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Chivalry: It's kinda like War of the Roses with more decapitations

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  • voodoosporkvoodoospork Registered User regular
    Give this motherfucker right here a flail.

    I love this game so much. Charging someone and leaping wide of their shield to chop down at the back of their head is so satisfying. My only problems with the game are technical, really. No one thing seems to be better or worse than anything else in the long run, with the possible exception of the Knight's double axe. Every weapon combo plays differently and every matchup changes things. All of the elements are dead simple, but putting them together is a marvel of depth and complexity.

    Feinting works best against slower weapons and opponents without shields because you're trying to get them to blow their parry. If they have a shield, it's virtually impossible for them to blow their block in this way (they can still miss the block), and feinting becomes pretty useless if their weapon is much faster than yours.

    If they have a shield, you want to try to strike around the shield by getting too close for them to keep you in their FOV as you sidestep or by opening with a kick if you have a fast enough weapon to strike them before they recover. Being parried/blocked is not the end of the world unless the weapon speed differential is enough that you can't block their retaliation (longer reach helps here as well). It costs them stamina but not you, so you can wear them out fairly quickly if they're trying to turtle with a slow or short weapon. Remember that a calm block is easy to make every time, but a quick and desperate block will get missed very frequently, so just mix it up and keep them guessing. A jumping overhand is the most difficult shot to block and will very consistently get around most non-tower shield blocks.

    An interesting thing about man-at-arms is that dodging only affects your feet. You can dodge mid-swing or while blocking. This means you can start the swing for an overhand and dodge directly into someone to land it behind their block. The thing to keep in mind as a knight is that you can trade shots and come out ahead. You can also sprint while attacking, which can make for nasty lunges on a MAA or an unstoppable juggernaut as a knight. One of the most easy mode players I've seen was a knight who just charged you with his mace swinging. This guy cleaned up doing nothing and people can learn from that setup and why it works.

    You can't move faster backward than a guy can sprint at you. Full stop. Now, if you can fight defensively while they're attempting to run you down, they will run out of stamina faster, and you'll be able to tell when they're out of stamina when they start gasping or reeling whenever they block. Once they're out of stamina, just hammer away at them and keep them from getting a second wind.

    Damage types matter. Blunt weapons do a LOT more damage to knights than slashing. Piercing does best on vanguards. The morning star and holy water sprinkler do combination blunt/pierce for maximum consistency of beat down. Axes have the advantage of high damage and being easier to reach around a block with, and swords have the advantage of effective stabbing. Thrusting is very important in big fights where you're trying to keep from getting squashed in the mix and nick a kill from the edge of the melee. Thrusting is also precise. You can stab someone right around their block if you're positioned well enough. Overhands are also nice for big fights because they don't swing as wide as a regular swing, still preventing friendly fire, but doesn't have the reach of a thrust.

    Only ranged and polearm-type weapons cannot combo in my experience (knight's poleaxe being an exception). You can combo more than just LMB swings. I don't think you can combo a second thrust, but you can combo two more overhands or regular swings after a thrust, allowing three hit combos. Overhands or regular swings can only be followed by one more swing which can be either overhand or regular.

  • Ragnar DragonfyreRagnar Dragonfyre Registered User regular
    Give this motherfucker right here a flail.

    I love this game so much. Charging someone and leaping wide of their shield to chop down at the back of their head is so satisfying. My only problems with the game are technical, really. No one thing seems to be better or worse than anything else in the long run, with the possible exception of the Knight's double axe. Every weapon combo plays differently and every matchup changes things. All of the elements are dead simple, but putting them together is a marvel of depth and complexity.

    Feinting works best against slower weapons and opponents without shields because you're trying to get them to blow their parry. If they have a shield, it's virtually impossible for them to blow their block in this way (they can still miss the block), and feinting becomes pretty useless if their weapon is much faster than yours.

    If they have a shield, you want to try to strike around the shield by getting too close for them to keep you in their FOV as you sidestep or by opening with a kick if you have a fast enough weapon to strike them before they recover. Being parried/blocked is not the end of the world unless the weapon speed differential is enough that you can't block their retaliation (longer reach helps here as well). It costs them stamina but not you, so you can wear them out fairly quickly if they're trying to turtle with a slow or short weapon. Remember that a calm block is easy to make every time, but a quick and desperate block will get missed very frequently, so just mix it up and keep them guessing. A jumping overhand is the most difficult shot to block and will very consistently get around most non-tower shield blocks.

    An interesting thing about man-at-arms is that dodging only affects your feet. You can dodge mid-swing or while blocking. This means you can start the swing for an overhand and dodge directly into someone to land it behind their block. The thing to keep in mind as a knight is that you can trade shots and come out ahead. You can also sprint while attacking, which can make for nasty lunges on a MAA or an unstoppable juggernaut as a knight. One of the most easy mode players I've seen was a knight who just charged you with his mace swinging. This guy cleaned up doing nothing and people can learn from that setup and why it works.

