just made a 4e level 15 Pixie Ranger (Scout subtype from essentials)
put everything into charge and +to hit.
this little guy is a fucking monster
you are hitler holy shit
I took the concept from the Dresden Files books.
Wanted to make Toot Toot.
Basically a warrior pixie that does a bunch of recon for the main character in the series. But also has a hell of a fighting streak and charging into extremely dangerous situations.
JacobkoshGamble a stamp.I can show you how to be a real man!Moderatormod
We had a Pixie Assassin in my last 4e game that was an unholy goddamn killing machine. The best part was that a lot of its moves applied prones and slides, so the visual was of this tiny fae creature suplexing monsters and throwing them around like rag dolls.
You get to send your skin (halve your hit points, 3 strength, and construct type) to do things for you, while your skinless body stays behind a helpless lump. If your skin gets killed or you can't get back to your body before the spell ends, you are stuck in a coma until you get a Heal spell. That is a level 2 spell that needs a level 6 spell to save you if you mess up.
Who would use this?
I would brew this as a potion and tell the rest of my party they're healing potions.
Has anyone here played Merchants and Marauders? It is a good pirate board game.
0
webguy20I spend too much time on the InternetRegistered Userregular
Im home brewing a campaign right now and I'm gleefully turning the Elves into racial purists. Shunning (in the amish way) members of their society who want to integrate more into the greater world and shooting on sight any half elves that make their way back to their homeland. Elves in the cities that have been shunned are working on growing elvin numbers in the greater world so that one day they might be the more numerous side and can take back their homeland and bring it back into the world.
Im home brewing a campaign right now and I'm gleefully turning the Elves into racial purists. Shunning (in the amish way) members of their society who want to integrate more into the greater world and shooting on sight any half elves that make their way back to their homeland. Elves in the cities that have been shunned are working on growing elvin numbers in the greater world so that one day they might be the more numerous side and can take back their homeland and bring it back into the world.
Im home brewing a campaign right now and I'm gleefully turning the Elves into racial purists. Shunning (in the amish way) members of their society who want to integrate more into the greater world and shooting on sight any half elves that make their way back to their homeland. Elves in the cities that have been shunned are working on growing elvin numbers in the greater world so that one day they might be the more numerous side and can take back their homeland and bring it back into the world.
Interesting. How do they feel about Eladrin?
Well this is Pathfinder so they are the "Azata" but the mainline elves feel that if they can purify their bloodlines enough that they will be able to re-ascend to the level of the Azata. The Elves that favor integration to the greater world view this as a foolish ideal that can't truly be achieved.
So I think I want to get into a Cthulu game. I bought the Arkham Asylum game about a year or so ago and enjoyed the hell out of it. I have the actual CoC book, but need to find a group. I don't want to end up playing down at one of the local comic book stores because those guys are Type II Nerds to the max and, well, I'm afraid my hygiene might scare them.
So I think I want to get into a Cthulu game. I bought the Arkham Asylum game about a year or so ago and enjoyed the hell out of it. I have the actual CoC book, but need to find a group. I don't want to end up playing down at one of the local comic book stores because those guys are Type II Nerds to the max and, well, I'm afraid my hygiene might scare them.
StraightziHere we may reign secure, and in my choice,To reign is worth ambition though in HellRegistered Userregular
I went to a Toy and Game fair/expo today
Mostly a wash, and the only place doing super discounted games was the folks who made Dominion, which I already have one set of and really don't need more
But my roommate and I tried out a bizarre little game called Nuns on the Run
It's strange and charming and I think I really liked it
Here's a basic overview
Okay, so you've got six novice nuns, each who is trying to get something illicit that is locked up somewhere in the abbey. Like, some laudanum, or some cake. They move around the board, choosing their speed every turn, with certain speeds being louder than others, and more likely to get them caught. They need to first find some keys from set locations on the map, and then use those keys to get whatever item it is the desire, behind a locked door. Following all that, they just gotta get back to their rooms and like, get high on laudanum or whatever.
Because you also have the Abbess and the Prioress, patrolling the hallways. You can play them together (I did) or I guess if you have a bunch of people you can have each of them have a separate player. They have specific paths that they have to walk, moving either at a walking pace, where they might hear stray footsteps, or at a run. Furthermore, if they hear a noise or see a novice nun, they are allowed to leave that path to apprehend the novice.
