You know what might be an interesting story concept for another AC game? If the person using the Animus was an Abstergo agent (not genetically-significant pawns, but actual templar agents with the right bloodline), looking for some important item or bit of information in an Assassin's life.
Then, midway through the game, the Assassin learns, probably from a Precursor message, that his life is being examined by Templar agents far in the future. Towards the en of the game, he decides to foil their plan to learn the location of whatever item he has, and hands it off to someone else; somone not in the Assassin order, perhaps, who takes it somewhere even he doesn't know. And the end mision of the game will be a suicidal infiltration of a major Templar stronghold, knowing full well that, however many Templar agents he kills, it will end with his own death, which will cut off his history from the Templars to view. In that last mission, surviving beyond a certain point would start to drain Synchronization, because he died there.
Okay, are you guys sure that maps from the general store will help me find people to bring to the Homestead? Because the just seem to be about finding Treasures, Trinkets, and Almanac Pages, from the descriptions.
Are most Hometeaders found in the Frontier? Because I'm seriously behind on Syncronizing viewpoints there.
0
Dr_KeenbeanDumb as a buttPlanet Express ShipRegistered Userregular
I think they just appear on you map as you progress. You can't get them all at once.
I didn't even go out of my way to get them and I got them all.
I'm going out of my way to hunt down likely loctions and I can't find any.
I'm just before starting the Sequence 11 mission. Is it possible that they just don't show up at that point, and I need to go back to a previous memory sequence?
That is to say, the guy standing at the Aquila's dock is the current mission target.
Enlong on
0
Ov3rchargeR.I.P. Mass EffectYou were dead to me for yearsRegistered Userregular
You know what might be an interesting story concept for another AC game? If the person using the Animus was an Abstergo agent (not genetically-significant pawns, but actual templar agents with the right bloodline), looking for some important item or bit of information in an Assassin's life.
Then, midway through the game, the Assassin learns, probably from a Precursor message, that his life is being examined by Templar agents far in the future. Towards the en of the game, he decides to foil their plan to learn the location of whatever item he has, and hands it off to someone else; somone not in the Assassin order, perhaps, who takes it somewhere even he doesn't know. And the end mision of the game will be a suicidal infiltration of a major Templar stronghold, knowing full well that, however many Templar agents he kills, it will end with his own death, which will cut off his history from the Templars to view. In that last mission, surviving beyond a certain point would start to drain Synchronization, because he died there.
Synchronization ends the moment they conceive the child which furthers the line to the descendant who is reliving their memories. They can't see any memories beyond that point, because they're not passed on genetically.
I am considering getting this once I grab my PS4, but I have to inquire:
Is this better than AC3? Like, way better? Because I enjoyed everything from 2 up to Revelations, but 3 burned me baaaaad.
I actually really enjoyed AC3, but Black Flag is so much more fun. Probably the most fun I ever had in an Assassin's Creed game.
Guys
Guys I just took out 3 Man o' War ships in a row and added them to my fleet. I'm a pirate God.
First man o war I found was guarding a bay. Snuck in murdered everyone. Swam back to ship. Then captured it without firing a shot.
Also is there a step above man-o-war? Cos they're easy enough pickings. I'm assuming a ship-of-the-line deal
Historical note:
Ships-of-the-line referred to any naval vessel larger than a frigate that contained more than one gun deck. These ranged from 64 guns, like the HMS Agamemnon, to more common 74 guns contained on two gun decks and then the larger ships up to the 104 gun HMS Victory which had three gun decks.
The most heavily armed ship during the age of sail was the Spanish Santísima Trinidad which carried 140 cannons on four gun decks.
However, ironically, it was attacked by the much smaller Agamemnon during the Battle of Trafalgar. Trinidad could not lower most of her guns enough to fire all of them at Agamemnon and the British cannons were raised or fire upwards trough the decks. Eventually they stopped firing once they realized they had killed or wounded everyone capable of surrendering.
You know what might be an interesting story concept for another AC game? If the person using the Animus was an Abstergo agent (not genetically-significant pawns, but actual templar agents with the right bloodline), looking for some important item or bit of information in an Assassin's life.