    You can't move faster backward than a guy can sprint at you. Full stop. Now, if you can fight defensively while they're attempting to run you down, they will run out of stamina faster, and you'll be able to tell when they're out of stamina when they start gasping or reeling whenever they block. Once they're out of stamina, just hammer away at them and keep them from getting a second wind.

    Damage types matter. Blunt weapons do a LOT more damage to knights than slashing. Piercing does best on vanguards. The morning star and holy water sprinkler do combination blunt/pierce for maximum consistency of beat down. Axes have the advantage of high damage and being easier to reach around a block with, and swords have the advantage of effective stabbing. Thrusting is very important in big fights where you're trying to keep from getting squashed in the mix and nick a kill from the edge of the melee. Thrusting is also precise. You can stab someone right around their block if you're positioned well enough. Overhands are also nice for big fights because they don't swing as wide as a regular swing, still preventing friendly fire, but doesn't have the reach of a thrust.

    Only ranged and polearm-type weapons cannot combo in my experience (knight's poleaxe being an exception). You can combo more than just LMB swings. I don't think you can combo a second thrust, but you can combo two more overhands or regular swings after a thrust, allowing three hit combos. Overhands or regular swings can only be followed by one more swing which can be either overhand or regular.

    All good tips.

    Polearm's can combo, I just think that the timing is too strict. I'll try it again later, but IIRC you can combo a swing -> overhand -> thrust or swing -> thrust.

    I don't believe however that you can combo starting from a thrust with those weapons.

    steam_sig.png
  • voodoosporkvoodoospork Registered User regular
    edited December 2012
    Yeah, the only primary weapon group I had no kills in was the bardiche line (don't dig on vanguard), and I really should have remembered seeing people combo swing the billhook over and over before i just got to work unlocking it. Spears I could not get to combo at all.

    voodoospork on
  • Ragnar DragonfyreRagnar Dragonfyre Registered User regular
    Yeah, the only primary weapon group I had no kills in was the bardiche line (don't dig on vanguard), and I really should have remembered seeing people combo swing the billhook over and over before i just got to work unlocking it. Spears I could not get to combo at all.

    Spears don't really combo in the conventional sense. They've got one horizontal swing. A thrust and a delayed thrust. You can thrust like crazy with them at a pretty fast rate and that's all you really need. You overwhelm your opponent with fast jabs, try to frustrate them and take advantage of any openings.

    The whole point of a spear is to poke people and keep them away from you. Spears are by far my favourite ancient weapon but they are difficult to use in Chivalry simply due to the precise nature of thrusts.

    The Bardiche line is actually really good. HUGE damage and range. Vanguards can feel fragile though, I agree. I really like the arsenal that class has but their survivability when trading hits with a Knight leaves a lot to be desired.

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  • voodoosporkvoodoospork Registered User regular
    I hate not having a shield option for eventuality of a very high archer game, but lately I've started to basically suck it up and run zig zag as hell. Vanguard are the scariest class generally to me, though I agree that the skill cap on MAA is way higher. Stuff like the claymore or the billhook just cleans up all day every day.

  • Ragnar DragonfyreRagnar Dragonfyre Registered User regular
    I hate not having a shield option for eventuality of a very high archer game, but lately I've started to basically suck it up and run zig zag as hell. Vanguard are the scariest class generally to me, though I agree that the skill cap on MAA is way higher. Stuff like the claymore or the billhook just cleans up all day every day.

    I'm getting to the point that I can duck the slower weapons on reaction the majority of the time. Most players just click like crazy and aim for the head so it almost becomes routine due to predictability. That said, at most you can expect is to duck two swings before they catch on... normally though you can drop someone with the opening generated from one duck.

    It took about 30 hours of playing for me to get there but it is ever so satisfying. You can almost see the look of surprise on the avatar's face as they start backpeddling trying to get away from my unimpeded attacks.

    Honestly though, my favourite thing in this game is going into a 2v1 and baiting your two opponents into unwittingly killing one another. It's high risk and doesn't often work, but feels good man.

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  • ShogunShogun Hair long; money long; me and broke wizards we don't get along Registered User regular
    I got in on a 4 pack with some other lads. Installing this now. What do I need to know about this game?

  • Albino BunnyAlbino Bunny Jackie Registered User regular
    edited December 2012
    Shogun wrote: »
    I got in on a 4 pack with some other lads. Installing this now. What do I need to know about this game?

    AGATHAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
    Though I'm tottaly for the red and black myself

    Albino Bunny on
  • Ragnar DragonfyreRagnar Dragonfyre Registered User regular
    Shogun wrote: »
    I got in on a 4 pack with some other lads. Installing this now. What do I need to know about this game?

