so i just discovered i can unlock 2 more cores on my phenom just be setting 1 field in the BIOS... who knew? I was out of the overclocking and tweaking game when i built this PC. Just so happens the mobo i have supports the black edition phenom x2 550 unlock. lets see if its stable at all.
Yep, a large number of the X2 and X3 Phenoms didn't actually have anything wrong with the "extra" cores at all, AMD just chose to lock them so they could fill out the product line. Jackpot for you!
even forest colony is smooth as silk. damn this is nice.
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Ninja Snarl PMy helmet is my burden.Ninja Snarl: Gone, but not forgotten.Registered Userregular
Boot up game for first time in almost a week. Launch into game with my Dakkaphract. Get a Goonsquad Streak Cat on our team. We win with a single loss on our side and I'm in second place with 300+ damage and 2 kills. Goon Cat is in first with over 600 damage and 3 kills. Shut off game in disgust, wait for a patch that involves some common sense.
On the upside, good to be reminded that the streaks are every bit as overpowered as I thought and I wasn't worked up over nothing.
Also, glad I got lucky enough that my hardware has been up to snuff since the beginning. I actually don't know for sure if I've had FPS drops, because I'm still running over 30FPS with the settings I've always had.
There are a lot of reasons to think SSRMs are overpowered right now, but a Catapult finishing a match with 3 kills and 600 damage isn't one of them. That's not even terribly high by Gaussapult standards.
PGI is pretty alarmingly bad at game balance; I hope they get their shit together before long.
Depending on how much armor there is in the game (assaults and whatnot) 600 damage could still be good. If most of the enemy team were in mediums, 600 would be great. Just the number is no real indicator of performance. Although if I did 600 every single match I would be happy.
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Ninja Snarl PMy helmet is my burden.Ninja Snarl: Gone, but not forgotten.Registered Userregular
600 damage isn't all that special for a heavy mech.
Not if there are assaults around, sure. But Cataphracts were the heaviest things on the field and a Cat with streaks dealt more damage than the next 3 people on his team put together. I mean, my two kills were done entirely with my quad AC/5s firing as fast as possible, and I didn't come anywhere near competing with that silly Cat. 9 tons of missile launcher were able to deal more than double the damage of 32 tons of cannons, which is definitely... displeasing.
At least I got out before I was on the recieving end again.
A cat dealing 600 damage is doing a little under 10 damage per ton. That's a pretty good amount dealt given the size of the mech. Although with streaks I think it should've been close to eight, but I just really hate streaks.
600 damage isn't all that special for a heavy mech.
Not if there are assaults around, sure. But Cataphracts were the heaviest things on the field and a Cat with streaks dealt more damage than the next 3 people on his team put together. I mean, my two kills were done entirely with my quad AC/5s firing as fast as possible, and I didn't come anywhere near competing with that silly Cat. 9 tons of missile launcher were able to deal more than double the damage of 32 tons of cannons, which is definitely... displeasing.
At least I got out before I was on the recieving end again.
SRMs are light, nasty weapons. ACs are heavy, all around ones. 6 SSRM2s outdamaging 4 AC/5s is something I'd expect to happen. (streaks always hitting the CT is not).
You're also handcapped by MWO's silly handling of projectile weapons, which probably hurt your damage numbers a fair bit.
I think the reason I get decent FPS at the worst of times (except I've hit the FPS bug once, ever) and almost none of the problems you guys talk about is my i7 processor. I don't have a super beefy machine by any means but MWO never gives me trouble.
I think the reason I get decent FPS at the worst of times (except I've hit the FPS bug once, ever) and almost none of the problems you guys talk about is my i7 processor. I don't have a super beefy machine by any means but MWO never gives me trouble.
I have an i7 870, 4 gigs of RAM, and a GTX 460 and I get all the usual problems. My framerate never becomes unplayably poor except when the memory leak occurs (the infamous framerate bug) which, as far as I can tell, is strictly a function of playing enough consecutive matches to leak out all your video memory. The other stuff happens every now and then, and I imagine if you play enough games you'll run into the minimap bug, the mechlab bug, and the occasional CTD just like everyone else.
It's not a case of the rest of us having shitty hardware; the game is genuinely really buggy.
