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[Industry Thread] I shall call him...Mini Wii.

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Posts

  • Mego ThorMego Thor "I say thee...NAY!" Registered User regular
    Wasn't that right in line with THQ's plan of releasing fewer, AAA titles?

    kyrcl.png
  • korodullinkorodullin What. SCRegistered User regular
    edited November 2012
    Astale wrote: »
    CO gives out.........what, everything but freeform? And you can just buy a freeform slot nowadays.

    They also locked away roughly half of the costume pieces they had at launch and put them behind a paywall.

    Gonna nitpick a little, but lack of free-form character building is the biggest black mark against Champions' F2P system; its Archetypes are awful, and the game was heavily marketed around building your character how you see fit.

    Also, Freeform slots are fifty fucking dollars.

    Besides, I was only comparing TOR and CO's F2P systems insofar as it looks like TOR is going to be relying heavily on people buying a bunch of gamble boxes that they crank out each month, like CO did early on.

    korodullin on
    ZvOMJnu.png
    - The Four Horsemen of the Apocalypse (2017, colorized)
  • HenroidHenroid Mexican kicked from Immigration Thread Centrism is Racism :3Registered User regular
    Mego Thor wrote: »
    Wasn't that right in line with THQ's plan of releasing fewer, AAA titles?

    Even then I don't think they'd want to miss out on the holiday season.

    Or wait. Wasn't it the head THQ guy who said earlier this year that they don't like the holiday rush and being overtaken in it? Maybe it is in their plans. Or I'm thinking of someone else. Someone definitely said it though.

  • urahonkyurahonky Cynical Old Man Registered User regular
    Kryhs wrote: »
    urahonky wrote: »
    I just started TOR as F2P and all this makes me think I'll probably uninstall it. I sort of missed when I used to play WoW and thought it would be fine to try but so far it's just been frustrating. Last logout I did I was stuck in the geometry of a pipe anyways.

    The game is honestly better than WoW (2 year WoW subscriber talking) but the F2P is a mess. I tried to play it (F2P... I just can't justify paying $15 a month for a single video game any more) but it just didn't feel right.

    The single player leveling (which is what it was) was amazing. Just... awesome. I've not had more fun recently than when I leveled my marauder. Everything outside of that? Absolutely not (8 year WoW subscriber). The end game was atrocious and barely there, but I gave it a chance and let my sub renew after the free month. It wasn't worth it.

    I was looking forward to the F2P version so I could pal around with some friends, but after reading about how EA is handling it I have no desire to reward that kind of terrible behavior. I had gotten the game re-downloaded and patched up last week, and instead I uninstalled it yesterday.

    Ah okay. See I don't give two shits about end game content. I like to have fun leveling then leave it alone. Setting up groups for raids was not the least bit fun for me.

  • GrimthwackerGrimthwacker Registered User regular
    edited November 2012
    Welp, since I can't find the Skullgirls thread anywhere (yeah, I know, does anybody still care about it?), some good news/bad news on that front:

    Good news: the long awaited megapatch has been implemented (at least on PS3, 360 forthcoming). Bad news: the entire development team was laid off from Reverge Labs, and have since formed their own studio with publisher Autumn Games retaining the rights to the IP, meaning the game is pretty much dead in the water at this point. That explains quite a bit, actually.

    Grimthwacker on
  • HenroidHenroid Mexican kicked from Immigration Thread Centrism is Racism :3Registered User regular
    I hate that Skullgirls is where it is, because if this was the 90's that game would've been doing alright.

  • Skull2185Skull2185 Registered User regular
    Skullgirls was fun. I learned more about how to play fighting games from Skullgirls' tutorial than from any other fighting game ever.

    Everyone has a price. Throw enough gold around and someone will risk disintegration.
  • HenroidHenroid Mexican kicked from Immigration Thread Centrism is Racism :3Registered User regular
    Skull2185 wrote: »
    Skullgirls was fun. I learned more about how to play fighting games from Skullgirls' tutorial than from any other fighting game ever.

    What kills me is that Skullgirls - while playing into "hey look, chicks and boobs" - had an aesthetic that doesn't happen really at the larger levels of game development. It wasn't just that it was drawn sprites, it was how they were drawn and the different themes each character had rather than making them fit a shared theme or some sort of cohesive world. That lack of sameness is what gave that game a ton of its personality. And I hate that these days general audiences (and publishers) look at stuff like that and go, "This doesn't make sense, why would we or anyone else play this?"

    It goes back to the whole "What if Super Mario Bros. was made - brand new - today?" thing.

  • slash000slash000 Registered User regular
    Nobody is surprised re: Skullgirls

    Great as it is, and it's very cool, it's still a super niche title in a pretty niche genre and from what I hear it took a surprising amount of time and resources to make.

