Mechwarrior Online: New Frozen City (Night)! New camo specs! New thread! (this one's old)

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  • OrickOrick Registered User regular
    So how many new players do you guys think PGI will pick up for open beta? Sadly I think everyone really interested in the game is already in. And new casual player will get put off by the non FPS controls and the lousy trial mechs.

    And building crazy wacky builds in mech lab is half of the fun and new players won't have access to that.

  • SoggybiscuitSoggybiscuit Tandem Electrostatic Accelerator Registered User regular
    Tox wrote: »
    Does AMS ammo cook off and deal damage if it blows?

    Yes, a lot of damage - same as machine gun ammo. Keep it in your arms or legs.

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  • ToxTox I kill threads he/himRegistered User regular
    Orick wrote: »
    So how many new players do you guys think PGI will pick up for open beta? Sadly I think everyone really interested in the game is already in. And new casual player will get put off by the non FPS controls and the lousy trial mechs.

    And building crazy wacky builds in mech lab is half of the fun and new players won't have access to that.

    I think they'll probably see about 50% more activity than you do now. So where there's normally 1200-1600 users online at a given time, I think you'll see that bump to 1800-2400, maybe. Not to say that'd be 50% more users, just that more users will be online. I think it'd be closer to about a 1/3rd increase. But that's just a wild random guess with no data to support it.

    The more I think about it, the more I get the idea of going OB now. I mean, there's a few more things I think they should have nailed down before they go (at least having Phase I of the matchmaker implemented, for instance), but as for "they should have (insert in-game item here) ready before launch" well, there's always going to be the next piece of equipment that seems like it should be included before they go OB. There's always going to be one more weapon, or item, or tech, or chassis, or map. So that's a slippery slope. No reason there not to launch now (well, one reason, the fact that stuff is in the game but only as placeholder will throw people off).

    I still wish they'd waited until there were no significant bugs (HEAT SINKS!) before launching, to the point of delaying new content patches until all the bugs of the previous week were stomped. But, it's Beta, and every patch will bring new bugs/glitches, so if they start out with zero issues, then the first time anything shows up, well, we've seen how the Beta boards react, it would be worse if you had a section of the user base that had experienced essentially bug-free play. So they might as well get used to a buggy experience now.

    Honestly I'm trying to decide what the smallest amount of MC I can buy is to get into an effective build that I can run and enjoy. I'm thinking about picking up at least 6500 MC, buying a Hunchie SP, and then whatever the biggest/most I can buy with MC after that to sell for spacebucks to upgrade my Hunchie as desired.

    I assume XP will be completely wiped, which is sad, but I grinded it once, I can grind it again.

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  • CampyCampy Registered User regular
    We have found an issue with the current DHS implementation where the engine DHSs are acting like single, standard heat sinks. Unfortunately this was missed in testing on all levels of development including myself. We apologize for the oversight and have found the problem.

    Since we didn't know that DHS wasn't as intended, we will be updating the game internally and retesting it with the new engine DHS fix. We will then make a call as to which system is how we want the game to pay out.

    I will personally come back here and let you know that decision before it's pushed on to the live production servers. We will fast track the version that we want to put on live so you will see the fix (either way) go up on November 6th.

    So if I'm reading this right, they might well end up keeping DHS in the state they're in now?

  • TheGerbilTheGerbil Registered User regular
    Campy wrote: »
    We have found an issue with the current DHS implementation where the engine DHSs are acting like single, standard heat sinks. Unfortunately this was missed in testing on all levels of development including myself. We apologize for the oversight and have found the problem.

    Since we didn't know that DHS wasn't as intended, we will be updating the game internally and retesting it with the new engine DHS fix. We will then make a call as to which system is how we want the game to pay out.

    I will personally come back here and let you know that decision before it's pushed on to the live production servers. We will fast track the version that we want to put on live so you will see the fix (either way) go up on November 6th.

