Well sure if you're playing some stupid game where like you're Elvis riding a bicycle and doing backflips which i have totally played then it's a bit sad, but otherwise there's nothing wrong with it.
In a discussion thread about a video game, in a forum about games and tech, in the Penny Arcade Forums, Kong still seems like a guilty a pleasure. Like when you don't tell your wife you woke at 2am and finished off that carton of ice cream in the dark, while not bothering to put pants on. At least to me.
In a discussion thread about a video game, in a forum about games and tech, in the Penny Arcade Forums, Kong still seems like a guilty a pleasure. Like when you don't tell your wife you woke at 2am and finished off that carton of ice cream in the dark, while not bothering to put pants on. At least to me.
In this hypothetical scenario I tell my wife that ghosts ate the ice cream, dude. She knows I ate the ice cream, I know I ate the ice cream, and she knows I'm not sorry. Blame ghosts, see what happens.
Auralynx on
+2
AuralynxDarkness is a perspectiveWatching the ego workRegistered Userregular
So there are still a couple unexpected equipment options floating around.
At the least, I'd have expected that one to come out looking like this guy:
+2
KetarCome on upstairswe're having a partyRegistered Userregular
Well, that crash is actually happening on the turn that I win by casting the spell of making. Only instead of a win screen, I go to the research select screen and cannot close it at all. When I restore the auto-saves prior to my original crash, this repeats on that turn every time. It did unlock the achievement for winning by casting the spell of making though.
Huh. The auto-save was 2 turns before the spell of making completes, so I tried changing the research the turn before to something that wouldn't finish the same turn the spell completes, and voila - I get the win screen and can finish out just fine. So the spell of making by itself is fine, but completing the spell of making the same turn your research completes locks me into the research window with no option but to alt-tab and kill the game.
If you still have this save game, I would implore you to go to the LH support forum, put in a bug report, and upload the savegame to dropbox so they can check this out.
Also, I am almost always town first. I want the growth, the faction wide food improvements to boost growth in my subsequent cities, and the money improvements to fund my early armies. Conclave is super tempting sometimes, though.
Unfortunately, I couldn't sleep last night and in the wee hours I started a new game without re-saving from the auto-saves, like a complete dumbass. By the time I realized what I had done, they were long since overwritten.
That said, I had another game that had gone pretty long, so I decided to just save it and try to reproduce last night's bug. Researched and built until I could cast the spell of making, and then started a new piece of research that would complete the same turn as the spell of making. This time around when it got to the 10th turn after casting the spell I got a win screen, and my score and whatnot. But then it immediately brought up a research selection screen, and once again I could not select anything or close that pop-up screen. When I alt-tabbed out to kill the game a fatal DX error popped up and it crashed entirely.
So, yeah, something goes horribly wrong when research completes the same turn that the spell of making is cast. Settings were the same between both games, but it was a different random map and I was using a different stock sovereign.
I'll see about getting a report and upload done later now that I have a save game 2 turns before things go bad. If they really want feedback from this beta though, they should have made it possible to report through the game interface itself. Going through a set of forums I've never even looked at is really tedious.
0
KetarCome on upstairswe're having a partyRegistered Userregular
And after posting about it on the LH support forum, it turns out this is a bug that has been reported going all the way back to the FE beta with no communication or fix thus far.
I think I'm back to refusing to give Stardock money.
And after posting about it on the LH support forum, it turns out this is a bug that has been reported going all the way back to the FE beta with no communication or fix thus far.
I think I'm back to refusing to give Stardock money.
Are you.. what? This is sarcasm, yes?
0
KetarCome on upstairswe're having a partyRegistered Userregular
And after posting about it on the LH support forum, it turns out this is a bug that has been reported going all the way back to the FE beta with no communication or fix thus far.
I think I'm back to refusing to give Stardock money.
Are you.. what? This is sarcasm, yes?
