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  • InvisibleInvisible Registered User regular
    Sounds like the level 90 hunter talent choice. I could take the two situational talents that do OK damage or I could take the low CD multitarget good damage talent that also snares. Oh man, which one will I choose?

  • SmrtnikSmrtnik job boli zub Registered User regular
    edited December 2012
    @Warlock82 prep is a small pve dps increase currently when paired with the talent for free attacks from stealth, and will still be so after patch when thats reduced cost instead.

    Burst of speed has some uses in pve, specifically very useful on heroic will for dance (can do most of them ok, but if you get in trouble the penalty is so stiff you better have an out, and sprint has a cd) and for getting to the courages in the last possible moment to start shiving.

    Smrtnik on
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  • The Dude With HerpesThe Dude With Herpes Lehi, UTRegistered User regular
    Invisible wrote: »
    Sounds like the level 90 hunter talent choice. I could take the two situational talents that do OK damage or I could take the low CD multitarget good damage talent that also snares. Oh man, which one will I choose?

    I'll trade you one of those for a 90 DK talent.

    Hmmm...do I want a situational PvP talent, a situational PvP talent or a situational PvP talent?

    In fact, a lot of the DK talents feel like with completely PvP or just generally meh.

    The only ones, off the top of my head, that are very useful is the passive movement speed one that you can use to break CC and get a bigger speed buff (which stacks with Unholy's movement, giving you 126% base movement speed) and the one that spreads diseases with Blood Boil being pretty awesome for AoE.

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  • BrainleechBrainleech 機知に富んだコメントはここにあります Registered User regular
    Most of the level 90 talents are well...... Ok
    I really feel they are some of the weakest talents in the tree

  • LorahaloLorahalo Registered User regular
    The mage level 90 talents just piss me off. One restricts movement almost entirely, another makes you stand still and do nothing for ~5 seconds and the third is pretty much useless unless you're taking constant damage (Like Garalon!)

    I have a podcast about Digimon called the Digital Moncast, on Audio Entropy.
  • SaraLunaSaraLuna Registered User regular
    man, weapons are tiny on female belfs.
    I remember people bitching about it like 6 years ago and I guess I just assumed they eventually fixed it. but nope, they're scaled to the same size as gnomes use.

  • The Dude With HerpesThe Dude With Herpes Lehi, UTRegistered User regular
    So hey; I've got all the vegetables I need on my alliance server for all my alts to get everything to 600 so I don't really need to farm for anything but profit anymore.

    So.

    What is best (in life)? I heard enigma seeds for golden lotus chances to AH?

    Is there any other alternative? I could just do songbells and have even more spirits as currency for whatever, but I dunno?

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  • HalfmexHalfmex I mock your value system You also appear foolish in the eyes of othersRegistered User regular
    Between my two farms I've been able to get a stack of Golden Lotus every other day or so, and that sells for about 2500 on my server. Apart from that, there's Magebulb for enchanting mats which you could use to make Sha Crystals for the higher-end enchants, but I would be surprised if the RoI for that would beat that of the Golden Lotus.

  • Warlock82Warlock82 Never pet a burning dog Registered User regular
    edited December 2012
    Redcoat-13 wrote: »
    Do Ambush and Garrotte still have positional requirements? There are times when you'd shadowstep to a target, and you'd be treated to the reward of "not within range" or "not behind target" due to latency or the guy being on a fast mount, or whatever.

    So I can see a case for the talent, and see some advantages over Shadowstep (although like you say, you'd still pick Shadowstep anyway). The "problem" with regards to shadowstep, is that it is a very fun talent due to teleporting around, so I can see how it would be a pain to make anything else attractive.

    Burst of Speed being useless now due to the root removal change? If it still had it, I don't know how you'd get any distance off a rogue now that preparation is base.

    Ambush yes, Garrote no.

    Also I don't care if Prep is a small dps increase. It's still mostly worthless. Shadowstep is a dps increase too since you can get on the boss faster (and for any fights where you have target swaps)

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  • HalfmexHalfmex I mock your value system You also appear foolish in the eyes of othersRegistered User regular
    I'm cautiously optimistic that we'll see some decent changes for the Rogue class, but I'm not wowed (ha!) by the current preview. Making Prep baseline just underscores the larger issue - our cooldowns are entirely too long. I'd rather just see Prep removed entirely and our CDs cut in half (which has the added benefit of helping to alleviate toolbar clutter). Or add the new "you can use two of these per cooldown period" as per the Charge/Roll/etc. mechanic introduced this expansion.