    So if I'm reading this right, they might well end up keeping DHS in the state they're in now?

    It's possible, but I doubt it. Its more just "Our balancing didn't account for this, we gotta check this out."

  • FaranguFarangu I am a beardy man With a beardy planRegistered User regular
    Tox wrote: »
    Orick wrote: »
    So how many new players do you guys think PGI will pick up for open beta? Sadly I think everyone really interested in the game is already in. And new casual player will get put off by the non FPS controls and the lousy trial mechs.

    And building crazy wacky builds in mech lab is half of the fun and new players won't have access to that.

    I think they'll probably see about 50% more activity than you do now. So where there's normally 1200-1600 users online at a given time, I think you'll see that bump to 1800-2400, maybe. Not to say that'd be 50% more users, just that more users will be online. I think it'd be closer to about a 1/3rd increase. But that's just a wild random guess with no data to support it.

    The more I think about it, the more I get the idea of going OB now. I mean, there's a few more things I think they should have nailed down before they go (at least having Phase I of the matchmaker implemented, for instance), but as for "they should have (insert in-game item here) ready before launch" well, there's always going to be the next piece of equipment that seems like it should be included before they go OB. There's always going to be one more weapon, or item, or tech, or chassis, or map. So that's a slippery slope. No reason there not to launch now (well, one reason, the fact that stuff is in the game but only as placeholder will throw people off).

    I still wish they'd waited until there were no significant bugs (HEAT SINKS!) before launching, to the point of delaying new content patches until all the bugs of the previous week were stomped. But, it's Beta, and every patch will bring new bugs/glitches, so if they start out with zero issues, then the first time anything shows up, well, we've seen how the Beta boards react, it would be worse if you had a section of the user base that had experienced essentially bug-free play. So they might as well get used to a buggy experience now.

    Honestly I'm trying to decide what the smallest amount of MC I can buy is to get into an effective build that I can run and enjoy. I'm thinking about picking up at least 6500 MC, buying a Hunchie SP, and then whatever the biggest/most I can buy with MC after that to sell for spacebucks to upgrade my Hunchie as desired.

    I assume XP will be completely wiped, which is sad, but I grinded it once, I can grind it again.


    I also agree with their point of "people are getting really fatigued of data wipes". I know that my playtime certainly dropped off over the last few weeks mostly for that reason.

  • ToxTox I kill threads he/himRegistered User regular
    edited October 2012
    But...there haven't been any data wipes? I mean, the "refund wipe" from the last patch is the first I've seen, although I've only been playing since late September. Also they'd made it clear the only way they'd do a datawipe pre-OB launch was in the event of a catastrophic problem, which of course would still be true post-OB launch.

    I don't know, the wipe thing I'm just not really buying. I feel like they addressed it, and said it wasn't going to really be a thing any more.

    e: Also, how much MC does a month of premium cost?

    Tox on
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  • SoggybiscuitSoggybiscuit Tandem Electrostatic Accelerator Registered User regular
    Tox wrote: »
    But...there haven't been any data wipes? I mean, the "refund wipe" from the last patch is the first I've seen, although I've only been playing since late September. Also they'd made it clear the only way they'd do a datawipe pre-OB launch was in the event of a catastrophic problem, which of course would still be true post-OB launch.

    I don't know, the wipe thing I'm just not really buying. I feel like they addressed it, and said it wasn't going to really be a thing any more.

    e: Also, how much MC does a month of premium cost?

    2500 MC for a month of premium time. If you bought 3000 MC ($14.95) you would have enough left over for a single mech bay. Obviously, buying more MC at a time nets a better discount.

    Steam - Synthetic Violence | XBOX Live - Cannonfuse | PSN - CastleBravo | Twitch - SoggybiscuitPA
  • CabbsCabbs Registered User regular
    Tox wrote: »
    But...there haven't been any data wipes? I mean, the "refund wipe" from the last patch is the first I've seen, although I've only been playing since late September. Also they'd made it clear the only way they'd do a datawipe pre-OB launch was in the event of a catastrophic problem, which of course would still be true post-OB launch.