Then, midway through the game, the Assassin learns, probably from a Precursor message, that his life is being examined by Templar agents far in the future. Towards the en of the game, he decides to foil their plan to learn the location of whatever item he has, and hands it off to someone else; somone not in the Assassin order, perhaps, who takes it somewhere even he doesn't know. And the end mision of the game will be a suicidal infiltration of a major Templar stronghold, knowing full well that, however many Templar agents he kills, it will end with his own death, which will cut off his history from the Templars to view. In that last mission, surviving beyond a certain point would start to drain Synchronization, because he died there.
Synchronization ends the moment they conceive the child which furthers the line to the descendant who is reliving their memories. They can't see any memories beyond that point, because they're not passed on genetically.
Not true.
Desmond was able to explore Altair's twilight years, and up to the moment of his death in the Masyaf Library. Said death happened a great many years after conception of his child(ren) and after the death of his wife.
On a less serious note, if synchronization ens after conception, then Ezio's story would have ended long before he became an Assassin in the first place (hardy har har)
You know what might be an interesting story concept for another AC game? If the person using the Animus was an Abstergo agent (not genetically-significant pawns, but actual templar agents with the right bloodline), looking for some important item or bit of information in an Assassin's life.
Then, midway through the game, the Assassin learns, probably from a Precursor message, that his life is being examined by Templar agents far in the future. Towards the en of the game, he decides to foil their plan to learn the location of whatever item he has, and hands it off to someone else; somone not in the Assassin order, perhaps, who takes it somewhere even he doesn't know. And the end mision of the game will be a suicidal infiltration of a major Templar stronghold, knowing full well that, however many Templar agents he kills, it will end with his own death, which will cut off his history from the Templars to view. In that last mission, surviving beyond a certain point would start to drain Synchronization, because he died there.
Synchronization ends the moment they conceive the child which furthers the line to the descendant who is reliving their memories. They can't see any memories beyond that point, because they're not passed on genetically.
Not true.
Desmond was able to explore Altair's twilight years, and up to the moment of his death in the Masyaf Library. Said death happened a great many years after conception of his child(ren) and after the death of his wife.
On a less serious note, if synchronization ens after conception, then Ezio's story would have ended long before he became an Assassin in the first place (hardy har har)
That was an exception, as Altair's last moments were captured by Eden pieces, and then relived by Ezio (who was in turn relived by Desmond). It's not possible using only the Animus.
I am considering getting this once I grab my PS4, but I have to inquire:
Is this better than AC3? Like, way better? Because I enjoyed everything from 2 up to Revelations, but 3 burned me baaaaad.
I actually really enjoyed AC3, but Black Flag is so much more fun. Probably the most fun I ever had in an Assassin's Creed game.
Guys
Guys I just took out 3 Man o' War ships in a row and added them to my fleet. I'm a pirate God.
First man o war I found was guarding a bay. Snuck in murdered everyone. Swam back to ship. Then captured it without firing a shot.
Also is there a step above man-o-war? Cos they're easy enough pickings. I'm assuming a ship-of-the-line deal
I tried this, but it was a red area and the ship noticed me and shot at me in the few seconds I needed to come up for breath, killing me.
So instead I just wrecked its shit with the Jackdaw
0
Dr_KeenbeanDumb as a buttPlanet Express ShipRegistered Userregular
So for those having misgivings about the framing story dropping everything that AC 1-3 built up in favor of silliness - you should put those fears to bed right now.
You know what might be an interesting story concept for another AC game? If the person using the Animus was an Abstergo agent (not genetically-significant pawns, but actual templar agents with the right bloodline), looking for some important item or bit of information in an Assassin's life.
Then, midway through the game, the Assassin learns, probably from a Precursor message, that his life is being examined by Templar agents far in the future. Towards the en of the game, he decides to foil their plan to learn the location of whatever item he has, and hands it off to someone else; somone not in the Assassin order, perhaps, who takes it somewhere even he doesn't know. And the end mision of the game will be a suicidal infiltration of a major Templar stronghold, knowing full well that, however many Templar agents he kills, it will end with his own death, which will cut off his history from the Templars to view. In that last mission, surviving beyond a certain point would start to drain Synchronization, because he died there.
