I don't know more than I wrote, just from seeing a preview of it. I would guess no, since the story for this game seems to just be a meta joke to them now. Poor form.
Well it's about time they finally caught on. The meta story was always a joke.
Of course then when you have made a series with a bad story you make it all into an actual joke instead of trying again and improving it.
It is obvious that we see this very differently. This is "all previous seasons were actually a dream" territory of terrible to me.
You are seriously making a mountain out of a molehill here.
This series could easily (and should, IMO) lose the meta story and lose absolutely nothing. Actually, it would probably make it significantly better. Maybe the future meta story was necessary to sell it to the publisher originally, but the series is its own thing now and would just fine - if not better - if it was only random stories about random assassins throughout history.
I don't know more than I wrote, just from seeing a preview of it. I would guess no, since the story for this game seems to just be a meta joke to them now. Poor form.
Well it's about time they finally caught on. The meta story was always a joke.
Of course then when you have made a series with a bad story you make it all into an actual joke instead of trying again and improving it.
It is obvious that we see this very differently. This is "all previous seasons were actually a dream" territory of terrible to me.
You are seriously making a mountain out of a molehill here.
This series could easily (and should, IMO) lose the meta story and lose absolutely nothing. Actually, it would probably make it significantly better. Maybe the future meta story was necessary to sell it to the publisher originally, but the series is its own thing now and would just fine - if not better - if it was only random stories about random assassins throughout history.
Liberation has zero time spent outside the Animus, though it does have nods to the fact that you're in a simulation. And it's all the better for it.
The series could just be snapshots of the Assassin/Templar conflict through history with none of the simulation framing and I'd be perfectly happy.
Renzo on
+2
HonkHonk is this poster.Registered User, __BANNED USERSregular
I don't know more than I wrote, just from seeing a preview of it. I would guess no, since the story for this game seems to just be a meta joke to them now. Poor form.
Well it's about time they finally caught on. The meta story was always a joke.
Of course then when you have made a series with a bad story you make it all into an actual joke instead of trying again and improving it.
It is obvious that we see this very differently. This is "all previous seasons were actually a dream" territory of terrible to me.
You are seriously making a mountain out of a molehill here.
This series could easily (and should, IMO) lose the meta story and lose absolutely nothing. Actually, it would probably make it significantly better. Maybe the future meta story was necessary to sell it to the publisher originally, but the series is its own thing now and would just fine - if not better - if it was only random stories about random assassins throughout history.
That would be absolutely fine by me.
What I don't want is the extra layer where I am playing someone who is playing the game that I am playing. It is stupid. Fin.
PSN: Honkalot
0
Dark Raven XLaugh hard, run fast,be kindRegistered Userregular
I'm not a fan of abandoning the Modern story like that at all. By all means, do games that don't touch it, but don't call em new main installments. Black Flag being ACIV and having none of the Modern day stuff is just... bleeeh. I mean, yeah they fucked it way up in III but still. You can't just drop it like it's done because it isn't done. It is, in fact, the opposite of done. :I
I don't know more than I wrote, just from seeing a preview of it. I would guess no, since the story for this game seems to just be a meta joke to them now. Poor form.
Well it's about time they finally caught on. The meta story was always a joke.
Of course then when you have made a series with a bad story you make it all into an actual joke instead of trying again and improving it.
It is obvious that we see this very differently. This is "all previous seasons were actually a dream" territory of terrible to me.
You are seriously making a mountain out of a molehill here.
This series could easily (and should, IMO) lose the meta story and lose absolutely nothing. Actually, it would probably make it significantly better. Maybe the future meta story was necessary to sell it to the publisher originally, but the series is its own thing now and would just fine - if not better - if it was only random stories about random assassins throughout history.
That would be absolutely fine by me.
What I don't want is the extra layer where I am playing someone who is playing the game that I am playing. It is stupid. Fin.
But that is exactly what Desmond was doing.
Abstergo just took it a step further by (bit of speculation based on this new framing)
creating games based on ancestral memories, but modified to make the Templars look good and selling them as entertainment. This way, through the bleeding effect, Abstergo is creating an army of soldiers who are sympathetic to the Templar cause.