    I don't know, the wipe thing I'm just not really buying. I feel like they addressed it, and said it wasn't going to really be a thing any more.

    e: Also, how much MC does a month of premium cost?

    30 days is 2500 mc.

    Also the pulse laser hunchback seems to chew up dragons quite nicely, if they're daft enough to stay within melting range.

  • DocshiftyDocshifty Registered User regular
    edited October 2012
    Tox wrote: »
    But...there haven't been any data wipes? I mean, the "refund wipe" from the last patch is the first I've seen, although I've only been playing since late September. Also they'd made it clear the only way they'd do a datawipe pre-OB launch was in the event of a catastrophic problem, which of course would still be true post-OB launch.

    I don't know, the wipe thing I'm just not really buying. I feel like they addressed it, and said it wasn't going to really be a thing any more.

    e: Also, how much MC does a month of premium cost?

    They said the only time they'd do any more wipes. I've been playing for about two months and I think they've done 2 complete wipes and this last refund. The refunds was fine, but the other two were annoying as hell. With the last wipe coming Monday I'm probably going to hold off playing till then.

    Someone said a month of premium was $15 of MC. So 3000?

    Docshifty on
  • ToxTox I kill threads he/himRegistered User regular
    edited October 2012
    So for $30 I could buy a Hunchie SP, a Cat C4, and a month of premium time. Sell off some of the parts I won't use from each, should have enough cash to put a few things in the SP so I can run it and get Cbills to upgrade my C4 the way I want it.

    I'm still not completely certain I like the C4 more than the SP. The C1 is a better comparison, since both run similar loadouts. I definitely love 2xLRM5 + 2xLRM20. That's just fun, and I don't think I've run out of missiles yet (mainly because I only fire the 5s until I know I've got a good, clear lock, then I unload the 20s until I see lots of red internals).

    Really I'm amazed that, given how the various Cat hardpoints are organized, there isn't one with 2x for each of the three types of weapons. That'd be a good, balanced loadout (Basically a K2 with missiles instead of PPCs in the arms). Alas, there seems to be no such cannon variant (prior to the 32nd century, anyway).

    Tox on
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  • kaliyamakaliyama Left to find less-moderated fora Registered User regular
    We have a group and need more if ppl are into it.

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  • Forbe!Forbe! Registered User regular
    Disappointed at lack of WDB in OP.

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  • TychoCelchuuuTychoCelchuuu PIGEON Registered User regular
    It's literally the first thing in the post. Above even the MWO logo.

  • kaliyamakaliyama Left to find less-moderated fora Registered User regular
    edited October 2012
    It's literally the first thing in the post. Above even the MWO logo.

    less chatting, more playing

    edit: from a consequentialist perspective, it will make me happier if you play than whatever you're doing is making you happy

    kaliyama on
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  • TychoCelchuuuTychoCelchuuu PIGEON Registered User regular
    Leaving for work right now have fun shooting 'Mechs without me!

    (I have not played MWO in weeks)

  • SyngyneSyngyne Registered User regular
    Forbe! wrote: »
    Disappointed at lack of WDB in OP.
    preorder canceled

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  • Forbe!Forbe! Registered User regular
    Cancelled it 2 months ago knowing this was going to happen.

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  • OrickOrick Registered User regular
    I used to see more than 2000 concurrent users online a couple of weeks ago when I first got in. Now it's definitely less.

    I think the combat side of things is already great. They didn't need to introduce ff es dh and mess up the balance. Then go open the week after. I think they should have spent a lot more effort on community warfare instead of making the combat/mech lab more complex. It's a f2p game and the meta game would be the thing that will hook on the casual / mainstream player to make it a viable business. I mean millions of people will happily play farming. the social part would really make the game successful.