It's pretty basic, in that sense. Novices win by getting their shit, the guards win by preventing them from doing so. If they catch someone, that person has to slowly walk back towards their room until they're out of sight, and then can do whatever the fuck they will.
The neat catch of it is, the novice nun pieces aren't moved around the board. The players have a little score sheet to right down where they're going, and only appear if one of the guards has line of sight to them. At which point they can vanish, leaving behind a trail that the guards can follow, much like if they hear a noise.
There's also one time useable abilities called blessings, every novice has one and the prioress and abbess each have one too. They're a minor thing, but could theoretically make a big difference.
But yeah, it was a fun game. I played the guards, and I caught the shit out of those nuns.
0
FishmanPut your goddamned hand in the goddamned Box of Pain.Registered Userregular
Sounds a bit like the old escape from Colditz game, but with abilities instead of cards and less 80's shitty design.
That's unbelievably cool. Your new name is cool guy. Let's have sex.
0
Mostlyjoe13Evil, Evil, Jump for joy!Registered Userregular
Pathfinder - Unlocking my mad mind!
So ya, I've been having a kickass Pathfinder game the last few months. When my game features things like Goblin Brawlers, Muscle Wizards, Human Eating Undines, Clockwork Zombies, and the amazing Serpent Squad...ya. Pathfinder life is good. Re-posting form some other boards, but have a taste.
Lets give you the full skinny:
Early Sessions the Birth of Serpent Squad! -
We had a Drunk Monk, A Witch passing himself off as a doctor, Biblobard, StormSorcerer, and a half orc Cavalier who was reaching for nobility.
They were ruthless. Going after the Cult of Lamasthu they would steal the identity of the bad guys, keeps collections of costumes/weapons/gear so their act was excellent.
It went so far that hey created a bad guy sub group Serpent Squad that was actually part of their foes organization. They would show up 'in character' and then destroy the cult's operations.
They took down:
A monster breeding farm, where the cult was using kidnapped women and things to make minions. (The nuked the site Super man style with magic when they found out what was going on.).
A horrific noble dayspa where people were being feed and applied 'product' that was made from aberrations. (Run by Aboleths)
A merc unit that was pretending to work for the nation they were operating in.
A horde of wererats. See above. Literally they geared up using alchemy and silverware to take down a were army.
An entire keep located on the top of a bluff by invading via the sewers and then causing a revolution against the cult agents who had infiltrated the nobility.
Highlights of that game were:
Cheese-IT! The number of times they had to run when the odds went bad were hilarious.
Vookie - Gnomish assistant and NPC party pet. He was a rogue who tended to acquire stuff and the party loved him for his drunken weirdness.
The Cavalier getting a fake noble title but acting like he was really a noble and pulling it off. Really impressive for a Half-Orc.
MEGA MONK! (Enlarge Person used to interesting effects.)
Enough wolfsbane ingested to kill a rhino.
The Monk was so uncharmismatic he had Intimabluffancy (Intimation - Bluff - Diplomacy) at a horrible -2 and he KEPT ON ROLLING. (And working.)
The Witch becomes a mad scientist and experiments on Aberrations.
The StormSorcer starts dating a loli-pirate girl and working with her grizzeled man servant.
Halfling Bards can totally pass themselves off as war vets. Totally.
False Identities:
Witch - No less than 8! (Professional doctor, lay healer, POLICE OFFICER!, Scerpent Squad Member, Wizard, Cult 'leader', alchemist for hire, noble's personal aid)
Cavalier - 4
Bard - 2
Sorcerer - 3 (Pimp Cult Wizard hat!)
Monk - 2
The Cavalier had a firey red-head Druid girlfriend...who was working for the enemy.
The Monk became Drunken Batman! Oh and he knocked up a neutral faction Hag for assistance from a local witches coven. Lets just say he was REALLY drunk that night. She became his Talia...except more hag like.
Such was love and fun!
Oh btw. Serpent Squad had a squad sign.
Do a double chest fist bump (gorilla style) and bring your hands up like twin snakes besides your head.
SERPENT SQUAD! Sssss!
Oh, They ganked about a Big Bad Were by using Beguiling Gift and making him drink a bottle of wine with silver filings in it.
Followed by the nastiest 4 way battle against his minions.
A LOT of Silver was quaffed that day.
