As was foretold, we've added advertisements to the forums! If you have questions, or if you encounter any bugs, please visit this thread: https://forums.penny-arcade.com/discussion/240191/forum-advertisement-faq-and-reports-thread/
We're funding a new Acquisitions Incorporated series on Kickstarter right now! Check it out at https://www.kickstarter.com/projects/pennyarcade/acquisitions-incorporated-the-series-2

OLD [XCOM] thread. Use the new one!

1131416181999

Posts

  • mrt144mrt144 King of the Numbernames Registered User regular
    Even full cover isn't enough cover.

  • jdarksunjdarksun Struggler VARegistered User regular
    Zxerol wrote: »
    gjaustin wrote: »
    Zxerol wrote: »
    IRT loadout (un)equiping: are you all sure that you have to manually un-equip stuff from wounded soldiers to redistribute to a new squad? Because I could have sworn that I only ever built six of whatever item I wanted (for a full squad), and no matter how many came back wounded from an op, I could always equip those items to new soldiers without un-equipping them from the out-of-commission members.

    However, I am very open the idea that I'm very mistaken and delusional. The game does that to you.

    Wounded soldiers have all their gear unequipped

    Okay, great. So what's all this hub-bub about having to fight the interface to unequip stuff from them coming from then?

    I think wounded soldiers are relieved of their gear when they get back to base. However, soldiers who are still on active duty but haven't been chosen for the mission will stubbornly cling to their toys until ordered to give them up.
    Huh. Do you lose gear on mission wipes? Because I had two laser rifles disappear.

  • AxenAxen My avatar is Excalibur. Yes, the sword.Registered User regular
    @Disrupter

    Assaults get "Lightning Reflexes" that makes reaction fire miss them. Handy when an enemy is on Overwatch and you can't otherwise move up.

    Snipers can get two seperate traits to help with that. One turns half-cover in to full cover. The other trait gives you +10 to Aim and Defense when up high.

    A Capellan's favorite sheath for any blade is your back.
  • kildykildy Registered User regular
    Disrupter wrote: »
    So smoke only applies to those in. So its a defensive manuever, less of an offensive-advance one. That seems fair. Means the times I threw smoke ON the enemy to blind his line of fire was a BIG mistake :)

    Wonder how it works in reagrds to overwatch. Would it apply if the soldier started in the smoke, ends in the smoke, happens to be in the smoke when the alien reacts, or just not at all.

    I guess Ill have to dash and draw fire when getting over-watched. Potentially with a high ranked solider so the risk of him or her actually dying are low.

    Question about "elevation". I try to get my snipers up high. And while this often leads to them raping. It also often leads to them getting raped. I know there is a bonus to hit against enemies at a lower elevation. But is there a penalty for shooting up? Basically, most buildings only have "half" cover, which leads my soldiers to get shot from all sides/angles.

    Basically half cover is pretty useless from what Ive seen, so I struggle to keep high ground without getting lit up.

    If you level them enough, the high ranking no-choice talent for snipers turns half cover into full cover. There's a really minor penalty for shooting up, but remember that every alien besides sectoids you see in the early game is using a +10 accuracy plasma rifle.

  • KlykaKlyka DO you have any SPARE BATTERIES?Registered User regular
    Disrupter wrote: »
    So smoke only applies to those in. So its a defensive manuever, less of an offensive-advance one. That seems fair. Means the times I threw smoke ON the enemy to blind his line of fire was a BIG mistake :)

    Wonder how it works in reagrds to overwatch. Would it apply if the soldier started in the smoke, ends in the smoke, happens to be in the smoke when the alien reacts, or just not at all.

    When a soldier runs through smoke, the little green arrow shows up next to him and disappears when he exits it, meaning if you get shot while inside the smoke,you will get the +20 defense.

    SC2 EU ID Klyka.110
    lTDyp.jpg
  • kildykildy Registered User regular
    I've managed to get one psi so far. And naturally he's my burly heavy of doom, that was happily murdering things with his starter LMG while everyone else had plasma for the longest time. Dear lord that LMG is brutal.