    It's a shame that 2D fighting games are so difficult to develop, have such a small market, and are rarely taken seriously by fans of the genre unless they're made by the big companies and hardcore balance-tested by pros before release.

  • HenroidHenroid Mexican kicked from Immigration Thread Centrism is Racism :3Registered User regular
    slash000 wrote: »
    Nobody is surprised re: Skullgirls

    Great as it is, and it's very cool, it's still a super niche title in a pretty niche genre and from what I hear it took a surprising amount of time and resources to make.

    It's a shame that 2D fighting games are so difficult to develop, have such a small market, and are rarely taken seriously by fans of the genre unless they're made by the big companies and hardcore balance-tested by pros before release.

    I feel like its failure (oof, I hate having to say that) rested on it not being strictly an indie game or a AAA publisher game. It was in that middling realm.

  • Redcoat-13Redcoat-13 Registered User regular
    Donnicton wrote: »
    cloudeagle wrote: »
    Mego Thor wrote: »
    I've seen actual, physical LoTR slots games in casinos.

    It was weird.

    There have been actual, physical LoTR slots games in casinos for YEARS. And there have been many, many versions of them.

    I think the actual reasoning behind the suit is that Christopher Tolkein is a hateful bastard and the popular excitement for a Hobbit movie that's a little different from the Hobbit book has sent him into a rage.

    Tolkien the Lesser was always was a hilariously litigious wang about the properties, especially for someone who's been riding daddy's coattails his entire life(Chris' "works" are nowhere near Tolkien the Elder's quality IMO). The Saul Zaentz Company(an arm of Tolkien's estate granted certain rights to The Hobbit/LotR) bullied a UK pub earlier this year over the name 'The Hobbit', which they carried for twenty years, to the point where Stephen Fry and Ian McKellen themselves stepped up and paid the licensing fees for the pub to get them off the pub's asses.

    That pub was about a 2 min walk away from where I used to live as a student.

    With regards to that case, I'm pretty sure it got settled quickly, in that the pub pays some token amount (£20-£30?) each year to retain the name. I think the reasoning behind it was that it meant if someone else started using LotR names without permission, they would not be able to cite that pub being left alone as justification (does that make sense?).

    PSN Fleety2009
  • slash000slash000 Registered User regular
    Yeah, even the bigger companies played their fighting games "safe" this gen.

  • HenroidHenroid Mexican kicked from Immigration Thread Centrism is Racism :3Registered User regular
    slash000 wrote: »
    Yeah, even the bigger companies played their fighting games "safe" this gen.

    Capcom must be the odd one out that went goddamn nuts.

  • slash000slash000 Registered User regular
    Henroid wrote: »
    slash000 wrote: »
    Yeah, even the bigger companies played their fighting games "safe" this gen.

    Capcom must be the odd one out that went goddamn nuts.

    Well I mean they still tried to rely on series and name/brand recognition and so forth. I think they *thought* they were playing it safe. They just made a mess of everything is all.

  • DonnictonDonnicton Registered User regular
    edited November 2012
    urahonky wrote: »
    Kryhs wrote: »
    urahonky wrote: »
    I just started TOR as F2P and all this makes me think I'll probably uninstall it. I sort of missed when I used to play WoW and thought it would be fine to try but so far it's just been frustrating. Last logout I did I was stuck in the geometry of a pipe anyways.

    The game is honestly better than WoW (2 year WoW subscriber talking) but the F2P is a mess. I tried to play it (F2P... I just can't justify paying $15 a month for a single video game any more) but it just didn't feel right.

    The single player leveling (which is what it was) was amazing. Just... awesome. I've not had more fun recently than when I leveled my marauder. Everything outside of that? Absolutely not (8 year WoW subscriber). The end game was atrocious and barely there, but I gave it a chance and let my sub renew after the free month. It wasn't worth it.

    I was looking forward to the F2P version so I could pal around with some friends, but after reading about how EA is handling it I have no desire to reward that kind of terrible behavior. I had gotten the game re-downloaded and patched up last week, and instead I uninstalled it yesterday.

    Ah okay. See I don't give two shits about end game content. I like to have fun leveling then leave it alone. Setting up groups for raids was not the least bit fun for me.

    It was also jarring as all hell after the supreme emphasis the game gives you while levelling up, on you being a hero and the storyline revolving around you...then you hit level cap and you're told that you can't do anything without seven(or fifteen...) more of you. I know it's an MMO, but still, it kind of yanks you into a different reality when you hit level cap that kind of kills the experience.