No, it isn't. It also isn't a terribly productive conversation for this thread, so I'll just say that I've had objections in the past to various things related to Stardock, and particularly Brad Wardell, and I don't find the quality of their releases in recent years to be sufficient for me to overcome those objections. Kudos to them for hiring Derek Paxton - the move that convinced me to give FE/LH a shot, combined with a decent Steam sale on FE. LH is getting there, and with his continued efforts it might eventually reach the quality level I initially expected from the franchise.
well, just got my shit kicked in as Gilden. I had 4 beautiful cities, a ton of research and unfortunately... I didn't really defend all that well... oops.
Long story short an epic stack of angry fire demons killed my only Fortress just as two previously neutral enemies ganged up on me. being that the fortress had the only access to metal I had... things became, unpleasant.
I have determined that I need to start keeping more military around.
0
AuralynxDarkness is a perspectiveWatching the ego workRegistered Userregular
It's usually a good idea in this version of Elemental to have one hero and some stuff that moves fairly quickly on hand to run interference in your kingdom as opposed to actively wrecking things, especially if you're not playing with Master Scouts. I usually use mage heroes for this job since God only knows what might invade, and hopefully they'll have a spell to hurt it.
Hey guys, question - there isn't a thread about this so I thought I'd ask in here since it's similar to FE LH (which is awesome) and you guys might play it. Has anyone heard / played / know anything about Eador: Masters of the Broken World? It looks pretty damned cool, but I don't know anything about it beyond how nice the screens look and that the combat looks kinda like Elemental's or Heroes, and the overworld map reminds me of Age of Wonders.
Steam Profile | My Art | NID: DarkMecha (SW-4787-9571-8977) | PSN: DarkMecha
0
AuralynxDarkness is a perspectiveWatching the ego workRegistered Userregular
Hey guys, question - there isn't a thread about this so I thought I'd ask in here since it's similar to FE LH (which is awesome) and you guys might play it. Has anyone heard / played / know anything about Eador: Masters of the Broken World? It looks pretty damned cool, but I don't know anything about it beyond how nice the screens look and that the combat looks kinda like Elemental's or Heroes, and the overworld map reminds me of Age of Wonders.
I wishlisted it so I wouldn't forget it existed, but apart from looking at the original and thinking "that seems kind of thin," I've got no info.
Hey guys, question - there isn't a thread about this so I thought I'd ask in here since it's similar to FE LH (which is awesome) and you guys might play it. Has anyone heard / played / know anything about Eador: Masters of the Broken World? It looks pretty damned cool, but I don't know anything about it beyond how nice the screens look and that the combat looks kinda like Elemental's or Heroes, and the overworld map reminds me of Age of Wonders.
I wishlisted it so I wouldn't forget it existed, but apart from looking at the original and thinking "that seems kind of thin," I've got no info.
Inspired by the talk of starting Fortresses the other day, I came up with a strategy that seems to work quite well:
Race: Trog, Urxen, or Tarth
Enchanters
Master Smiths
Fleshbound Tome
No Ranged Weapons
Your sovereign needs to have Fire Magic, Earth Magic, and Armorer. Wealthy helps quite a bit too.
The strategy is to settle your first city with 2 Essence, queue a Tower of Dominion, and cast Meditation+Enchanted Hammers on it. When the tower completes and you get your first Champion, make him into a Commander, since this strategy is low on research/money otherwise.
Make sure to get Civics, Leatherworking, and Training first. You'll also want to work on getting 140 mana saved up. Once you do: build a scrying pool, cancel Meditation, and cast Aura of Might+Heart of Fire on your town.
Your goal is to end up with your town being a Fortress with a Forge. Once you have that, design a spearman unit with Scar Stone, Ironskin, and two other traits of your choice (I used Fast and Accuracy). Then crank out 4 of them (quickly thanks to Master Smiths) and start conquering.
Almost nothing can deal with units with that much fire attack, armor piercing, and 12+ defense for quite a while. And by the time they do, you'll be able to take advantage of your reduced upgrade costs (again Master Smiths) to stay ahead.