    Don't skip the tutorial. This game's control scheme is unique, yet very intuitive. The tutorial while extremely cheesy is very helpful.

    Press L to switch between FPS and TPS. Press P to toggle between all camera modes.

    Start as a Knight or Vanguard. The other classes are squishy and unforgiving to newbies.

    PROTIP: I discovered that if you have a shield and press 1 while using a two-handed sword, you'll then be able to use the two-hander in one hand. (Accidentally discovered this. Doesn't seem to work for anything but 2H Swords. Honestly unsure if it's intended because it's not mentioned anywhere ingame IIRC.)

    steam_sig.png
  • Albino BunnyAlbino Bunny Jackie Registered User regular
    Shogun wrote: »
    I got in on a 4 pack with some other lads. Installing this now. What do I need to know about this game?

    Don't skip the tutorial. This game's control scheme is unique, yet very intuitive. The tutorial while extremely cheesy is very helpful.

    Press L to switch between FPS and TPS. Press P to toggle between all camera modes.

    Start as a Knight or Vanguard. The other classes are squishy and unforgiving to newbies.

    PROTIP: I discovered that if you have a shield and press 1 while using a two-handed sword, you'll then be able to use the two-hander in one hand. (Accidentally discovered this. Doesn't seem to work for anything but 2H Swords. Honestly unsure if it's intended because it's not mentioned anywhere ingame IIRC.)

    It's mentioned in the first swords description if I remember correctly, it's fully intended.

    And yeah, on a serious note basically my beginers guide would be:

    1) do tutorial/learn controls

    2) practice with friends a bit if you have friends on

    3) find biggest team objective server with decent ping to join

    4) pick knight or vanguard with 2H weapon

    5) get stuck in (but please, control the left clicking, for your teams sake).

  • DacDac Registered User regular
    Kills in this game are probably the most satisfying I've had in a while. Going on a multikill streak makes you feel like Aragorn or something.

    Steam: catseye543
    PSN: ShogunGunshow
    Origin: ShogunGunshow
  • TaranisTaranis Registered User regular
    I just picked this up today and the spear is probably my favorite weapon so far. It feels very weak, but keeping enemies at a distance makes up for my inability to block effectively.

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  • Albino BunnyAlbino Bunny Jackie Registered User regular
    PRO TIP FOR MAXIMUM FUN: THE MAUL, GET IT NOW, THANK ME LATER

    Also, only use overheads, swing like a man, one shot those puny vanguard scum.

  • SvevinSvevin Registered User regular
    edited December 2012
    Steam group is:

    http://steamcommunity.com/groups/pachivalry

    Note that I am only a member and unsure if the owner of the group is even still active.
    PROTIP: I discovered that if you have a shield and press 1 while using a two-handed sword, you'll then be able to use the two-hander in one hand. (Accidentally discovered this. Doesn't seem to work for anything but 2H Swords. Honestly unsure if it's intended because it's not mentioned anywhere ingame IIRC.)

    Not sure if it is mentioned in the game, but it is definitely intended. It is one of the defining features of the Knight that they can equip the 2h sword with a shield.

    Tips off the top of my head would be:
    1) There are 2 parts to every swing: Windup and Follow-through. Enemies will flinch and their attack will cancel if hit during their windup. An important fact to know for when to attack.
    2) Stabs and overheads are great, but are much easier to whiff with than the horizontal slash. Be wary about using either as your opening attack if you are unsure of how your opponent fights. A lot of the horizontal slash spammers are more prone to using movement at the beginning of a fight, so if you try for a stab or overhead as your opening attack, they will move, it will whiff, and their horizontal slash will hit you. Better to stop just outside their range and wait for their horizontal slash to whiff, or go up close and parry their first attack.
    3) You can combo off a parry. This will cause your attack to hit sooner than if you do not combo. Mix this in with delayed attacks after a parry to keep your opponent guessing and possibly hit them after a premature parry attempt.

    Svevin on
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  • ShogunShogun Hair long; money long; me and broke wizards we don't get along Registered User regular
    edited January 2013
    So after a few days: The game can be enormously fun and enormously frustrating. You move incredibly slow and some of the weapons have pinpoint accuracy if you are not using the horizontal slash. I find that using a very low DPI setting on my mouse helps out a lot so that im not whiffing as much. The game reeks of starting out as one thing and becoming something else entirely. Maps are strangely sized and awkward, but a couple have an interesting TF2 feel to them. They are always leading through tight spots making combat a chore but also strategic. Even finding a server with the lowest ping the netcode is still terrible. Voice doesn't work at all and is something that is sorely missed. It would really enhance teamwork especially when playing with friends.