  • Chases Street DemonsChases Street Demons Registered User regular
    Has anyone tried ignoring laser weapons and rushing the "Arc-thrower + capture some fools" line of research to skip straight to plasma pistols? I think I'm gonna try it on Attempt #3 tonight.

    I did this by accident, but I'm also playing on Normal, so the bad guys didn't out-tech me. Honestly I think it can work in classic as long as you're willing to trim as much fat off the research schedule as possible. I was actually able to use light plasma rifles before I could build them due to lack of engineers on site.

    "Sometimes things aren't complicated," I said. "You just have to be willing to accept the absolute corruption of everybody involved."

  • jclastjclast Registered User regular
    Things I learned this morning (I'm playing on normal because I'm a big scared girly man).
    1) I should not take missions that offer recruits as a reward. I take them out on the next mission where they are summarily killed by xenos on the first or second turn.
    2) Squad sight is amazing. My pasty Norse sniper is brilliant. Let him hang back sitting on a truck picking guys off all day.
    3) Alloys are (at least in my game) ridiculously rare. I know how to build laser rifles, pistols, and sniper rifles. I had enough alloys for one laser rifle. Everybody else is still using bullets like a chump.

    And a question, after doing an autopsy is there a compelling reason to hang on to corpses or is that the game throwing me money?

    steam_sig.png
  • Iron WeaselIron Weasel Dillon! You son of a bitch!Registered User regular
    Is there a way to transfer your exsiting Interceptors to other theatres, or do you have to buy new fighters for each continent?

    Currently Playing:
    The Division, Warframe (XB1)
    GT: Tanith 6227
  • taliosfalcontaliosfalcon Registered User regular
    so here's something i've been curious about, not sure if its a bug or just something i don't understand, whats with all the solders in my barracks listed as "on mission" but not actually on a mission? I.e right now I have about 20 soldiers in their listed as on mission, and they've never been selectable to actually send out, after 4 months game time.

    steam xbox - adeptpenguin
  • jclastjclast Registered User regular
    Is there a way to transfer your exsiting Interceptors to other theatres, or do you have to buy new fighters for each continent?

    You can transfer ravens in the hangar.

    steam_sig.png
  • AxenAxen My avatar is Excalibur. Yes, the sword.Registered User regular
    edited October 2012
    jclast wrote: »
    Things I learned this morning (I'm playing on normal because I'm a big scared girly man).
    1) I should not take missions that offer recruits as a reward. I take them out on the next mission where they are summarily killed by xenos on the first or second turn.
    2) Squad sight is amazing. My pasty Norse sniper is brilliant. Let him hang back sitting on a truck picking guys off all day.
    3) Alloys are (at least in my game) ridiculously rare. I know how to build laser rifles, pistols, and sniper rifles. I had enough alloys for one laser rifle. Everybody else is still using bullets like a chump.

    And a question, after doing an autopsy is there a compelling reason to hang on to corpses or is that the game throwing me money?

    In the Gray Market if the item says Not Researched then hang on it it (of course). If it says something like "It is safe to sell" then of course sell it. However the third thing is that the item will say nothing at all if it is already researched. In this situation it is kind of a case by case basis. Some things you need to make equipment. Aside from the obvious stuff like Alloys and Weapon Fragments you will occasionally need alien bodies to make certain things. ie: Chryssilad corpses are used to make Chitin body armor.

    I do not know if everything that doesn't say "Safe to sell" has a use or not. I just know that quite a few things do.

    Axen on
    A Capellan's favorite sheath for any blade is your back.
  • ZxerolZxerol for the smaller pieces, my shovel wouldn't do so i took off my boot and used my shoeRegistered User regular
    edited October 2012
    jdarksun wrote: »
    Zxerol wrote: »
    gjaustin wrote: »
    Zxerol wrote: »
    IRT loadout (un)equiping: are you all sure that you have to manually un-equip stuff from wounded soldiers to redistribute to a new squad? Because I could have sworn that I only ever built six of whatever item I wanted (for a full squad), and no matter how many came back wounded from an op, I could always equip those items to new soldiers without un-equipping them from the out-of-commission members.

    However, I am very open the idea that I'm very mistaken and delusional. The game does that to you.