Hey guys, question - there isn't a thread about this so I thought I'd ask in here since it's similar to FE LH (which is awesome) and you guys might play it. Has anyone heard / played / know anything about Eador: Masters of the Broken World? It looks pretty damned cool, but I don't know anything about it beyond how nice the screens look and that the combat looks kinda like Elemental's or Heroes, and the overworld map reminds me of Age of Wonders.
I wishlisted it so I wouldn't forget it existed, but apart from looking at the original and thinking "that seems kind of thin," I've got no info.
Thanks! That was a good preview read, I think I might pick that up.
Back to FE LH - what would be a good setup to start out with if I wanted to make like a doomed fortress / army of the undead style empire? Or maybe Orcs? Something like that would be fun. I usually do the whole paladins of good ect type thing, thought I'd switch it up if possible. FE LH is so big in terms of what you can do that I kind of don't know how to go about starting. Previously I've just picked a guy and went on...to my imminent demise at the hands of spiders, usually.
Steam Profile | My Art | NID: DarkMecha (SW-4787-9571-8977) | PSN: DarkMecha
0
AuralynxDarkness is a perspectiveWatching the ego workRegistered Userregular
Hey guys, question - there isn't a thread about this so I thought I'd ask in here since it's similar to FE LH (which is awesome) and you guys might play it. Has anyone heard / played / know anything about Eador: Masters of the Broken World? It looks pretty damned cool, but I don't know anything about it beyond how nice the screens look and that the combat looks kinda like Elemental's or Heroes, and the overworld map reminds me of Age of Wonders.
I wishlisted it so I wouldn't forget it existed, but apart from looking at the original and thinking "that seems kind of thin," I've got no info.
Thanks! That was a good preview read, I think I might pick that up.
Back to FE LH - what would be a good setup to start out with if I wanted to make like a doomed fortress / army of the undead style empire? Or maybe Orcs? Something like that would be fun. I usually do the whole paladins of good ect type thing, thought I'd switch it up if possible. FE LH is so big in terms of what you can do that I kind of don't know how to go about starting. Previously I've just picked a guy and went on...to my imminent demise at the hands of spiders, usually.
Umber and Yithril are the orc-iest factions around, depending on whether your notion of orcs is more akin to Tolkein's (numerous and belligerent) or Games Workshop's (huge, numerous, and belligerent). An army of the undead is not really possible at present, but you might try Resoln or a custom Wraith faction for the closest you'll get in terms of flavor.
I'd argue that presently the Magnar (the lizard dudes) are the evil-est as far as flavor goes, but evil lizard slavers ruled by a witch king might not be your deal.
Hey guys, question - there isn't a thread about this so I thought I'd ask in here since it's similar to FE LH (which is awesome) and you guys might play it. Has anyone heard / played / know anything about Eador: Masters of the Broken World? It looks pretty damned cool, but I don't know anything about it beyond how nice the screens look and that the combat looks kinda like Elemental's or Heroes, and the overworld map reminds me of Age of Wonders.
I wishlisted it so I wouldn't forget it existed, but apart from looking at the original and thinking "that seems kind of thin," I've got no info.
Hey guys, question - there isn't a thread about this so I thought I'd ask in here since it's similar to FE LH (which is awesome) and you guys might play it. Has anyone heard / played / know anything about Eador: Masters of the Broken World? It looks pretty damned cool, but I don't know anything about it beyond how nice the screens look and that the combat looks kinda like Elemental's or Heroes, and the overworld map reminds me of Age of Wonders.
I wishlisted it so I wouldn't forget it existed, but apart from looking at the original and thinking "that seems kind of thin," I've got no info.
Thanks! That was a good preview read, I think I might pick that up.
Back to FE LH - what would be a good setup to start out with if I wanted to make like a doomed fortress / army of the undead style empire? Or maybe Orcs? Something like that would be fun. I usually do the whole paladins of good ect type thing, thought I'd switch it up if possible. FE LH is so big in terms of what you can do that I kind of don't know how to go about starting. Previously I've just picked a guy and went on...to my imminent demise at the hands of spiders, usually.
My recommendation would be to take Wraiths and use the skin color slider to make them deathly pale.
If you wanted to go Army of the Undead, build your hero as a Summoner.