    Marked For Death is a nice talent but it changes nothing for us mechanically. We're still hitting the same buttons and performing (largely) the same rotation. It certainly makes the final talent tier more interesting (as MFD is a much better talent than Versatility was, good riddance), but I'll probably still hang on to Shuriken Throw, especially given its new mechanics.

    Cloak and Dagger I just don't get - why would I take that when I could get the same effect from Shadowstep and not be required to Garrote/Ambush/Cheap Shot? I'm saving a button press in most cases, but that's it. As as been stated, Prep is just too good a talent NOT to take - it adds much sorely-needed mobility. Make it baseline as it should have been years ago and toss another talent here. But for now, not a lot to be excited about.

    The goal according to GC's twitter posts seems to be that they'd like to get the Rogue population playing again because it's been down since Wrath, and it's an admirable goal, but the above just isn't going to do it. From what I've read though this is just a 'tip of the iceberg' pass, so here's hoping that that's true.

  • NobodyNobody Registered User regular
    So the latest hotfixes included this:
    Elegon
    In the normal mode version of this encounter, Cosmic Sparks will deal less melee damage, Elegon will now use Materialize Protector less often, and the Overloaded effect that Elegon gains when an Empyreal Focus is destroyed now grants significantly less haste.

    I'll be honest, I'm surprised this didn't come sooner. I know there are still guilds on my server who are stuck on him and moved on to HoF for easier kills.

  • StericaSterica Yes Registered User, Moderator mod
    It's an excuse to be a smug nerd about killing him "before he was nerfed for casuals."

    Lookit dis epeen.

    YL9WnCY.png
  • DibbyDibby I'll do my best! Registered User regular
    I'm just glad they're using the scalpel approach instead of the meat cleaver. Blanket x% less damage/health/whatever debuffs drain a lot of fun out of the encounters. I think one of the interviews with someone or other, they said they might not have to use the blanket debuff system at all.

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  • InvisibleInvisible Registered User regular
    Invisible wrote: »
    Sounds like the level 90 hunter talent choice. I could take the two situational talents that do OK damage or I could take the low CD multitarget good damage talent that also snares. Oh man, which one will I choose?

    I'll trade you one of those for a 90 DK talent.

    Hmmm...do I want a situational PvP talent, a situational PvP talent or a situational PvP talent?

    In fact, a lot of the DK talents feel like with completely PvP or just generally meh.

    The only ones, off the top of my head, that are very useful is the passive movement speed one that you can use to break CC and get a bigger speed buff (which stacks with Unholy's movement, giving you 126% base movement speed) and the one that spreads diseases with Blood Boil being pretty awesome for AoE.

    Yeah, I have 90 DK too. They have the lamest 90 talents.

  • StericaSterica Yes Registered User, Moderator mod
    edited December 2012
    Monk 90 tier is also lacking. Xuen is cool, but he's generally a clear choice over the other two options. I guess a Mistweaver might want Chi Torpedo, but I doubt it heals enough to be woth it over the dps boost (does Xuen proc Eminence?)

    Sterica on
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  • DibbyDibby I'll do my best! Registered User regular
    Rorus Raz wrote: »
    Monk 90 tier is also lacking. Xuen is cool, but he's generally a clear choice over the other two options. I guess a Mistweaver might want Chi Torpedo, but I doubt it heals enough to be woth it over the dps boost (does Xuen proc Eminence?)

    Xuen procs Eminence, making it a nice throughput CD. Chi Torpedo is... okay, I guess? The main benefit is it's a mana-free heal on a relatively low CD. I don't see too many Monks (MW or otherwise) taking Chi Torpedo though. Most Mistweavers take RJW/Xuen. Brewmasters and WWs take Xuen. All Xuen all the time.

    RJW needs some love. I tried using it as Windwalker, but it hits way less harder than Blackout Kick, not worth using on Single Target at all. An idea I had for it was to make it hit the primary target x% harder (similar to Glaive Toss/Barrage/Powershot for Hunters). Chi Torpedo I feel should be removed, possibly added as a glyph or something. It's not a very strong/appealing choice.