    I personally love mech lab and tinkering with the build but I want their business strategy to succeed and I can play this for a long time. Their approach is more like building a traditional retail game I think they maybe focused on the wrong things. Hope I am Wang, I mean wrong.

  • Judge-ZJudge-Z Teacher, for Great Justice Upstate NYRegistered User regular
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  • TheGerbilTheGerbil Registered User regular
    Orick wrote: »
    I used to see more than 2000 concurrent users online a couple of weeks ago when I first got in. Now it's definitely less.

    I think the combat side of things is already great. They didn't need to introduce ff es dh and mess up the balance. Then go open the week after. I think they should have spent a lot more effort on community warfare instead of making the combat/mech lab more complex. It's a f2p game and the meta game would be the thing that will hook on the casual / mainstream player to make it a viable business. I mean millions of people will happily play farming. the social part would really make the game successful.

    I personally love mech lab and tinkering with the build but I want their business strategy to succeed and I can play this for a long time. Their approach is more like building a traditional retail game I think they maybe focused on the wrong things. Hope I am Wang, I mean wrong.

    Its less now because a lot of people are waiting for open beta so their stuff doesn't get wiped again. I mean I've been in since the second wave of beta invites, and I can tell you as much as I love the game, getting your stuff wiped on a regular basis gets tiresome after a while.

  • sparklesparkle Registered User regular
    TheGerbil wrote: »
    Orick wrote: »
    I used to see more than 2000 concurrent users online a couple of weeks ago when I first got in. Now it's definitely less.

    I think the combat side of things is already great. They didn't need to introduce ff es dh and mess up the balance. Then go open the week after. I think they should have spent a lot more effort on community warfare instead of making the combat/mech lab more complex. It's a f2p game and the meta game would be the thing that will hook on the casual / mainstream player to make it a viable business. I mean millions of people will happily play farming. the social part would really make the game successful.

    I personally love mech lab and tinkering with the build but I want their business strategy to succeed and I can play this for a long time. Their approach is more like building a traditional retail game I think they maybe focused on the wrong things. Hope I am Wang, I mean wrong.

    Its less now because a lot of people are waiting for open beta so their stuff doesn't get wiped again.
    yup. not going to even bother until after the final wipe.

  • ToxTox I kill threads he/himRegistered User regular
    Yeah I'm kind of curious to see how much activity there will be in game this weekend, given that everything you do will just be wiped in a few days anyway.

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  • HydroSqueegeeHydroSqueegee ULTRACAT!!!™®© Registered User regular
    yep. havent bothered grinding XP in a while since ittl just get wiped again. now that open beta will be monday, ill hop back on the horse. gotta nail down my play/purchase path.
    Catapult C1, K2, C4 is my current plan. no idea where to go after that. Probably the Dragon or Centurion or possibly the Cicada. Jenner may even be in the mix there too.

    kx3klFE.png
  • MvrckMvrck Dwarven MountainhomeRegistered User regular
    Once again streaming if ya'll are interested.

  • ToxTox I kill threads he/himRegistered User regular
    Ooh.

    Atlas 'K' (most expensive 'mech)
    Cat C4 (what I'd want to play on)
    Hunchie 4J (because the numbers work)
    1 month premium time

    Works out to exactly 12kMC.

    $50 funbucks, here I come.

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  • KiTAKiTA Registered User regular
    edited October 2012
    So Open Beta is Monday, that means final reset and Founders stuff, right?

    KiTA on
  • ToxTox I kill threads he/himRegistered User regular
    edited October 2012
    Since folks keep missing it, apparently

    Our Anthem

    Tox on
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  • LowlanderLowlander Registered User regular
    Do what you want, but I would recommend you spend MC on things you can only buy with MC, like mech bay slots, or camo/hula girls. I can definitely understand wanting to buy one mech to not have to use the starter mechs, but you're going to want to buy things later on that you're only going to be able to buy with MC.

    steam_sig.png
  • CarbonFireCarbonFire See you in the countryRegistered User regular
    Tox wrote: »
    Since folks keep missing it, apparently

    Our Anthem

    Well done....now put that in the OP :^:

    Steam: CarbonFire MWO, PSN, Origin: Carb0nFire
  • AvalonGuardAvalonGuard Registered User regular
    Orick wrote: »

    Moonwalking is OP. Nerf moonwalking.

