You guys keep talking about how aliens get discovered and move or double move then shoot. This never happens to me. They get the discovery move and it ends their turn. Are you saying that they move into position with the discovery move and the next turn they start shooting? Because it has 100% ended their turn in every circumstance for me. They never shoot in the same turn as discovery.
I will have aliens "move" into view, go through their "Oh shit we've been spotted" cutscene, and then MOVE AGAIN - usually the first move is me thinking "I'm going to fuck all of you up with a rocket. . ." and the second move is "Well fantastic, now I'm flanked."
So does Nebraska, but I don't see that flag in this game.
What I mean is Scotland as its own country. In 2015, when this game takes place, Scotland may really be its own country like this game seems to imply by it having a separate set of soldiers from the UK.
There's a Scotland and a UK flag. No, I have no idea why it's not an England flag. I had 'Lily MacGregor' a mission reward sniper captain with a Scottish flag. I've also had 2 or 3 British/UK guys. I know Scotland's all about the rampant nationalism and all, but handing out Scottish flags and UK flags is sort of weird.
I've had 2 Americans too, and they've both been Jakes.
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Ninja Snarl PMy helmet is my burden.Ninja Snarl: Gone, but not forgotten.Registered Userregular
You guys keep talking about how aliens get discovered and move or double move then shoot. This never happens to me. They get the discovery move and it ends their turn. Are you saying that they move into position with the discovery move and the next turn they start shooting? Because it has 100% ended their turn in every circumstance for me. They never shoot in the same turn as discovery.
Nah, it can quite easily happen that you discover them while moving the last/almost last squad member, which means they get a discovery move and then almost immediately get their turn, during which they get to move again and possibly shoot.
Due to the way the completely binary see/don't see LoS system works, it's entirely a matter of chance whether that last guy you move will set off an enemy unit if that last guy is moving anywhere around the periphery of the area the other soldiers are in. All it takes is moving one or two tiles too far and, bam, enemy unit that gets a free double move before attacking.
Lt. Shankar "Mad Dog" Kapur your sacrifice will not be in vain. You who single handedly captured no less than 5 aliens including an Outsider and a Muton(first appearance capture) in the space of three missions.
You would be alive today if only i could have afforded a medkit for the support
After an false start where sectoids murdered everyone in the very first mission, i've gotten through 3 missions w/o casualties. last one was an abduction mission. the two countries i didn't do the abduction missions for immediately went into panic. i guess you won't be able to do impossible w/o countries leaving the council
You guys keep talking about how aliens get discovered and move or double move then shoot. This never happens to me. They get the discovery move and it ends their turn. Are you saying that they move into position with the discovery move and the next turn they start shooting? Because it has 100% ended their turn in every circumstance for me. They never shoot in the same turn as discovery.
Just happened to me. In fact the floaters teleported into the middle of my squad then did their "discovery move" then one of them flanking shot one of my guys in the face
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Ninja Snarl PMy helmet is my burden.Ninja Snarl: Gone, but not forgotten.Registered Userregular
You guys keep talking about how aliens get discovered and move or double move then shoot. This never happens to me. They get the discovery move and it ends their turn. Are you saying that they move into position with the discovery move and the next turn they start shooting? Because it has 100% ended their turn in every circumstance for me. They never shoot in the same turn as discovery.
Just happened to me. In fact the floaters teleported into the middle of my squad then did their "discovery move" then one of them flanking shot one of my guys in the face
Wait, they fired right after the discovery move? You're absolutely sure they didn't get discovered as part of the last move action your turn and then get their turn?
and everything is going fine. Smoking everything and really, clearing it would put the world at a very comfortable level while I start to really pimp out my squad of elites.
Then, as I am getting ready to open a door on the next turn, my heavy moves one panel further to the side than the rest of my team and reveals three of the bug monster thingies. Yay. Cue three of them running through the door on top of my units and me getting to do nothing but have my sniper miss one of them. With a 92% chance to hit. It was horrible, just units dying left and right. Then one of the 'zombies' went all chest buster on me.
