what's so bad about a player not wanting to do the non combat parts? unless they're whining about it later isn't detracting for the other player's fun.
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ButtlordFornicusLord of Bondage and PainRegistered Userregular
I get annoyed when people don't interact with the game outside combat because I am running a game with a story and characters and emotional interactions and fucking roleplaying here and if you only give a shit about combat you are ignoring that.
I get annoyed when people don't interact with the game outside combat because I am running a game with a story and characters and emotional interactions and fucking roleplaying here and if you only give a shit about combat you are ignoring that.
but even within stories there are characters who don't give a shit about what is going on, and so long as everyone is having a good time i guess i don't see the big deal. IF they're complaining there isn't enough combat or trying to rush everyone through the story elements then yes, they're clearly being a problem. That shit don't fly. Maybe they just want to hang out with you guys but don't really want to mess around with pretend elves too much.
I get annoyed when people don't interact with the game outside combat because I am running a game with a story and characters and emotional interactions and fucking roleplaying here and if you only give a shit about combat you are ignoring that.
but even within stories there are characters who don't give a shit about what is going on, and so long as everyone is having a good time i guess i don't see the big deal. IF they're complaining there isn't enough combat or trying to rush everyone through the story elements then yes, they're clearly being a problem. That shit don't fly. Maybe they just want to hang out with you guys but don't really want to mess around with pretend elves too much.
Because if they can't be bothered to give a shit about my story and the fact that I am trying to run a great roleplaying game for everyone with cool characters and sub-plots and everything then I don't really see why they are even in the game. If they like to hang around with the gang but don't really want to mess around with pretend elves much then hey, we spend time together when we are not playing RPGs, why not just chill out then?
I am sure there are groups of people who enjoy just doing that. I don't see how but whatever, they have fun, power to them. But that aint me and that's not what I like to run, so that's not what I like to see in my games. It's not saying other people are wrong, it's not saying badwrongfun, it's just saying "please engage in my game properly."
the worst thing you can do, as a RPG player, is be misaligned with the kind of game your group is playing
if the rest of the group, and especially the GM, is running a game with a thought-out plot and more-than-two-dimensional NPCs and actual roleplaying and interactions not contingent on dice rolls
and you're like "i only care about participating in combat"
you're being an anus
you're the guy who goes over to movie night at his friend's place and someone puts on Casino Royal and you're like "wake me up when there's a fight scene"
conversely
if the game the rest of the group (and especially the GM) is playing is a tight, strategic tactical combat dungeon crawl and you come in with your deep, emotional character with a complex backstory and serious mechanical shortcomings to account for personal character flaws and shit
and you're bored by combat and instead are really there for the chance to harangue the NPCs between fights
then you're being an anus in a different way
when the individual in a collaborative, cooperative RPG campaign is misaligned with what the group wants to do, it really is the individual's fault for either not going with the group on this one or finding another group or communicating their problems with the current direction with the rest of the group
when the odd man out is a player the onus is especially on them to figure out what kind of game the GM is running and get on the fuckin' wagon here
when you're the GM and you're trying to run a specific kind of game and your players keep cocking with it because it's not what they want, you gotta figure out if you can meet em halfway or communicate what the problem is or bucko
you just shouldn't be GMing for those people
motherfuckers on the internet like to yell "oh so it's badwrongfun" as if that's somehow a "no touchbacks" on criticizing how someone else is playing or DMing but the bottom line is your group determines if you're doing it wrong when it comes to playing with them and if they determine you are
then you probably are, bro
+3
Der Waffle MousBlame this on the misfortune of your birth.New Yark, New Yark.Registered Userregular
Been running Pathfinder the last couple of weekends, is good fun.
However, one of my players have decided to make a Monk with a vow of silence, truth, and celibacy. When I told him he would have a hard time participating in any non-combat encounters he replied "that's the point".
Whee.
get him falsely accused of a crime
and put him in a court scene where the rest of the group has to find evidence to free him
in between sessions, you can work out his aggression in surviving prison
it might not be playing to his player needs, but some habits are meant to be broken- and broken in a fun way
being a monk is punishment enough
wouldn't a prison scenario be the best place for the average monk
Then I felt bad and let him move him somewhere else.