Personally, I like going with an army of Death Knights: Legacy of Serrane, Wanderlust, Death Worship, and Light Plate could build you a pretty effective Death Magic focused Empire. In fact... I think I'll do that right now myself!
Hey guys, question - there isn't a thread about this so I thought I'd ask in here since it's similar to FE LH (which is awesome) and you guys might play it. Has anyone heard / played / know anything about Eador: Masters of the Broken World? It looks pretty damned cool, but I don't know anything about it beyond how nice the screens look and that the combat looks kinda like Elemental's or Heroes, and the overworld map reminds me of Age of Wonders.
I wishlisted it so I wouldn't forget it existed, but apart from looking at the original and thinking "that seems kind of thin," I've got no info.
Thanks! That was a good preview read, I think I might pick that up.
Back to FE LH - what would be a good setup to start out with if I wanted to make like a doomed fortress / army of the undead style empire? Or maybe Orcs? Something like that would be fun. I usually do the whole paladins of good ect type thing, thought I'd switch it up if possible. FE LH is so big in terms of what you can do that I kind of don't know how to go about starting. Previously I've just picked a guy and went on...to my imminent demise at the hands of spiders, usually.
Heavenfall is going to port his FE Stormworld mod to LH after release, which has greenskin and undead factions among 11 others like angels, frost giants, shadows, elves, gnomes, centaur, etc. And it adds a metric shit ton of items, monsters, and even completely new game mechanics.
Hey guys, question - there isn't a thread about this so I thought I'd ask in here since it's similar to FE LH (which is awesome) and you guys might play it. Has anyone heard / played / know anything about Eador: Masters of the Broken World? It looks pretty damned cool, but I don't know anything about it beyond how nice the screens look and that the combat looks kinda like Elemental's or Heroes, and the overworld map reminds me of Age of Wonders.
I wishlisted it so I wouldn't forget it existed, but apart from looking at the original and thinking "that seems kind of thin," I've got no info.
Thanks! That was a good preview read, I think I might pick that up.
Back to FE LH - what would be a good setup to start out with if I wanted to make like a doomed fortress / army of the undead style empire? Or maybe Orcs? Something like that would be fun. I usually do the whole paladins of good ect type thing, thought I'd switch it up if possible. FE LH is so big in terms of what you can do that I kind of don't know how to go about starting. Previously I've just picked a guy and went on...to my imminent demise at the hands of spiders, usually.
Also, for that evil empire feel and a bit of irony, take the faction trait on your custom Wraiths that let you build spider units. Combine with summoner, and each battle will be full of deathly pale Wraiths, summoned skeletons, and spider swarms.
0
AuralynxDarkness is a perspectiveWatching the ego workRegistered Userregular
Having only now noticed that Death 1 has a giant unrest-suppression option I am intrigued by this death knights idea, though I think I may instead try to use a Noble / Commander sov and spam settlements all over.
There was a thread on the official forum talking about the Sov professions, and apparently after reading it, Kael says we can expect profession changes in the next patch.
There was a thread on the official forum talking about the Sov professions, and apparently after reading it, Kael says we can expect profession changes in the next patch.
I really need to spend more time on the official forums. My usual policy of avoiding those "wretched hives of scum and villainy" is somewhat negated by how active the devs are in the forum.
But yes, the professions could use some loving. It would be super nice to see all of these be really big choices that have a large impact on the game.
Of all the official forums for any game I've visited, it is one of the most rational and level headed environments as a whole that I've ever seen. It honestly just feels like a bunch of people (devs and community both) really passionate about improving the game. There's scant few grognards and WoW/battle.net style whiners, and it's shockingly mature and constructive.
And they've sourced a lot of great ideas from their forums. Or, for example, just a regular player named Parrotmath fixed a bunch of stamps to resolve some river and waterfall issues, and his changes were checked into the game. Kael PM'd him for who knows what, anything from a personal thanks to compensation (maybe the map pack dlc?) or a job offer for all I know, he's fixed a lot of objects and xml for them.
Still waiting on that marketing position, Brad....