One of my two snipers survived it at the end with one health. *sigh*
So then I carefully advance, and thanks to overwatch and full cover she clears the next room of three floaters alone with one hit point. Then, I am in the command room, and I can hear more floaters and the alien leader. I carefully move from spot to spot trying to get the floaters to reveal themselves for some over watch, but it isn't until I accidentally uncover the leader and back off that they both do their jump to surround me. Cue one of them being blown away from overwatch. Then the second is delt with.
So holy crap, just her and the enemy leader now, except his psycic ass will just hax right? Welp, first she manages to approach and evade his fire thanks to higher perch. She counters back with a snipe for half his health. Ah, but here comes the mind control. Indeed it did, but it was resisted by my ever willfull southern chica sniper! Yes! One sniper shot and he is toast. Let's just move one step to the right to just pad my percentage to hit a little more and...
He's out of my vision. I can't snipe him now. CRAP! Okay move back, and she gets mentally blown away. Mission over. I hate this game sometimes. I have spent the next few HOURS of game time just reeling from this. I couldn't even field a secondary team after the next mission because they all got injured. I am getting sattelites up and working my ass off to get new units up, which isn't easy with some of the enemies I am bumping into. Thanks to a few recruits earned from missions and some tech upgrades I think I may finally pull the world back from the brink, but I lost the United States and looks like I may yet lose another country.
All because of stupid ass enemy movement on spot. Clearly the devs never read the rules of a surprise round in any tabletop games. Three chrysilisks should not get to rape your entire team just because a heavy moved one space.
Edit: Poor 'Raven'. She was denied her most epic of moments by some BS two space movement screwing half her sight.
Interestingly enough, there's also a lot of commented-out extra countries for putting satellites into and obtaining funding from; Scotland is one of these.
and everything is going fine. Smoking everything and really, clearing it would put the world at a very comfortable level while I start to really pimp out my squad of elites.
Then, as I am getting ready to open a door on the next turn, my heavy moves one panel further to the side than the rest of my team and reveals three of the bug monster thingies. Yay. Cue three of them running through the door on top of my units and me getting to do nothing but have my sniper miss one of them. With a 92% chance to hit. It was horrible, just units dying left and right. Then one of the 'zombies' went all chest buster on me.
One of my two snipers survived it at the end with one health. *sigh*
So then I carefully advance, and thanks to overwatch and full cover she clears the next room of three floaters alone with one hit point. Then, I am in the command room, and I can hear more floaters and the alien leader. I carefully move from spot to spot trying to get the floaters to reveal themselves for some over watch, but it isn't until I accidentally uncover the leader and back off that they both do their jump to surround me. Cue one of them being blown away from overwatch. Then the second is delt with.
So holy crap, just her and the enemy leader now, except his psycic ass will just hax right? Welp, first she manages to approach and evade his fire thanks to higher perch. She counters back with a snipe for half his health. Ah, but here comes the mind control. Indeed it did, but it was resisted by my ever willfull southern chica sniper! Yes! One sniper shot and he is toast. Let's just move one step to the right to just pad my percentage to hit a little more and...
He's out of my vision. I can't snipe him now. CRAP! Okay move back, and she gets mentally blown away. Mission over. I hate this game sometimes. I have spent the next few HOURS of game time just reeling from this. I couldn't even field a secondary team after the next mission because they all got injured. I am getting sattelites up and working my ass off to get new units up, which isn't easy with some of the enemies I am bumping into. Thanks to a few recruits earned from missions and some tech upgrades I think I may finally pull the world back from the brink, but I lost the United States and looks like I may yet lose another country.
All because of stupid ass enemy movement on spot. Clearly the devs never read the rules of a surprise round in any tabletop games. Three chrysilisks should not get to rape your entire team just because a heavy moved one space.
Edit: Poor 'Raven'. She was denied her most epic of moments by some BS two space movement screwing half her sight.
I keep getting the "supports hate cover, think it's for bitches" bug. I dunno if it only effects supports for other people too, but that's how it's been for me. This bug is really killing my enjoyment of this otherwise-fine game.