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PiptheFairFrequently not in boats.Registered Userregular
literally the entire point of ecaine is to let your opponent get within range
that's the WHOLE GODDAMN OBJECTIVE
also you have the b13th to do some stuff I guess
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FishmanPut your goddamned hand in the goddamned Box of Pain.Registered Userregular
One of the most difficult players I ever had to deal with was a guy who had never played Pen and Paper, only online or single player RPGs.
And he just couldn't get to grips with the idea that there was limited spotlight time and that there wasn't really a way for him to split off from the party and do his own thing for a while. It just didn't occur to him that there was a need for his character to co-operate at all. Like if he wanted to go off and do his own thing, then I would have to respond completely and utterly to his whims and his needs and we could just say 'time passes' or whatever and leave 4 other people sitting on their hands and doing nothing for 90 minutes while he went out to grind a few Kobolds for extra XP or something.
Eventually I learned that if he ever wanted to go off alone, all I had to do was say "alright, we'll deal with that after whatever these guys choose to do.." and he'd go with the larger group, because he just couldn't handle not being involved at the centre of attention in any way.
One of the most difficult players I ever had to deal with was a guy who had never played Pen and Paper, only online or single player RPGs.
And he just couldn't get to grips with the idea that there was limited spotlight time and that there wasn't really a way for him to split off from the party and do his own thing for a while. It just didn't occur to him that there was a need for his character to co-operate at all. Like if he wanted to go off and do his own thing, then I would have to respond completely and utterly to his whims and his needs and we could just say 'time passes' or whatever and leave 4 other people sitting on their hands and doing nothing for 90 minutes while he went out to grind a few Kobolds for extra XP or something.
Eventually I learned that if he ever wanted to go off alone, all I had to do was say "alright, we'll deal with that after whatever these guys choose to do.." and he'd go with the larger group, because he just couldn't handle not being involved at the centre of attention in any way.
Sorscha is a good way to start playing since her shit is pretty simple
direct, very powerful feat. Several good spells. Good at assassinating other casters. I prefer ESorscha since she's a little more flexible and her feat lets you kill anything but hey ho.
If you want to run lots of jacks, then Khador has one good choice for that, essentially, and it's Karchev (bear in mind that I am a regular tournament player, if one who loves to create cool themed lists using the excellent tier system. So all of this is from that perspective).
Trouble with running lots of jacks is that they need focus from your caster, unlike beasts. Which means that it's hard to tool up all your jacks when you have a large number for ass kicking. Karchev is a good choice because a) he's basically a jack himself! and b) with Unearthly Rage and his feat, he is really really focus efficient, unearthly rage giving him and all his jacks fully boosted attack and damage rolls.
Unearthly Rage is the key here. It's a spell that costs four focus, but with three heavies who have two attacks each, you get six focus' worth, eight if you stick Karchev in there as well! So that's super cool. Pop feat as well and your entire battlegroup can charge for free with fully boosted attacks without even spending a single focus except for his spell. Cool huh?
What jacks do you want with Karchev? The ones with the maximum amount of base attacks, since they'll benefit most from Unearthly Rage. Beserkers are sweet here, they might explode if you put focus on them anyway, and have three attacks base, as well as being cheap as fuck so you can easily run two or three, plus they charge for free. Unearthly Rage costs four, three charging beserkers all making their attacks gets you back twelve focus' worth. Sweeeeet!
There's also a cool character Beserker called Drago who belongs to Vlad but Vlad is a bro who totally lends Karchev his favourite jack and Karchev uses it to kick all the ass. It is like a regular Beserker except better.
Behemoth is also a boss jack that will rip motherfuckers to pieces. Stick your last two focus on that and with it's fully boosted attacks watch it wreck heavies with ease.
One of the most difficult players I ever had to deal with was a guy who had never played Pen and Paper, only online or single player RPGs.
And he just couldn't get to grips with the idea that there was limited spotlight time and that there wasn't really a way for him to split off from the party and do his own thing for a while. It just didn't occur to him that there was a need for his character to co-operate at all. Like if he wanted to go off and do his own thing, then I would have to respond completely and utterly to his whims and his needs and we could just say 'time passes' or whatever and leave 4 other people sitting on their hands and doing nothing for 90 minutes while he went out to grind a few Kobolds for extra XP or something.
Eventually I learned that if he ever wanted to go off alone, all I had to do was say "alright, we'll deal with that after whatever these guys choose to do.." and he'd go with the larger group, because he just couldn't handle not being involved at the centre of attention in any way.
that sounds super annoying.
