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CO gives out.........what, everything but freeform? And you can just buy a freeform slot nowadays.
They also locked away roughly half of the costume pieces they had at launch and put them behind a paywall.
Gonna nitpick a little, but lack of free-form character building is the biggest black mark against Champions' F2P system; its Archetypes are awful, and the game was heavily marketed around building your character how you see fit.
Also, Freeform slots are fifty fucking dollars.
Besides, I was only comparing TOR and CO's F2P systems insofar as it looks like TOR is going to be relying heavily on people buying a bunch of gamble boxes that they crank out each month, like CO did early on.
korodullin on
- The Four Horsemen of the Apocalypse (2017, colorized)
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HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
Wasn't that right in line with THQ's plan of releasing fewer, AAA titles?
Even then I don't think they'd want to miss out on the holiday season.
Or wait. Wasn't it the head THQ guy who said earlier this year that they don't like the holiday rush and being overtaken in it? Maybe it is in their plans. Or I'm thinking of someone else. Someone definitely said it though.
I just started TOR as F2P and all this makes me think I'll probably uninstall it. I sort of missed when I used to play WoW and thought it would be fine to try but so far it's just been frustrating. Last logout I did I was stuck in the geometry of a pipe anyways.
The game is honestly better than WoW (2 year WoW subscriber talking) but the F2P is a mess. I tried to play it (F2P... I just can't justify paying $15 a month for a single video game any more) but it just didn't feel right.
The single player leveling (which is what it was) was amazing. Just... awesome. I've not had more fun recently than when I leveled my marauder. Everything outside of that? Absolutely not (8 year WoW subscriber). The end game was atrocious and barely there, but I gave it a chance and let my sub renew after the free month. It wasn't worth it.
I was looking forward to the F2P version so I could pal around with some friends, but after reading about how EA is handling it I have no desire to reward that kind of terrible behavior. I had gotten the game re-downloaded and patched up last week, and instead I uninstalled it yesterday.
Ah okay. See I don't give two shits about end game content. I like to have fun leveling then leave it alone. Setting up groups for raids was not the least bit fun for me.
Welp, since I can't find the Skullgirls thread anywhere (yeah, I know, does anybody still care about it?), some good news/bad news on that front:
Good news: the long awaited megapatch has been implemented (at least on PS3, 360 forthcoming). Bad news: the entire development team was laid off from Reverge Labs, and have since formed their own studio with publisher Autumn Games retaining the rights to the IP, meaning the game is pretty much dead in the water at this point. That explains quite a bit, actually.
Grimthwacker on
0
HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
I hate that Skullgirls is where it is, because if this was the 90's that game would've been doing alright.
Skullgirls was fun. I learned more about how to play fighting games from Skullgirls' tutorial than from any other fighting game ever.
What kills me is that Skullgirls - while playing into "hey look, chicks and boobs" - had an aesthetic that doesn't happen really at the larger levels of game development. It wasn't just that it was drawn sprites, it was how they were drawn and the different themes each character had rather than making them fit a shared theme or some sort of cohesive world. That lack of sameness is what gave that game a ton of its personality. And I hate that these days general audiences (and publishers) look at stuff like that and go, "This doesn't make sense, why would we or anyone else play this?"
It goes back to the whole "What if Super Mario Bros. was made - brand new - today?" thing.
Great as it is, and it's very cool, it's still a super niche title in a pretty niche genre and from what I hear it took a surprising amount of time and resources to make.
It's a shame that 2D fighting games are so difficult to develop, have such a small market, and are rarely taken seriously by fans of the genre unless they're made by the big companies and hardcore balance-tested by pros before release.
Great as it is, and it's very cool, it's still a super niche title in a pretty niche genre and from what I hear it took a surprising amount of time and resources to make.
It's a shame that 2D fighting games are so difficult to develop, have such a small market, and are rarely taken seriously by fans of the genre unless they're made by the big companies and hardcore balance-tested by pros before release.
I feel like its failure (oof, I hate having to say that) rested on it not being strictly an indie game or a AAA publisher game. It was in that middling realm.
I've seen actual, physical LoTR slots games in casinos.
It was weird.
There have been actual, physical LoTR slots games in casinos for YEARS. And there have been many, many versions of them.
I think the actual reasoning behind the suit is that Christopher Tolkein is a hateful bastard and the popular excitement for a Hobbit movie that's a little different from the Hobbit book has sent him into a rage.