After an false start where sectoids murdered everyone in the very first mission, i've gotten through 3 missions w/o casualties. last one was an abduction mission. the two countries i didn't do the abduction missions for immediately went into panic. i guess you won't be able to do impossible w/o countries leaving the council
On impossible the game starts with 16 panic bars distributed among the council nations, it would be virtually impossible to get out of the first 2 months without having lost a country. You need a perfect sat/nexus build to launch savior satellites, and you need to hope the random abduction missions/council missions take place in a region that needs the panic reduction the most.
I finished month 2 of classic ironman but steam ate my screenshots. No countries lost, though I had to launch 3 satellites right before the monthly report to stop 3 of the Asian countries withdrawing. I can assault the alien base at any time but:
1 - waiting for a muton to show up so I can capture it and get plasma weapon research credits
2 - 4 of my 6 best guys were heavily wounded before the end of the month and are out for 12-16 days
I have collected 4 plasma rifles and 3 plasma pistols, research is currently being done on carapace armour which I have credit for from capturing floaters.
So far ignoring lasers is working out well, I'm saving a lot of money and alloys on not equipping everything with lasers, but I need a live Muton soon because otherwise plasma weapons take too long to research. I want to have light plasma rifles useable by the end of the month because I have a feeling I will need to complete the base assault for the panic reduction or I will lose someone.
Rami on
Steam / Xbox Live: WSDX NNID: W-S-D-X 3DS FC: 2637-9461-8549
Well, that's the second time I've tried the final mission and the second time I've been fucked.
Doesn't help that a Sectopod completely obliterated three of my highest ranking officers right before I started it.
I'm beginning to think I'm just boned.
How the fuck do you take on three Ethereals at once? They just AOE everybody down instantly.
You only really need to take down the uber Ethereal in the middle (hilling him will end the mission). You can easily accomplish this with a scout and a pair of squadsight snipers at the centeral doorway bottleneck quite a ways back. You could probably manage it with some assaults with alloy cannons, run and gun and lightning reflexes too.
After an false start where sectoids murdered everyone in the very first mission, i've gotten through 3 missions w/o casualties. last one was an abduction mission. the two countries i didn't do the abduction missions for immediately went into panic. i guess you won't be able to do impossible w/o countries leaving the council
On impossible the game starts with 16 panic bars distributed among the council nations, it would be virtually impossible to get out of the first 2 months without having lost a country. You need a perfect sat/nexus build to launch savior satellites, and you need to hope the random abduction missions/council missions take place in a region that needs the panic reduction the most.
16 panic bars is like 1-2 panic per nation to begin w/ (that's what i had, anyway). that's not the problem. the problem is getting two abductions in the first month and thus having 3 nations leave the council basically
An ethereal pulling an aoe out of its ass that kills 3 of my colonels in one turn is some bullshit
It's not an ass pull, all ethereals have that, as does
the volunteer
It was that somehow, from within the derelict-horror, they had learned a way to see inside an ugly, broken thing... And take away its pain.
Warframe/Steam: NFyt
You guys keep talking about how aliens get discovered and move or double move then shoot. This never happens to me. They get the discovery move and it ends their turn. Are you saying that they move into position with the discovery move and the next turn they start shooting? Because it has 100% ended their turn in every circumstance for me. They never shoot in the same turn as discovery.
I will have aliens "move" into view, go through their "Oh shit we've been spotted" cutscene, and then MOVE AGAIN - usually the first move is me thinking "I'm going to fuck all of you up with a rocket. . ." and the second move is "Well fantastic, now I'm flanked."
Feels like they have two-turns too
so first turn, move into view. Second move turn, run for cover
Well, that's the second time I've tried the final mission and the second time I've been fucked.
Doesn't help that a Sectopod completely obliterated three of my highest ranking officers right before I started it.
I'm beginning to think I'm just boned.
How the fuck do you take on three Ethereals at once? They just AOE everybody down instantly.
You only really need to take down the uber Ethereal in the middle (hilling him will end the mission). You can easily accomplish this with a scout and a pair of squadsight snipers at the centeral doorway bottleneck quite a ways back. You could probably manage it with some assaults with alloy cannons, run and gun and lightning reflexes too.
First time, my sniper double tapped him, got him down to ONE HP, then my heavy missed him and he killed everyone. Second time I made a mistake. I pushed my sniper in too far and he got mind controlled before I could even use him.