Yea seriously, after the first session or two it is time for a sit down with this player and explain how these games work, how you as GM want to run them, etc etc. As a group player that would piss me the hell off. I only get to game for about four hours a week and if one or two of those hours is one guy dicking around by himself, fuck that noise.
Is pathfinder really that different from 3.5 D&D? Cause I've played the hell out of that and they looked pretty similar.
That order of the penitent guy looks pretty wicked for what we're going to be doing (bounty hunter/repo men in a big city)
While PF might seem pretty similar (and for the most part is), quite a few of the classes play differently than they did in 3.5. For example, while the PF Monk is definitely better than it was in 3.5, you still don't have that much flexibility if you want to be at or near the power of the rest of your party; whereas the Fighter as a base is already fantastic and gets a ton of feats, so you can afford to try some crazy things with it.
Also, one of the best things PF did was streamline combat maneuvers, which you will probably be using fairly often if you go for a fighter or monk.
Stilts on
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PiptheFairFrequently not in boats.Registered Userregular
Posts
one of the few warmachine factions that can just take loads of jacks and some support and be all
yeah
you're dead
it's the aesthetic of khador for me
after i have assembled and played with my tractorbots and popebots
but even within stories there are characters who don't give a shit about what is going on, and so long as everyone is having a good time i guess i don't see the big deal. IF they're complaining there isn't enough combat or trying to rush everyone through the story elements then yes, they're clearly being a problem. That shit don't fly. Maybe they just want to hang out with you guys but don't really want to mess around with pretend elves too much.
They also have a guy, who can give five focus to one jack.
Because if they can't be bothered to give a shit about my story and the fact that I am trying to run a great roleplaying game for everyone with cool characters and sub-plots and everything then I don't really see why they are even in the game. If they like to hang around with the gang but don't really want to mess around with pretend elves much then hey, we spend time together when we are not playing RPGs, why not just chill out then?
I am sure there are groups of people who enjoy just doing that. I don't see how but whatever, they have fun, power to them. But that aint me and that's not what I like to run, so that's not what I like to see in my games. It's not saying other people are wrong, it's not saying badwrongfun, it's just saying "please engage in my game properly."
Well assuming I get the charge.
still don't have a gun for a hand and a saw for the other
the worst thing you can do, as a RPG player, is be misaligned with the kind of game your group is playing
if the rest of the group, and especially the GM, is running a game with a thought-out plot and more-than-two-dimensional NPCs and actual roleplaying and interactions not contingent on dice rolls
and you're like "i only care about participating in combat"
you're being an anus
you're the guy who goes over to movie night at his friend's place and someone puts on Casino Royal and you're like "wake me up when there's a fight scene"
conversely
if the game the rest of the group (and especially the GM) is playing is a tight, strategic tactical combat dungeon crawl and you come in with your deep, emotional character with a complex backstory and serious mechanical shortcomings to account for personal character flaws and shit
and you're bored by combat and instead are really there for the chance to harangue the NPCs between fights
then you're being an anus in a different way
when the individual in a collaborative, cooperative RPG campaign is misaligned with what the group wants to do, it really is the individual's fault for either not going with the group on this one or finding another group or communicating their problems with the current direction with the rest of the group
when the odd man out is a player the onus is especially on them to figure out what kind of game the GM is running and get on the fuckin' wagon here
when you're the GM and you're trying to run a specific kind of game and your players keep cocking with it because it's not what they want, you gotta figure out if you can meet em halfway or communicate what the problem is or bucko
you just shouldn't be GMing for those people
motherfuckers on the internet like to yell "oh so it's badwrongfun" as if that's somehow a "no touchbacks" on criticizing how someone else is playing or DMing but the bottom line is your group determines if you're doing it wrong when it comes to playing with them and if they determine you are
then you probably are, bro
You've found the PF monk's niche.
Beating up on dudes with no weapons and armor.
ecaine is the second most blow his load assassin type there is
I told him not to move kreoss where he almost moved him too.