    I understand the friendly fire, but when you're gonna give shit like the double-axe and the maul hitboxes the size of the moon it can be irritating. So many people just swing back and forth taking out any and all who happen to be there. I'm killed by my own team as often as I am the enemy. I like the subtle feel they tried to give the combat. The parry still needs work as even though I can now recognize the animation for overhand, stab, and slash attacks some of the 2h weapons are strangely difficult to block. Axes and the maul mostly but I have a hard time blocking the fork as well.

    Also combos are vital to survival. Learning the slow-ass timing of the combat takes a lot of patience but its a big part of it. If you can find a flow with your parries and combo your moves together quickly you can devastate in a melee.

    All in all its fun but it could be a lot better. I feel like this is more of a proof of concept than a legit game. I hope the devs either improve it or start a new one.

    Shogun on
  • Albino BunnyAlbino Bunny Jackie Registered User regular
    The maps seems like a weird thing to complain about really. The only one I can think of as being horrible is Stonehill the rest I find really enjoyable to play on.

    Friendly fire in this game is needed otherwise the maul or any other large hitbox weapon would be literally no skill left click spam. The fact that some players don't understand not to do so in a large fight is their fault not the games (though to be honest, I get TK'd about once every 3 games now so you might want to learn to position a bit away from 2 handed friendlies).

    Oddly the only time I have problems blocking is when a 1h weapon is spamming in my face and I have a 2handed weapon. Which is more an intended interaction and the net-code not being great (I agree btw, some games I do incredible and then the next round on the same server things just feel like crap, it can be frustrating). The biggest advice I give all my friends to remember is that you need to block the tip of the weapon more than the body with 2handers. I cna block them 90% of the time (the other 10% being me fucking up).

    I don't agree that this is a proof of concept, they already did that, it was the mod. This is just a smaller studio game so naturally it's going to lack polish. To the games favour I think the lack of polish gives it alot of charm honestly.

    (But Seriously Stonehill can go fuck itself and I hope for a day where it is in no servers rotation).

  • BionicPenguinBionicPenguin Registered User regular
    Most of my friendly fire deaths come from archers who feel the need to fire into melees rather than people swinging two-handers.

  • Albino BunnyAlbino Bunny Jackie Registered User regular
    Most of my friendly fire deaths come from archers who feel the need to fire into melees rather than people swinging two-handers.

    Yeah this, if you're an Archer you should not fire into any fight where your people already outnumber the opposition. Infact you should never join a 2v1 fight to make it 3v1 usually you make it harder for your side to get the kill and you're wasting your own time.

    I made a post last page that pretty much expressed why wasting your time is the ultimate sin in the way this game works.

  • KarozKaroz Registered User regular
    Man I started as Man of War and now I can barely play vanguard/knight.

    That and Mason Order MoW voice is hilarious.

  • VedicIntentVedicIntent Registered User regular
    Picked this up on a Steam sale a month or two ago. Wish I'd thought to check PA for a thread - this game is shit hard starting out.

    I'm definitely a bardiche Vanguard man. The combo overhead second swing actually comes from the bottom upward, and takes dudes by surprise. Then their leg falls off.

    The blocking seems buggy, but it's just annoyingly specific with "parry the tip." With 2H weapons, the tip can be behind you if they swing point-blank and the weapon model clips through you - your parry/block has to be aimed behind you in that case. More often you only have to swing your parry 90 degrees or less, but if you don't follow the weapon's tip, you get hit and it feels like a buggy shot unless you understand the system.

    I'm definitely in the camp that they need some more meat to keep players interested. It still feels like a well-done mod, and a fleshed out metagame would do wonders. Customization has always been "in the works" and we'll hopefully see some in the big January content patch.

    VT09mOz.png
  • ShogunShogun Hair long; money long; me and broke wizards we don't get along Registered User regular
    Picked this up on a Steam sale a month or two ago. Wish I'd thought to check PA for a thread - this game is shit hard starting out.

    I'm definitely a bardiche Vanguard man. The combo overhead second swing actually comes from the bottom upward, and takes dudes by surprise. Then their leg falls off.

    The blocking seems buggy, but it's just annoyingly specific with "parry the tip." With 2H weapons, the tip can be behind you if they swing point-blank and the weapon model clips through you - your parry/block has to be aimed behind you in that case. More often you only have to swing your parry 90 degrees or less, but if you don't follow the weapon's tip, you get hit and it feels like a buggy shot unless you understand the system.

    I'm definitely in the camp that they need some more meat to keep players interested. It still feels like a well-done mod, and a fleshed out metagame would do wonders. Customization has always been "in the works" and we'll hopefully see some in the big January content patch.

    I discovered 3rd person today and I like it a lot. They leave the center dot on your screen and it helped me out a lot today in combat. Excited about this content patch in january.

  • VedicIntentVedicIntent Registered User regular
    edited January 2013
    Third person is fantastic for getting that "body awareness" down, and figuring out how your swings move. Not so great for depth perception for me, but I use it if I don't feel I'm clicking with a new weapon.