After an false start where sectoids murdered everyone in the very first mission, i've gotten through 3 missions w/o casualties. last one was an abduction mission. the two countries i didn't do the abduction missions for immediately went into panic. i guess you won't be able to do impossible w/o countries leaving the council
On impossible the game starts with 16 panic bars distributed among the council nations, it would be virtually impossible to get out of the first 2 months without having lost a country. You need a perfect sat/nexus build to launch savior satellites, and you need to hope the random abduction missions/council missions take place in a region that needs the panic reduction the most.
16 panic bars is like 1-2 panic per nation to begin w/ (that's what i had, anyway). that's not the problem. the problem is getting two abductions in the first month and thus having 3 nations leave the council basically
I thought they all started at 1 bar and it was +16 added. At any rate, there are always 2 abduction missions a month and 1 council mission. Depending on the regions they fall you may be boned.
Steam / Xbox Live: WSDX NNID: W-S-D-X 3DS FC: 2637-9461-8549
I get to this big room with a couple sectopods. Take them out. But I can't advance to the next area. It's just dark and won't let me through the door.
Some mutons should have spawned in as well, pretty sure you have to kill those before it lets you into the next room.
It was that somehow, from within the derelict-horror, they had learned a way to see inside an ugly, broken thing... And take away its pain.
Warframe/Steam: NFyt
I get to this big room with a couple sectopods. Take them out. But I can't advance to the next area. It's just dark and won't let me through the door.
you almost certainly missed some mutons in a corner of the room or in a hallway, check around; it won't update and let you through the doors until everything is dead.
wiped my classic ironman run in october during the first ethereal encounter, I'd slowly been hemorrhaging my experienced squad members and no support class + useless squaddie sniper (I hate snipers without squadsight so, so much) + 2 unspotted muton elites in a corner led to a 4 elite 1 ethereal combo that killed my 100 kill heavy, my final decent sniper and assault so I called it quits.
for this next playthrough, is it worth investing in SHIVs even if I manage to get a solid grasp on a 6-man squad? I imagine they'd be very useful for filling slots left by psi-testing and even more useful if I need a competent squad member vs. a squaddie for a tough mission with a depleted roster, but judging by every other post they seem...bugged.
You guys keep talking about how aliens get discovered and move or double move then shoot. This never happens to me. They get the discovery move and it ends their turn. Are you saying that they move into position with the discovery move and the next turn they start shooting? Because it has 100% ended their turn in every circumstance for me. They never shoot in the same turn as discovery.
Just happened to me. In fact the floaters teleported into the middle of my squad then did their "discovery move" then one of them flanking shot one of my guys in the face
Wait, they fired right after the discovery move? You're absolutely sure they didn't get discovered as part of the last move action your turn and then get their turn?
I am absolutely sure that i did not make a move and ended my turn. Then they moved into view of my people (on their turn via teleportation), got a discovery move, used it to surround my dude and then shot him.
Edit: Also just had my squad nearly wiped by one fucking Thin Man then had the entire rookie squad [which i could not field with SHIV's because they were bugged and it was not letting me add them to the squad] wiped by Mutons and Cyberdisks in an abduction mission. I wiped because on my first move of the turn i revealed mutons which had me flanked. So i moved to my only cover against those mutons and it revealed more mutons who had me flanked.
Important information from another forum! It seems that snap shot, clearly the most useful ability in the world, is bugged. After you use it, the to-hit penalty isn't removed as it should be until you move again. In other words if you move, snap shot, then keep firing normally from the same spot, you'll be forever at -20 aim.
I'm going to have to try training up a snap-shot sniper keeping this in mind. I have three squad-sight snipers trained up and FIVE more back at base and somebody needs to replace all these dead assaults. I'm also going to have to sack some of them. That's the best thing about the "new guy" upgrade from the officer training school, no more useless rookies!