    Wounded soldiers have all their gear unequipped

    Okay, great. So what's all this hub-bub about having to fight the interface to unequip stuff from them coming from then?

    I think wounded soldiers are relieved of their gear when they get back to base. However, soldiers who are still on active duty but haven't been chosen for the mission will stubbornly cling to their toys until ordered to give them up.
    Huh. Do you lose gear on mission wipes? Because I had two laser rifles disappear.

    Nah dude, you keep all your stuff even on squad wipes (there's a second wave modifier that addresses this, though).

    I dunno about missing equipment people are spooking about though, because that never happened to me to my recollection. However, I'm not dismissing the idea that it could be some gnarly bug.

    Zxerol on
  • PraetorPraetor [Redacted]Registered User regular
    Well, Normal Ironman run is going well. Have 5 Colonels, and my last officer death was when I met my first Sectoid Commander, who mind controlled my ridiculously good sniper and promptly criticaled my assault in Carapace armor from full to dead when trying to bait an overwatch shot.

    Interestingly, Lightning Reflexes doesn't work when the shooter is mind controlled, it seems.

    Should be done with the run through before this weekend, glad I did it first on normal.

    3DS FC: 3067-6095-3603
  • kildykildy Registered User regular
    Corpses can also be used to build shit, and are used in council missions.

    I'll sell down to 10 of them (I had a liquidation sale of Thin Men corpses, I presume Brooks Brothers bought all fourty of them), but things like muton corpses are used in the creation of drugs, and drones are used to make .. drone-y things.

    mrt144
  • SpawnbrokerSpawnbroker Registered User regular
    Snipers are wonderful. Once you get the squad sight perk, it's like a whole different game.

    Steam: Spawnbroker
  • kildykildy Registered User regular
    I am a convert to using one squad sight sniper. There are a few maps they suck in, but gunslinger makes up for it. 90% of the time they're death from the skyranger. Also, double tap is godly.

  • a5ehrena5ehren AtlantaRegistered User regular
    Well, all my snipers are dead, my best Heavy wiped out my Assault LT with a rocket (she was nowhere close to the aim point...), and I've already lost 2/3rds of Africa.

    I'd say it's going pretty well!

  • mrt144mrt144 King of the Numbernames Registered User regular
    I am seriously considering taking the shotgun away from the assault guys and gals I have save one. It just doesn't do squat in overwatch, which I need it to do.

  • Chases Street DemonsChases Street Demons Registered User regular
    so here's something i've been curious about, not sure if its a bug or just something i don't understand, whats with all the solders in my barracks listed as "on mission" but not actually on a mission? I.e right now I have about 20 soldiers in their listed as on mission, and they've never been selectable to actually send out, after 4 months game time.

    I don't have that. I would say that's a soul-crushing bug right there.

    "Sometimes things aren't complicated," I said. "You just have to be willing to accept the absolute corruption of everybody involved."

  • BasilBasil Registered User regular
    edited October 2012
    "Stacks" @Tofystedeth just bit it to a crit from a muton early on a large ufo landing. RIP, little sister. You were a good medic.
    Somehow Major "Deadbolt" @Dongs Galore survived the mission, and now has 27 kills to his name!
    Major "Tank" @Drokmir continues to lead the squad bravely from the rear, and has 19 kills, mostly from his rocket launcher.
    "Trips" @Lanructon managed to locate and escape from three Chryssalids, drawing them into withering overwatch fire and only wetting his pants like a sissy a little bit.
    @Elvenshae earned the nickname "Bonzai" for, I like to imagine, facing down a Muton Berserker and shooting it in the face without cowering in fear like the rest of his squad.

    Basil on
    9KmX8eN.jpg
  • DehumanizedDehumanized Registered User regular
    I don't know if you can really get away with it on classic, but with regard to laser weaponry, I've found that the only ones that are worth the cost are laser pistols for your snipers. Beyond that, research up to plasma and capture aliens to use their weapons. If you happen to get one rookie killed per light plasma rifle recovered, you're significantly ahead on cost compared to making them yourself.