    Donnicton on
  • WordherderWordherder Registered User regular
    slash000 wrote: »
    slash000 wrote: »
    Nobody is surprised re: Skullgirls

    Great as it is, and it's very cool, it's still a super niche title in a pretty niche genre and from what I hear it took a surprising amount of time and resources to make.

    It's a shame that 2D fighting games are so difficult to develop, have such a small market, and are rarely taken seriously by fans of the genre unless they're made by the big companies and hardcore balance-tested by pros before release.

    Pretty much. Plus the aesthetic may have been a turnoff -- personally I love it, but everything that looks like a cartoon gets slapped with "teh kiddy" nowadays -- and the low number of characters might have been another strike against it.

    Just curious, do fighting fans honestly give new fighting IPs a chance? I'm racking my brain trying to think of a brand-new fighting series introduced over the last 10 years that's been a major success, and I'm coming up empty. Might not bode well for Sony Supercalifragilisticexpialidocious Smash Bros.

    Why the crap did I ever make my original name "cloudeagle?"
  • Xenogears of BoreXenogears of Bore Registered User regular
    Media Create Sales: Week 46, 2012 (Nov 12 - Nov 18)

    01./01. [3DS] Animal Crossing: New Leaf # <ETC> (Nintendo) {2012.11.08} (¥4.800) - 290.280 / 893.344 (-52%)
    02./00. [PS3] Assassin's Creed III <ACT> (Ubisoft) {2012.11.15} (¥7.770) - 72.504 / NEW
    03./05. [3DS] New Super Mario Bros. 2 # <ACT> (Nintendo) {2012.07.28} (¥4.800) - 41.658 / 1.385.212 (+79%)
    04./00. [PSP] Summon Night 4 <SLG> (Bandai Namco Games) {2012.11.15} (¥3.990) - 40.111 / NEW
    05./00. [PS3] Medal of Honor: Warfighter <ACT> (Electronic Arts) {2012.11.15} (¥7.665) - 25.097 / NEW
    06./00. [PSV] Assassin's Creed III: Liberation <ACT> (Ubisoft) {2012.11.15} (¥6.090) - 24.304 / NEW
    07./02. [PS3] Dynasty Warriors 7: Empires <ACT> (Koei Tecmo) {2012.11.08} (¥6.090) - 14.911 / 85.012 (-79%)
    08./00. [PS3] Need for Speed: Most Wanted - A Criterion Game <RCE> (Electronic Arts) {2012.11.15} (¥7.665) - 13.383 / NEW
    09./00. [3DS] Monster Hunter 3 Ultimate (Best Price!) <ACT> (Capcom) {2012.11.15} (¥3.800) - 13.236 / NEW
    10./04. [PS3] Tales of Xillia 2 # <RPG> (Bandai Namco Games) {2012.11.01} (¥8.380) - 12.337 / 411.565 (-65%)
    11./00. [360] Assassin's Creed III <ACT> (Ubisoft) {2012.11.15} (¥7.770) - 9.261 / NEW
    12./00. [3DS] Aikatsu! Cinderella Lesson <ETC> (Bandai Namco Games) {2012.11.15} (¥5.040) - 8.725 / NEW
    13./06. [3DS] Bravely Default: Flying Fairy <RPG> (Square Enix) {2012.10.11} (¥6.090) - 8.624 / 257.884 (-42%)
    14./08. [PSP] World Soccer Winning Eleven 2013 <SPT> (Konami) {2012.11.01} (¥3.980) - 8.454 / 59.176 (-31%)
    15./11. [PS3] World Soccer Winning Eleven 2013 <SPT> (Konami) {2012.10.04} (¥7.980) - 7.492 / 355.985 (-21%)
    16./09. [PS3] Okami HD <ADV> (Capcom) {2012.11.01} (¥3.990) - 7.141 / 86.797 (-35%)
    17./13. [3DS] Tousouchuu: Shijou Saikyou no Hunter-Tachi Kara Nigekire! <ACT> (Bandai Namco Games) {2012.07.05} (¥5.040) - 7.102 / 236.737 (-13%)
    18./12. [3DS] Style Savvy: Trendsetters <ETC> (Nintendo) {2012.09.27} (¥4.800) - 6.696 / 173.113 (-22%)
    19./15. [NDS] Pokemon Black 2 / White 2 <RPG> (Pokemon Co.) {2012.06.23} (¥4.800) - 5.736 / 2.834.685 (-12%)
    20./10. [PS3] Yakuza 1 & 2 HD Edition <ADV> (Sega) {2012.11.01} (¥5.229) - 5.487 / 73.697 (-46%)