Nice to see that I'm doing well in Rami's game, all the way up to Captain now. I've wimped out and turned off Ironman, but I am still playing on Classic. I'm doing pretty well this time through, I have my base in North America and all of Europe covered (was going to do Russia + Africa but England offered me cash for satellite coverage so I filled out the rest of Europe). I have just about finished my alien containment facility so I'll be trying to capture an alien soon, hopefully I haven't missed my window to grab a Sectoid. I've been seeing thin men and floaters in most missions lately. I have also finally gotten some guys past Sgt. rank, though I did mess up on my base construction and had to put a power station in a bad spot so I could drill down to the next level. My research is probably going slightly too slowly, but I do have laser rifles and I'm researching carapace armor next. I also finally completed a bomb mission, though I did lose a heavy on that mission.
Anyway, hopefully I'll be able to continue to learn what to do, and more importantly what not to do, in this playthrough so I can return to Ironman later on. As difficult as it is, I can't stop playing this game.
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SerukoFerocious Kittenof The Farthest NorthRegistered Userregular
IDK this game is so like reverse xcom for me.
I dont really have any trouble in the tactical encounters on classic.
But I get raped on the strategic map, every time.
it all comes down to money. in the other xcom games you could sell the things that you made or found for money. not so in this game. I want to be selling my plasma cannons on the black market to drug lords, because daddy needs a new stealth satellite.
"How are you going to play Dota if your fingers and bitten off? You can't. That's how" -> Carnarvon
"You can be yodeling bear without spending a dime if you get lucky." -> reVerse
"In the grim darkness of the future, we will all be nurses catering to the whims of terrible old people." -> Hacksaw
"In fact, our whole society will be oriented around caring for one very decrepit, very old man on total life support." -> SKFM
I mean, the first time I met a non-white person was when this Vietnamese kid tried to break my legs but that was entirely fair because he was a centreback, not because he was a subhuman beast in some zoo ->yotes
You guys keep talking about how aliens get discovered and move or double move then shoot. This never happens to me. They get the discovery move and it ends their turn. Are you saying that they move into position with the discovery move and the next turn they start shooting? Because it has 100% ended their turn in every circumstance for me. They never shoot in the same turn as discovery.
Just happened to me. In fact the floaters teleported into the middle of my squad then did their "discovery move" then one of them flanking shot one of my guys in the face
Wait, they fired right after the discovery move? You're absolutely sure they didn't get discovered as part of the last move action your turn and then get their turn?
I am absolutely sure that i did not make a move and ended my turn. Then they moved into view of my people (on their turn via teleportation), got a discovery move, used it to surround my dude and then shot him.
Edit: Also just had my squad nearly wiped by one fucking Thin Man then had the entire rookie squad [which i could not field with SHIV's because they were bugged and it was not letting me add them to the squad] wiped by Mutons and Cyberdisks in an abduction mission. I wiped because on my first move of the turn i revealed mutons which had me flanked. So i moved to my only cover against those mutons and it revealed more mutons who had me flanked.
I am incredibly sure that if aliens are initially discovered during the alien turn, they will take their discovery move and their turn will end immediately.
If this is not what you experienced it is likely a bug.
I literally base my defensive positions off of this principle almost every time I take cover, both in and out of direct combat.
Also, and I am not as certain of this, but I was pretty sure that floaters don't use rocket jump when they are undiscovered.
Do Mutons sometimes get cloaks?
Because more than once I've thrown down a smoke grenade for the defense bonus, and the next turn a berserker or muton has wound up in the middle of the smoke, flanking my two forward assaults. Never saw the muton/zerk move from my LoS. They just suddenly appeared in the middle of my men.
Well, that's the second time I've tried the final mission and the second time I've been fucked.
Doesn't help that a Sectopod completely obliterated three of my highest ranking officers right before I started it.
I'm beginning to think I'm just boned.
How the fuck do you take on three Ethereals at once? They just AOE everybody down instantly.
Spread out immediately. Mind Controlling their two Elite guards puts a nice buffer in front of them. I took out one with Run&Gun/Rapid Fire/Alloy Cannon crits, watched my sniper and heavy get mind controlled, managed to take out the right-side Ethereal to free my heavy right before the sniper put a round into my Volunteer's back (she lived). Then rocket/grenaded the center guy.
That was on Normal. I'm dreading it on Classic.
