to be pretty useful for planning my ship movements out, I know what the ranges are now and can act accordingly.
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This is the second time the games gone 'NOPE' a short amount of time after I've bought one, and replaces it with an empty fleet spot.
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Ugh... so very bad. I'll look into it and be sure its fixed in the next update. Sorry. And thank you!
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Correct; once you buy a ship, its yours until you sell it (or start a new game). We've tracked down that bug, and also discovered some other small "save game" bugs. These, along with some other bug fixes (the ghost lasers) and new features will be in update 1.0.3, which should be out by the end of next week.
Keep the feedback coming, and let me know if you find any other bugs. We've also been working on the big "Elite Content" update, which will have a ton of new features, so feel free to throw out any off-the-wall ideas that you'd like to see in the game. Thanks!
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P.S. We are looking into being able to change the arrangement of your own fleet. As I suspected, its a bit of a trickier issue. But know that it is something we're looking into!
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You evil bastard, @Khanstruct.
That's an awesome and challenging feature that breaks up the monotony of the same layout over and over. I have the game paused, I'm about to go back and figure out how to get out of this ambush. Here we go. Definitely did not expect this.
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Ok, back to work! More to come.
What this means for you, however, is not only a much more streamlined and bug-free game, but this new design also allows for easy integration with our upcoming "Elite Content". Part of this update is already in and being tested! I'll let you know once this update is ready. Stay tuned!
New ships, new abilities, new battlegrounds, and new mission types! Take your fleet into low orbit to battle raiders, laser tanks and destroy enemy buildings. Use the abilities of your new ships to make your fleet unstoppable. "Scramble Drones" with your Carrier, fire a barrage of the new "Guided Missiles" into battle and lay waste to your enemies with the new "Nova Bomb". Three new ships, five new abilities and countless new strategies await you in this latest update of Starfall: Ronin.
Redesigned Interface with New Graphics and Layout
Player Ship Placement (manage your own fleets formation!)
Exclusive Ship Abilities (Each ship now has an ability exclusive to that ship)
Planetary Missions
Three New Ship Types
Five New Abilities
Five New Enemies
Destructible Enemy Buildings
New Mission Types
New Environmental Hazards
All this new info will be detailed on the upcoming new design of our website, as well as information on our next big project. Let me know what you think! And thanks for the support.