Tolkien the Lesser was always was a hilariously litigious wang about the properties, especially for someone who's been riding daddy's coattails his entire life(Chris' "works" are nowhere near Tolkien the Elder's quality IMO). The Saul Zaentz Company(an arm of Tolkien's estate granted certain rights to The Hobbit/LotR) bullied a UK pub earlier this year over the name 'The Hobbit', which they carried for twenty years, to the point where Stephen Fry and Ian McKellen themselves stepped up and paid the licensing fees for the pub to get them off the pub's asses.
That pub was about a 2 min walk away from where I used to live as a student.
With regards to that case, I'm pretty sure it got settled quickly, in that the pub pays some token amount (£20-£30?) each year to retain the name. I think the reasoning behind it was that it meant if someone else started using LotR names without permission, they would not be able to cite that pub being left alone as justification (does that make sense?).
Yeah, even the bigger companies played their fighting games "safe" this gen.
Capcom must be the odd one out that went goddamn nuts.
Well I mean they still tried to rely on series and name/brand recognition and so forth. I think they *thought* they were playing it safe. They just made a mess of everything is all.
I just started TOR as F2P and all this makes me think I'll probably uninstall it. I sort of missed when I used to play WoW and thought it would be fine to try but so far it's just been frustrating. Last logout I did I was stuck in the geometry of a pipe anyways.
The game is honestly better than WoW (2 year WoW subscriber talking) but the F2P is a mess. I tried to play it (F2P... I just can't justify paying $15 a month for a single video game any more) but it just didn't feel right.
The single player leveling (which is what it was) was amazing. Just... awesome. I've not had more fun recently than when I leveled my marauder. Everything outside of that? Absolutely not (8 year WoW subscriber). The end game was atrocious and barely there, but I gave it a chance and let my sub renew after the free month. It wasn't worth it.
I was looking forward to the F2P version so I could pal around with some friends, but after reading about how EA is handling it I have no desire to reward that kind of terrible behavior. I had gotten the game re-downloaded and patched up last week, and instead I uninstalled it yesterday.
Ah okay. See I don't give two shits about end game content. I like to have fun leveling then leave it alone. Setting up groups for raids was not the least bit fun for me.
It was also jarring as all hell after the supreme emphasis the game gives you while levelling up, on you being a hero and the storyline revolving around you...then you hit level cap and you're told that you can't do anything without seven(or fifteen...) more of you. I know it's an MMO, but still, it kind of yanks you into a different reality when you hit level cap that kind of kills the experience.
Great as it is, and it's very cool, it's still a super niche title in a pretty niche genre and from what I hear it took a surprising amount of time and resources to make.
It's a shame that 2D fighting games are so difficult to develop, have such a small market, and are rarely taken seriously by fans of the genre unless they're made by the big companies and hardcore balance-tested by pros before release.
Pretty much. Plus the aesthetic may have been a turnoff -- personally I love it, but everything that looks like a cartoon gets slapped with "teh kiddy" nowadays -- and the low number of characters might have been another strike against it.
Just curious, do fighting fans honestly give new fighting IPs a chance? I'm racking my brain trying to think of a brand-new fighting series introduced over the last 10 years that's been a major success, and I'm coming up empty. Might not bode well for Sony Supercalifragilisticexpialidocious Smash Bros.
Why the crap did I ever make my original name "cloudeagle?"
Telltale Games is looking to move out of its current space and into an office nearly double in size. Currently employing 125, the company is looking to up its headcount toward 160 individuals, starting in March or April of 2013. Back in October, Telltale signed a five-year lease for a new 22,000 square-foot space in San Rafael, the town Telltale Games has called home since its formation in 2004.
According to the North Bay Business Journal, Telltale CEO and co-founder Dan Connors pegged the company's success on its ability to employ "digital distribution and episodic production to take advantage of licenses." Telltale launched a Jurassic Park game to lukewarm critical reception last year, but also has strong licenses like Back to the Future and an upcoming game based on the comic book series, Fables.
Telltale Games is working on the second season of The Walking Dead, the first season of which concludes this week with the launch of "No Time Left."
Telltale Games is looking to move out of its current space and into an office nearly double in size. Currently employing 125, the company is looking to up its headcount toward 160 individuals, starting in March or April of 2013. Back in October, Telltale signed a five-year lease for a new 22,000 square-foot space in San Rafael, the town Telltale Games has called home since its formation in 2004.
According to the North Bay Business Journal, Telltale CEO and co-founder Dan Connors pegged the company's success on its ability to employ "digital distribution and episodic production to take advantage of licenses." Telltale launched a Jurassic Park game to lukewarm critical reception last year, but also has strong licenses like Back to the Future and an upcoming game based on the comic book series, Fables.