First they came for the Muslims, and we said NOT TODAY, MOTHERFUCKERS
Aliens, watch out. You're dealing with some heavy firepower over here. (Note the decals by her head.)
Also, I learned that if you Mind Control an enemy unit, and then bull rush them into an enemy pack to die, you recovery their equipped weapons intact at the end of the mission if the enemy kills that unit before Mind Control fades. I suspect it's a bug due to treating it as an ally death and the game saving their items, but either way it's a good way to save resources over Arcing your way through the game - assuming you have a Psi-capable soldier.
Yeah I know, which is why it's important not to move into fog of war with your last soldier.
It would be nice if the LOS system was not opaque and wildly illogical so you could actually make a decision on that.
So at first I thought snipers sucked. But then I discovered one of the greatest and cheapest tactics in the game, imho:
Have a guy in a ghost suit. I like using a Support, but an Assault would make sense also.
Get a Sniper with Squad Sense and In the Zone and give them archangel armor.
Turn 1, Sniper flies up as high as possible.
Then activate your scouts invisibility and have him run ahead to reveal the map. Since he's invisible, he won't trigger alien's discovery, so they will just be standing around probably not even in cover. Suddenly a rain of plasma from the sky kills them all. And if any of them survive, they still don't know where you are.
On any mainly open map, the two of them can probably take care of most or all of the enemies by themselves.
While racing light mechs, your Urbanmech comes in second place, but only because it ran out of ammo.
Posts
I will have aliens "move" into view, go through their "Oh shit we've been spotted" cutscene, and then MOVE AGAIN - usually the first move is me thinking "I'm going to fuck all of you up with a rocket. . ." and the second move is "Well fantastic, now I'm flanked."
There's a Scotland and a UK flag. No, I have no idea why it's not an England flag. I had 'Lily MacGregor' a mission reward sniper captain with a Scottish flag. I've also had 2 or 3 British/UK guys. I know Scotland's all about the rampant nationalism and all, but handing out Scottish flags and UK flags is sort of weird.
I've had 2 Americans too, and they've both been Jakes.
Nah, it can quite easily happen that you discover them while moving the last/almost last squad member, which means they get a discovery move and then almost immediately get their turn, during which they get to move again and possibly shoot.
Due to the way the completely binary see/don't see LoS system works, it's entirely a matter of chance whether that last guy you move will set off an enemy unit if that last guy is moving anywhere around the periphery of the area the other soldiers are in. All it takes is moving one or two tiles too far and, bam, enemy unit that gets a free double move before attacking.
You would be alive today if only i could have afforded a medkit for the support
Just happened to me. In fact the floaters teleported into the middle of my squad then did their "discovery move" then one of them flanking shot one of my guys in the face
Wait, they fired right after the discovery move? You're absolutely sure they didn't get discovered as part of the last move action your turn and then get their turn?
Then, as I am getting ready to open a door on the next turn, my heavy moves one panel further to the side than the rest of my team and reveals three of the bug monster thingies. Yay. Cue three of them running through the door on top of my units and me getting to do nothing but have my sniper miss one of them. With a 92% chance to hit. It was horrible, just units dying left and right. Then one of the 'zombies' went all chest buster on me.
One of my two snipers survived it at the end with one health. *sigh*
So then I carefully advance, and thanks to overwatch and full cover she clears the next room of three floaters alone with one hit point. Then, I am in the command room, and I can hear more floaters and the alien leader. I carefully move from spot to spot trying to get the floaters to reveal themselves for some over watch, but it isn't until I accidentally uncover the leader and back off that they both do their jump to surround me. Cue one of them being blown away from overwatch. Then the second is delt with.
So holy crap, just her and the enemy leader now, except his psycic ass will just hax right? Welp, first she manages to approach and evade his fire thanks to higher perch. She counters back with a snipe for half his health. Ah, but here comes the mind control. Indeed it did, but it was resisted by my ever willfull southern chica sniper! Yes! One sniper shot and he is toast. Let's just move one step to the right to just pad my percentage to hit a little more and...