Synchronization ends the moment they conceive the child which furthers the line to the descendant who is reliving their memories. They can't see any memories beyond that point, because they're not passed on genetically.
Not true.
Desmond was able to explore Altair's twilight years, and up to the moment of his death in the Masyaf Library. Said death happened a great many years after conception of his child(ren) and after the death of his wife.
On a less serious note, if synchronization ens after conception, then Ezio's story would have ended long before he became an Assassin in the first place (hardy har har)
That was an exception, as Altair's last moments were captured by Eden pieces, and then relived by Ezio (who was in turn relived by Desmond). It's not possible using only the Animus.
I am considering getting this once I grab my PS4, but I have to inquire:
Is this better than AC3? Like, way better? Because I enjoyed everything from 2 up to Revelations, but 3 burned me baaaaad.
I actually really enjoyed AC3, but Black Flag is so much more fun. Probably the most fun I ever had in an Assassin's Creed game.
Guys
Guys I just took out 3 Man o' War ships in a row and added them to my fleet. I'm a pirate God.
First man o war I found was guarding a bay. Snuck in murdered everyone. Swam back to ship. Then captured it without firing a shot.
Also is there a step above man-o-war? Cos they're easy enough pickings. I'm assuming a ship-of-the-line deal
I tried this, but it was a red area and the ship noticed me and shot at me in the few seconds I needed to come up for breath, killing me.
So instead I just wrecked its shit with the Jackdaw
Right, forgot about that.
Still don't think that conception removes synchronization entirely. I feel that Ezio must have had some sort of heir during his years as an assassin, considering his... drive.
As for that scene in ACII, I wonder if that wasn't mostly due to a strange function of the bleeding effect, rather than a limitation of the Animus itself.
If it is the case, though, then I suppose a rebellion from the Assassin being viewed would involve him having as much sex as possible.
You know what might be an interesting story concept for another AC game? If the person using the Animus was an Abstergo agent (not genetically-significant pawns, but actual templar agents with the right bloodline), looking for some important item or bit of information in an Assassin's life.
Then, midway through the game, the Assassin learns, probably from a Precursor message, that his life is being examined by Templar agents far in the future. Towards the en of the game, he decides to foil their plan to learn the location of whatever item he has, and hands it off to someone else; somone not in the Assassin order, perhaps, who takes it somewhere even he doesn't know. And the end mision of the game will be a suicidal infiltration of a major Templar stronghold, knowing full well that, however many Templar agents he kills, it will end with his own death, which will cut off his history from the Templars to view. In that last mission, surviving beyond a certain point would start to drain Synchronization, because he died there.
Synchronization ends the moment they conceive the child which furthers the line to the descendant who is reliving their memories. They can't see any memories beyond that point, because they're not passed on genetically.
Not true.
Desmond was able to explore Altair's twilight years, and up to the moment of his death in the Masyaf Library. Said death happened a great many years after conception of his child(ren) and after the death of his wife.
On a less serious note, if synchronization ens after conception, then Ezio's story would have ended long before he became an Assassin in the first place (hardy har har)
That was an exception, as Altair's last moments were captured by Eden pieces, and then relived by Ezio (who was in turn relived by Desmond). It's not possible using only the Animus.
I am considering getting this once I grab my PS4, but I have to inquire:
Is this better than AC3? Like, way better? Because I enjoyed everything from 2 up to Revelations, but 3 burned me baaaaad.
I actually really enjoyed AC3, but Black Flag is so much more fun. Probably the most fun I ever had in an Assassin's Creed game.
Guys
Guys I just took out 3 Man o' War ships in a row and added them to my fleet. I'm a pirate God.
First man o war I found was guarding a bay. Snuck in murdered everyone. Swam back to ship. Then captured it without firing a shot.
Also is there a step above man-o-war? Cos they're easy enough pickings. I'm assuming a ship-of-the-line deal
I tried this, but it was a red area and the ship noticed me and shot at me in the few seconds I needed to come up for breath, killing me.
So instead I just wrecked its shit with the Jackdaw
Right, forgot about that.
Still don't think that conception removes synchronization entirely. I feel that Ezio must have had some sort of heir during his years as an assassin, considering his... drive.
As for that scene in ACII, I wonder if that wasn't mostly due to a strange function of the bleeding effect, rather than a limitation of the Animus itself.