Since I haven't played Fallen Enchantress very much, would I get more out of waiting a while for Legendary Heroes?
Note, the reason for not playing is nothing more than "not having any time," nothing to do with the actual game.
Legendary Heroes is a markedly better game, and Fallen Enchantress was pretty good itself. If you have a lot on your plate, wait for the LH release before you pick up the series again. If you have some time to get into it now, pre-order and start playing the beta immediately (with the understanding that it's still a beta, naturally).
Thanks for all the feedback guys, lots of cool ideas. I'll definately be checking that mod out after LH releases, but for my next game I think I'll try gjaustin's idea of death knight dudes combined with the summoning and spiders. Should be fun times.
Steam Profile | My Art | NID: DarkMecha (SW-4787-9571-8977) | PSN: DarkMecha
Thanks for all the feedback guys, lots of cool ideas. I'll definately be checking that mod out after LH releases, but for my next game I think I'll try gjaustin's idea of death knight dudes combined with the summoning and spiders. Should be fun times.
Also, for anyone sincerely interested in a sucession game, PM me and I'll start organizing something. Specifically I'd like to know the world settings and difficulty you think would make an exciting game (not that you could necessarily beat) for everyone else to read, and what kind of faction/sov traits you're partial to.
Of all the official forums for any game I've visited, it is one of the most rational and level headed environments as a whole that I've ever seen. It honestly just feels like a bunch of people (devs and community both) really passionate about improving the game. There's scant few grognards and WoW/battle.net style whiners, and it's shockingly mature and constructive.
Yeah, there's a bunch of great people on our forums, and we try to keep the drama out and focus on the game.
Even if a dev or someone doesn't post, they often read to see what's going on.
One of us starts a game and plays for a set number of turns (probably 50) and posts a log of the events, ideally with screenshots, and the puts the savegame on dropbox or some such service and the next person in line snags it, drops it in their save folder, and takes the game over for the next 50 turns. Rinse, repeat ad infinitum. Ideally hilarity and/or woefull misery ensues (unsurprisngly the two are often closely related and nearly indistingushable), and we all either ride to fortune and glory or crash and burn in a firey ocean of orhpan tears and angel blood. Either way is totally cool.
The best parts of a succession game are when you have people with different skill levels, and different ideas on how to play. Keeps things fun and exciting as you never know what you are going to be handed when it is your turn.
The best parts of a succession game are when you have people with different skill levels, and different ideas on how to play. Keeps things fun and exciting as you never know what you are going to be handed when it is your turn.
Agreed. There were some FANTASTIC Fall from Heaven succession games. You pick Balseraph (a faction that is headed by an insane clown), so it made sense that the ruler would go from a genius for one decade to a drooling moron for the next.
Soon... soon I will install you, my precious.
0
AuralynxDarkness is a perspectiveWatching the ego workRegistered Userregular
The best parts of a succession game are when you have people with different skill levels, and different ideas on how to play. Keeps things fun and exciting as you never know what you are going to be handed when it is your turn.
Agreed. There were some FANTASTIC Fall from Heaven succession games. You pick Balseraph (a faction that is headed by an insane clown), so it made sense that the ruler would go from a genius for one decade to a drooling moron for the next.
Actually, had an idea earlier, and it's good enough to leave in the thread:
The custom faction has henchmen, so we can each build an in-game dude instead of taking over the real heroes.
The best parts of a succession game are when you have people with different skill levels, and different ideas on how to play. Keeps things fun and exciting as you never know what you are going to be handed when it is your turn.
Agreed. There were some FANTASTIC Fall from Heaven succession games. You pick Balseraph (a faction that is headed by an insane clown), so it made sense that the ruler would go from a genius for one decade to a drooling moron for the next.
Actually, had an idea earlier, and it's good enough to leave in the thread:
The custom faction has henchmen, so we can each build an in-game dude instead of taking over the real heroes.
The best parts of a succession game are when you have people with different skill levels, and different ideas on how to play. Keeps things fun and exciting as you never know what you are going to be handed when it is your turn.
