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[Mass Effect] Operation: GO TO THE NEW THREAD

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Posts

  • DracomicronDracomicron Registered User regular
    I don't usually use more than one weapon, for cooldown reasons. That said, my newly badass FQE has been toting a spare Acolyte X for awhile now, and I've found that it makes Praetorians MUCH easier. Two charged shots will essentially strip their shields, which makes the last leg of the journey (completed with her trusty Disciple X and lots of Incinerate) much faster.

  • PLAPLA The process.Registered User regular
    Phoenix138 wrote: »
    Phoenix138 wrote: »
    @PLA I max out Overload. Would definitely recommend doing so especially given the recent Tech buffs. Personally I think you can get away with no fitness on the Geth Engineer. Between hunter vision, the turret, and overload you shouldn't be getting hit in the first place. Sometimes I'll skip the 6th evolution of networked hardware to put 3 points into fitness.
    Hmm, I might split AI and Hardware, then. Things really like to hit me, though.

    I shall name it the MSV Johnny Five.

  • Phoenix138Phoenix138 ArizonaRegistered User regular
    @PLA And regarding the Havoc: my first build went full durability. So far it's a lot of fun. With Grenade Gear you're looking at 7-8 Stim Packs which puts him into the discussion for tankiest character in the game. If not for the fact he can be staggered I might put him at #1. The Kroguard is still probably tops but one advantage the Havoc has is he doesn't need to charge to refill his shields. Makes objectives like hack and pizza delivery hilarious.

  • electricitylikesmeelectricitylikesme Registered User regular
    Agusalim wrote: »
    Orca wrote: »
    Getting sync-killed by a Praetorian at the top of a long ramp as a Volus is hilarious.

    my favourite thing about praetorians is the sync kill because the animation lasts so long and is therefore easier to interrupt

    so when you do interrupt and they drop someone, they essentially just shrug off having been impaled twice through the torso like

    'eh i never really liked my spleen anyway'

    This bugged the hell out of me with Banshees in single-player.

    Well that, and the squadmates have no "run the fuck away" logic for Banshees.

  • PLAPLA The process.Registered User regular
    Weapon seems important for geth. The relevant weapons aren't great, but it's sad to leave that bonus unused. They're kind of heavy, though.

  • dporowskidporowski Registered User regular
    PLA wrote: »
    Weapon seems important for geth. The relevant weapons aren't great, but it's sad to leave that bonus unused. They're kind of heavy, though.

    Gethgineer + GPS is indeed delightful.

  • Phoenix138Phoenix138 ArizonaRegistered User regular
    One other note on the Havoc. I skipped Cyro blast completely on my first build but will probably add it in my next. Not overly impressed with the Havoc strike. It's about what imagined the charge of a Geth Vanguard would look like when I half-jokingly asked for one (except the Geth would say "Inititating biotic charge"). I'll probably keep three point in it just for quick travel across maps.

    I do wish the Havoc had gotten a grenade instead of Cyro blast. Would've been a great I Don't Care About Cooldowns class.

  • Blackbird SR-71CBlackbird SR-71C Registered User regular
    Only faction that is remotely fun to fight right now is Reapers. Collectors screw CQC classes with Abominations, Reapers still only really feared for Banshees and Cerberus has Dragoons that are worse than Phantoms and Phantoms that are still as cheap as ever.

    What happened to "the Geth are under review for balance changes"? Well, I sure hope there will be more balancing, less 100% accuracy and two-bursts-take-you-down-damage for humanoid enemies.

    steam_sig.png
    Steam ID: 76561198021298113
    Origin ID: SR71C_Blackbird

  • tastydonutstastydonuts Registered User regular
    edited October 2012
    Only faction that is remotely fun to fight right now is Reapers. Collectors screw CQC classes with Abominations, Reapers still only really feared for Banshees and Cerberus has Dragoons that are worse than Phantoms and Phantoms that are still as cheap as ever.

    What happened to "the Geth are under review for balance changes"? Well, I sure hope there will be more balancing, less 100% accuracy and two-bursts-take-you-down-damage for humanoid enemies.

    I've only really played Collectors on gold as my VA so far, and I think they're fun to fight. Gold has gone back to feeling like a harder difficulty setting for sure. The faction really seems uberhard at this point because there aren't any widely known counter-tactics just yet.