That 1X is fucking amazing to play. Like, just lumber forward killing everything. My 3D is technically stronger, but I never feel as badass as when I pilot that thing.
That 1X is fucking amazing to play. Like, just lumber forward killing everything. My 3D is technically stronger, but I never feel as badass as when I pilot that thing.
i rolled a mostly similar build for a couple matches last night. and as a catapult pilot, arms take some adjustment to use. i cant just line up the cross and mash the fire button.
And I just killed Valiantheart with my double guass catapract. I will now enter seclusion and whip my self with a vine made of thorns until the devil is cast out of me.
I got better!
I've been trying the Phract 1x with 4 large lasers and 20 DHS. It is not bad. Not a big Alpha strike but you can put damage on target consistently.
Now if I can just find a way to not get isolated and surrounded by 3 enemy at a time and to avoid Blood Drives reticles all will be well.
I have the 1x and 4x. Any suggestions for my third variant?
I freaked out when I thought the mechbay bugged out and gave me my catapult for free so I bought an XL engine before I realized I had purchased it with Mech Credits.
Yay.... not.
Imperator of the Gigahorse Jockeys.
"Oh what a day, what a LOVELY DAY!"
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CarbonFireSee youin the countryRegistered Userregular
Gauss Arms Cataphract is inferior to the Gaussapult in so many ways. If you're going to roll the 4X, make sure it's a Dakkaphract.
Gauss Arms Cataphract is inferior to the Gaussapult in so many ways. If you're going to roll the 4X, make sure it's a Dakkaphract.
A dual-gauss 'Phract has enough issues that I would actually consider it an actually balanced build. Yes, dual gauss is serious business, but it's not a totally mindless "there's a guy, put two gauss slugs in his CT with no effort" situation. Convergence definitely matters, the gauss arms are vulnerable, and the chassis doesn't have a freakishly huge torso twist (which means the mech actually has pretty hefty vulnerability to the rear).
It's basically a perfect example of why the Cat variant that allows for dual gauss is the primary source of the imbalance on a Gaussapult as opposed to the gauss itself.
Gauss Arms Cataphract is inferior to the Gaussapult in so many ways. If you're going to roll the 4X, make sure it's a Dakkaphract.
A dual-gauss 'Phract has enough issues that I would actually consider it an actually balanced build. Yes, dual gauss is serious business, but it's not a totally mindless "there's a guy, put two gauss slugs in his CT with no effort" situation. Convergence definitely matters, the gauss arms are vulnerable, and the chassis doesn't have a freakishly huge torso twist (which means the mech actually has pretty hefty vulnerability to the rear).
It's basically a perfect example of why the Cat variant that allows for dual gauss is the primary source of the imbalance on a Gaussapult as opposed to the gauss itself.
Is the Gaussapult so much better than other mechs at long range, that there is no point in having other mechs at long range?
No, for: Hitting things Skill, LOS, Ammo. All restrict the GS compared to other Long Range Platforms. It is a good choice, but not in all situations the Best Choice.
Is the Gaussapult so much better than other mechs at medium range, that there is no point in having other mechs at medium range?
No, for: Hitting things Skill, LOS, Ammo and DPS. all restrict the GS compared to other Medium Platforms. It is an average choice, but not in many Situations even a Good Choice at Medium Range.
Is the Gaussapult so much better than other mechs at Short range, that there is no point in having other mechs at Short range?
No, for: Hitting things Skill, LOS, Ammo and DPS. all restrict the GS compared to other Short Range Platforms. It is an average-to bad choice, but in some situtations not even an average choice at short range.
Then Why for call it OP? Because you let a Gaussapult hit you twice with each Gauss Rifle in the cockpit at 900 M?
The AC20Pult is better at Short Range as is the Streak-Apult, lasers are more versatile in the medium range and never run out of ammo... oh noez the sky is falling ban the GR CPLT because it is a good choice at Long range, an average choice in medium range and an okay-to-not great choice at short range... totally OP.
Those are just the in class comparisons.
Less .. More Pew Pew.
Super Duper Edit:
All of these arguments apply to the streak apult as well.
It has no medium or long range.