    Top 20

    PS3 - 8
    3DS - 7
    PSP - 2
    360 - 1
    NDS - 1
    PSV - 1

    HARDWARE
    ----------------------------------------------------------------------------------------
    |System | This Week  | Last Week  | Last Year  |     YTD    |  Last YTD  |     LTD     |
    ----------------------------------------------------------------------------------------
    | 3DS # |    168.876 |    187.077 |     96.219 |  3.976.251 |  2.557.096 |   8.258.394 |
    |  PS3  |     17.035 |     18.043 |     41.069 |    978.905 |  1.221.274 |   8.615.290 |
    |  PSV  |     13.091 |      4.021 |            |    602.818 |            |   1.042.804 |
    | PSP # |     12.217 |     12.076 |     40.085 |    706.371 |  1.726.928 |  19.435.755 |
    |  WII  |      3.001 |      2.921 |     13.613 |    429.625 |    601.046 |  12.592.846 |
    |  360  |      2.063 |      2.908 |      1.763 |     68.426 |     98.717 |   1.604.471 |
    |  PS2  |        723 |      1.187 |      1.291 |     52.542 |     69.311 |  21.826.649 |
    | NDS # |        353 |        424 |      2.741 |     65.650 |    614.103 |  32.874.136 |
    ----------------------------------------------------------------------------------------
    |  ALL  |    217.359 |    228.657 |    196.781 |  6.880.588 |  6.888.475 | 106.250.345 |
    ----------------------------------------------------------------------------------------
    | 3DSLL |    117.435 |    134.652 |            |  1.136.071 |            |   1.136.071 |
    |  3DS  |     51.441 |     52.425 |     96.219 |  2.840.180 |  2.557.096 |   7.122.323 |
    | DSiLL |        157 |        244 |      1.813 |     36.119 |    320.166 |   2.330.438 |
    |  DSi  |        196 |        180 |        897 |     29.531 |    273.376 |   5.863.581 |
    |  PSP  |     12.217 |     12.076 |     40.085 |    706.371 |  1.711.388 |  19.259.768 |
    ----------------------------------------------------------------------------------------
    

    Famitsu Sales: Week 47, 2012 (Nov 12 - Nov 18)