    Swarms are spawned by Captains. Police the captains, police the swarms. (Hard to do on Dust since you can't see them usually, but yeah).

    Praetorians are just straight bullet sponges more than anything. The worst is trying to fight them off as a VA. :|

    The only time abominations screw people over is when they're possessed and people don't CC them properly OR THEY KILL THEM RIGHT BESIDE EVERYBODY BECAUSE DERP! Outside of that they're just fast husks.

    The problem with bombers is the same as prime turrets, a matter of situational awareness.

    Haven't done any Cerberus yet so IDK what they're like with the Dragoons. Will probably see tonight.

    edit: with the changes, even GWG was fun for me.

    edit2: where fun to me of course is an experience that requires a least a pinch of effort. cakewalks and curb stomps get old fast.

    edit3: Dust = Firebase Dagger

    tastydonuts on
    “I used to draw, hard to admit that I used to draw...”
  • PLAPLA The process.Registered User regular
    I've decided to invest even more in Hardware after playing around a little. Now I'm choosing between the last 25% durability or the allround damage and tiny cooldown-reduction from three ranks of AI. I had fun jumping in and out of Hunter Mode.

  • ShaggyShaggy Registered User regular
    I'm not 100% positive about this but it seems abominations don't explode if they are frozen and shattered. Another chance for Quarian Engineers and Paladins to shine. Or Human Infiltrators, which I don't think I've seen in a good two months of playing.

  • PLAPLA The process.Registered User regular
    edited October 2012
    With my five ranks of Hardware and Nurse-drone I can get away with some reckless behaviour. Heavy melee is huge. And melts faces.

    PLA on
  • Theodore FlooseveltTheodore Floosevelt proud parent of eight beautiful girls and shalmelo dorne (which is currently being ruled by a woman (awesome role model for my daughters)) #dornedadRegistered User regular
    Shaggy wrote: »
    I'm not 100% positive about this but it seems abominations don't explode if they are frozen and shattered. Another chance for Quarian Engineers and Paladins to shine. Or Human Infiltrators, which I don't think I've seen in a good two months of playing.

    I hope that's the case, that would be a nice tactical touch

    As is, I really like the abominations. Had a lot of fun last night using singularity to keep them away from the group. Just because they ruin a style of play you're used to isn't a bad thing! Just, you know, don't melee them unless you've got a pushback melee.

    f2ojmwh3geue.png
  • PLAPLA The process.Registered User regular
    edited October 2012
    White Havoc looks extremely Cerberus-coloured.

    I contemplate "Richthofen", but that model has some problem with red paints. On the other hand, it certainly stands out.

    Havoc Strike could set off Cryo-bursts, huh?

    PLA on
  • MetalMagusMetalMagus Too Serious Registered User regular
    According to the ME wiki, abominations won't explode if you decapitate them. Haven't played Collectors yet so can't verify, but that makes headshots against them extra good. Also the Batarian, Slayer, Shadow and Vorcha heavy melees.

  • Captain CarrotCaptain Carrot Alexandria, VARegistered User regular
  • LolkenLolken Registered User, __BANNED USERS regular
    I remember people saying multiplayer would RUIN Mass Effect 3.

    Huh.

  • Phoenix138Phoenix138 ArizonaRegistered User regular
    I assume Singularity will capture a Collector swarm. If that's the case Singularity went from one of the worst powers to one of the best in the span of a week.

    It would also be a nice touch of the Justicar's biotic sphere killed/repelled the swarms. Not only tactically but as a callback to the suicide mission.

  • DragkoniasDragkonias That Guy Who Does Stuff You Know, There. Registered User regular
    Lolken wrote: »
    I remember people saying multiplayer would RUIN Mass Effect 3.

    Huh.

    I was always for it myself. One of my biggest complaints was that ME2 didn't have a Pinnacle Station. So ME3 gave me one I could play with other people. So it was pretty win-win for me.

  • ShaggyShaggy Registered User regular
    I hope that a SP DLC brings in the Collectors. It would be nice to go up against them again as Shepard. They could also make it a James specific mission, since he doesn't really get one like everyone else, though I guess the Virmire survivor doesn't either.