    So it's time to admit it; I have piloted the Jenner precisely no times since the patch. It's been all Cicada all the time. Great looking mech, both inside and out, lovely hardpoints, and quite frankly? As the metagame stands, I would much rather the enemy have another medium than a light.

    320XL, 1 LLas, 2 MLas, DHS, ES, FF, all the armor and heatsinks I could want. It's my new crack.

    How is your repair bill? Mine is consistently above 60k if I die. So grinding up to an atlas will take forever if I am not playing with the PA guys.

    On the plus side, 3xac2 cicada is even more fun than 3xac2 dragon. Crash on exit bug is gone. Forest map is fixed for me so I can get 30 fps like the other maps instead of 5 fps.

    But lbx10 seems weaker or something. I was circling around a cat unloading round after round and couldnt even blow an arm off. Maybe I was lagged or something but I remember it was more powerful than that.

    The repair bill is mean. Usually 50k-80k, with the vast majority being FF. I've been considering dropping it to downgrade the Large Laser but the range on it is too useful. I have a 3xMLas and 3xSLas build that's roughly half the repair, but without the giant blue LAZOR it's not as fun for me.

  • TheExAmTheExAm Gerrymandered your districts Registered User regular
    CarbonFire wrote: »
    Tox wrote: »
    Since folks keep missing it, apparently

    Our Anthem

    Well done....now put that in the OP :^:
    It's the first line in the OP!

    6Jx6HOg.png
    Battlemans: DiscoCabbage | Elite: Dangerous: Aleksandr Khabaj
  • ToxTox I kill threads he/himRegistered User regular
    CarbonFire wrote: »
    Tox wrote: »
    Since folks keep missing it, apparently

    Our Anthem

    Well done....now put that in the OP :^:

    knagr.png

    Twitter! | Dilige, et quod vis fac
  • CarbonFireCarbonFire See you in the countryRegistered User regular
    Lowlander wrote: »
    Do what you want, but I would recommend you spend MC on things you can only buy with MC, like mech bay slots, or camo/hula girls. I can definitely understand wanting to buy one mech to not have to use the starter mechs, but you're going to want to buy things later on that you're only going to be able to buy with MC.

    With how they've changed the repair prices, I can no longer rely on my fAtlas as a money maker. Going to buy a Laserback (1480 MC) and run with that for a while until I've refilled the ol' C-Bill coffers. Should only take a couple of days to have enough for an XL, and possibly one or two other mechs.

    IMO, Trial mechs are a fool's errand.

    Steam: CarbonFire MWO, PSN, Origin: Carb0nFire
  • HydroSqueegeeHydroSqueegee ULTRACAT!!!™®© Registered User regular
    ok... the anthem is very fitting. well done.

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  • LowlanderLowlander Registered User regular
    On the beta announcements forum they've indicated that they are going to upgrade the mechlab so that you can do all the adjustments for your mech at once without having to commit to the cost. I had faith that they were going to do that, because it was damn expensive going to an upgrade, and then determining that you didn't really need the upgrade, or that there were too many slots reserved for your loadout.

    They also mentioned there's going to be a refinement to the repair costs. I think average repair costs are higher than what they felt was reasonable, which I agree with. I don't really mind losing money on a fully kitted out mech running multiple upgrades, but it was getting to the point where even if you won a match, and did well, you were still barely making any money.

    steam_sig.png
  • SoggybiscuitSoggybiscuit Tandem Electrostatic Accelerator Registered User regular
    CarbonFire wrote: »
    CarbonFire wrote: »
    Lowlander wrote: »
    Do what you want, but I would recommend you spend MC on things you can only buy with MC, like mech bay slots, or camo/hula girls. I can definitely understand wanting to buy one mech to not have to use the starter mechs, but you're going to want to buy things later on that you're only going to be able to buy with MC.