    Protip: Avoid playing the game where people can see you. My wife always makes fun of me because I squish back into my chair when I'm backpedaling juuuuust outside the other guy's swing. :oops:

    VedicIntent on
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  • Rhan9Rhan9 Registered User regular
    I wouldn't go expecting terribly realistic combat here. It's definitely fun though.

    ...Even if I'm utterly rubbish at it.

  • Silas BrownSilas Brown That's hobo style. Registered User regular
    How does the combat compare to Mount & Blade: Warbands? That was some really good (and really difficult) melee combat and I enjoyed the hell out of it. If I could get something similar to that out of this I am sold.

  • Albino BunnyAlbino Bunny Jackie Registered User regular
    How does the combat compare to Mount & Blade: Warbands? That was some really good (and really difficult) melee combat and I enjoyed the hell out of it. If I could get something similar to that out of this I am sold.

    It's more brutal than war bands IMHO. I think it's fairly different mechanically too (but I haven't played too much warband so what do I know).

    It's cheap, get it, break heads with Maul, feel vindicated in purchase.

  • Ragnar DragonfyreRagnar Dragonfyre Registered User regular
    Picked this up on a Steam sale a month or two ago. Wish I'd thought to check PA for a thread - this game is shit hard starting out.

    I'm definitely a bardiche Vanguard man. The combo overhead second swing actually comes from the bottom upward, and takes dudes by surprise. Then their leg falls off.

    The blocking seems buggy, but it's just annoyingly specific with "parry the tip." With 2H weapons, the tip can be behind you if they swing point-blank and the weapon model clips through you - your parry/block has to be aimed behind you in that case. More often you only have to swing your parry 90 degrees or less, but if you don't follow the weapon's tip, you get hit and it feels like a buggy shot unless you understand the system.

    I'm definitely in the camp that they need some more meat to keep players interested. It still feels like a well-done mod, and a fleshed out metagame would do wonders. Customization has always been "in the works" and we'll hopefully see some in the big January content patch.

    Pretty much this. I see so many people crying about blocking/parrying being broken and it just makes me laugh. It's not broken, it just actually takes skill and reflexes to perform reliably.

    At first I wasn't certain if I liked it, but now that I really understand how the system works I really appreciate it. When you pull off a clutch parry that wins a duel, you know you earned it.

    steam_sig.png
  • Albino BunnyAlbino Bunny Jackie Registered User regular
    Picked this up on a Steam sale a month or two ago. Wish I'd thought to check PA for a thread - this game is shit hard starting out.

    I'm definitely a bardiche Vanguard man. The combo overhead second swing actually comes from the bottom upward, and takes dudes by surprise. Then their leg falls off.

    The blocking seems buggy, but it's just annoyingly specific with "parry the tip." With 2H weapons, the tip can be behind you if they swing point-blank and the weapon model clips through you - your parry/block has to be aimed behind you in that case. More often you only have to swing your parry 90 degrees or less, but if you don't follow the weapon's tip, you get hit and it feels like a buggy shot unless you understand the system.

    I'm definitely in the camp that they need some more meat to keep players interested. It still feels like a well-done mod, and a fleshed out metagame would do wonders. Customization has always been "in the works" and we'll hopefully see some in the big January content patch.

    Pretty much this. I see so many people crying about blocking/parrying being broken and it just makes me laugh. It's not broken, it just actually takes skill and reflexes to perform reliably.

    At first I wasn't certain if I liked it, but now that I really understand how the system works I really appreciate it. When you pull off a clutch parry that wins a duel, you know you earned it.

    Yeah, sometimes it really pisses me off when I forget it's not just intuitive 'put sword in way' but 'put sword in way of hitbox that is not always the entire sword' but blocking is almost always accurate for me.

  • GaslightGaslight Registered User regular
    edited January 2013
    How does the combat compare to Mount & Blade: Warbands? That was some really good (and really difficult) melee combat and I enjoyed the hell out of it. If I could get something similar to that out of this I am sold.

    You control overhead strokes and thrusts with the mouse wheel (takes getting used to), you don't directly control whether horizontal swings are right or left, and you can't wind up a stroke and hold it before delivering it. The mechanics are technically simpler than M&B, which could be good or bad depending on your point of view, but it feels more fluid IMO. The only thing I really feel needs addressing right now is that feints as currently implemented are pointless. From a style perspective, it's a much more brutal and graphic game than M&B, people's heads and limbs flying off instead of just blood decals and guys falling down. Also, despite the name Chivalry, there is no mounted combat in the game.

    If you want a game more directly similar to M&B than War of the Roses is probably a better option. It has horses, and archery is better in WotR IMO, and the combat mechanics are like M&B's, and it has much more of a grind/skill unlock/custom class element if that's your thing. On the other hand I think actual melee combat has a much better, less random/wonky feel in Chivalry once you get the hang of it.

