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[Industry Thread] I shall call him...Mini Wii.
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Yeah but this console generation has lasted longer. If you account for the regular span of console generations, the Wii has sold just fine beyond the shared "finish line" that traditionally occurs.
There haven't been any figures, but considering the program keeps spreading I'm guessing it's doing pretty well.
It better fucking be. Red Faction did it back in the N64 days. It's a shame it's such an overlooked feature. I realize it's very resource intensive, but so many games would be improved by it.
Hell, I'd actually buy a Dragonball Z game that had realistic environmental damage... and as much as I (used to) like DBZ, I've never bought one of their games.
This pretty much sums up why the new generation of more advanced systems didn't automatically inspire more than a handful of instances of fantastic new gameplay mechanics that wouldn't have been possible with the old tech, and why the next generation won't either. The publishers find it much easier and cheaper to stick with the same ole stuff.
Well if you want to have a corridor shooter then you have to make the corridors out of something. And you probably want to make a corridor shooter so you can show off all your art assets properly and not wast any effort.
(Please do not gift. My game bank is already full.)
Kinda how like a lot of writers don't like killing off their characters, right?
Either way, as a guy who's currently churning out assets for his iPhone game, making your assets explode is incredibly fun. So I don't buy into such an excuse :P
The moral here is to not make corridor shooters, right?
That was the nice thing about Red Faction - the player could pretty much add corridors any time they wanted to.
Red Faction Guerilla and the occasional Battlefield have had "environmental destruction", but as far as I know they limit it to just buildings. It's been a while since we've seen a game that lets you destroy terrain the same way that Red Faction did. It had issues, but being able to blow your way around a locked door sure felt nice in a FPS... which is a genre where a simple locked wooden hollow core door can stop a 6' tall 250lb space marine carrying a shotgun, a rocket launcher, grenades, etc.
That said, I am sure it would be a complete nightmare for developers trying to sync damage on that level in a modern multiplayer game.
Screw corridor shooters, we need more corridor RPGs.
Switch (JeffConser): SW-3353-5433-5137 Wii U: Skeldare - 3DS: 1848-1663-9345
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Hey, corridor RPGs are called "dungeon crawlers." And they're great.
OH WAIT YOU MEAN FINAL FANTASY 13 CARRY ON.
Maybe. How many millions do writers spend to create characters?
(Please do not gift. My game bank is already full.)
I thought half the reason for corridors was because it limited the amount that needed to be rendered at a time by having tightly controlled sight-lines. Because RAM RAM RAM
But they go beyond that to make the game world closely resemble a single corridor so that they don't have to make art assets that the player might not see.
Also as far as I'm aware long sightlines would more quickly swamp the GPU rather than available RAM. But I could be wrong.
(Please do not gift. My game bank is already full.)
(Please do not gift. My game bank is already full.)
To follow up on this, Bioware announced the opening of their Cartel Market by e-mail today. Here's an initial list of items you can purchase with the cartel coins.
http://dulfy.net/2012/10/23/swtor-cartel-market-items/
The price breakdown for coins themselves appears to be as follows:
http://www.ign.com/articles/2012/11/28/dragon-age-iii-shifts-to-next-gen-aiming-for-2014
Origin: Kaguto
[Stealth edit]
Not a flame bait. Just saying that I doubt too many would complain if Rising prevented the Player Can Destroy The Narrative problem by making it On Rails.
Not a huge surprise. I'm sure most games in development past this upcoming spring rush are seriously considering it
Putting that kind of action game on rails doesn't make sense.
In that case, all three have, so it's not too helpful I guess.
http://www.youtube.com/watch?feature=player_embedded&v=0p_bQ5jIyNo
Coming from somebody who loved the hell out of Brink while it lasted I hope this gets received well, and more importantly that the game is actually playable when it releases. It looks like they're salvaging some ideas and the general style from Brink, so the SMART system had better be there in some form.
I wouldn't hold my breath expecting Dirty Bomb to be anything resembling a good game. It's probably better to anticipate the game being shit, this way you can't have your heart shattered into a million pieces. Super best case scenario: Game is decent, and you're pleasantly surprised.
I'm convinced that's why Half-Life 3 is taking so long. Imagine that as a launch title...
Not that I'm sure why people are all getting mad about video games about this. I haven't seen any mentioning of the RAM.
Brink was a game that I really wanted to like, enough to preorder which I hardly do, in large part because of that. And I did like it for about a week, until it was apparent on how jacked the game was and how the map balance was utterly fucked. Whatever could by salavaged was squandered because Splash Damage supported the game fuck-all. But they did find time to chum up a paid piece of DLC though. Though it was free for all of a week for those who had already purchased it, as sort of a "lol our bads." I guess that's a nice gesture.
That game is on a shortlist of titles I regret purchasing, close to Hellgate London.
Ok, so we can't judge the WiiU on the performance of the games and we can't judge it based on comparison to other consoles?
Currently playing: GW2 and TSW
http://www.eurogamer.net/articles/2012-11-29-new-dev-black-tusk-studios-working-on-microsofts-next-big-entertainment-franchise
I know the comments will be "ugh, a new big space shooter more Gears and Halo", but I'm pleased to see them working on new IP rather than just paying for timed exclusives. They've hopefully recognised that they're going to need a roster of Xbox exclusives for the next generation, and are taking steps to bulk up that list.
I'm trying to introduce this as mild-mannered as possible to avoid accidental console-war sparks.
Fair enough. On the positive side, the WiiU is probably going to be very easy to emulate free from region locking <redacted> given those specs.
Currently playing: GW2 and TSW