It is not such a good choice at short range that it is the only choice at short range, although it is definitely the best choice in Class at short range, but that isnt such a big deal. So what it's the best catapult at short range it gives up a ton of versatility for that.
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Seruko on
"How are you going to play Dota if your fingers and bitten off? You can't. That's how" -> Carnarvon
"You can be yodeling bear without spending a dime if you get lucky." -> reVerse
"In the grim darkness of the future, we will all be nurses catering to the whims of terrible old people." -> Hacksaw
"In fact, our whole society will be oriented around caring for one very decrepit, very old man on total life support." -> SKFM
I mean, the first time I met a non-white person was when this Vietnamese kid tried to break my legs but that was entirely fair because he was a centreback, not because he was a subhuman beast in some zoo ->yotes
Once again, the K2 is not the problem. The Gauss Rifle itself is the problem. It's not like we get any less worried when we see a Gauss Rifle on a different mech. The K2 just happens to have two of those fucking things.
So what it's the best catapult at short range it gives up a ton of versatility for that.
Except that, leaving aside Caustic Valley matches, nearly every match is a close-range slugfest.
And even then, Caustic Valley tends to have a couple different ways it plays out, two of which are close-range slugfests (Caldera free-for-alls, which are dumb, and 3/4-corridor / lake-base stands).
So, being really, really awesome at short ranges and terrible at long-range is not a meaningful trade-off, most of the time.
Once again, the K2 is not the problem. The Gauss Rifle itself is the problem. It's not like we get any less worried when we see a Gauss Rifle on a different mech. The K2 just happens to have two of those fucking things.
I dunno, I'm still inclined to say, with that particular set up, the K2 is the problem solely for the absurdly protected side torsos. So many have few, if any, other weapons that any heat issues the Gauss should be causing in the interest of balance are irrelevant. The issue with gauss cats are the location of the hardpoints and the problem with reliably putting damage on those sections.
But yes, some sort of change to Gauss would be good as well. I just don't think changing only the weapon will matter in the "Fuck Gausscat" argument.
Posts
In the event that were to happen........how much would you ask for what you have?
Yep, a large number of the X2 and X3 Phenoms didn't actually have anything wrong with the "extra" cores at all, AMD just chose to lock them so they could fill out the product line. Jackpot for you!
On the upside, good to be reminded that the streaks are every bit as overpowered as I thought and I wasn't worked up over nothing.
Also, glad I got lucky enough that my hardware has been up to snuff since the beginning. I actually don't know for sure if I've had FPS drops, because I'm still running over 30FPS with the settings I've always had.
YHPM
PGI is pretty alarmingly bad at game balance; I hope they get their shit together before long.
https://www.youtube.com/watch?v=Byw-IflXkWs
Not if there are assaults around, sure. But Cataphracts were the heaviest things on the field and a Cat with streaks dealt more damage than the next 3 people on his team put together. I mean, my two kills were done entirely with my quad AC/5s firing as fast as possible, and I didn't come anywhere near competing with that silly Cat. 9 tons of missile launcher were able to deal more than double the damage of 32 tons of cannons, which is definitely... displeasing.
At least I got out before I was on the recieving end again.
SRMs are light, nasty weapons. ACs are heavy, all around ones. 6 SSRM2s outdamaging 4 AC/5s is something I'd expect to happen. (streaks always hitting the CT is not).
You're also handcapped by MWO's silly handling of projectile weapons, which probably hurt your damage numbers a fair bit.
I'm running an i7 2600k, 4 gigs ram, Nvidia 460 GTX vidcard.
... why do i have a VHS tape of anything?
I have an i7 870, 4 gigs of RAM, and a GTX 460 and I get all the usual problems. My framerate never becomes unplayably poor except when the memory leak occurs (the infamous framerate bug) which, as far as I can tell, is strictly a function of playing enough consecutive matches to leak out all your video memory. The other stuff happens every now and then, and I imagine if you play enough games you'll run into the minimap bug, the mechlab bug, and the occasional CTD just like everyone else.
It's not a case of the rest of us having shitty hardware; the game is genuinely really buggy.
Damn you. Now I have to decide between this build, and Blooddrive's 3 LL, Guass Rifle Catapult build.