If it is the case, though, then I suppose a rebellion from the Assassin being viewed would involve him having as much sex as possible.
He might have had AN heir, sure, that doesn't matter. Not until he fathered THE heir, who would continue the Desmond line.
0
Dr_KeenbeanDumb as a buttPlanet Express ShipRegistered Userregular
The Assassin's Creed - Fuck 'em. No, seriously. Fuck 'em. Like all the time. Make babies with them.
ACIII has crashed like 6 times as I've been playing it.
I'm still interesed in upgrading the Homestead, at least far enough to get a second pistol holser, but I gotta say, I'll be glad when I can move on to Black Flag.
Is The Tyranny of King Washington worth a purchase?
0
DeadfallI don't think you realize just how rich he is.In fact, I should put on a monocle.Registered Userregular
edited November 2013
I loved ACIII and I was not impressed with King Washington at all. It felt like a chore.
Deadfall on
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steam - WeAreAllGeth
0
TraceGNU Terry Pratchett; GNU Gus; GNU Carrie Fisher; GNU Adam WeRegistered Userregular
My love for this series has returned (it never really went away)
Boarding ships is so much fun.
0
DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
The page is also quick to point out how awful they were. I'm not dissing you I had no idea they were real.
The single most impractical, implausible thing in Assassin's Creed is the Assassin's Blade.
Once you accept that you lose the ability to be taken seriously when you complain about any other weapon. Have you actually seen the mechanism for this weapon? It has no strength. The blade would break off the fragile spring and bars holding it nine times out of ten. Most spring loaded hidden weapons actually released a dagger into your hand to be used as a normal weapon. Like Connor's second blade, which other than the fact it was attached constantly was a more realistic kind of Assassin's Blade.
Assassin Creed special weapons have always had an aura of ridiculousness about them.
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
0
Ov3rchargeR.I.P. Mass EffectYou were dead to me for yearsRegistered Userregular
The page is also quick to point out how awful they were. I'm not dissing you I had no idea they were real.
The single most impractical, implausible thing in Assassin's Creed is the Assassin's Blade.
Once you accept that you lose the ability to be taken seriously when you complain about any other weapon. Have you actually seen the mechanism for this weapon? It has no strength. It would break off it's housing nine times out of ten.
Assassin Creed special weapons have always had an aura of ridiculousness about them.
The page is also quick to point out how awful they were. I'm not dissing you I had no idea they were real.
The single most impractical, implausible thing in Assassin's Creed is the Assassin's Blade.
Once you accept that you lose the ability to be taken seriously when you complain about any other weapon. Have you actually seen the mechanism for this weapon? It has no strength. It would break off it's housing nine times out of ten.
Assassin Creed special weapons have always had an aura of ridiculousness about them.
Elaborate please.
Elaborate about what? The blade or the other weapons?
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
The page is also quick to point out how awful they were. I'm not dissing you I had no idea they were real.
The single most impractical, implausible thing in Assassin's Creed is the Assassin's Blade.
Once you accept that you lose the ability to be taken seriously when you complain about any other weapon. Have you actually seen the mechanism for this weapon? It has no strength. It would break off it's housing nine times out of ten.
Assassin Creed special weapons have always had an aura of ridiculousness about them.
Elaborate please.
Elaborate about what? The blade or the other weapons?
Speaking as someone with no experience with any kind of combat: Wouldn't a hidden blade be useful, even if situational? Assuming it doesn't come at a cost: Assuming the apperatus/gauntlet's weight is low enough to be disregarded. Plus, you don't even have to cut off a finger anymore!
Edit: Disregard, Either the quote was magically cut off or I overlooked parts of it (I'll go with the latter). Well, yeah.
As for what you stated in terms of realism: Eh. I don't much care. That'd be a drop of water in a barrell of faults. Most of which are inherint in every videogame ever, so I'm not sure I see the problem. Consequently gunblades (as long as they aren't as tall as a person like in Final Fantasy) sound ok to me in this setting.
ShadowfireVermont, in the middle of nowhereRegistered Userregular
A hidden blade would only be useful as, for instance, a delivery mechanism for poison I'd guess. It sticks in and is pulled straight out again, doesn't have to pierce far, and won't have too much tension placed on the mechanism.