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  • LednehLedneh shinesquawk Registered User regular
    Who do you all think's more fun as a tank or DPS, Monk or Paladin? I'm burned out on my DK and still-85 warrior at this point, and figure I'll pick up one of those two again while I wait for 5.2 and the warlock green fire thing. :)

  • SmrtnikSmrtnik job boli zub Registered User regular
    Ledneh wrote: »
    Who do you all think's more fun as a tank or DPS, Monk or Paladin? I'm burned out on my DK and still-85 warrior at this point, and figure I'll pick up one of those two again while I wait for 5.2 and the warlock green fire thing. :)

    it's all subjective and I havent played either class much, but from what I hear and see, monks out dps many pure dps while tanking many encounters while blood dk have so many self heals they never die ever and can solo anything.

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  • Jubal77Jubal77 Registered User regular
    Monk tanking is very fun but it has its issues. Mostly Healer crying on certain fights. You only have 1.5 major CD to use and a rotation that relies, on some part, on white dmg crits to lessen damage with your second Avoidance stat. There are times where I miss my simple 1 button warrior active mit button but there are also other times where being a monk has saved lives.

  • Grape ApeGrape Ape Registered User regular
    Kind of an interesting point you bring up.
    Well, interesting in the context of WoW. It ain't Rembrandt.

    I fell off of the WoW truck at the beginning of Cataclysm so all of my knowledge of this stuff is a little dated, someone step in and pipe up if this seems off base.

    Paladins are a pretty excellent tanking class because their overall mitigation + avoidance was enough that by the end of an expansion pack were unhittable: no attack would touch them that wasn't either parried, dodged or blocked and hence damage was 'smoothed out'. This was basically next to godliness at the end of Wrath, where heroic raid bosses spiked hard.
    Between that and the raid utility that they brought (raid wall!) they were a sexy little tank with the added perk of free healing gear once your raid's mandatory pally healer got topped off on spell plate.

    I'm still fiddling around with a monk, and am kind of liking it but none of my experience with them is cutting edge. I think that their skill curve is a lot like a DK tanks: they can push buttons and be mediocre tanks that can hit squishy streaks when avoidance fails them, or they can be crazy-good at providing their own 'smoothing' by playing the line between being reactive with self healing and proactive with damage shields.

    I think Jubal's right about the brew mechanic being kind of streaky. I think it's fun the way it is, and promotes monk tanking to throw out the deeps in a way similar to druid tanking (do bears still put up insane dps numbers? Berserk is my all time favorite activated ability) but I really want to see some numbers on when it's optimum to actually do the brew.
    Might be down the line we see evasive brew get a mechanic closer to whatever the dps brew is called-- tied into chi use instead of white hits.

    TL;DR: Pallies have the stupidest looking sets, and Monks are going to draw a lot of flavor of the month criticism: Go bear!

  • LednehLedneh shinesquawk Registered User regular
    edited December 2012
    Wait did you just insinuate that the paladin challenge armor set is stupid looking in that TLDR?


    That's a paddlin'

    Ledneh on
  • JavenJaven Registered User regular
    You know, thinking about it, capping valor in Mists is actually really easy, it just requires a little diversity.

    In a given week, you get 90 valor for clearing an LFR section, for a total of 540 for doing everything once (and really, doing it more than that is foolish) and one heroic a day is 560. That's already more than you need, not to mention scenarios are 40 for the first of the day, and those are almost literally effortless and the queue is pretty instant.

  • The Dude With HerpesThe Dude With Herpes Lehi, UTRegistered User regular
    Yeah capping valor isn't really hard.

    It was definitely 'easier' when i had dailies to do (on my pally anyway), so by the end of the week I was usually already capped.

    But now I'm trying to fit in all the LFR's and everything at the last minute and it's just a chore.

    My own fault though.

    Although, the change back to how they award VP from LFD to being a 'daily' thing is still fucking stupid, and I hate it.

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  • JavenJaven Registered User regular
    Yeah, their arguments in favor of the new system are all the weaker when you ask yourself why they even bothered with the 'bonus' VP you get from the daily at all. Why isn't it just a flat 80 everytime?

  • LednehLedneh shinesquawk Registered User regular
    edited December 2012
    puuuunnssss :x

    wait that is decidedly the wrong emoticon, what the hell vanilla, i wanted angryface

    Ledneh on
  • Knight_Knight_ Dead Dead Dead Registered User regular
    Ledneh wrote: »
    Who do you all think's more fun as a tank or DPS, Monk or Paladin? I'm burned out on my DK and still-85 warrior at this point, and figure I'll pick up one of those two again while I wait for 5.2 and the warlock green fire thing. :)

    I play monktank now, and was Pallytank in WotLK and Cata. Assuming not all that much has changed since cata like it did from WotLK (Ardent Defender I will never forget you) pallies are prooobably better than monks just on a cooldown basis. Monks have really weird cooldowns and are missing a proper shield wall. They're pretty fun and really frenetic to play though, I have way more fun mashing all the buttons on my monk than I ever did waltzing through Prot Pally priority.