There is definitely something still going on in the modern setting, you just aren't directly involved in it (yet) . I only played the first modern day scene and there are hints about
Juno
. The thing is it's all completely optional you can just jump back in the animus if you want but if you take the time to explore there are secrets to be found. Really its a perfect compromise with the people who hate the modern day story but keeps the mechanism of the animus in play.
FreiA French Prometheus UnboundDeadwoodRegistered Userregular
b-b-b-b-but m-my immersion!
the modern day stuff has always been goofy. it takes a backseat in IV and you don't even really have to participate in it if you don't want. the game is actually more "immersive" for it, even though the AC games have never been that immersive anyway because they quite literally un-immerse you purposely all the time.
it's interesting to see a different take on it rather than the serious business SAVE THE WORLD bullshit trope that is in every video game.
I feel like I may be doing something wrong in ACIII. I'm brushing up on sequence 11 and I still have only one crafter, two producers, and little money.
I kinda want to get the stuff necessary for a second pistol, at least, before the game ends, but I don't know where to go to find more artisans or trading locations.
Only in the cities, or will they show up in the frontier? I've cleared out all the missions that showed up in the Homestead itself. Which is annoying, as I still need to unlock more of them to get the Rosewood I want for another holster.
Also, where can I buy maps? I've only found wagons selling ammo, and taverns.
I think I bought maps in the general stores. After that, artisans (which I'm pretty sure show up as Homestead missions) will show on your map to be helped and recruited. Stuff like "beat up redcoats to help a farmer" that result in the whole family moving to live on the homestead. I didn't really care about completing them though so I only had the artisans I randomly ran into or the homestead missions that were on my way somewhere else.
If I understand things correctly, is it true that you can send your Fleet on missions from the iOS/Android companion app?
Like... will I be able to earn money and resources in AC4 while I'm at work?
The Fleet Missions work like the assassin missions in AssBro, right? You select a task and they are gone for a set amount of time, and when they return they will have gold and resources?
I would suspect that, given the employer's parent company, the framing device is more that it initially seems.
I'm hoping it does, considering
The idea of Abstergo having an entertainment division makes perfect sense. Get control of the media, steer the masses, etc. Using the animus to develop a video game, though -- and pretty openly saying "hey, we have world-redefining technology that could change our understanding of all human history, and we're using it for video game design" is bafflingly dumb. And that's assuming the series concept of genetic memory is something that's public knowledge and accepted fact in the AC universe, while I always got the impression it was a secret (but I could be wrong there).
Beyond all that, there's the simple fact that the Templars probably want their shit kept secret, yet approve of designing a video game that involves their hunt for the Observatory (and absolute power over everyone on Earth). It's like they're making the ultimate propaganda tool against their own organization.
Still, it's early on, and the modern-day bit is interesting if not entirely coherent so I'm looking forward to seeing if there's a decent twist in the works.
I think I bought maps in the general stores. After that, artisans (which I'm pretty sure show up as Homestead missions) will show on your map to be helped and recruited. Stuff like "beat up redcoats to help a farmer" that result in the whole family moving to live on the homestead. I didn't really care about completing them though so I only had the artisans I randomly ran into or the homestead missions that were on my way somewhere else.
Where are general stores? I swear I've only been able to find taverns.
I also don't like all the Apple of Eden and Those Who Came Before/Gods stuff. I know it's central to the fiction, but I just like the idea of secret organization vs secret organization much more than a struggle to get a series of increasingly powerful macguffins.
I mean, literally every powerful person in history and the present have used an apple at some point, if AC2's fiction is still canon. To me, that means people are nothing without the influence of the gods and their technology, and I don't like the statement that makes about humanity.
But I remember after I played AC1, hoping that AC2 or a hypothetical 3 would be just playing as Desmond in the future and ending the Assassin/Templar conflict for good. I definitely didn't expect it to turn out the way it did.
I would suspect that, given the employer's parent company, the framing device is more that it initially seems.
I'm hoping it does, considering
The idea of Abstergo having an entertainment division makes perfect sense. Get control of the media, steer the masses, etc. Using the animus to develop a video game, though -- and pretty openly saying "hey, we have world-redefining technology that could change our understanding of all human history, and we're using it for video game design" is bafflingly dumb. And that's assuming the series concept of genetic memory is something that's public knowledge and accepted fact in the AC universe, while I always got the impression it was a secret (but I could be wrong there).