    01./01. [3DS] Animal Crossing: New Leaf # <ETC> (Nintendo) {2012.11.08} (¥4.800) - 315.317 / 1.037.103 (-56%)
    02./00. [PS3] Assassin's Creed III <ACT> (Ubisoft) {2012.11.15} (¥7.770) - 85.918 / NEW
    03./05. [3DS] New Super Mario Bros. 2 # <ACT> (Nintendo) {2012.07.28} (¥4.800) - 37.802 / 1.384.844 (+101%)
    04./00. [PSP] Summon Night 4 <SLG> (Bandai Namco Games) {2012.11.15} (¥3.990) - 31.904 / NEW
    05./00. [PS3] Medal of Honor: Warfighter <ACT> (Electronic Arts) {2012.11.15} (¥7.665) - 22.872 / NEW
    06./00. [PSV] Assassin's Creed III: Liberation <ACT> (Ubisoft) {2012.11.15} (¥6.090) - 22.110 / NEW
    07./02. [PS3] Dynasty Warriors 7: Empires <ACT> (Koei Tecmo) {2012.11.08} (¥6.090) - 16.208 / 83.566 (-76%)
    08./22. [3DS] Monster Hunter 3 Ultimate (Best Price!) # <ACT> (Capcom) {2012.11.15} (¥3.800) - 14.963 / 25.406 (+240%)
    09./03. [PS3] Tales of Xillia 2 # <RPG> (Bandai Namco Games) {2012.11.01} (¥8.380) - 14.901 / 386.201 (-63%)
    10./00. [PS3] Need for Speed: Most Wanted - A Criterion Game <RCE> (Electronic Arts) {2012.11.15} (¥7.665) - 13.491 / NEW
    11./00. [3DS] Aikatsu! Cinderella Lesson <ETC> (Bandai Namco Games) {2012.11.15} (¥5.040) - 9.019 / NEW
    12./00. [360] Assassin's Creed III <ACT> (Ubisoft) {2012.11.15} (¥7.770) - 8.791 / NEW
    13./12. [3DS] Tousouchuu: Shijou Saikyou no Hunter-Tachi Kara Nigekire! <ACT> (Bandai Namco Games) {2012.07.05} (¥5.040) - 8.611 / 232.179 (+8%)
    14./09. [PSP] World Soccer Winning Eleven 2013 <SPT> (Konami) {2012.11.01} (¥3.980) - 8.158 / 54.398 (-31%)
    15./06. [3DS] Bravely Default: Flying Fairy <RPG> (Square Enix) {2012.10.11} (¥6.090) - 7.943 / 253.518 (-41%)
    16./07. [PS3] Okami HD <ADV> (Capcom) {2012.11.01} (¥3.990) - 6.647 / 72.715 (-50%)
    17./11. [PS3] World Soccer Winning Eleven 2013 <SPT> (Konami) {2012.10.04} (¥7.980) - 6.308 / 353.136 (-21%)
    18./16. [NDS] Pokemon Black 2 / White 2 <RPG> (Pokemon Co.) {2012.06.23} (¥4.800) - 5.676 / 2.806.244 (-3%)
    19./13. [3DS] Style Savvy: Trendsetters <ETC> (Nintendo) {2012.09.27} (¥4.800) - 5.584 / 166.065 (-17%)
    20./10. [PS3] Yakuza 1 & 2 HD Edition <ADV> (Sega) {2012.11.01} (¥5.229) - 5.511 / 59.322 (-52%)
    21./00. [PS3] Dream C Club: Complete Edition <SLG> (D3 Publisher) {2012.11.15} (¥7.140) - 5.352 / NEW
    22./19. [3DS] Taiko no Tatsujin: Chibi Dragon to Fushigi na Orb <ACT> (Bandai Namco Games) {2012.07.12} (¥5.040) - 4.957 / 269.467 (-2%)
    23./15. [3DS] AKB48+Me <SLG> (Kadokawa Games) {2012.10.25} (¥5.670) - 4.170 / 58.894 (-32%)
    24./24. [3DS] Kobito Zukan: Kobito Kansatsu Set <ETC> (Nippon Columbia) {2012.07.26} (¥5.040) - 4.096 / 133.241 (+14%)
    25./28. [3DS] Super Mario 3D Land # <ACT> (Nintendo) {2011.11.03} (¥4.800) - 3.939 / 1.718.297 (+18%)
    26./18. [PSP] Little Battlers eXperience W <RPG> (Level 5) {2012.10.18} (¥4.980) - 3.796 / 122.563 (-33%)
    27./14. [PS3] Dark Souls: Prepare to Die Edition <RPG> (From Software) {2012.10.25} (¥4.800) - 3.763 / 80.949 (-42%)
    28./08. [PS3] Silent Hill: Downpour <ADV> (Konami) {2012.11.08} (¥6.980) - 3.733 / 15.938 (-69%)
    29./26. [3DS] Mario Kart 7 <RCE> (Nintendo) {2011.12.01} (¥4.800) - 3.699 / 1.831.249 (+6%)
    30./00. [360] Medal of Honor: Warfighter <ACT> (Electronic Arts) {2012.11.15} (¥7.665) - 3.327 / NEW

    Top 30

    3DS - 12
    PS3 - 11
    PSP - 3
    360 - 2
    NDS - 1
    PSV - 1

    HARDWARE
    ----------------------------------------------------------------------------------------
    |System | This Week  | Last Week  | Last Year  |     YTD    |  Last YTD  |     LTD     |
    ----------------------------------------------------------------------------------------
    | 3DS # |    170.559 |    168.662 |     88.225 |  4.060.492 |  2.532.720 |   8.196.231 |
    |  PS3  |     18.213 |     19.369 |     38.836 |  1.072.769 |  1.218.991 |   8.489.917 |
    |  PSV  |     12.019 |      4.263 |            |    594.273 |            |     997.067 |
    | PSP # |     11.197 |     11.749 |     36.872 |    772.866 |  1.686.131 |  19.009.974 |
    |  WII  |      3.095 |      3.020 |     11.833 |    440.381 |    688.378 |  12.608.124 |
    |  360  |      1.739 |      2.592 |      1.467 |     61.190 |    101.846 |   1.581.928 |
    |  PS2  |        354 |        457 |        644 |     22.326 |     53.972 |  21.976.617 |
    | NDS # |        173 |        343 |      1.455 |     27.095 |    696.835 |  32.862.597 |
    ----------------------------------------------------------------------------------------
    |  ALL  |    217.349 |    210.455 |    179.332 |  7.051.392 |  6.978.873 | 105.722.455 |
    ----------------------------------------------------------------------------------------
    |  DSi  |        173 |        343 |      1.455 |     27.095 |    669.956 |   8.272.293 |
    |  PSP  |     11.197 |     11.749 |     36.872 |    772.866 |  1.666.008 |  18.849.399 |
    ----------------------------------------------------------------------------------------
    

    3DS CODE: 3093-7068-3576
  • HenroidHenroid Mexican kicked from Immigration Thread Centrism is Racism :3Registered User regular
    Nintendo has created a monster. Animal Crossinnnnnnnnnnng.