Then followed by a Jade Regent game -
The Gnome Summoner Scotty Nar, aka Tony Stark. His summon is a steampunk suit of power armor.
The Horrors of a Gnomish Buzzsaw! And the irony of it being used on mushroom monsters.
The party bard hitting on every monster chick not nailed down. She's not CE, she's fiesty!
The party barbarian forcing a ninja to unload her full compliment of poisons into his system...and only dying minutes after the battle ended victoriously from secondary effects.
The Summoner and the Monk do fastball specials on flying targets. And the Barbarian climbs up walls to do the Peoples' Elbow.
The Kitsune Witch mixes up sleep hexes and burning gaze to keep the foes on their toes.
And suddenly Bard with a Morning Star acting a front line fighter.
Currently the Barbarian and Monk are moving like they are the Matrix movies. Clearing 2 to 3 buildings at a jump.
Boots of Leaping and Striding with rings of climbing have turned them in to very scary almost Jedi-like fighters.
They have achiveved full Wuxia.
Note: A Anchor Feather Token tossed when you are in the middle of a ~60foot longjump is a rather scary thing to watch.
Poor ninjas didn't know what hit them.
*See Also Scotty Nar's power arm has recently developed ornitopther wings and extendo claws.
The party Barbarian did a Crazy Eddy and threatened to sink a ship he was selling if he didn't get the price he wanted in selling it. Yes, he intimited the buyer into paying the asking price.
We had a number of one off games based around Numeria -
Peaches! A Goblin Barbarian who sleeps in a sack and is carried around by the party. He specializes in atacking people like Animal from the Muppets. Tries to pass himself off as a Disfigured Halfling. And it sometimes works. Named after his favorite food. The Bag is the Goblin's feeding method. He sleeps in the bag. Puts it on the side of the road and waits. Someone foolishly opens it up and OH GOD THE TEETH THE TEETH! Dinner is served.
He's eaten a demon spawn so far.
A ratfolk who talks like Mr. T and carries around a sword nearly twice his size.
A undine who claims that "you too are food" and is actually omnivorousness towards intelligent creatures so he can "Purify Food and Drink" on them.
And finally my recent Osirian Zombie Factory game -
Muscle Wizard, a Wizard with 18 Strength who specializes in touch attacks and defines all his spells as 'fists'. He 'punches' gravity to fly, etc.
In the last session the group ran across one of my coolest NPC nightmare places:
Hidding under a lost pyramid in the depths of Osirion they found a temple factory where dead bodies are reanimated, stuffed with clockwork gears, and controled via a mental parasite implanted into the dead skulls.
They stumble across this place and trigger an automated tour where they are shown the reanimation process in detail in a horrific disney-esk walking show. Only to fool the "Mentat" zombies that they are bidders on a lot of 50 arisen foot soliders. One of which is the reanimated remains of a party memeber who died in the last session.
They play it cool and study the automation and clockworks of the factory and start 'tinkering' on one of the clockwork spider drones that clean the place. Dubbing the one they 'break' as Fido they are amused as it begins collecting and bringing them random things.
The other drone they tinkered with started sneaking rings and minor trinkets out of the 'slush pile' of random adventure gear the bodies are cleaned off of before reanimation.
The group figured out they were sent on a trap filled hell mission to die and become more zombies for a Chelaixian group looking to make a horde of loyal minions.
Not only do they claim a control rod for 50 zombie minions (including their dead friend) they start a crazy escape as the 'broken' spider drone begins to pass it's corrupted programming on to other drones and they all begin to tear the temple apart from the inside.
Next session, the fight to escape.
The group in the temple factory also has a "Priest" of Razmir who walks around tinkering on things because his priestly art demands he be expert at bardic tricks for some reason.
And the group saved another adventurer from a group sent into the same trap hell by having 10 zombies dogpile him and carry him out of an arena. Think Masters of Triskelion.
Did I mention the temple factory had an arena right? With box seating and wonderful accommodations...if you don't mind they are 7000 years old held together by a fleet of undead and clockwork minions.
They have a garden...really. And mold that gives you crazy visions and rots your brain.
Mix in a Beast Mistress and her pet lion. It's a real party.
Too bad in the Zombie Factory game the Monk/Gunslinger was the one who died vs 2 clockwork soldiers and a Div.
The group HATES Div's now.
The Muscle Wizard was cursed so the Priest of Ramzier tried using a untested magical device and 'cured' the curse...by turning the half-orc wizard into a Dwarf.