Agreed. There were some FANTASTIC Fall from Heaven succession games. You pick Balseraph (a faction that is headed by an insane clown), so it made sense that the ruler would go from a genius for one decade to a drooling moron for the next.
Actually, had an idea earlier, and it's good enough to leave in the thread:
The custom faction has henchmen, so we can each build an in-game dude instead of taking over the real heroes.
So then the Sovereign is the first player?
I LOVE this idea. I think @Cog would need to be the Sovereign though I think Henchmen just became a "must take".
Posts
Not sure if typo. Actually works anyway.
I'll have to recreate it on monday.
In this hypothetical scenario I tell my wife that ghosts ate the ice cream, dude. She knows I ate the ice cream, I know I ate the ice cream, and she knows I'm not sorry. Blame ghosts, see what happens.
Unfortunately, I couldn't sleep last night and in the wee hours I started a new game without re-saving from the auto-saves, like a complete dumbass. By the time I realized what I had done, they were long since overwritten.
That said, I had another game that had gone pretty long, so I decided to just save it and try to reproduce last night's bug. Researched and built until I could cast the spell of making, and then started a new piece of research that would complete the same turn as the spell of making. This time around when it got to the 10th turn after casting the spell I got a win screen, and my score and whatnot. But then it immediately brought up a research selection screen, and once again I could not select anything or close that pop-up screen. When I alt-tabbed out to kill the game a fatal DX error popped up and it crashed entirely.
So, yeah, something goes horribly wrong when research completes the same turn that the spell of making is cast. Settings were the same between both games, but it was a different random map and I was using a different stock sovereign.
I'll see about getting a report and upload done later now that I have a save game 2 turns before things go bad. If they really want feedback from this beta though, they should have made it possible to report through the game interface itself. Going through a set of forums I've never even looked at is really tedious.
I think I'm back to refusing to give Stardock money.
Are you.. what? This is sarcasm, yes?
No, it isn't. It also isn't a terribly productive conversation for this thread, so I'll just say that I've had objections in the past to various things related to Stardock, and particularly Brad Wardell, and I don't find the quality of their releases in recent years to be sufficient for me to overcome those objections. Kudos to them for hiring Derek Paxton - the move that convinced me to give FE/LH a shot, combined with a decent Steam sale on FE. LH is getting there, and with his continued efforts it might eventually reach the quality level I initially expected from the franchise.
Long story short an epic stack of angry fire demons killed my only Fortress just as two previously neutral enemies ganged up on me. being that the fortress had the only access to metal I had... things became, unpleasant.
I have determined that I need to start keeping more military around.
I wishlisted it so I wouldn't forget it existed, but apart from looking at the original and thinking "that seems kind of thin," I've got no info.
RPS's Adam Smith posted his first impressions of the game, a few days ago.
Race: Trog, Urxen, or Tarth
Enchanters
Master Smiths
Fleshbound Tome
No Ranged Weapons
Your sovereign needs to have Fire Magic, Earth Magic, and Armorer. Wealthy helps quite a bit too.
The strategy is to settle your first city with 2 Essence, queue a Tower of Dominion, and cast Meditation+Enchanted Hammers on it. When the tower completes and you get your first Champion, make him into a Commander, since this strategy is low on research/money otherwise.
Make sure to get Civics, Leatherworking, and Training first. You'll also want to work on getting 140 mana saved up. Once you do: build a scrying pool, cancel Meditation, and cast Aura of Might+Heart of Fire on your town.
Your goal is to end up with your town being a Fortress with a Forge. Once you have that, design a spearman unit with Scar Stone, Ironskin, and two other traits of your choice (I used Fast and Accuracy). Then crank out 4 of them (quickly thanks to Master Smiths) and start conquering.
Almost nothing can deal with units with that much fire attack, armor piercing, and 12+ defense for quite a while. And by the time they do, you'll be able to take advantage of your reduced upgrade costs (again Master Smiths) to stay ahead.
Thanks! That was a good preview read, I think I might pick that up.