  • WordherderWordherder Registered User regular
    Wow. Never would have guessed that Assassin's Creed would be a system-seller in Japan.

    Why the crap did I ever make my original name "cloudeagle?"
  • Xenogears of BoreXenogears of Bore Registered User regular
    It's not really. There are two new colors for the Vita this week and PS3 actually fell.

    3DS CODE: 3093-7068-3576
  • WordherderWordherder Registered User regular
    Ah well.

    Oh, Telltale Games seems to be doing pretty good:
    Telltale Games is looking to move out of its current space and into an office nearly double in size. Currently employing 125, the company is looking to up its headcount toward 160 individuals, starting in March or April of 2013. Back in October, Telltale signed a five-year lease for a new 22,000 square-foot space in San Rafael, the town Telltale Games has called home since its formation in 2004.

    According to the North Bay Business Journal, Telltale CEO and co-founder Dan Connors pegged the company's success on its ability to employ "digital distribution and episodic production to take advantage of licenses." Telltale launched a Jurassic Park game to lukewarm critical reception last year, but also has strong licenses like Back to the Future and an upcoming game based on the comic book series, Fables.

    Telltale Games is working on the second season of The Walking Dead, the first season of which concludes this week with the launch of "No Time Left."

    http://www.joystiq.com/2012/11/20/telltale-games-to-expand-starting-in-spring-2013/

    Why the crap did I ever make my original name "cloudeagle?"
  • Commodore75Commodore75 gothenburg.seRegistered User regular
    cloudeagle wrote: »
    Wow. Never would have guessed that Assassin's Creed would be a system-seller in Japan.

    Huh? It isn't, is it? At least not judging by those numbers.
    (It sold, better than I expected, but didn't help sell hw, as far as I can tell.)

  • MaddocMaddoc I'm Bobbin Threadbare, are you my mother? Registered User regular
    cloudeagle wrote: »
    Ah well.

    Oh, Telltale Games seems to be doing pretty good:
    Telltale Games is looking to move out of its current space and into an office nearly double in size. Currently employing 125, the company is looking to up its headcount toward 160 individuals, starting in March or April of 2013. Back in October, Telltale signed a five-year lease for a new 22,000 square-foot space in San Rafael, the town Telltale Games has called home since its formation in 2004.

    According to the North Bay Business Journal, Telltale CEO and co-founder Dan Connors pegged the company's success on its ability to employ "digital distribution and episodic production to take advantage of licenses." Telltale launched a Jurassic Park game to lukewarm critical reception last year, but also has strong licenses like Back to the Future and an upcoming game based on the comic book series, Fables.

    Telltale Games is working on the second season of The Walking Dead, the first season of which concludes this week with the launch of "No Time Left."

    http://www.joystiq.com/2012/11/20/telltale-games-to-expand-starting-in-spring-2013/

    I get the impression that they were doing pretty okay before, but the Walking Dead was a complete break out hit for them.

  • ZephiranZephiran Registered User regular
    NSMB2 experiencing dat holiday boost I see, or is this a different phenomenon?

    Alright and in this next scene all the animals have AIDS.

    I got a little excited when I saw your ship.
  • Xenogears of BoreXenogears of Bore Registered User regular
    nope, bundle boost. Holiday boost in Japan doesn't start until about halfway through December.

    3DS CODE: 3093-7068-3576
  • SynthesisSynthesis Honda Today! Registered User regular
    slash000 wrote: »
    Henroid wrote: »
    slash000 wrote: »
    Yeah, even the bigger companies played their fighting games "safe" this gen.

    Capcom must be the odd one out that went goddamn nuts.

    Well I mean they still tried to rely on series and name/brand recognition and so forth. I think they *thought* they were playing it safe. They just made a mess of everything is all.

    Yeah, I don't think Capcom is an example of playing adventurous with 2D fighters for the last.....four years or so. Street Fighter x Tekken was not "adventurous" in the context of crossovers used to be a driving force behind 2D fighters. Being the juggernaut in the room (in North America, at least) afforded them more leeway, and they just happened to make some bad calls.

    In the case of Skullgirls, it was a risky gambit, but expecting it was going to be resilient was pretty optimistic. Fighters as a whole are in a really suspect place at this particular moment. As much fun as it would be to blame XBLA (as though it were somehow not available on PSN, which I'm pretty sure it was), I think this is a case of "If they had done this 15 years ago, or even 10 years ago..." as already stated.

  • skeldareskeldare Gresham, ORRegistered User regular
    Apparently Japan like's Assassins. Who would've thunk it?

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  • SynthesisSynthesis Honda Today! Registered User regular
    Considering they get a new Assassin game every year, like we do, I'm a little surprised.