He's rather upset good sir. I say.
There is some debate if they hit 7th level if they can take his zombiefied clockwork corpse (with a giant bug in the skull case) as a follower. That or the broken clockwork spider "Fido" as an improved familiar.
As long as they hang onto the control rod he and the other 49 zombies are tied too they obey them.
Friday I drop the Mythic rules on them. This is going to either be mad awesome of explode like the Death Star.
But life...is...good.
PSN ID - Mostlyjoe Steam ID -TheNotoriusRNG
+1
ButtlordFornicusLord of Bondage and PainRegistered Userregular
is this also the thread to discuss 40k/warmahordes shit because i'm gonna pick some stuff up tomorrow and i want to talk about it
0
CorporateLogoThe toilet knowshow I feelRegistered Userregular
Don't buy Darius
Do not have a cow, mortal.
0
ButtlordFornicusLord of Bondage and PainRegistered Userregular
i'm buying warmachine stuff
specifically the two-player battlebox that's basically 200 bucks worth of stuff for, after my discount, sixty five dollars
popebots (menoth) vs angry tractors (khador)
what's not to love
0
turtleantGunpla Dadis the best.Registered Userregular
Been running Pathfinder the last couple of weekends, is good fun.
However, one of my players have decided to make a Monk with a vow of silence, truth, and celibacy. When I told him he would have a hard time participating in any non-combat encounters he replied "that's the point".
Been running Pathfinder the last couple of weekends, is good fun.
However, one of my players have decided to make a Monk with a vow of silence, truth, and celibacy. When I told him he would have a hard time participating in any non-combat encounters he replied "that's the point".
Whee.
get him falsely accused of a crime
and put him in a court scene where the rest of the group has to find evidence to free him
in between sessions, you can work out his aggression in surviving prison
it might not be playing to his player needs, but some habits are meant to be broken- and broken in a fun way
Miss me? Find me on:
Twitch (I stream most days of the week) Twitter (mean leftist discourse)
Been running Pathfinder the last couple of weekends, is good fun.
However, one of my players have decided to make a Monk with a vow of silence, truth, and celibacy. When I told him he would have a hard time participating in any non-combat encounters he replied "that's the point".
Whee.
get him falsely accused of a crime
and put him in a court scene where the rest of the group has to find evidence to free him
in between sessions, you can work out his aggression in surviving prison
it might not be playing to his player needs, but some habits are meant to be broken- and broken in a fun way
being a monk is punishment enough
0
PiptheFairFrequently not in boats.Registered Userregular
specifically the two-player battlebox that's basically 200 bucks worth of stuff for, after my discount, sixty five dollars
popebots (menoth) vs angry tractors (khador)
what's not to love
Warmachine is awesome
which of the two factions do you like the look of most?
if it is not cygnar and menoth then get the fuck out
0
FishmanPut your goddamned hand in the goddamned Box of Pain.Registered Userregular
I played a mute monk once in a friends Eberron one-shot. It wasn't that I couldn't communicate or intimidate or participate in non-combat; the back story was we had been working together as a team for several years already, so the other PCs and my character had a level of understanding that meant I could convey concepts and ideas with relatively curt hand gestures and postures. More or less, I had the limitations of Chewbacca: only my close comrades understood me well, everyone else just could tell enough that I could harvest their arms at a moments notice.
Of course, my DM also said if my character couldn't speak, neither could I. Ever. At all.
Been running Pathfinder the last couple of weekends, is good fun.
However, one of my players have decided to make a Monk with a vow of silence, truth, and celibacy. When I told him he would have a hard time participating in any non-combat encounters he replied "that's the point".
Whee.
get him falsely accused of a crime
and put him in a court scene where the rest of the group has to find evidence to free him
in between sessions, you can work out his aggression in surviving prison
it might not be playing to his player needs, but some habits are meant to be broken- and broken in a fun way
being a monk is punishment enough
Yeah when I asked him if there were any other reasons he picked those, he said so he would have more ki points and be better at fighting. I didn't say 'you should be a different class then', but I should have.
0
CorporateLogoThe toilet knowshow I feelRegistered Userregular
i would totally play warmachine if there was anywhere to play it around here
the only LGS that's within feasible driving distance to me has banned warmachine from the premises because of a tiff that the owner got into with Privateer Press in regards to Monsterpocalypse
Been running Pathfinder the last couple of weekends, is good fun.