Beyond all that, there's the simple fact that the Templars probably want their shit kept secret, yet approve of designing a video game that involves their hunt for the Observatory (and absolute power over everyone on Earth). It's like they're making the ultimate propaganda tool against their own organization.
Still, it's early on, and the modern-day bit is interesting if not entirely coherent so I'm looking forward to seeing if there's a decent twist in the works.
do know that what you're doing in the game is pretty much just gathering footage and stuff for the game Abstergo is making, isnt it? You just know that they'd take what is gathered, and then spin it so that all you do as Kenway is kill Assassins.
Yeah, I personally would like AC a lot better without the sci-fi stuff. Remove the apple of eden. Remove the animus. Remove the alien forebearers, and just make it about a struggle between two diametrically opposed factions. A secret war for power that most normal people aren't even aware of.
Yeah, I personally would like AC a lot better without the sci-fi stuff. Remove the apple of eden. Remove the animus. Remove the alien forebearers, and just make it about a struggle between two diametrically opposed factions. A secret war for power that most normal people aren't even aware of.
Yes exactly this, hell if you need a frame story go Hudson Hawk/Princess Bride and have someone reading from a book of "Ye Old ancient battles".
I would like some money because these are artisanal nuggets of wisdom philistine.
I think I bought maps in the general stores. After that, artisans (which I'm pretty sure show up as Homestead missions) will show on your map to be helped and recruited. Stuff like "beat up redcoats to help a farmer" that result in the whole family moving to live on the homestead. I didn't really care about completing them though so I only had the artisans I randomly ran into or the homestead missions that were on my way somewhere else.
Where are general stores? I swear I've only been able to find taverns.
Not sure what the icon on the map is, but it should point it out. The game made you go into one in sequence 1 or 2 to buy a pistol.
I don't know more than I wrote, just from seeing a preview of it. I would guess no, since the story for this game seems to just be a meta joke to them now. Poor form.
Well it's about time they finally caught on. The meta story was always a joke.
Gonna call BS on that. The glyph puzzles in AC2 showing how
ALL of history was a carefully constructed lie, narrated by an insane subject 16, was genuinely creepy and kept drawing you back in to solve the mystery.
The Desmond payoff missions in AC3 where he finally became an assassin was very cool. I'd play a modern day AC for sure.
Just cause you didn't like it doesn't mean other people hated the present day stuff.
manwiththemachinegun on
+4
DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
Only problem I hadd with the future stuff was how boring Desmond started out as a character.
He felt like "average male player stand-in aged 25-28" for a good portion of the tale.
I don't know more than I wrote, just from seeing a preview of it. I would guess no, since the story for this game seems to just be a meta joke to them now. Poor form.
Well it's about time they finally caught on. The meta story was always a joke.
Gonna call BS on that. The glyph puzzles in AC2 showing how
ALL of history was a carefully constructed lie, narrated by an insane subject 16, was genuinely creepy and kept drawing you back in to solve the mystery.
The Desmond payoff missions in AC3 where he finally became an assassin was very cool. I'd play a modern day AC for sure.
Just cause you didn't like it doesn't mean other people hated the present day stuff.
I did like the conspiracy feel of the Truth investigation in AC2.
Maybe this seems silly, but I feel the point where the story took a dive was when
you kill Lucy in Brotherhood because "she was actually a Templar". Bullshit. That makes zero sense. They killed her off because the actress was done with it. They should have just re-cast her character instead.
The Truth investigations in AC2 were quite well done. But they could have just as easily been about anything else, without needing the weird sci-fi space Adam and Eve thing, or subject 16 or any of that.
I mean, we have plenty of real world hidden message conspiracies and things. A hidden message in the side of a building is not really that bizarre of an idea within a historical context, considering we have other fiction with similar ideas. Didn't National Treasure have a hidden message in the Declaration of Independence or something like that?
The whole animus, sci-fi, space crap is just too crazy given that the meat of all of these games is historical fiction with lots of stabbing.
I really don't like the dual sword animations - they just look awkward and unweildly . Edward's gait seems weighed down and loud because of them dragging behind him . Not very stealthy, and I cant imagine swimming with all that hardware is fun. Do you ever get a chance to drop the dual swords for another rig?