    With how they've changed the repair prices, I can no longer rely on my fAtlas as a money maker. Going to buy a Laserback (1480 MC) and run with that for a while until I've refilled the ol' C-Bill coffers. Should only take a couple of days to have enough for an XL, and possibly one or two other mechs.

    IMO, Trial mechs are a fool's errand.

    I can show you a cheap reaper that is still fast and effective:

    AS7-D-DC
    Endo Steel
    Double Heat Sinks
    350 Standard Engine
    Gauss Rifle - 3 tons of ammo + CASE
    3 x SRM 6 - 3 tons of ammo (Arms/Legs)
    2 x MLAS
    AMS - 1 ton of ammo

    See below picture:
    CheapReaper.jpg

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  • Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    The repeated wipes haven't really bothered me at all, but that's because I don't really care about the efficiency tree and each reset leaves me with enough MC to buy at least one mech I enjoy playing with. But if somebody didn't have any MC at all, I could absolutely see the wipes being a huge barrier to enjoyment; I've never actually had to use the trial mechs, and would likely have set the game aside for a while as well if I had to keep grinding through them.
    Lowlander wrote: »
    On the beta announcements forum they've indicated that they are going to upgrade the mechlab so that you can do all the adjustments for your mech at once without having to commit to the cost. I had faith that they were going to do that, because it was damn expensive going to an upgrade, and then determining that you didn't really need the upgrade, or that there were too many slots reserved for your loadout.

    They also mentioned there's going to be a refinement to the repair costs. I think average repair costs are higher than what they felt was reasonable, which I agree with. I don't really mind losing money on a fully kitted out mech running multiple upgrades, but it was getting to the point where even if you won a match, and did well, you were still barely making any money.

    I can make a fair chunk of change with the YLW kitted out with several million in upgrades, but that has a Premium bonus plus the YLW's bonus factored in as well so I'm getting pretty huge bonuses to Cbill earnings from that. Probably not what they were going for in terms of cost balance.

  • ToxTox I kill threads he/himRegistered User regular
    Woo!

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  • CarbonFireCarbonFire See you in the countryRegistered User regular
    CarbonFire wrote: »
    Lowlander wrote: »
    Do what you want, but I would recommend you spend MC on things you can only buy with MC, like mech bay slots, or camo/hula girls. I can definitely understand wanting to buy one mech to not have to use the starter mechs, but you're going to want to buy things later on that you're only going to be able to buy with MC.

    With how they've changed the repair prices, I can no longer rely on my fAtlas as a money maker. Going to buy a Laserback (1480 MC) and run with that for a while until I've refilled the ol' C-Bill coffers. Should only take a couple of days to have enough for an XL, and possibly one or two other mechs.

    IMO, Trial mechs are a fool's errand.


    I can show you a cheap reaper that is still fast and effective:

    AS7-D-DC
    Endo Steel
    Double Heat Sinks
    350 Standard Engine
    Gauss Rifle - 3 tons of ammo + CASE
    3 x SRM 6 - 3 tons of ammo (Arms/Legs)
    2 x MLAS
    AMS - 1 ton of ammo

    See below picture:
    http://i1056.photobucket.com/albums/t375/cannonfuse/CheapReaper.jpg

    Oh I know of the various Atlas builds (Reaper or otherwise). If I was going to run one, I'd just stick with my Founders Atlas for the C-Bill boost. But I tend to make way more money in my Laserback, as repairs are cheap and I can still put out on average 400-600 damage a match with usually a couple of kills.

    PEW PEW.

    Steam: CarbonFire MWO, PSN, Origin: Carb0nFire
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