    Gaslight on
  • Ragnar DragonfyreRagnar Dragonfyre Registered User regular
    Gaslight wrote: »
    How does the combat compare to Mount & Blade: Warbands? That was some really good (and really difficult) melee combat and I enjoyed the hell out of it. If I could get something similar to that out of this I am sold.

    You control overhead strokes and thrusts with the mouse wheel (takes getting used to), you don't directly control whether horizontal swings are right or left, and you can't wind up a stroke and hold it before delivering it. The mechanics are technically simpler than M&B, which could be good or bad depending on your point of view, but it feels more fluid IMO. The only thing I really feel needs addressing right now is that feints as currently implemented are pointless. From a style perspective, it's a much more brutal and graphic game than M&B, people's heads and limbs flying off instead of just blood decals and guys falling down. Also, despite the name Chivalry, there is no mounted combat in the game.

    If you want a game more directly similar to M&B than War of the Roses is probably a better option. It has horses, and archery is better in WotR IMO, and the combat mechanics are like M&B's, and it has much more of a grind/skill unlock/custom class element if that's your thing. On the other hand I think actual melee combat has a much better, less random/wonky feel in Chivalry once you get the hang of it.

    The new patch is putting in left/right swing control.

    steam_sig.png
  • GaslightGaslight Registered User regular
    Gaslight wrote: »
    How does the combat compare to Mount & Blade: Warbands? That was some really good (and really difficult) melee combat and I enjoyed the hell out of it. If I could get something similar to that out of this I am sold.

    You control overhead strokes and thrusts with the mouse wheel (takes getting used to), you don't directly control whether horizontal swings are right or left, and you can't wind up a stroke and hold it before delivering it. The mechanics are technically simpler than M&B, which could be good or bad depending on your point of view, but it feels more fluid IMO. The only thing I really feel needs addressing right now is that feints as currently implemented are pointless. From a style perspective, it's a much more brutal and graphic game than M&B, people's heads and limbs flying off instead of just blood decals and guys falling down. Also, despite the name Chivalry, there is no mounted combat in the game.

    If you want a game more directly similar to M&B than War of the Roses is probably a better option. It has horses, and archery is better in WotR IMO, and the combat mechanics are like M&B's, and it has much more of a grind/skill unlock/custom class element if that's your thing. On the other hand I think actual melee combat has a much better, less random/wonky feel in Chivalry once you get the hang of it.

    The new patch is putting in left/right swing control.

    Interesting. I'm sure it will be welcomed by some, not really sure it's needed though. The left/right swing mouse movements in M&B and WotR have always felt somewhat awkward to me, I appreciated not having to do them.

  • Ragnar DragonfyreRagnar Dragonfyre Registered User regular
    Gaslight wrote: »
    Gaslight wrote: »
    How does the combat compare to Mount & Blade: Warbands? That was some really good (and really difficult) melee combat and I enjoyed the hell out of it. If I could get something similar to that out of this I am sold.

    You control overhead strokes and thrusts with the mouse wheel (takes getting used to), you don't directly control whether horizontal swings are right or left, and you can't wind up a stroke and hold it before delivering it. The mechanics are technically simpler than M&B, which could be good or bad depending on your point of view, but it feels more fluid IMO. The only thing I really feel needs addressing right now is that feints as currently implemented are pointless. From a style perspective, it's a much more brutal and graphic game than M&B, people's heads and limbs flying off instead of just blood decals and guys falling down. Also, despite the name Chivalry, there is no mounted combat in the game.

    If you want a game more directly similar to M&B than War of the Roses is probably a better option. It has horses, and archery is better in WotR IMO, and the combat mechanics are like M&B's, and it has much more of a grind/skill unlock/custom class element if that's your thing. On the other hand I think actual melee combat has a much better, less random/wonky feel in Chivalry once you get the hang of it.

    The new patch is putting in left/right swing control.

    Interesting. I'm sure it will be welcomed by some, not really sure it's needed though. The left/right swing mouse movements in M&B and WotR have always felt somewhat awkward to me, I appreciated not having to do them.

    Yeah, I'm not really sure how it'll flow either. That said, I often find myself swinging early so that when I come into melee range, I'm combing into a left-hand swing which can catch people off guard.

    Being able to do that on command should be a good thing, but we'll have to wait and see.

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  • VedicIntentVedicIntent Registered User regular
    Gaslight wrote: »
    How does the combat compare to Mount & Blade: Warbands? That was some really good (and really difficult) melee combat and I enjoyed the hell out of it. If I could get something similar to that out of this I am sold.