However, one of my players have decided to make a Monk with a vow of silence, truth, and celibacy. When I told him he would have a hard time participating in any non-combat encounters he replied "that's the point".
Whee.
get him falsely accused of a crime
and put him in a court scene where the rest of the group has to find evidence to free him
in between sessions, you can work out his aggression in surviving prison
it might not be playing to his player needs, but some habits are meant to be broken- and broken in a fun way
being a monk is punishment enough
wouldn't a prison scenario be the best place for the average monk
no need to smuggle a shiv
I can crush your head with a single punch
Miss me? Find me on:
Twitch (I stream most days of the week) Twitter (mean leftist discourse)
I need to update my game later, but I'm trying to work out a system that combines standard roleplaying with both action and tactical RPG elements (to simplify combat and action rolls), and fighting game concepts of "special moves"
Miss me? Find me on:
Twitch (I stream most days of the week) Twitter (mean leftist discourse)
Posts
put everything into charge and +to hit.
this little guy is a fucking monster
PARKER, YOU'RE FIRED! <-- My comic book podcast! Satan look here!
you are hitler holy shit
Mussolini
now, Pixie Barbarian, that's Hitler
I took the concept from the Dresden Files books.
Wanted to make Toot Toot.
Basically a warrior pixie that does a bunch of recon for the main character in the series. But also has a hell of a fighting streak and charging into extremely dangerous situations.
PARKER, YOU'RE FIRED! <-- My comic book podcast! Satan look here!
I would brew this as a potion and tell the rest of my party they're healing potions.
Origin ID: Discgolfer27
Untappd ID: Discgolfer1981
Interesting. How do they feel about Eladrin?
Well this is Pathfinder so they are the "Azata" but the mainline elves feel that if they can purify their bloodlines enough that they will be able to re-ascend to the level of the Azata. The Elves that favor integration to the greater world view this as a foolish ideal that can't truly be achieved.
Origin ID: Discgolfer27
Untappd ID: Discgolfer1981
The Apocalypse Has Never Been More Fun
Secret Satan Wishlist!! Thinkgeek Wish List
http://dnd.meetup.com
http://www.obsidianportal.com
Mostly a wash, and the only place doing super discounted games was the folks who made Dominion, which I already have one set of and really don't need more
But my roommate and I tried out a bizarre little game called Nuns on the Run
It's strange and charming and I think I really liked it
Here's a basic overview
Because you also have the Abbess and the Prioress, patrolling the hallways. You can play them together (I did) or I guess if you have a bunch of people you can have each of them have a separate player. They have specific paths that they have to walk, moving either at a walking pace, where they might hear stray footsteps, or at a run. Furthermore, if they hear a noise or see a novice nun, they are allowed to leave that path to apprehend the novice.
It's pretty basic, in that sense. Novices win by getting their shit, the guards win by preventing them from doing so. If they catch someone, that person has to slowly walk back towards their room until they're out of sight, and then can do whatever the fuck they will.
The neat catch of it is, the novice nun pieces aren't moved around the board. The players have a little score sheet to right down where they're going, and only appear if one of the guards has line of sight to them. At which point they can vanish, leaving behind a trail that the guards can follow, much like if they hear a noise.
There's also one time useable abilities called blessings, every novice has one and the prioress and abbess each have one too. They're a minor thing, but could theoretically make a big difference.
But yeah, it was a fun game. I played the guards, and I caught the shit out of those nuns.
So ya, I've been having a kickass Pathfinder game the last few months. When my game features things like Goblin Brawlers, Muscle Wizards, Human Eating Undines, Clockwork Zombies, and the amazing Serpent Squad...ya. Pathfinder life is good. Re-posting form some other boards, but have a taste.
Lets give you the full skinny:
Early Sessions the Birth of Serpent Squad! -
They were ruthless. Going after the Cult of Lamasthu they would steal the identity of the bad guys, keeps collections of costumes/weapons/gear so their act was excellent.
It went so far that hey created a bad guy sub group Serpent Squad that was actually part of their foes organization. They would show up 'in character' and then destroy the cult's operations.
They took down:
A monster breeding farm, where the cult was using kidnapped women and things to make minions. (The nuked the site Super man style with magic when they found out what was going on.).