Telltale Games is working on the second season of The Walking Dead, the first season of which concludes this week with the launch of "No Time Left."
Yeah, even the bigger companies played their fighting games "safe" this gen.
Capcom must be the odd one out that went goddamn nuts.
Well I mean they still tried to rely on series and name/brand recognition and so forth. I think they *thought* they were playing it safe. They just made a mess of everything is all.
Yeah, I don't think Capcom is an example of playing adventurous with 2D fighters for the last.....four years or so. Street Fighter x Tekken was not "adventurous" in the context of crossovers used to be a driving force behind 2D fighters. Being the juggernaut in the room (in North America, at least) afforded them more leeway, and they just happened to make some bad calls.
In the case of Skullgirls, it was a risky gambit, but expecting it was going to be resilient was pretty optimistic. Fighters as a whole are in a really suspect place at this particular moment. As much fun as it would be to blame XBLA (as though it were somehow not available on PSN, which I'm pretty sure it was), I think this is a case of "If they had done this 15 years ago, or even 10 years ago..." as already stated.
Telltale Games is looking to move out of its current space and into an office nearly double in size. Currently employing 125, the company is looking to up its headcount toward 160 individuals, starting in March or April of 2013. Back in October, Telltale signed a five-year lease for a new 22,000 square-foot space in San Rafael, the town Telltale Games has called home since its formation in 2004.
According to the North Bay Business Journal, Telltale CEO and co-founder Dan Connors pegged the company's success on its ability to employ "digital distribution and episodic production to take advantage of licenses." Telltale launched a Jurassic Park game to lukewarm critical reception last year, but also has strong licenses like Back to the Future and an upcoming game based on the comic book series, Fables.
Telltale Games is working on the second season of The Walking Dead, the first season of which concludes this week with the launch of "No Time Left."
I get the impression that they were doing pretty okay before, but the Walking Dead was a complete break out hit for them.
They're tackling a second season to The Walking Dead and also an adaptation (probably a season) of DC's Fables. They announced it back in February 2011 though.
Fables is a comic book series created by writer Bill Willingham, published by DC Comics's Vertigo imprint beginning in 2002. The series deals with various characters from fairy tales and folklore – referring to themselves as "Fables" – who have been forced out of their Homelands by "The Adversary" who has conquered the realm. The Fables have traveled to our world and formed a clandestine community in New York City known as Fabletown. Fables who are unable to blend in with human society (such as monsters and anthropomorphic animals) live at "the Farm" in upstate New York.
They seem to be doing comics well and I hope they get another cool license to work with soon.
Telltale Games is looking to move out of its current space and into an office nearly double in size. Currently employing 125, the company is looking to up its headcount toward 160 individuals, starting in March or April of 2013. Back in October, Telltale signed a five-year lease for a new 22,000 square-foot space in San Rafael, the town Telltale Games has called home since its formation in 2004.
According to the North Bay Business Journal, Telltale CEO and co-founder Dan Connors pegged the company's success on its ability to employ "digital distribution and episodic production to take advantage of licenses." Telltale launched a Jurassic Park game to lukewarm critical reception last year, but also has strong licenses like Back to the Future and an upcoming game based on the comic book series, Fables.
Telltale Games is working on the second season of The Walking Dead, the first season of which concludes this week with the launch of "No Time Left."
I get the impression that they were doing pretty okay before, but the Walking Dead was a complete break out hit for them.
They're tackling a second season to The Walking Dead and also an adaptation (probably a season) of DC's Fables. They announced it back in February 2011 though.
Fables is a comic book series created by writer Bill Willingham, published by DC Comics's Vertigo imprint beginning in 2002. The series deals with various characters from fairy tales and folklore – referring to themselves as "Fables" – who have been forced out of their Homelands by "The Adversary" who has conquered the realm. The Fables have traveled to our world and formed a clandestine community in New York City known as Fabletown. Fables who are unable to blend in with human society (such as monsters and anthropomorphic animals) live at "the Farm" in upstate New York.
They seem to be doing comics well and I hope they get another cool license to work witjh soon.
So what you're saying is, it's time to hit on some cute fairy girls?
0
DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
Telltale Games is looking to move out of its current space and into an office nearly double in size. Currently employing 125, the company is looking to up its headcount toward 160 individuals, starting in March or April of 2013. Back in October, Telltale signed a five-year lease for a new 22,000 square-foot space in San Rafael, the town Telltale Games has called home since its formation in 2004.