    Also, with the Collectors added, you have the only two enemy factions that really make sense showing up together in Platinum. Though I suppose you could really make a case for any of them.
    We know the Geth are being controlled by the Reapers, before Shep takes care of that at least. Cerberus is harder to justify, but I suppose you could make that connection that since TIM uses some for of indoctrination on his troops, the Reapers have somehow managed to take it over.

  • AntimatterAntimatter Devo Was Right Gates of SteelRegistered User regular
    Re: Cerberus in ME3
    I'm pretty sure that by the point of no return, the Cerberus troops are fully indoctrinated and serve the Reapers like TIM

    at some point, the Cerb troops are to humans as Collectors are to protheans

  • ElendilElendil Registered User regular
    yeah still no commendation pack

    i guess it's time to try out this thingamabob they have set up for this

  • WybornWyborn GET EQUIPPED Registered User regular
    Antimatter wrote: »
    Re: Cerberus in ME3
    I'm pretty sure that by the point of no return, the Cerberus troops are fully indoctrinated and serve the Reapers like TIM

    at some point, the Cerb troops are to humans as Collectors are to protheans

    Not to mention
    Rise from the Ashes implies that there's already a split in the Cerberus base where a certain number of them have gone super crazy and kill-happy, which probably means indoctrination anyway

    dN0T6ur.png
  • Eat it You Nasty Pig.Eat it You Nasty Pig. tell homeland security 'we are the bomb'Registered User regular
    do we have any sense of when the rest of the various retaliation classes will unlock? I want my asari infiltrator

    NREqxl5.jpg
    hold your head high soldier, it ain't over yet
    that's why we call it the struggle, you're supposed to sweat
  • Blackbird SR-71CBlackbird SR-71C Registered User regular
    Only faction that is remotely fun to fight right now is Reapers. Collectors screw CQC classes with Abominations, Reapers still only really feared for Banshees and Cerberus has Dragoons that are worse than Phantoms and Phantoms that are still as cheap as ever.

    What happened to "the Geth are under review for balance changes"? Well, I sure hope there will be more balancing, less 100% accuracy and two-bursts-take-you-down-damage for humanoid enemies.

    I've only really played Collectors on gold as my VA so far, and I think they're fun to fight. Gold has gone back to feeling like a harder difficulty setting for sure. The faction really seems uberhard at this point because there aren't any widely known counter-tactics just yet.

    Swarms are spawned by Captains. Police the captains, police the swarms. (Hard to do on Dust since you can't see them usually, but yeah).

    Praetorians are just straight bullet sponges more than anything. The worst is trying to fight them off as a VA. :|

    The only time abominations screw people over is when they're possessed and people don't CC them properly OR THEY KILL THEM RIGHT BESIDE EVERYBODY BECAUSE DERP! Outside of that they're just fast husks.

    The problem with bombers is the same as prime turrets, a matter of situational awareness.

    Haven't done any Cerberus yet so IDK what they're like with the Dragoons. Will probably see tonight.

    edit: with the changes, even GWG was fun for me.

    edit2: where fun to me of course is an experience that requires a least a pinch of effort. cakewalks and curb stomps get old fast.

    edit3: Dust = Firebase Dagger

    Thanks for the tips!

    I'm probably just frustrated because I'm not used to the new units and failed a few solo attempts.

    Anyways: I still think Assault Troopers and Centurion Variants should be toned down in damage, range and accuracy. Not even because that itself is bad, but it spelss doom for classes relying on long range weapon since it leaves them only an extremely small amount of time out of cover.

    steam_sig.png
    Steam ID: 76561198021298113
    Origin ID: SR71C_Blackbird

  • PLAPLA The process.Registered User regular
    Havoc-mobility is amazing! I brought my Piranha, but ended up meleeing everything. I didn't kill a lot, but I forgot about killing, anyway.
    Can't decide how much to focus on recharge. I don't need to spam Havoc Strike, but it's nice to have every few seconds. Also not sure how to upgrade stuff, other than full durability.