    But I'm a little surprised that's viable here as well.

  • vegeta_666vegeta_666 CanadaRegistered User regular
    edited November 2012
    Maddoc wrote: »
    cloudeagle wrote: »
    Ah well.

    Oh, Telltale Games seems to be doing pretty good:
    Telltale Games is looking to move out of its current space and into an office nearly double in size. Currently employing 125, the company is looking to up its headcount toward 160 individuals, starting in March or April of 2013. Back in October, Telltale signed a five-year lease for a new 22,000 square-foot space in San Rafael, the town Telltale Games has called home since its formation in 2004.

    According to the North Bay Business Journal, Telltale CEO and co-founder Dan Connors pegged the company's success on its ability to employ "digital distribution and episodic production to take advantage of licenses." Telltale launched a Jurassic Park game to lukewarm critical reception last year, but also has strong licenses like Back to the Future and an upcoming game based on the comic book series, Fables.

    Telltale Games is working on the second season of The Walking Dead, the first season of which concludes this week with the launch of "No Time Left."

    http://www.joystiq.com/2012/11/20/telltale-games-to-expand-starting-in-spring-2013/

    I get the impression that they were doing pretty okay before, but the Walking Dead was a complete break out hit for them.

    They're tackling a second season to The Walking Dead and also an adaptation (probably a season) of DC's Fables. They announced it back in February 2011 though.
    Fables is a comic book series created by writer Bill Willingham, published by DC Comics's Vertigo imprint beginning in 2002. The series deals with various characters from fairy tales and folklore – referring to themselves as "Fables" – who have been forced out of their Homelands by "The Adversary" who has conquered the realm. The Fables have traveled to our world and formed a clandestine community in New York City known as Fabletown. Fables who are unable to blend in with human society (such as monsters and anthropomorphic animals) live at "the Farm" in upstate New York.

    They seem to be doing comics well and I hope they get another cool license to work with soon.

    vegeta_666 on
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  • DonnictonDonnicton Registered User regular
    vegeta_666 wrote: »
    Maddoc wrote: »
    cloudeagle wrote: »
    Ah well.

    Oh, Telltale Games seems to be doing pretty good:
    Telltale Games is looking to move out of its current space and into an office nearly double in size. Currently employing 125, the company is looking to up its headcount toward 160 individuals, starting in March or April of 2013. Back in October, Telltale signed a five-year lease for a new 22,000 square-foot space in San Rafael, the town Telltale Games has called home since its formation in 2004.

    According to the North Bay Business Journal, Telltale CEO and co-founder Dan Connors pegged the company's success on its ability to employ "digital distribution and episodic production to take advantage of licenses." Telltale launched a Jurassic Park game to lukewarm critical reception last year, but also has strong licenses like Back to the Future and an upcoming game based on the comic book series, Fables.

    Telltale Games is working on the second season of The Walking Dead, the first season of which concludes this week with the launch of "No Time Left."

    http://www.joystiq.com/2012/11/20/telltale-games-to-expand-starting-in-spring-2013/

    I get the impression that they were doing pretty okay before, but the Walking Dead was a complete break out hit for them.

    They're tackling a second season to The Walking Dead and also an adaptation (probably a season) of DC's Fables. They announced it back in February 2011 though.
    Fables is a comic book series created by writer Bill Willingham, published by DC Comics's Vertigo imprint beginning in 2002. The series deals with various characters from fairy tales and folklore – referring to themselves as "Fables" – who have been forced out of their Homelands by "The Adversary" who has conquered the realm. The Fables have traveled to our world and formed a clandestine community in New York City known as Fabletown. Fables who are unable to blend in with human society (such as monsters and anthropomorphic animals) live at "the Farm" in upstate New York.

    They seem to be doing comics well and I hope they get another cool license to work witjh soon.

    So what you're saying is, it's time to hit on some cute fairy girls?

  • DragkoniasDragkonias That Guy Who Does Stuff You Know, There. Registered User regular
    vegeta_666 wrote: »
    Maddoc wrote: »
    cloudeagle wrote: »
    Ah well.

    Oh, Telltale Games seems to be doing pretty good:
    Telltale Games is looking to move out of its current space and into an office nearly double in size. Currently employing 125, the company is looking to up its headcount toward 160 individuals, starting in March or April of 2013. Back in October, Telltale signed a five-year lease for a new 22,000 square-foot space in San Rafael, the town Telltale Games has called home since its formation in 2004.

    According to the North Bay Business Journal, Telltale CEO and co-founder Dan Connors pegged the company's success on its ability to employ "digital distribution and episodic production to take advantage of licenses." Telltale launched a Jurassic Park game to lukewarm critical reception last year, but also has strong licenses like Back to the Future and an upcoming game based on the comic book series, Fables.