The Truth investigations in AC2 were quite well done. But they could have just as easily been about anything else, without needing the weird sci-fi space Adam and Eve thing, or subject 16 or any of that.
I mean, we have plenty of real world hidden message conspiracies and things. A hidden message in the side of a building is not really that bizarre of an idea within a historical context, considering we have other fiction with similar ideas. Didn't National Treasure have a hidden message in the Declaration of Independence or something like that?
I can't believe that the Assassin's Creed games left out the most diabolical hidden coded message of all:
Are the Uplay servers constantly crapping out on anyone else? Getting tired of doing all my fleet management stuff, only to have to do it all over again when the Uplay connection drops before it saves.
So, here's something fun. If you swim to a ship and dispatch the crew by hand, you can add it to your fleet without a sea battle. Which is why I'm sitting on a stack of frigates already. I haven't tried it with a legendary, since they seem to aggro when you enter their zone, but for docked ships, it works. A bit of swimming involved, but it's paid off early.
Anyone tried it with anything bigger than a frigate?
Are the Uplay servers constantly crapping out on anyone else? Getting tired of doing all my fleet management stuff, only to have to do it all over again when the Uplay connection drops before it saves.
Yes. AND! It seems you lose the option to send ships to your fleet when you're not connected to the server. So, major thumbs down there.
So, here's something fun. If you swim to a ship and dispatch the crew by hand, you can add it to your fleet without a sea battle. Which is why I'm sitting on a stack of frigates already. I haven't tried it with a legendary, since they seem to aggro when you enter their zone, but for docked ships, it works. A bit of swimming involved, but it's paid off early.
Anyone tried it with anything bigger than a frigate?
Which makes sense, because once anyone with assassin level skills enters into CQC range, it's already over.
0
MongerI got the ham stink.Dallas, TXRegistered Userregular
I mean, literally every powerful person in history and the present have used an apple at some point, if AC2's fiction is still canon. To me, that means people are nothing without the influence of the gods and their technology, and I don't like the statement that makes about humanity.
Mind you that, in that world,
humans were genetically engineered as a slave race. The ability to lead themselves was artificially removed.
I really need to stop reading this thread until the 19th.
So, here's something fun. If you swim to a ship and dispatch the crew by hand, you can add it to your fleet without a sea battle. Which is why I'm sitting on a stack of frigates already. I haven't tried it with a legendary, since they seem to aggro when you enter their zone, but for docked ships, it works. A bit of swimming involved, but it's paid off early.
Anyone tried it with anything bigger than a frigate?
Which makes sense, because once anyone with assassin level skills enters into CQC range, it's already over.
Totally makes sense. It just wouldn't have surprised me if it didn't work, technically. Like if the sea game and ground game used two different engines that didn't cooperate.
Is it just me, or is boarding combat kinda screwy at the moment? The confined quarters and number of combatants causes a lot of NPC's to get pushed and slide around. I've also noticed that my attack button will sometimes refuse to work, Kenway will just stand there staring at an enemy. Also, the whole free-running, grab onto and climb anything mechanic is a nightmare on ships. So many fiddly pieces of scenery for Kenway to randomly decided he's going to latch onto instead of what I wanted him to do.
I mean, you'd think it would get old eventually, when 80% of your game is just you seeking out ships, shooting the shit out of them and then stealing all their stuff
But nope. Still great!
Also I killed a whale and I don't know how to feel about that
Posts
You are seriously making a mountain out of a molehill here.
This series could easily (and should, IMO) lose the meta story and lose absolutely nothing. Actually, it would probably make it significantly better. Maybe the future meta story was necessary to sell it to the publisher originally, but the series is its own thing now and would just fine - if not better - if it was only random stories about random assassins throughout history.
PSN/Steam/NNID: SyphonBlue | BNet: SyphonBlue#1126
I bet that would make CDProjektRed an Assassin company.
Liberation has zero time spent outside the Animus, though it does have nods to the fact that you're in a simulation. And it's all the better for it.
The series could just be snapshots of the Assassin/Templar conflict through history with none of the simulation framing and I'd be perfectly happy.
That would be absolutely fine by me.
What I don't want is the extra layer where I am playing someone who is playing the game that I am playing. It is stupid. Fin.