A horrific noble dayspa where people were being feed and applied 'product' that was made from aberrations. (Run by Aboleths)
A merc unit that was pretending to work for the nation they were operating in.
A horde of wererats. See above. Literally they geared up using alchemy and silverware to take down a were army.
An entire keep located on the top of a bluff by invading via the sewers and then causing a revolution against the cult agents who had infiltrated the nobility.
Highlights of that game were:
Cheese-IT! The number of times they had to run when the odds went bad were hilarious.
Vookie - Gnomish assistant and NPC party pet. He was a rogue who tended to acquire stuff and the party loved him for his drunken weirdness.
The Cavalier getting a fake noble title but acting like he was really a noble and pulling it off. Really impressive for a Half-Orc.
MEGA MONK! (Enlarge Person used to interesting effects.)
Enough wolfsbane ingested to kill a rhino.
The Monk was so uncharmismatic he had Intimabluffancy (Intimation - Bluff - Diplomacy) at a horrible -2 and he KEPT ON ROLLING. (And working.)
The Witch becomes a mad scientist and experiments on Aberrations.
The StormSorcer starts dating a loli-pirate girl and working with her grizzeled man servant.
Halfling Bards can totally pass themselves off as war vets. Totally.
False Identities:
Witch - No less than 8! (Professional doctor, lay healer, POLICE OFFICER!, Scerpent Squad Member, Wizard, Cult 'leader', alchemist for hire, noble's personal aid)
Cavalier - 4
Bard - 2
Sorcerer - 3 (Pimp Cult Wizard hat!)
Monk - 2
The Cavalier had a firey red-head Druid girlfriend...who was working for the enemy.
The Monk became Drunken Batman! Oh and he knocked up a neutral faction Hag for assistance from a local witches coven. Lets just say he was REALLY drunk that night. She became his Talia...except more hag like.
Such was love and fun!
Oh btw. Serpent Squad had a squad sign.
Do a double chest fist bump (gorilla style) and bring your hands up like twin snakes besides your head.
SERPENT SQUAD! Sssss!
Oh, They ganked about a Big Bad Were by using Beguiling Gift and making him drink a bottle of wine with silver filings in it.
Followed by the nastiest 4 way battle against his minions.
A LOT of Silver was quaffed that day.
Then followed by a Jade Regent game -
The Horrors of a Gnomish Buzzsaw! And the irony of it being used on mushroom monsters.
The party bard hitting on every monster chick not nailed down. She's not CE, she's fiesty!
The party barbarian forcing a ninja to unload her full compliment of poisons into his system...and only dying minutes after the battle ended victoriously from secondary effects.
The Summoner and the Monk do fastball specials on flying targets. And the Barbarian climbs up walls to do the Peoples' Elbow.
The Kitsune Witch mixes up sleep hexes and burning gaze to keep the foes on their toes.
And suddenly Bard with a Morning Star acting a front line fighter.
Currently the Barbarian and Monk are moving like they are the Matrix movies. Clearing 2 to 3 buildings at a jump.
Boots of Leaping and Striding with rings of climbing have turned them in to very scary almost Jedi-like fighters.
They have achiveved full Wuxia.
Note: A Anchor Feather Token tossed when you are in the middle of a ~60foot longjump is a rather scary thing to watch.
Poor ninjas didn't know what hit them.
*See Also Scotty Nar's power arm has recently developed ornitopther wings and extendo claws.
The party Barbarian did a Crazy Eddy and threatened to sink a ship he was selling if he didn't get the price he wanted in selling it. Yes, he intimited the buyer into paying the asking price.
We had a number of one off games based around Numeria -
He's eaten a demon spawn so far.
A ratfolk who talks like Mr. T and carries around a sword nearly twice his size.
A undine who claims that "you too are food" and is actually omnivorousness towards intelligent creatures so he can "Purify Food and Drink" on them.
And finally my recent Osirian Zombie Factory game -
In the last session the group ran across one of my coolest NPC nightmare places:
Hidding under a lost pyramid in the depths of Osirion they found a temple factory where dead bodies are reanimated, stuffed with clockwork gears, and controled via a mental parasite implanted into the dead skulls.
They stumble across this place and trigger an automated tour where they are shown the reanimation process in detail in a horrific disney-esk walking show. Only to fool the "Mentat" zombies that they are bidders on a lot of 50 arisen foot soliders. One of which is the reanimated remains of a party memeber who died in the last session.