    You control overhead strokes and thrusts with the mouse wheel (takes getting used to), you don't directly control whether horizontal swings are right or left, and you can't wind up a stroke and hold it before delivering it. The mechanics are technically simpler than M&B, which could be good or bad depending on your point of view, but it feels more fluid IMO. The only thing I really feel needs addressing right now is that feints as currently implemented are pointless. From a style perspective, it's a much more brutal and graphic game than M&B, people's heads and limbs flying off instead of just blood decals and guys falling down. Also, despite the name Chivalry, there is no mounted combat in the game.

    If you want a game more directly similar to M&B than War of the Roses is probably a better option. It has horses, and archery is better in WotR IMO, and the combat mechanics are like M&B's, and it has much more of a grind/skill unlock/custom class element if that's your thing. On the other hand I think actual melee combat has a much better, less random/wonky feel in Chivalry once you get the hang of it.

    The new patch is putting in left/right swing control.

    Technically, it's an alternate swing animation - like skipping the normal first swing and going straight into the 2x combo animation. For LMB, it's right/left, but for overheads the animations can vary a lot. It matters more for Vanguards, but something to keep in mind.

    I think it's great, and helps make the slow weapons rely maybe a little less on hitting the guy when he's not looking.

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  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    I have a couple questions about this game

    1) Is there any singleplayer to speak of? Worth playing the SP?

    2) Are there servers located in different countries, or are they all US? Any Australian ones?

    3) If there aren't any Australian ones, is the game playable without frustration online with 250-300ms latency or higher?

  • Albino BunnyAlbino Bunny Jackie Registered User regular
    Dhalphir wrote: »
    I have a couple questions about this game

    1) Is there any singleplayer to speak of? Worth playing the SP?

    2) Are there servers located in different countries, or are they all US? Any Australian ones?

    3) If there aren't any Australian ones, is the game playable without frustration online with 250-300ms latency or higher?

    1) No the bots are there to decapitate for lulz and to learn the controls

    2) I wouldn't have a clue but the player base is pretty large (I reguarly see 20-30 full servers during EU primetime) so maybe

    3) It's 9 pounds, if it turns out there isn't an aussie server you can still get moneys worth spamming 2H swings.

  • Cobalt60Cobalt60 regular Registered User regular
    There are Australian servers, generally a good 15-20 will be populated at prime time.

    That being said, the netcode is not the best and pings generally fluctuate a lot during a match (30-150 ms).

  • CampyCampy Registered User regular
    edited January 2013
    So picked this up yesterday for £7.50 on Green Man Gaming and am very pleased with my purchase thus far.

    The game is incredibly visceral with all the screaming, gurgling and body parts flying around. I surprised myself by managing to actual kill dudes and in the three games I had time to play almost had an even k/d ratio.

    The only gripes I have are using the mouse wheel to overhand and thrust and not being able to choose which side to start the slash combo from. The latter lead to a few TKs, but they seem common enough that people didn't get too pissed :p and the former I can just change next time I play.

    Campy on
  • Albino BunnyAlbino Bunny Jackie Registered User regular
    Campy wrote: »
    So picked this up yesterday for £7.50 on Green Man Gaming and am very pleased with my purchase thus far.

    The game is incredibly visceral with all the screaming, gurgling and body parts flying around. I surprised myself by managing to actual kill dudes and in the three games I had time to play almost had an even k/d ratio.

    The only gripes I have are using the mouse wheel to overhand and thrust and not being able to choose which side to start the slash combo from. The latter lead to a few TKs, but they seem common enough that people didn't get too pissed :p and the former I can just change next time I play.

    Importantly hit Q to cancel an attack. It doesn't have much gameplay use in duels but in terms of stopping TK's it can be a life saver.

    Another gameplay helpful way to stop it is to remember that you can reposition your swing mid way through. If you pull in the direction of your swing it will arrive faster and if you pull away it arrives slower. This naturally can really easy bait out blocks (also is about 90% of maul gameplay).

    In terms of fun thing for new players:

    Any knight set up is good, shield and bastard sword is prehaps the easiest.

    The double axe is a bitch but if you get 25 kills with it you get the most hilarious weapon in the game. The maul, a gigantic hammer that can one shot anything except a knight with an overhead headshot.

    Vanguard with sword is probably the most brainless class and if you're good at positioning to you're not going to TK with it you can do alot of work with mindless swinging.

    4 is your fists, it's expected if someone offers to box you that you box them back, it's chivalrous. (best game for me was at the end of the king slaying match the king offered to have a boxing match with me for the end of the game, dude trounced me but was epic walking past the agatha sword line up to him).

    Most important button in the game is still C, never forget it, hitting it immediately makes you a better player/person.

  • Cobalt60Cobalt60 regular Registered User regular
    Some people play this game as though their score counts. The most fun is to be had fucking punching people while they try to swing a huge sword at you.

  • VedicIntentVedicIntent Registered User regular
    Campy wrote: »
    So picked this up yesterday for £7.50 on Green Man Gaming and am very pleased with my purchase thus far.

