Hi,
Here are two designs and walk cycles for a character from a game I'm working on. I was hoping I could get some feed back on the character designs and animation.
If you could pick which design you like best and tell me why, that would be super helpful! Also thoughts on the animation would be a big help too.
Cheers,
Steky
Posts
I've been looking at this walk cycle for a minute now... I can't stop looking.
Thanks! I'm glad you picked the first one, that's my favorite too. There is something hypnotic about looking at gif animation!
http://www.facebook.com/ShipAntics
Thanks guys, this is really helpful!
http://www.facebook.com/ShipAntics
LOL no, but that's all I can see now! She has a little anchor on her dungarees and bolt nuts for buttons. She's kind of a engineer for a ship
http://www.facebook.com/ShipAntics
Also I noticed the kittyface almost immediately, too.
I don't really like the bone system in flash, I don't think it works very well and I think animation looks better with out it.
http://www.facebook.com/ShipAntics
http://www.facebook.com/ShipAntics
I really like the bouncy quality of the walk.
Yeah flash can be a real pain to work in. Its just the software I know best and have worked in the most. If I was to start from scratch and learn a new program, I'd probably go with Toon Boom.
It all depends on what you want to do. Flash is still very good for games and its handy if you want to work with vectors.
http://www.facebook.com/ShipAntics
If you feel up to learning a new program, After Effects ain't so bad for animating. You can do quite a bit with a DUIK rig and it really cuts down on time.
If anyone wants to see more from the game, please take a look at our blog http://shipantics.blogspot.com The games called The World of ShipAntics and its going to be a kind of point and click adventure game.
http://www.facebook.com/ShipAntics
first the cat face
I am
reading things totally wrong in this thread
otto is also adorbs!!
Haha oh man, I'm loving the art direction. Very cute/adorable! Can't wait for you to post more stuff
LOL! Your not the first person to think that. People some times think we're saying shit antics!
Heres a gif of young Otto.
http://www.facebook.com/ShipAntics
Thanks! Yep I just used a thickened line for his arms but then I converted them to fill and reshaped them in places to get in a bit of stretch. I find the simpler you make it to draw the character, the better the animation will look.
http://www.facebook.com/ShipAntics
Hey guys. Here's a poster for The World of ShipAntics, done by the super talented Daltronica
We'd love some feedback on the composition and design.
http://www.facebook.com/ShipAntics
Overall though it's still really charming. I like the layout and the colors.
Thanks, that's a good point on the tangents. Its tricky not to have them, when theres so much going on in the poster. I think if we can eliminate them and thicken up some of the lines like you say, it will definitely give for a stronger image.
http://www.facebook.com/ShipAntics
http://www.facebook.com/ShipAntics
We are now working on a prototype demo of the game and a cut scene. Once that is done we are planning on going to KickStarter to try and raise some crowd funding.
http://www.facebook.com/ShipAntics
And here's the Barnacle. The Barnacle is more than just a ship, it is home to Captain Fred and his crew, providing all the modern conveniences the discerning sailor requires.
http://www.facebook.com/ShipAntics
As for the walk cycle - I'd say they both look great, the difference being I think no.1 is a bit more carefree, while 2 is a bit more reserved. And I do mean "bit".
Here's a background concept from the game. Any feedback welcomed.
http://www.facebook.com/ShipAntics
http://www.facebook.com/ShipAntics
http://www.facebook.com/ShipAntics