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[PA Comic] Wednesday, October 10, 2012 - Jambalya

GethGeth LegionPerseus VeilRegistered User, Moderator, Penny Arcade Staff, Vanilla Staff vanilla
edited October 2012 in The Penny Arcade Hub

Posts

  • ChampChamp Registered User regular
    The guy in the third panel looks like a hammer head shark.

  • PonyPony Registered User regular
    oh jesus the fat guy in the friend zone t-shirt with the sideburns

    i can't stop laughing

  • Comedy RefluxComedy Reflux Web creator FlandersRegistered User regular
    This is some serious advertising for the game. I would love to see so much awesome put together in one story! If they can pull it off.

    Banner_2.jpg
    Back after a three year hiatus!
  • Groosenat0rGroosenat0r http://www.youtube.com/watch?v=Sy70Z6x00TM SkyloftRegistered User regular
    I like whales too... Whale.jpg

  • Black_HeartBlack_Heart Registered User regular
    Is the black guy in the third panel part Rakatan?

    sEGG5.jpg

    I mean seriously, wtf?

  • Groosenat0rGroosenat0r http://www.youtube.com/watch?v=Sy70Z6x00TM SkyloftRegistered User regular
    edited October 2012
    Is the black guy in the third panel part Rakatan?

    sEGG5.jpg

    I mean seriously, wtf?
    ithor1.jpg
    He struck me more as an Ithorian/Rakatan hybrid...

    Groosenat0r on
  • SwashbucklerXXSwashbucklerXX Swashbucklin' Canuck Registered User regular
    edited October 2012
    This is some serious advertising for the game. I would love to see so much awesome put together in one story! If they can pull it off.

    Oh, they do!
    Also, there are ninjas.

    SwashbucklerXX on
    Want to find me on a gaming service? I'm SwashbucklerXX everywhere.
  • KageraKagera Imitating the worst people. Since 2004Registered User regular
    Are they whales though?

    My neck, my back, my FUPA and my crack.
  • kingworkskingworks Registered User regular
    The girl on the end ... I keep hearing her say "Whalesh!" in my head.

  • LucascraftLucascraft Registered User regular
    Is Dishonored a first person version of Assassin's Creed?

  • Alucard6986Alucard6986 xbox: Ubeltanzer swtor: UbelRegistered User regular
    edited October 2012

    It's closer to Deus ex or Thief with a little bit of the magic/steampunk bits of bioshock.

    Alucard6986 on
    PSN: Ubeltanzer Blizzard: Ubel#1258
  • JayeEmmJayeEmm New HampShireRegistered User regular
    black turtleneck guy in panel 2 - totally Jim Darkmagic's cousin.

  • TychoCelchuuuTychoCelchuuu PIGEON Registered User regular
    The biggest question about today's comic was whether it would be about Dishonored or about XCOM.

    @Lucascraft it's basically Thief + Hitman.

  • Jacques L'HommeJacques L'Homme BAH! He was a rank amateur compared to, DR. COLOSSUS!Registered User regular
    Yeah, Jim Darkmagic's cousin is either a.) really smug with his rat plague idea, or, b.) really looking forward to the next Andromeda strain.

    His lack of a beret leads me to believe he is the latter.

  • Funky StrongFunky Strong Registered User regular
    Pony wrote: »
    oh jesus the fat guy in the friend zone t-shirt with the sideburns

    i can't stop laughing

    It's definitely the funniest part of the comic.

  • RatherDashing89RatherDashing89 Registered User regular
    All I need to know about Dishonored is that the trailers play a mystic, haunting version of "Drunken Sailor". It could play like Big Rigs and I'd still want it.

  • TychoCelchuuuTychoCelchuuu PIGEON Registered User regular
    All I need to know about Dishonored is that the trailers play a mystic, haunting version of "Drunken Sailor". It could play like Big Rigs and I'd still want it.
    The song's available for download, too!