Back to FE LH - what would be a good setup to start out with if I wanted to make like a doomed fortress / army of the undead style empire? Or maybe Orcs? Something like that would be fun. I usually do the whole paladins of good ect type thing, thought I'd switch it up if possible. FE LH is so big in terms of what you can do that I kind of don't know how to go about starting. Previously I've just picked a guy and went on...to my imminent demise at the hands of spiders, usually.
Umber and Yithril are the orc-iest factions around, depending on whether your notion of orcs is more akin to Tolkein's (numerous and belligerent) or Games Workshop's (huge, numerous, and belligerent). An army of the undead is not really possible at present, but you might try Resoln or a custom Wraith faction for the closest you'll get in terms of flavor.
I'd argue that presently the Magnar (the lizard dudes) are the evil-est as far as flavor goes, but evil lizard slavers ruled by a witch king might not be your deal.
Well, that's interesting. If the Dishonored sale hadn't emptied my game budget for the moment I'd pick it up.
My recommendation would be to take Wraiths and use the skin color slider to make them deathly pale.
If you wanted to go Army of the Undead, build your hero as a Summoner.
Personally, I like going with an army of Death Knights: Legacy of Serrane, Wanderlust, Death Worship, and Light Plate could build you a pretty effective Death Magic focused Empire. In fact... I think I'll do that right now myself!
Heavenfall is going to port his FE Stormworld mod to LH after release, which has greenskin and undead factions among 11 others like angels, frost giants, shadows, elves, gnomes, centaur, etc. And it adds a metric shit ton of items, monsters, and even completely new game mechanics.
Also, for that evil empire feel and a bit of irony, take the faction trait on your custom Wraiths that let you build spider units. Combine with summoner, and each battle will be full of deathly pale Wraiths, summoned skeletons, and spider swarms.
But yes, the professions could use some loving. It would be super nice to see all of these be really big choices that have a large impact on the game.
And they've sourced a lot of great ideas from their forums. Or, for example, just a regular player named Parrotmath fixed a bunch of stamps to resolve some river and waterfall issues, and his changes were checked into the game. Kael PM'd him for who knows what, anything from a personal thanks to compensation (maybe the map pack dlc?) or a job offer for all I know, he's fixed a lot of objects and xml for them.
Still waiting on that marketing position, Brad....
Note, the reason for not playing is nothing more than "not having any time," nothing to do with the actual game.
Legendary Heroes is a markedly better game, and Fallen Enchantress was pretty good itself. If you have a lot on your plate, wait for the LH release before you pick up the series again. If you have some time to get into it now, pre-order and start playing the beta immediately (with the understanding that it's still a beta, naturally).
Also, for anyone sincerely interested in a sucession game, PM me and I'll start organizing something. Specifically I'd like to know the world settings and difficulty you think would make an exciting game (not that you could necessarily beat) for everyone else to read, and what kind of faction/sov traits you're partial to.
Nintendo ID: Incindium
PSN: IncindiumX
Yeah, there's a bunch of great people on our forums, and we try to keep the drama out and focus on the game.
Even if a dev or someone doesn't post, they often read to see what's going on.
One of us starts a game and plays for a set number of turns (probably 50) and posts a log of the events, ideally with screenshots, and the puts the savegame on dropbox or some such service and the next person in line snags it, drops it in their save folder, and takes the game over for the next 50 turns. Rinse, repeat ad infinitum. Ideally hilarity and/or woefull misery ensues (unsurprisngly the two are often closely related and nearly indistingushable), and we all either ride to fortune and glory or crash and burn in a firey ocean of orhpan tears and angel blood. Either way is totally cool.
Me either, so I suspect it'll trend towards heinous failure. That may still be fun.
Agreed. There were some FANTASTIC Fall from Heaven succession games. You pick Balseraph (a faction that is headed by an insane clown), so it made sense that the ruler would go from a genius for one decade to a drooling moron for the next.
Actually, had an idea earlier, and it's good enough to leave in the thread:
The custom faction has henchmen, so we can each build an in-game dude instead of taking over the real heroes.
So then the Sovereign is the first player?