According to the North Bay Business Journal, Telltale CEO and co-founder Dan Connors pegged the company's success on its ability to employ "digital distribution and episodic production to take advantage of licenses." Telltale launched a Jurassic Park game to lukewarm critical reception last year, but also has strong licenses like Back to the Future and an upcoming game based on the comic book series, Fables.
Telltale Games is working on the second season of The Walking Dead, the first season of which concludes this week with the launch of "No Time Left."
I get the impression that they were doing pretty okay before, but the Walking Dead was a complete break out hit for them.
They're tackling a second season to The Walking Dead and also an adaptation (probably a season) of DC's Fables. They announced it back in February 2011 though.
Fables is a comic book series created by writer Bill Willingham, published by DC Comics's Vertigo imprint beginning in 2002. The series deals with various characters from fairy tales and folklore – referring to themselves as "Fables" – who have been forced out of their Homelands by "The Adversary" who has conquered the realm. The Fables have traveled to our world and formed a clandestine community in New York City known as Fabletown. Fables who are unable to blend in with human society (such as monsters and anthropomorphic animals) live at "the Farm" in upstate New York.
They seem to be doing comics well and I hope they get another cool license to work witjh soon.
Fables?
I liked Fables but man did that comic get grisly after a while. Be interesting to see what they do with it.
I feel like a numerical analysis of review scores and revenue at this fine a level of detail is kind of pointless because the sample size of games with female protagonists is too small to be mathematically significant.
That fact is pretty important in and of itself, obviously, but beyond that it's impossible to tell whether female protagonists are actually toxic in the market or publishers just assume they must be due to demographics. The numerical disparity in the quantity of games is too vast for the disparity itself to not skew the results. I mean, if I take 30 women and 700 men to a casino and four men and zero women win jackpots, I can't conclude that slot machines pay out better for men. Likewise, if female protagonists hypothetically had zero impact on consumer spending, the 5-10 top games in revenue would still probably all star male protagonists just by coincidence because of how few female protagonists are in the pool.
Oh sure, but I think the more important point made in the article is that publishers pretty much assume female-led games will bomb and, for the most part, don't make them. Hell, assuming the AAA market continues to contract and publishers get even more risk-averse we may never know whether they're actually toxic in the market.
Why the crap did I ever make my original name "cloudeagle?"
Posts
They also locked away roughly half of the costume pieces they had at launch and put them behind a paywall.
Gonna nitpick a little, but lack of free-form character building is the biggest black mark against Champions' F2P system; its Archetypes are awful, and the game was heavily marketed around building your character how you see fit.
Also, Freeform slots are fifty fucking dollars.
Besides, I was only comparing TOR and CO's F2P systems insofar as it looks like TOR is going to be relying heavily on people buying a bunch of gamble boxes that they crank out each month, like CO did early on.
- The Four Horsemen of the Apocalypse (2017, colorized)
Even then I don't think they'd want to miss out on the holiday season.
Or wait. Wasn't it the head THQ guy who said earlier this year that they don't like the holiday rush and being overtaken in it? Maybe it is in their plans. Or I'm thinking of someone else. Someone definitely said it though.
Ah okay. See I don't give two shits about end game content. I like to have fun leveling then leave it alone. Setting up groups for raids was not the least bit fun for me.
Good news: the long awaited megapatch has been implemented (at least on PS3, 360 forthcoming). Bad news: the entire development team was laid off from Reverge Labs, and have since formed their own studio with publisher Autumn Games retaining the rights to the IP, meaning the game is pretty much dead in the water at this point. That explains quite a bit, actually.
What kills me is that Skullgirls - while playing into "hey look, chicks and boobs" - had an aesthetic that doesn't happen really at the larger levels of game development. It wasn't just that it was drawn sprites, it was how they were drawn and the different themes each character had rather than making them fit a shared theme or some sort of cohesive world. That lack of sameness is what gave that game a ton of its personality. And I hate that these days general audiences (and publishers) look at stuff like that and go, "This doesn't make sense, why would we or anyone else play this?"
It goes back to the whole "What if Super Mario Bros. was made - brand new - today?" thing.
Great as it is, and it's very cool, it's still a super niche title in a pretty niche genre and from what I hear it took a surprising amount of time and resources to make.
It's a shame that 2D fighting games are so difficult to develop, have such a small market, and are rarely taken seriously by fans of the genre unless they're made by the big companies and hardcore balance-tested by pros before release.
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
I feel like its failure (oof, I hate having to say that) rested on it not being strictly an indie game or a AAA publisher game. It was in that middling realm.
That pub was about a 2 min walk away from where I used to live as a student.