However, this is a video game, and the hidden blade is completely badass, so it works.
So after a truly irresponsible amount of time doing Homestead missions, I now have a second holster, two French Coat Pistols, and a War Tomahawk, as well as money for ship upgrades.
So, now I have four shots. More than enough to kill anything that moves.
0
MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
A hidden blade would only be useful as, for instance, a delivery mechanism for poison I'd guess. It sticks in and is pulled straight out again, doesn't have to pierce far, and won't have too much tension placed on the mechanism.
However, this is a video game, and the hidden blade is completely badass, so it works.
Exactly. That's why it's in there.
Ditto for pistol swords.
I think a couple of you thought I was somehow saying its bad that there are unrealistic elements in these video games. No no no. I love unrealistic things in my video games. They are fun.
I'm pointing out that pistol swords are no less stupid than the actual assassin blade itself, especially the way ezio used it. So if you actually want to think about things in terms of whether it's stupid in a real life setting or not the whole damn setting is going to crumble around your ears.
These are popcorn video games. Don't think too hard.
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
+3
Dr_KeenbeanDumb as a buttPlanet Express ShipRegistered Userregular
I think the only thing I miss from Ass3 is the tomahawk. I wish it had a counterpart of some sort in AssFlag instead of the dual swords. I don't generally use the hidden blades for my day-to-day stabbity.
Posts
pleasepaypreacher.net
Shitty Tumblr:lighthouse1138.tumblr.com
The only reason I haven't gone after those is how stupid the concept is.
Because they're basically small versions of the stupid gunblade from FF8?
Exactly.
The concept is historically accurate...
Then, midway through the game, the Assassin learns, probably from a Precursor message, that his life is being examined by Templar agents far in the future. Towards the en of the game, he decides to foil their plan to learn the location of whatever item he has, and hands it off to someone else; somone not in the Assassin order, perhaps, who takes it somewhere even he doesn't know. And the end mision of the game will be a suicidal infiltration of a major Templar stronghold, knowing full well that, however many Templar agents he kills, it will end with his own death, which will cut off his history from the Templars to view. In that last mission, surviving beyond a certain point would start to drain Synchronization, because he died there.
Are most Hometeaders found in the Frontier? Because I'm seriously behind on Syncronizing viewpoints there.
I didn't even go out of my way to get them and I got them all.
3DS: 1650-8480-6786
Switch: SW-0653-8208-4705
I'm just before starting the Sequence 11 mission. Is it possible that they just don't show up at that point, and I need to go back to a previous memory sequence?
That is to say, the guy standing at the Aquila's dock is the current mission target.
The page is also quick to point out how awful they were. I'm not dissing you I had no idea they were real.
Is this better than AC3? Like, way better? Because I enjoyed everything from 2 up to Revelations, but 3 burned me baaaaad.
I actually really enjoyed AC3, but Black Flag is so much more fun. Probably the most fun I ever had in an Assassin's Creed game.
Guys
Guys I just took out 3 Man o' War ships in a row and added them to my fleet. I'm a pirate God.
Synchronization ends the moment they conceive the child which furthers the line to the descendant who is reliving their memories. They can't see any memories beyond that point, because they're not passed on genetically.
First man o war I found was guarding a bay. Snuck in murdered everyone. Swam back to ship. Then captured it without firing a shot.
Also is there a step above man-o-war? Cos they're easy enough pickings. I'm assuming a ship-of-the-line deal
Want to play co-op games? Feel free to hit me up!
If you have friends playing and they send out fleets for missions they will show up on your naval map.
xbl - HowYouGetAnts
steam - WeAreAllGeth
Historical note:
Ships-of-the-line referred to any naval vessel larger than a frigate that contained more than one gun deck. These ranged from 64 guns, like the HMS Agamemnon, to more common 74 guns contained on two gun decks and then the larger ships up to the 104 gun HMS Victory which had three gun decks.
The most heavily armed ship during the age of sail was the Spanish Santísima Trinidad which carried 140 cannons on four gun decks.