  • -Tal-Tal Registered User regular
    **the friend zone**

    PNk1Ml4.png
  • philman132philman132 Registered User new member
    Did the first panel of the comic just give away game spoilers? Doesn't all the pre-game information and trailers say the princess is assassinated, not kidnapped?

  • CabezoneCabezone Registered User regular
    The kidnapping happens in the first 5-10 minutes of the game. If there is a spoiler it's that she's actually dead, I dunno if she is or not.

  • TychoCelchuuuTychoCelchuuu PIGEON Registered User regular
    edited October 2012
    philman132 wrote: »
    Did the first panel of the comic just give away game spoilers? Doesn't all the pre-game information and trailers say the princess is assassinated, not kidnapped?
    The queen is assassinated, the princess is kidnapped. Not a spoiler, really, since it happens 10 minutes in.

    edit: I also don't remember any prohibition in Dishonored, although I haven't made it super far into that game.

    TychoCelchuuu on
  • LibrarianLibrarian The face of liberal fascism Registered User regular
    Newspost is up and it says they both do not like the game very much.

  • DidactDidact Registered User regular
    I like whales too... Whale.jpg

    Honestly, Dishonored whales look more like huge sharks to me. The horizontally oriented fluke and lack of a dorsal fin are the only noticeable cetacean specific characteristics.

  • FiendishrabbitFiendishrabbit Registered User regular
    Didact wrote: »
    Honestly, Dishonored whales look more like huge sharks to me. The horizontally oriented fluke and lack of a dorsal fin are the only noticeable cetacean specific characteristics.

    The position of the eyes and mouth too, too low for a shark.
    Otherwise the barrelshaped body, pectoral fin (whales don't have one) and the overall shape of the head are quite sharklike.

    "The western world sips from a poisonous cocktail: Polarisation, populism, protectionism and post-truth"
    -Antje Jackelén, Archbishop of the Church of Sweden
  • TychoCelchuuuTychoCelchuuu PIGEON Registered User regular
    Then maybe they're whalesharks or something. The game is set in a fantasy world, they can make up whatever creatures they want. Here's what "dogs" look like:

    121009_review_dishonored_art1.jpg

  • DedwrekkaDedwrekka Metal Hell adjacentRegistered User regular
    Maybe they're fantasy creatures that were made up by the developers and then they said "lets take what we want from Steampunk, SciFi, and fantasy, be different with it, but then have everyone act like it was normal"? You know, like they said.

    In other news this:
    Gabe_Post wrote:
    Gabe wrote:
    Yesterday I had the chance to demo my Thornwatch game for some friends from Cryptozoic. In case you don’t know, these are the guys who make the World of Warcraft TCG, our Penny Arcade deck building games and are also responsible for the totally fucking amazing Lookouts comic book. Cryptozoic makes a lot of great games and I figured if I really wanted to know if Thornwatch had potential, I needed to show it to some professional game makers.

    To say that I was nervous was an understatement. I ran them all through a simple encounter against some vampires. As I’ve mentioned before Thornwatch is a card based game. Each character has a deck and a hand of cards that they play their powers from. Each card in their deck is associated with a skill type. There are six types of skills in Thornwatch and each character is a combination of two usually. In the Thornwatch the skills are:

    SPIRIT
    You know the songs and ways of the secret Gods. You have walked alongside the invisible spirits who shape the Eyrewood and you can call upon them to help or harm. You can communicate with the denizens of the wood and sense the motives of beast and human with incredible clarity.

    MIND
    All your life you have been drawn to the study of books and scrolls. You have cultivated a sharp mind and you wield it like a blade. Ancient Puzzles and devious riddles unravel under your gaze. You are perceptive and mindful of your surroundings and no detail escapes your scrutiny.

    STRENGTH
    You value physical prowess above all else. You have spent your life pushing yourself to peak condition and it shows. You may carry a sword but your body is the true weapon. Your strength is a tool that you can use to aid your allies or punish and intimidate your enemies.

    WILL
    You rely on an internal strength that manifests itself as a steadfast determination to succeed. You have pushed yourself the breaking point and then found new reservoirs of power beyond. Your vigilance and discipline in the face of danger makes you an inspiration to your allies on the battlefield.