    The game is incredibly visceral with all the screaming, gurgling and body parts flying around. I surprised myself by managing to actual kill dudes and in the three games I had time to play almost had an even k/d ratio.

    The only gripes I have are using the mouse wheel to overhand and thrust and not being able to choose which side to start the slash combo from. The latter lead to a few TKs, but they seem common enough that people didn't get too pissed :p and the former I can just change next time I play.

    Importantly hit Q to cancel an attack. It doesn't have much gameplay use in duels but in terms of stopping TK's it can be a life saver.

    Another gameplay helpful way to stop it is to remember that you can reposition your swing mid way through. If you pull in the direction of your swing it will arrive faster and if you pull away it arrives slower. This naturally can really easy bait out blocks (also is about 90% of maul gameplay).

    In terms of fun thing for new players:

    Any knight set up is good, shield and bastard sword is prehaps the easiest.

    The double axe is a bitch but if you get 25 kills with it you get the most hilarious weapon in the game. The maul, a gigantic hammer that can one shot anything except a knight with an overhead headshot.

    Vanguard with sword is probably the most brainless class and if you're good at positioning to you're not going to TK with it you can do alot of work with mindless swinging.

    4 is your fists, it's expected if someone offers to box you that you box them back, it's chivalrous. (best game for me was at the end of the king slaying match the king offered to have a boxing match with me for the end of the game, dude trounced me but was epic walking past the agatha sword line up to him).

    Most important button in the game is still C, never forget it, hitting it immediately makes you a better player/person.

    1. RMB cancels attacks just like Q, and tends to be a little quicker for me (you have to cancel in the "wind-up" animation or it won't work). That's the feint, and is pretty important if the other dude actually tries to parry instead of just spamming LMB - useless if he has a shield, or if you're using a slow-ass 2H though. Okay, so it's mostly useless most of the time.

    2. In a big battlefield clusterfuck, stab the enemy, do not swing. Stab has good reach, but it's also a pinpoint shot so you minimize the chance of TK unless it's a jackass MAA dodging directly in front of you to steal the kill.

    3. If you press ALT before your first swing in a combo, you'll instead perform the second combo animation. With a LMB swing, this means you can choose which side to start swinging from. For overheads with the bardiche class, ALT will start with that sweet uppercut shot.

    VT09mOz.png
  • CampyCampy Registered User regular
    Campy wrote: »
    So picked this up yesterday for £7.50 on Green Man Gaming and am very pleased with my purchase thus far.

    The game is incredibly visceral with all the screaming, gurgling and body parts flying around. I surprised myself by managing to actual kill dudes and in the three games I had time to play almost had an even k/d ratio.

    The only gripes I have are using the mouse wheel to overhand and thrust and not being able to choose which side to start the slash combo from. The latter lead to a few TKs, but they seem common enough that people didn't get too pissed :p and the former I can just change next time I play.

    Importantly hit Q to cancel an attack. It doesn't have much gameplay use in duels but in terms of stopping TK's it can be a life saver.

    Another gameplay helpful way to stop it is to remember that you can reposition your swing mid way through. If you pull in the direction of your swing it will arrive faster and if you pull away it arrives slower. This naturally can really easy bait out blocks (also is about 90% of maul gameplay).

    In terms of fun thing for new players:

    Any knight set up is good, shield and bastard sword is prehaps the easiest.

    The double axe is a bitch but if you get 25 kills with it you get the most hilarious weapon in the game. The maul, a gigantic hammer that can one shot anything except a knight with an overhead headshot.

    Vanguard with sword is probably the most brainless class and if you're good at positioning to you're not going to TK with it you can do alot of work with mindless swinging.

    4 is your fists, it's expected if someone offers to box you that you box them back, it's chivalrous. (best game for me was at the end of the king slaying match the king offered to have a boxing match with me for the end of the game, dude trounced me but was epic walking past the agatha sword line up to him).

    Most important button in the game is still C, never forget it, hitting it immediately makes you a better player/person.

    1. RMB cancels attacks just like Q, and tends to be a little quicker for me (you have to cancel in the "wind-up" animation or it won't work). That's the feint, and is pretty important if the other dude actually tries to parry instead of just spamming LMB - useless if he has a shield, or if you're using a slow-ass 2H though. Okay, so it's mostly useless most of the time.

    2. In a big battlefield clusterfuck, stab the enemy, do not swing. Stab has good reach, but it's also a pinpoint shot so you minimize the chance of TK unless it's a jackass MAA dodging directly in front of you to steal the kill.

    3. If you press ALT before your first swing in a combo, you'll instead perform the second combo animation. With a LMB swing, this means you can choose which side to start swinging from. For overheads with the bardiche class, ALT will start with that sweet uppercut shot.

    Awesome advice. I'll be sure to put it into action this evening. That is if I get some spare time.

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