However, ironically, it was attacked by the much smaller Agamemnon during the Battle of Trafalgar. Trinidad could not lower most of her guns enough to fire all of them at Agamemnon and the British cannons were raised or fire upwards trough the decks. Eventually they stopped firing once they realized they had killed or wounded everyone capable of surrendering.
Not true.
Desmond was able to explore Altair's twilight years, and up to the moment of his death in the Masyaf Library. Said death happened a great many years after conception of his child(ren) and after the death of his wife.
On a less serious note, if synchronization ens after conception, then Ezio's story would have ended long before he became an Assassin in the first place (hardy har har)
That was an exception, as Altair's last moments were captured by Eden pieces, and then relived by Ezio (who was in turn relived by Desmond). It's not possible using only the Animus.
I tried this, but it was a red area and the ship noticed me and shot at me in the few seconds I needed to come up for breath, killing me.
So instead I just wrecked its shit with the Jackdaw
3DS: 1650-8480-6786
Switch: SW-0653-8208-4705
Right, forgot about that.
Still don't think that conception removes synchronization entirely. I feel that Ezio must have had some sort of heir during his years as an assassin, considering his... drive.
As for that scene in ACII, I wonder if that wasn't mostly due to a strange function of the bleeding effect, rather than a limitation of the Animus itself.
If it is the case, though, then I suppose a rebellion from the Assassin being viewed would involve him having as much sex as possible.
He might have had AN heir, sure, that doesn't matter. Not until he fathered THE heir, who would continue the Desmond line.
3DS: 1650-8480-6786
Switch: SW-0653-8208-4705
Shitty Tumblr:lighthouse1138.tumblr.com
Start of sequece 4 I think? Not really spoilers but I'm being super cautious:
3DS: 1650-8480-6786
Switch: SW-0653-8208-4705
I'm still interesed in upgrading the Homestead, at least far enough to get a second pistol holser, but I gotta say, I'll be glad when I can move on to Black Flag.
Is The Tyranny of King Washington worth a purchase?
xbl - HowYouGetAnts
steam - WeAreAllGeth
Boarding ships is so much fun.
Yeah. I mean the powers were fun to fuck around with, but I didn't care for the DLC. Chore is a good word for it.
And like Deadfall, I actually enjoyed ACIII main content.
The single most impractical, implausible thing in Assassin's Creed is the Assassin's Blade.
Once you accept that you lose the ability to be taken seriously when you complain about any other weapon. Have you actually seen the mechanism for this weapon? It has no strength. The blade would break off the fragile spring and bars holding it nine times out of ten. Most spring loaded hidden weapons actually released a dagger into your hand to be used as a normal weapon. Like Connor's second blade, which other than the fact it was attached constantly was a more realistic kind of Assassin's Blade.
Assassin Creed special weapons have always had an aura of ridiculousness about them.
Elaborate please.
Elaborate about what? The blade or the other weapons?
Speaking as someone with no experience with any kind of combat: Wouldn't a hidden blade be useful, even if situational? Assuming it doesn't come at a cost: Assuming the apperatus/gauntlet's weight is low enough to be disregarded. Plus, you don't even have to cut off a finger anymore!
Edit: Disregard, Either the quote was magically cut off or I overlooked parts of it (I'll go with the latter). Well, yeah.
As for what you stated in terms of realism: Eh. I don't much care. That'd be a drop of water in a barrell of faults. Most of which are inherint in every videogame ever, so I'm not sure I see the problem. Consequently gunblades (as long as they aren't as tall as a person like in Final Fantasy) sound ok to me in this setting.
Steam ID: 76561198021298113
Origin ID: SR71C_Blackbird
However, this is a video game, and the hidden blade is completely badass, so it works.
So, now I have four shots. More than enough to kill anything that moves.
Exactly. That's why it's in there.
Ditto for pistol swords.
I think a couple of you thought I was somehow saying its bad that there are unrealistic elements in these video games. No no no. I love unrealistic things in my video games. They are fun.
I'm pointing out that pistol swords are no less stupid than the actual assassin blade itself, especially the way ezio used it. So if you actually want to think about things in terms of whether it's stupid in a real life setting or not the whole damn setting is going to crumble around your ears.
These are popcorn video games. Don't think too hard.
3DS: 1650-8480-6786
Switch: SW-0653-8208-4705