    Monks are still pretty new, and I'm sure this stuff will be changing over the course of the expansion to some extent. Still not sure how I'm supposed to gear a monk, but shrug. We kill things, I take less damage than the other tank, and I get to have fun doing it, so for my not-cutting edge guild, it's ok.

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  • TheBigEasyTheBigEasy Registered User regular
    What does it mean in the patch notes when it says that a pet killed in battle will never respawn?

  • StraygatsbyStraygatsby Registered User regular
    Just for kicks, I did a whole plate of MoP dailies on Saturday morning (nothing exalt yet). I think by the time I was done, I'd completed enough quests for a complete golden coin and made a few hundred if not a thousand gold. Sadly, It was also mind-numbingly boring. I really miss instance spamming for rep/jp/vp. I love that dailies are available for those who like them, but I think heavy 5 man use has taken a hit in the shadow of it and LFR (and maybe scenarios? Do people do those?).

    I really just want to build a cloth heirloom suit. I should have anticipated and built one before MoP, but I didn't think the jp would be so much more painful. I'll have to check out the darkmoon faire as mentioned above; great suggestion.

  • Jubal77Jubal77 Registered User regular
    edited December 2012
    Monks have some great CD combinations. The main CD is Fort Brew. It is modifiable via talents and is a great DMG absorb. As a Monk you can use high purifying brew rotations to shrug off alot of dmg by clearing stagger. For high dmg fights increasing Mastery means you will take as little overall dmg as a plate tank but you will still have spikes that make healers squeal. Specing Crit means elusive brew flows in and has a pretty high uptime. When you have a nice string of white crit procs and you have CDs up you are ready for high physical dmg fights. And then with some quick talent changes you are also then ready for high spell dmg fights with your guard and specd talent. The Mass Sacrifice CD is nice as well. I use it for every 2 tank fight to even out the dmg taken by the MT. It is also useful in fights like Spirit Troll in MV and Flying Duder in HoF when used in conjunction with Meditation.

    There are also just freak fights where you are taking high damage, and thus dealing a shit ton of dmg, and so your statue is throwing out maximum absorbs. Also the Wind duder in HoF. If your guild can single tank that you will be max dmg by a large margin. I was actually told to stop AoEing while we were learning that fight as to not kill adds early :)

    Edit: The main negative for Monk tanks is that it takes some building to get your avoidance up so you are typically spiky at the beginning of fights.

    Jubal77 on
  • fortyforty Registered User regular
    edited December 2012
    5.2 Notes, Re: PvP

    And we're back to World of Roguecraft.

    Frost mage... buffs? At least Imp CS looks like it's getting axed. And after Blizz spent how long insisting blanket silences were just fine and dandy?

    Edit: Also, can resto druids ever get some fucking passive defense/mitigation for the love of fuck? Disc priest passive mit is getting buffed more, and they already have more armor and 20% DR when Focused Will goes up (which happens very quickly). I don't really know how monks stack up since I've never looked into how the class works. I'm sure they're in a similar low armor boat, but I know they have some sort of crazy super saiyan "can't CC me" bubble or proc or whatever.

    forty on
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  • fortyforty Registered User regular
    Dibby wrote: »
    Rorus Raz wrote: »
    Monk 90 tier is also lacking. Xuen is cool, but he's generally a clear choice over the other two options. I guess a Mistweaver might want Chi Torpedo, but I doubt it heals enough to be woth it over the dps boost (does Xuen proc Eminence?)

    Xuen procs Eminence, making it a nice throughput CD. Chi Torpedo is... okay, I guess? The main benefit is it's a mana-free heal on a relatively low CD. I don't see too many Monks (MW or otherwise) taking Chi Torpedo though. Most Mistweavers take RJW/Xuen. Brewmasters and WWs take Xuen. All Xuen all the time.

    RJW needs some love. I tried using it as Windwalker, but it hits way less harder than Blackout Kick, not worth using on Single Target at all. An idea I had for it was to make it hit the primary target x% harder (similar to Glaive Toss/Barrage/Powershot for Hunters). Chi Torpedo I feel should be removed, possibly added as a glyph or something. It's not a very strong/appealing choice.
    Speaking of Xuen, why the hell can't it be CC'd? Blizzard is pretty inconsistent in their "stuff should be counterable" philosophy.