  • DisrupterDisrupter Registered User regular
    Does distance between shots actually have any impact on accuracy? Or is it simply a penalty once you are out of the range of the gun? Im assuming the latter, and that snipers dont give a shit about range. This would mean my decision to not take squad sight was a mistake.

    616610-1.png
  • Delta AssaultDelta Assault Registered User regular
    I kinda wish you could break down weapons into components, or even just sell them on the gray market. Cause yeah, once you're heading into the plasma weaponry phase, all your laser guns are just lying around useless.

  • NEO|PhyteNEO|Phyte They follow the stars, bound together. Strands in a braid till the end.Registered User regular
    Man, this game is reminding me of Apoc, in that once you lose momentum, you never get it back. Especially if you botch UFO missions, which you need for delicious alloys so you can give your rookies something other than tissue paper and gun-shaped sticks.

    It was that somehow, from within the derelict-horror, they had learned a way to see inside an ugly, broken thing... And take away its pain.
    Warframe/Steam: NFyt
    thepizzaelemental
  • BlindPsychicBlindPsychic Registered User regular
    Are SHIVs worth the massive investment?

  • SephirexSephirex Registered User regular
    I'm doing great in the squad game on Ironman Classic. Into Muton and Cyberdisk territory while still running flawless missions.
    However, I've almost lost the entire campaign thanks to bad planning. Ends up satellites prevent alien activity in the territory they were over. I was just dispensing them to most terrified nations, while doing the same for mission choices. Next time, I'm going in with an actual deployment campaign to cover the continents one by one, while focusing abduction missions on the continents I'll do last.

  • Delta AssaultDelta Assault Registered User regular
    Does anybody use plasma cannons on their interceptors? It seems stupid to me, just because EMP cannons give you more loot.

  • jclastjclast Registered User regular
    I kinda wish you could break down weapons into components, or even just sell them on the gray market. Cause yeah, once you're heading into the plasma weaponry phase, all your laser guns are just lying around useless.

    I'm surprised that's not in - selling your own manufactured stuff was the best way to make money in the original.

    steam_sig.png
  • XaviarXaviar Registered User regular
    Congratulations @Xaviar , you killed a floater with your first shot, got me the achievement for 150 dead aliens, and captured a sectoid. Unfortunately, you also learned a harsh lesson.
    FB92A77FB3F1896CEE94CCF85ECA807581F30215

    Port-A-Potties demonstrate the tactical difference between cover and concealment.

    @Celebrim - You are a valued member of our team, but the medical staff is concerned by your apparently insatiable urge to place yourself in the line of fire. Yes, you have a nice pistol and you know how to use it, but we have enough people willing to kick in doors. Please remember your Scout/Sniper training when you get out of the dispensary.

    It's okay, sir! Flaming hot plasma is way better than those (ouch..) splinters I was talking about earlier! Glad I could help!

  • Chases Street DemonsChases Street Demons Registered User regular
    Just shot down a UFO over the USA, landed and wiped out 6 mutons who wanted to play hide and seek in the wreckage. Hear a noise from the other way and send a rookie to open the door and check it out.

    Two sectoid commanders hiding in the closet. Managed to stun one and kill the other with an insane dash run-and-gun rapid fire attack from my Assault. Even though I've yet to lose anyone, attrition rates are high from wounds. I might have to invest in some more rookies, or the officer school thing that reduces wound time.

    "Sometimes things aren't complicated," I said. "You just have to be willing to accept the absolute corruption of everybody involved."

  • Commander ZoomCommander Zoom Registered User regular
    Sorry to hear that lasers aren't so good in the new game. I carried them well into the MC-and-plasma phase in the original, until I got enough Heavy Plasma clips to be sure I'd never run out of ammo for those either.

    steam_sig.png
    Steam, Warframe: Megajoule
  • Delta AssaultDelta Assault Registered User regular
    Lasers are good. They allow you to kill a lot of aliens in one shot where the assault rifles would've taken two.

  • kildykildy Registered User regular
    Since there's no ammo, plasma will always wind up better. But I found lasers to be crazy good while heading to plasma. My heavies are using Laser right now, and only just upgraded to that. LMGs tear shit up.