  • Eat it You Nasty Pig.Eat it You Nasty Pig. tell homeland security 'we are the bomb'Registered User regular
    I only played a couple of games against collectors, but abomination explosion behavior seems to be somewhat arbitrary. They don't explode until they catch fire, but even when they're on fire/possessed, sometimes they wouldn't explode, sometimes they'd explode after a short delay, and sometimes they'd blow up immediately. I hit one with throw and it flew across the map and exploded, which was pretty neat. But then I threw another one a bit later and it blew up in my face.

    NREqxl5.jpg
    hold your head high soldier, it ain't over yet
    that's why we call it the struggle, you're supposed to sweat
  • envoy1envoy1 the old continentRegistered User regular
    uurgh. eagle II. I thought I had it at higher level. Crap.

  • PLAPLA The process.Registered User regular
    Cover is straight up an enemy-type for Havoc.

    Wish I had a better AR for things that can't handle the Typhoon.

  • Trajan45Trajan45 Registered User regular
    Wyborn wrote: »

    The Collectors are swarming over a firebase, having turned it into a veritable Hell into which biotics disappear without a trace.

    A troop transport lands, unmolested only because it wasn't detected.

    Four volus engineers get off of the shuttle, each of them weighed down with bombs and gear. They are not the image of hardened mercenaries, but no one who has ever seen them work together would laugh at their appearance.

    Collectors detect them almost immediately, the swarms rising like a cloud in the distance. They watch in silence as Scions stagger out of the darkness and the glowing corpses of men begin to scream.

    "All right, boys khhhhhk," the leader says, checking the thermal clip on his Scorpion. "Let's go make some money."

    haha staying in character maybe when a Volus uses shield boost to help other players, they should get 1% of those players credits on their chit.

    Origin ID\ Steam ID: Warder45
  • PLAPLA The process.Registered User regular
    Gethgineer 6/6/6/3/5. Heh.

  • DeaderinredDeaderinred Registered User regular
    oh ok. so the hazard maps are getting released at certain times, 2 each week? i was wondering why only the sand storm and reactor were showing up.

  • ShaggyShaggy Registered User regular
    Does no one carry medigel anymore? Everyone I play with anymore either seems to have no medi-gel or no desire to live.

  • Phoenix138Phoenix138 ArizonaRegistered User regular
    I'm wondering if they're going to keep the challenge maps on a rotation. Just keep two active at a time and rotate.

  • tastydonutstastydonuts Registered User regular
    wow! Dragoons make Cerberus gold kinda intense... really force you to be alert... their jump range is kinda lame though.

    When we got the new cerberus dudes I always thought it was funny that they trained those guys and they all ran away.

    “I used to draw, hard to admit that I used to draw...”
  • Phoenix138Phoenix138 ArizonaRegistered User regular
    Understandable they escaped seeing as how fast those guys can run.

    Theodore Floosevelt
  • Zombie GandhiZombie Gandhi Registered User regular
    Jeebus, I spent 2 million credits and only got 2 ultra-rare unlocks? I mean, I guess I had a lot of Gear items that weren't maxed, but I would have hoped for a slightly higher ratio than that.
    Mostly because I wanted another damn level of Harrier.

  • Eat it You Nasty Pig.Eat it You Nasty Pig. tell homeland security 'we are the bomb'Registered User regular
    they really ought to change some of the gold unlocks to silver. The distribution was okay at release, but now it's really skewed in favor of gold unlocks.

    NREqxl5.jpg
    hold your head high soldier, it ain't over yet
    that's why we call it the struggle, you're supposed to sweat
  • Dox the PIDox the PI Registered User regular
    So this happened on BSN

    Solo'd Platnium with a Volus Adept

  • The Dude With HerpesThe Dude With Herpes Lehi, UTRegistered User regular
    edited October 2012
    Elendil wrote: »
    yeah still no commendation pack

    i guess it's time to try out this thingamabob they have set up for this

    Yeah do the automated thing.

    I did it last night before bed and they got me my pack this afternoon.

    Eagle VI.

    EDIT: Anyone have their achievements wrong on the BSN N7 page? Mine says I don't have any of the Leviathan ones, but I have all of the Leviathan ones.

    The Dude With Herpes on
    Steam: Galedrid - XBL: Galedrid - PSN: Galedrid
    Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
    Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand

This discussion has been closed.