    Officially the unluckiest CCG player ever.
  • Jubal77Jubal77 Registered User regular
    forty wrote: »
    Dibby wrote: »
    Rorus Raz wrote: »
    Monk 90 tier is also lacking. Xuen is cool, but he's generally a clear choice over the other two options. I guess a Mistweaver might want Chi Torpedo, but I doubt it heals enough to be woth it over the dps boost (does Xuen proc Eminence?)

    Xuen procs Eminence, making it a nice throughput CD. Chi Torpedo is... okay, I guess? The main benefit is it's a mana-free heal on a relatively low CD. I don't see too many Monks (MW or otherwise) taking Chi Torpedo though. Most Mistweavers take RJW/Xuen. Brewmasters and WWs take Xuen. All Xuen all the time.

    RJW needs some love. I tried using it as Windwalker, but it hits way less harder than Blackout Kick, not worth using on Single Target at all. An idea I had for it was to make it hit the primary target x% harder (similar to Glaive Toss/Barrage/Powershot for Hunters). Chi Torpedo I feel should be removed, possibly added as a glyph or something. It's not a very strong/appealing choice.
    Speaking of Xuen, why the hell can't it be CC'd? Blizzard is pretty inconsistent in their "stuff should be counterable" philosophy.

    Because he is a demi god? :)

  • The Dude With HerpesThe Dude With Herpes Lehi, UTRegistered User regular
    TheBigEasy wrote: »
    What does it mean in the patch notes when it says that a pet killed in battle will never respawn?

    Quoting because I wondered the exact same thing.

    semi-related, I might start putting time into pet battles soon. Anyone have any particular recommendation about leveling pets; what are good pets to grind up with, is there a way to 'powerlevel' pets after the fact, etc.

    I think my highest pet is 7 or 8 and I had just been leveling a few of my CE pets. The only one that seems overly effective is the Mini-Thor but I don't even know.

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  • Jubal77Jubal77 Registered User regular
    Just like pokemon if the pet is in the battle. Even for just one round they get xp. Also dust off your opposing faction char because the Horde side at least required alliance masters to go through the questline.

  • fortyforty Registered User regular
    TheBigEasy wrote: »
    What does it mean in the patch notes when it says that a pet killed in battle will never respawn?

    Quoting because I wondered the exact same thing.
    I'm sure they'll clarify that one since it's probably going to get a barrage of Twitter questions due to its ambiguity.

    My guess is that there is a bug where sometimes you can kill a random world pet in pet battle combat, and when the battle ends it somehow gets respawned right away, and that this patch change is addressing that.

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  • LorahaloLorahalo Registered User regular
    TheBigEasy wrote: »
    What does it mean in the patch notes when it says that a pet killed in battle will never respawn?

    Quoting because I wondered the exact same thing.

    semi-related, I might start putting time into pet battles soon. Anyone have any particular recommendation about leveling pets; what are good pets to grind up with, is there a way to 'powerlevel' pets after the fact, etc.

    I think my highest pet is 7 or 8 and I had just been leveling a few of my CE pets. The only one that seems overly effective is the Mini-Thor but I don't even know.

    I wish I had that zergling. I don't care if it's bad, I want it (I play zerg >.< I don't really want the baneling though because I hate banelings)

    I have a podcast about Digimon called the Digital Moncast, on Audio Entropy.
  • SmrtnikSmrtnik job boli zub Registered User regular
    edited December 2012
    TheBigEasy wrote: »
    What does it mean in the patch notes when it says that a pet killed in battle will never respawn?

    right now, if you are hunting a rare and accidently kill it instead of trapping it (but at least one other enemy pet is alive) you can alt f4, log back in, and fight the same group and the rare will be at full hp.

    After the patch, no longer the case


    @forty blue posted that there are more ret paladins (one spec of a class) than rogues of any spec all added up playing at the moment. Roguecraft indeed /eyeroll

    Smrtnik on
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  • NyhtNyht Registered User regular
    So I gave up on the warrior and moved back to the monk to try and learn Brewmaster tanking. This should be ... interesting? God I hope I don't suck. A LOT of stuff to handle and I hate making healers squeal as I've been one. Oh well I guess ...

  • BrainleechBrainleech 機知に富んだコメントはここにあります Registered User regular
    I have 5 rogues and 3 paladins only one of them is Ret the other two are holy/pro and holy

This discussion has been closed.