    Telltale Games is working on the second season of The Walking Dead, the first season of which concludes this week with the launch of "No Time Left."

    http://www.joystiq.com/2012/11/20/telltale-games-to-expand-starting-in-spring-2013/

    I get the impression that they were doing pretty okay before, but the Walking Dead was a complete break out hit for them.

    They're tackling a second season to The Walking Dead and also an adaptation (probably a season) of DC's Fables. They announced it back in February 2011 though.
    Fables is a comic book series created by writer Bill Willingham, published by DC Comics's Vertigo imprint beginning in 2002. The series deals with various characters from fairy tales and folklore – referring to themselves as "Fables" – who have been forced out of their Homelands by "The Adversary" who has conquered the realm. The Fables have traveled to our world and formed a clandestine community in New York City known as Fabletown. Fables who are unable to blend in with human society (such as monsters and anthropomorphic animals) live at "the Farm" in upstate New York.

    They seem to be doing comics well and I hope they get another cool license to work witjh soon.

    Fables?

    I liked Fables but man did that comic get grisly after a while. Be interesting to see what they do with it.

  • WordherderWordherder Registered User regular
    Fascinating and depressing article on PAR. The headline pretty much sums it up:
    Games with exclusively female heroes don’t sell (because publishers don’t support them)

    http://penny-arcade.com/report/editorial-article/games-with-female-heroes-dont-sell-because-publishers-dont-support-them

    Why the crap did I ever make my original name "cloudeagle?"
  • darleysamdarleysam On my way to UKRegistered User regular
    cloudeagle wrote: »
    Fascinating and depressing article on PAR. The headline pretty much sums it up:
    Games with exclusively female heroes don’t sell (because publishers don’t support them)

    http://penny-arcade.com/report/editorial-article/games-with-female-heroes-dont-sell-because-publishers-dont-support-them

    Which has been met with a slew of "nuh-uh, have you heard of Tomb Raider and Mirror's Edge?", like that somehow disproves the point.

    forumsig.png
  • surrealitychecksurrealitycheck lonely, but not unloved dreaming of faulty keys and latchesRegistered User regular
    re: mirrors edge



    YESSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS

    3fpohw4n01yj.png
  • skeldareskeldare Gresham, ORRegistered User regular
    re: mirrors edge



    YESSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS

    Waiting for the reveal that it's a Facebook game before I get excited.

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  • vegeta_666vegeta_666 CanadaRegistered User regular
    re: mirrors edge



    YESSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS

    Mirror's Edge is one of my favorite games of all time, this is the best news I've gotten all day.

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  • WyvernWyvern Registered User regular
    cloudeagle wrote: »
    Fascinating and depressing article on PAR. The headline pretty much sums it up:
    Games with exclusively female heroes don’t sell (because publishers don’t support them)

    http://penny-arcade.com/report/editorial-article/games-with-female-heroes-dont-sell-because-publishers-dont-support-them
    I feel like a numerical analysis of review scores and revenue at this fine a level of detail is kind of pointless because the sample size of games with female protagonists is too small to be mathematically significant.

    That fact is pretty important in and of itself, obviously, but beyond that it's impossible to tell whether female protagonists are actually toxic in the market or publishers just assume they must be due to demographics. The numerical disparity in the quantity of games is too vast for the disparity itself to not skew the results. I mean, if I take 30 women and 700 men to a casino and four men and zero women win jackpots, I can't conclude that slot machines pay out better for men. Likewise, if female protagonists hypothetically had zero impact on consumer spending, the 5-10 top games in revenue would still probably all star male protagonists just by coincidence because of how few female protagonists are in the pool.

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  • WordherderWordherder Registered User regular
    Oh sure, but I think the more important point made in the article is that publishers pretty much assume female-led games will bomb and, for the most part, don't make them. Hell, assuming the AAA market continues to contract and publishers get even more risk-averse we may never know whether they're actually toxic in the market.

    Why the crap did I ever make my original name "cloudeagle?"
  • ArchsorcererArchsorcerer Registered User regular
    re: mirrors edge



    YESSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS

    Ziba Tower reminds me now of Mirror's Edge. Wow.

    XBL - ArchSilversmith

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  • Undead ScottsmanUndead Scottsman Cybertronian Paranormal Eliminator Registered User regular
    vegeta_666 wrote: »
    vegeta_666 wrote: »
    re: mirrors edge



    YESSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS

    Mirror's Edge is one of my favorite games of all time, this is the best news I've gotten all day.

    I really couldn't get into Mirror's Edge, but I'm happy for you guys.

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