IT was so dumb of me.
why
whhyyyyyyyy
just let him move there
and then
kill the shit out of him
Then I felt bad and let him move him somewhere else.
that's the WHOLE GODDAMN OBJECTIVE
also you have the b13th to do some stuff I guess
And he just couldn't get to grips with the idea that there was limited spotlight time and that there wasn't really a way for him to split off from the party and do his own thing for a while. It just didn't occur to him that there was a need for his character to co-operate at all. Like if he wanted to go off and do his own thing, then I would have to respond completely and utterly to his whims and his needs and we could just say 'time passes' or whatever and leave 4 other people sitting on their hands and doing nothing for 90 minutes while he went out to grind a few Kobolds for extra XP or something.
Eventually I learned that if he ever wanted to go off alone, all I had to do was say "alright, we'll deal with that after whatever these guys choose to do.." and he'd go with the larger group, because he just couldn't handle not being involved at the centre of attention in any way.
Looks really cool.
Also want to start and RPG campaing still but have trouble drumming up interest from my friends and brother and hate putting up ads at the game store.
how quickly should i replace her
and with what
that sounds super annoying.
direct, very powerful feat. Several good spells. Good at assassinating other casters. I prefer ESorscha since she's a little more flexible and her feat lets you kill anything but hey ho.
If you want to run lots of jacks, then Khador has one good choice for that, essentially, and it's Karchev (bear in mind that I am a regular tournament player, if one who loves to create cool themed lists using the excellent tier system. So all of this is from that perspective).
Trouble with running lots of jacks is that they need focus from your caster, unlike beasts. Which means that it's hard to tool up all your jacks when you have a large number for ass kicking. Karchev is a good choice because a) he's basically a jack himself! and b) with Unearthly Rage and his feat, he is really really focus efficient, unearthly rage giving him and all his jacks fully boosted attack and damage rolls.
Unearthly Rage is the key here. It's a spell that costs four focus, but with three heavies who have two attacks each, you get six focus' worth, eight if you stick Karchev in there as well! So that's super cool. Pop feat as well and your entire battlegroup can charge for free with fully boosted attacks without even spending a single focus except for his spell. Cool huh?
What jacks do you want with Karchev? The ones with the maximum amount of base attacks, since they'll benefit most from Unearthly Rage. Beserkers are sweet here, they might explode if you put focus on them anyway, and have three attacks base, as well as being cheap as fuck so you can easily run two or three, plus they charge for free. Unearthly Rage costs four, three charging beserkers all making their attacks gets you back twelve focus' worth. Sweeeeet!
There's also a cool character Beserker called Drago who belongs to Vlad but Vlad is a bro who totally lends Karchev his favourite jack and Karchev uses it to kick all the ass. It is like a regular Beserker except better.
Behemoth is also a boss jack that will rip motherfuckers to pieces. Stick your last two focus on that and with it's fully boosted attacks watch it wreck heavies with ease.
you like Khador jacks and want to run a large amount of them? Take Karchev.
Yea seriously, after the first session or two it is time for a sit down with this player and explain how these games work, how you as GM want to run them, etc etc. As a group player that would piss me the hell off. I only get to game for about four hours a week and if one or two of those hours is one guy dicking around by himself, fuck that noise.
Origin ID: Discgolfer27
Untappd ID: Discgolfer1981
Monk of The Open Hand. Yes. Yes. I want to be a half-orc, street-fighting Jackie Chan.
DON'T PLAY A MONK
especially not as a first character
go balls deep man
play a monk
If it's your a first-timer among a team of veterans, monk may not be the best choice (unless you ask them for advice).
Fighter, on the other hand, is a fantastic class that is difficult to screw up.
And you can totally do an unarmed fighter.
EDIT: Hell, the archetype for that seems pretty decent. Second opinion, Pip?
instead you should be an https://sites.google.com/site/pathfinderogc/classes/base-classes/cavalier/orders/paizo---cavalier-orders/order-of-the-penitent
or a tetori monk, which is actually BALLER AS FUCK
That order of the penitent guy looks pretty wicked for what we're going to be doing (bounty hunter/repo men in a big city)
While PF might seem pretty similar (and for the most part is), quite a few of the classes play differently than they did in 3.5. For example, while the PF Monk is definitely better than it was in 3.5, you still don't have that much flexibility if you want to be at or near the power of the rest of your party; whereas the Fighter as a base is already fantastic and gets a ton of feats, so you can afford to try some crazy things with it.
Also, one of the best things PF did was streamline combat maneuvers, which you will probably be using fairly often if you go for a fighter or monk.
playstyle it is very different because there are a ton more options for everything
wanna be a ranger from the desert
Yeah, this is all a little overwhelming