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
i rolled a mostly similar build for a couple matches last night. and as a catapult pilot, arms take some adjustment to use. i cant just line up the cross and mash the fire button.
xl300, 3MPL, 2ML, Gauss, DHS
I got better!
I've been trying the Phract 1x with 4 large lasers and 20 DHS. It is not bad. Not a big Alpha strike but you can put damage on target consistently.
Now if I can just find a way to not get isolated and surrounded by 3 enemy at a time and to avoid Blood Drives reticles all will be well.
I have the 1x and 4x. Any suggestions for my third variant?
other than the Jump Jets, whats it have over the 2X?
Yay.... not.
"Oh what a day, what a LOVELY DAY!"
A dual-gauss 'Phract has enough issues that I would actually consider it an actually balanced build. Yes, dual gauss is serious business, but it's not a totally mindless "there's a guy, put two gauss slugs in his CT with no effort" situation. Convergence definitely matters, the gauss arms are vulnerable, and the chassis doesn't have a freakishly huge torso twist (which means the mech actually has pretty hefty vulnerability to the rear).
It's basically a perfect example of why the Cat variant that allows for dual gauss is the primary source of the imbalance on a Gaussapult as opposed to the gauss itself.
http://mwomercs.com/forums/topic/77350-fixupdatedpoor-game-performance-solutionnvidiaamd-users/
I'll probably try that out. But I'll be getting an i7 in about 2 weeks since my cpu is getting pretty old.
Is the Gaussapult so much better than other mechs at long range, that there is no point in having other mechs at long range?
No, for: Hitting things Skill, LOS, Ammo. All restrict the GS compared to other Long Range Platforms. It is a good choice, but not in all situations the Best Choice.
Is the Gaussapult so much better than other mechs at medium range, that there is no point in having other mechs at medium range?
No, for: Hitting things Skill, LOS, Ammo and DPS. all restrict the GS compared to other Medium Platforms. It is an average choice, but not in many Situations even a Good Choice at Medium Range.
Is the Gaussapult so much better than other mechs at Short range, that there is no point in having other mechs at Short range?
No, for: Hitting things Skill, LOS, Ammo and DPS. all restrict the GS compared to other Short Range Platforms. It is an average-to bad choice, but in some situtations not even an average choice at short range.
Then Why for call it OP? Because you let a Gaussapult hit you twice with each Gauss Rifle in the cockpit at 900 M?
The AC20Pult is better at Short Range as is the Streak-Apult, lasers are more versatile in the medium range and never run out of ammo... oh noez the sky is falling ban the GR CPLT because it is a good choice at Long range, an average choice in medium range and an okay-to-not great choice at short range... totally OP.
Those are just the in class comparisons.
Less .. More Pew Pew.
Super Duper Edit:
All of these arguments apply to the streak apult as well.
It has no medium or long range.
It is not such a good choice at short range that it is the only choice at short range, although it is definitely the best choice in Class at short range, but that isnt such a big deal. So what it's the best catapult at short range it gives up a ton of versatility for that.
---
"You can be yodeling bear without spending a dime if you get lucky." -> reVerse
"In the grim darkness of the future, we will all be nurses catering to the whims of terrible old people." -> Hacksaw
"In fact, our whole society will be oriented around caring for one very decrepit, very old man on total life support." -> SKFM
I mean, the first time I met a non-white person was when this Vietnamese kid tried to break my legs but that was entirely fair because he was a centreback, not because he was a subhuman beast in some zoo ->yotes
Except that, leaving aside Caustic Valley matches, nearly every match is a close-range slugfest.
And even then, Caustic Valley tends to have a couple different ways it plays out, two of which are close-range slugfests (Caldera free-for-alls, which are dumb, and 3/4-corridor / lake-base stands).
So, being really, really awesome at short ranges and terrible at long-range is not a meaningful trade-off, most of the time.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
I dunno, I'm still inclined to say, with that particular set up, the K2 is the problem solely for the absurdly protected side torsos. So many have few, if any, other weapons that any heat issues the Gauss should be causing in the interest of balance are irrelevant. The issue with gauss cats are the location of the hardpoints and the problem with reliably putting damage on those sections.
But yes, some sort of change to Gauss would be good as well. I just don't think changing only the weapon will matter in the "Fuck Gausscat" argument.