    DEXTERITY
    You are nimble and quick. You have astounding control over your own body and you know its capabilities. You recognize that when pushed, it is the hard bow that breaks and so you bend. You are invisible when you wish to be and a master at getting into things and places closed off to others.

    VITALITY
    You may be beaten and broken but like the great trees of the Eyrewood you have sent your roots deep and so you are not easily felled. You draw on a well of life that grants you a seemingly endless resilience and ability to survive.

    When one of these vampires would bite you I would take a random card from your hand and it would act as a buff for that vampire. So for example, when I bit the Fighter I drew a vitality card from his hand and the vampire gained 5 health. I took a dexterity card from the Rogue and now the vampire could move again after it attacked. It was a really fun mechanic and resulted in some great moments at the table. “Please don’t let it bite the fucking wizard!”

    Strength: The Vampire’s attacks deal +2 WOUNDS

    Vitality: The Vampire gains 5 Health

    Spirit: The Vampire’s + to hit is increased by 1

    Dexterity: The Vampire may move after their attack

    Will:The Vampire’s defense is increased by 1

    Mind:The vampire may attack twice per turn

    In Thornwatch enemies deal wound cards that get shuffled into your deck and since they cannot be discarded begin to build up in your hand. When a vampire picked a wound card from a player the vampire was healed and the wound card went back to the player. They could also smell blood so I let them teleport to any player who had a wound in their hand. When a player hit a vampire they could choose to either deal damage or strip off one of the vampire’s buff cards. It made for some fun choices and I could not have been happier with the way they worked.

    The guys from Cryptozoic really seemed to enjoy the game and after is was over we had a great talk about the current mechanics and stuff I want to do but have not implemented yet . The main thing is that they thought what I had so far was “awesome” and they want to help me make it even better. So the good news is that this just got a whole lot closer to being something you’ll actually be able to buy in a store!

    -Gabe out
    Made me very excited and awed.
    I get the feeling that "the future of PA" includes many more games being made by Gabe and Tycho, and less being simply made "around them" or "about them".

  • TychoCelchuuuTychoCelchuuu PIGEON Registered User regular
    While we're talking about Gabe, I find it kind of funny that the "grab bag" of Dishonored turned him off immediately, even though it's so stupendously crafted, internally consistent, and far more interesting than most made up worlds created for games, and yet he has no problem running D&D campaigns that are basically "take every interesting thing from fantasy novels I read and change the names." It seems like if he enjoys the second thing, it wouldn't make sense to be turned off by the first thing.

  • MichaelLCMichaelLC In what furnace was thy brain? ChicagoRegistered User regular
    Maybe it's more the act of creating those worlds rather than playing them that he likes.

  • DedwrekkaDedwrekka Metal Hell adjacentRegistered User regular
    While we're talking about Gabe, I find it kind of funny that the "grab bag" of Dishonored turned him off immediately, even though it's so stupendously crafted, internally consistent, and far more interesting than most made up worlds created for games, and yet he has no problem running D&D campaigns that are basically "take every interesting thing from fantasy novels I read and change the names." It seems like if he enjoys the second thing, it wouldn't make sense to be turned off by the first thing.

    Just assuming here but he may have thought:
    1) The mixed aesthetics made the world feel less real. Like a van driving through Isengard.
    2) The mixture felt like a bit of a minstrel show. Throwing together a lot of popular genres in order to attain some semblance of their popularity, while at the same time doing them no favors in the process. Rather than appearing to be a creative combination it may feel like a bit of a money grab.

    Myself, I think it looks like an excellent Gaslamp Fantasy game, even if that wasn't directly intended. The mixture of genres and aesthetics actually goes a long way to making the world look like something crafted by the Foglios.