He's out of my vision. I can't snipe him now. CRAP! Okay move back, and she gets mentally blown away. Mission over. I hate this game sometimes. I have spent the next few HOURS of game time just reeling from this. I couldn't even field a secondary team after the next mission because they all got injured. I am getting sattelites up and working my ass off to get new units up, which isn't easy with some of the enemies I am bumping into. Thanks to a few recruits earned from missions and some tech upgrades I think I may finally pull the world back from the brink, but I lost the United States and looks like I may yet lose another country.
All because of stupid ass enemy movement on spot. Clearly the devs never read the rules of a surprise round in any tabletop games. Three chrysilisks should not get to rape your entire team just because a heavy moved one space.
Edit: Poor 'Raven'. She was denied her most epic of moments by some BS two space movement screwing half her sight.
FundingAmounts=180 ;USA
FundingAmounts=150 ;Russia
FundingAmounts=100 ;China
FundingAmounts=100 ;UK
FundingAmounts=100 ;Germany
FundingAmounts=80 ;France
FundingAmounts=100 ;Japan
FundingAmounts=60 ;India
FundingAmounts=60 ;Australia
FundingAmounts=0 ;Italy
FundingAmounts=0 ;SouthKorea
FundingAmounts=0 ;Turkey
FundingAmounts=0 ;Indonesia
FundingAmounts=0 ;Spain
FundingAmounts=0 ;Pakistan
FundingAmounts=100 ;Canada
FundingAmounts=0 ;Iran
FundingAmounts=0 ;Israel
FundingAmounts=70 ;Egypt
FundingAmounts=80 ;Brazil
FundingAmounts=70 ;Argentina
FundingAmounts=50 ;Mexico
FundingAmounts=80 ;SouthAfrica
FundingAmounts=0 ;SaudiArabia
FundingAmounts=0 ;Ukraine
FundingAmounts=100 ;Nigeria
FundingAmounts=0 ;Venezuela
FundingAmounts=0 ;Greece
FundingAmounts=0 ;Columbia
FundingAmounts=0 ;Portugal
FundingAmounts=0 ;Sweden
FundingAmounts=0 ;Ireland
FundingAmounts=0 ;Scotland
FundingAmounts=0 ;Norway
FundingAmounts=0 ;Netherlands
FundingAmounts=0 ;Belgium
And yes, Firaxis, makers of goddamn Civilization, misspelled Colombia.
- The Four Horsemen of the Apocalypse (2017, colorized)
Delicious tears.
Beautiful.
Doesn't help that a Sectopod completely obliterated three of my highest ranking officers right before I started it.
I'm beginning to think I'm just boned.
On impossible the game starts with 16 panic bars distributed among the council nations, it would be virtually impossible to get out of the first 2 months without having lost a country. You need a perfect sat/nexus build to launch savior satellites, and you need to hope the random abduction missions/council missions take place in a region that needs the panic reduction the most.
I finished month 2 of classic ironman but steam ate my screenshots. No countries lost, though I had to launch 3 satellites right before the monthly report to stop 3 of the Asian countries withdrawing. I can assault the alien base at any time but:
1 - waiting for a muton to show up so I can capture it and get plasma weapon research credits
2 - 4 of my 6 best guys were heavily wounded before the end of the month and are out for 12-16 days
I have collected 4 plasma rifles and 3 plasma pistols, research is currently being done on carapace armour which I have credit for from capturing floaters.
So far ignoring lasers is working out well, I'm saving a lot of money and alloys on not equipping everything with lasers, but I need a live Muton soon because otherwise plasma weapons take too long to research. I want to have light plasma rifles useable by the end of the month because I have a feeling I will need to complete the base assault for the panic reduction or I will lose someone.
Jake Solomon was not a fan of Terror from the Deep, and pretty much suggested that no one hold their breath.
We'll definitely be getting expansions, but I doubt we'll see TftD.
It's not an ass pull, all ethereals have that, as does
Warframe/Steam: NFyt
Feels like they have two-turns too
so first turn, move into view. Second move turn, run for cover
Ha great pun.
I just think it was a cool setting. Too bad.
I thought they all started at 1 bar and it was +16 added. At any rate, there are always 2 abduction missions a month and 1 council mission. Depending on the regions they fall you may be boned.