  • ZxerolZxerol for the smaller pieces, my shovel wouldn't do so i took off my boot and used my shoeRegistered User regular
    edited October 2012
    jclast wrote: »
    I kinda wish you could break down weapons into components, or even just sell them on the gray market. Cause yeah, once you're heading into the plasma weaponry phase, all your laser guns are just lying around useless.

    I'm surprised that's not in - selling your own manufactured stuff was the best way to make money in the original.

    I think that was precisely the problem: you could become self sustaining quite fast, and by the time you were rolling deep in laser cannons, you can give a middle finger to the entire council for all you cared.

    Now, there's a great and painful penalty for losing members, which fits the game better mechanically and thematically.

    Zxerol on
    thepizzaelemental
  • AspectVoidAspectVoid Registered User regular
    I went home for lunch, new game Start!

    Operation Fading Fear:
    Aliens attacked a gas station. There were four sectoids. Through careful movement and excellent use of Overwatch, there were no casualties. The aliens didn't even get a shot off, as when Overwatch triggered, they moved a second time to take cover. Then my troopers started killing them. Final stats:

    @Movits - 2 Kills, No Injuries [2 Kills, 1 Mission] Promoted to Squaddie, Assault
    @FuriousJodo - 1 Kill, No Injuries [1 Kill, 1 Mission] Promoted to Squaddie, Support
    @Lanructon - 0 Kills, No Injuries [0 Kills, 1 Mission]
    @Hoz - 1 Kill, No Injuries [1 Kill, 1 Mission] Promoted to Squaddie, Sniper


    Operation Sacred Vengeance:

    With mission 2, I took in another full team of rookies. I want to get classes for as many as possible. The aliens were attacking a construction site this time. Once more, there were no real issues with the battle. The aliens didn't get a shot off, as my soldiers were mostly accurate in their fire, taking the aliens out before their turn started.

    AspectVoid - 0 Kills, No Injuries [0 Kills, 1 Mission]
    @jclast - 1 Kill, No Injuries [1 Kill, 1 Mission] Promoted to Squaddie, Heavy
    @Handfalcon - 2 Kills, No Injuries [2 Kills, 1 Mission] Promoted to Squaddie, Support
    @CuddlyCuteKitten - 3 Kills, No Injuries [3 Kills, 1 Mission] Promoted to Squaddie, Heavy


    That's the same number of missions I completed last night, and I did it in 40 minutes instead of 2 hours. Go no tutorial!

    PSN|AspectVoid
  • BlindPsychicBlindPsychic Registered User regular
    Lasers Should be at the start of the tech tree like in the original. The aliens don't use them, they should just be advanced human tech

    SutibunRi
  • mrt144mrt144 King of the Numbernames Registered User regular
    jclast wrote: »
    I kinda wish you could break down weapons into components, or even just sell them on the gray market. Cause yeah, once you're heading into the plasma weaponry phase, all your laser guns are just lying around useless.

    I'm surprised that's not in - selling your own manufactured stuff was the best way to make money in the original.

    Repeat that back to yourself and then think about why its not in the game

  • XaviarXaviar Registered User regular
    Klyka wrote: »
    Disrupter wrote: »
    So smoke only applies to those in. So its a defensive manuever, less of an offensive-advance one. That seems fair. Means the times I threw smoke ON the enemy to blind his line of fire was a BIG mistake :)

    Wonder how it works in reagrds to overwatch. Would it apply if the soldier started in the smoke, ends in the smoke, happens to be in the smoke when the alien reacts, or just not at all.

    When a soldier runs through smoke, the little green arrow shows up next to him and disappears when he exits it, meaning if you get shot while inside the smoke,you will get the +20 defense.

    This is worth giving more attention, in case people are missing. You get a little green up arrow when you get buffs. Easiest way to tell if you are in smoke is if that arrow wasn't there, and then now it is. A little red down arrow shows up for penalties.

    The "More info" button should tell you exactly what the buffs and penalties are for.

    thepizzaelemental
  • DisrupterDisrupter Registered User regular
    lazers also help a ton in the fact they have medium range compared to the short range of the standard assault rifles. This makes hitting on overwatch a lot more realistic.

    616610-1.png
This discussion has been closed.