They play it cool and study the automation and clockworks of the factory and start 'tinkering' on one of the clockwork spider drones that clean the place. Dubbing the one they 'break' as Fido they are amused as it begins collecting and bringing them random things.
The other drone they tinkered with started sneaking rings and minor trinkets out of the 'slush pile' of random adventure gear the bodies are cleaned off of before reanimation.
The group figured out they were sent on a trap filled hell mission to die and become more zombies for a Chelaixian group looking to make a horde of loyal minions.
Not only do they claim a control rod for 50 zombie minions (including their dead friend) they start a crazy escape as the 'broken' spider drone begins to pass it's corrupted programming on to other drones and they all begin to tear the temple apart from the inside.
Next session, the fight to escape.
The group in the temple factory also has a "Priest" of Razmir who walks around tinkering on things because his priestly art demands he be expert at bardic tricks for some reason.
And the group saved another adventurer from a group sent into the same trap hell by having 10 zombies dogpile him and carry him out of an arena. Think Masters of Triskelion.
Did I mention the temple factory had an arena right? With box seating and wonderful accommodations...if you don't mind they are 7000 years old held together by a fleet of undead and clockwork minions.
They have a garden...really. And mold that gives you crazy visions and rots your brain.
Mix in a Beast Mistress and her pet lion. It's a real party.
Too bad in the Zombie Factory game the Monk/Gunslinger was the one who died vs 2 clockwork soldiers and a Div.
The group HATES Div's now.
The Muscle Wizard was cursed so the Priest of Ramzier tried using a untested magical device and 'cured' the curse...by turning the half-orc wizard into a Dwarf.
He's rather upset good sir. I say.
There is some debate if they hit 7th level if they can take his zombiefied clockwork corpse (with a giant bug in the skull case) as a follower. That or the broken clockwork spider "Fido" as an improved familiar.
As long as they hang onto the control rod he and the other 49 zombies are tied too they obey them.
Friday I drop the Mythic rules on them. This is going to either be mad awesome of explode like the Death Star.
But life...is...good.
specifically the two-player battlebox that's basically 200 bucks worth of stuff for, after my discount, sixty five dollars
popebots (menoth) vs angry tractors (khador)
what's not to love
However, one of my players have decided to make a Monk with a vow of silence, truth, and celibacy. When I told him he would have a hard time participating in any non-combat encounters he replied "that's the point".
Whee.
get him falsely accused of a crime
and put him in a court scene where the rest of the group has to find evidence to free him
in between sessions, you can work out his aggression in surviving prison
it might not be playing to his player needs, but some habits are meant to be broken- and broken in a fun way
Twitch (I stream most days of the week)
Twitter (mean leftist discourse)
the written word
unless silence covers that
because then the king's getting out the psions
Twitch (I stream most days of the week)
Twitter (mean leftist discourse)
unless everyone is magically literate
Warmachine is awesome
which of the two factions do you like the look of most?
lmao darius
being a monk is punishment enough
if it is not cygnar and menoth then get the fuck out
Of course, my DM also said if my character couldn't speak, neither could I. Ever. At all.
Which I promptly ignored, because fuck that.
EHaley and Stormwall is an active threat to feminist progression
it's all about Ret and Skorne
aka the coolest factions
(Menoth are cool too. Wanna do a harby list...)
I take Ossyan with Mage Hunters, Stormfall Archers and Dawnguard Invictors
so I am somewhat hypocritical
still
fuck Gunmages
Yeah when I asked him if there were any other reasons he picked those, he said so he would have more ki points and be better at fighting. I didn't say 'you should be a different class then', but I should have.
He's MK1 Karchev now
And Karchev is MK1 Darius
The pendulum swings on
the only LGS that's within feasible driving distance to me has banned warmachine from the premises because of a tiff that the owner got into with Privateer Press in regards to Monsterpocalypse
so there's that : (
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angry russian tractors with guns
duh
i mean look at the devestator or karchev and tell me that shit doesn't own
wouldn't a prison scenario be the best place for the average monk
no need to smuggle a shiv
I can crush your head with a single punch
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Twitter (mean leftist discourse)
protip: Spriggans are your boys
Twitch (I stream most days of the week)
Twitter (mean leftist discourse)
fuck yeah Gatormen killing those dwarf bastards