But that is exactly what Desmond was doing.
Abstergo just took it a step further by (bit of speculation based on this new framing)
But that's just my guess.
XBox360/One/Steam - Cleveralias
PSN - The_Vandingo
the modern day stuff has always been goofy. it takes a backseat in IV and you don't even really have to participate in it if you don't want. the game is actually more "immersive" for it, even though the AC games have never been that immersive anyway because they quite literally un-immerse you purposely all the time.
it's interesting to see a different take on it rather than the serious business SAVE THE WORLD bullshit trope that is in every video game.
I kinda want to get the stuff necessary for a second pistol, at least, before the game ends, but I don't know where to go to find more artisans or trading locations.
Also, where can I buy maps? I've only found wagons selling ammo, and taverns.
Like... will I be able to earn money and resources in AC4 while I'm at work?
The Fleet Missions work like the assassin missions in AssBro, right? You select a task and they are gone for a set amount of time, and when they return they will have gold and resources?
I'm hoping it does, considering
Beyond all that, there's the simple fact that the Templars probably want their shit kept secret, yet approve of designing a video game that involves their hunt for the Observatory (and absolute power over everyone on Earth). It's like they're making the ultimate propaganda tool against their own organization.
Still, it's early on, and the modern-day bit is interesting if not entirely coherent so I'm looking forward to seeing if there's a decent twist in the works.
Where are general stores? I swear I've only been able to find taverns.
I mean, literally every powerful person in history and the present have used an apple at some point, if AC2's fiction is still canon. To me, that means people are nothing without the influence of the gods and their technology, and I don't like the statement that makes about humanity.
But I remember after I played AC1, hoping that AC2 or a hypothetical 3 would be just playing as Desmond in the future and ending the Assassin/Templar conflict for good. I definitely didn't expect it to turn out the way it did.
I mean, Georgie apparently got a hold of one, but it was some time after the war.
Discountin the King Washington DLC story, of course.
Yes exactly this, hell if you need a frame story go Hudson Hawk/Princess Bride and have someone reading from a book of "Ye Old ancient battles".
pleasepaypreacher.net
Gonna call BS on that. The glyph puzzles in AC2 showing how
The Desmond payoff missions in AC3 where he finally became an assassin was very cool. I'd play a modern day AC for sure.
Just cause you didn't like it doesn't mean other people hated the present day stuff.
He felt like "average male player stand-in aged 25-28" for a good portion of the tale.
I did like the conspiracy feel of the Truth investigation in AC2.
Maybe this seems silly, but I feel the point where the story took a dive was when
I mean, we have plenty of real world hidden message conspiracies and things. A hidden message in the side of a building is not really that bizarre of an idea within a historical context, considering we have other fiction with similar ideas. Didn't National Treasure have a hidden message in the Declaration of Independence or something like that?
The whole animus, sci-fi, space crap is just too crazy given that the meat of all of these games is historical fiction with lots of stabbing.
XBox360/One/Steam - Cleveralias
PSN - The_Vandingo
I can't believe that the Assassin's Creed games left out the most diabolical hidden coded message of all:
Steam ID XBL: JohnnyChopsocky PSN:Stud_Beefpile WiiU:JohnnyChopsocky
Anyone tried it with anything bigger than a frigate?
Yes. AND! It seems you lose the option to send ships to your fleet when you're not connected to the server. So, major thumbs down there.
Which makes sense, because once anyone with assassin level skills enters into CQC range, it's already over.
I really need to stop reading this thread until the 19th.
All right, people. It is not a gerbil. It is not a hamster. It is not a guinea pig. It is a death rabbit. Death. Rabbit. Say it with me, now.
I'm glad most people like this game.
Totally makes sense. It just wouldn't have surprised me if it didn't work, technically. Like if the sea game and ground game used two different engines that didn't cooperate.
I mean, you'd think it would get old eventually, when 80% of your game is just you seeking out ships, shooting the shit out of them and then stealing all their stuff
But nope. Still great!
Also I killed a whale and I don't know how to feel about that
Rented it for a day on X360, enjoyed the hell out of it, will wait to get it on PS4 for my completionist playthrough.
STEAM | XBL | PSN
pleasepaypreacher.net