  • Faceless CowardFaceless Coward Registered User regular
    While we're talking about Gabe, I find it kind of funny that the "grab bag" of Dishonored turned him off immediately, even though it's so stupendously crafted, internally consistent, and far more interesting than most made up worlds created for games, and yet he has no problem running D&D campaigns that are basically "take every interesting thing from fantasy novels I read and change the names." It seems like if he enjoys the second thing, it wouldn't make sense to be turned off by the first thing.

    Yeah, that's immediately what I thought. I'm only a few hours into the campaign, but I'm enjoying it immensely. There are few worlds in games more immersive than the one found here.

    Sure it does seem like a bunch of weird concepts and tropes thrown together but you can't call it bland or unoriginal which is the norm nowadays. And it's a strange thing that medieval sword and sorcery fantasy has become so stale that it feels normal instead of the concept of fantasy today.

    newsigpa4xj.jpg
  • DedwrekkaDedwrekka Metal Hell adjacentRegistered User regular
    While we're talking about Gabe, I find it kind of funny that the "grab bag" of Dishonored turned him off immediately, even though it's so stupendously crafted, internally consistent, and far more interesting than most made up worlds created for games, and yet he has no problem running D&D campaigns that are basically "take every interesting thing from fantasy novels I read and change the names." It seems like if he enjoys the second thing, it wouldn't make sense to be turned off by the first thing.

    Yeah, that's immediately what I thought. I'm only a few hours into the campaign, but I'm enjoying it immensely. There are few worlds in games more immersive than the one found here.

    Sure it does seem like a bunch of weird concepts and tropes thrown together but you can't call it bland or unoriginal which is the norm nowadays. And it's a strange thing that medieval sword and sorcery fantasy has become so stale that it feels normal instead of the concept of fantasy today.

    Tycho describe's Gabe's reaction as "For Gabriel, it never got beyond pastiche."
    A pastiche is a work of art, literature, film, music or architecture that openly imitates the work of a previous artist, sometimes with the intent of satire. The word can also describe a hodge-podge of parts derived from the original work of others.
    I don't believe Gabriel felt that the setting, and ideas that the setting was culled from, were handled well enough to be anything but an ill-fitting copy.

  • DidactDidact Registered User regular
    Dedwrekka wrote: »
    While we're talking about Gabe, I find it kind of funny that the "grab bag" of Dishonored turned him off immediately, even though it's so stupendously crafted, internally consistent, and far more interesting than most made up worlds created for games, and yet he has no problem running D&D campaigns that are basically "take every interesting thing from fantasy novels I read and change the names." It seems like if he enjoys the second thing, it wouldn't make sense to be turned off by the first thing.

    Yeah, that's immediately what I thought. I'm only a few hours into the campaign, but I'm enjoying it immensely. There are few worlds in games more immersive than the one found here.

    Sure it does seem like a bunch of weird concepts and tropes thrown together but you can't call it bland or unoriginal which is the norm nowadays. And it's a strange thing that medieval sword and sorcery fantasy has become so stale that it feels normal instead of the concept of fantasy today.

    Tycho describe's Gabe's reaction as "For Gabriel, it never got beyond pastiche."
    A pastiche is a work of art, literature, film, music or architecture that openly imitates the work of a previous artist, sometimes with the intent of satire. The word can also describe a hodge-podge of parts derived from the original work of others.
    I don't believe Gabriel felt that the setting, and ideas that the setting was culled from, were handled well enough to be anything but an ill-fitting copy.

    What's it copying?

  • TychoCelchuuuTychoCelchuuu PIGEON Registered User regular
    Exactly. They're copying... uh... well, the painterly style looks a tiny bit like TF2, and since the guy who designed the Combine also designed much of Dishonored, some of the architecture looks like Half-Life 2. But the steampunk technology? Way better than "brass gears glued to everything" that most steampunk looks like. The magic? Barely intrusive and not at all derivative of anything in particular. All the spell effects are very toned down and can't be said to look similar to much of anything. The sound design? Stupendous and as far as I can tell not really cribbing from anything in particular. Even Thief, a good thing for them to have cribbed from, was much more silent than Dishonored. The... voices? I guess there are a lot of famous people in Dishonored.

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