Warframe/Steam: NFyt
you almost certainly missed some mutons in a corner of the room or in a hallway, check around; it won't update and let you through the doors until everything is dead.
wiped my classic ironman run in october during the first ethereal encounter, I'd slowly been hemorrhaging my experienced squad members and no support class + useless squaddie sniper (I hate snipers without squadsight so, so much) + 2 unspotted muton elites in a corner led to a 4 elite 1 ethereal combo that killed my 100 kill heavy, my final decent sniper and assault so I called it quits.
for this next playthrough, is it worth investing in SHIVs even if I manage to get a solid grasp on a 6-man squad? I imagine they'd be very useful for filling slots left by psi-testing and even more useful if I need a competent squad member vs. a squaddie for a tough mission with a depleted roster, but judging by every other post they seem...bugged.
I am absolutely sure that i did not make a move and ended my turn. Then they moved into view of my people (on their turn via teleportation), got a discovery move, used it to surround my dude and then shot him.
Edit: Also just had my squad nearly wiped by one fucking Thin Man then had the entire rookie squad [which i could not field with SHIV's because they were bugged and it was not letting me add them to the squad] wiped by Mutons and Cyberdisks in an abduction mission. I wiped because on my first move of the turn i revealed mutons which had me flanked. So i moved to my only cover against those mutons and it revealed more mutons who had me flanked.
I'm going to have to try training up a snap-shot sniper keeping this in mind. I have three squad-sight snipers trained up and FIVE more back at base and somebody needs to replace all these dead assaults. I'm also going to have to sack some of them. That's the best thing about the "new guy" upgrade from the officer training school, no more useless rookies!
Anyway, hopefully I'll be able to continue to learn what to do, and more importantly what not to do, in this playthrough so I can return to Ironman later on. As difficult as it is, I can't stop playing this game.
I dont really have any trouble in the tactical encounters on classic.
But I get raped on the strategic map, every time.
"You can be yodeling bear without spending a dime if you get lucky." -> reVerse
"In the grim darkness of the future, we will all be nurses catering to the whims of terrible old people." -> Hacksaw
"In fact, our whole society will be oriented around caring for one very decrepit, very old man on total life support." -> SKFM
I mean, the first time I met a non-white person was when this Vietnamese kid tried to break my legs but that was entirely fair because he was a centreback, not because he was a subhuman beast in some zoo ->yotes
I am incredibly sure that if aliens are initially discovered during the alien turn, they will take their discovery move and their turn will end immediately.
If this is not what you experienced it is likely a bug.
I literally base my defensive positions off of this principle almost every time I take cover, both in and out of direct combat.
Also, and I am not as certain of this, but I was pretty sure that floaters don't use rocket jump when they are undiscovered.
Because more than once I've thrown down a smoke grenade for the defense bonus, and the next turn a berserker or muton has wound up in the middle of the smoke, flanking my two forward assaults. Never saw the muton/zerk move from my LoS. They just suddenly appeared in the middle of my men.
That was on Normal. I'm dreading it on Classic.
Also, I learned that if you Mind Control an enemy unit, and then bull rush them into an enemy pack to die, you recovery their equipped weapons intact at the end of the mission if the enemy kills that unit before Mind Control fades. I suspect it's a bug due to treating it as an ally death and the game saving their items, but either way it's a good way to save resources over Arcing your way through the game - assuming you have a Psi-capable soldier.
How close am I to the end? I assume the overseer ufo is not the last story mission, is it next to last?
It would be nice if the LOS system was not opaque and wildly illogical so you could actually make a decision on that.
So at first I thought snipers sucked. But then I discovered one of the greatest and cheapest tactics in the game, imho:
Have a guy in a ghost suit. I like using a Support, but an Assault would make sense also.
Get a Sniper with Squad Sense and In the Zone and give them archangel armor.
Turn 1, Sniper flies up as high as possible.
Then activate your scouts invisibility and have him run ahead to reveal the map. Since he's invisible, he won't trigger alien's discovery, so they will just be standing around probably not even in cover. Suddenly a rain of plasma from the sky kills them all. And if any of them survive, they still don't know where you are.
On any mainly open map, the two of them can probably take care of most or all of the enemies by themselves.