With regards to that case, I'm pretty sure it got settled quickly, in that the pub pays some token amount (£20-£30?) each year to retain the name. I think the reasoning behind it was that it meant if someone else started using LotR names without permission, they would not be able to cite that pub being left alone as justification (does that make sense?).
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
Capcom must be the odd one out that went goddamn nuts.
Well I mean they still tried to rely on series and name/brand recognition and so forth. I think they *thought* they were playing it safe. They just made a mess of everything is all.
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
It was also jarring as all hell after the supreme emphasis the game gives you while levelling up, on you being a hero and the storyline revolving around you...then you hit level cap and you're told that you can't do anything without seven(or fifteen...) more of you. I know it's an MMO, but still, it kind of yanks you into a different reality when you hit level cap that kind of kills the experience.
Pretty much. Plus the aesthetic may have been a turnoff -- personally I love it, but everything that looks like a cartoon gets slapped with "teh kiddy" nowadays -- and the low number of characters might have been another strike against it.
Just curious, do fighting fans honestly give new fighting IPs a chance? I'm racking my brain trying to think of a brand-new fighting series introduced over the last 10 years that's been a major success, and I'm coming up empty. Might not bode well for Sony Supercalifragilisticexpialidocious Smash Bros.
Oh, Telltale Games seems to be doing pretty good:
http://www.joystiq.com/2012/11/20/telltale-games-to-expand-starting-in-spring-2013/
Huh? It isn't, is it? At least not judging by those numbers.
(It sold, better than I expected, but didn't help sell hw, as far as I can tell.)
I get the impression that they were doing pretty okay before, but the Walking Dead was a complete break out hit for them.
I got a little excited when I saw your ship.
Yeah, I don't think Capcom is an example of playing adventurous with 2D fighters for the last.....four years or so. Street Fighter x Tekken was not "adventurous" in the context of crossovers used to be a driving force behind 2D fighters. Being the juggernaut in the room (in North America, at least) afforded them more leeway, and they just happened to make some bad calls.
In the case of Skullgirls, it was a risky gambit, but expecting it was going to be resilient was pretty optimistic. Fighters as a whole are in a really suspect place at this particular moment. As much fun as it would be to blame XBLA (as though it were somehow not available on PSN, which I'm pretty sure it was), I think this is a case of "If they had done this 15 years ago, or even 10 years ago..." as already stated.
Switch (JeffConser): SW-3353-5433-5137 Wii U: Skeldare - 3DS: 1848-1663-9345
PM Me if you add me!
But I'm a little surprised that's viable here as well.
They're tackling a second season to The Walking Dead and also an adaptation (probably a season) of DC's Fables. They announced it back in February 2011 though.
They seem to be doing comics well and I hope they get another cool license to work with soon.
Steam: abunchofdaftpunk | PSN: noautomobilesgo | Lastfm: sjchszeppelin | Backloggery: colincummings | 3DS FC: 1392-6019-0219 |
So what you're saying is, it's time to hit on some cute fairy girls?
Fables?
I liked Fables but man did that comic get grisly after a while. Be interesting to see what they do with it.
http://penny-arcade.com/report/editorial-article/games-with-female-heroes-dont-sell-because-publishers-dont-support-them
Which has been met with a slew of "nuh-uh, have you heard of Tomb Raider and Mirror's Edge?", like that somehow disproves the point.
YESSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS
Waiting for the reveal that it's a Facebook game before I get excited.
Switch (JeffConser): SW-3353-5433-5137 Wii U: Skeldare - 3DS: 1848-1663-9345
PM Me if you add me!
Mirror's Edge is one of my favorite games of all time, this is the best news I've gotten all day.
Steam: abunchofdaftpunk | PSN: noautomobilesgo | Lastfm: sjchszeppelin | Backloggery: colincummings | 3DS FC: 1392-6019-0219 |
That fact is pretty important in and of itself, obviously, but beyond that it's impossible to tell whether female protagonists are actually toxic in the market or publishers just assume they must be due to demographics. The numerical disparity in the quantity of games is too vast for the disparity itself to not skew the results. I mean, if I take 30 women and 700 men to a casino and four men and zero women win jackpots, I can't conclude that slot machines pay out better for men. Likewise, if female protagonists hypothetically had zero impact on consumer spending, the 5-10 top games in revenue would still probably all star male protagonists just by coincidence because of how few female protagonists are in the pool.
Ziba Tower reminds me now of Mirror's Edge. Wow.
"We have years of struggle ahead, mostly within ourselves." - Made in USA
I really couldn't get into Mirror's Edge, but I'm happy for you guys.